Azucena |
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Movelist & frame data (Tekken 8) |
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Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
- Cannot K.O.
H.2+3
- js18~57
- fs58~60
- 17 chip damage on block
- Transition to attack throw on hit
- Enter LIB +6 automatically on block/whiff
- +15a if only the last hit connects
- +30a (+20) if only the last two hits connect
- 2nd hit damage 9 > 15 if 1st hit whiffs
- 3rd hit damage 29 > 30 if 1st hit whiffs
- Hit level becomes m,h,m on block/whiff
- Spike on the last hit if the first two whiff
f+4,4
- ,js15~23
- fs24~26
- Combo from 1st hit
- Cancel 2nd hit into BT -19 -10 r20 with B
f+1+2
- +0 on block if an attack is absorbed
H.b+1,1,2,F
- Chip damage on block
H.b+2,F
- ,js15~30
- ,fs31~33
- Chip damage on block
H.f+3+4
- Parries all high/low attacks
- Cancel to r20 with DB
H.LIB.P (High)
- Regenerates heat
- Restores recoverable health
H.LIB.P (Low)
- Regenerates heat
- Restores recoverable health
H.LIB.1,2,F
- Chip damage on block
LIB.2
- Wall splat on hit
- Opponent recovers crouching on hit
H.LIB.d+3+4
- Uses heat gauge
- Restores recoverable health
- d+2+4
- LIB.d+1+3
- LIB.d+2+4
d+1+3
- Crouch throw
- Unbreakable
n
Input
1,1
- Combo from 1st hit
- Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.1,2
- Combo from 1st hit with 4f delay
- Can transition to BT with B
2,1
- Combo from 1st hit with 4f delay
- Jail from 1st attack with 2f delay
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 10f
3,2
- Combo from 1st hit with 5f delay
- Input can be delayed 10f delay
3,2~F
- ,ps36~ on whiff
- ,ps17~ on block
- ,ps6~ on hit
3,3
- Combo from 1st hit with 6f delay
4,1
(Ver.1.05.00) - Damage changed from 15,11.
4,3
- Combo from 1st CH with 8f delay
- Input can be delayed 12f
- Opponent recovers crouching on hit
1+2
(Ver.1.05.00) - Damage changed from 20.
f
Input
f+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 8f
f+2,1,4
- ,js18~38
- ,fs39~41
- Combo from 2nd CH with 10f delay
f+3,2
- Combo from 1st hit with 8f delay
f+4,4
- ,js15~23
- ,fs24~26
- Combo from 1st hit
- Cancel 2nd hit into BT -19 -10 r20 with B
f+4,4~3
- ,js1~6
- ,fs7~9
f+1+2
- +0 on block if an attack is absorbed
df
Input
df+1,4
- Jail from 1st attack with 1f delay
- Enter BT -5 +6 r23 with B
df+1,4,1
- Combo from 2nd CH with 7f delay
- Input can be delayed 8f delay
- Enter LIB -17 -6 r20 with F
df+4,1
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
d
Input
d+2,3
- Combo from 1st hit with 7f delay
d+3,3
- Combo from 1st CH with 7f delay
- Input can be delayed 10f
d+3,3,4
- Combo from 2nd CH with 10f delay
d+4,1
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
- Cancel to LIB -20 -9 r18 with F
- (Ver.1.05.00) - New Cancel.
d+4,1~2
db
Input
db+3,4
- Combo from 1st CH
db+4
db+3+4
- js20~35
- fs36~38
- Backswing blow
b
Input
b+1,1
- Combo from 1st hit with 6f delay
- Chip damage on block
b+1,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 9f
- Chip damage on block
- Cancel to BT -15 -10 r18 with F
b+4,3,4
- Combo from 2nd CH with 10f delay
b+4,3,4,3
- Combo from 2nd CH with 6f delay
- Combo from 3rd hit with 2f delay
- Input can be delayed 6f
u
- ub+1
- u+1
- LIB.uf+1
uf+1
- Balcony break on airborne hit
- Punch Sabaki, parries high or mid punches
- ub+3,4
- u+3,4
uf+3,4
- Combo from 1st hit
Motion Input
Input
f,F+3+4
- js16~36
- fs37~39
- Enter BT with B
- Chip damage on block
- (Ver.1.05.00) - On normal hit, now applies knockdown for follow up.
f,f,F+3,2
- ,js1~24
- ,fs25~27
- Jail from 1st attack
- Chip damage on block
- Available only as combo from 1st hit
Crouch
Input
WS
Input
ws1
ws3
- Chip damage on block
- Opponent recovers crouching
ws4,1,3
- Combo from 2nd CH with 7f delay
- Input can be delayed 10f
- Cancel to -16 -8 r20 BT with B
LIB (Libertador)
Input
f+3+4
- Parries all high/low attacks
- Cancel to r20 with DB
f+3+4*
- Regenerates heat
- Heat meter won't disappear, even if it fully depletes
LIB.P (Low)
- is1~6
- fs7
- js8~19
- fs20~22
LIB.1,2
- Combo from 1st hit with 6f delay
- Input can be delayed 9f
- Chip damage on block
- Cancel to -15 -10 r18 BT with B
LIB.2
- Wall splat on hit
- Opponent recovers crouching on hit
LIB.3,1
- Combo from 1st CH with 7f delay
- Input can be delayed 8f
- (Ver.1.05.00) - Behavoir on normal hit has been changed to match counter hit. On hit, changed from +8.
LIB.4
LIB.4,1
- Combo from 1st hit with 9f delay
- (Ver.1.05.00) - Recovery time has decreased by 1F.
LIB.4,1,2
- Combo from 2nd CH with 1f delay
- Input can be delayed 10f
LIB.4,2
- Combo from 1st hit with 5f delay
LIB.1+2
- js20~30
- fs31~33
- Cancel to r20 BT with B
LIB.3+4
- Chip damage on block
- Frame advantage is +0 if an attack is absorbed
LIB.d+4,4
- Combo from 1st hit
LIB.b,b
- Can be canceled at r20 with 1, performs the same attack as uf+1
- (Ver.1.05.00) - Recovery for attacks changed from 45F. Movement remains unchanged.
LIB.F
- Parries all high or low attacks
- Regenerates heat with each step
LIB.U_D
- Parries all high or low attacks
- Regenerates heat with each step
BT
Input
- wsb+3+4
- LIB.b+3+4
b+3+4
- js8~19
- fs20~22
BT.1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
- Cancel to LIB -19 -13 r20 with F
- (Ver.1.05.00) - Chip Damage added.
BT.1,4
- Combo from 1st hit
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
- Will not combo if the kick impacts on i25
BT.2
BT.3
- Balcony break on airborne hit
- (Ver.1.05.00) - Changed the opponent's behavior on aerial hit to "Strong Aerial Tailspin".
BT.4,3
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
- Only hits grounded when up-close and off-axis
Others
Input
R.df+1+2
- Damage increases with lower health
- Removes recoverable health on hit
1+3+4*
- Regenerates heat
- Heat meter won't disappear, even if it fully depletes
(Back to wall).b,b,UB
- fs5~13
- js14~26
- fs27~54
Throws
Input
uf+1+2
- Throw break 1+2
- Can side switch on hit
d+1+2
- Transition to throw on front hit only
- 18 damage to Azucena when blocked
- r41 FC on whiff
FC.1+2,2,1,2,1
- Throw break 1 or 2
- Alternate Input: 1,2,1,2
- d+2+4
- LIB.d+1+3
- LIB.d+2+4
d+1+3
- Crouch throw
- Unbreakable
10 Hit Combo
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
4 | h | 15 | i12~13 | -8~-7 | +3~+4 | |
1 | h | 11 | i21~22 | -2~-1 | +4~+5 | Hit |
4 | L | 8 | i26~27 | -17~-16 | -6~-5 | CH |
1 | h | 5 | i27~28 | -6~-5 | -10~-9 | CH |
2 | h | 10 | i26~27 | -13~-12 | -19~-18 | CH |
3 | L | 7 | i25 | -25 | -14 | CH |
3 | m | 8 | i23 | -28 | -17 | |
1 | h | 10 | i23 | -16 | -7 | |
3[1] | m | 9 | i23~27 | -21~-17 | -16~-12 | Hit |
2 | h | 24 | i10~12 | -22~-20 | +21a (-5)[2] | Hit |