Dragunov |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultra Russian Sickle
H.2+3
m,m,m
25,14,23
+6
+2c
i15~16,i30~32,i31~35
pc
- Only 1st and 3rd hit
- Chip damage on block
- Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle
H.2+3,db+1+2
m,m,m,t
25,14,23,0
-2d
,i26
Tackle
Russian Hook Special > Ambush Tackle
f,f,F+2,H.1+2
m,t
22,0
-2d
,i40
Tackle
Partially uses remaining Heat time
Hail Slicer > Ambush Tackle
FC.df+1,H.1+2
L,t
8,0
-2d
,i40
Tackle
Partially uses remaining Heat time
Salvo
1,2,1
h,m,m
5,8,20
-14
+15g
,i19~20
t82 r34
- Combo from 1st or 2nd CH
- Opponent recovers Crouching
Crushing Blizzard
f+3,1+2
m,m
11,27
- Combo from 1st hit
- Chip damage on block
Tundra Slash
b+4,3
m,h
15,16
-9
+21a (+12)
,i17~18
t61 r28
- Combo from 1st hit with 1f delay
Ignition Switch
SNK.4
M
22
+7
+8c
i19~21
t51 30 FC
- Chip damage on block
Sometimes written qcf+4
Feint & Low Catch
db+3~1+2
t
30
+1d
i19~20
cs
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Alternate input b+2,1,3~1+2
Feint & Catch
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Partially uses remaining Heat time
- Cancel with B
- Alternate input f,F+2~1+2
Tundra Strike > Ambush Tackle
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- (Face down).1+2,1+2
- FC.df+1,âH.1+2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eye Gouge > Hilt
1,1,3
h,h,m
5,8,22
-9
+15a (+6)
+36a (+0)
,i25~26
t85 r29
- Combo from 2nd CH with 5f delay
- Input can be 10f delayed
Salvo
1,2,1
h,m,m
5,8,20
-14
+15g
,i19~20
t82 r34
- Combo from 1st or 2nd CH
- Opponent recovers Crouching
Hammer and Sickle
1,3,2
h,h,m
5,14,20
- Combo from 2nd CH
One Two Scud Kick
2,1,3
h,h,h
10,10,24
-9
+40d (-18)
,i18~19
t78 r33
- Input can be delayed 14f
- Move can be delayed 10f
Disconnector Combo Middle
3,1,2
m,h,m
10,8,24
-12
+12a (+3)
,i19~21
t96 r36
- Combo from 2nd CH with 10f delay
- Input can be delayed 11f
- Move can be delayed 10f
Disconnector Combo High
3,1,4
m,h,h
10,8,24
-9
+42d (-16)
,i22~23
t93 r31
- Combo from 2nd CH with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f
Karnov Hook
4,1
h,h
10,17
-4
+8
,i17~18
t55 r24
- Balcony Break on airborne hit
- Combo from 1st hit
Karnov Kick
4,3
h,m
10,18
- Combo from 1st CH
- Interrupt with i4 from 1st block
Karnov Avalanche
4,4
h,m
10,23
- Chip damage on block
- Interrupt with i16 from 1st block
Bloodhound Strike
1+2
m
25
-14
+19a
i21~22
pc7~20
t52 r30
- -9 on block after absorbing and attack and chip damage on block
Iron Flail
3+4
h
25
- Tech-rollable on frames 34~38
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stun Gun
f+2,4
h,m
16,24
- Combo from 1st CH with 10f delay
- Input can be delayed 10f
Step-in Mantis
f+3,3
m,m
11,14
-10
+1
,i17~20
t72 r26
- Combo from 1st CH
- +20 damage throw when hit from the front in close range
Crushing Blizzard
f+3,1+2
m,m
11,27
- Combo from 1st hit
- Chip damage on block
Falcon Combination
f+4,3
h,h
16,22
-9
+20a
,i30~32
t78 r28
- Combo from 1st hit with 3f delay
f+4,4
h,h
16,11
- Only on CH
- Combo from 1st hit with 5f delay
Orca Combination
f+4,d+4
h,L
16,12
-12
+3c
,i25
t71 r31
- Combo from 1st hit with 5f delay
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Switchblade Ripper
df+1,4
m,h
13,23
- Combo from 1st CH with 8f delay
- Input can be delayed 12f
- Input can be delayed 10f
Mantis Heel
df+3
m
16
-6~-3
+5c~+8c
i17~20
t42 r22
- +20 damage throw when hit from the front in close range
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Separator
d+4,1,3
L,h,h
12,8,21
-16
+9a (+0)
,i15~16
- Combo from 1st CH
- Combo from 2nd hit
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Death's Door
db+2,1,2
m,m,m
12,10,20
Combo from 2nd CH with delay
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eye Gouge > Stingray
b+2,1,3
m,h,l
14,11,17
-26
-2c
+1d
,i29~31
- Clean hit +4
- Shift to Clipping Heel Hook on close range CH
Tundra Strike > Ear Grab
b+4,2,1
m,m,h
15,10,17
- Combo from 1st CH
- Combo from 2nd hit with delay
Red Alert
b+1+3
25
-5d
ps5~12
- Parries mid and high punches and kicks
- 100% recoverable damage
- Alternate input b+2+4
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Russian Hook Special
wr2
f,f,F+2
m
22
- 20% (4) Chip damage on block - 30% (9) when powered up
- Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
Snap Knee Assault
f,f,F+4
m,t
20,25
-7
+1d
i20~21
- Throw when hit from the front
- Alternate input wr4
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hail Slicer
FC.df+1,4
L,m
8,10
+7
+7
,i16~17
SNK
- Available only as combo from 1st
- Just input to power up - 14 damage
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SNK (Sneak)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slay Ride
qcf+3
SNK.3
L,t
17,20
-16
+0
+1d
i17~18
- Throw when CH from the front
- Called "Needle Hold" in-game
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Integral Slicer Clutch
SS.2,3
m,h,t
16,20,20
-9
+1d
i18
- Throw when hit from the front
- Side switch
- Combo from 1st hit
Integral Blitz
SS.2,1+2,4
m,m,m,h
16,8,12,28
-10
+45a
,i26~27
- Combo from 1st hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feint & Catch
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Partially uses remaining Heat time
- Cancel with B
- Alternate input f,F+2~1+2
Feint & Low Catch
db+3~1+2
t
30
+1d
i19~20
cs
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Alternate input b+2,1,3~1+2
Tundra Strike > Ambush Tackle
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- (Face down).1+2,1+2
- FC.df+1,âH.1+2
Snap Knee Assault
(During enemy wall stun).f,f,F+4
m,t
20,20,25,35
i20~21
- Deals maximum 32 (20) damage due to scaling
Frost Bite
Tackle.1
t
35
+0d
- Throw break 1
- Diminishes opponent's recoverable gauge
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
3 | h | |||||
1 | h | |||||
2 | m | |||||
1 | h | |||||
1 | m | |||||
4 | L | |||||
1 | h | |||||
3 | h | |||||
2 | m |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
4 | h | |||||
1 | h | |||||
2 | m | |||||
4 | M | |||||
1+2 | m |