Heihachi movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
 
(141 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Heihachi}}
{{Navbox Heihachi}} <!-- replace with your character -->
{{Navbox movelist}} <!-- Read: https://wavu.wiki/t/Wavu:Movelist -->
{{See other}}


== Rage ==
== Heat ==
 
{| class="wikitable" <!-- Character-specific properties in Heat go here -->
| {{MoveDataIcon|color=blue|Allows the use of ETGF and EWGF without just input (consumes heat without just input)}}
|-
| {{MoveDataIcon|color=blue|Allows use of formidable lightning-infused techniques (H.uf+4,1, d+3,H.2, etc.)}}
|-
| {{MoveDataIcon|color=blue|Gives Wind God's Kamae (FUJ) attack reversal effect against high and mid attacks (H.FUJ.P)}}
|-
| {{MoveDataIcon|color=blue|Able to enter powered up state: Mishima-Style Ultimate Technique: Warrior Instinct (WAR)}}
|}


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{MoveInherit|Generic-2+3
|id=Heihachi-R.d+1+2
|id=Heihachi-2+3}}
{{Move
|id=Heihachi-H.2+3
|parent=
|input=H.2+3
|name=Enraged Tettsui Otoshi
|target=m,m
|damage=50
|startup=i15
|block=+10
|hit=+0d
|ch=
|crush=
|recv=r36
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatSmash}}
* {{ReversalBreak}}
* {{FB}}
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
}}
}}
{{Move
|id=Heihachi-H.2+3,F
|parent=
|parent=
|input=R.d+1+2
|input=H.2+3,F
|name=Rage Art
|name=Eight Thunder Kami Slayer
|target=m
|target=m
|damage=55
|damage=50
|startup=i20
|startup=i15
|block=-22
|block=+10
|hit=-8d
|hit=-2d
|crush=pc8~
|ch=
|notes=Alternate input FC.d+1+2
|crush=
|recv=r36
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatSmash}}
* {{ReversalBreak}}
* {{BB}}
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
}}
}}
{{Move
|id=Heihachi-H.db+1+2
|parent=
|input=H.db+1+2
|name=Thunderous Battering Ram
|target=M
|damage=25
|startup=i30
|block=+0
|hit=+0a (-17)
|ch=
|crush=pc7~29
|recv=r50
|tot=80
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{ReversalBreak}}
* {{BB}}
* Chip damage on block
* Consumes remaining Heat time
}}
}}
{{Move
|id=Heihachi-d+3,H.2
|parent=Heihachi-d+3
|input=,H.2
|alt=RAI.3,2
|alias=H.d+3,2
|name=Rending Battering Ram
|target=,SM
|damage=,25
|startup=,i30
|block=+0
|hit=-10a (-20)
|ch=
|crush=
|recv=r50
|tot=105
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{ReversalBreak}}
* Combo from 1st hit
* Chip damage on block
* Consumes remaining Heat time
}}
}}
{{Move
|id=Heihachi-uf+4,H.1
|parent=Heihachi-uf+4
|input=,H.1
|alias=H.uf+4,1
|name=Soaring Anvil Smasher
|target=,M
|damage=,30
|startup=,i25~30
|block=+2
|hit=+5a
|ch=
|crush=
|recv=r40
|tot=97
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
* Consumes remaining Heat time
* Combo from 1st hit
}}
}}
{{Move7
}}
|id=Heihachi-1,b+2,R.1+2
{{Move
|parent=Heihachi-1,b+2
|id=Heihachi-H.b,b,n,3+4
|input=,R.1+2
|parent=
|name=Rage Drive 1
|input=H.b,b,n,3+4
|target=,h
|name=Shadow Step
|damage=,21
|target=
|startup=,i25~26
|damage=
|block=+9c
|startup=
|hit=[[Heihachi combos#Staples|+46a (+38)]]
|block=
|hit=
|ch=
|crush=
|recv=r30
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Consumes all of the remaining Heat time
* Combo from 2nd hit
* Tremendous backwards travel
* [[Heihachi combos#Rage|+38d]] on airborne opponent hit}}
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+2,R.1+2
|id=Heihachi-H.FUJ.1+3
|parent=Heihachi-b+2
|parent=
|input=,R.1+2
|input=H.FUJ.1+3
|name=Rage Drive 2
|alt=H.FUJ.2+4
|target=,h
|name=Firestarter
|damage=,21
|target=t
|startup=,i25~26
|damage=15
|block=+9c
|startup=i18
|hit=[[Heihachi combos#Staples|+46a (+38)]]
|block=
|hit=+8
|ch=
|crush=
|crush=
|recv=r42 RAI
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cancel RAI transition with B
* Consumes remaining Heat time
* Throw is unbreakable
}}
}}
{{Move
|id=Heihachi-H.d+1+2,P
|parent=
|input=H.d+1+2,P
|alias={{Dotlist|
* FUJ.P
* H.FUJ.P}}
|name=Charging Hard
|target=t
|damage=35
|startup=i11
|block=
|hit=
|ch=
|crush=ps19~40
|recv=
|recv=
|tot=
|tot=
Line 49: Line 216:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Parries high or mid punches or kicks
* Jail from 1st block
* Regain health on a successful parry
* [[Heihachi combos#Rage|+38d]] on airborne opponent hit}}
* Partially uses remaining heat tiem
}}
}}
}}
{{MoveQuery|Heihachi-b+1+2}}
{{MoveQuery|Heihachi-uf+2,1}}
{{MoveQuery|Heihachi-f,F+1+2}}
{{MoveQuery|Heihachi-qcf+2}}
{{MoveQuery|Heihachi-FUJ.1,1}}


== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveInherit7|Generic-1
{{MoveInherit|Generic-1
|id=Heihachi-1
|id=Heihachi-1
}}
}}
{{Move7
{{Move
|id=Heihachi-1,1
|id=Heihachi-1,1
|parent=Heihachi-1
|parent=Heihachi-1
|input=,1
|input=,1
|name=
|target=,h
|target=,h
|damage=,6
|damage=,6
|startup=,i15
|startup=,i10
|block=-1
|block=-5
|hit=+8
|hit=+6
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r24
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Jail from 1st attack with 3f delay
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1,1,2
|id=Heihachi-1,1,2
|parent=Heihachi-1,1
|parent=Heihachi-1,1
Line 77: Line 259:
|name=Flash Punch Combo
|name=Flash Punch Combo
|target=,m
|target=,m
|damage=,12
|damage=,16
|startup=,i13
|startup=,i18
|block=-17
|block=-17
|hit=+20a (+15)
|hit=[[Heihachi combos#Wall|+19a (+9)]]
|notes=Combo from 1st hit with delay
|ch=
|crush=
|recv=r37
|tot=75
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 12f delay
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1,2
|id=Heihachi-1,2
|parent=Heihachi-1
|parent=Heihachi-1
|input=,2
|input=,2
|name=One Two Strike
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=,i10
|startup=,i10
|block=-1
|block=-3
|hit=+7
|hit=+8
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r22
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1,2,2
|id=Heihachi-1,2,2
|parent=Heihachi-1,2
|parent=Heihachi-1,2
|input=,2
|input=,2
|name=Demon Slayer
|name=Back Fist Combo
|target=,h
|target=,h
|damage=,12
|damage=,12
Line 104: Line 307:
|block=-12
|block=-12
|hit=+4
|hit=+4
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r33
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
}}
}}
{{Move7
}}
|id=Heihachi-1,2,2~1+2
{{Move
|id=Heihachi-1,2,2~1
|parent=Heihachi-1,2
|parent=Heihachi-1,2
|input=,2~1+2
|input=,2~1
|name=Demon Executioner
|name=
|target=,m
|target=,m
|damage=,25
|damage=,20
|startup=,i13~14
|startup=,i13
|block=-6
|block=-11
|hit=+46d (-12)
|hit=+6
|notes=Cancel last hit and transition to -16 -8 SS with u_d
|ch=
|crush=
|recv=r30
|tot=79
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* Cancel to SS -5 -16 with D_U
}}
}}
{{Move
|id=Heihachi-1,2,2~1,1+2
|parent=Heihachi-1,2,2~1
|input=,1+2
|name=Demon Executioner Volley
|target=,m
|damage=,24
|startup=,i26
|block=-13
|hit=[[Heihachi combos#Wall|+11a (+2)]]
|ch=
|crush=
|recv=r34
|tot=111
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd hit
* Combo from 2nd CH
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1,2,4
|id=Heihachi-1,2,4
|parent=Heihachi-1,2
|parent=Heihachi-1,2
|input=,4
|input=,4
|name=Demon Kicker
|name=Wailing Demon Otoko Geri
|target=,h
|target=,h
|damage=,21
|damage=,21
|startup=,i22
|startup=,i22~23
|block=-9
|block=-9
|hit=+17a (+8)
|hit=+16g
|ch=[[Heihachi combos#Staples|+46a]]
|ch=+52a
|crush=
|recv=r33
|tot=77
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* Combo from 2nd CH}}
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1,b+2
|id=Heihachi-1,b+2
|parent=Heihachi-1
|parent=Heihachi-1
|input=,b+2
|input=,b+2
|name=
|target=,m
|target=,m
|damage=,21
|damage=,17
|startup=,i22
|startup=,i22
|block=-2
|block=-2
|hit=+8
|hit=+8
|ch=
|crush=
|recv=r30
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH with 3f delay
* Move can be delayed}}
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-1,b+2,1
|id=Heihachi-1,b+2,1
|parent=Heihachi-1,b+2
|parent=Heihachi-1,b+2
Line 155: Line 420:
|startup=,i35~39
|startup=,i35~39
|block=-15
|block=-15
|hit=+30a (+20)
|hit=[[Heihachi combos#Wall|+30a (+20)]]
|notes=Combo from 2nd CH
|ch=
|crush=js38~61
|recv=r30
|tot=104
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
}}
}}
{{Move
|id=Heihachi-1,b+2,2
|parent=Heihachi-1,b+2
|input=,2
|name=Demon Basara
|target=,m
|damage=,17
|startup=,i25~26
|block=-13
|hit=+6c
|ch=
|crush=
|recv=r36
|tot=98
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Head}}
* Combo from 2nd hit
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1,b+2,4
|id=Heihachi-1,b+2,4
|parent=Heihachi-1,b+2
|parent=Heihachi-1,b+2
Line 167: Line 464:
|startup=,i39
|startup=,i39
|block=+5
|block=+5
|hit=+30d (+9)
|hit=+30a (+9)
|crush=js
|ch=
|notes={{BB}}
|crush=js17~39
|recv=r41
|tot=115
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-2
|id=Heihachi-2
|parent=
|parent=
|input=2
|input=2
|name=Right Jab
|name=
|target=h
|target=h
|damage=10
|damage=10
|startup=i10
|startup=i11
|block=+0
|block=+0
|hit=+9
|hit=-1
|ch=
|crush=
|recv=r19
|tot=30
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-2,2
|id=Heihachi-2,2
|parent=Heihachi-2
|parent=Heihachi-2
|input=,2
|input=,2
|name=Demon Backhand Spin
|name=Dogenkotsu
|target=,h
|target=,m
|damage=,18
|damage=,13
|startup=,i17
|startup=,i22
|block=-13
|block=-8
|hit=-2
|hit=+3c
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r33
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 2f delay
}}
}}
{{Move7
|id=Heihachi-2,2~1+2
|parent=Heihachi-2
|input=,2~1+2
|name=Quick Executioner
|target=,m
|damage=,25
|startup=,i13~14
|block=-6
|hit=+46d (-12)
|notes=Cancel last hit and transition to -14 -5 SS with u_d
}}
}}
{{Move7
{{Move
|id=Heihachi-3
|id=Heihachi-3
|parent=
|parent=
|input=3
|input=3
|target=h
|name=
|damage=15
|target=m
|startup=i14
|damage=10
|block=-10
|startup=i15
|block=-4
|hit=+1
|hit=+1
|ch=
|crush=
|recv=r29
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
}}
|id=Heihachi-3,4
{{Move
|id=Heihachi-3,2
|parent=Heihachi-3
|parent=Heihachi-3
|input=,4
|input=,2
|name=Monzenbarai
|name=Byakko Gekishin
|target=,m
|target=,m
|damage=,20
|damage=,10
|startup=,i24~25
|startup=,i22~23
|block=-14
|block=-13
|hit=+3
|hit=-2
|ch=[[Heihachi combos#Staples|+57a]]
|ch=
|notes=Combo from 1st hit
|crush=
|recv=r31
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 1f delay
* Enter FUJ -2 +9 r25 with D
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-4
|id=Heihachi-4
|parent=
|parent=
|input=4
|input=4
|name=Otoko Geri
|target=h
|target=h
|damage=21
|damage=21
|startup=i16
|startup=i15~16
|block=-9
|block=-9
|hit=+17a (+8)
|hit=+16g
|ch=[[Heihachi combos#Staples|+46a]]
|ch=[[Heihachi combos#Staples|+52a]]
|crush=
|recv=r33
|tot=49
|tot=49
|notes={{BB}}
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Opponent recovers crouching on hit
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-4~3
|id=Heihachi-4~3
|parent=
|parent=
|input=4~3
|input=4~3
|alt=ws4~3
|name=Demon Scissors
|name=Demon Scissors
|target=M
|target=M
|damage=25
|damage=25
|startup=i35~37
|startup=i35~37
|block=-9
|block=-11a
|hit=[[Heihachi combos#Mini-combos|+20a]]
|hit=+21a
|recv=FUFT
|ch=
|crush=js9~
|crush={{Plainlist|
* js10~37
* fs38~}}
|recv=r28 FUFT
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* {{Spike}}
** uf+4~3
}}
** ws4~3
* Take 5 damage on whiff with D
* Usually connects at i36 on a standing opponent}}
}}
}}
{{Move7
{{Move
|id=Heihachi-1+2
|id=Heihachi-1+2
|parent=
|parent=
Line 268: Line 615:
|target=m
|target=m
|damage=25
|damage=25
|startup=i12~13
|startup=i12
|block=-10
|block=-10
|hit=+42d (-16)
|hit=[[Heihachi combos#Wall|+24a (+14)]]
|ch=
|crush=
|recv=r32
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}


Line 276: Line 633:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-f+2
|id=Heihachi-f+2
|parent=
|parent=
|input=f+2
|input=f+2
|name=
|target=h
|target=h
|damage=13
|damage=13
Line 285: Line 643:
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|crush=
|recv=r27
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
}}
|id=Heihachi-f+2,3
{{Move
|id=Heihachi-f+2,2
|parent=Heihachi-f+2
|parent=Heihachi-f+2
|input=,3
|input=,2
|name=Pressure Point
|name=Tensu Gekishin
|target=,m
|target=,m
|damage=,20
|damage=,10
|startup=,i18~20
|startup=,i22~23
|block=-2
|block=-13
|hit=+18a
|hit=-2
|ch=[[Heihachi combos#Staples|+63a]]
|ch=
|crush=
|recv=r31
|tot=74
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 12f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 15f}}
* Enter FUJ -2 +9 r25 with D
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f+2~1+2
|id=Heihachi-f+2~1
|parent=
|parent=
|input=f+2~1+2
|input=f+2~1
|name=Demon Shout
|name=
|target=m
|target=m
|damage=25
|damage=20
|startup=i21~22
|startup=i13
|block=-6
|block=-11
|hit=+46d (-12)
|hit=+6
|notes=Cancel last hit and transition to SS with u_d
|ch=
|crush=
|recv=r30
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cancel to SS with D_U
}}
}}
{{Move
|id=Heihachi-f+2~1,1+2
|parent=Heihachi-f+2~1
|input=,1+2
|name=Demon Shout Volley
|target=,m
|damage=,24
|startup=,i26
|block=-13
|hit=+11a (+2)
|ch=
|crush=
|recv=r34
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f+3
|id=Heihachi-f+3
|parent=
|parent=
Line 319: Line 724:
|name=Lightning Crush
|name=Lightning Crush
|target=m
|target=m
|damage=20
|damage=10
|startup=i18~20
|startup=i18~20
|block=-2
|block=-5
|hit=+18a
|hit=+9
|ch=[[Heihachi combos#Staples|+63a]]
|ch=
|tot=45
|crush=
|recv=r28
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Knee}}
* Enter FUJ -2 [[Heihachi combos#Mini-combos|+12]] r25 with D
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f+4
|id=Heihachi-f+4
|parent=
|parent=
Line 334: Line 748:
|damage=20
|damage=20
|startup=i19~20
|startup=i19~20
|block=+4c
|block=+4
|hit=+7c
|hit=+7c
|ch=[[Heihachi combos#Mini-combos|+31d]]
|ch=+26d
|tot=42
|crush=
|notes=[[Heihachi combos#Mini-combos|+13]] on crouching opponent hit
|recv=r27
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Enter FUJ r27 with D
* [[Heihachi combos#Mini-combos|+15c]] against a crouching opponent
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f+1+2
|id=Heihachi-f+1+2
|parent=
|parent=
Line 347: Line 770:
|target=h
|target=h
|damage=15
|damage=15
|startup=i12~13
|startup=i12
|block=-14
|block=-14
|hit=[[Heihachi combos#Mini-combos|+35d (+27)]]
|hit=[[Heihachi combos#Mini-combos|+14c]]
|ch=
|crush=
|recv=r33
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Head}}
}}
}}
}}
{{MoveQuery|Heihachi-f+3+4}}


== df ==
== df ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-df+1
|id=Heihachi-df+1
|parent=
|parent=
|input=df+1
|input=df+1
|name=
|target=m
|target=m
|damage=10
|damage=10
|startup=i13
|startup=i13~14
|block=-1
|block=-5
|hit=+9
|hit=+7
|ch=
|crush=
|recv=r22
|tot=36
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-df+1,1
|id=Heihachi-df+1,1
|parent=Heihachi-df+1
|parent=Heihachi-df+1
|input=,1
|input=,1
|name=Double Palm Strike
|name=Muso Palm Strike
|target=,h
|target=,h
|damage=,8
|damage=,8
Line 375: Line 820:
|block=-2
|block=-2
|hit=+4
|hit=+4
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r21
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-df+1,2
|id=Heihachi-df+1,2
|parent=Heihachi-df+1
|parent=Heihachi-df+1
|input=,2
|input=,2
|name=Muso Tettsui
|name=Muso Tekken
|target=,m
|damage=,20
|startup=,i21
|block=-13
|hit=+3
|ch=
|crush=
|recv=r36
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
{{Move
|id=Heihachi-df+1,2*
|parent=Heihachi-df+1
|input=,2*
|name=True Muso Tekken
|target=,m
|target=,m
|damage=,24
|damage=,28
|startup=,i21~22
|startup=,i38~39
|block=-13c
|block=+1
|hit=+13a
|hit=+32a (+11)
|ch=
|crush=
|recv=r37
|tot=86
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{ReversalBreak}}
* {{BB}}
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-df+1:2*
|parent=Heihachi-df+1
|input=&#58;2*
|name=Zenith Muso Tekken
|target=,m
|damage=,23
|startup=,i28~29
|block=-9
|hit=+19a (+14)
|ch=
|crush=
|recv=r36
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 8f delay
* {{Tornado}}
* Move can be delayed 17f}}
* {{ReversalBreak}}
* Combo from 1st hit
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 18–22)
* 28 damage on a perfect input release exactly on frame 17
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-df+2
|id=Heihachi-df+2
|parent=
|parent=
|input=df+2
|input=df+2
|name=Quick Uppercut
|name=
|target=m
|target=m
|damage=14
|damage=8
|startup=i15~16
|startup=i13~14
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=[[Heihachi combos#Staples|+34a (+24)]]
|ch=
|tot=41
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-df+2,1
|parent=Heihachi-df+2
|input=,1
|name=Reverse Muso Renken
|target=,m
|damage=,20
|startup=,i20~21
|block=-17
|hit=+12a (+5)
|ch=
|crush=
|recv=r38
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
{{Move
|id=Heihachi-df+3
|id=Heihachi-df+3
|parent=
|parent=
|input=df+3
|input=df+3
|name=Side kick
|name=
|target=m
|target=m
|damage=17
|damage=10
|startup=i17
|startup=i15~16
|block=-7
|block=-6
|hit=+4
|hit=+5
|tot=43
|ch=
|crush=
|recv=r24
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Knee}}
}}
}}
{{Move
|id=Heihachi-df+3,1+2
|parent=Heihachi-df+3
|input=,1+2
|name=
|target=,h,m,m
|damage=,3,3,3
|startup=,i14 i9 i8
|block=-15
|hit=-4
|ch=
|crush=
|recv=r39
|tot=93
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Jail from 1st attack
}}
}}
{{Move
|id=Heihachi-df+3,1+2,1
|parent=Heihachi-df+3,1+2
|input=,1
|name=Gokotai Rampage
|target=,m
|damage=,25
|startup=,i22~23
|block=-15
|hit=+20a (+15)
|ch=
|crush=
|recv=r34
|tot=106
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Balcony break on airborne hit
* Jail from 1st attack
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
** Last button should be input as late as possible?
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-df+4
|id=Heihachi-df+4
|parent=
|parent=
|input=df+4
|input=df+4
|name=Front Kick
|name=
|target=m
|target=m
|damage=15
|damage=10
|startup=i12
|startup=i13~14
|block=-6
|block=-6
|hit=+5
|hit=+5
|tot=37
|ch=
|crush=
|recv=r24
|tot=38
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Heihachi-df+4,2
|parent=Heihachi-df+4
|input=,2
|name=Rapid Crush Combo
|target=,m
|damage=,23
|startup=,i20
|block=-12
|hit=+9a (+0)
|ch=+55a
|crush=
|recv=r35
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 9f delay
}}
}}
{{Move7
|id=Heihachi-df+1+2
|parent=
|input=df+1+2
|name=Demon's Wings
|target=m
|damage=25
|startup=i24~25
|block=-14
|hit=[[Heihachi combos#Mini-combos|+40a]]
|crush=pc8~
}}
}}


Line 444: Line 1,055:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-d+1
|id=Heihachi-d+1
|parent=
|parent=
Line 450: Line 1,061:
|name=Hammer Punch
|name=Hammer Punch
|target=m
|target=m
|damage=16
|damage=12
|startup=i16
|startup=i16
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|crush=
|recv=r28
|tot=44
|tot=44
|notes=Transition to FC with D
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Enter FC r28 with D
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-d+1,2
|id=Heihachi-d+1,2
|parent=Heihachi-d+1
|parent=Heihachi-d+1
Line 463: Line 1,083:
|name=Hammer Beating
|name=Hammer Beating
|target=,m
|target=,m
|damage=,17
|damage=,14
|startup=
|startup=,i27~28
|block=-9
|block=-9
|hit=+6
|hit=+9
|ch=KDN
|ch=+35a (+28)
|crush=
|recv=r28
|tot=73
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 3f delay
* Combo from 1st hit with 2f delay
* Move can be delayed 11f}}
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
}}
}}
{{Move7
|id=Heihachi-d+2
|parent=
|input=d+2
|name=Crouch Straight
|target=s
|damage=8
|startup=i11
|block=-4
|hit=+7
|crush=cs4~
|recv=FC
}}
}}
{{Move7
{{Move
|id=Heihachi-d+3
|id=Heihachi-d+3
|parent=
|parent=
|input=d+3
|input=d+3
|name=Jichinsai
|name=Jichinsai
|target=m
|target=M
|damage=25
|damage=25
|startup=i22~23
|startup=i22~23
|block=-7c
|block=-7
|hit=KDN
|hit=+3a
|ch=
|crush=
|recv=r36
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* {{Spike}}
** d+3+4
* Chip damage on block
** df+3+4}}
}}
}}
}}
{{Move7
{{MoveQuery|Heihachi-d+1+2}}
{{Move
|id=Heihachi-d+1+4
|id=Heihachi-d+1+4
|parent=
|parent=
Line 508: Line 1,132:
|damage=50
|damage=50
|startup=i60
|startup=i60
|hit=KDN
|block=
|hit=+18a
|ch=
|crush=
|recv=r41
|tot=101
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
|id=Heihachi-d+2+3
|parent=
|input=d+2+3
|name=Bettering Ram
|target=L!
|damage=0
|startup=i62
|hit=-3
|notes={{Plainlist|
* [[Heihachi combos#Staples|+38a]] on downed opponent
* 20 damage on direct hit}}
}}
}}


Line 527: Line 1,148:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-db+2
|id=Heihachi-db+2
|parent=
|parent=
Line 534: Line 1,155:
|target=L
|target=L
|damage=25
|damage=25
|startup=i23
|startup=i23~25
|block=-18
|block=-18
|hit=+6c
|hit=+6c
|ch=
|crush=cs8~
|crush=cs8~
|recv=FC
|recv=r29 FC
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-db+3
|id=Heihachi-db+3
|parent=
|parent=
|input=db+3
|input=db+3
|name=Spin Sweep
|name=Sacred Tree Fell
|target=L
|target=L
|damage=12
|damage=10
|startup=i15~17
|startup=i16
|block=-18
|block=-13
|hit=-4
|hit=-2
|crush=cs4~
|ch=
|recv=FC
|crush=
|recv=r32
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
|id=Heihachi-db+1+2
|parent=
|input=db+1+2
|name=Angekisai
|target=m,m
|damage=10,20
|startup=i21
|block=-13
|hit=+5
|notes=Evasive but not cs
}}
}}


Line 569: Line 1,193:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-b+1
|id=Heihachi-b+1
|parent=
|parent=
|input=b+1
|input=b+1
|target=h
|name=
|damage=14
|target=m
|startup=i15
|damage=12
|block=-11
|startup=i14~15
|hit=-5
}}
{{Move7
|id=Heihachi-b+1,2
|parent=Heihachi-b+1
|input=,2
|name=Funkei Uraken
|target=,h
|damage=,20
|startup=
|block=-9
|block=-9
|hit=+15g
|hit=+4
|ch=KDN
|ch=
|crush=
|recv=r30
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 9f delay
* Move can be delayed 15f}}
}}
}}
{{Move7
}}
|id=Heihachi-b+1,2~1+2
{{Move
|id=Heihachi-b+1,4
|parent=Heihachi-b+1
|parent=Heihachi-b+1
|input=,2~1+2
|input=,4
|name=Funkei Goshoha
|name=Oni Yarai
|target=,m
|target=,m
|damage=,25
|damage=,24
|startup=
|startup=i22~23
|block=-6
|block=-13
|hit=KDN
|hit=+7a
|notes=Cancel last hit and transition to -19 -13 SS with u_d
|ch=
|crush=,js24~
|recv=r40
|tot=80
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{Knee}}
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+2
|id=Heihachi-b+2
|parent=
|parent=
Line 613: Line 1,244:
|target=m
|target=m
|damage=20
|damage=20
|startup=i22
|startup=i22~23
|block=-2
|block=+2
|hit=KDN
|hit=+7
|ch=
|crush=
|recv=r34
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Balcony break on airborne hit
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-b+2*
|parent=
|input=b+2*
|name=True Rashomon
|target=m
|damage=30
|startup=i39~40
|block=+5
|hit=[[Heihachi combos#Mini-combos|+29a (+21)]]
|ch=
|crush=
|recv=r34
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{SAT}}
* {{ReversalBreak}}
* {{BB}}
* Chip damage on block
* Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F
}}
}}
{{Move
|id=Heihachi-b:2*
|parent=
|input=b:2*
|name=Zenith Rashomon
|target=m
|damage=23
|startup=i29~30
|block=+6
|hit=+24a (+14)
|ch=
|crush=
|recv=r31
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{SAT}}
* {{ReversalBreak}}
* {{BB}}
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 18–22)
* 28 damage on a perfect input release exactly on frame 17
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+3
|id=Heihachi-b+3
|parent=
|parent=
|input=b+3
|input=b+3
|name=
|target=h
|target=h
|damage=14
|damage=14
|startup=i14~15
|startup=i14~15
|block=-4
|block=-9
|hit=+7
|hit=+2
|ch=
|crush=
|recv=r27
|tot=42
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+3,2
|id=Heihachi-b+3,2
|parent=Heihachi-b+3
|parent=Heihachi-b+3
Line 634: Line 1,339:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=
|startup=,i20
|block=-1
|block=-1
|hit=+8
|hit=+8
|ch=KDN
|ch=
|notes=Combo from 1st hit
|crush=
|recv=r25
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-b+3,3
|id=Heihachi-b+3,3
|parent=Heihachi-b+3
|parent=Heihachi-b+3
Line 647: Line 1,360:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=
|startup=,i22~26
|block=-12c
|block=-12c
|hit=KDN
|hit=[[Heihachi combos#Mini-combos|+3a]]
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r33
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 4f delay
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+4
|id=Heihachi-b+4
|parent=
|parent=
|input=b+4
|input=b+4
|name=Shingetsusen
|name=Indra's Kick
|target=m
|target=m
|damage=20
|damage=27
|startup=i18~20
|startup=i18~19
|block=-9
|block=-8
|hit=KDN
|hit=+30a (+4)
|ch=KDN*
|ch=
|tot=46
|crush=
|recv=r46
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+1+2
|id=Heihachi-b+1+2
|parent=
|parent=
|input=b+1+2
|input=b+1+2
|name=Heaven's Merciless Wrath
|target=m
|damage=20
|startup=i42
|block=-11
|hit=+23a (+13)
|ch=
|crush=ps5~25
|recv=r33
|tot=75
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, +43d (+35)}}
* {{BB}}
* Gain 1 Ultimate Count on Heat activation
* Parries all mid or high punches or kicks
* Attack is guaranteed after a successful parry
}}
}}
== u ==
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
{{Move
|id=Heihachi-ub+2
|parent=
|input=ub+2
|name=Skull Rupture
|target=h
|damage=25
|startup=i18~19
|block=-6
|hit=+40d (-18)
|ch=
|crush=ps5~12
|recv=r33
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Parries mid or high punches
* [[Heihachi combos#Mini-combos|?]] on successful parry
* {{BB}}
}}
}}
{{Move
|id=Heihachi-uf+1
|parent=
|input=uf+1
|alt={{Dotlist|
* ub+1
* u+1}}
|name=Demon's Wings
|target=m
|target=m
|damage=18
|damage=25
|startup=i17
|startup=i24~25
|block=-13
|hit=+14a (+5)
|ch=
|crush=pc7~23
|recv=r35
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* -8 on block after absorbing an attack
* Chip damage on block after absorbing an attack
}}
}}
{{Move
|id=Heihachi-uf+2
|parent=
|input=uf+2
|alt=u+2
|name=
|target=m
|damage=16
|startup=i19
|block=-9
|block=-9
|hit=+8
|hit=+4
|ch=
|crush=
|recv=r33
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-b+1+2,1+2
|id=Heihachi-uf+2,1
|parent=Heihachi-b+1+2
|parent=Heihachi-uf+2
|input=,1+2
|input=,1
|name=Twin Hammer Volley
|alt=u+2,1
|name=Kidney Crush Combo
|target=,m
|target=,m
|damage=,24
|damage=,20
|startup=
|startup=,i27~28
|block=-13
|block=-11
|hit=KDN
|hit=+21a (+11)
|ch=
|crush=
|recv=r33
|tot=80
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, [[Heihachi combos#Staples|+36a (+26)]]}}
* {{BB}}
* Chip damage on block
* Combo from 1st hit with 10f delay
* Combo from 1st hit with 10f delay
* Move can be delayed 18f}}
* Gain 1 Ultimate Count on Heat activation
}}
}}
 
}}
== u ==
{{Move
 
{{MoveDataHeader}}
{{Move7
|id=Heihachi-uf+3
|id=Heihachi-uf+3
|parent=
|parent=
|input=uf+3
|input=uf+3
|alt={{Dotlist|
* ub+3
* u+3}}
|name=
|target=m
|target=m
|damage=17
|damage=17
|startup=i28
|startup=i28~29
|block=-10
|block=-10
|hit=KDN
|hit=-10a (-20)
|ch=
|crush=js9~
|crush=js9~
|recv=r36
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* 2nd hit available only on hit or block
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-uf+3,4
|id=Heihachi-uf+3,4
|parent=Heihachi-uf+3
|parent=Heihachi-uf+3
|input=,4
|input=,4
|alt={{Dotlist|
* ub+3,4
* u+3,4}}
|name=Hell Axle
|name=Hell Axle
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i20~21
|block=+3
|block=+4
|hit=KDN
|hit=[[Heihachi combos#Staples|+30a (+23)]]
|crush=,js
|ch=
|recv=
|crush=,js1~
|tot=
|recv=r34
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Not available on whiff
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* Chip damage on block
* Unavailable on whiff
}}
}}
{{Move7
|id=Heihachi-ub+4
|parent=
|input=ub+4
|target=m
|damage=11
|startup=i15
|block=-19
|hit=-8
|crush=js9~
}}
{{Move7
|id=Heihachi-u+4
|parent=
|input=u+4
|target=m
|damage=15
|startup=i15
|block=-13
|hit=KDN
|ch=LNC
|crush=js9~
|tot=46
}}
}}
{{Move7
{{Move
|id=Heihachi-uf+4
|id=Heihachi-uf+4
|parent=
|parent=
|input=uf+4
|input=uf+4
|alt={{Dotlist|
* ub+4
* u+4}}
|name=Wind Slicer
|name=Wind Slicer
|target=m
|target=m
|damage=25
|damage=17
|startup=i24
|startup=i24~26
|block=-5
|block=-9
|hit=KDN
|hit=[[Heihachi combos#Mini-combos|+43a]]
|crush=js9~
|ch=
|crush={{Plainlist|
* js9~29
* fs31~32}}
|recv=r22
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
}}
{{Move7
|id=Heihachi-uf,n,4
|parent=
|input=uf,n,4
|target=m
|damage=25
|startup=i29
|block=-24
|hit=KDN
|crush=js
}}
}}


== Motion input ==
== Motion Input ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-f,F+2
|id=Heihachi-f,F+2
|parent=
|parent=
|input=f,F+2
|input=f,F+2
|name=Demon Uppercut
|name=Demon God Fist
|target=m
|target=M
|damage=22
|damage=22
|startup=i19~21
|startup=i19~21
|block=-16
|block=-16
|hit=LNC
|hit=[[Heihachi combos#Staples|+37a (+27)]]
|ch=
|crush=
|recv=r33
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f,F+3
|id=Heihachi-f,F+3
|parent=
|parent=
Line 790: Line 1,634:
|name=Left Splits Kick
|name=Left Splits Kick
|target=m
|target=m
|damage=25
|damage=21
|startup=i20~22
|startup=i20~22
|block=-3c
|block=-3c
|hit=KDN
|hit=[[Heihachi combos#Staples|+56a]]
}}
|ch=
{{Move7
|id=Heihachi-f,f,n,2
|parent=
|input=f,f,n,2
|target=h
|damage=7
|startup=i12
|block=-10
|hit=-1
|ch=-1
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same extensitons as 2
* {{Spike}}
* 10 hit starter}}
}}
}}
{{Move7
}}
|id=Heihachi-b,n,f+2
{{Move
|id=Heihachi-f,F+1+2
|parent=
|parent=
|input=b,n,f+2
|input=f,F+1+2
|name=Raoh Thrust
|target=m
|target=m
|damage=12
|damage=22
|startup=i15
|startup=i13
|block=-7
|block=-8
|hit=+4
|hit=+22a (+12)
}}
|ch=
{{Move7
|id=Heihachi-b,n,f+2,1
|parent=Heihachi-b,n,f+2
|input=,1
|name=Tenma Destroyer
|target=,h
|damage=,24
|startup=
|block=-9
|hit=KDN
|notes={{Plainlist|
* Combo from 1st hit with 11f delay
* Move can be delayed 17f}}
}}
{{Move7
|id=Heihachi-b,n,f+2,2
|parent=Heihachi-b,n,f+2
|input=,2
|name=Subjugator
|target=,m
|damage=,21
|startup=
|block=-12c
|hit=+1c
|ch=LNC
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 7f delay
* {{HeatEngager}}
* Move can be delayed 17f}}
* {{HeatDash|+5, [[Heihachi combos#Staples|+36a (+26)]]}}
}}
* {{BB}}
{{Move7
* Chip damage on block
|id=Heihachi-b,n,f+2,3
* Gain 1 Ultimate Count on Heat activation
|parent=Heihachi-b,n,f+2
|input=,3
|name=Tenma Barrage
|target=,h
|damage=,20
|startup=
|block=-6
|hit=KDN
|notes={{Plainlist|
* Combo from 1st hit with 7f delay
* Move can be delayed 17f}}
}}
{{Move7
|id=Heihachi-b,B+1+2
|parent=
|input=b,B+1+2
|name=Deity Slayer
|target=m
|damage=25
|startup=i35~36
|block=+10g
|hit=KDN
|notes=Wall crush on block +12g
}}
}}
{{Move7
|id=Heihachi-b,B+3+4
|parent=
|input=b,B+3+4
|name=Shadow Step
|tot=60
}}
}}
{{Move7
{{Move
|id=Heihachi-qcf+2
|id=Heihachi-qcf+2
|parent=
|parent=
|input=qcf+2
|input=qcf+2
|alias=d,df,f+2
|name=Iron Hand
|name=Iron Hand
|target=m
|target=m
|damage=30
|damage=30
|startup=i15
|startup=i14~15
|block=-17
|block=-17
|hit=KDN
|hit=+18a (+8)
|ch=
|crush=
|recv=r36
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, [[Heihachi combos#Mini-combos|+43d (+35)]]}}
* {{BB}}
* Gain 1 Ultimate Count on Heat activation
* Can be buffered
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f,f,F+3
|id=Heihachi-f,f,F+3
|parent=
|parent=
|input=f,f,F+3
|input=f,f,F+3
|alias=wr3
|name=Leaping Side Kick
|name=Leaping Side Kick
|target=m
|target=m
|damage=30
|damage=28
|startup=i22~25
|startup=i22~25
|block=+9g
|block=+6
|hit=KDN
|hit=+13a (+3)
|crush=js3~
|ch=
|crush={{Plainlist|
* js3~25
* fs26~28}}
|recv=r34
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
}}
}}
 
== Crouch ==
 
{{MoveDataHeader}}
{{Move
|id=Heihachi-FC.df+2
|parent=
|input=FC.df+2
|name=Ascension Upper
|target=m
|damage=17
|startup=i15
|block=-14
|hit=[[Heihachi combos#Staples|+37a (+27)]]
|ch=
|crush=
|recv=r37
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Heihachi-FC.df+4
|parent=
|input=FC.df+4
|name=Crouching Dragon Kick
|target=L
|damage=16
|startup=i19~21
|block=-23
|hit=+4c
|ch=
|crush=cs1~
|recv=r39 FC
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage
}}
}}
}}


Line 920: Line 1,775:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-ws1
|id=Heihachi-ws1
|parent=
|parent=
Line 927: Line 1,782:
|target=m
|target=m
|damage=17
|damage=17
|startup=i13
|startup=i13~14
|block=-14
|block=-14
|hit=KDN
|hit=[[Heihachi combos#Mini-combos|+35d (+27)]]
|ch=
|crush=
|recv=r29
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-ws2
|id=Heihachi-ws2
|parent=
|parent=
Line 939: Line 1,804:
|damage=20
|damage=20
|startup=i18
|startup=i18
|block=-6
|block=-8
|hit=+11g
|hit=+8
|ch=KDN
|ch=[[Heihachi combos#Mini-combos|+14c]]
|crush=cs
|crush=
|recv=r32
|tot=50
|tot=50
|notes={{Tailspin}}
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Balcony break on airborne hit
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-ws3
|id=Heihachi-ws3
|parent=
|parent=
|input=ws3
|input=ws3
|name=
|target=m
|target=m
|damage=10
|damage=10
|startup=i18
|startup=i18~19
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=
|crush=
|recv=r29
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-ws3,1+2
|id=Heihachi-ws3,1+2
|parent=Heihachi-ws3
|parent=Heihachi-ws3
Line 963: Line 1,844:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i22
|block=-14
|block=-9
|hit=KDN
|hit=+13a (+4)
|notes=Combo from 1st hit
|ch=
|crush=
|recv=r32
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-ws4
|id=Heihachi-ws4
|parent=
|parent=
|input=ws4
|input=ws4
|name=
|target=m
|target=m
|damage=13
|damage=13
Line 977: Line 1,869:
|block=-3
|block=-3
|hit=+8
|hit=+8
|ch=
|crush=
|recv=r21
|tot=33
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-ws4,4
|id=Heihachi-ws4,4
|parent=Heihachi-ws4
|parent=Heihachi-ws4
Line 985: Line 1,886:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=
|startup=,i15
|block=-15
|block=-15
|hit=+0c
|hit=+0c
|ch=
|crush=
|recv=r37
|tot=64
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
* Combo from 1st hit
* Move can be delayed 7f}}
* Enter FUJ -9 +6c r31 with D
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move7
|id=Heihachi-FC.df+4
|parent=
|input=FC.df+4
|name=Crouching Dragon Kick
|target=l
|damage=20
|startup=i19
|block=-23
|hit=KDN
|crush=cs1~
|recv=FC
|tot=60
}}
}}


== SS ==
== CD (''Wind God Step'') ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-ss2
|id=Heihachi-f,n,d,df
|parent=
|parent=
|input=ss2
|input=f,n,d,df
|name=Kidney Smasher
|alias=CD
|target=m
|name=Wind God Step
|damage=10
|target=
|startup=i19
|damage=
|block=-9
|hit=-1
}}
{{Move7
|id=Heihachi-ss2,1
|parent=Heihachi-ss2
|input=,1
|name=Kidney Crush Combo
|target=,m
|damage=,20
|startup=
|startup=
|block=-14
|block=
|hit=KDN
|hit=
|ch=
|crush=
|recv=r3?
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 5f delay
* Cannot be buffered
* Move can be delayed 16f}}
* Stance moves can be buffered out of heat dash
* Cancel to sidestep with u
* Cancel to block with b
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move7
|id=Heihachi-OTG.d+4
|parent=
|input=OTG.d+4
|name=Geta Stomp
|target=l
|damage=30
|startup=i18
|block=-14
|hit=-3
}}
}}
{{Move7
{{Move
|id=Heihachi-2+3+4
|id=Heihachi-f,n,d,df,UF
|parent=
|parent=
|input=2+3+4
|input=f,n,d,df,UF
|name=Auger
|alias=
|notes=Cancellable at any point
|name=
}}
|target=
{{Move7
|damage=
|id=Heihachi-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|tot=55
}}
{{Move7
|id=Heihachi-1+2+3+4,d,u,n,uf+3
|parent=Heihachi-1+2+3+4
|input=,d,u,n,uf+3
|target=m
|damage=36
|startup=i84
|block=-10
|hit=KDN
|notes=Alternate input 1+2+3+4,d,u,n,u+3
}}
{{Move7
|id=Heihachi-1+2+3+4,d,u,n,uf+3,4
|parent=Heihachi-1+2+3+4,d,u,n,uf+3
|input=,4
|target=,m
|damage=,20
|startup=
|startup=
|block=+3
|block=
|hit=KDN
|hit=
|notes=Not available on whiff
|ch=
}}
|crush={{Plainlist|
{{Move7
* js1~21
|id=Heihachi-(Back to wall).b,b,UB
* fs22~24}}
|parent=
|recv=r27
|input=(Back to wall).b,b,UB
|tot=
|target=m
|range=
|damage=25
|tracksLeft=
|startup=i29
|tracksRight=
|block=-1
|notes={{Plainlist|
|hit=KDN
* Unable to act from frames 3~27
|crush=js5~7 is8~13 js14~
}}
}}
== RAI ==
{{MoveDataHeader}}
{{Move7
|id=Heihachi-f+3+4
|parent=
|input=f+3+4
|name=Raijin Stance
|crush=ps5~12
|tot=40
|notes=Parries punches
}}
}}
{{Move7
{{Move
|id=Heihachi-RAI.1
|id=Heihachi-f,n,d,df+1
|parent=
|parent=
|input=RAI.1
|input=f,n,d,df+1
|name=Fusatsujin Hasaiken
|alias=TGF
|target=h
|name=Thunder God Fist
|damage=20
|startup=i17
|block=-2
|hit=KDN
|ch=KDN*
}}
{{Move7
|id=Heihachi-RAI.2
|parent=
|input=RAI.2
|target=m
|target=m
|damage=20
|damage=30
|startup=i15
|startup=i19~21
|block=-13
|block=-15
|hit=KDN
|hit=+30a (+20)
|ch=
|crush={{Plainlist|
* js19~40
* fs41~43}}
|recv=r32
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
}}
}}
{{Move7
|id=Heihachi-RAI.2,1
|parent=Heihachi-RAI.2
|input=,1
|name=Raijin's Wrath
|target=,m
|damage=,23
|startup=
|block=-17c
|hit=KDN
|ch=KDN*
|notes=Combo from 1st hit
}}
}}
{{Move7
{{Move
|id=Heihachi-RAI.1+2
|id=Heihachi-f,n,d,df#1
|parent=
|parent=
|input=RAI.1+2
|input=f,n,d,df#1
|name=Lightning Bolt
|alias={{Dotlist|
|target=h!
* OTGF
|damage=35
* ETGF}}
|startup=i56
|name={{Dotlist|
|hit=KDN
* Omen Thunder God Fist
|notes=Cancel with B for total 50f
* Electric Thunder God Fist}}
|target=M
|damage=33
|startup=i19~21
|block=-11
|hit=+26a (+16)
|ch=
|crush={{Plainlist|
* js19~40
* fs41~43}}
|recv=r36
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 9 chip damage on block
}}
}}
== CD ==
{{MoveDataHeader}}
{{Move7
|id=Heihachi-f,n,d,df
|parent=
|input=f,n,d,df
}}
}}
{{Move7
{{Move
|id=Heihachi-f,n,d,df+1
|id=Heihachi-f,n,df#1
|parent=
|parent=
|input=f,n,d,df+1
|input=f,n,df#1
|name=Dragon Uppercut
|alias={{Dotlist|
|target=m
* OTGF
|damage=25
* ETGF}}
|startup=i19~20
|name={{Dotlist|
|block=-15
* Omen Thunder God Fist
|hit=KND
* Electric Thunder God Fist}}
|target=M
|damage=38
|startup=i19~21
|block=-11
|hit=+25a (+15)
|ch=
|crush={{Plainlist|
* js19~40
* fs41~43}}
|recv=r36
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* 11 chip damage on block
}}
}}
{{Move7
|id=Heihachi-f,n,df:1
|parent=
|input=f,n,df:1
|target=m
|damage=35
|startup=i19
|block=-10
|hit=LNC
|crush=cs6~
}}
}}
{{Move7
{{Move
|id=Heihachi-f,n,d,df+2
|id=Heihachi-f,n,d,df+2
|parent=
|parent=
|input=f,n,d,df+2
|input=f,n,d,df+2
|alias=WGF
|name=Wind God Fist
|name=Wind God Fist
|target=h
|target=h
|damage=20
|damage=20
|startup=i11
|startup=i11~12
|block=-10
|block=-10
|hit=LNC
|hit=[[Heihachi combos#Staples|+39a (+29)]]
|ch=
|crush=
|recv=r28
|tot=40
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f,n,d,df:2
|id=Heihachi-f,n,d,df#2
|parent=
|parent=
|input=f,n,d,df:2
|input=f,n,d,df#2
|alias={{Dotlist|
* EWGF
* Electric}}
|name=Electric Wind God Fist
|name=Electric Wind God Fist
|target=h
|target=h
|damage=23
|damage=23
|startup=i11
|startup=i11~12
|block=+5
|block=+5
|hit=LNC
|hit=[[Heihachi combos#Staples|+39a (+29)]]
|ch=
|crush=
|recv=r24
|tot=36
|tot=36
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Chip damage on block
* Can be performed without the d input: f,n,df#2
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f,n,d,df+3
|id=Heihachi-f,n,d,df+3
|parent=
|parent=
|input=f,n,d,df+3
|input=f,n,d,df+3
|name=Jumping Mid Kick
|alias=
|name=Bone Splinter Kick
|target=m
|target=m
|damage=30
|damage=30
|startup=i27
|startup=i27~28
|block=+7
|block=+11g
|hit=KDN
|hit=+31a (+10)
|crush=js5~
|ch=
|crush=js5~28
|recv=r38
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{WallCrush|+13g on block}}
* Chip damage on block
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-f,n,d,DF+3
|id=Heihachi-f,n,d,DF+3
|parent=
|parent=
|input=f,n,d,DF+3
|input=f,n,d,DF+3
|name=Jumping Low Kick
|alias=
|target=l
|name=Earth Scraper Kick
|target=L
|damage=24
|damage=24
|startup=i33
|startup=i33~34
|block=-23
|block=-23
|hit=KDN
|hit=[[Heihachi combos#Mini-combos|+28a]]
|crush=js5~
|ch=
|crush=js5~28
|recv=r41
|tot=75
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-f,n,d,DF+4
|id=Heihachi-f,n,d,DF+4
|parent=
|parent=
|input=f,n,d,DF+4
|input=f,n,d,DF+4
|target=l
|alias=
|name=
|target=L
|damage=15
|damage=15
|startup=i16
|startup=i16~17
|block=-23
|block=-23
|hit=+8c
|hit=+8c
|ch=KDN
|ch=[[Heihachi combos#Staples|+28a]]
|notes=Alternate input f,n,d,df+4
|crush=
|recv=r32
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-f,n,d,DF+4,4
|id=Heihachi-f,n,d,DF+4,4
|parent=Heihachi-f,n,d,DF+4
|parent=Heihachi-f,n,d,DF+4
|input=,4
|input=,4
|target=,l
|alias=
|name=
|target=,L
|damage=,10
|damage=,10
|startup=
|startup=,i24
|block=-10
|block=-10
|hit=+3c
|hit=+3c
|ch=KDN
|ch=[[Heihachi combos#Staples|+26a]]
|notes=2nd hit down from 1st hit
|crush=
|recv=r35
|tot=75
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* [[Heihachi combos#Staples|+26a]] if previous hit connects
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-f,n,d,DF+4,4,4
|id=Heihachi-f,n,d,DF+4,4,4
|parent=Heihachi-f,n,d,DF+4,4
|parent=Heihachi-f,n,d,DF+4,4
|input=,4
|input=,4
|alias=
|name=Spinning Demon
|name=Spinning Demon
|target=,l
|target=,L
|damage=,8
|damage=,8
|startup=
|startup=,i24
|block=-10
|block=-10
|hit=+3c
|hit=+3c
|ch=KDN
|ch=[[Heihachi combos#Staples|+26a]]
|notes=3rd hit down from 2nd hit
|crush=
|recv=r35
|tot=99
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* [[Heihachi combos#Staples|+26a]] if previous hit connects
}}
}}
{{Move
|id=Heihachi-f,n,d,DF+4,4,4,1
|parent=Heihachi-f,n,d,DF+4,4,4
|input=,1
|alias=
|name=Spinning Demon Thunder God Fist
|target=,m
|damage=,20
|startup=,i23~24
|block=-15
|hit=+25a (+18)
|ch=
|crush=,js?~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can be performed after any number of f,n,d,DF+4 lows
}}
}}
{{Move
|id=Heihachi-f,n,d,DF+4,4,4,3
|parent=Heihachi-f,n,d,DF+4,4,4
|input=,3
|alias=
|name=Spinning Demon Bell-Ringer
|target=,h
|damage=,30
|startup=,i25~28
|block=+9
|hit=+45a
|ch=
|crush=,js17~
|recv=r38
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
}}
}}
{{Move7
}}
|id=Heihachi-f,n,d,DF+4,n,4
{{Move
|parent=Heihachi-f,n,d,DF+4
|id=Heihachi-f,n,d,DF+4,4,4,n+4
|input=,n,4
|parent=Heihachi-f,n,d,DF+4,4,4
|input=,n+4
|alias=
|name=
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=
|startup=,i24~25
|block=-3
|block=-3
|hit=+8
|hit=+8
|notes=Alternate input f,n,d,df+4,n,4
|ch=
|crush=
|recv=r21
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can be performed after any number of f,n,d,DF+4 lows
}}
}}
{{Move7
}}
|id=Heihachi-f,n,d,DF+4,n,4,4
{{Move
|parent=Heihachi-f,n,d,DF+4,n,4
|id=Heihachi-f,n,d,DF+4,4,4,n,4,4
|parent=Heihachi-f,n,d,DF+4,4,4,n+4
|input=,4
|input=,4
|name=Tsunami Kick
|alias=
|name=Spinning Demon Tsunami Kick
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i15
|block=-15
|hit=+0c
|ch=
|crush=
|recv=r37
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 4th hit
* Enter FUJ -9 +6c r31 with D
* Can be performed after any number of f,n,d,DF+4 lows
}}
}}
== RAI (''Thunder God's Kamae'') ==
The stance name is temporary until the community decides on one.
{{MoveDataHeader}}
{{Move
|id=Heihachi-f+3+4
|parent=
|input=f+3+4
|name=Thunder God's Kamae
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r40 RAI
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cancel to r20 with b or db
* Heihachi remains in stance indefinitely unless a move is used
* Actionable after 40f
}}
}}
{{Move
|id=Heihachi-RAI.1
|parent=
|input=RAI.1
|name=Hidden Thunder God Fist
|target=M
|damage=38
|startup=i17~18
|block=-11
|hit=+12a (+2)
|ch=
|crush={{Plainlist|
* js17~43
* fs44~46}}
|recv=r49
|tot=68
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Gains Reversal Break during Warrior Instinct
}}
}}
{{Move
|id=Heihachi-RAI.2
|parent=
|input=RAI.2
|name=Thunder Cutter
|target=h
|damage=25
|startup=i17~18
|block=+10
|hit=+51a
|ch=
|crush=
|recv=r34
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{GuardBreak}}
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-RAI.3
|parent=
|input=RAI.3
|name=Jichinsai
|target=M
|damage=30
|startup=i22~23
|block=-7
|hit=+3a
|ch=
|crush=
|recv=r36
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-RAI.4
|parent=
|input=RAI.4
|name=Raijin Spinning Demon
|target=L
|damage=15
|startup=i19~20
|block=-23
|hit=+8c
|ch=+28a
|crush=
|recv=r32
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Links to f,n,d,DF+4 extensions
}}
}}
{{Move
|id=Heihachi-RAI.1+3
|parent=
|input=RAI.1+3
|alt=RAI.2+4
|name=Thunder Broken Toy
|target=t
|damage=30
|startup=i15~16
|block=
|hit=+0d
|ch=
|crush=
|recv=r39
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Unbreakable
* 42 damage on a wall splat
}}
}}
== FUJ (''Wind God's Kamae'') ==
The stance name is temporary until the community decides on one.
{{MoveDataHeader}}
{{Move
|id=Heihachi-d+1+2
|parent=
|input=d+1+2
|name={{Dotlist|
* Fujin
* Wind God's Kamae}}
|target=
|damage=
|startup=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r30 FUJ
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Actionable after 30f
}}
}}
{{Move
|id=Heihachi-FUJ.1
|parent=
|input=FUJ.1
|name=
|target=h
|damage=13
|startup=i12~13
|block=-4
|hit=+7
|ch=
|crush=
|recv=r22
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Heihachi-FUJ.1,1
|parent=Heihachi-FUJ.1
|input=,1
|name=Wind God Hasai Rengeki
|target=,h
|damage=,20
|startup=,i17~18
|block=-2
|hit=+34a (+9)
|ch=
|crush=
|recv=r31
|tot=64
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, +34a (+27)}}
* {{BB}}
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
}}
}}
{{Move
|id=Heihachi-FUJ.1,2
|parent=Heihachi-FUJ.1
|input=,2
|name=Wind God Tettsui
|target=,m
|damage=,24
|startup=,i21~22
|block=-13
|hit=+13a
|ch=
|crush=
|recv=r36
|tot=73
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st hit with 8f delay
* Input can be delayed 9f
* Move can be delayed 7f
}}
}}
{{Move
|id=Heihachi-FUJ.2
|parent=
|input=FUJ.2
|name=Hidden Wind God Fist
|target=m
|damage=20
|startup=i15~16
|block=-10
|hit=+75a (+59)
|ch=
|crush=
|recv=r32
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-FUJ.3
|parent=
|input=FUJ.3
|name=
|target=m
|damage=17
|startup=i28~29
|block=-10
|hit=-10a (-20)
|ch=
|crush=js8~
|recv=r36
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* 2nd hit available only on hit or block
}}
}}
{{Move
|id=Heihachi-FUJ.3,4
|parent=Heihachi-FUJ.3
|input=,4
|name=Wind God Hell Axle
|target=,m
|damage=,20
|startup=,i20~21
|block=+4
|hit=+30a (+23)
|ch=
|crush=,js1~
|recv=r34
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
}}
}}
{{Move
|id=Heihachi-FUJ.4
|parent=
|input=FUJ.4
|name=Wind God Geta Stomp
|target=L
|damage=20
|startup=i18~19
|block=-14
|block=-14
|hit=-3c
|hit=-4
|ch=+12g
|crush=
|recv=r32
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
}}
}}
{{Move
|id=Heihachi-FUJ.1+2
|parent=
|input=FUJ.1+2
|name=Tengu's Wings
|target=m
|damage=25
|startup=i18~19
|block=-13
|hit=+6a (-3)
|ch=
|crush=pc7~17
|recv=r38
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* -7 on block after absorbing an attack
* Chip damage on block after absorbing an attack
}}
}}
{{Move
|id=Heihachi-FUJ.1+3
|parent=
|input=FUJ.1+3
|alt=FUJ.2+4
|name=Fire Starter
|target=t
|damage=15
|startup=i18
|block=
|hit=+7
|ch=
|crush=
|recv=r28
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Unbreakable
}}
}}
{{Move
|id=Heihachi-FUJ.DF
|parent=
|input=FUJ.DF
|name=Fujin > Wind God Step
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r8 CD
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Low parry on frames ?~?
* Doesn't require a just frame input for Electric or Omen Thunder God Fist
}}
}}
 
== WAR (''Warrior Instinct'') ==
 
The stance name is temporary until the community decides on one.
 
{{MoveDataHeader}}
{{Move
|id=Heihachi-1+4
|parent=
|input=1+4
|name=Mishima Style Ultimate Technique: Warrior Instinct
|target=SL
|damage=[10;10]
|startup=i17
|block=+2
|hit=+21g
|ch=
|crush=
|recv=r28 WAR
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{ReversalBreak}}
* {{BB}}
* Can only be used once per match
* Ultimate Count 3 required to use
* Opponent recovers crouching on hit
* Cannot cause a K.O
}}
}}
{{Move
|id=Heihachi-1,1,WAR.2
|parent=Heihachi-1,1
|input=,WAR.2
|alias=WAR.1,1,2
|name=Ultimate Flash Punch Combo
|target=,m
|damage=,20
|startup=,i18
|block=-17
|hit=+28a (+2)
|ch=
|crush=
|recv=r37
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 12f delay
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-1,b+2,2
|parent=Heihachi-1,b+2
|input=,WAR.2
|alias=WAR.1,b+2,2
|name=Ultimate Demon Basara
|target=,m
|damage=,22
|startup=,i25~26
|block=-13
|hit=+23a (+13)
|ch=
|crush=
|recv=r36
|tot=99
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{ReversalBreak}}
* {{BB}}
* {{Head}}
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
}}
}}
{{Move
|id=Heihachi-WAR.1+2
|parent=
|input=WAR.1+2
|name=Ultimate Demon Breath
|target=m
|damage=34
|startup=i12
|block=-10
|hit=+32a (+24)
|ch=
|crush=
|recv=r32
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip Damage on block
}}
}}
{{Move
|id=Heihachi-df+2,WAR.1
|parent=Heihachi-df+2
|input=,WAR.1
|alias=WAR.df+2,1
|name=Ultimate Muso Renken
|target=,m
|damage=,20
|startup=,i20~21
|block=-17
|hit=[[Heihachi combos#Staples|+66a (+50)]]
|ch=
|crush=
|recv=r37
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit
* Alternate input f,n,d,df+4,n,4}}
* Chip Damage on block
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-f,n,d,DF+4,1
|id=Heihachi-WAR.f,F+2
|parent=Heihachi-f,n,d,DF+4
|parent=
|input=,1
|input=WAR.f,F+2
|name=Spinning Demon Uppercut
|name=Ultimate Demon God Fist
|target=M
|damage=30
|startup=i19~21
|block=-16
|hit=[[Heihachi combos#Staples|+37a (+27)]]
|ch=
|crush=
|recv=r33
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Chip Damage on block
}}
}}
{{Move
|id=Heihachi-WAR.f,F+3
|parent=
|input=WAR.f,F+3
|name=Ultimate Splits Kick
|target=m
|damage=25
|startup=i20~22
|block=+1
|hit=[[Heihachi combos#Staples|+56a]]
|ch=
|crush=
|recv=r28
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Chip Damage on block
}}
}}
{{Move
|id=Heihachi-WAR.f,n,d,DF+4
|parent=
|input=WAR.f,n,d,DF+4
|alt=RAI.4
|name=Ultimate Spinning Demon
|target=L
|damage=17
|startup=i16~17
|block=-14
|hit=+8c
|ch=+28a
|crush=
|recv=r32
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* No stagger on block
* Links to f,n,d,DF+4 extensions
}}
}}
{{Move
|id=Heihachi-WAR.RAI.1
|parent=
|input=WAR.RAI.1
|name=Ultimate Hidden Thunder God Fist
|target=M
|damage=42
|startup=i17~19
|block=-8
|hit=+12a (+2)
|ch=
|crush=js17~
|recv=r49
|tot=68
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{ReversalBreak}}
* Chip damage on block
}}
}}
{{Move
|id=Heihachi-WAR.FUJ.2
|parent=
|input=WAR.FUJ.2
|name=Ultimate Hidden Wind God Fist
|target=m
|damage=24
|startup=i15~16
|block=-3
|hit=[[Heihachi combos#Staples|+75a (+59)]]
|ch=
|crush=
|recv=r32
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{ReversalBreak}}
* Chip damage on block
}}
}}
 
== Others ==
 
{{MoveDataHeader}}<!-- includes Rage Art, BT, SS, FC if those sections don't have many moves -->
{{MoveInherit|Generic-R.df+1+2
|id=Heihachi-R.df+1+2
|name=Mishima Style Ultimate Technique - Tempest Dragon God Fist}}
{{Move
|id=Heihachi-2+3+4
|parent=
|input=2+3+4
|name=Auger
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r50
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{MoveInherit|Generic-1+2+3+4
|id=Heihachi-1+2+3+4}}
{{Move
|id=Heihachi-SS.2
|parent=
|input=SS.2
|name=Nail Beating
|target=m
|target=m
|damage=20
|damage=20
|startup=
|startup=i23~24
|block=-15
|block=-9
|hit=LNC
|hit=+9
|notes=Alternate input f,n,d,df+4,1
|ch=+36a (+28)
|crush=
|recv=r28
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Enter RAI -5 +13 r24 with F
}}
}}
{{Move
|id=Heihachi-OTG.d+4
|parent=
|input=OTG.d+4
|name=Geta Stomp
|target=L
|damage=30
|startup=i19~20
|block=-14
|hit=-3a (-11)
|ch=
|crush=
|recv=r32
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
}}
}}
}}


Line 1,317: Line 3,004:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move7
{{Move
|id=Heihachi-1+3
|id=Heihachi-1+3
|parent=
|parent=
Line 1,326: Line 3,013:
|startup=i12~14
|startup=i12~14
|block=-3
|block=-3
|hit=KND
|hit=-1d
|notes=Throw break 1 or 2
|ch=
}}
|crush=
{{Move7
|recv=r25
|id=Heihachi-f+1+3
|tot=39
|parent=
|range=
|input=f+1+3
|tracksLeft=
|name=Neck Breaker
|tracksRight=
|target=t
|damage=35
|startup=i15~17
|block=-3
|hit=KND
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Same throw as 1+3}}
* Throw break 1 or 2
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-2+4
|id=Heihachi-2+4
|parent=
|parent=
Line 1,351: Line 3,034:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=+0
|block=
|hit=KND
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Throw break 1 or 2
* Throw break 1 or 2
* Both BT on break}}
* Side switch on break
* Heihachi recovers BT on break
}}
}}
{{Move7
|id=Heihachi-f+2+4
|parent=
|input=f+2+4
|name=Jumping Powerbomb
|target=t
|damage=35
|startup=i15~17
|block=+0
|hit=KND
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
}}
{{Move7
{{Move
|id=Heihachi-Left throw
|id=Heihachi-Left throw
|parent=
|parent=
Line 1,380: Line 3,058:
|damage=40
|damage=40
|startup=
|startup=
|block=-3
|block=
|hit=KND
|hit=-3d
|notes=Throw break 1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1
}}
}}
}}
{{Move7
{{Move
|id=Heihachi-Right throw
|id=Heihachi-Right throw
|parent=
|parent=
Line 1,390: Line 3,077:
|name=Freefall
|name=Freefall
|target=t
|target=t
|damage=46
|damage=45
|startup=
|startup=
|block=-3
|block=
|hit=KND
|hit=-4d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
* Throw break 2}}
* Throw break 2
}}
}}
{{Move7
}}
{{Move
|id=Heihachi-Back throw
|id=Heihachi-Back throw
|parent=
|parent=
Line 1,405: Line 3,100:
|target=t
|target=t
|damage=60
|damage=60
|hit=KND
|startup=
|block=
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Unbreakable
}}
}}
{{Move7
|id=Heihachi-df+2+3
|parent=
|input=df+2+3
|name=Fire Starter
|target=t
|damage=25
|startup=i12
|block=+0
|hit=+7
|notes=Throw break 2
}}
}}
{{Move7
{{Move
|id=Heihachi-f,F+1+2
|id=Heihachi-uf+1+2
|parent=
|parent=
|input=f,F+1+2
|input=uf+1+2
|name=Stonehead
|name=Stonehead
|target=t
|target=t
Line 1,428: Line 3,123:
|startup=i12
|startup=i12
|block=+0
|block=+0
|hit=KND
|hit=+26a (+7)
|ch=
|crush=
|recv=r27
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Throw break 1+2
* Throw break 1+2
* 14 damage and wall splat on wall hit
* Side switch on break
* Enable side quick roll after throw}}
}}
}}
{{Move7
}}
|id=Heihachi-f,F+1+4
{{Move
|id=Heihachi-uf+1+4
|parent=
|parent=
|input=f,F+1+4
|input=uf+1+4
|name=Head Butt Carnival
|name=Headbutt Clash
|target=t
|target=t
|damage=30
|damage=30
|startup=i12
|startup=i12 i48
|block=-6
|block=-6
|hit=KND
|hit=+28d (-30)
|ch=
|crush=
|recv=r27
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Throw break 1+2
* Throw break 1+2
* Male only
* Headbutt can be reversed with input 1 or 2 or 3 or 4
* Input 1 or 2 to revenge (damage 10)
* Works on Male characters only
* Wall Stun (damage 30)}}
}}
}}
{{Move7
|id=Heihachi-qcf+1+3
|parent=
|input=qcf+1+3
|name=Broken Toy
|target=t
|damage=45(52)
|startup=i15
|block=-3
|hit=KND
|tot=50
|notes={{Plainlist|
* Throw break 1
** 20f break window
* 52 damage on wall hit}}
}}
{{Move7
|id=Heihachi-b+1+4
|parent=
|input=b+1+4
|name=Heaven's Wrath
|damage=30
|hit=KND
|crush=ps3~30
|tot=66
|notes={{Plainlist|
* Alternate input b+2+3
* Parries highs and mids
* Self damage: 25 + 50% of opponent attack
* Enable blade attack of Yoshimitsu
* Ki Charge on whiff}}
}}
}}


== External links ==
== 10 Strings ==
 
 
== External Links ==


* [http://geppopotamus.info/game/tekken7fr/heihachi/data_en.htm Heihachi movelist on geppopotamus.info]
* [https://geppopotamus.info/game/tekken8/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Heihachi}}}}}/data_en.htm {{{1|Heihachi}}} movelist on geppopotamus.info]
* [http://rbnorway.org/heihachi-t7-frames/ Heihachi movelist on rbnorway.org]
* [http://rbnorway.org/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Heihachi}}}}}-t8-frames/ {{{1|Heihachi}}} movelist on rbnorway.org]

Latest revision as of 18:34, 15 December 2024

This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).

Heat

Allows the use of ETGF and EWGF without just input (consumes heat without just input)
Allows use of formidable lightning-infused techniques (H.uf+4,1, d+3,H.2, etc.)
Gives Wind God's Kamae (FUJ) attack reversal effect against high and mid attacks (H.FUJ.P)
Able to enter powered up state: Mishima-Style Ultimate Technique: Warrior Instinct (WAR)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Enraged Tettsui Otoshi

H.2+3

m,​m
50
+10
+0d
i15
r36
Heat Smash
Reversal Break
Floor Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Eight Thunder Kami Slayer

H.2+3,F

m
50
+10
-2d
i15
r36
Heat Smash
Reversal Break
Balcony Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Thunderous Battering Ram

H.db+1+2

M
25
+0
+0a (-17)
i30
pc7~29
t80 r50
Tornado
Reversal Break
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
Rending Battering Ram
RAI.3,2

d+3,H.2

M,​SM
25,​25
+0
-10a (-20)
,i30
t105 r50
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Consumes remaining Heat time
Sometimes written H.d+3,2
Soaring Anvil Smasher

uf+4,H.1

m,​M
17,​30
+2
+5a
,i25~30
t97 r40
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
  • Combo from 1st hit
Sometimes written H.uf+4,1
Shadow Step

H.b,b,n,3+4

r30
  • Consumes all of the remaining Heat time
  • Tremendous backwards travel
Firestarter
H.FUJ.2+4

H.FUJ.1+3

t
15
+8
i18
r42 RAI
  • Cancel RAI transition with B
  • Consumes remaining Heat time
  • Throw is unbreakable
Charging Hard

H.d+1+2,P

t
35
i11
ps19~40
  • Parries high or mid punches or kicks
  • Regain health on a successful parry
  • Partially uses remaining heat tiem
Sometimes written
  • FUJ.P
  • H.FUJ.P
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-5
+6
,i10
t44 r24
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​16
-17
,i18
t75 r37
Balcony Break
  • Combo from 1st hit with 12f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t43 r22
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t50 r33
  • Combo from 1st hit
  • Enter FUJ -9 +4 r30 with D on frame 22

1,​2,2~1

h,​h,​m
5,​8,​20
-11
+6
,i13
t79 r30
  • Combo from 2nd CH
  • Cancel to SS -5 -16 with D_U
Demon Executioner Volley

1,​2,​2~1,1+2

h,​h,​m,​m
5,​8,​20,​24
-13
,i26
t111 r34
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
Wailing Demon Otoko Geri

1,​2,4

h,​h,​h
5,​8,​21
-9
+16g
+52a
,i22~23
t77 r33
Tornado
  • Combo from 2nd CH with 2f delay
  • Opponent recovers crouching

1,b+2

h,​m
5,​17
-2
+8
,i22
t65 r30
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
  • Move can be delayed 7f
  • Enter FUJ r30 with D
Demon Massacre

1,​b+2,1

h,​m,​m
5,​17,​20
-15
,i35~39
js38~61
t104 r30
  • Combo from 2nd CH
Demon Basara

1,​b+2,2

h,​m,​m
5,​17,​17
-13
+6c
,i25~26
t98 r36
Spike
Head
  • Combo from 2nd hit
Demon Lair

1,​b+2,4

h,​m,​m
5,​17,​30
+5
+30a (+9)
,i39
js17~39
t115 r41
Balcony Break
  • Chip damage on block

2

h
10
+0
-1
i11
t30 r19
Dogenkotsu

2,2

h,​m
10,​13
-8
+3c
,i22
t66 r33
Spike
  • Combo from 1st hit with 2f delay

3

m
10
-4
+1
i15
t44 r29
Byakko Gekishin

3,2

m,​m
10,​10
-13
-2
,i22~23
t70 r31
  • Combo from 1st hit with 1f delay
  • Enter FUJ -2 +9 r25 with D
Otoko Geri

4

h
21
-9
+16g
i15~16
t49 r33
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Demon Scissors
ws4~3

4~3

M
25
-11a
+21a
i35~37
  • js10~37
  • fs38~
t65 r28 FUFT
Spike
Demon Breath

1+2

m
25
-10
i12
t44 r32
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
-9
+2
i15~16
t43 r27
Tensu Gekishin

f+2,2

h,​m
13,​10
-13
-2
,i22~23
t74 r31
  • Combo from 1st hit with 4f delay
  • Enter FUJ -2 +9 r25 with D

f+2~1

m
20
-11
+6
i13
t51 r30
  • Cancel to SS with D_U
Demon Shout Volley

f+2~1,1+2

m,​m
20,​24
-13
+11a (+2)
,i26
t83 r34
Balcony Break
  • Combo from 1st hit
Lightning Crush

f+3

m
10
-5
+9
i18~20
t48 r28
Knee
  • Enter FUJ -2 +12 r25 with D
Right Splits Kick

f+4

m
20
+4
+7c
+26d
i19~20
t47 r27
Spike
  • Enter FUJ r27 with D
  • +15c against a crouching opponent
Chrome Dome

f+1+2

h
15
-14
i12
t45 r33
Spike
Head
Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14
t36 r22
Muso Palm Strike

df+1,1

m,​h
10,​8
-2
+4
,i15
t50 r21
  • Combo from 1st hit
Muso Tekken

df+1,2

m,​m
10,​20
-13
+3
,i21
t72 r36
  • Combo from 1st hit
True Muso Tekken

df+1,2*

m,​m
10,​28
+1
+32a (+11)
,i38~39
t86 r37
Reversal Break
Balcony Break
  • Chip damage on block
Zenith Muso Tekken

df+1:2*

m,​m
10,​23
-9
+19a (+14)
,i28~29
r36
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

df+2

m
8
-7
+4
i13~14
t39 r25
Reverse Muso Renken

df+2,1

m,​m
8,​20
-17
+12a (+5)
,i20~21
t72 r38
  • Combo from 1st hit

df+3

m
10
-6
+5
i15~16
t40 r24
Knee

df+3,1+2

m,​h,​m,​m
10,​3,​3,​3
-15
-4
,i14 i9 i8
t93 r39
  • Jail from 1st attack
Gokotai Rampage

df+3,​1+2,1

m,​h,​m,​m,​m
10,​3,​3,​3,​25
-15
+20a (+15)
,i22~23
t106 r34
  • Balcony break on airborne hit
  • Jail from 1st attack
  • Powered up input df+3,1+2,qcf+1 (5 additional damage)
    • Last button should be input as late as possible?

df+4

m
10
-6
+5
i13~14
t38 r24
Rapid Crush Combo

df+4,2

m,​m
10,​23
-12
+9a (+0)
+55a
,i20
t70 r35
Balcony Break
  • Combo from 1st hit with 9f delay

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

m
12
-9
+2
i16
t44 r28
Spike
  • Enter FC r28 with D
Hammer Beating

d+1,2

m,​m
12,​14
-9
+9
+35a (+28)
,i27~28
t73 r28
  • Combo from 1st hit with 2f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Enter RAI -5 +13 r24 with F
Jichinsai

d+3

M
25
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
  • Fujin
  • Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f
Lightning Hammer

d+1+4

m!
50
+18a
i60
t101 r41

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eishomon

db+2

L
25
-18
+6c
i23~25
cs8~
t54 r29 FC
Spike
Sacred Tree Fell

db+3

L
10
-13
-2
i16
t48 r32

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
-9
+4
i14~15
t45 r30
Oni Yarai

b+1,4

m,​m
12,​24
-13
+7a
i22~23
,js24~
t80 r40
Tornado
Knee
  • Combo from 1st hit with 12f delay
  • Move can be delayed 10f
Rashomon

b+2

m
20
+2
+7
i22~23
t70 r34
  • Balcony break on airborne hit
  • Chip damage on block
True Rashomon

b+2*

m
30
+5
i39~40
r34
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Enter RAI +8 +32a (+24) r27 with F
Zenith Rashomon

b:2*

m
23
+6
+24a (+14)
i29~30
r31
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

b+3

h
14
-9
+2
i14~15
t42 r27
Homing
Hooking Crescent Thrust

b+3,2

h,​h
14,​20
-1
+8
,i20
t45 r25
  • Combo from 1st hit with 4f delay
Hooking Crescent Kick

b+3,3

h,​m
14,​25
-12c
,i22~26
t59 r33
Spike
  • Combo from 1st hit with 4f delay
Indra's Kick

b+4

m
27
-8
+30a (+4)
i18~19
t65 r46
Balcony Break
  • Chip damage on block
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Skull Rupture

ub+2

h
25
-6
+40d (-18)
i18~19
ps5~12
t52 r33
  • Parries mid or high punches
  • ? on successful parry
Balcony Break
Demon's Wings
  • ub+1
  • u+1

uf+1

m
25
-13
+14a (+5)
i24~25
pc7~23
t60 r35
Balcony Break
  • -8 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
u+2

uf+2

m
16
-9
+4
i19
t52 r33
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
  • ub+3
  • u+3

uf+3

m
17
-10
-10a (-20)
i28~29
js9~
t65 r36
Balcony Break
  • 2nd hit available only on hit or block
Hell Axle
  • ub+3,4
  • u+3,4

uf+3,4

m,​m
17,​20
+4
,i20~21
,js1~
t83 r34
Strong Aerial Tailspin
Balcony Break
  • Chip damage on block
  • Unavailable on whiff
Wind Slicer
  • ub+4
  • u+4

uf+4

m
17
-9
i24~26
  • js9~29
  • fs31~32
t48 r22
Homing
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon God Fist

f,F+2

M
22
-16
i19~21
t54 r33
Tornado
Left Splits Kick

f,F+3

m
21
-3c
i20~22
t50 r28
Spike
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Leaping Side Kick

f,f,F+3

m
28
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ascension Upper

FC.df+2

m
17
-14
i15
t52 r37
Tornado
Crouching Dragon Kick

FC.df+4

L
16
-23
+4c
i19~21
cs1~
t60 r39 FC
  • Clean hit +17a and 20 damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Iron Fist

ws1

m
17
-14
i13~14
t43 r29
Balcony Break
Dark Thrust

ws2

m
20
-8
+8
i18
t50 r32
  • Balcony break on airborne hit

ws3

m
10
-11
+0
i18~19
t48 r29
Holy Demon Cross

ws3,1+2

m,​m
10,​20
-9
+13a (+4)
,i22
t72 r32
Balcony Break
  • Combo from 1st hit

ws4

m
13
-3
+8
i11~12
t33 r21
Tsunami Kick

ws4,4

m,​m
13,​16
-15
+0c
,i15
t64 r37
Spike
  • Combo from 1st hit
  • Enter FUJ -9 +6c r31 with D

CD (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

r3?
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Sometimes written CD

f,n,d,df,UF

  • js1~21
  • fs22~24
r27
  • Unable to act from frames 3~27
Thunder God Fist

f,n,d,df+1

m
30
-15
+30a (+20)
i19~21
  • js19~40
  • fs41~43
t53 r32
  • Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Sometimes written TGF
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,d,df#1

M
33
-11
+26a (+16)
i19~21
  • js19~40
  • fs41~43
t57 r36
  • 9 chip damage on block
Sometimes written
  • OTGF
  • ETGF
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,df#1

M
38
-11
+25a (+15)
i19~21
  • js19~40
  • fs41~43
t57 r36
  • 11 chip damage on block
Sometimes written
  • OTGF
  • ETGF
Wind God Fist

f,n,d,df+2

h
20
-10
i11~12
t40 r28
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
i11~12
t36 r24
  • Chip damage on block
  • Can be performed without the d input: f,n,df#2
Sometimes written
  • EWGF
  • Electric
Bone Splinter Kick

f,n,d,df+3

m
30
+11g
+31a (+10)
i27~28
js5~28
t66 r38
Tornado
Balcony Break
Wall Crush +13g on block
  • Chip damage on block
Earth Scraper Kick

f,n,d,DF+3

L
24
-23
i33~34
js5~28
t75 r41

f,n,d,DF+4

L
15
-23
+8c
i16~17
t49 r32

f,​n,​d,​DF+4,4

L,​L
15,​10
-10
+3c
,i24
t75 r35
  • +26a if previous hit connects
Spinning Demon

f,​n,​d,​DF+4,​4,4

L,​L,​L
15,​10,​8
-10
+3c
,i24
t99 r35
  • +26a if previous hit connects
Spinning Demon Thunder God Fist

f,​n,​d,​DF+4,​4,​4,1

L,​L,​L,​m
15,​10,​8,​20
-15
+25a (+18)
,i23~24
,js?~
  • Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Bell-Ringer

f,​n,​d,​DF+4,​4,​4,3

L,​L,​L,​h
15,​10,​8,​30
+9
+45a
,i25~28
,js17~
r38
Balcony Break
  • Chip damage on block
  • Can be performed after any number of f,n,d,DF+4 lows

f,​n,​d,​DF+4,​4,​4,n+4

L,​L,​L,​m
15,​10,​8,​10
-3
+8
,i24~25
r21
  • Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Tsunami Kick

f,​n,​d,​DF+4,​4,​4,​n+4,4

L,​L,​L,​m,​m
15,​10,​8,​10,​20
-15
+0c
,i15
r37
Spike
  • Combo from 4th hit
  • Enter FUJ -9 +6c r31 with D
  • Can be performed after any number of f,n,d,DF+4 lows

RAI (Thunder God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f
Hidden Thunder God Fist

RAI.1

M
38
-11
+12a (+2)
i17~18
  • js17~43
  • fs44~46
t68 r49
  • Gains Reversal Break during Warrior Instinct
Thunder Cutter

RAI.2

h
25
+10
+51a
i17~18
t52 r34
Strong Aerial Tailspin
Homing
Guard Break
  • Chip damage on block
Jichinsai

RAI.3

M
30
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
Raijin Spinning Demon

RAI.4

L
15
-23
+8c
+28a
i19~20
t52 r32
  • Links to f,n,d,DF+4 extensions
Thunder Broken Toy
RAI.2+4

RAI.1+3

t
30
+0d
i15~16
t55 r39
  • Unbreakable
  • 42 damage on a wall splat

FUJ (Wind God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • Fujin
  • Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f

FUJ.1

h
13
-4
+7
i12~13
t35 r22
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation
Wind God Tettsui

FUJ.1,2

h,​m
13,​24
-13
+13a
,i21~22
t73 r36
Balcony Break
Spike
  • Combo from 1st hit with 8f delay
  • Input can be delayed 9f
  • Move can be delayed 7f
Hidden Wind God Fist

FUJ.2

m
20
-10
+75a (+59)
i15~16
t48 r32
Tornado
  • Chip damage on block

FUJ.3

m
17
-10
-10a (-20)
i28~29
js8~
t65 r36
Balcony Break
  • 2nd hit available only on hit or block
Wind God Hell Axle

FUJ.3,4

m,​m
17,​20
+4
+30a (+23)
,i20~21
,js1~
t83 r34
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Unavailable on whiff
Wind God Geta Stomp

FUJ.4

L
20
-14
-4
+12g
i18~19
t51 r32
Spike
Tengu's Wings

FUJ.1+2

m
25
-13
+6a (-3)
i18~19
pc7~17
t57 r38
Homing
Balcony Break
  • -7 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
Fire Starter
FUJ.2+4

FUJ.1+3

t
15
+7
i18
t46 r28
Homing
  • Unbreakable
Fujin > Wind God Step

FUJ.DF

r8 CD
  • Low parry on frames ?~?
  • Doesn't require a just frame input for Electric or Omen Thunder God Fist

WAR (Warrior Instinct)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique: Warrior Instinct

1+4

SL
[10;10]
+2
+21g
i17
t45 r28 WAR
Reversal Break
Balcony Break
  • Can only be used once per match
  • Ultimate Count 3 required to use
  • Opponent recovers crouching on hit
  • Cannot cause a K.O
Ultimate Flash Punch Combo

1,​1,WAR.2

h,​h,​m
5,​6,​20
-17
+28a (+2)
,i18
t55 r37
Balcony Break
  • Combo from 1st hit with 12f delay
  • Chip damage on block
Sometimes written WAR.1,1,2
Ultimate Demon Basara

1,​b+2,WAR.2

h,​m,​m
5,​17,​22
-13
+23a (+13)
,i25~26
t99 r36
Reversal Break
Balcony Break
Head
  • Combo from 2nd hit
  • Chip damage on block
  • Erases opponent's recoverable health on hit
  • +42d on airborne hit, opponent can tech roll after
Sometimes written WAR.1,b+2,2
Ultimate Demon Breath

WAR.1+2

m
34
-10
+32a (+24)
i12
t44 r32
Balcony Break
  • Chip Damage on block
Ultimate Muso Renken

df+2,WAR.1

m,​m
8,​20
-17
,i20~21
t72 r37
Tornado
  • Combo from 1st hit
  • Chip Damage on block
Sometimes written WAR.df+2,1
Ultimate Demon God Fist

WAR.f,F+2

M
30
-16
i19~21
t54 r33
Tornado
  • Chip Damage on block
Ultimate Splits Kick

WAR.f,F+3

m
25
+1
i20~22
t50 r28
Spike
  • Chip Damage on block
Ultimate Spinning Demon
RAI.4

WAR.f,n,d,DF+4

L
17
-14
+8c
+28a
i16~17
t49 r32
  • No stagger on block
  • Links to f,n,d,DF+4 extensions
Ultimate Hidden Thunder God Fist

WAR.RAI.1

M
42
-8
+12a (+2)
i17~19
js17~
t68 r49
Reversal Break
  • Chip damage on block
Ultimate Hidden Wind God Fist

WAR.FUJ.2

m
24
-3
i15~16
t48 r32
Tornado
Reversal Break
  • Chip damage on block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique - Tempest Dragon God Fist

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Auger

2+3+4

r50
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nail Beating

SS.2

m
20
-9
+9
+36a (+28)
i23~24
t52 r28
  • Enter RAI -5 +13 r24 with F
Geta Stomp

OTG.d+4

L
30
-14
-3a (-11)
i19~20
t51 r32
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Breaker

1+3

t
35
-3
-1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Jumping Powerbomb

2+4

t
35
+0d
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
  • Side switch on break
  • Heihachi recovers BT on break
Guillotine Chop

Left throw

t
40
-3d
  • Throw break 1
Freefall

Right throw

t
45
-4d
Floor Break
  • Throw break 2
Atomic Drop

Back throw

t
60
+0d
  • Unbreakable
Stonehead

uf+1+2

t
35
+0
+26a (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on break
Headbutt Clash

uf+1+4

t
30
-6
+28d (-30)
i12 i48
t39 r27
Balcony Break
  • Throw break 1+2
  • Headbutt can be reversed with input 1 or 2 or 3 or 4
  • Works on Male characters only

10 Strings

External Links