Heihachi movelist: Difference between revisions

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m (→‎u: Corrected uf+3,4 from m,h to m,m)
m (→‎CD (Wind God Step): Add Heihachi wall crush)
 
(20 intermediate revisions by 4 users not shown)
Line 6: Line 6:


{| class="wikitable" <!-- Character-specific properties in Heat go here -->
{| class="wikitable" <!-- Character-specific properties in Heat go here -->
| {{MoveDataIcon|color=blue|All moves do chip damage on block}}
| {{MoveDataIcon|color=blue|Allows the use of ETGF and EWGF without just input (consumes heat without just input)}}
|-
|-
| {{MoveDataIcon|color=blue|A Heat Dash can be used when a Heat Engager hits or is blocked}}
| {{MoveDataIcon|color=blue|Allows use of formidable lightning-infused techniques (H.uf+4,1, d+3,H.2, etc.)}}
|-
| {{MoveDataIcon|color=blue|Gives Wind God's Kamae (FUJ) attack reversal effect against high and mid attacks (H.FUJ.P)}}
|-
| {{MoveDataIcon|color=blue|Able to enter powered up state: Mishima-Style Ultimate Technique: Warrior Instinct (WAR)}}
|}
|}


Line 123: Line 127:
|id=Heihachi-uf+4,H.1
|id=Heihachi-uf+4,H.1
|parent=Heihachi-uf+4
|parent=Heihachi-uf+4
|input=,1
|input=,H.1
|alias=H.uf+4,1
|alias=H.uf+4,1
|name=Soaring Anvil Smasher
|name=Soaring Anvil Smasher
Line 258: Line 262:
|startup=,i18
|startup=,i18
|block=-17
|block=-17
|hit=+19a (+9)
|hit=[[Heihachi combos#Wall|+19a (+9)]]
|ch=
|ch=
|crush=
|crush=
Line 346: Line 350:
|startup=,i26
|startup=,i26
|block=-13
|block=-13
|hit=+11a (+2)
|hit=[[Heihachi combos#Wall|+11a (+2)]]
|ch=
|ch=
|crush=
|crush=
Line 416: Line 420:
|startup=,i35~39
|startup=,i35~39
|block=-15
|block=-15
|hit=+30a (+20)
|hit=[[Heihachi combos#Wall|+30a (+20)]]
|ch=
|ch=
|crush=js38~61
|crush=js38~61
Line 567: Line 571:
|block=-9
|block=-9
|hit=+16g
|hit=+16g
|ch=+52a
|ch=[[Heihachi combos#Staples|+52a]]
|crush=
|crush=
|recv=r33
|recv=r33
Line 613: Line 617:
|startup=i12
|startup=i12
|block=-10
|block=-10
|hit=+24a (+14)
|hit=[[Heihachi combos#Wall|+24a (+14)]]
|ch=
|ch=
|crush=
|crush=
Line 733: Line 737:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
* Enter FUJ -2 +12 r25 with D
* Enter FUJ -2 [[Heihachi combos#Mini-combos|+12]] r25 with D
}}
}}
}}
}}
Line 756: Line 760:
* {{Spike}}
* {{Spike}}
* Enter FUJ r27 with D
* Enter FUJ r27 with D
* +15c against a crouching opponent
* [[Heihachi combos#Mini-combos|+15c]] against a crouching opponent
}}
}}
}}
}}
Line 768: Line 772:
|startup=i12
|startup=i12
|block=-14
|block=-14
|hit=+14c
|hit=[[Heihachi combos#Mini-combos|+14c]]
|ch=
|ch=
|crush=
|crush=
Line 1,002: Line 1,006:
* Jail from 1st attack
* Jail from 1st attack
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
** Last button should be input as late as possible?
}}
}}
}}
}}
Line 1,263: Line 1,268:
|startup=i39~40
|startup=i39~40
|block=+5
|block=+5
|hit=+29a (+21)
|hit=[[Heihachi combos#Mini-combos|+29a (+21)]]
|ch=
|ch=
|crush=
|crush=
Line 1,276: Line 1,281:
* {{BB}}
* {{BB}}
* Chip damage on block
* Chip damage on block
* Enter RAI +8 +32a (+24) r27 with F
* Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F
}}
}}
}}
}}
Line 1,357: Line 1,362:
|startup=,i22~26
|startup=,i22~26
|block=-12c
|block=-12c
|hit=+3a
|hit=[[Heihachi combos#Mini-combos|+3a]]
|ch=
|ch=
|crush=
|crush=
Line 1,441: Line 1,446:
|notes={{Plainlist|
|notes={{Plainlist|
* Parries mid or high punches
* Parries mid or high punches
* Attack is guaranteed after a successful parry
* [[Heihachi combos#Mini-combos|?]] on successful parry
* {{BB}}
* {{BB}}
}}
}}
Line 1,512: Line 1,517:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* {{HeatDash|[[Heihachi combos#Staples|+36a (+26)]], +5}}
* {{BB}}
* {{BB}}
* Chip damage on block
* Chip damage on block
Line 1,556: Line 1,561:
|startup=,i20~21
|startup=,i20~21
|block=+4
|block=+4
|hit=+30a (+23)
|hit=[[Heihachi combos#Staples|+30a (+23)]]
|ch=
|ch=
|crush=,js1~
|crush=,js1~
Line 1,583: Line 1,588:
|startup=i24~26
|startup=i24~26
|block=-9
|block=-9
|hit=+43a
|hit=[[Heihachi combos#Mini-combos|+43a]]
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
Line 1,611: Line 1,616:
|startup=i19~21
|startup=i19~21
|block=-16
|block=-16
|hit=+37a (+27)
|hit=[[Heihachi combos#Staples|+37a (+27)]]
|ch=
|ch=
|crush=
|crush=
Line 1,632: Line 1,637:
|startup=i20~22
|startup=i20~22
|block=-3c
|block=-3c
|hit=+56a
|hit=[[Heihachi combos#Staples|+56a]]
|ch=
|ch=
|crush=
|crush=
Line 1,663: Line 1,668:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* {{HeatDash|[[Heihachi combos#Staples|+36a (+26)]], +5}}
* {{BB}}
* {{BB}}
* Chip damage on block
* Chip damage on block
Line 1,689: Line 1,694:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+43d (+35), +5}}
* {{HeatDash|[[Heihachi combos#Mini-combos|+43d (+35)]], +5}}
* {{BB}}
* {{BB}}
* Gain 1 Ultimate Count on Heat activation
* Gain 1 Ultimate Count on Heat activation
Line 1,733: Line 1,738:
|startup=i15
|startup=i15
|block=-14
|block=-14
|hit=+37a (+27)
|hit=[[Heihachi combos#Staples|+37a (+27)]]
|ch=
|ch=
|crush=
|crush=
Line 1,763: Line 1,768:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On clean hit: +17a and 20 damage
* Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage
}}
}}
}}
}}
Line 1,779: Line 1,784:
|startup=i13~14
|startup=i13~14
|block=-14
|block=-14
|hit=+35d (+27)
|hit=[[Heihachi combos#Mini-combos|+35d (+27)]]
|ch=
|ch=
|crush=
|crush=
Line 1,801: Line 1,806:
|block=-8
|block=-8
|hit=+8
|hit=+8
|ch=+14c
|ch=[[Heihachi combos#Mini-combos|+14c]]
|crush=
|crush=
|recv=r32
|recv=r32
Line 2,040: Line 2,045:
|startup=i11~12
|startup=i11~12
|block=-10
|block=-10
|hit=+39a (+29)
|hit=[[Heihachi combos#Staples|+39a (+29)]]
|ch=
|ch=
|crush=
|crush=
Line 2,064: Line 2,069:
|startup=i11~12
|startup=i11~12
|block=+5
|block=+5
|hit=+39a (+29)
|hit=[[Heihachi combos#Staples|+39a (+29)]]
|ch=
|ch=
|crush=
|crush=
Line 2,098: Line 2,103:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* {{WallCrush|+13g on block}}
* Chip damage on block
* Chip damage on block
}}
}}
Line 2,111: Line 2,117:
|startup=i33~34
|startup=i33~34
|block=-23
|block=-23
|hit=+28a
|hit=[[Heihachi combos#Mini-combos|+28a]]
|ch=
|ch=
|crush=js5~28
|crush=js5~28
Line 2,133: Line 2,139:
|block=-23
|block=-23
|hit=+8c
|hit=+8c
|ch=+28a
|ch=[[Heihachi combos#Staples|+28a]]
|crush=
|crush=
|recv=r32
|recv=r32
Line 2,154: Line 2,160:
|block=-10
|block=-10
|hit=+3c
|hit=+3c
|ch=+26a
|ch=[[Heihachi combos#Staples|+26a]]
|crush=
|crush=
|recv=r35
|recv=r35
Line 2,162: Line 2,168:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* [[Heihachi combos#Staples|+26a]] if previous hit connects
}}
}}
}}
}}
Line 2,175: Line 2,182:
|block=-10
|block=-10
|hit=+3c
|hit=+3c
|ch=+26a
|ch=[[Heihachi combos#Staples|+26a]]
|crush=
|crush=
|recv=r35
|recv=r35
Line 2,183: Line 2,190:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* [[Heihachi combos#Staples|+26a]] if previous hit connects
}}
}}
}}
}}
Line 2,721: Line 2,729:
|startup=,i18
|startup=,i18
|block=-17
|block=-17
|hit=28a (+2)
|hit=+28a (+2)
|ch=
|ch=
|crush=
|crush=
Line 2,745: Line 2,753:
|startup=,i25~26
|startup=,i25~26
|block=-13
|block=-13
|hit=23a (+13)
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
Line 2,760: Line 2,768:
* Chip damage on block
* Chip damage on block
* Erases opponent's recoverable health on hit
* Erases opponent's recoverable health on hit
* +42d on airborne hit
* +42d on airborne hit, opponent can tech roll after
}}
}}
}}
}}
Line 2,786: Line 2,794:
}}
}}
{{Move
{{Move
|id=Heihachi-WAR.df+2,1
|id=Heihachi-df+2,WAR.1
|parent=Heihachi-df+2
|parent=Heihachi-df+2
|input=,WAR.1
|input=,WAR.1
Line 2,795: Line 2,803:
|startup=,i20~21
|startup=,i20~21
|block=-17
|block=-17
|hit=+66a (+50)
|hit=[[Heihachi combos#Staples|+66a (+50)]]
|ch=
|ch=
|crush=
|crush=
Line 2,818: Line 2,826:
|startup=i19~21
|startup=i19~21
|block=-16
|block=-16
|hit=+37a (+27)
|hit=[[Heihachi combos#Staples|+37a (+27)]]
|ch=
|ch=
|crush=
|crush=
Line 2,840: Line 2,848:
|startup=i20~22
|startup=i20~22
|block=+1
|block=+1
|hit=+56a
|hit=[[Heihachi combos#Staples|+56a]]
|ch=
|ch=
|crush=
|crush=
Line 2,907: Line 2,915:
|startup=i15~16
|startup=i15~16
|block=-3
|block=-3
|hit=+75a (+59)
|hit=[[Heihachi combos#Staples|+75a (+59)]]
|ch=
|ch=
|crush=
|crush=

Latest revision as of 17:24, 2 November 2024

This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).

Heat

Allows the use of ETGF and EWGF without just input (consumes heat without just input)
Allows use of formidable lightning-infused techniques (H.uf+4,1, d+3,H.2, etc.)
Gives Wind God's Kamae (FUJ) attack reversal effect against high and mid attacks (H.FUJ.P)
Able to enter powered up state: Mishima-Style Ultimate Technique: Warrior Instinct (WAR)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Enraged Tettsui Otoshi

H.2+3

m,​m
50
+10
+0d
i15
r36
Heat Smash
Reversal Break
Floor Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Eight Thunder Kami Slayer

H.2+3,F

m
50
+10
-2d
i15
r36
Heat Smash
Reversal Break
Balcony Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Thunderous Battering Ram

H.db+1+2

M
25
+0
+0a (-17)
i30
pc7~29
t80 r50
Tornado
Reversal Break
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
Rending Battering Ram
RAI.3,2

d+3,H.2

M,​SM
25,​25
+0
-10a (-20)
,i30
t105 r50
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Consumes remaining Heat time
Sometimes written H.d+3,2
Soaring Anvil Smasher

uf+4,H.1

m,​M
17,​30
+2
+5a
,i25~30
t97 r40
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
  • Combo from 1st hit
Sometimes written H.uf+4,1
Shadow Step

H.b,b,n,3+4

r30
  • Consumes all of the remaining Heat time
  • Tremendous backwards travel
Firestarter
H.FUJ.2+4

H.FUJ.1+3

t
15
+8
i18
r42 RAI
  • Cancel RAI transition with B
  • Consumes remaining Heat time
  • Throw is unbreakable
Charging Hard

H.d+1+2,P

t
35
i11
ps19~40
  • Parries high or mid punches or kicks
  • Regain health on a successful parry
  • Partially uses remaining heat tiem
Sometimes written
  • FUJ.P
  • H.FUJ.P
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-5
+6
,i10
t44 r24
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​16
-17
,i18
t75 r37
Balcony Break
  • Combo from 1st hit with 12f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t43 r22
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t50 r33
  • Combo from 1st hit
  • Enter FUJ -9 +4 r30 with D on frame 22

1,​2,2~1

h,​h,​m
5,​8,​20
-11
+6
,i13
t79 r30
  • Combo from 2nd CH
  • Cancel to SS -5 -16 with D_U
Demon Executioner Volley

1,​2,​2~1,1+2

h,​h,​m,​m
5,​8,​20,​24
-13
,i26
t111 r34
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
Wailing Demon Otoko Geri

1,​2,4

h,​h,​h
5,​8,​21
-9
+16g
+52a
,i22~23
t77 r33
Tornado
  • Combo from 2nd CH with 2f delay
  • Opponent recovers crouching

1,b+2

h,​m
5,​17
-2
+8
,i22
t65 r30
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
  • Move can be delayed 7f
  • Enter FUJ r30 with D
Demon Massacre

1,​b+2,1

h,​m,​m
5,​17,​20
-15
,i35~39
js38~61
t104 r30
  • Combo from 2nd CH
Demon Basara

1,​b+2,2

h,​m,​m
5,​17,​17
-13
+6c
,i25~26
t98 r36
Spike
Head
  • Combo from 2nd hit
Demon Lair

1,​b+2,4

h,​m,​m
5,​17,​30
+5
+30a (+9)
,i39
js17~39
t115 r41
Balcony Break
  • Chip damage on block

2

h
10
+0
-1
i11
t30 r19
Dogenkotsu

2,2

h,​m
10,​13
-8
+3c
,i22
t66 r33
Spike
  • Combo from 1st hit with 2f delay

3

m
10
-4
+1
i15
t44 r29
Byakko Gekishin

3,2

m,​m
10,​10
-13
-2
,i22~23
t70 r31
  • Combo from 1st hit with 1f delay
  • Enter FUJ -2 +9 r25 with D
Otoko Geri

4

h
21
-9
+16g
i15~16
t49 r33
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Demon Scissors
ws4~3

4~3

M
25
-11a
+21a
i35~37
  • js10~37
  • fs38~
t65 r28 FUFT
Spike
Demon Breath

1+2

m
25
-10
i12
t44 r32
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
-9
+2
i15~16
t43 r27
Tensu Gekishin

f+2,2

h,​m
13,​10
-13
-2
,i22~23
t74 r31
  • Combo from 1st hit with 4f delay
  • Enter FUJ -2 +9 r25 with D

f+2~1

m
20
-11
+6
i13
t51 r30
  • Cancel to SS with D_U
Demon Shout Volley

f+2~1,1+2

m,​m
20,​24
-13
+11a (+2)
,i26
t83 r34
Balcony Break
  • Combo from 1st hit
Lightning Crush

f+3

m
10
-5
+9
i18~20
t48 r28
Knee
  • Enter FUJ -2 +12 r25 with D
Right Splits Kick

f+4

m
20
+4
+7c
+26d
i19~20
t47 r27
Spike
  • Enter FUJ r27 with D
  • +15c against a crouching opponent
Chrome Dome

f+1+2

h
15
-14
i12
t45 r33
Spike
Head
Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14
t36 r22
Muso Palm Strike

df+1,1

m,​h
10,​8
-2
+4
,i15
t50 r21
  • Combo from 1st hit
Muso Tekken

df+1,2

m,​m
10,​20
-13
+3
,i21
t72 r36
  • Combo from 1st hit
True Muso Tekken

df+1,2*

m,​m
10,​28
+1
+32a (+11)
,i38~39
t86 r37
Reversal Break
Balcony Break
  • Chip damage on block
Zenith Muso Tekken

df+1:2*

m,​m
10,​23
-9
+19a (+14)
,i28~29
r36
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

df+2

m
8
-7
+4
i13~14
t39 r25
Reverse Muso Renken

df+2,1

m,​m
8,​20
-17
+12a (+5)
,i20~21
t72 r38
  • Combo from 1st hit

df+3

m
10
-6
+5
i15~16
t40 r24
Knee

df+3,1+2

m,​h,​m,​m
10,​3,​3,​3
-15
-4
,i14 i9 i8
t93 r39
  • Jail from 1st attack
Gokotai Rampage

df+3,​1+2,1

m,​h,​m,​m,​m
10,​3,​3,​3,​25
-15
+20a (+15)
,i22~23
t106 r34
  • Balcony break on airborne hit
  • Jail from 1st attack
  • Powered up input df+3,1+2,qcf+1 (5 additional damage)
    • Last button should be input as late as possible?

df+4

m
10
-6
+5
i13~14
t38 r24
Rapid Crush Combo

df+4,2

m,​m
10,​23
-12
+9a (+0)
+55a
,i20
t70 r35
Balcony Break
  • Combo from 1st hit with 9f delay

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

m
12
-9
+2
i16
t44 r28
Spike
  • Enter FC r28 with D
Hammer Beating

d+1,2

m,​m
12,​14
-9
+9
+35a (+28)
,i27~28
t73 r28
  • Combo from 1st hit with 2f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Enter RAI -5 +13 r24 with F
Jichinsai

d+3

M
25
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
  • Fujin
  • Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f
Lightning Hammer

d+1+4

m!
50
+18a
i60
t101 r41

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eishomon

db+2

L
25
-18
+6c
i23~25
cs8~
t54 r29 FC
Spike
Sacred Tree Fell

db+3

L
10
-13
-2
i16
t48 r32

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
-9
+4
i14~15
t45 r30
Oni Yarai

b+1,4

m,​m
12,​24
-13
+7a
i22~23
,js24~
t80 r40
Tornado
Knee
  • Combo from 1st hit with 12f delay
  • Move can be delayed 10f
Rashomon

b+2

m
20
+2
+7
i22~23
t70 r34
  • Balcony break on airborne hit
  • Chip damage on block
True Rashomon

b+2*

m
30
+5
i39~40
r34
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Enter RAI +8 +32a (+24) r27 with F
Zenith Rashomon

b:2*

m
23
+6
+24a (+14)
i29~30
r31
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

b+3

h
14
-9
+2
i14~15
t42 r27
Homing
Hooking Crescent Thrust

b+3,2

h,​h
14,​20
-1
+8
,i20
t45 r25
  • Combo from 1st hit with 4f delay
Hooking Crescent Kick

b+3,3

h,​m
14,​25
-12c
,i22~26
t59 r33
Spike
  • Combo from 1st hit with 4f delay
Indra's Kick

b+4

m
27
-8
+30a (+4)
i18~19
t65 r46
Balcony Break
  • Chip damage on block
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Skull Rupture

ub+2

h
25
-6
+40d (-18)
i18~19
ps5~12
t52 r33
  • Parries mid or high punches
  • ? on successful parry
Balcony Break
Demon's Wings
  • ub+1
  • u+1

uf+1

m
25
-13
+14a (+5)
i24~25
pc7~23
t60 r35
Balcony Break
  • -8 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
u+2

uf+2

m
16
-9
+4
i19
t52 r33
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
  • ub+3
  • u+3

uf+3

m
17
-10
-10a (-20)
i28~29
js9~
t65 r36
Balcony Break
  • 2nd hit available only on hit or block
Hell Axle
  • ub+3,4
  • u+3,4

uf+3,4

m,​m
17,​20
+4
,i20~21
,js1~
t83 r34
Strong Aerial Tailspin
Balcony Break
  • Chip damage on block
  • Unavailable on whiff
Wind Slicer
  • ub+4
  • u+4

uf+4

m
17
-9
i24~26
  • js9~29
  • fs31~32
t48 r22
Homing
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon God Fist

f,F+2

M
22
-16
i19~21
t54 r33
Tornado
Left Splits Kick

f,F+3

m
21
-3c
i20~22
t50 r28
Spike
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Leaping Side Kick

f,f,F+3

m
28
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ascension Upper

FC.df+2

m
17
-14
i15
t52 r37
Tornado
Crouching Dragon Kick

FC.df+4

L
16
-23
+4c
i19~21
cs1~
t60 r39 FC
  • Clean hit +17a and 20 damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Iron Fist

ws1

m
17
-14
i13~14
t43 r29
Balcony Break
Dark Thrust

ws2

m
20
-8
+8
i18
t50 r32
  • Balcony break on airborne hit

ws3

m
10
-11
+0
i18~19
t48 r29
Holy Demon Cross

ws3,1+2

m,​m
10,​20
-9
+13a (+4)
,i22
t72 r32
Balcony Break
  • Combo from 1st hit

ws4

m
13
-3
+8
i11~12
t33 r21
Tsunami Kick

ws4,4

m,​m
13,​16
-15
+0c
,i15
t64 r37
Spike
  • Combo from 1st hit
  • Enter FUJ -9 +6c r31 with D

CD (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

r3?
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Sometimes written CD

f,n,d,df,UF

  • js1~21
  • fs22~24
r27
  • Unable to act from frames 3~27
Thunder God Fist

f,n,d,df+1

m
30
-15
+30a (+20)
i19~21
  • js19~40
  • fs41~43
t53 r32
  • Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Sometimes written TGF
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,d,df#1

M
33
-11
+26a (+16)
i19~21
  • js19~40
  • fs41~43
t57 r36
  • 9 chip damage on block
Sometimes written
  • OTGF
  • ETGF
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,df#1

M
38
-11
+25a (+15)
i19~21
  • js19~40
  • fs41~43
t57 r36
  • 11 chip damage on block
Sometimes written
  • OTGF
  • ETGF
Wind God Fist

f,n,d,df+2

h
20
-10
i11~12
t40 r28
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
i11~12
t36 r24
  • Chip damage on block
  • Can be performed without the d input: f,n,df#2
Sometimes written
  • EWGF
  • Electric
Bone Splinter Kick

f,n,d,df+3

m
30
+11g
+31a (+10)
i27~28
js5~28
t66 r38
Tornado
Balcony Break
Wall Crush +13g on block
  • Chip damage on block
Earth Scraper Kick

f,n,d,DF+3

L
24
-23
i33~34
js5~28
t75 r41

f,n,d,DF+4

L
15
-23
+8c
i16~17
t49 r32

f,​n,​d,​DF+4,4

L,​L
15,​10
-10
+3c
,i24
t75 r35
  • +26a if previous hit connects
Spinning Demon

f,​n,​d,​DF+4,​4,4

L,​L,​L
15,​10,​8
-10
+3c
,i24
t99 r35
  • +26a if previous hit connects
Spinning Demon Thunder God Fist

f,​n,​d,​DF+4,​4,​4,1

L,​L,​L,​m
15,​10,​8,​20
-15
+25a (+18)
,i23~24
,js?~
  • Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Bell-Ringer

f,​n,​d,​DF+4,​4,​4,3

L,​L,​L,​h
15,​10,​8,​30
+9
+45a
,i25~28
,js17~
r38
Balcony Break
  • Chip damage on block
  • Can be performed after any number of f,n,d,DF+4 lows

f,​n,​d,​DF+4,​4,​4,n+4

L,​L,​L,​m
15,​10,​8,​10
-3
+8
,i24~25
r21
  • Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Tsunami Kick

f,​n,​d,​DF+4,​4,​4,​n+4,4

L,​L,​L,​m,​m
15,​10,​8,​10,​20
-15
+0c
,i15
r37
Spike
  • Combo from 4th hit
  • Enter FUJ -9 +6c r31 with D
  • Can be performed after any number of f,n,d,DF+4 lows

RAI (Thunder God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f
Hidden Thunder God Fist

RAI.1

M
38
-11
+12a (+2)
i17~18
  • js17~43
  • fs44~46
t68 r49
  • Gains Reversal Break during Warrior Instinct
Thunder Cutter

RAI.2

h
25
+10
+51a
i17~18
t52 r34
Strong Aerial Tailspin
Homing
Guard Break
  • Chip damage on block
Jichinsai

RAI.3

M
30
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
Raijin Spinning Demon

RAI.4

L
15
-23
+8c
+28a
i19~20
t52 r32
  • Links to f,n,d,DF+4 extensions
Thunder Broken Toy
RAI.2+4

RAI.1+3

t
30
+0d
i15~16
t55 r39
  • Unbreakable
  • 42 damage on a wall splat

FUJ (Wind God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • Fujin
  • Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f

FUJ.1

h
13
-4
+7
i12~13
t35 r22
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation
Wind God Tettsui

FUJ.1,2

h,​m
13,​24
-13
+13a
,i21~22
t73 r36
Balcony Break
Spike
  • Combo from 1st hit with 8f delay
  • Input can be delayed 9f
  • Move can be delayed 7f
Hidden Wind God Fist

FUJ.2

m
20
-10
+75a (+59)
i15~16
t48 r32
Tornado
  • Chip damage on block

FUJ.3

m
17
-10
-10a (-20)
i28~29
js8~
t65 r36
Balcony Break
  • 2nd hit available only on hit or block
Wind God Hell Axle

FUJ.3,4

m,​m
17,​20
+4
+30a (+23)
,i20~21
,js1~
t83 r34
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Unavailable on whiff
Wind God Geta Stomp

FUJ.4

L
20
-14
-4
+12g
i18~19
t51 r32
Spike
Tengu's Wings

FUJ.1+2

m
25
-13
+6a (-3)
i18~19
pc7~17
t57 r38
Homing
Balcony Break
  • -7 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
Fire Starter
FUJ.2+4

FUJ.1+3

t
15
+7
i18
t46 r28
Homing
  • Unbreakable
Fujin > Wind God Step

FUJ.DF

r8 CD
  • Low parry on frames ?~?
  • Doesn't require a just frame input for Electric or Omen Thunder God Fist

WAR (Warrior Instinct)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique: Warrior Instinct

1+4

SL
[10;10]
+2
+21g
i17
t45 r28 WAR
Reversal Break
Balcony Break
  • Can only be used once per match
  • Ultimate Count 3 required to use
  • Opponent recovers crouching on hit
  • Cannot cause a K.O
Ultimate Flash Punch Combo

1,​1,WAR.2

h,​h,​m
5,​6,​20
-17
+28a (+2)
,i18
t55 r37
Balcony Break
  • Combo from 1st hit with 12f delay
  • Chip damage on block
Sometimes written WAR.1,1,2
Ultimate Demon Basara

1,​b+2,WAR.2

h,​m,​m
5,​17,​22
-13
+23a (+13)
,i25~26
t99 r36
Reversal Break
Balcony Break
Head
  • Combo from 2nd hit
  • Chip damage on block
  • Erases opponent's recoverable health on hit
  • +42d on airborne hit, opponent can tech roll after
Sometimes written WAR.1,b+2,2
Ultimate Demon Breath

WAR.1+2

m
34
-10
+32a (+24)
i12
t44 r32
Balcony Break
  • Chip Damage on block
Ultimate Muso Renken

df+2,WAR.1

m,​m
8,​20
-17
,i20~21
t72 r37
Tornado
  • Combo from 1st hit
  • Chip Damage on block
Sometimes written WAR.df+2,1
Ultimate Demon God Fist

WAR.f,F+2

M
30
-16
i19~21
t54 r33
Tornado
  • Chip Damage on block
Ultimate Splits Kick

WAR.f,F+3

m
25
+1
i20~22
t50 r28
Spike
  • Chip Damage on block
Ultimate Spinning Demon
RAI.4

WAR.f,n,d,DF+4

L
17
-14
+8c
+28a
i16~17
t49 r32
  • No stagger on block
  • Links to f,n,d,DF+4 extensions
Ultimate Hidden Thunder God Fist

WAR.RAI.1

M
42
-8
+12a (+2)
i17~19
js17~
t68 r49
Reversal Break
  • Chip damage on block
Ultimate Hidden Wind God Fist

WAR.FUJ.2

m
24
-3
i15~16
t48 r32
Tornado
Reversal Break
  • Chip damage on block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique - Tempest Dragon God Fist

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Auger

2+3+4

r50
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nail Beating

SS.2

m
20
-9
+9
+36a (+28)
i23~24
t52 r28
  • Enter RAI -5 +13 r24 with F
Geta Stomp

OTG.d+4

L
30
-14
-3a (-11)
i19~20
t51 r32
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Breaker

1+3

t
35
-3
-1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Jumping Powerbomb

2+4

t
35
+0d
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
  • Side switch on break
  • Heihachi recovers BT on break
Guillotine Chop

Left throw

t
40
-3d
  • Throw break 1
Freefall

Right throw

t
45
-4d
Floor Break
  • Throw break 2
Atomic Drop

Back throw

t
60
+0d
  • Unbreakable
Stonehead

uf+1+2

t
35
+0
+26a (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on break
Headbutt Clash

uf+1+4

t
30
-6
+28d (-30)
i12 i48
t39 r27
Balcony Break
  • Throw break 1+2
  • Headbutt can be reversed with input 1 or 2 or 3 or 4
  • Works on Male characters only?

10 Strings

External Links