Kazuya movelist: Difference between revisions

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{{Navbox Kazuya}}
{{Navbox movelist}}
{{Navbox movelist}}


== Heat ==
== Heat ==


{{Sticky|{{MoveDataHeader}}}}
{| class="wikitable"
| {{MoveDataIcon|color=blue|Allows the use of new moves using the devil's power (DVK)}}
|-
| {{MoveDataIcon|color=blue|Allows the use of EWGF without Just Input (consumes heat, but doesn't with Just Input).}}
|}


{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-2+3
|id=Kazuya-2+3
Line 15: Line 21:
|block=
|block=
|hit=
|hit=
|ch=|id=Kazuya-f,n,d,df+4,4
|ch=
|crush=
|crush=
|recv=
|recv=
Line 36: Line 42:
|damage=12,20,34
|damage=12,20,34
|startup=i18
|startup=i18
|block=
|block=-14
|hit=Th
|hit=Th
|ch=Th
|ch=Th
Line 50: Line 56:
}}
}}
}}
}}
{{MoveQuery|Kazuya-df+1,2}}
{{MoveQuery|Kazuya-db+1,2}}
{{MoveQuery|Kazuya-b+4}}
{{MoveQuery|Kazuya-b+1+2}}
{{MoveQuery|Kazuya-f,F+2}}


== Rage ==
== n ==
 
{{MoveDataHeader}}
{{Sticky|{{MoveDataHeader}}}}
{{MoveInherit|Generic-1
 
|id=Kazuya-1
|alt=f+1
}}
{{Move
{{Move
|id=Kazuya-R.df+1+2
|id=Kazuya-1,1
|parent=
|parent=Kazuya-1
|input=R.df+1+2
|input=,1
|name=Demonic Catastrophe
|name=
|target=m,th
|target=,h
|damage=10,45
|damage=,6
|startup=
|startup=,i15
|block=
|block=-1
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=44
|tot=
|tot=
|range=
|range=
Line 73: Line 86:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Erases opponent's recoverable health on hit
* Jails
* Alternate input: R2
* Combo from 1st hit}}
}}
}}
}}
== n ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-1
|id=Kazuya-1,1,2
|parent=
|parent=Kazuya-1,1
|input=1
|input=,2
|name=Jab
|name=Flash Punch Combo
|target=h
|target=,m
|damage=5
|damage=,12
|startup=i10
|startup=,i13
|block=+1
|block=-17
|hit=+8
|hit=+20a(+15)
|ch=
|ch=
|crush=
|crush=
Line 99: Line 106:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: f+1
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed 11F
* {{BB}} on Air hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1,1
|id=Kazuya-1,2
|parent=Kazuya-1
|parent=Kazuya-1
|input=,1
|input=,2
|name=Flash Punch Combo (2)
|name=One Two Punch
|target=,h
|target=,h
|damage=,6
|damage=,8
|startup=
|startup=,i10
|block=-1
|block=-1
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=44
|recv=40
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1,1,2
|id=Kazuya-1,2,2
|parent=Kazuya-1,1
|parent=Kazuya-1,2
|input=,2
|input=,2
|name=Flash Punch Combo
|name=Back Fist Combo
|target=,m
|target=,h
|damage=,12
|damage=,12
|startup=
|startup=,i17
|block=-17
|block=-12
|hit=KND
|hit=+4
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 138: Line 153:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed 11F
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1,2
|id=Kazuya-1,2,2~3
|parent=Kazuya-1
|parent=Kazuya-1,2
|input=,2
|input=,2~3
|name=One Two Punch
|name=Twin Fang Shattered Spine
|target=,h
|target=,m
|damage=,8
|damage=,23
|startup=
|startup=i23
|block=-1
|block=-9
|hit=+7
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=40
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=
}}
}}
{{Move
{{Move
|id=Kazuya-1,2,2
|id=Kazuya-1,2,4
|parent=Kazuya-1,2
|parent=Kazuya-1,2
|input=,2
|input=,4
|name=Back Fist Combo
|name=Twin Fang Stature Smash
|target=,h
|target=,l
|damage=,12
|damage=,18
|startup=
|startup=,i23~24
|block=-12
|block=-14c
|hit=+4
|hit=-3
|ch=
|ch=+0c
|crush=
|crush=
|recv=
|recv=
Line 179: Line 192:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 2nd CH
* Combo can be delayed 12F from 1st hit
* Can be delayed 7F
*
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1,2,2~3
|id=Kazuya-1,2,4,3
|parent=Kazuya-1,2
|parent=Kazuya-1,2,4
|input=,2~3
|input=,3
|name=Twin Fang Shattered Spine
|name=Twin Fang Double Kick
|target=,m
|target=,m
|damage=,23
|damage=,25
|startup=
|startup=,i32
|block=
|block=-2
|hit=
|hit=+24a(+15)
|ch=
|ch=[[Kazuya combos#Staples|+69a)]]
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
Line 201: Line 213:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd CH
* Can be delayed
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1,2,4
|id=Kazuya-2
|parent=Kazuya-1,2
|parent=
|input=,4
|input=2
|name=Twin Fang Stature Smash
|name=Right Jab
|target=,l
|target=h
|damage=,18
|damage=12
|startup=
|startup=i12
|block=-14
|block=-3
|hit=-3
|hit=+8
|ch=+0c
|ch=
|crush=
|crush=
|recv=
|recv=
Line 220: Line 236:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 2nd CH
* Can be delayed 7F
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1,2,4,3
|id=Kazuya-2,2
|parent=Kazuya-1,2,4
|parent=Kazuya-2
|input=,3
|input=,2
|name=Twin Fang Double Kick
|name=Double Back Fist
|target=,m
|target=,m
|damage=,25
|damage=,24
|startup=
|startup=i24~25
|block=-2
|block=-8
|hit=KND
|hit=+7
|ch=KND*
|ch=[[Kazuya combos#Staples|+50a]]
|crush=
|crush=
|recv=
|recv=
Line 243: Line 256:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd CH
* Combo from 1st CH
* Can be delayed
 
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-2
|id=Kazuya-3
|parent=
|parent=
|input=2
|input=3
|name=Right Jab
|alt=3+4
|name=Face Kick
|target=h
|target=h
|damage=12
|damage=12
|startup=i12
|startup=i14
|block=-3
|block=-8
|hit=+8
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 267: Line 281:
}}
}}
{{Move
{{Move
|id=Kazuya-2,2
|id=Kazuya-3,1
|parent=Kazuya-2
|parent=Kazuya-3
|input=,2
|input=,1
|name=Double Back Fist
|name=Face Kick to Jab
|target=,m
|target=,h
|damage=,24
|damage=,10
|startup=
|startup=,i19
|block=-10
|block=-1
|hit=+6
|hit=+7
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 285: Line 299:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
 
* Enter WGS (+2/+10) with input DF
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-3
|id=Kazuya-3,1,4
|parent=
|parent=Kazuya-3,1
|input=3
|input=,4
|name=Face Kick
|name=Agony Spear
|target=h
|target=,m
|damage=12
|damage=,17
|startup=i14
|startup=,i21~22
|block=-8
|block=-6
|hit=+4
|hit=+8
|ch=
|ch=[[Kazuya combos#Mini-combos|+40a(+32)]]
|crush=
|crush=
|recv=
|recv=
Line 305: Line 319:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: 3+4
|notes={{Plainlist|
}}
* Combo from 2nd CH
* Can be delayed 14F
* Combo can be delayed 6F from CH
}}
}}
{{Move
{{Move
|id=Kazuya-3,1
|id=Kazuya-4
|parent=Kazuya-3
|parent=
|input=,1
|input=4
|name=Face Kick to Jab
|name=Roundhouse
|target=,h
|target=h
|damage=,10
|damage=18
|startup=
|startup=i12
|block=-1
|block=-9
|hit=+7
|hit=+2
|ch=
|ch=[[Kazuya combos#Mini-combos|+27a]]
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=
}}
}}
{{Move
{{Move
|id=Kazuya-3,1,DF
|id=Kazuya-4~3
|parent=Kazuya-3,1
|parent=
|input=,DF
|input=4~3
|name=Face Kick to Jab > Wind God Step
|alt=uf+4~3
|target=,sp
|name=Demon Scissors
|damage=,0
|target=m,m
|startup=
|damage=18,17
|block=
|startup=i31
|hit=
|block=-10
|hit=-1g
|ch=
|ch=
|crush=
|crush=js10~
|recv=
|recv=
|tot=
|tot=
Line 343: Line 362:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{FB}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-3,1,4
|id=Kazuya-1+2
|parent=Kazuya-3,1
|parent=
|input=,4
|input=1+2
|name=Agony Spear
|name=Acute Pain
|target=,m
|target=m,m
|damage=,17
|damage=5,20
|startup=
|startup=i12
|block=-6
|block=-13
|hit=+8
|hit=+13a
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 362: Line 383:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* Combo from 2nd CH
* Can be delayed 14F
* Combo can be delayed 6F from CH
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-4
|id=Kazuya-f+2
|parent=
|parent=
|input=4
|input=f+2
|name=Roundhouse
|name=Soul Thrust
|target=h
|target=m
|damage=18
|damage=23
|startup=i12
|startup=i20
|block=-9
|block=-12
|hit=+2
|hit=+13a(+4)
|ch=KND
|ch=
|crush=
|crush=ps8~
|recv=28
|recv=
|tot=40
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Absorb an attack to power up
* Add chip damage when guarded
}}
}}
}}
{{Move
{{Move
|id=Kazuya-4~3
|id=Kazuya-f+3
|parent=
|parent=
|input=4~3
|input=f+3
|name=Demon Scissors
|name=Oni Front Kick
|target=mm
|target=m
|damage=18,25
|damage=22
|startup=i31
|startup=i17
|block=-10
|block=-13
|hit=KND
|hit=+5
|ch=KND
|ch=+54a(+23)
|crush=js10~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 404: Line 429:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: uf+4~3
|notes={{BB}} on air hit
}}
}}
{{Move
{{Move
|id=Kazuya-1+2
|id=Kazuya-f+4
|parent=
|parent=
|input=1+2
|input=f+4
|name=Acute Pain
|name=Right Splits Kick
|target=mm
|target=m
|damage=5,20
|damage=20
|startup=i12
|startup=i19~20
|block=-13
|block=+4c
|hit=KND
|hit=+7c
|ch=KND
|ch=[[Kazuya combos#Mini-combos|+31d]]
|crush=
|crush=
|recv=
|recv=
Line 423: Line 448:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
== f ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-f+2
|id=Kazuya-f+1+2
|parent=
|parent=
|input=f+2
|input=f+1+2
|name=Soul Thrust
|name=Glorious Demon God Fist
|target=m
|target=m
|damage=23
|damage=20
|startup=i20
|startup=i25
|block=-12
|block=-9
|hit=KND
|hit=+11a(+2)
|ch=KND
|ch=
|crush=ps8~
|crush=ps
|recv=
|recv=
|tot=
|tot=
Line 448: Line 468:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* absorb an attack to power up
* {{BB}}
*  - Add chip damage when guarded
* Parries high and mid punches
* {{Tornado}}
}}
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-f+3
|id=Kazuya-df+1
|parent=
|parent=
|input=f+3
|input=df+1
|name=Oni Front Kick
|name=Entrails Smash
|target=m
|target=m
|damage=22
|damage=11
|startup=i17
|startup=i15~16
|block=-13
|block=-7
|hit=+5
|hit=+9
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=26
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 473: Line 495:
}}
}}
{{Move
{{Move
|id=Kazuya-f+4
|id=Kazuya-df+1,2
|parent=
|parent=Kazuya-df+1
|input=f+4
|input=,2
|name=Right Splits Kick
|name=Slaughter Hook
|target=m
|target=,h
|damage=20
|damage=,20
|startup=i19~20
|startup=i15
|block=+4c
|block=+0c
|hit=+7c
|hit=+9g
|ch=KND
|ch=
|crush=
|crush=
|recv=23
|recv=
|tot=42
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* Heat Dash +67a(+50) on hit
* Chip damage on block (6)
* Combos from first hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f+1+2
|id=Kazuya-df+1,df+2
|parent=
|parent=Kazuya-df+1
|input=f+1+2
|input=,df+2
|name=Glorious Demon God Fist
|name=Slaughter Uppercut
|target=m
|target=,m
|damage=20
|damage=,22
|startup=i25
|startup=i22
|block=-9
|block=-8
|hit=KND
|hit=+18c
|ch=KND
|ch=+32a(+22)
|crush=ps
|crush=
|recv=
|recv=
|tot=
|tot=
Line 509: Line 536:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Parries high and mid punches
* {{Tornado}}
* {{BB}}
* Combos on 1st Counterhit
}}
}}
}}
}}
== df ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-df+1
|id=Kazuya-df+1,4
|parent=
|parent=Kazuya-df+1
|input=df+1
|input=,4
|name=Entrails Smash
|name=Slaughter High Kick
|target=m
|target=,h
|damage=11
|damage=,20
|startup=i15~16
|startup=i16
|block=-7
|block=-11
|hit=+9
|hit=KND
|ch=
|ch=
|crush=
|recv=26
|tot=41
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kazuya-df+1,2
|parent=Kazuya-df+1
|input=,2
|name=Slaughter Hook
|target=,h
|damage=,20
|startup=i15
|block=
|hit=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 554: Line 559:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}
* Chip damage when guarded
* Combo from 1st hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-H.df+1,2,F
|id=Kazuya-df+2
|parent=
|parent=
|input=H.df+1,2,F
|input=df+2
|name=Slaughter Hook > Heat Dash
|name=Abolishing Fist
|target=m,h
|target=m
|damage=11,20
|damage=22
|startup=i15
|startup=i14
|block=
|block=-12
|hit=
|hit=+5
|ch=
|ch=[[Kazuya combos#Staples|+59a]]
|crush=
|crush=
|recv=
|recv=32
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{Homing}}
* Shift to Devil Form on Heat Activation
* {{BB}} on air hit
* Crumple stun +13F after CH
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+1,df+2
|id=Kazuya-df+3
|parent=Kazuya-df+1
|parent=
|input=,df+2
|input=df+3
|name=Slaughter Uppercut
|name=Impaling Knee
|target=,m
|target=m
|damage=,22
|damage=13
|startup=
|startup=i18
|block=
|block=-7
|hit=+?c
|hit=+9
|ch=
|ch=
|crush=
|crush=
Line 598: Line 603:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Knee}}
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+1,4
|id=Kazuya-df+3,2
|parent=Kazuya-df+1
|parent=Kazuya-df+3
|input=,4
|input=,2
|name=Slaughter High Kick
|name=
|target=,h
|target=,m
|damage=,20
|damage=,15
|startup=
|startup=
|block=-3
|block=-11
|hit=+18Sp
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 621: Line 624:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 10F from hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+2
|id=Kazuya-df+3,2,1
|parent=
|parent=Kazuya-df+3,2
|input=df+2
|input=,1
|name=Abolishing Fist
|name=Impaling Knee Twin Thrust
|target=m
|target=,m
|damage=22
|damage=,21
|startup=i14
|startup=
|block=-12
|block=-14
|hit=+5
|hit=+8(-1)
|ch=KND
|ch=[[Kazuya combos#Mini-combos|+25]]
|crush=
|crush=
|recv=32
|recv=
|tot=46
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Tornado}}
* Crumple stun +13F after CH}}
* {{BB}}
* Combo from 2nd CH
* Can be delayed 16F
}}
}}
{{Move
|id=Kazuya-df+3
|parent=
|input=df+3
|name=Impaling Knee
|target=m
|damage=13
|startup=i18
|block=-7
|hit=+9
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Kazuya-df+3,2
|id=Kazuya-df+3,2,1*
|parent=Kazuya-df+3
|parent=Kazuya-df+3,2
|input=,2
|input=,1*
|name=Impaling Knee Twin Thrust (2)
|name=Impaling Knee Twin Skewer
|target=,m
|target=,m
|damage=,15
|damage=,25
|startup=
|startup=i46
|block=-11
|block=+11(+18w)
|hit=+5
|hit=+10(+1)
|ch=
|ch=
|crush=
|crush=
Line 681: Line 670:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Tornado}}
* Can be delayed 10F
* {{BB}}
* Combo can be delayed 10F from hit
* Chip damage when guarded
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+3,2,1
|id=Kazuya-df+4
|parent=Kazuya-df+3,2
|parent=
|input=,1
|input=df+4
|name=Impaling Knee Twin Thrust
|name=
|target=,m
|target=m
|damage=,21
|damage=10
|startup=
|startup=i13~14
|block=-18
|block=-9
|hit=KND
|hit=+2
|ch=+24
|ch=
|crush=
|crush=
|recv=
|recv=28
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* Combo from 2nd CH
* Can be delayed 16F
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+3,2,1*
|id=Kazuya-df+4,4
|parent=Kazuya-df+3,2
|parent=Kazuya-df+4
|input=,1*
|input=,4
|name=Impaling Knee Twin Skewer
|name=Tsunami Kick
|target=,m
|target=,m
|damage=,25
|damage=,16
|startup=
|startup=
|block=
|block=-15
|hit=
|hit=-4c
|ch=
|ch=
|crush=
|crush=
Line 727: Line 712:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Spike}}
* Chip damage when guarded
* Combo from 1st hit
* Can be delayed 11F
* Combo can be delayed 11F from hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+4
|id=Kazuya-df+3+4
|parent=
|parent=
|input=df+4
|input=df+3+4
|name=Tsunami Kick (1)
|name=
|target=m
|target=m,h
|damage=10
|damage=7,9
|startup=i13~14
|startup=i18
|block=-9
|block=-8
|hit=+2
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=28
|recv=
|tot=41
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 751: Line 738:
}}
}}
{{Move
{{Move
|id=Kazuya-df+4,4
|id=Kazuya-df+3+4,1
|parent=Kazuya-df+4
|parent=Kazuya-df+3+4
|input=,4
|input=,1
|name=Tsunami Kick
|name=
|target=,m
|target=,m
|damage=,16
|damage=,15
|startup=
|startup=i11
|block=-15
|block=-11
|hit=-4c
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 767: Line 754:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st hit
* Can be delayed 11F
* Combo can be delayed 11F from hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+3+4
|id=Kazuya-df+3+4,1,2
|parent=
|parent=Kazuya-df+3+4,1
|input=df+3+4
|input=,2
|name=Kyogeki Goutsuiken (1)
|name=Kyogeki Goutsuiken
|target=mh
|target=,sm,sm
|damage=7,9
|damage=,14,25
|startup=i18
|startup=i20
|block=
|block=-19
|hit=
|hit=+7 (-10)
|ch=
|ch=
|crush=
|crush=
Line 790: Line 773:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Chip damage when guarded
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-df+3+4,1
|id=Kazuya-d+1
|parent=Kazuya-df+3+4
|parent=
|input=,1
|input=d+1
|name=Kyogeki Goutsuiken (3)
|name=Crouch Jab
|target=,m
|target=sl
|damage=,15
|damage=5
|startup=
|startup=i10
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=cs4~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Returns to standing when input F
}}
}}
}}
{{Move
{{Move
|id=Kazuya-df+3+4,1,2
|id=Kazuya-d+2
|parent=Kazuya-df+3+4,1
|parent=
|input=,2
|input=d+2
|name=Kyogeki Goutsuiken
|name=Crouch Straight
|target=,sm,sm
|target=sl
|damage=,14,25
|damage=8
|startup=
|startup=i11
|block=
|block=-4
|hit=
|hit=+7
|ch=
|ch=
|crush=
|crush=cs4~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Chip damage when guarded
}}
}}
}}
== d ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-d+1
|id=Kazuya-d+3
|parent=
|parent=
|input=d+1
|input=d+3
|name=Crouch Jab
|name=Crouch Spin Kick
|target=sm
|target=l
|damage=5
|damage=10
|startup=i10
|startup=i16
|block=-5
|block=-17
|hit=+6
|hit=-6
|ch=
|ch=
|crush=cs4~
|crush=cs4~
Line 854: Line 838:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Returns to standing when input F
}}
}}
}}
{{Move
{{Move
|id=Kazuya-d+2
|id=Kazuya-d+4
|parent=
|parent=
|input=d+2
|input=d+4
|name=Crouch Straight
|name=Crouch Chin Kick
|target=sm
|target=l
|damage=8
|damage=6
|startup=i11
|startup=i12
|block=-4
|block=-17
|hit=+7
|hit=-4
|ch=
|ch=
|crush=cs4~
|crush=cs4~
Line 878: Line 860:
}}
}}
{{Move
{{Move
|id=Kazuya-d+3
|id=Kazuya-d+1+2
|parent=
|parent=
|input=d+3
|input=d+1+2
|name=Crouch Spin Kick
|name=Nejiri Uraken
|target=l
|target=l
|damage=12
|damage=20
|startup=i16
|startup=i23
|block=-17
|block=-14c
|hit=-3
|hit=+3c
|ch=
|ch=[[Kazuya combos#Staples|+27a]]
|crush=cs4~
|crush=cs6~
|recv=FC
|recv=FC
|tot=
|tot=
Line 894: Line 876:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
|id=Kazuya-d+4
|id=Kazuya-d+1+2,B
|parent=
|parent=Kazuya-d+1+2
|input=d+4
|input=,B
|name=Crouch Chin Kick
|name=Nejiri Uraken to Cancel
|target=l
|target=,sp
|damage=7
|damage=,0
|startup=i12
|startup=
|block=-13
|block=
|hit=-2
|hit=
|ch=
|ch=
|crush=cs4~
|crush=cs6~
|recv=FC
|recv=FC
|tot=
|tot=
Line 915: Line 898:
|notes=
|notes=
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-d+1+2
|id=Kazuya-db+1
|parent=
|parent=
|input=d+1+2
|input=db+1
|name=Nejiri Uraken
|name=
|target=l
|target=m
|damage=20
|damage=7
|startup=i23
|startup=i13
|block=-14
|block=-10
|hit=+3c
|hit=+0
|ch=KND
|ch=
|crush=cs6~
|crush=
|recv=FC
|recv=r31
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
*
}}
}}
}}
{{Move
{{Move
|id=Kazuya-d+1+2,B
|id=Kazuya-db+1,2
|parent=Kazuya-d+1+2
|parent=Kazuya-db+1
|input=,B
|input=,2
|name=Nejiri Uraken to Cancel
|name=Goutsuiken
|target=,sp
|target=,m,m
|damage=,0
|damage=,8,15
|startup=
|startup=i20
|block=
|block=-19
|hit=
|hit=+9a (-8)
|ch=
|ch=
|crush=cs6~
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* Heat Dash +35a on hit
* {{BB}}
* Chip damage when guarded
* Combo from 1st hit with 2?F delay
}}
}}
}}
== db ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-db+1
|id=Kazuya-db+2
|parent=
|parent=
|input=db+1
|input=db+2
|name=Goutsuiken (1)
|name=Lion Slayer
|target=m
|target=m
|damage=7
|damage=23
|startup=i13
|startup=i20
|block=
|block=-9c
|hit=
|hit=+7c
|ch=
|ch=[[Kazuya combos#Mini-combos|+21d]]
|crush=cs
|crush=
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
|id=Kazuya-db+1,2
|id=Kazuya-db+3
|parent=Kazuya-db+1
|parent=
|input=,2
|input=db+3
|name=Goutsuiken
|name=Sliding Low Kick
|target=,mm
|target=l
|damage=,8,15
|damage=14
|startup=
|startup=i19~20
|block=
|block=-12c
|hit=
|hit=-1
|ch=
|ch=+7c
|crush=
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 997: Line 982:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Chip damage when guarded
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-H.db+1,2,F
|id=Kazuya-db+4
|parent=
|parent=
|input=H.db+1,2,F
|input=db+4
|name=Goutsuiken > Heat Dash
|name=Stature Smash
|target=m,mm
|target=l
|damage=7,8,15
|damage=18
|startup=i13
|startup=i20
|block=
|block=-12
|hit=
|hit=+4
|ch=
|ch=+17g
|crush=
|crush=
|recv=
|recv=
Line 1,018: Line 1,001:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Flips over on grounded hit
* Chip damage when guarded
* Shift to Devil Form on Heat Activation
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-db+2
|id=Kazuya-b+1
|parent=
|parent=
|input=db+2
|input=b+1
|name=Lion Slayer
|name=
|target=m
|target=h
|damage=23
|damage=10
|startup=i20
|startup=i11
|block=-9c
|block=-10
|hit=+?c
|hit=+1
|ch=KND
|ch=
|crush=
|crush=
|recv=FC
|recv=29
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
}}
}}
}}
{{Move
{{Move
|id=Kazuya-db+3
|id=Kazuya-b+1,2
|parent=
|parent=Kazuya-b+1
|input=db+3
|input=,2
|name=Sliding Low Kick
|name=Sokushitsu Goda
|target=l
|target=,m
|damage=14
|damage=,20
|startup=i19~20
|startup=i20
|block=-12
|block=-14
|hit=-1
|hit=+9 (+0)
|ch=+7c
|ch=
|crush=cs6~
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
Line 1,061: Line 1,043:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-db+4
|id=Kazuya-b+2
|parent=
|parent=
|input=db+4
|input=b+2
|name=Stature Smash
|name=
|target=l
|target=m
|damage=18
|damage=12
|startup=i20
|startup=i14
|block=-12
|block=-8
|hit=+4
|hit=+4
|ch=+17g
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,082: Line 1,068:
|notes=
|notes=
}}
}}
== b ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-b+1
|id=Kazuya-b+2,2
|parent=
|parent=Kazuya-b+2
|input=b+1
|input=,2
|name=Sokushitsu Goda (1)
|name=
|target=h
|target=,m
|damage=10
|damage=,14
|startup=i11
|startup=i25
|block=-10
|block=-10
|hit=+1
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=29
|recv=
|tot=40
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,107: Line 1,088:
}}
}}
{{Move
{{Move
|id=Kazuya-b+1,2
|id=Kazuya-b+2,2,1+2
|parent=Kazuya-b+1
|parent=Kazuya-b+2,2
|input=,2
|input=,1+2
|name=Sokushitsu Goda
|name=Danzui Raizanba
|target=,m
|target=,h
|damage=,20
|damage=,20
|startup=
|startup=i28~32
|block=-14
|block=-8
|hit=KND
|hit=+38d (-20)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,124: Line 1,105:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{BB}}
* Can be delayed 14F
* Chip damage when guarded
* Combo can be delayed 10F from hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+2
|id=Kazuya-b+2,4
|parent=
|parent=Kazuya-b+2
|input=b+2
|input=,4
|name=Rampaging Demon (1)
|name=
|target=m
|target=,h
|damage=12
|damage=,12
|startup=i14
|startup=,i22
|block=-8
|block=-3
|hit=+4
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=28
|recv=
|tot=42
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
}}
}}
{{Move
{{Move
|id=Kazuya-b+2,2
|id=Kazuya-b+2,4,1
|parent=Kazuya-b+2
|parent=Kazuya-b+2,4
|input=,2
|input=,1
|name=Danzui Raizanba (2)
|name=Rampaging Demon
|target=,m
|target=,m
|damage=,14
|damage=,22
|startup=
|startup=,i19
|block=
|block=-14
|hit=
|hit=+11a (+2)
|ch=
|ch=
|crush=
|crush=
Line 1,165: Line 1,149:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+2,2,1+2
|id=Kazuya-b+3
|parent=Kazuya-b+2,2
|parent=
|input=,1+2
|input=b+3
|name=Danzui Raizanba
|name=
|target=,h
|target=h
|damage=,20
|damage=15
|startup=
|startup=i18
|block=
|block=-8
|hit=KND
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 1,184: Line 1,171:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Chip damage when guarded
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+2,4
|id=Kazuya-b+3,1
|parent=Kazuya-b+2
|parent=Kazuya-b+3
|input=,4
|input=,1
|name=Rampaging Demon (2)
|name=
|target=,h
|target=,h
|damage=,12
|damage=,10
|startup=
|startup=,i12
|block=-3
|block=+0
|hit=+8
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 1,206: Line 1,191:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+2,4,1
|id=Kazuya-b+3,1,4
|parent=Kazuya-b+2,4
|parent=Kazuya-b+3,1
|input=,1
|input=,4
|name=Rampaging Demon
|name=
|target=,m
|target=,l
|damage=,22
|damage=,10
|startup=
|startup=,i16
|block=-14
|block=-10c
|hit=KND
|hit=+7
|ch=KND
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 2nd CH
}}
{{Move
|id=Kazuya-b+3
|parent=
|input=b+3
|name=Demon's Wrath (1)
|target=h
|damage=15
|startup=i18
|block=-8
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 1,250: Line 1,215:
}}
}}
{{Move
{{Move
|id=Kazuya-b+3,1
|id=Kazuya-b+3,1,4,1
|parent=Kazuya-b+3
|parent=Kazuya-b+3,1,4
|input=,1
|input=,1
|name=Demon's Wrath (2)
|name=Demon's Wrath
|target=,h
|target=,m
|damage=,10
|damage=,15
|startup=
|startup=,i15
|block=+0
|block=-14
|hit=+6
|hit=+15a (+6)
|ch=
|ch=
|crush=
|crush=
Line 1,266: Line 1,231:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{BB}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+3,1,4
|id=Kazuya-b+3,1,4,3
|parent=Kazuya-b+3,1
|parent=Kazuya-b+3,1,4
|input=,4
|input=,3
|name=Demon's Wrath (3)
|name=Reign of Terror
|target=,l
|target=,l
|damage=,10
|damage=,12
|startup=
|startup=,i20
|block=-10
|block=-13c
|hit=+7
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 1,288: Line 1,253:
}}
}}
{{Move
{{Move
|id=Kazuya-b+3,1,4,1
|id=Kazuya-b+4
|parent=Kazuya-b+3,1,4
|parent=
|input=,1
|input=b+4
|name=Demon's Wrath
|name=Flash Tornado
|target=,m
|target=h
|damage=,15
|damage=20
|startup=
|startup=i17
|block=-14
|block=-5
|hit=KND
|hit=+16g
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* Heat Dash +62a (+42) on hit
* {{Homing}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+3,1,4,3
|id=Kazuya-b+1+2
|parent=Kazuya-b+3,1,4
|parent=
|input=,3
|input=b+1+2
|name=Reign of Terror
|name=Kumo Kiri
|target=,l
|target=m
|damage=,12
|damage=21
|startup=
|startup=i22
|block=-13
|block=-8
|hit=+1
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 1,323: Line 1,292:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* Heat Dash +36a (+26) on hit
* Chip damage when guarded
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+4
|id=Kazuya-b+1+4
|parent=
|parent=
|input=b+4
|input=b+1+4
|name=Flash Tornado
|name=Lightning Screw Uppercut
|target=h
|target=ub(m)
|damage=20
|damage=60
|startup=i17
|startup=i63
|block=-5
|block=+20a(+10)
|hit=+16Sp
|hit=+20a(+10)
|ch=KND
|ch=
|crush=
|crush=
|recv=29
|recv=
|tot=46
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Homing}}
* {{HeatEngager}}}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-H.b+4,F
|id=Kazuya-uf+1
|parent=
|parent=
|input=H.b+4,F
|input=uf+1
|name=Flash Tornado > Heat Dash
|alt={{Dotlist|
|target=h
* ub+1
|damage=20
* u+1}}
|startup=i17
|name=Jumping Knuckle
|block=
|target=m
|hit=
|damage=12
|startup=i18
|block=-12
|hit=-1
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,364: Line 1,341:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Spike}}
* Shift to Devil Form on Heat Activation
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+1+2
|id=Kazuya-uf+2
|parent=
|parent=
|input=b+1+2
|input=uf+2
|name=Kumo Kiri
|alt={{Dotlist|
|target=m
* ub+2
|damage=21
* u+2}}
|startup=i22
|name=Hook
|target=h
|damage=17
|startup=i15
|block=-12
|block=-12
|hit=+5
|hit=+9
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,386: Line 1,365:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}} on air hit
* Chip damage when guarded}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-H.b+1+2,F
|id=Kazuya-uf+3
|parent=
|parent=
|input=H.b+1+2,F
|input=uf+3
|name=Kumo Kiri > Heat Dash
|alt={{Dotlist|
* ub+3
* u+3}}
|name=Searing Edge
|target=m
|target=m
|damage=21
|damage=25
|startup=i22
|startup=i19
|block=
|block=-9
|hit=
|hit=+17(+9)
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 1,407: Line 1,389:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{BB}}
* Shift to Devil Form on Heat Activation
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-b+1+4
|id=Kazuya-ub+1+2
|parent=
|parent=
|input=b+1+4
|input=ub+1+2
|name=Lightning Screw Uppercut
|name=Inferno
|target=ub(m)
|target=h
|damage=60
|damage=32
|startup=i63
|startup=i41
|block=LNC
|block=+19d (-39)
|hit=LNC
|hit=+19d (-39)
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,429: Line 1,409:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
* {{BB}}
}}
}}
}}
== u ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-ub+1
|id=Kazuya-uf+4
|parent=
|parent=
|input=ub+1
|input=uf+4
|name=Jumping Knuckle
|alt={{Dotlist|
* ub+4
* u+4}}
|name=
|target=m
|target=m
|damage=12
|damage=16
|startup=i18
|startup=i25
|block=-12
|block=-12
|hit=-1
|hit=-1
Line 1,454: Line 1,436:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* {{BB}} on air hit
** u+1
}}
** uf+1}}
}}
}}
{{Move
{{Move
|id=Kazuya-ub+2
|id=Kazuya-uf+4,4
|parent=
|parent=Kazuya-uf+4
|input=ub+2
|input=,4
|name=Hook
|name=
|target=h
|target=,l
|damage=17
|damage=,12
|startup=i15
|startup=
|block=-12
|block=-23
|hit=+9
|hit=+29a
|ch=
|ch=
|crush=
|crush=
Line 1,475: Line 1,456:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st CH
* Alternate input:
** u+2
** uf+2}}
}}
}}
{{Move
{{Move
|id=Kazuya-ub+3
|id=Kazuya-uf+4,4,4
|parent=
|parent=Kazuya-uf+4,4
|input=ub+3
|input=,4
|name=Jumping Side Kick
|name=
|target=m
|target=,l
|damage=25
|damage=,10
|startup=i21
|startup=
|block=-17
|block=-23
|hit=KND
|hit=+17a (+10)
|ch=KND
|ch=
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,500: Line 1,478:
}}
}}
{{Move
{{Move
|id=Kazuya-u+3
|id=Kazuya-uf+4,4,4,4
|parent=
|parent=Kazuya-uf+4,4,4
|input=u+3
|input=,4
|name=Searing Edge
|name=Roundhouse > Triple Spin Kick
|target=m
|target=,m
|damage=25
|damage=,20
|startup=i19
|startup=
|block=-9
|block=-17
|hit=KND
|hit=+19a (+12)
|ch=KND
|ch=
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,516: Line 1,494:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: uf+3
|notes={{BB}}
}}
}}
{{Move
{{Move
|id=Kazuya-ub+4
|id=Kazuya-uf,n,4
|parent=
|parent=
|input=ub,4
|input=uf,n,4
|name=Rising Toe Kick
|name=Delayed Rising Toe Kick
|target=m
|target=m
|damage=11
|damage=20
|startup=i15
|startup=i23
|block=-19
|block=-13
|hit=-8
|hit=+32a(+22)
|ch=
|ch=
|crush=js9~
|crush=js9~
Line 1,537: Line 1,515:
|notes=
|notes=
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-ub+1+2
|id=Kazuya-f,F+2
|parent=
|parent=
|input=ub+1+2
|input=f,F+2
|name=Inferno
|name=Devil Fist
|target=h
|target=m
|damage=32
|damage=20
|startup=i41
|startup=i16
|block=KND
|block=-9
|hit=KND
|hit=+39d(-19)/HE
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=5?/8?
|tracksRight=
|tracksRight=8?/11?
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{HeatEngager}}
* Jack-8 or Alisa can recovery 20 by input 1+2
* Heat Dash +36a(+26) on hit
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-uf+4
|id=Kazuya-f,F+3
|parent=
|parent=
|input=uf+4
|input=f,F+3
|name=Roundhouse > Triple Spin Kick (1)
|name=Left Splits Kick
|target=m
|target=m
|damage=16
|damage=21
|startup=i25
|startup=i20
|block=-12
|block=-3c
|hit=-1
|hit=[[Kazuya combos#Staples|+46a]]
|ch=
|ch=
|crush=js9~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,576: Line 1,559:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: u+4
|notes={{Plainlist|
* {{Spike}}
}}
}}
{{Move
|id=Kazuya-uf+4,4
|parent=Kazuya-uf+4
|input=,4
|name=Roundhouse > Triple Spin Kick (2)
|target=,l
|damage=,12
|startup=
|block=-23
|hit=KND
|ch=KND
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st CH
}}
}}
{{Move
{{Move
|id=Kazuya-uf+4,4,4
|id=Kazuya-f,F+4
|parent=Kazuya-uf+4,4
|parent=
|input=,4
|input=f,F+4
|name=Roundhouse > Triple Spin Kick (3)
|name=Devil's Steel Pedal
|target=,l
|target=m
|damage=,10
|damage=22
|startup=
|startup=i17~18
|block=-23
|block=-9
|hit=KND
|hit=+5
|ch=KND
|ch=[[Kazuya combos#Staples|+29a(+23)]]
|crush=
|crush=
|recv=
|recv=30
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,617: Line 1,583:
}}
}}
{{Move
{{Move
|id=Kazuya-uf+4,4,4,4
|id=Kazuya-f,f,F+3
|parent=Kazuya-uf+4,4,4
|parent=
|input=,4
|input=f,f,F+3
|name=Roundhouse > Triple Spin Kick
|name=Leaping Side Kick
|target=,m
|target=m
|damage=,20
|damage=30
|startup=
|startup=i22~25
|block=-17
|block=+9
|hit=KND
|hit=+13a(+3)
|ch=KND
|ch=
|crush=
|crush=js3~
|recv=
|recv=
|tot=
|tot=
Line 1,633: Line 1,599:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Chip damage when guarded
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-uf,n,4
|id=Kazuya-FC.1
|parent=
|parent=
|input=uf,n,4
|input=FC.1
|name=Delayed Rising Toe Kick
|name=Crouch Jab
|target=m
|target=sl
|damage=20
|damage=5
|startup=i23
|startup=i10
|block=-11
|block=-5
|hit=LNC
|hit=+6
|ch=LNC
|ch=
|crush=js9~
|crush=cs
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Returns to standing when input F
}}
}}
}}
== Motion Input ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-f,F+2
|id=Kazuya-FC.2
|parent=
|parent=
|input=f,F+2
|input=FC.2
|name=Devil Fist
|name=Crouch Straight
|target=m
|target=sm
|damage=20(,15)
|damage=8
|startup=i16
|startup=i11
|block=-12
|block=-4
|hit=Th
|hit=+7
|ch=Th
|ch=
|crush=
|crush=cs
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* Damage () is damage bonus when throw
}}
}}
}}
{{Move
{{Move
|id=Kazuya-H.f,F+2,F
|id=Kazuya-FC.3
|parent=
|parent=
|input=H.f,F+2,F
|input=FC.3
|name=Devil Fist > Heat Dash
|name=Crouch Spin Kick
|target=m
|target=l
|damage=20
|damage=10
|startup=i16
|startup=i16
|block=
|block=-17
|hit=
|hit=-6
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Chip damage when guarded
* Shift to Devil Form on Heat Activation
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,F+3
|id=Kazuya-FC.4
|parent=
|parent=
|input=f,F+3
|input=FC.4
|name=Left Splits Kick
|name=Crouch Shin Kick
|target=m
|target=l
|damage=25
|damage=6
|startup=i20
|startup=i12
|block=-3c
|block=-17
|hit=KND
|hit=-4
|ch=KND
|ch=
|crush=
|crush=cs
|recv=30
|recv=FC
|tot=50
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,F+4
|id=Kazuya-FC.df+3+4
|parent=
|parent=
|input=f,F+4
|input=FC.df+3+4
|name=Devil's Steel Petal
|name=Tombstone Crusher
|target=m
|target=m
|damage=22
|damage=24
|startup=i17~18
|startup=i23
|block=-9
|block=-11c
|hit=+5
|hit=+11a
|ch=KND
|ch=
|crush=
|crush=cs,js13~
|recv=30
|recv=FC
|tot=47
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-f,f,F+3
|id=Kazuya-ws1
|parent=
|parent=
|input=f,f,F+3
|input=ws1
|name=Leaping Side kick
|name=Uppercut
|target=m
|target=m
|damage=30
|damage=10
|startup=i22~25
|startup=i13
|block=+9
|block=-5
|hit=KND
|hit=+5
|ch=KND
|ch=
|crush=js3~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,760: Line 1,725:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Chip damage when guarded
|notes=
}}
}}
== FC ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-FC.1
|id=Kazuya-ws1,2
|parent=
|parent=Kazuya-ws1
|input=FC.1
|input=,2
|name=Crouch Jab
|name=Twin Pistons
|target=sm
|target=,m
|damage=5
|damage=,12
|startup=i10
|startup=,i22
|block=-5
|block=-12
|hit=+6
|hit=[[Kazuya combos#Staples|+73a(+57)]]
|ch=
|ch=
|crush=cs
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
Line 1,785: Line 1,745:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Returns to standing when input F
* {{Tornado}}
* Combo from 1st hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-FC.2
|id=Kazuya-ws2
|parent=
|parent=
|input=FC.2
|input=ws2
|name=Crouch Straight
|name=Demon God Fist
|target=sm
|target=m
|damage=8
|damage=25
|startup=i11
|startup=i16
|block=-4
|block=-18
|hit=+7
|hit=[[Kazuya combos#Staples|+57a]]
|ch=
|ch=
|crush=cs
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Homing}}
}}
}}
{{Move
{{Move
|id=Kazuya-FC.3
|id=Kazuya-ws3
|parent=
|parent=
|input=FC.3
|input=ws3
|name=Crouch Spin Kick
|name=Engetsusen
|target=l
|target=m
|damage=12
|damage=24
|startup=i16
|startup=i21
|block=-17
|block=-5
|hit=-3
|hit=+20a(+11)
|ch=
|ch=
|crush=cs
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-FC.4
|id=Kazuya-ws4
|parent=
|parent=
|input=FC.4
|input=ws4
|name=Crouch Chin Kick
|name=Toe Smash
|target=l
|target=m
|damage=10
|damage=13
|startup=i12
|startup=i11~12
|block=-15
|block=-3
|hit=-4
|hit=+8
|ch=
|ch=
|crush=cs
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
Line 1,846: Line 1,810:
}}
}}
{{Move
{{Move
|id=Kazuya-FC.df+3+4
|id=Kazuya-ws4,4
|parent=
|parent=Kazuya-ws4
|input=FC.df+3+4
|input=,4
|name=Tombstone Crusher
|name=Tsunami Kick
|target=m
|target=,m
|damage=24
|damage=,16
|startup=i23
|startup=
|block=-11c
|block=-15
|hit=KND
|hit=-4c
|ch=KND
|ch=
|crush=cs,js13~
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
Line 1,863: Line 1,827:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
}}
}}
== WS ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-ws1
|id=Kazuya-ws1+2
|parent=
|parent=
|input=ws1
|input=ws1+2
|name=Uppercut
|name=Fujin Uraken
|target=m
|target=m
|damage=10
|damage=25
|startup=i13
|startup=i13
|block=-5
|block=-9
|hit=+5
|hit=+8
|ch=
|ch=[[Kazuya combos#Mini-combos|+24a]]
|crush=
|crush=
|recv=
|recv=
Line 1,889: Line 1,849:
|notes=
|notes=
}}
}}
== SS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-ws1,2
|id=Kazuya-SS.3
|parent=Kazuya-ws1
|parent=
|input=,2
|input=SS.3
|name=Twin Pistons
|name=Shattered Spine
|target=,m
|target=m
|damage=,12
|damage=23
|startup=
|startup=i23
|block=-12
|block=-7
|hit=LNC
|hit=+16a(+7)
|ch=LNC
|ch=[[Kazuya combos#Mini-combos|+50d]]
|crush=
|crush=
|recv=
|recv=
Line 1,906: Line 1,869:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* Combo from 1st hit
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-ws2
|id=Kazuya-SS.1+2
|parent=
|parent=
|input=ws2
|input=SS.1+2
|name=Demon God Fist
|name=Elkeid
|target=m
|target=h
|damage=25
|damage=25
|startup=i16
|startup=i19
|block=-18
|block=-9
|hit=KND
|hit=+11a
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,928: Line 1,888:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Homing}}
|notes={{Plainlist|
}}
}}
}}
== BT ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-ws3
|id=Kazuya-BT.1_2
|parent=
|parent=
|input=ws3
|input=BT.1_2
|name=Engetsusen
|name=Spin Knuckle Jab
|target=m
|target=h
|damage=24
|damage=15
|startup=i21
|startup=i8
|block=-5
|block=-8
|hit=KND
|hit=+3
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,947: Line 1,911:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Homing}}
* Meaty 1F in actuality}}
}}
}}
{{Move
{{Move
|id=Kazuya-ws4
|id=Kazuya-BT.3
|parent=
|parent=
|input=ws4
|input=BT.3
|name=Toe Smash
|alt=BT.4
|target=m
|name=Spin Kick
|damage=13
|target=h
|startup=i11~12
|damage=18
|block=-3
|startup=i10
|block=-8
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=22
|recv=
|tot=33
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,971: Line 1,934:
}}
}}
{{Move
{{Move
|id=Kazuya-ws4,4
|id=Kazuya-BT.d+1
|parent=Kazuya-ws4
|parent=
|input=,4
|input=BT.d+1
|name=Tsunami Kick
|alt=BT.d+2
|target=,m
|name=Crouch Spin Knuckle
|damage=,16
|target=sm
|startup=
|damage=10
|block=-15
|startup=i10
|hit=-4c
|block=-2
|ch=-4c
|hit=+9
|ch=
|crush=
|crush=
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-ws1+2
|id=Kazuya-BT.d+3
|parent=
|parent=
|input=ws1+2
|input=BT.d+3
|name=Fujin Uraken
|alt=BT.d+4
|target=m
|name=Crouch Spin Kick
|damage=25
|target=l
|startup=i13
|damage=12
|block=-9
|startup=i10
|hit=+11g (+23w)
|block=-11
|hit=+3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{WallCrush}}
|notes=
}}
}}
== SS ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-SS.3
|id=Kazuya-BT.uf+3
|parent=
|parent=
|input=SS.3
|input=BT.uf+3
|name=Shattered Spine
|alt=BT.uf+4
|name=Reverse Jump Kick
|target=m
|target=m
|damage=23
|damage=-
|startup=i23
|startup=
|block=-7
|block=
|hit=KND
|hit=+19a (+9)
|ch=KND
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 2,034: Line 1,993:
|notes=
|notes=
}}
}}
== Mist Step ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-SS.1+2
|id=Kazuya-f,(odd numbers frames).n
|parent=
|parent=
|input=SS.1+2
|input=f,(odd numbers frames).n
|name=Elkeid
|name=Mist Step (Left Side)
|target=h
|target=sp
|damage=25
|damage=
|startup=i19
|startup=
|block=-9
|block=
|hit=KND
|hit=
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,051: Line 2,013:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
}}
}}
}}
== BT ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-BT.1_2
|id=Kazuya-f,(even numbers frames).n
|parent=
|parent=
|input=BT.1_2
|input=f,(even numbers frames).n
|name=Spin Knuckle Jab
|name=Mist Step (Left Side)
|target=h
|target=sp
|damage=15
|damage=
|startup=i8
|startup=
|block=-8
|block=
|hit=+3
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,079: Line 2,035:
}}
}}
{{Move
{{Move
|id=Kazuya-BT.3_4
|id=Kazuya-f,n,DF
|parent=
|parent=
|input=BT.3_4
|input=f,n,DF
|name=Spin Kick
|name=Mist Step to Wind God Step
|target=h
|target=sp
|damage=18
|damage=
|startup=i10
|startup=
|block=-8
|block=
|hit=KND
|hit=
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,095: Line 2,051:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Cannot be buffered
* Connect to Wind God Step
* Cost: 2F
}}
}}
}}
== Wind God Step ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-BT.d+1_d+2
|id=Kazuya-f,n,d,DF
|parent=
|parent=
|input=BT.d+1_d+2
|input=f,n,d,DF
|name=Crouch Spin Knuckle
|name=Wind God Step
|target=sm
|target=sp
|damage=10
|damage=
|startup=i10
|startup=
|block=-2
|block=
|hit=+9
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Cannot be buffered
* Cost 3F
}}
}}
}}
{{Move
{{Move
|id=Kazuya-BT.d+3_d+4
|id=Kazuya-f,n,d,df+1
|parent=
|parent=
|input=BT.d+3_d+4
|input=f,n,d,df+1
|name=Crouch Spin Kick
|name=Thunder God Fist
|target=l
|target=m
|damage=12
|damage=23
|startup=i10
|startup=i20
|block=-11
|block=-16
|hit=+3
|hit=+29a(+19)
|ch=
|ch=
|crush=
|crush=
|recv=FC
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* Meaty 1F in actuality
}}
}}
}}
{{Move
{{Move
|id=Kazuya-BT.uf+3_uf+4
|id=Kazuya-f,n,d,df+2
|parent=
|parent=
|input=BT.uf+3_uf+4
|input=f,n,d,df+2
|name=Reverse Jump Kick
|name=Wind God Fist
|target=m
|alias=WGF
|damage=-
|target=h
|startup=
|damage=20
|block=
|startup=i11
|hit=LNC
|block=-10
|ch=LNC
|hit=[[Kazuya combos#Staples|+39a(+29)]]
|crush=js
|ch=
|recv=
|crush=
|tot=
|recv=29
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
}}
}}
== Others ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-OTG.d+3+4
|id=Kazuya-f,n,d,df#2
|parent=
|parent=
|input=OTG.d+3+4
|input=f,n,d,df#2
|name=Oni Stomp
|name=Electric Wind God Fist
|target=l
|alias=EWGF
|damage=25
|target=h
|startup=i23
|damage=23
|block=-12
|startup=i11
|hit=-1
|block=+5
|hit=[[Kazuya combos#Staples|+39a(+29)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=25
|tot=
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage when guarded
}}
}}
}}
{{Move
{{Move
|id=Kazuya-1+2+3+4
|id=Kazuya-f,n,d,df+3
|parent=
|parent=
|input=1+2+3+4
|input=f,n,d,df+3
|name=Ki Charge
|name=Hell Lancer
|target=sp
|target=h
|damage=-
|damage=30
|startup=
|startup=i18~27
|block=
|block=-9
|hit=
|hit=+12a(+2)
|ch=
|ch=
|crush=
|crush=js9~
|recv=
|recv=
|tot=
|tot=
Line 2,195: Line 2,163:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* Shift to charging
}}
}}
}}
{{Move
{{Move
|id=Kazuya-(back to wall).b,b,ub
|id=Kazuya-f,n,d,DF+4
|parent=
|parent=
|input=(back to wall).b,b,ub
|input=f,n,d,DF+4
|name=Wall Jumping Attack
|name=Spinning Demon
|target=m
|alias=[[Standard_move#Hellsweep|Hellsweep]]
|damage=25
|target=l
|startup=i29
|damage=15
|block=-1
|startup=i16
|hit=KND
|block=-23
|ch=KND
|hit=-3c
|crush=is8~13
|ch=+20a
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,217: Line 2,184:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Air Status 5F
}}
}}
}}
}}
== Mist Step ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-f,(odd numbers frames).n
|id=Kazuya-f,n,d,DF+4,1
|parent=
|parent=Kazuya-f,n,d,DF+4
|input=f,(odd numbers frames).n
|input=,1
|name=Mist Step (Left Side)
|name=Spinning Demon > Left Hook
|target=sp
|alias=[[Standard_move#Hellsweep|Hellsweep]]
|damage=
|target=,m
|startup=
|damage=,23
|block=
|startup=i26
|hit=
|block=-16
|hit=+17a(+10
|ch=
|ch=
|crush=
|crush=
Line 2,242: Line 2,204:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= {{Plainlist|
* {{BB}}
* Combo from first hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,(even numbers frames).n
|id=Kazuya-f,n,d,DF+4,4
|parent=
|parent=Kazuya-f,n,d,DF+4
|input=f,(even numbers frames).n
|input=,4
|name=Mist Step (Left Side)
|name=Illusive Demon
|target=sp
|alias=[[Standard_move#Hellsweep|Hellsweep]]
|damage=
|target=,h
|startup=
|damage=,25
|block=
|startup=i30
|hit=
|block=-9
|hit=+5a(+4)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 2,261: Line 2,228:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= {{Plainlist|
* {{BB}}
* Combo from first hit
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,DF
|id=Kazuya-f,n,d,df+1+2
|parent=
|parent=
|input=f,n,DF
|input=f,n,d,df+1+2
|name=Mist Step to Wind God Step
|name=Patricide Fist
|target=sp
|target=m
|damage=
|damage=25
|startup=
|startup=i24
|block=
|block=+5
|hit=
|hit=+25a(+15)
|ch=
|ch=[[Kazuya combos#Staples|+59a]]
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,281: Line 2,251:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cannot be buffered
* {{Tornado}}
* Connect to Wind God Step
* {{BB}}
* Cost: 2F
* Chip damage when guarded
}}
}}
}}
}}


== Wind God Step ==
== DVK (''Devil Form'') ==
 
{{MoveDataHeader}}
{{Sticky|{{MoveDataHeader}}}}
 
{{Move
{{Move
|id=Kazuya-f,n,d,DF
|id=Kazuya-1,1,2,DVK.F
|parent=
|parent=
|input=f,n,d,DF
|input=1,1,2,DVK.F
|name=Wind God Step
|alias={{Dotlist|
|target=sp
* 1,1,2,H.F
|damage=
* DVK.1,1,2,F
|startup=
* H.1,1,2,F
|block=
}}
|hit=
|name=Devil Break
|target=h,h,m,th
|damage=5,6,12,8
|startup=i10
|block=-17
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 2,309: Line 2,282:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cannot be buffered
* Jails
* Cost 3F
* Partially uses remaining Heat time
* Only on hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+1
|id=Kazuya-DVK.3+4
|parent=
|parent=
|input=f,n,d,df+1
|input=DVK.3+4
|name=Thunder God Fist
|alias=H.3+4
|target=m
|name=Devil Blaster
|damage=23
|target=ub(m)
|startup=i20
|damage=30
|block=-16
|startup=i64
|hit=LNC
|block=
|ch=LNC
|hit=-16(-77)
|crush=
|ch=
|crush=js25~
|recv=
|recv=
|tot=
|tot=
Line 2,331: Line 2,306:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Partially uses remaining Heat time
* Meaty 1F in actuality
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+2
|id=Kazuya-DVK.1+4
|parent=
|parent=
|input=f,n,d,df+2
|input=DVK.1+4
|name=Wind God Fist
|alias=H.1+4
|target=h
|name=Roar of the Devil
|damage=20
|target=m
|startup=i11
|damage=27
|block=-10
|startup=i21~31
|hit=LNC
|block=-9
|ch=LNC
|hit=+3a
|crush=
|ch=
|recv=29
|crush=pc6?
|tot=40
|recv=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
|notes={{Plainlist|
* {{Tornado}}
* Partially uses remaining Heat time
* absorb an attack to power up
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df:2
|id=Kazuya-DVK.db+3+4
|parent=
|parent=
|input=f,n,d,df:2
|input=DVK.db+3+4
|name=Electric Wind God Fist
|alias=H.db+3+4
|target=h
|name=Devil Impact
|damage=23
|target=l
|startup=i11
|damage=0
|block=+5
|startup=i24
|hit=LNC
|block=-19
|ch=LNC
|hit=+2
|ch=
|crush=
|crush=
|recv=25
|recv=
|tot=36
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* Partially uses remaining Heat time
* Total 36F on block or hit
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+3
|id=Kazuya-DVK.db+3+4~df
|parent=
|parent=Kazuya-DVK.db+3+4
|input=f,n,d,df+3
|input=,DF
|name=Hell Lancer
|alias=H.db+3+4~df
|target=h
|name=Devil Impact to Wind God Step
|damage=30
|target=,sp
|startup=i20~29
|damage=,0
|block=-9
|startup=
|hit=KND
|block=-19
|ch=KND
|hit=+11
|crush=js9~
|ch=
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,393: Line 2,373:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+4
|id=Kazuya-DVK.ub+1+2
|parent=
|parent=
|input=f,n,d,df+4
|input=DVK.ub+1+2
|name=Spinning Demon (1)
|alias=H.ub+1+2
|target=l
|name=Inferno
|damage=15
|target=ub(h)
|startup=i16
|damage=40
|block=-23
|startup=i41
|hit=-3c
|block=
|ch=KND
|hit=+14 (-44)
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,413: Line 2,396:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Disable 2nd from 1st block
* Partially uses remaining Heat time
* 2nd input force to down
* Jack-8 or Alisa can recovery 20 by input 1+2
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+4,1
|id=Kazuya-DVK.uf+1+2
|parent=Kazuya-f,n,d,df+4
|parent=
|input=,1
|input=DVK.uf+1+2
|name=Spinning Demon > Left Hook
|alias={{Dotlist|
|target=,m
* DVK.u+1+2
|damage=,23
* H.uf+1+2
|startup=
* H.u+1+2}}
|block=-16
|name=Air Inferno
|hit=KND
|target=ub(h)
|ch=KND
|damage=26
|startup=i22
|block=
|hit=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,436: Line 2,423:
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+4,4
|id=Kazuya-DVK.f,F+2
|parent=Kazuya-f,n,d,df+4
|parent=
|input=,4
|input=DVK.f,F+2
|name=Illusive Demon
|alias=H.f,F+2
|target=,h
|name=Chaos Inferno
|damage=,25
|target=m,th
|startup=
|damage=20,20
|block=
|startup=i16
|hit=
|block=-9
|hit=+0
|ch=
|ch=
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,454: Line 2,441:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Partially uses remaining Heat time
* Only on hit
* Throw can be canceled with B
}}
}}
}}
{{Move
{{Move
|id=Kazuya-f,n,d,df+1+2
|id=Kazuya-DVK.f,n,d,df+1
|parent=
|parent=
|input=f,n,d,df+1+2
|input=DVK.f,n,d,df+1
|name=Patricide Fist
|alias={{Dotlist|
|target=m
* DVK.cd+1
|damage=25
* DVK.cd1
|startup=i24
* H.f,n,d,df+1
|block=
* H.cd+1
|hit=KND
* H.cd1
}}
|name=Damnation
|target=m,th
|damage=23,15
|startup=i20
|block=-16
|hit=Th
|ch=
|ch=
|crush=
|crush=
Line 2,474: Line 2,472:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Partially uses remaining Heat time
* Chip damage when guarded
* On hit, does not shift to throw with n
}}
}}
}}
}}
== Devil Form (DVK) ==
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Kazuya-DVK.1,1,2,F
|id=Kazuya-DVK.f,n,d,df+3
|parent=
|parent=
|input=DVK.1,1,2,F
|input=DVK.f,n,d,df+3
|name=Devil Break
|alias={{Dotlist|
|target=h,h,m,th
* DVK.cd+3
|damage=5,6,12,8
* DVK.cd3
|startup=i10
* H.f,n,d,df+3
|block=
* H.cd+3
* H.cd3
}}
|name=Tempest Blaster
|target=h,th
|damage=30,15
|startup=i18
|block=+4
|hit=Th
|hit=Th
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 2,500: Line 2,500:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes= Throw can be canceled with B
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.3+4
|id=Kazuya-f,n,d,DF+4,1,DVK.1
|parent=
|parent=
|input=DVK.3+4
|input=f,n,d,DF+4,1,DVK.1
|name=Devil Blaster
|alias={{Dotlist|
|target=ub(m)
* DVK.f,n,d,DF+4,1,1
|damage=30
* DVK.cd4,1,1
|startup=i64
* DVK.cd+4,1,1
|block=KND
* cd4,1,DVK.1
|hit=KND
* cd+4,1,DVK.1
|ch=KND
* f,n,d,DF+4,1,H.1
|crush=js25~
* H.f,n,d,DF+4,1,1
* H.cd4,1,1
* H.cd+4,1,1
* cd4,1,H.1
* cd+4,1,H.1
}}
|name=Abyss Damnation
|target=l,m,m,th
|damage=15,23,16,15
|startup=i16
|block=-19
|hit=+0
|ch=
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,526: Line 2,538:
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.1+4
|id=Kazuya-f,n,d,DF+4,1,DVK.1,B
|parent=
|parent=Kazuya-f,n,d,DF+4,1,DVK.1
|input=DVK.1+4
|input=,B
|name=Roar of the Devil
|alias={{Dotlist|
|target=m
* DVK.f,n,d,DF+4,1,1,B
|damage=27
* DVK.cd4,1,1,B
|startup=i22
* DVK.cd+4,1,1,B
|block=
* cd4,1,DVK.1,B
|hit=KND
* cd+4,1,DVK.1,B
* f,n,d,DF+4,1,H.1,B
* H.f,n,d,DF+4,1,1,B
* H.cd4,1,1,B
* H.cd+4,1,1,B
* cd4,1,H.1,B
* cd+4,1,H.1,B
}}
|name=Spinning Demon to Left Hook > Thunder God Fist
|target=,sp
|damage=,0
|startup=i16
|block=-17
|hit=+17a (+10)
|ch=
|ch=
|crush=pc
|crush=
|recv=
|recv=
|tot=
|tot=
Line 2,542: Line 2,567:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* Partially uses remaining Heat time
* absorb an attack to power up
}}
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.db+3+4
|id=Kazuya-DVK.SS.2
|parent=
|parent=
|input=DVK.db+3+4
|input=DVK.SS.2
|name=Devil Impact
|alias=H.SS.2
|target=l
|name=Devil Twister
|damage=0
|target=m
|startup=i24
|damage=25
|block=
|startup=i17
|hit=
|block=-15
|hit=[[Kazuya combos#Heat|+76a]]
|ch=
|ch=
|crush=
|crush=
Line 2,566: Line 2,588:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Partially uses remaining Heat time
* Partially uses remaining Heat time
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.db+3+4,DF
|id=Kazuya-DVK.OTG.db+1+2
|parent=Kazuya-DVK.db+3+4
|parent=
|input=,DF
|input=DVK.OTG.db+1+2
|name=Devil Impact to Wind God Step
|alias=H.OTG.db+1+2
|target=,sp
|name=Grand Inferno
|damage=,0
|target=l
|startup=
|damage=20
|block=
|startup=i24~29
|hit=
|block=-13
|hit=+13a (+1)
|ch=
|ch=
|crush=
|crush=
Line 2,590: Line 2,614:
}}
}}
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Kazuya-DVK.ub+1+2
|id=Kazuya-R.df+1+2
|parent=
|parent=
|input=DVK.ub+1+2
|input=R.df+1+2
|name=Inferno
|name=Demonic Catastrophe
|target=ub(h)
|target=m,th
|damage=40
|damage=10,45
|startup=i41
|startup=
|block=KND
|block=-15
|hit=KND
|hit=
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,608: Line 2,635:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining Heat time
* Erases opponent's recoverable health on hit
* Jack-8 or Alisa can recovery 20 by input 1+2
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.uf+1+2
|id=Kazuya-OTG.d+3+4
|parent=
|parent=
|input=DVK.uf+1+2
|input=OTG.d+3+4
|name=Air Inferno
|name=Oni Stomp
|target=ub(h)
|target=l
|damage=26
|damage=25
|startup=i22
|startup=i23
|block=
|block=-12
|hit=
|hit=-1
|ch=
|ch=
|crush=
|crush=
Line 2,629: Line 2,655:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: DVK.u+1+2
|notes=
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.f,F+2
|id=Kazuya-1+2+3+4
|parent=
|parent=
|input=DVK.f,F+2
|input=1+2+3+4
|name=Chaos Inferno
|name=Ki Charge
|target=m,th
|target=sp
|damage=20,20
|damage=-
|startup=i16
|startup=
|block=
|block=
|hit=Th
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,649: Line 2,675:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining Heat time
* Shift to charging
}}
}}
}}
}}
{{Move
{{Move
|id=Kazuya-DVK.f,n,d,df+1
|id=Kazuya-(back to wall).b,b,ub
|parent=
|parent=
|input=DVK.f,n,d,df+1
|input=(back to wall).b,b,ub
|name=Damnation
|name=Wall Jumping Attack
|target=m,th
|target=m
|damage=23,15
|damage=25
|startup=i20
|startup=i29
|block=
|block=-1
|hit=Th
|hit=+45d (-13)
|ch=
|ch=
|crush=
|crush=is8~13
|recv=
|recv=
|tot=
|tot=
Line 2,670: Line 2,696:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining Heat time
* Air Status 5F
* On hit, does not shift to throw with n
}}
}}
}}
}}
{{Move
 
|id=Kazuya-DVK.f,n,d,df+3
== Throws ==
|parent=
{{MoveDataHeader}}
|input=DVK.f,n,d,df+3
{{MoveData|
|name=Tempest Blaster
|block=+0
|target=h,th
|id=Kazuya-1+3
|damage=30,15
|name=Double High Sweep
|startup=i20
|input=1+3
|block=
|damage=35
|hit=Th
|hit=+2d
|ch=
|target=th(h)
|crush=js
|startup=i12~14
|recv=
|notes={{Plainlist|
|tot=
* Throw break: 1 or 2
|range=
* Recovers BT on break}}
|tracksLeft=
}}
|tracksRight=
 
|notes=
{{MoveData|
|block=+0
|id=Kazuya-2+4
|input=2+4
|name=Lightning Crash
|damage=35
|hit=+0d
|target=th(h)
|startup=i12~14
|notes=Throw break: 1 or 2
}}
}}


{{Move
{{MoveData|
|id=Kazuya-DVK.f,n,d,df+4,1,1
|block=-3
|parent=
|id=Kazuya-Left throw
|input=DVK.f,n,d,df+4,1,1
|name=Steel Pedal Drop
|name=Abyss Damnation
|input=Left throw
|target=l,m,m,th
|damage=40
|damage=15,23,16,15
|hit=+0d
|startup=i16
|target=th(h)
|block=
|startup=i12~14
|hit=Th
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining Heat time
* Throw break: 1
* {{FB}}
}}
}}
}}
{{MoveData|
|block=-3
|id=Kazuya-Right throw
|input=Right throw
|name=Skull Smash
|damage=40
|hit=-4d
|target=th(h)
|startup=i12~14
|notes=Throw break: 2
}}
}}
{{Move
{{MoveData|
|id=Kazuya-DVK.f,n,d,df+4,1,1,B
|block=
|parent=Kazuya-DVK.f,n,d,df+4,1,1
|id=Kazuya-Back throw
|input=,B
|input=Back throw
|name=Spinning Demon to Left Hook > Thunder God Fist
|name=Reverse Neck Throw
|target=,sp
|damage=50
|damage=,0
|hit=+3d
|startup=i16
|target=th(h)
|block=-17
|startup=i12~14
|hit=LNC
|ch=LNC
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kazuya-DVK.SS.2
|parent=
|input=DVK.SS.2
|name=Devil Twister
|target=m
|damage=25
|startup=i17
|block=-22
|hit=LNC
|ch=LNC
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining Heat time
* Throw Break: none}}
* {{Tornado}}
}}
}}
}}
{{MoveData|
 
|block=+0
{{Move
|id=Kazuya-uf+1+2
|id=Kazuya-DVK.OTG.db+1+2
|name=Stonehead
|parent=
|input=uf+1+2
|input=DVK.OTG.db+1+2
|alt=f,F+1+2
|name=Grand Inferno
|damage=35
|target=l
|hit=+26d (+8)
|damage=20
|target=th(h)
|startup=i24
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining Heat time
* Throw break: 1+2
* {{BB}}
* Side switch on break
* 15 additional damage on wall hit
}}
}}
}}
}}
== Throws ==
{{Sticky|{{MoveDataHeader}}}}
{{MoveData|
{{MoveData|
|block=+0
|block=-6
|id=Kazuya-1+3
|id=Kazuya-FC.db+1+2
|name=Double High Sweep
|name=Gates of Hell
|input=1+3
|input=FC.db+1+2
|damage=35
|damage=40
|hit=
|hit=-3d
|target=th(h)
|target=th(h)
|startup=i12~14
|startup=i12~14
|notes={{Plainlist|
|notes=Throw break: 1+2
* Throw break 1 or 2
* Recovers BT on break}}
}}
}}


{{MoveData|
== 10 Strings ==
|block=+0
|id=Kazuya-2+4
|input=2+4
|name=Lightning Crash
|damage=35
|hit=+0d
|target=th(h)
|startup=i12~14
|notes=
}}


{{MoveData|
{| class="wikitable" style="text-align: center"
|block=-3
|-
|id=Kazuya-Left throw
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|name=Steel Pedal Drop
|-
|input=Left throw
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|damage=40
|-
|hit=+1
| f,f,n,2 || h || 10 || || -10 || +1 ||
|target=th(h)
|startup=
|notes={{Plainlist|
* Throw break 1}}
}}
{{MoveData|
|block=-3
|id=Kazuya-Right throw
|input=Right throw
|name=Skull Smash
|damage=40
|hit=-4d
|target=th(h)
|startup=
|notes=Throw break 2
}}
{{MoveData|
|block=
|id=Kazuya-Back throw
|input=Back throw
|name=Reverse Neck Throw
|damage=50
|hit=+3d
|target=th(h)
|startup=
|notes={{Plainlist|
* Break: none}}
}}
{{MoveData|
|block=+0
|id=Kazuya-uf+1+2
|name=Stonehead
|input=uf+1+2
|damage=35
|hit=+26d (+8)
|target=t
|startup=i12
|notes={{Plainlist|
* Alternate input f,F+1+2
* Throw break 1+2
* Side switch on break
* 15 additional damage on wall hit}}
}}
{{MoveData|
|block=-6
|id=Kazuya-FC.db+1+2
|name=Gates of Hell
|input=FC.db+1+2
|damage=40
|hit=-3d
|target=t
|startup=i12
|notes=Throw break 1+2
}}
 
== 10 Hit Combo ==
 
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| f,f,n,2 || h || 10 || || -10 || +1 ||
|-
|-
| 1 || h || 8 || || -10 || +1 ||
| 1 || h || 8 || || -10 || +1 ||
Line 2,925: Line 2,848:
| 1 || ub(m) || 30 || || LNC || LNC ||
| 1 || ub(m) || 30 || || LNC || LNC ||
|}
|}
== External Links ==

Latest revision as of 08:55, 3 October 2024

Heat

Allows the use of new moves using the devil's power (DVK)
Allows the use of EWGF without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
Heat Burst
  • Alternate input: R1
Omega Crash

H.2+3

l,​m,​th
12,​20,​34
-14
Th
Th
i18
Heat Smash
  • Alternate input: R1
Slaughter Hook

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
  • Heat Dash +67a(+50) on hit
  • Chip damage on block (6)
  • Combos from first hit
Goutsuiken

db+1,2

m,​m,​m
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
  • Heat Dash +35a on hit
Balcony Break
  • Chip damage when guarded
  • Combo from 1st hit with 2?F delay
Flash Tornado

b+4

h
20
-5
+16g
i17
t46 29
Heat Engager
  • Heat Dash +62a (+42) on hit
Homing
Kumo Kiri

b+1+2

m
21
-8
+5
i22
Heat Engager
  • Heat Dash +36a (+26) on hit
  • Chip damage when guarded
Devil Fist

f,F+2

m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab
f+1

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-1
+8
,i15
44
  • Jails
  • Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
+20a(+15)
,i13
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on Air hit
One Two Punch

1,2

h,​h
5,​8
-1
+8
,i10
40
  • Jails
  • Combo from 1st hit
  • Combo can be delayed 12F from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
Twin Fang Shattered Spine

1,​2,2~3

h,​h,​m
5,​8,​23
-9
+6
i23
Twin Fang Stature Smash

1,​2,4

h,​h,​l
5,​8,​18
-14c
-3
+0c
,i23~24
  • Combo from 2nd CH
  • Can be delayed 7F
Twin Fang Double Kick

1,​2,​4,3

h,​h,​l,​m
5,​8,​18,​25
-2
+24a(+15)
,i32
Balcony Break
  • Combo from 3rd CH
  • Can be delayed
Right Jab

2

h
12
-3
+8
i12
Double Back Fist

2,2

h,​m
12,​24
-8
+7
i24~25
  • Combo from 1st CH
Face Kick
3+4

3

h
12
-8
+4
i14
Face Kick to Jab

3,1

h,​h
12,​10
-1
+7
,i19
  • Combo from 1st hit
  • Enter WGS (+2/+10) with input DF
Agony Spear

3,​1,4

h,​h,​m
12,​10,​17
-6
+8
,i21~22
  • Combo from 2nd CH
  • Can be delayed 14F
  • Combo can be delayed 6F from CH
Roundhouse

4

h
18
-9
+2
i12
t40 28
Demon Scissors
uf+4~3

4~3

m,​m
18,​17
-10
-1g
i31
js10~
Floor Break
Acute Pain

1+2

m,​m
5,​20
-13
+13a
i12
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Thrust

f+2

m
23
-12
+13a(+4)
i20
ps8~
Tornado
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Oni Front Kick

f+3

m
22
-13
+5
+54a(+23)
i17
Balcony Break
on air hit
Right Splits Kick

f+4

m
20
+4c
+7c
i19~20
Spike
Glorious Demon God Fist

f+1+2

m
20
-9
+11a(+2)
i25
ps
Balcony Break
  • Parries high and mid punches

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Entrails Smash

df+1

m
11
-7
+9
i15~16
t41 26
Slaughter Hook

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
  • Heat Dash +67a(+50) on hit
  • Chip damage on block (6)
  • Combos from first hit
Slaughter Uppercut

df+1,df+2

m,​m
11,​22
-8
+18c
+32a(+22)
i22
Tornado
Balcony Break
  • Combos on 1st Counterhit
Slaughter High Kick

df+1,4

m,​h
11,​20
-11
KND
i16
Balcony Break
  • Combo from 1st hit
Abolishing Fist

df+2

m
22
-12
+5
i14
t46 32
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Impaling Knee

df+3

m
13
-7
+9
i18
Knee

df+3,2

m,​m
13,​15
-11
+5
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Impaling Knee Twin Thrust

df+3,​2,1

m,​m,​m
13,​15,​21
-14
+8(-1)
Tornado
Balcony Break
  • Combo from 2nd CH
  • Can be delayed 16F
Impaling Knee Twin Skewer

df+3,​2,1*

m,​m,​m
13,​15,​25
+11(+18w)
+10(+1)
i46
Tornado
Balcony Break
  • Chip damage when guarded

df+4

m
10
-9
+2
i13~14
t41 28
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
Spike
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit

df+3+4

m,​h
7,​9
-8
+0
i18

df+3+4,1

m,​h,​m
7,​9,​15
-11
+1
i11
Kyogeki Goutsuiken

df+3+4,​1,2

m,​h,​m,​sm,​sm
7,​9,​15,​14,​25
-19
+7 (-10)
i20
Balcony Break
  • Chip damage when guarded

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
FC
Crouch Spin Kick

d+3

l
10
-17
-6
i16
cs4~
FC
Crouch Chin Kick

d+4

l
6
-17
-4
i12
cs4~
FC
Nejiri Uraken

d+1+2

l
20
-14c
+3c
i23
cs6~
FC
Nejiri Uraken to Cancel

d+1+2,B

l,​sp
20,​0
cs6~
FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-10
+0
i13
t45 r31
Goutsuiken

db+1,2

m,​m,​m
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
  • Heat Dash +35a on hit
Balcony Break
  • Chip damage when guarded
  • Combo from 1st hit with 2?F delay
Lion Slayer

db+2

m
23
-9c
+7c
i20
FC
Spike
Sliding Low Kick

db+3

l
14
-12c
-1
+7c
i19~20
cs6~
FC
Stature Smash

db+4

l
18
-12
+4
+17g
i20
Flips over on grounded hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-10
+1
i11
t40 29
Sokushitsu Goda

b+1,2

h,​m
10,​20
-14
+9 (+0)
i20
Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit

b+2

m
12
-8
+4
i14

b+2,2

m,​m
12,​14
-10
+1
i25
Danzui Raizanba

b+2,​2,1+2

m,​m,​h
12,​14,​20
-8
+38d (-20)
i28~32
Balcony Break
  • Chip damage when guarded

b+2,4

m,​h
12,​12
-3
+8
,i22
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 5F from hit
Rampaging Demon

b+2,​4,1

m,​h,​m
12,​12,​22
-14
+11a (+2)
,i19
Balcony Break
  • Combo from 2nd CH

b+3

h
15
-8
+3
i18

b+3,1

h,​h
15,​10
+0
+6
,i12
  • Jails
  • Combo from 1st hit

b+3,​1,4

h,​h,​l
15,​10,​10
-10c
+7
,i16
Demon's Wrath

b+3,​1,​4,1

h,​h,​l,​m
15,​10,​10,​15
-14
+15a (+6)
,i15
Balcony Break
Reign of Terror

b+3,​1,​4,3

h,​h,​l,​l
15,​10,​10,​12
-13c
+1
,i20
Flash Tornado

b+4

h
20
-5
+16g
i17
t46 29
Heat Engager
  • Heat Dash +62a (+42) on hit
Homing
Kumo Kiri

b+1+2

m
21
-8
+5
i22
Heat Engager
  • Heat Dash +36a (+26) on hit
  • Chip damage when guarded
Lightning Screw Uppercut

b+1+4

ub(m)
60
+20a(+10)
+20a(+10)
i63

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle
  • ub+1
  • u+1

uf+1

m
12
-12
-1
i18
js9~
Spike
Hook
  • ub+2
  • u+2

uf+2

h
17
-12
+9
i15
Balcony Break
on air hit
Searing Edge
  • ub+3
  • u+3

uf+3

m
25
-9
+17(+9)
i19
js9~
Balcony Break
Inferno

ub+1+2

h
32
+19d (-39)
+19d (-39)
i41
  • Chip damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Balcony Break
  • ub+4
  • u+4

uf+4

m
16
-12
-1
i25
js9~
Balcony Break
on air hit

uf+4,4

m,​l
16,​12
-23
+29a
Combo from 1st CH

uf+4,​4,4

m,​l,​l
16,​12,​10
-23
+17a (+10)
Roundhouse > Triple Spin Kick

uf+4,​4,​4,4

m,​l,​l,​m
16,​12,​10,​20
-17
+19a (+12)
Balcony Break
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a(+22)
i23
js9~

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Fist

f,F+2

m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break
Left Splits Kick

f,F+3

m
21
-3c
i20
Spike
Devil's Steel Pedal

f,F+4

m
22
-9
+5
i17~18
t47 30
Leaping Side Kick

f,f,F+3

m
30
+9
+13a(+3)
i22~25
js3~
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FC.1

sl
5
-5
+6
i10
cs
FC
  • Returns to standing when input F
Crouch Straight

FC.2

sm
8
-4
+7
i11
cs
FC
Crouch Spin Kick

FC.3

l
10
-17
-6
i16
cs
FC
Crouch Shin Kick

FC.4

l
6
-17
-4
i12
cs
FC
Tombstone Crusher

FC.df+3+4

m
24
-11c
+11a
i23
cs,js13~
FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
10
-5
+5
i13
Twin Pistons

ws1,2

m,​m
10,​12
-12
,i22
Tornado
  • Combo from 1st hit
Demon God Fist

ws2

m
25
-18
i16
Homing
Engetsusen

ws3

m
24
-5
+20a(+11)
i21
Homing
Balcony Break
Toe Smash

ws4

m
13
-3
+8
i11~12
Tsunami Kick

ws4,4

m,​m
13,​16
-15
-4c
  • Combo from 1st hit
Fujin Uraken

ws1+2

m
25
-9
+8
i13

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shattered Spine

SS.3

m
23
-7
+16a(+7)
i23
Balcony Break
Elkeid

SS.1+2

h
25
-9
+11a
i19

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1_2

h
15
-8
+3
i8
Spin Kick
BT.4

BT.3

h
18
-8
+8
i10
Crouch Spin Knuckle
BT.d+2

BT.d+1

sm
10
-2
+9
i10
FC
Crouch Spin Kick
BT.d+4

BT.d+3

l
12
-11
+3
i10
FC
Reverse Jump Kick
BT.uf+4

BT.uf+3

m
-
+19a (+9)
js

Mist Step

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step (Left Side)

f,(odd numbers frames).n

sp
Mist Step (Left Side)

f,(even numbers frames).n

sp
Mist Step to Wind God Step

f,n,DF

sp
  • Cannot be buffered
  • Connect to Wind God Step
  • Cost: 2F

Wind God Step

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,DF

sp
  • Cannot be buffered
  • Cost 3F
Thunder God Fist

f,n,d,df+1

m
23
-16
+29a(+19)
i20
Tornado
  • Meaty 1F in actuality
Wind God Fist

f,n,d,df+2

h
20
-10
i11
t40 29
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
i11
t36 25
  • Chip damage when guarded
Sometimes written EWGF
Hell Lancer

f,n,d,df+3

h
30
-9
+12a(+2)
i18~27
js9~
Balcony Break
Spinning Demon

f,n,d,DF+4

l
15
-23
-3c
+20a
i16
Sometimes written Hellsweep
Spinning Demon > Left Hook

f,​n,​d,​DF+4,1

l,​m
15,​23
-16
+17a(+10
i26
Balcony Break
  • Combo from first hit
Sometimes written Hellsweep
Illusive Demon

f,​n,​d,​DF+4,4

l,​h
15,​25
-9
+5a(+4)
i30
js
Balcony Break
  • Combo from first hit
Sometimes written Hellsweep
Patricide Fist

f,n,d,df+1+2

m
25
+5
+25a(+15)
i24
Tornado
Balcony Break
  • Chip damage when guarded

DVK (Devil Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Break

1,1,2,DVK.F

h,​h,​m,​th
5,​6,​12,​8
-17
+5
i10
  • Jails
  • Partially uses remaining Heat time
  • Only on hit
Sometimes written
  • 1,1,2,H.F
  • DVK.1,1,2,F
  • H.1,1,2,F
Devil Blaster

DVK.3+4

ub(m)
30
-16(-77)
i64
js25~
  • Partially uses remaining Heat time
Sometimes written H.3+4
Roar of the Devil

DVK.1+4

m
27
-9
+3a
i21~31
pc6?
Tornado
  • Partially uses remaining Heat time
  • absorb an attack to power up
Sometimes written H.1+4
Devil Impact

DVK.db+3+4

l
0
-19
+2
i24
  • Partially uses remaining Heat time
Sometimes written H.db+3+4
Devil Impact to Wind God Step

DVK.db+3+4,DF

l,​sp
0,​0
-19
+11
  • Partially uses remaining Heat time
Sometimes written H.db+3+4~df
Inferno

DVK.ub+1+2

ub(h)
40
+14 (-44)
i41
  • Partially uses remaining Heat time
  • Jack-8 or Alisa can recovery 20 by input 1+2
Sometimes written H.ub+1+2
Air Inferno

DVK.uf+1+2

ub(h)
26
i22
Sometimes written
  • DVK.u+1+2
  • H.uf+1+2
  • H.u+1+2
Chaos Inferno

DVK.f,F+2

m,​th
20,​20
-9
+0
i16
  • Partially uses remaining Heat time
  • Only on hit
  • Throw can be canceled with B
Sometimes written H.f,F+2
Damnation

DVK.f,n,d,df+1

m,​th
23,​15
-16
Th
i20
  • Partially uses remaining Heat time
  • On hit, does not shift to throw with n
Sometimes written
  • DVK.cd+1
  • DVK.cd1
  • H.f,n,d,df+1
  • H.cd+1
  • H.cd1
Tempest Blaster

DVK.f,n,d,df+3

h,​th
30,​15
+4
Th
i18
js
Throw can be canceled with B
Sometimes written
  • DVK.cd+3
  • DVK.cd3
  • H.f,n,d,df+3
  • H.cd+3
  • H.cd3
Abyss Damnation

f,n,d,DF+4,1,DVK.1

l,​m,​m,​th
15,​23,​16,​15
-19
+0
i16
  • Partially uses remaining Heat time
Sometimes written
  • DVK.f,n,d,DF+4,1,1
  • DVK.cd4,1,1
  • DVK.cd+4,1,1
  • cd4,1,DVK.1
  • cd+4,1,DVK.1
  • f,n,d,DF+4,1,H.1
  • H.f,n,d,DF+4,1,1
  • H.cd4,1,1
  • H.cd+4,1,1
  • cd4,1,H.1
  • cd+4,1,H.1
Spinning Demon to Left Hook > Thunder God Fist

f,​n,​d,​DF+4,​1,​DVK.1,B

l,​m,​m,​th,​sp
15,​23,​16,​15,​0
-17
+17a (+10)
i16
Sometimes written
  • DVK.f,n,d,DF+4,1,1,B
  • DVK.cd4,1,1,B
  • DVK.cd+4,1,1,B
  • cd4,1,DVK.1,B
  • cd+4,1,DVK.1,B
  • f,n,d,DF+4,1,H.1,B
  • H.f,n,d,DF+4,1,1,B
  • H.cd4,1,1,B
  • H.cd+4,1,1,B
  • cd4,1,H.1,B
  • cd+4,1,H.1,B
Devil Twister

DVK.SS.2

m
25
-15
i17
Tornado
  • Partially uses remaining Heat time
Sometimes written H.SS.2
Grand Inferno

DVK.OTG.db+1+2

l
20
-13
+13a (+1)
i24~29
  • Partially uses remaining Heat time
Sometimes written H.OTG.db+1+2

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demonic Catastrophe

R.df+1+2

m,​th
10,​45
-15
  • Erases opponent's recoverable health on hit
Oni Stomp

OTG.d+3+4

l
25
-12
-1
i23
Ki Charge

1+2+3+4

sp
-
  • Shift to charging
Wall Jumping Attack

(back to wall).b,b,ub

m
25
-1
+45d (-13)
i29
is8~13
  • Air Status 5F

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep

1+3

th(h)
35
+0
+2d
i12~14
  • Throw break: 1 or 2
  • Recovers BT on break
Lightning Crash

2+4

th(h)
35
+0
+0d
i12~14
Throw break: 1 or 2
Steel Pedal Drop

Left throw

th(h)
40
-3
+0d
i12~14
  • Throw break: 1
Floor Break
Skull Smash

Right throw

th(h)
40
-3
-4d
i12~14
Throw break: 2
Reverse Neck Throw

Back throw

th(h)
50
+3d
i12~14
  • Throw Break: none
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+0
+26d (+8)
i12~14
  • Throw break: 1+2
Balcony Break
  • Side switch on break
  • 15 additional damage on wall hit
Gates of Hell

FC.db+1+2

th(h)
40
-6
-3d
i12~14
Throw break: 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
f,f,n,2 h 10 -10 +1
1 h 8 -10 +1
2 h 6 -10 +1
2 m 7 -24 -13
3 h 6 -25 +5
4 m 11 -19 -19c
4 l 5 -25 -14
3 l 5 -25 -14
2 m 25 -19 KND
1 ub(m) 30 -LNC LNC
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
f,f,n,2 h 10 -10 +1
1 h 8 -10 +1
4 m 7 -16 -5
4 m 10 -15 -14c
2 sm 5 -10 +1
4 m 7 -16 -5
3 l 5 -25 -14
2 m 25 -19 -KND
1 ub(m) 30 LNC LNC

External Links