Leroy |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Thunderclap
H.2+3
m
50 (25)
+6
+0
i15
- Alternate input: H.HRM.2+3
- Also possible after Twin Dragon Gate is successful
- Transition to HRM on block
Chain Punch: Stem
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
-17~-16
+7a(-2) / HE
,i17~18
- Combo from 1st hit
- Delayable
Lao Weng Xuan Feng Jiao
f+4,4
m,h
14,24
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
Tan Sau Shui Yue Tu
db+1+2
m
25
-11~-10
+36d (+15)
i32~33
ps4?
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
Chain Punch: Root
HRM.1+2,1
m,h,h,h,h,m
12,x,x,x,20
-17
+7a(-2)/HE
i17~18
- Jailing
- Delayable
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1,1+2
h,m,h
5,7,12
-9~-8
-2~-1
i19~20
- Power up during Heat (partially uses remaining Heat time)
- Combo from 2nd hit
Chain Punch: Sheath
1,1,1+2,1
h,m,h,m
5,7,12,15
-16~-15
+20a(+15)~+21a(+17)
,i23~24
Combo from 3rd hit
From Palm Pulsing Fist
1,2,1
h,h,h
5,9,17
-6~-5
+8~+9
,i27~28
ps
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
Front Palm Xuan Feng Jiao
1,2,3
h,h,h
5,9,21
-6~-5
+20a(+11)~+21a(+13)
,i23~24
- Combo from 2nd hit CH
Front Palm Snap Kick
1,2,4
h,h,m
5,9,11
-9
+3
,i16
HRM
- Transition to HRM
- Combo from 1st hit
2,1,2
h,m,h
10,12,17
-7~-6
+4~+5
,i20~21
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
Claws of Fury
2,1,2,1
h,m,h,m
10,12,17,21
-13~-11
+16a(-1)~+18a(+3)
+30a(+20)
,i21~23
- Combo from 3rd hit
1+2,1+2
h,h,h,h,h,h
9,9
-2
7
i9
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
Chain Punch: Stem
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
-17~-16
+7a(-2) / HE
,i17~18
- Combo from 1st hit
- Delayable
Hermit
3+4
sp
ps
HRM
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lone Dragon Storm
f+2,3,4
h,m,m
151520
-9
+8
+38d (+30)
,i21~22
- Transition to HRM
- Combo from 2nd hit CH
f+3,1+2
m,h
1415
-8
-6
- jail from 1st hit
- power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit CH
Strike of the Five Precepts
f+3,1+2,4
m,h,m
1415,20
-16~-15
+13a (+6)
,i20~21
- Natural combo from 2nd hit
Lao Weng Xuan Feng Jiao
f+4,4
m,h
14,24
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Snap Kick
df+1,4
m,m
10,16
-9
+3
,i18
HRM
- Transition to HRM
- Combo from 1st hit
df+1,1+2
m,h
10,9
-2
+4
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
Admonishment Whirl
df+1,1+2,2
m,h
10,9,17
-10
+3
+33d (-25)
,i24
ps
- Partially restores remaining Heat time when successful during Heat
- Combos from 1st hit CH
Poison Strike
df+3,1,1+2
m,h,m
14,12,25
-13
+34 (+13)
,i20~21
- Combo from 2nd hit CH
- Delayable
Snap Knee Kick
df+4,3
m,m
14,14
-9
+7
+37d (+29)
,i20~21
- Combo from 1st hit CH
- Delayable
Jawbreaker Bow Kick
df+3+4
h
23
-9
+70a(+54)~+71a(+55)
i18~19
cs, js
- chip damage on block
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tan Sau Shui Yue Tu
db+1+2
m
25
-11~-10
+36d (+15)
i32~33
ps
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Gate
HRM.b+2
b+2
sp
ps5~
- Parry (partially restores remaining Heat time when successful during Heat)
- Becomes Superior Twin Dragon Gate upon perfect parry
- Is ps3~ from HRM.b+2
Chain Punch: Branch
P.b+2,1
m
35
+21g
i13
- Alternate input: P.b+2,2
- power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate
P:b+2
sp
- Alternate input: P:HRM.b+2
- Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch
P:b+2,1
m
40
+2a
i13
- Alternate input: P:b+2,2
- power up during Heat (partially uses remaining Heat time)
Beheading Back Kick
b+3
h
27
+9
+16c
i22~23
- Transition to HRM
- Cancel into HRM with input b+3,3+4
- chip damage on block
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon
ub+2
m
17
-10
+3
+33(+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist
uf+1
h
17
-9
+5
i16~17
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan
uf+2
m
25
+1
+10 (+1)
i24~25
- Alternate input: u+2
- chip damage on block
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piercing Charge
d,df,f+3+4,F
ub(m)
80
-1~0
i56~57
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HRM (Hermit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit
3+4
sp
ps
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
Tan Zhang
HRM.1
m
17
-10~-9
0~+1
i24~25
ps3~
- Parry
- Partially restores remaining Heat time upon successful parry during Heat
Double Jawbreaker
HRM.2,3
h,h
14,23
-9~-8
+16a (+9)
i24~25
- chip damage on block
- Delayable
HRM.1+2
m,h,h,h,h
12,x,x,x
-2
+5
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root
HRM.1+2,1
m,h,h,h,h,m
12,x,x,x,20
-17
+7a(-2)/HE
i17~18
- True Blockstring
- Delayable
Twin Dragon Acceptance
HRM.b+3,1+2
l,m
12,27
-16
+0a (-1)
i31~32
- Combo from 1st hit
- Combo deals [30; 12] damage
Chain Punch: Seed
HRM.SS.1+2
h
26
+7
+30g
i14
- chip damage on block
- power up during Heat (partially uses remaining Heat time)
- Delayable
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Go Sugar
1+4
l
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt
1+3+4
sp
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Chain Punch: Seed
SS.1+2
h
26
+7
+30g
i14
- chip damage on block
- power up during Heat (partially uses remaining Heat time)
- Can be delayed
Master's Sermon
db+2+3
lm
10,14 (9)
-14
+67a (+51)
i20~21
- Only once per match
- chip damage on block
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch
1+3
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Devastating Chain Punch
Left throw
th(h)
40
i12~14
- Throw break: 1
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
- Side switch on hit
Lone Dragon's Rage
Back throw
th(h)
50
i12~14
- Throw break: none
- Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao
uf+1+2
th(h)
35
i12~14
- Throw break: 1+2
- Opponent status on hit: FUFA off-axis to the left
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+3 | m | 14 | i16 | -11 | 0 | |
1 | h | 12 | i16~17 | 0 | +6 | |
4 | l | 7 | i23~24 | -18c | -7 | |
1+2 | h,h,h | 15 | i25 | -16 | -3 | |
2 | m | 7 | i23~24 | -17 | -5 | |
1+2 | m,m | 15 | i19~20 | -26 | KND(+15) | |
1+2 | m | 17 | i58 | -19 | +1 (0) |