Bryan |
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Movelist & frame data (Tekken 8) |
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Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to attack throw on hit
1,2,4
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
- Move can be delayed 2f
db+1+2
- Balcony break on airborne hit
- Jail from 1st attack
f,F+2
- Chip damage on block (8)
SLS.1+2
- Chip damage 8 (30%) on block
- qcf+1+2
- d,df,f+1+2
SS.2,1
- Combo from 1st hit with 8f delay
- Input can be delayed 11f
- Move can be delayed 10f
n
Input
1,2,1
1,2,3
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
1,2,4
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
- Move can be delayed 2f
1,4,2
- Combo from 2nd CH with 10f delay
- Input can be delayed 18f
- Move can be delayed 16f
- Cancel into 1,4,2,1 with f+1
- Cancel into 1,4,2,4 with f+4
- Interrupt with i8 from 3rd block
- b+2,1
- qcf+4,1
1,4,2,1
- Enter SLS +7 +62a r13 with f
- Cancel to r9 SS with u_d
- Input can be delayed 8f
- Move can be delayed 6f
- b+2,1,2
- qcf+4,1,2
1,4,2,1,2
- Input can be delayed 1f
- b+2,1,4
- qcf+4,1,4
1,4,2,1,4
- Can hit grounded while off-axis
1,4,2,4
- ,js16~31
- ,fs32~34
1,4,3
1,4,3,3
2,3
- Combo from 1st hit with 1f delay
- CH frames also apply to combo from 1st CH
- Balcony break on CH
3,2,1,2
- Combo from 3rd CH with 2f delay
3,2,1,4
3,3,2
- Combo from 2nd CH
4,3,4
- Hold to power up and deal more chip damage on block
4,3,4*
- Chip damage on block
4,3,f+4
1+2,1
- Combo from 1st hit
- Enter SWA +0 +7 r15 with b
1+2,2
- Combo from 1st hit with delay
f
Input
f+2,1,4
- Combo from 1st or 2nd hit
- Gain SNE on hit with 1+2
- SNE gain is r25
- Balcony break on airborne hit
f+4,1
- Combo from 1st hit with 5f delay
- Move can be delayed 4f
f+1+2
- +1 on block after absorbing an attack
- Deals chip damage on block after absorbing an attack
df
Input
DF+1,1
- Combo from 1st hit with 15f delay
- Input can be delayed 16f
DF+1,1,1,1
DF+1,2
- Combo from 1st hit
- Alternate inputs:
- DF+1,1,2
- DF+1,1,1,2
- DF+1,1,1,1,2
- Balcony break on airborne hit
df+2,1
- Combo from 1st hit
- Enter SWA -1 +8 r15 with b
d
Input
d+2,3
- Combo from 1st CH with 10f delay
- Move can be delayed 9f
d+3,2
- Combo from 1st CH
- Gain SNE on hit with 1+2
d+1+2
- Combo from 1st hit
- Can be canceled into stances after 24 frames
- Enter SLS -3 +10g r13 with f
- Enter SWA -5 +8 r15 with b
- Opponent is further away on CH
d+3+4,2
- Combo from 1st CH
db
Input
db+1+2
- Balcony break on airborne hit
- Jail from 1st attack
b
Input
b+2
- Cancel into b+2,1 with f+1
- Cancel into b+2,4 with f+4
- 1,4,2,1
- qcf+4,1
b+2,1
- Enter SLS +7 +62a r13 with f
- Cancel to r9 SS with u_d
- Inpput can be delayed 17f
- Move can be delayed 16f
- 1,4,2,1,2
- qcf+4,1,2
b+2,1,2
- 1,4,2,4
- qcf+4,1,4
b+2,1,4
- Can hit grounded when off-axis
b+3,2,1
- Combo from 2nd hit
- Combo from 1st CH
b+3,2,1,2
- Combo from 2nd CH
b+3,2,1,4
- Combo from 2nd CH
b+3,1+2
- Combo from 1st CH with 8f delay
- Input can be delayed 12
- Move can be delayed 10
b+1+3,P.2
- Gain SNE on hit
- SNE gain is r25
- +40d (-18) if Bryan has SNE already
- Chip damage on block
u
Input
ub+1+2,1
- Combo from 1st hit 8f delay
- Input can be delayed 18f
ub+1+2,1,2
- Combo from 1st hit
- 11f input window-
ub+1+2,1,2,1
- Combo from 1st hit
- 9f input window
ub+1+2,1,2,1,2
- Combo from 1st hit
- 8f input window
ub+1+2,1,2,1,2,1
- Combo from 1st hit
- 7f input window
ub+1+2,1,2,1,2,1,2
- Combo from 1st hit
- 6f input window
ub+1+2,1,2,1,2,1,2,1
- Combo from 1st hit
- 5f input window
ub+1+2,1,2,1,2,1,2,1,2
- Combo from 1st hit
- 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1
- Combo from 1st hit
- 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1,4
- Combo from 1st hit
uf+2,2
- Combo from 1st hit with 7f delay
- Move can be delayed 5f
uf+2,2,2,3
- Combo from 3rd hit with 5f delay
uf+3+4
- js9~26
- fs27~29
- Gain SNE on hit
uf,n,4
Motion input
Input
f,F+2
- Chip damage on block (8)
f,F+3
- Gain SNE on hit with 1+2
- SNE gain is r25
- Chip damage on block (7)
- Hitstop 20f on hit
f,F+3*
- Gain SNE on hit with 1+2
- Chip damage on block (9)
- Hitstop 20f on hit
f,F+4
- Balcony break on airborne hit
- Chip damage on block (9)
- Initial side step can evade some attacks
f,f,F+3
- js3~25
- fs26~28
- Chip damage on block (9)
Crouch
Input
FC.df+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f
WS
Input
ws2
- Transition to r90 attack throw on front/side standing hit
- +31a (+21) on BT hit
- Power up with f+2 or b+2 on frames 18~19, additional 5 damage
ws3,4
- Input can be delayed 10f
- Interrupt with i8 from 1st block
SNE (Snake Eyes)
Input
1+3+4
- Cancellable with any input on frames 1~31
- Gain SNE
- -34 if not cancelled
3+4,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage on block (8)
- Interrupt with i5 from 1st block
- Unparryable by traditional parries, Asuka, Nina, etc
3+4,SNE.2*
- Consumes SNE
- Chip damage on block (12)
- Wall splat on block
f+2,1,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage on block (1)
f+2,1,SNE.2,3
- Combo from 1st hit
- Chip damage on block (2)
f+2,1,SNE.2,3,2
- Combo from 1st hit
- Chip damage on block (8)
- Unparryable by traditional parries, Asuka, Nina, etc
uf+2,2,2,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage on block (2)
uf+2,2,2,SNE.2,2
- Combo from 1st hit
- Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2,3
- Combo from 3rd or 4th or 5th hit
- Chip damage 9 (39%) on block
SNE.f,F+1+2
- Consumes SNE
- Can not be buffered
- Chip damage 14 (40%) on block
- Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
- On a successful parry, the attack is canceled and Bryan automatically retaliates
- Unparryable with traditional parries, Asuka, Nina, etc
SNE.f,F+1+2,P
- Chip damage on block (8)
- Consumes SNE
- Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
SLS (Slither Step)
Input
qcf
- Enter FC r25 with DF
- Cancel to SS on any frame with u
- Cancel to block on frames 1~9 with b
- Actionable on frame 1~
SLS.2,1
- qcf+2,1
- d,df,f+2,1
SLS.2,2
- Combo from 1st hit with 4f delay
- +9a on BT hit
- qcf+2,2
- d,df,f+2,2
SLS.2,4
- js9~26
- fs27~29
- Combo from 1st hit with 4f delay
- Gain SNE on hit, -12a
- qcf+2,4
- d,df,f+2,4
- 1,4,2,1
- b+2,1
SLS.4,1
- Combo from 1st CH
- Cancel to SS -12 -5 -3 r9 with u_d
- qcf+4,1
- d,df,f+4,1
- 1,4,2,1,2
- b+2,1,2
SLS.4,1,2
- qcf+4,1,2
- d,df,f+4,1,2
- 1,4,2,1,4
- b+2,1,4
SLS.4,1,4
- Opponent recovers FUFA on hit
- qcf+4,1,4
- d,df,f+4,1,4
SLS.1+2
- Chip damage 8 (30%) on block
- qcf+1+2
- d,df,f+1+2
SWA (Sway)
Input
qcb
- Cancel to SS on any frame with u
SWA.1
- Chip damage 6 (30%) on block
SWA.2,4
- Balcony break on airborne hit
- Combo from 1st hit with 10f delay
- Move can be delayed 7f
- Chip damage on block
SWA.3
Others
Input
R.df+1+2
- Ereases opponent's recoverable health on hit
- Damage increases with lower health, maximum 80
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
- Can't block for 5 seconds
- CH state for 5 seconds
SS.2,1
- Combo from 1st hit with 8f delay
- Input can be delayed 11f
- Move can be delayed 10f
(Back to wall).b,b,UB
- fs5~13
- js14~33
- fs34~36
Throws
Input
10 Strings
Input
b+3,4,1,2,1,4,2,1
b+3,4,1,2,1,4,2,1,4
b+3,4,1,2,1,4,2,1,4,2