Alisa movelist

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Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Quick-fix Protocol

H.2+3

m
50 (28)
+8
KND
i20~21
  • Alternate input: H.DES.2+3
Heat Smash
  • Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
Emergency Dual Boot

H.f+1+4

sp
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

sp
pc
  • Transition to DES
  • partially consumes Heat
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Does not transition to DES when using Heat Dash
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +5, +62a (+42)
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Stop Bit

1,1

h,​h
5,​18 (0)
-3
+5
,i21
  • Combo from 1st NH
  • Transition to DES with 1,1,1+2
Typing Combo

1,2

h,​h
5,​10 (0)
-3
+8
,i12
  • Combo from 1st NH
  • Jails
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
-9
+21 (+6)
,i20~35
Tornado
  • chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​h
5,​10,​17
-11
+2
,i27~28
  • Combo from 2nd CH
  • Can be delayed

2

h
10
-6
+2
i12
Troubleshooting

2,2

h,​h
10,​22
-13
+15 (+5)
,i20~35
Balcony Break
  • Combo from 1st NH

2,3

h,​m
10,​8
-10
+1
,i22~23
  • Combo from 1st CH
Down Time

2,​3,3

h,​m,​m
10,​8,​25
-11
+16 (-7)
,i20~22
Airborne
Balcony Break
  • Combo from 2nd NH
  • Can be delayed
  • Combo can be delayed
Down Link

2,​3,4

h,​m,​l
10,​8,​20
-13
+13
,i42~45
Airborne

3

m
10
-12
-1
i13~14
Quick Trim

3,2

m,​h
10,​20
-2
+20 (+11)
,i26~27
Heat Engager
Homing
Balcony Break
  • Combo from 1st NH
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
-12
+5
  • Combo from 1st NH
  • chip damage on block
  • Transition to DES
Accelerator

4

h
24
-5
+14g
i13~14
Homing
Balcony Break
Uninstall

1+2

m
22
-4
+15
i19~20
Heat Engager
Balcony Break
  • chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-4
+7
i17~18
Dual Session

f+2,1

m,​m
12,​20
-10
+14
,i24~25
Heat Engager
Balcony Break
  • Combo from 1st NH
  • chip damage on block
  • Transition to DES with f+2,1+2 (does not transition when using Heat Dash)

f+2,3

m,​h
12,​8
-8
+4
,i22
  • Combo from 1st CH
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12 (-3)
,i35~36
Balcony Break
  • Combo from 2nd NH
  • Transition to DES with f+2,3,1+2

f+3

h
10
-14
-3
i14~15
Lost Access

f+3,2

h,​h
10,​20
-4
+39 (+31)
,i25
Balcony Break
  • Combo from 1st NH
  • Transition to DES
  • chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
Balcony Break
  • Combo from 1st NH
  • Transition to DES
  • chip damage on block

f+4

m
14
-9
+1
i16
Homing
  • Transition to DES with f+4,1+2

f+4,1

m,​h
14,​14
-9
+15 (+7)
,i25~26
Balcony Break
  • Combo from 1st NH
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12
-1 (-9)
,i35
  • Combo from 2nd NH
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow

f+1+2

m
25 (0)
-12
+14
i14~15
  • Transition to SBT with f+1+2,3_4
  • Transition to DBT with f+1+2,f+3_f+4
Boot

f+3+4

sp
Airborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot.

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
i13

df+1,1

m,​h
10,​20
+1
+8
,i30~31
  • Combo from 1st CH
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​48
+6
+8
,i22~25
  • Combo from 2nd NH
  • chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
-11
+3c
+13c
,i26~27
  • Combo from 1st CH
Pickup

df+2

m
16
-9
i16~17

df+3

m
14
-9
+1
i16
Double Socket

df+3,3

m,​l
14,​17
-12c
+1
,i23~24
  • Combo from 1st CH

df+4

m
13
-7
+4
i12

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
14
-12
+2c
i24~26
Deadlock

d+2,4

M,​m
14,​24
-9
+28 (+13)
,i18~21
Airborne
  • Combo from 1st NH
  • Transition to DES with input d+2,4,1+2
Quick Slider

d+3

l
17
-10
-1
i23~32
Goes into Airborne then standing
  • Transition to BKP

d+4

l
15
-12
-1
i17~18
Optimizer

d+4,1+2

L,​h
12,​20
0
+11 (+2)
,i20~21
Balcony Break
  • Combo from 1st CH
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
Harpoon Sweep

d+3+4

l
20
-37
i27~i28
Homing
  • Transition to DES with input d+3+4,1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp

db+2

m
10
-18
-5
i18~19
Daisy Chain

db+2,2

m,​m
10,​10
-9
+5
,i19~20
  • Combo from 1st NH
  • Transition to DES with input db+2,2,1+2
Deep Link

db+3

l
11
-13
-2
i16
Deep Web

db+4

l
23
-17
+9
i24~25

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-5
+8
i15~16
Gadget Found

b+1,1+2

m,​sl,​m
15,​1,​30
-16
,i25~40,i26~28
Tornado

b+2

m
12
-9
+1
i18
Trance Hammer

b+2,1

m,​m
12,​17
-13
+3c
,i25~26
  • Combo from 1st NH
Trance Generator

b+2,3

m,​m
12,​22
-15
+9 (-8)
,i23~24
Tornado
Balcony Break
  • Combo from 1st NH
  • Airborne
Trance Accelerator Kick

b+2,4

m,​h
12,​20
-7
+12g
,i16~17
Balcony Break
  • Combo from 1st NH
Spinning Top

b+3

m
22
-8
+5 (-4)
i20~22
Balcony Break
Homing

b+4

m
17
-13
-4
i15~16
Double Threading

b+4,3

m,​m
17,​20
-11
+6c
,i29~30
  • Airborne
  • Combo from 1st NH
  • Transition to DES with input b+4,3,1+2
Double Override

b+4,4

m,​m
17,​17
-37
+9 (-1)
,i25~27
Tornado
  • Airborne
  • Combo from 1st NH
  • Transition to SBT with input b+4,4,3_4
  • Transition to DBT with input b+4,4,f+3_f+4
Transmission

b+1+2

m
25
-13
+8
i19~20
pc
Balcony Break
  • Alternate input: DES.b+1+2
  • chip damage on block

b+3+4

m
22
-17
+32 (+22)
i18~19
Tornado
Dynamic Range

b+3+4,3+4

m,​m
22,​25
+6c
+27 (-8)
,i56~61
Spike
  • Combo from 1st NH
Hang-Up

b+2+3

ub (m)
50
+44
+44
i75~76
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
26
-8
+38 (-20)
i16~24
pc
Balcony Break

ub+4

m
10
-9
+7
i18
js

ub+3+4

m
25
+2c
+25
i37~39
Docking Bay
BT.3+4,1+2

ub+3+4,1+2

M,​m
25,​20
-14
+32 (+22)
,i26~27
Gigabyte Hammer
ub+1+2

u+1+2

m
21
-5
i33~34
Brute Force Attack
  • ub+1
  • u+1

uf+1

mmm
20,​14 (9),​10 (7)
-13
+68 (+52)
i19~20,i25,i17
js
Tornado
  • Transition to SBT on hit with uf+1,3_4
  • Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter
u+2

uf+2

h
22
-2
+20 (+11)
i16~17
Heat Engager
Homing
Balcony Break
  • chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)
  • ub+3
  • u+3

uf+3

m
15
-52
-25
i17~18
  • Transition to SBT with input uf+3,3_4
  • Transition to DBT with input uf+3,f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
-14
+32 (-26)
,i17~22
Balcony Break
  • Combo from 1st NH
u+4

uf+4

m
8
-15
-4
i15~16
Inbound Kick

uf+4,4

m,​m
8,​8
-13
,i24~26
  • Combo from 1st NH
Downstream
u+3+4

uf+3+4

m
28
0
+4
i38~41

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-18
+5
i16~17
Balcony Break
Jumper Switch

f,​F+2,3

m,​m
18,​17 (11)
-13
+5 (+4)
,i22~24
Balcony Break
  • Combo from 1st NH

f,F+3

m
12
-14
-6
i18~19
Airborne

f,​F+3,4

m,​h
12,​15
-10
+20 (+11)
,i19~20
Balcony Break
  • Combo from 1st NH
  • Transition to DES with input f,F+3,4,1+2
  • Jails
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​17 (11)
-10
+21 (+14)
,i27~29
Balcony Break
  • Combo from 2nd NH
  • Transition to DES with input f,F+3,4,4,1+2
Sandbox

f,F+4

mm
14,​22
-9
+9 (+0)
i22~29,i34~39
Balcony Break
  • Transition to hit throw on front hit
  • Alternative input: f,F+4:1 to power up
Worm Virus

f,F+1+2

mm
5,​10 (28)
-9
+4
+13
i17~18,i12~13
Double Rocket Punch

b,B+1+4

ub(h)
50
+42 (-15)
i68
Balcony Break
Linear Punch

f,f,F+2

h
30
+5
i13~15
Balcony Break
  • chip damage on block
  • Transition to DES with input f,f,F+2,1+2

f,f,F+3

m
15
-4
+6
i18~19
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
-7
+31 (+5)
,i20~22
Balcony Break
  • Combo from 1st NH
Thruster Double Punch

f,f,F+1+2

m
24
-3
-17 (-26)
i18~36
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

l,​l
10,​16
-11c
+5c
i21~23,i6~8
  • Transition to DES with input FC.1+2,n,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-12
+1
i13~14

ws1,2

M,​h
12,​12
-5
+6
,i24~25
  • Combo from 1st NH
  • Transition to DES with input ws1,2,1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33 (+23)
,i25~26
  • Combo from 2nd CH
  • Transition to DES with input ws1,2,3,1+2
Digital Lift

ws2

m
24
-13
i17~18
Tornado
  • Transition to SBT with input ws2,3_4
  • Transition to DBT with input ws2,f+3_f+4
Clockwork

ws3

m
18
+4
+15
i19~20
  • Cancel with input ws3,B
Clockwork Spring Middle

ws3,3

m,​m
1820
-9
+12g
i13~14
Balcony Break
  • Combo from 1st NH
  • Power up after 2 or more rotations
Clockwork Spring Low

ws3,d+3

m,​l
1820
-12
i30~31
Key Smash

ws4

m
15
-5
+6
i11~12
Balcony Break
  • Power up after 2 or more rotations
Cute But Deadly

ws1+2

m
20
-8
+21
i20~21
Homing
  • Hold to power up

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
  • Transition to DBT with input DES.f+3_f+4
Shredder

DES.1

m
35
-9
+23
i13
  • Transition to DES
  • chip damage on block
Shredding Uppercut

DES.2

m
15
-8
i20
  • Transition to DES
  • chip damage on block
Shredding Sky Punch

DES.2,(on hit)1

M,​M,​m,​ub
5,​5,​514 (9)
i33
Tornado
Idling

DES.3

sp
  • Alternate input: DES.4
  • Transition to DES
Death Marionette

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18,i5~7,i9~11
Balcony Break
Homing
  • Transition to DES
  • chip damage on block
  • Jails
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13
  • Transition to DES
  • chip damage on block

DES.f+2

m
9
-9
0
i15
  • chip damage on block

DES.f+2,1

m,​mm
9
-12
-3
  • chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​mm
9,​9
-13
+30d
Heat Engager
  • chip damage on block
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D

DES.f+1+2

m
12
+5
+33
i23~27
  • chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
34,​20
-53
+41
,i20~26
  • Transition to DES
  • chip damage on block
Hertz Blade - Scud

DES.d+1

l
20
-12
+4
i21
  • Transition to DES
  • chip damage on block
Clock Boosting

DES.d+2

l
26
-14
+4
i22~23
Homing
  • chip damage on block
Evasive Action

DES.d+3

sp
0
  • Alternate input: DES.d+4 or DES.u+3 or DES.u+4
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
  • Transition to DES
Evasive Slash

DES.d+3,1

,​m
,​25
-13
+14
,i20~21
Balcony Break
  • Transition to DES
  • chip damage on block

DES.b+2

m
17
-12
0
+18a
i18~20
  • chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m
17,​33
-3
+5
,i20~21
  • Transition to DES
  • chip damage on block
Retro Rockets

DES.b+3

sp
  • Alternate input: DES.b+4 or DES.ub,b
  • Transition to DES
Hertz Blade - Aegis

DES.uf+2

h
7
+25 (+18)
i10~14
  • Transition to DES
  • only hits airborne opponents
Spindle Slash

DES.uf+1+2

m
27
-9c
+23
i29~31
  • Transition to DES
  • chip damage on block
  • Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare

DES.BT.1

m
24
-9
+25
i19~22
  • Alternate input: DES.BT.2
  • chip damage on block
Move Forward

DES.f,f

sp
  • Transition to DES
Move Back

DES.b,b

sp
  • Transition to DES

SBT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot

f+3+4

sp
  • Transition to SBT
  • Transition to BKP with input SBT.D or SBT.B
Abort

SBT.D

sp
  • Alternate input: SBT.B
  • Transition to BKP

SBT.1

m
12
-15
0
i13~14

SBT.1,2

m,​m
12,​13
-9
+2
+7
,i18~19
Rest of the string is natural on counter hit.

SBT.1,​2,1

m,​m,​m
12,​13,​7
-12
-20
-12
,i20~21
Less safe on hit than on block without CH.
Hard Reset

SBT.1,​2,​1,3+4

m,​m,​m,​m
12,​13,​7,​33
-18
+4 (-13)
,i18
Balcony Break
  • Transition to DES with input SBT.1,2,1,3+4,1+2
Linear Elbow

SBT.2

m
25
-7
+6 (-4)
i16~17
Balcony Break
  • Transition to DES with input SBT.2,1+2
Eject Slider

SBT.3

l
17
-14c
+4c
i16~20
Upstream

SBT.4

m
22
-27
i17~19
Wire Clipper

SBT.1+2

ub(h)
20
+8
+8
i27~28
Balcony Break
  • Transition to DES

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h
30
+9
+11g
i24
  • Transition to DES
  • chip damage on block

DBT.2

m
25
-14
+32 (+14)
i16
  • chip damage on block
Thruster Right - Burst

DBT.2,1

M,​M,​h,​h,​hh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
Spike
  • Transition to DES
  • chip damage on block
Eject Slider

DBT.3

l
17
-14c
+4c
+28a
i6~20
Upstream

DBT.4

m
22
-27
i17~19
Thruster Drill

DBT.1+2

m
35
0
+21 (+0)
i12
Balcony Break
  • Transition to DES
  • chip damage on block
Heartbeat Disabler

DBT.f+1

m
49
-11
+0d
i19~21
  • chip damage on block
  • throw on front hit

DBT.f+2

l
16
-16c
-6
i19~20
Shut Down

DBT.f+2,2

L,​m
16,​14 (9)
-33
-6 (-13)
i35~37
Balcony Break
  • chip damage on block

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp
Recovery Hook

BKP.1

h
31
+4
+27 (+1)
i11~13
Balcony Break
  • chip damage on block
Rapid Rocket Punch

BKP.2

h
34
-9
+21 (+6)
i11~33
-4/less negative on block when farther away. +25 (+10) on hit when far.
Tornado
  • chip damage on block
Meteor Kick

BKP.3

m
30
-9
i24~27
Balcony Break
Uplink Knee

BKP.4

m
30
-9
+32 (+22)
i19
Spacing affects advantage on hit and block.
Tornado
Rocket Punch

BKP.1+2

ub(h)
20
+58
+58
i34~71

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb

R.df+1+2

m
pc
  • Alternate input: R.DES.df+1+2
Rage Art
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

sp
Taunt 2

1+2+4

sp
Ki Charge

1+2+3+4

sp
  • Transition to DES with input 1+2+3+4,1+2
  • Transition to charged state

SS.4

l
15
-12
+2
i24~25
Happy Propeller

SS.4,1+2

L,​hm
16,​20
,
Goody Two Shoes

BT.4

m
20
-3
+19 (+2)
i16~17
Balcony Break
Reboot

FUFT.1+2

sp
0
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
-10
+60
i22~23
Balcony Break
Ground Rocket Punch

OTG.db+1+2

l
20 (14)
-14
-5 (-13)
i26
Wall Jump

b,b,UB

sp
Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle

1+3

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Back Door

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
Spike
  • Opponent recovery on hit: FDFT
  • Switches sides
  • Transition to DES with input 2+4,1+2
Compression

Left throw

th(h)
40
-5
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFA
Hat Trick

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Spike
Random Typing

Back throw

th(h)
55
i12~14
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Spike
Spam Bomb

uf+1+2

th(h)
40
+3
i12~13
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

th(h)
45
-4
i11
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch
Model Change

b+1+3

sp
ps
  • Alternate input: b+2+4

P.b+1+3

ub(m)
25
-5 (-14)
-5 (-14)
i20~21
Balcony Break

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h,m 9,3 i35~36
1 m 18 i32-33, i1-2
3+4 l 7 i27~28
3 m 10 (7) i20~21 -65 -39
2 m 10 (7) 17-22 -29 -15
2 m,m,h,h 1,1,1 i13-16,i1-5,i1-6,i1-8, -23 +3 (-15)

External Links