m (โโCD (Wind God Step): Add Heihachi wall crush) ย |
|||
(12 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
| {{MoveDataIcon|color=blue|Allows the use of ETGF and EWGF without just input (consumes heat without just input)}} | | {{MoveDataIcon|color=blue|Allows the use of ETGF and EWGF without just input (consumes heat without just input)}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|Allows use of formidable lightning-infused techniques (H.uf+4,1, d+3,2, etc.)}} | | {{MoveDataIcon|color=blue|Allows use of formidable lightning-infused techniques (H.uf+4,1, d+3,H.2, etc.)}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|Gives Wind God's Kamae (FUJ) attack reversal effect against high and mid attacks}} | | {{MoveDataIcon|color=blue|Gives Wind God's Kamae (FUJ) attack reversal effect against high and mid attacks (H.FUJ.P)}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|Able to enter powered up state: Mishima-Style Ultimate Technique: Warrior Instinct (WAR)}} | | {{MoveDataIcon|color=blue|Able to enter powered up state: Mishima-Style Ultimate Technique: Warrior Instinct (WAR)}} | ||
Line 571: | Line 571: | ||
|block=-9 | |block=-9 | ||
|hit=+16g | |hit=+16g | ||
|ch=+52a | |ch=[[Heihachi combos#Staples|+52a]] | ||
|crush= | |crush= | ||
|recv=r33 | |recv=r33 | ||
Line 737: | Line 737: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Knee}} | * {{Knee}} | ||
* Enter FUJ -2 +12 r25 with D | * Enter FUJ -2 [[Heihachi combos#Mini-combos|+12]] r25 with D | ||
}} | }} | ||
}} | }} | ||
Line 760: | Line 760: | ||
* {{Spike}} | * {{Spike}} | ||
* Enter FUJ r27 with D | * Enter FUJ r27 with D | ||
* +15c against a crouching opponent | * [[Heihachi combos#Mini-combos|+15c]] against a crouching opponent | ||
}} | }} | ||
}} | }} | ||
Line 772: | Line 772: | ||
|startup=i12 | |startup=i12 | ||
|block=-14 | |block=-14 | ||
|hit=+14c | |hit=[[Heihachi combos#Mini-combos|+14c]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,268: | Line 1,268: | ||
|startup=i39~40 | |startup=i39~40 | ||
|block=+5 | |block=+5 | ||
|hit=+29a (+21) | |hit=[[Heihachi combos#Mini-combos|+29a (+21)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,281: | Line 1,281: | ||
* {{BB}} | * {{BB}} | ||
* Chip damage on block | * Chip damage on block | ||
* Enter RAI +8 +32a (+24) r27 with F | * Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F | ||
}} | }} | ||
}} | }} | ||
Line 1,362: | Line 1,362: | ||
|startup=,i22~26 | |startup=,i22~26 | ||
|block=-12c | |block=-12c | ||
|hit=+3a | |hit=[[Heihachi combos#Mini-combos|+3a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,446: | Line 1,446: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Parries mid or high punches | * Parries mid or high punches | ||
* | * [[Heihachi combos#Mini-combos|?]] on successful parry | ||
* {{BB}} | * {{BB}} | ||
}} | }} | ||
Line 1,517: | Line 1,517: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+36a (+26), +5}} | * {{HeatDash|[[Heihachi combos#Staples|+36a (+26)]], +5}} | ||
* {{BB}} | * {{BB}} | ||
* Chip damage on block | * Chip damage on block | ||
Line 1,561: | Line 1,561: | ||
|startup=,i20~21 | |startup=,i20~21 | ||
|block=+4 | |block=+4 | ||
|hit=+30a (+23) | |hit=[[Heihachi combos#Staples|+30a (+23)]] | ||
|ch= | |ch= | ||
|crush=,js1~ | |crush=,js1~ | ||
Line 1,588: | Line 1,588: | ||
|startup=i24~26 | |startup=i24~26 | ||
|block=-9 | |block=-9 | ||
|hit=+43a | |hit=[[Heihachi combos#Mini-combos|+43a]] | ||
|ch= | |ch= | ||
|crush={{Plainlist| | |crush={{Plainlist| | ||
Line 1,616: | Line 1,616: | ||
|startup=i19~21 | |startup=i19~21 | ||
|block=-16 | |block=-16 | ||
|hit=+37a (+27) | |hit=[[Heihachi combos#Staples|+37a (+27)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,637: | Line 1,637: | ||
|startup=i20~22 | |startup=i20~22 | ||
|block=-3c | |block=-3c | ||
|hit=+56a | |hit=[[Heihachi combos#Staples|+56a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,668: | Line 1,668: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+36a (+26), +5}} | * {{HeatDash|[[Heihachi combos#Staples|+36a (+26)]], +5}} | ||
* {{BB}} | * {{BB}} | ||
* Chip damage on block | * Chip damage on block | ||
Line 1,694: | Line 1,694: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+43d (+35), +5}} | * {{HeatDash|[[Heihachi combos#Mini-combos|+43d (+35)]], +5}} | ||
* {{BB}} | * {{BB}} | ||
* Gain 1 Ultimate Count on Heat activation | * Gain 1 Ultimate Count on Heat activation | ||
Line 1,738: | Line 1,738: | ||
|startup=i15 | |startup=i15 | ||
|block=-14 | |block=-14 | ||
|hit=+37a (+27) | |hit=[[Heihachi combos#Staples|+37a (+27)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,768: | Line 1,768: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage | ||
}} | }} | ||
}} | }} | ||
Line 1,784: | Line 1,784: | ||
|startup=i13~14 | |startup=i13~14 | ||
|block=-14 | |block=-14 | ||
|hit=+35d (+27) | |hit=[[Heihachi combos#Mini-combos|+35d (+27)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,806: | Line 1,806: | ||
|block=-8 | |block=-8 | ||
|hit=+8 | |hit=+8 | ||
|ch=+14c | |ch=[[Heihachi combos#Mini-combos|+14c]] | ||
|crush= | |crush= | ||
|recv=r32 | |recv=r32 | ||
Line 2,045: | Line 2,045: | ||
|startup=i11~12 | |startup=i11~12 | ||
|block=-10 | |block=-10 | ||
|hit=+39a (+29) | |hit=[[Heihachi combos#Staples|+39a (+29)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,069: | Line 2,069: | ||
|startup=i11~12 | |startup=i11~12 | ||
|block=+5 | |block=+5 | ||
|hit=+39a (+29) | |hit=[[Heihachi combos#Staples|+39a (+29)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,103: | Line 2,103: | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{BB}} | * {{BB}} | ||
* {{WallCrush|+13g on block}} | |||
* Chip damage on block | * Chip damage on block | ||
}} | }} | ||
Line 2,116: | Line 2,117: | ||
|startup=i33~34 | |startup=i33~34 | ||
|block=-23 | |block=-23 | ||
|hit=+28a | |hit=[[Heihachi combos#Mini-combos|+28a]] | ||
|ch= | |ch= | ||
|crush=js5~28 | |crush=js5~28 | ||
Line 2,138: | Line 2,139: | ||
|block=-23 | |block=-23 | ||
|hit=+8c | |hit=+8c | ||
|ch=+28a | |ch=[[Heihachi combos#Staples|+28a]] | ||
|crush= | |crush= | ||
|recv=r32 | |recv=r32 | ||
Line 2,159: | Line 2,160: | ||
|block=-10 | |block=-10 | ||
|hit=+3c | |hit=+3c | ||
|ch=+26a | |ch=[[Heihachi combos#Staples|+26a]] | ||
|crush= | |crush= | ||
|recv=r35 | |recv=r35 | ||
Line 2,167: | Line 2,168: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* [[Heihachi combos#Staples|+26a]] if previous hit connects | |||
}} | }} | ||
}} | }} | ||
Line 2,180: | Line 2,182: | ||
|block=-10 | |block=-10 | ||
|hit=+3c | |hit=+3c | ||
|ch=+26a | |ch=[[Heihachi combos#Staples|+26a]] | ||
|crush= | |crush= | ||
|recv=r35 | |recv=r35 | ||
Line 2,188: | Line 2,190: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* [[Heihachi combos#Staples|+26a]] if previous hit connects | |||
}} | }} | ||
}} | }} | ||
Line 2,726: | Line 2,729: | ||
|startup=,i18 | |startup=,i18 | ||
|block=-17 | |block=-17 | ||
|hit=28a (+2) | |hit=+28a (+2) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,750: | Line 2,753: | ||
|startup=,i25~26 | |startup=,i25~26 | ||
|block=-13 | |block=-13 | ||
|hit=23a (+13) | |hit=+23a (+13) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,765: | Line 2,768: | ||
* Chip damage on block | * Chip damage on block | ||
* Erases opponent's recoverable health on hit | * Erases opponent's recoverable health on hit | ||
* +42d on airborne hit | * +42d on airborne hit, opponent can tech roll after | ||
}} | }} | ||
}} | }} | ||
Line 2,791: | Line 2,794: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Heihachi- | |id=Heihachi-df+2,WAR.1 | ||
|parent=Heihachi-df+2 | |parent=Heihachi-df+2 | ||
|input=,WAR.1 | |input=,WAR.1 | ||
Line 2,800: | Line 2,803: | ||
|startup=,i20~21 | |startup=,i20~21 | ||
|block=-17 | |block=-17 | ||
|hit=+66a (+50) | |hit=[[Heihachi combos#Staples|+66a (+50)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,823: | Line 2,826: | ||
|startup=i19~21 | |startup=i19~21 | ||
|block=-16 | |block=-16 | ||
|hit=+37a (+27) | |hit=[[Heihachi combos#Staples|+37a (+27)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,845: | Line 2,848: | ||
|startup=i20~22 | |startup=i20~22 | ||
|block=+1 | |block=+1 | ||
|hit=+56a | |hit=[[Heihachi combos#Staples|+56a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,912: | Line 2,915: | ||
|startup=i15~16 | |startup=i15~16 | ||
|block=-3 | |block=-3 | ||
|hit=+75a (+59) | |hit=[[Heihachi combos#Staples|+75a (+59)]] | ||
|ch= | |ch= | ||
|crush= | |crush= |
Latest revision as of 17:24, 2 November 2024
Heihachi |
---|
Movelist & frame data (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Chip damage on block
- Transition to attack throw on hit
- Transition to RAI on block only
- Cancel RAI transition with B, +6 on block instead
H.2+3,F
- Chip damage on block
- Transition to attack throw on hit
- Transition to RAI on block only
- Cancel RAI transition with B, +6 on block instead
H.db+1+2
- Chip damage on block
- Consumes remaining Heat time
d+3,H.2
- Combo from 1st hit
- Chip damage on block
- Consumes remaining Heat time
uf+4,H.1
- Chip damage on block
- Consumes remaining Heat time
- Combo from 1st hit
H.b,b,n,3+4
- Consumes all of the remaining Heat time
- Tremendous backwards travel
H.FUJ.1+3
- Cancel RAI transition with B
- Consumes remaining Heat time
- Throw is unbreakable
H.d+1+2,P
- Parries high or mid punches or kicks
- Regain health on a successful parry
- Partially uses remaining heat tiem
- FUJ.P
- H.FUJ.P
b+1+2
- Gain 1 Ultimate Count on Heat activation
- Parries all mid or high punches or kicks
- Attack is guaranteed after a successful parry
uf+2,1
- Chip damage on block
- Combo from 1st hit with 10f delay
- Gain 1 Ultimate Count on Heat activation
f,F+1+2
- Chip damage on block
- Gain 1 Ultimate Count on Heat activation
qcf+2
- Gain 1 Ultimate Count on Heat activation
- Can be buffered
FUJ.1,1
- Combo from 1st hit with 9f delay
- Move can be delayed 7f
- Gain 1 Ultimate Count on Heat activation
n
Input
1,1,2
- Combo from 1st hit with 12f delay
1,2
- Combo from 1st hit with 4f delay
- Move can be delayed 3f
1,2,2
- Combo from 1st hit
- Enter FUJ -9 +4 r30 with D on frame 22
1,2,2~1
- Combo from 2nd CH
- Cancel to SS -5 -16 with D_U
1,2,2~1,1+2
- Combo from 3rd hit
- Combo from 2nd CH
1,2,4
- Combo from 2nd CH with 2f delay
- Opponent recovers crouching
1,b+2
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
- Move can be delayed 7f
- Enter FUJ r30 with D
1,b+2,1
- Combo from 2nd CH
1,b+2,2
- Combo from 2nd hit
1,b+2,4
- Chip damage on block
3,2
- Combo from 1st hit with 1f delay
- Enter FUJ -2 +9 r25 with D
f
Input
f+2,2
- Combo from 1st hit with 4f delay
- Enter FUJ -2 +9 r25 with D
f+2~1,1+2
- Combo from 1st hit
f+4
- Enter FUJ r27 with D
- +15c against a crouching opponent
f+3+4
- Cancel to r20 with b or db
- Heihachi remains in stance indefinitely unless a move is used
- Actionable after 40f
df
Input
df+1,2*
- Chip damage on block
df+1:2*
- Combo from 1st hit
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18โ22)
- 28 damage on a perfect input release exactly on frame 17
df+2,1
- Combo from 1st hit
df+3,1+2,1
- Balcony break on airborne hit
- Jail from 1st attack
- Powered up input df+3,1+2,qcf+1 (5 additional damage)
- Last button should be input as late as possible?
df+4,2
- Combo from 1st hit with 9f delay
d
Input
d+1,2
- Combo from 1st hit with 2f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Enter RAI -5 +13 r24 with F
db
Input
b
Input
b+1,4
- Combo from 1st hit with 12f delay
- Move can be delayed 10f
b+2
- Balcony break on airborne hit
- Chip damage on block
b+2*
b:2*
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18โ22)
- 28 damage on a perfect input release exactly on frame 17
b+3,2
- Combo from 1st hit with 4f delay
b+3,3
- Combo from 1st hit with 4f delay
b+1+2
- Gain 1 Ultimate Count on Heat activation
- Parries all mid or high punches or kicks
- Attack is guaranteed after a successful parry
u
Input
ub+2
- Parries mid or high punches
- ? on successful parry
- ub+1
- u+1
uf+1
- -8 on block after absorbing an attack
- Chip damage on block after absorbing an attack
uf+2,1
- Chip damage on block
- Combo from 1st hit with 10f delay
- Gain 1 Ultimate Count on Heat activation
- ub+3
- u+3
uf+3
- 2nd hit available only on hit or block
- ub+3,4
- u+3,4
uf+3,4
- Chip damage on block
- Unavailable on whiff
Motion Input
Input
f,F+1+2
- Chip damage on block
- Gain 1 Ultimate Count on Heat activation
qcf+2
- Gain 1 Ultimate Count on Heat activation
- Can be buffered
f,f,F+3
- js3~25
- fs26~28
- Chip damage on block
Crouch
Input
WS
Input
ws4,4
- Combo from 1st hit
- Enter FUJ -9 +6c r31 with D
CD (Wind God Step)
Input
f,n,d,df
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Cancel to sidestep with u
- Cancel to block with b
f,n,d,df+1
- js19~40
- fs41~43
- Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
- Omen Thunder God Fist
- Electric Thunder God Fist
f,n,d,df#1
- js19~40
- fs41~43
- 9 chip damage on block
- OTGF
- ETGF
- Omen Thunder God Fist
- Electric Thunder God Fist
f,n,df#1
- js19~40
- fs41~43
- 11 chip damage on block
- OTGF
- ETGF
f,n,d,df+2
- Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
f,n,d,df#2
- Chip damage on block
- Can be performed without the d input: f,n,df#2
- EWGF
- Electric
f,n,d,df+3
- Chip damage on block
f,n,d,DF+4,4,4,1
- Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,3
- Chip damage on block
- Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,n+4
- Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,n+4,4
- Combo from 4th hit
- Enter FUJ -9 +6c r31 with D
- Can be performed after any number of f,n,d,DF+4 lows
RAI (Thunder God's Kamae)
The stance name is temporary until the community decides on one.
Input
f+3+4
- Cancel to r20 with b or db
- Heihachi remains in stance indefinitely unless a move is used
- Actionable after 40f
RAI.1
- js17~43
- fs44~46
- Gains Reversal Break during Warrior Instinct
RAI.4
- Links to f,n,d,DF+4 extensions
RAI.1+3
- Unbreakable
- 42 damage on a wall splat
FUJ (Wind God's Kamae)
The stance name is temporary until the community decides on one.
Input
FUJ.1,1
- Combo from 1st hit with 9f delay
- Move can be delayed 7f
- Gain 1 Ultimate Count on Heat activation
FUJ.1,2
- Combo from 1st hit with 8f delay
- Input can be delayed 9f
- Move can be delayed 7f
FUJ.3
- 2nd hit available only on hit or block
FUJ.3,4
- Combo from 1st hit
- Chip damage on block
- Unavailable on whiff
FUJ.1+2
- -7 on block after absorbing an attack
- Chip damage on block after absorbing an attack
FUJ.DF
- Low parry on frames ?~?
- Doesn't require a just frame input for Electric or Omen Thunder God Fist
WAR (Warrior Instinct)
The stance name is temporary until the community decides on one.
Input
1+4
- Can only be used once per match
- Ultimate Count 3 required to use
- Opponent recovers crouching on hit
- Cannot cause a K.O
1,1,WAR.2
- Combo from 1st hit with 12f delay
- Chip damage on block
1,b+2,WAR.2
- Combo from 2nd hit
- Chip damage on block
- Erases opponent's recoverable health on hit
- +42d on airborne hit, opponent can tech roll after
WAR.1+2
- Chip Damage on block
df+2,WAR.1
- Combo from 1st hit
- Chip Damage on block
WAR.f,F+2
- Chip Damage on block
WAR.f,n,d,DF+4
- No stagger on block
- Links to f,n,d,DF+4 extensions
WAR.RAI.1
- Chip damage on block
WAR.FUJ.2
- Chip damage on block
Others
Input
R.df+1+2
- Ereases opponent's recoverable health on hit
- Damage increases with lower health, maximum 80
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
- Can't block for 5 seconds
- CH state for 5 seconds
Throws
Input
2+4
- Throw break 1 or 2
- Side switch on break
- Heihachi recovers BT on break
uf+1+2
- Throw break 1+2
- Side switch on break
uf+1+4
- Throw break 1+2
- Headbutt can be reversed with input 1 or 2 or 3 or 4
- Works on Male characters only?