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== Heat == | == Heat == | ||
{{ | {| class="wikitable" | ||
| {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint (JGR)}} | |||
|- | |||
| {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}} | |||
|} | |||
{{MoveDataHeader}} | |||
{{MoveInherit | |||
|Generic-2+3 | |||
|id=King-2+3 | |||
}} | |||
{{Move | |||
|id=King-H.2+3 | |||
|parent= | |||
|input=H.2+3 | |||
|name=Ultimo Jaguar | |||
|target=m,t | |||
|damage=20,40 | |||
|startup=i17 | |||
|block=+12 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatSmash}} | |||
* {{FB}} | |||
* Shifts to JGR on block (without heat). | |||
* Hold b to cancel shift, becomes +7 on block. | |||
* Beats all Power Crush armor, hits OTG. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2,1 | |||
|parent=King-f+2 | |||
|input=,1 | |||
|name=Elbow Impact | |||
|target=,h | |||
|damage=,25 | |||
|startup=i15~16 | |||
|block=-9 | |||
|hit=+17g/+16d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatEngager}} | |||
{{BB}} | |||
* {{HeatDash|+5 on block, +18 on wall block.}} | |||
* Combo from 1st hit. | |||
* +16 on hit during heat or after heat. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2+3 | |||
|parent= | |||
|input=f+2+3 | |||
|name=Shoulder Tackle | |||
|target=m | |||
|damage=27 | |||
|startup=i20~24 | |||
|block=-9 | |||
|hit=+17g/+9d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatEngager}} | |||
* {{BB}} | |||
* {{HeatDash|+5 on block, +18 on wall block.}} | |||
* +9 on hit during heat or after heat. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-db+1+2,2 | |||
|parent= | |||
|input=db+1+2,2 | |||
|name=Muscle Armor > Emerald Elbow | |||
|target=m,t | |||
|damage=15,25 | |||
|startup=i15 | |||
|block=-9/-5 | |||
|hit=+35g/+8g | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatEngager}} | |||
* {{HeatDash|+5 on block, +18 on wall block.}} | |||
* Elbow has no armor, and input is delayable. | |||
* Shifts to throw on front grounded hit. | |||
* +8 on hit during heat or after heat. | |||
* If attack absorbed,chip damage & -5 on block. | |||
}} | |||
}} | |||
{{Move | {{Move | ||
|id= | |id=King-JGR.1+3 | ||
|parent= | |parent= | ||
|input= | |input=JGR.1+3_2+4 | ||
|name= | |name=Rapid King Onslaught | ||
|target= | |alias=RKO | ||
|damage= | |target=t | ||
|startup= | |damage=45 | ||
|startup=i23 | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatEngager}} | |||
* Cannot throw break. Cannot heat dash. | |||
* Restores some Heat Gauge in Heat. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+1+4 | |||
|parent= | |||
|input=d+1+4 | |||
|name=Freedom Face Buster (Pedigree) | |||
|target=t(c) | |||
|damage=35 | |||
|startup=i12~13 | |||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 24: | Line 164: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | |||
* Crouch throw, cannot throw break. | |||
* Can also be done by db+1+4 and in FC too. | |||
* Restores some Heat Gauge in Heat. | |||
* Cannot heat dash.Opponent recovers in FDFA. | |||
}} | }} | ||
}} | }} | ||
== n == | == n == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{ | {{Move | ||
|id=King-1 | |id=King-1 | ||
|input=1 | |input=1 | ||
|name=Left Jab | |||
|damage=5 | |damage=5 | ||
|target=h | |target=h | ||
Line 40: | Line 185: | ||
|block=+1 | |block=+1 | ||
|hit=+8 | |hit=+8 | ||
}} | |||
{{Move | |||
|id=King-1,2 | |||
|parent=King-1 | |||
|input=,2 | |||
|name=Palm Strike | |||
|target=,h | |||
|damage=,15 | |||
|startup=i10~12 | |||
|block=-3 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Jails | |||
* Combo from 1st hit | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,2+4 | |||
|parent=King-1,2 | |||
|input=,2+4 | |||
|name=Palm Strike > Head Jammer | |||
|target=,t | |||
|damage=,30 | |||
|startup=i30 | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw break 2. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,d+2+4 | |||
|parent=King-1,2 | |||
|input=,d+2+4 | |||
|name=Palm Strike > V Driver | |||
|target=,t(c) | |||
|damage=,35 | |||
|startup=i27 | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{FB}} | |||
* Crouch throw, cannot throw break. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,1 | |||
|parent=King-1,2 | |||
|input=,1 | |||
|name=Palm Strike Uppercut | |||
|target=,m | |||
|damage=,10 | |||
|startup=i24~25 | |||
|block=-4 | |||
|hit=+5s | |||
|ch=+10s | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
* The 3rd hit doesn't combo even 2nd on CH. | |||
* Starter of 10 Strings, 3rd~5th hits are combo. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,1,2+4 | |||
|parent=King-1,2,1 | |||
|input=,2+4 | |||
|name=Palm Strike Uppercut > Suplex | |||
|target=,t | |||
|damage=,40 | |||
|startup=i26~28 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw break 2. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,1,d+2+4 | |||
|parent=King-1,2,1 | |||
|input=,d+2+4 | |||
|name=Palm Strike Uppercut > V Driver | |||
|target=,t(c) | |||
|damage=,35 | |||
|startup=i28~30 | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{FB}} | |||
* Crouch throw, cannot throw break. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-2 | |||
|parent= | |||
|input=2 | |||
|name=Right Jab | |||
|target=h | |||
|damage=10 | |||
|startup=i10 | |||
|block=+1 | |||
|hit=+7 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-2,1 | |||
|parent=King-2 | |||
|input=,1 | |||
|name=Right Jab > Uppercut | |||
|target=,m | |||
|damage=,15 | |||
|startup=i23~24 | |||
|block=-3 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
* Combo from 1st hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-3 | |||
|input=3 | |||
|name=Left Kick | |||
|damage=25 | |||
|target=h | |||
|range= | |||
|startup=i17 | |||
|recv= | |||
|block=-14 | |||
|hit=+17a | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Tracks left side but unsafe. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-4 | |||
|input=4 | |||
|name=Right Kick | |||
|alias=Magic 4 | |||
|damage=20 | |||
|target=h | |||
|range= | |||
|startup=i13 | |||
|recv= | |||
|block=-5 | |||
|hit=+6 | |||
|ch=+31d | |||
|notes={{Plainlist| | |||
* Knocks down on CH for dash OTG throw. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2 | |||
|parent= | |||
|input=1+2 | |||
|name= | |||
|target=m | |||
|damage=17 | |||
|startup=i18 | |||
|block=-11 | |||
|hit=-2s | |||
|ch=+0s | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
* Shifts into backturn stance. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2,1 | |||
|parent=King-1+2 | |||
|input=,1 | |||
|name=Head Spinner | |||
|target=,m | |||
|damage=,21 | |||
|startup=i22 | |||
|block=-13/-18 | |||
|hit=+12a(+3)/-9 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Combo from 1st hit. | |||
* Hold back during 2nd hit to feint. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2,3 | |||
|parent=King-1+2 | |||
|input=,3 | |||
|name=Brutal Sting | |||
|target=,h | |||
|damage=,25 | |||
|startup=i24~25 | |||
|block=-3 | |||
|hit=+12a(+3) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Tornado}} | |||
* Combo from 1st hit. | |||
}} | |||
}} | }} | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-f+2 | |||
|parent= | |||
|input=f+2 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i15~16 | |||
|block=-11 | |||
|hit=+2s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
}} | |||
}} | |||
{{MoveQuery|King-f+2,1}} | |||
{{Move | |||
|id=King-f+2,d+1 | |||
|parent=King-f+2 | |||
|input=,d+1 | |||
|name= | |||
|target=,m | |||
|damage=,16 | |||
|startup=i22 | |||
|block=-13c | |||
|hit=+2c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{FB}} | |||
* Forces crouching on block and hit. | |||
* Not combo even on CH, only combo from hitting behind. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2,d+1,2 | |||
|parent=King-f+2,d+1 | |||
|input=,2 | |||
|name=Jaguar Smash Combo | |||
|target=,m | |||
|damage=,16 | |||
|startup=i22~23 | |||
|block=-15 | |||
|hit=+27a(+17) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 2nd to 3rd hit. | |||
* 3rd hit is delayable and also combos. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+3 | |||
|parent= | |||
|input=f+3 | |||
|name=Front Kick | |||
|target=m | |||
|damage=18 | |||
|startup=i15~16 | |||
|block=-8 | |||
|hit=+1 | |||
|ch=+9s | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Only forces standing on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+3:1+2 | |||
|parent=King-f+3 | |||
|input=:1+2 | |||
|name=Front Kick > DDT | |||
|target=,t | |||
|damage=,20 | |||
|startup= | |||
|block= | |||
|hit=-5d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Input during f+3 hit stun. | |||
* Shifts to throw on front grounded hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+4 | |||
|parent= | |||
|input=f+4 | |||
|name=Rolling Sobat | |||
|target=m | |||
|damage=25 | |||
|startup=i18~20 | |||
|block=-9 | |||
|hit=+12a(+3) | |||
|ch= | |||
|crush=Low Crush | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
{{Homing}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+1+2 | |||
|parent= | |||
|input=f+1+2 | |||
|name=Shadow Lariat | |||
|target=h | |||
|damage=23 | |||
|startup=i16~17 | |||
|block=+0 | |||
|hit=+10d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+1+4 | |||
|parent= | |||
|input=f+1+4 | |||
|name=Body Check | |||
|target=m | |||
|damage=21 | |||
|startup=i17~19 | |||
|block=+3 | |||
|hit=+7s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
}} | |||
}} | |||
{{MoveQuery|King-f+2+3}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-df+1 | |||
|parent= | |||
|input=df+1 | |||
|name= | |||
|target=m | |||
|damage=15 | |||
|startup=i14~15 | |||
|block=-1 | |||
|hit=+3s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+1,2 | |||
|parent=King-df+1 | |||
|input=,2 | |||
|name=Elbow Sting | |||
|target=,m | |||
|damage=,15 | |||
|startup=i20~21 | |||
|block=-10 | |||
|hit=+5s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 1st hit if not fully delayed. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+2 | |||
|parent= | |||
|input=df+2 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i13 | |||
|block=-6 | |||
|hit=+4s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+2,1 | |||
|parent=King-df+2 | |||
|input=,1 | |||
|name=Double Hook Disaster | |||
|target=,h | |||
|damage=,15 | |||
|startup=i20~21 | |||
|block=-4 | |||
|hit=+24d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combos on CH, otherwise opponent can duck. | |||
* Delay hit confirmable. | |||
* Special down state that allows low juggle. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+3 | |||
|parent= | |||
|input=df+3 | |||
|name= | |||
|target=m | |||
|damage=17 | |||
|startup=i14 | |||
|block=-9 | |||
|hit=+6s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces standing on hit. | |||
* Tracks left side. (one of the few for King) | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+3,4 | |||
|parent=King-df+3 | |||
|input=,4 | |||
|name=Lasso Kick | |||
|target=,h | |||
|damage=,23 | |||
|startup=i30 | |||
|block=+0 | |||
|hit=+28d | |||
|ch= | |||
|crush= | |||
|recv=r FDFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combos on CH, otherwise opponent can duck. | |||
* Not available if df+3 whiffs. | |||
* Recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+4 | |||
|parent= | |||
|input=df+4 | |||
|name= | |||
|target=l | |||
|damage=10 | |||
|startup=i14~15 | |||
|block=-14 | |||
|hit=-3 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* King's fastest low attack. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+4,3 | |||
|parent=King-df+4 | |||
|input=,3 | |||
|name= | |||
|target=,h | |||
|damage=,11 | |||
|startup=i22 | |||
|block=-5 | |||
|hit=+6 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combos on CH even opponent is crouching. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+4,3,4 | |||
|parent=King-df+4,3 | |||
|input=,4 | |||
|name=Mincer | |||
|target=,m | |||
|damage=,27 | |||
|startup=i28~29 | |||
|block=-15/-8 | |||
|hit=+6a/+13a | |||
|ch=+47a(+16) | |||
|crush= | |||
|recv=r (BT) | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* Wall combo tool. | |||
* Combos on 2nd CH. Crumple on 3rd CH. | |||
* Hold back to shift to backturn stance. | |||
* Shift to backturn is 14F punishable. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+4,3,d+4 | |||
|parent=King-df+4,3 | |||
|input=,d+4 | |||
|name=Mincer Low | |||
|target=,l | |||
|damage=,20 | |||
|startup=i33~35 | |||
|block=-10 | |||
|hit=-8d | |||
|ch=+22d | |||
|crush= | |||
|recv=r FC/FDFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Recovers in crouch on hit. | |||
* Otherwise recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+3+4 | |||
|parent= | |||
|input=df+3+4 | |||
|name=Frankensteiner | |||
|target=t/s | |||
|damage=30/15 | |||
|startup=i28~35 | |||
|block=-12~-18 | |||
|hit=+18d/-7~0 | |||
|ch= | |||
|crush=Low Crush | |||
|recv=r BT/FUFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw only when opponent standing close. | |||
* Cannot throw break. | |||
* Recovers in BT/FUFT on throw success/failed. | |||
}} | |||
}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-d+1 | |||
|parent= | |||
|input=d+1 | |||
|name= | |||
|target=s.l | |||
|damage=5 | |||
|startup=i10 | |||
|block=-5 | |||
|hit=+6 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Can also be done by db+1/FC.d+1/FC.db+1. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+1,2 | |||
|parent= | |||
|input=d+1,2 | |||
|name=Jab > Uppercut | |||
|target=s.l,m | |||
|damage=5,13 | |||
|startup=i10,i15~17 | |||
|block=-11 | |||
|hit=+5s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combos on CH. | |||
* Forces standing on hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+1+2 | |||
|parent= | |||
|input=d+1+2 | |||
|name=Atlas Hammer | |||
|target=m | |||
|damage=21 | |||
|startup=i23 | |||
|block=-24 | |||
|hit=+45a(+35) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* Duck high and launch, very punishable. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+2 | |||
|parent= | |||
|input=d+2 | |||
|name= | |||
|target=s.l | |||
|damage=8 | |||
|startup=i11 | |||
|block=-4 | |||
|hit=+7 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Can also be done by FC.d+2/FC.db+2. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+3 | |||
|parent= | |||
|input=d+3 | |||
|name=Stomp | |||
|target=l | |||
|damage=12 | |||
|startup=i17 | |||
|block=-12 | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hits OTG. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+4 | |||
|parent= | |||
|input=d+4 | |||
|alt={{Dotlist| | |||
* FC.d+4 | |||
* FC.db+4 | |||
}} | |||
|name= | |||
|target=l | |||
|damage=6 | |||
|startup=i14 | |||
|block=-15 | |||
|hit=-4 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Fast low but very punishable. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+3+4 | |||
|parent= | |||
|input=d+3+4 | |||
|alt={{Dotlist| | |||
* FC.df+4 | |||
* FC.db+3+4 | |||
* FC.d+3+4 | |||
* FC.d+3+4 | |||
}} | |||
|name= | |||
|target=l | |||
|damage=14 | |||
|startup=i16 | |||
|block=-25 | |||
|hit=-9 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* CH enable 2 more Ali Kicks. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+3+4,4 | |||
|parent=King-d+3+4 | |||
|input=,4 | |||
|name= | |||
|target=,l | |||
|damage=,7 | |||
|startup=i29 | |||
|block=-25 | |||
|hit=-9 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 1st hit on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+3+4,4,4 | |||
|parent=King-d+3+4,4 | |||
|input=,4 | |||
|alias=Ali Kicks | |||
|name=Stagger Kicks | |||
|target=,l | |||
|damage=,7 | |||
|startup=i29 | |||
|block=-29 | |||
|hit=+7 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 2nd hit on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+3+4,4,4,2 | |||
|parent=King-d+3+4,4,4 | |||
|input=,2 | |||
|name=Stagger Kick Spinning Uppercut | |||
|target=,m | |||
|damage=,10 | |||
|startup=i28 | |||
|block=-15 | |||
|hit=+16d(+6) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Same property for d+3+4,2 / d+3+4,4,2 | |||
* Only combo if 2nd/previous kick on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+3+4,4,4,4 | |||
|parent=King-d+3+4,4,4 | |||
|input=,4 | |||
|name=Stagger Kick Flurry | |||
|target=,l,l | |||
|damage=,4,3 | |||
|startup=i29,i29 | |||
|block=-26 | |||
|hit=+15 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Only available if 1st hit on CH. | |||
* Last 3 kicks are combo. | |||
* 5 kicks combo is impossible. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+2+3 | |||
|parent= | |||
|input=d+2+3 | |||
|alias=People's Elbow | |||
|name=Corporate Elbow | |||
|target=m | |||
|damage=25 | |||
|startup=i30~35 | |||
|block=-8 | |||
|hit=+0c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
*{{FB}} | |||
* Hits OTG. | |||
* Forces Crouching on hit. | |||
}} | |||
}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-db+2 | |||
|parent= | |||
|input=db+2 | |||
|name=Brain Chop | |||
|target=m | |||
|damage=21 | |||
|startup=i25~26 | |||
|block=-5c | |||
|hit=+19a | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces Crouching on block. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-db+3 | |||
|parent= | |||
|input=db+3 | |||
|name=Crouching Low Kick | |||
|target=l | |||
|damage=17 | |||
|startup=i23 | |||
|block=-14 | |||
|hit=+4c | |||
|ch=+25d | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Tracks left side. (one of the few for King) | |||
}} | |||
}} | |||
{{Move | |||
|id=King-db+4 | |||
|parent= | |||
|input=db+4 | |||
|name=Low Drop Kick | |||
|target=l | |||
|damage=20 | |||
|startup=i29~31 | |||
|block=-17 | |||
|hit=-3d | |||
|ch=+27d | |||
|crush= | |||
|recv=r FC/FDFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hits OTG. | |||
* Recovers in crouch on hit. | |||
* Otherwise recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-db+1+2 | |||
|parent= | |||
|input=db+1+2 | |||
|name=Muscle Armor | |||
|target= | |||
|damage= | |||
|startup=i6~?? | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush) | |||
* Armor duration is 24 frames if you let it end normally | |||
* Armor move is cancelable into anything at frame 17 | |||
* Can be cancel into anything after chest out. | |||
}} | |||
}} | |||
{{MoveQuery|King-db+1+2,2}} | |||
{{Move | |||
|id=King-db+1+2,3+4 | |||
|parent= | |||
|input=db+1+2,3+4 | |||
|name=Muscle Armor > Jaguar Sprint | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Run immediately without pointing finger. | |||
* Run much longer to action than regular run. | |||
* Running has no armor if not during heat. | |||
* Cancel window is smaller than Emerald Elbow. | |||
}} | |||
}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-b+1 | |||
|parent= | |||
|input=b+1 | |||
|name=Quick Hook | |||
|target=h | |||
|damage=13 | |||
|startup=i12 | |||
|block=-8 | |||
|hit=+3 | |||
|ch=+3a | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= Momentarily makes opponent airborne on CH, thus b+1,2 launches. | |||
}} | |||
{{Move | |||
|id=King-b+1,2 | |||
|parent=King-b+1 | |||
|input=,2 | |||
|name=Quick Hook > Uppercut | |||
|target=,h | |||
|damage=20 | |||
|startup=i19~20 | |||
|block=-13 | |||
|hit=+5 | |||
|ch=+70a(+54)* | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* Launches opponent if b+1 on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+1,4 | |||
|parent=King-b+1 | |||
|input=,4 | |||
|name=Quick Hook > Heel Kick | |||
|target=,m | |||
|damage=23 | |||
|startup=i26~28 | |||
|block=-11 | |||
|hit=+1d | |||
|ch=+18(-17)* | |||
|crush= | |||
|recv=r FUFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 1st hit on CH. | |||
* Recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+2 | |||
|parent= | |||
|input=b+2 | |||
|name=Chupacabra | |||
|target=h | |||
|damage=16 | |||
|startup=i14 | |||
|block=-5 | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=King-b+2,1 | |||
|parent=King-b+2 | |||
|input=,1 | |||
|name=Chupacabra > Spinning Back Elbow | |||
|target=,h | |||
|damage=,21 | |||
|startup=i20~21 | |||
|block=-9 | |||
|hit=+19a(+10) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Combo from 1st hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+2,4 | |||
|parent=King-b+2 | |||
|input=,4 | |||
|name=Chupacabra > Olympia Slam | |||
|target=,m,t | |||
|damage=,18,20 | |||
|startup=i21 | |||
|block=-8 | |||
|hit=+10s/+0 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Shifts to throw on front grounded hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+2,1+2 | |||
|parent=King-b+2 | |||
|input=,1+2 | |||
|name=Chupacabra > Head Butt | |||
|target=,h | |||
|damage=,22 | |||
|startup=i24~25 | |||
|block=+2c | |||
|hit=+22d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces crouching on block. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+3 | |||
|parent= | |||
|input=b+3 | |||
|name=Toll Kick | |||
|target=h | |||
|damage=23 | |||
|startup=i16~18 | |||
|block=-10/-5 | |||
|hit=+39d | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* {{BB}} | |||
* Becomes -5 on block with chip damage if attack absorbed. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+3:1+2 | |||
|parent=King-b+3 | |||
|input=:1+2 | |||
|name=Guillotine Drop | |||
|target=,t | |||
|damage=20 | |||
|startup= | |||
|block= | |||
|hit=-7d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Shifts to throw on front grounded hit. | |||
* Input 1+2 before b+3 hits. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+4 | |||
|parent= | |||
|input=b+4 | |||
|name=Disgraceful Kick | |||
|target=h | |||
|damage=25 | |||
|startup=i17~21 | |||
|block=+2 | |||
|hit=+14g | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Shifts into BT stance. | |||
}} | |||
}} | |||
== u == | == u == | ||
<!-- includes ub, u and uf moves --> | {{MoveDataHeader}}<!-- includes ub, u and uf moves --> | ||
{{Move | |||
|id=King-u+1+2 | |||
|parent= | |||
|input=u+1+2 | |||
|name=Capital Punishment | |||
|target=m | |||
|damage=25 | |||
|startup=i35~36 | |||
|block=+2c | |||
|hit=+22d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Tap 1+2 otherwise it becomes u+1+2(hold). | |||
* Forces Crouching on block. | |||
* Can also be done by ub+1+2. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-u+1+2* | |||
|parent= | |||
|input=u+1+2* | |||
|name=Burning Knuckle | |||
|target=m! | |||
|damage=40 | |||
|startup=i67 | |||
|block= | |||
|hit=+11d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Unblockable mid. | |||
* Auto switch side if fly over opponent. | |||
* Can also be done by ub+1+2*. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf+1 | |||
|parent= | |||
|input=uf+1 | |||
|name=Water Parting Chop | |||
|target=h | |||
|damage=21 | |||
|startup=i20~23 | |||
|block=-3 | |||
|hit=+36a(+27) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{Homing}} | |||
{{BB}} | |||
* Can also be done by ub+1/u+1. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf+2 | |||
|parent= | |||
|input=uf+2 | |||
|name=High Elbow Drop | |||
|target=m | |||
|damage=35 | |||
|startup=i47~53 | |||
|block=-17c | |||
|hit=-7d/-4c | |||
|ch= | |||
|crush= | |||
|recv=r FUFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hits OTG. | |||
* u+2 to jump vertical, ub+2 to jump back. | |||
* Force Crouching on block. (ub+2 also on hit) | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf+3 | |||
|parent= | |||
|input=uf+3 | |||
|name=Falling Heel Kick | |||
|target=m | |||
|damage=23 | |||
|startup=i22~29 | |||
|block=-10 | |||
|hit=-1d | |||
|ch= | |||
|crush= | |||
|recv=r FUFA/FUFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Can also be done by ub+3/u+3. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf+4 | |||
|parent= | |||
|input=uf+4 | |||
|name=Jumping Knee Lift | |||
|alias=Hopkick | |||
|target=m | |||
|damage=13 | |||
|startup=i15 | |||
|block=-13 | |||
|hit=[[King combos#Staples|+33a(+23)]] | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Can also be done by u+4. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf,n,4 | |||
|parent= | |||
|input=uf,n,4 | |||
|name=Delayed Rising Toe Kick | |||
|target=m | |||
|damage=20 | |||
|startup=i23~25 | |||
|block=-13 | |||
|hit=+32a(+22) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ub+4 | |||
|parent= | |||
|input=ub+4 | |||
|name= | |||
|target=m | |||
|damage=15 | |||
|startup=i15 | |||
|block=-13 | |||
|hit=+19a(+9) | |||
|ch=+33a(+23) | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Jump straight up knee, very short range. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf+3+4 | |||
|parent= | |||
|input=uf+3+4 | |||
|name=Sole Crusher | |||
|target=m | |||
|damage=23 | |||
|startup=i22~23 | |||
|block=-12/-7 | |||
|hit=+25g | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* If absorbs attack, -7 on block & chip damage. | |||
* Shifts to JGR on hit (Hold b to cancel shift). | |||
}} | |||
}} | |||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-f,f,n,2 | |||
|parent= | |||
|input=f,f,n,2 | |||
|name=Stomach Smash / Jaguar Hammer | |||
|target=l/(l,t) | |||
|damage=17/(20,35) | |||
|startup=i18 | |||
|block=-13 | |||
|hit=+5s/(0d) | |||
|ch= | |||
|crush=high crush | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Shifts to throw on front grounded CH. | |||
* Hits OTG. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,f,n,1+2 | |||
|parent= | |||
|input=f,f,n,1+2 | |||
|name=Lay Off | |||
|target=m | |||
|damage=0 | |||
|startup=i9 | |||
|block=+0 | |||
|hit=+7s | |||
|ch=+18s | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces Standing on hit. | |||
* Allows follow up on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,F,1 | |||
|parent= | |||
|input=f,F,1 | |||
|name=Jaguar Hook | |||
|target=m | |||
|damage=21 | |||
|startup=i20~21 | |||
|block=-5 | |||
|hit=+14g | |||
|ch=+38d | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Homing}} | |||
* {{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,F,2 | |||
|parent= | |||
|input=f,F,2 | |||
|name=Beast Elbow | |||
|target=m | |||
|damage=21 | |||
|startup=i31~32 | |||
|block=+7 | |||
|hit=+12c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces crouching on hit. | |||
* Allow crouching throw on hit. | |||
* Chip damage on block. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,F,4 | |||
|parent= | |||
|input=f,F,4 | |||
|name=Konvict Kick > DDT | |||
|target=m | |||
|damage=25(30,14) | |||
|startup=i15 | |||
|block=-15 | |||
|hit=+14a(+4) | |||
|ch=+1d | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* {{BB}} | |||
* Shifts to throw on front grounded CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,F,3+4 | |||
|parent= | |||
|input=f,F,3+4 | |||
|name=Exploder | |||
|target=h | |||
|damage=25 | |||
|startup=i28~30 | |||
|block=0/+2c | |||
|hit=+24d(-34) | |||
|ch= | |||
|crush= | |||
|recv=r s/FUFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* Chip damage on block. (extra near wall) | |||
* Forces Crouching on block when near wall. | |||
* Recovers FUFT on whiff. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,F,2+3 | |||
|parent= | |||
|input=f,F,2+3 | |||
|name=Diving Body Press | |||
|target=m,t | |||
|damage=20,15 | |||
|startup=i21~43 | |||
|block=-16c~+2c | |||
|hit=-19c~+3c/-5d | |||
|ch= | |||
|crush= | |||
|recv=r FDFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces crouching on block and hit. | |||
* Throw when hit standing in front close range. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,f,F,3 | |||
|parent= | |||
|input=f,f,F,3 | |||
|alias=wr3 | |||
|name=Strong Knee | |||
|target=m | |||
|damage=25 | |||
|startup=i20~25 | |||
|block=+3 | |||
|hit=+30(+22) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* Chip damage on block. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,f,F,3+4 | |||
|parent= | |||
|input=f,f,F,3+4 | |||
|alias=wr3+4 | |||
|name=Running Exploder | |||
|target=m | |||
|damage=40 | |||
|startup=i28~34 | |||
|block=+17 | |||
|hit=+32d(-26) | |||
|ch= | |||
|crush= | |||
|recv=r FUFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
}} | |||
}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-FC.df+1 | |||
|parent= | |||
|input=FC.df+1 | |||
|alt=CD.1 | |||
|name=Leg Breaker | |||
|target=l | |||
|damage=20 | |||
|startup=i32~34 | |||
|block=-12 | |||
|hit=+73a(+57) | |||
|ch= | |||
|crush=High Crush | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Can also be done by f,n,d,DF+1/CD.1. | |||
* Tornado on grounded hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FC.df+2 | |||
|parent= | |||
|input=FC.df+2 | |||
|name=Body Blow | |||
|target=m | |||
|damage=21 | |||
|startup=i15 | |||
|block=-14 | |||
|hit=[[King combos#Staples|+56a]] | |||
|ch= | |||
|crush= | |||
|recv=r s | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Crumple on hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FC.d+3 | |||
|parent= | |||
|input=FC.d+3 | |||
|name= | |||
|target=l | |||
|damage=10 | |||
|startup=i18 | |||
|block=-17 | |||
|hit=-6 | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hits OTG. | |||
* Can also be done by FC.db+3. | |||
* Get extra range by FC.df+3/CD.3. | |||
}} | |||
}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-ws1 | |||
|parent= | |||
|input=ws1 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i10~11 | |||
|block=-3 | |||
|hit=+4s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Acts like 11 frame attack. | |||
* Forces Standing on hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ws2 | |||
|parent= | |||
|input=ws2 | |||
|name= | |||
|target=m | |||
|damage=11 | |||
|startup=i14 | |||
|block=-9 | |||
|hit=+1s | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Homing}} | |||
* Forces Standing on hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ws2,2 | |||
|parent=King-ws2 | |||
|input=,2 | |||
|name=Round Trip Chop | |||
|target=,m | |||
|damage=,25 | |||
|startup=i15~16 | |||
|block=-12 | |||
|hit=+12g | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Homing}} | |||
* {{BB}} | |||
* Combo from 1st hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ws3 | |||
|parent= | |||
|input=ws3 | |||
|name= | |||
|target=h | |||
|damage=20 | |||
|startup=i16 | |||
|block=0 | |||
|hit=+22a(+12) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ws4 | |||
|parent= | |||
|input=ws4 | |||
|name=Toe Smash | |||
|target=m | |||
|damage=20 | |||
|startup=i11~12 | |||
|block=-6 | |||
|hit=+5 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ws1+2 | |||
|parent= | |||
|input=ws1+2 | |||
|name=Snap Uppercut | |||
|target=m | |||
|damage=20 | |||
|startup=i18~19 | |||
|block=-10 | |||
|hit=[[King combos#Staples|+35a(+25)]] | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
== BT (''Back Turned'') == | |||
{{MoveDataHeader}} | |||
== JGS (''Jaguar Sprint'') == | {{Move | ||
|id=King-BT.3 | |||
|parent= | |||
|input=BT.3 | |||
|name=Blind Kick | |||
|target=m | |||
|damage=18 | |||
|startup=i13~14 | |||
|block=-13 | |||
|hit=+9s | |||
|ch=+50d | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* Hits OTG. Forces standing on normal hit. | |||
* Crumple on CH for full combo. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-BT3,1+2 | |||
|parent=King-BT.3 | |||
|input=:1+2 | |||
|name=Blind Kick > Neck Breaker | |||
|target=,t | |||
|damage=,20 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{FB}} | |||
* Throw when hit standing in front close range. | |||
* Just frame input. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-BT.1+2 | |||
|parent= | |||
|input=BT.1+2 | |||
|name=Atomic Blaster | |||
|target=h! | |||
|damage=45 | |||
|startup=i26~30 | |||
|block= | |||
|hit=+2d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Unblockable high attack. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-BT.1+4 | |||
|parent= | |||
|input=BT.1+4 | |||
|name=Moonsault Body Press | |||
|target=m! | |||
|damage=30 | |||
|startup=i41~47 | |||
|block= | |||
|hit=+6d | |||
|ch= | |||
|crush= | |||
|recv=r FDFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Unblockable mid attack. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-BT.d+4 | |||
|parent= | |||
|input=BT.d+4 | |||
|name=Low Drop Kick (BT) | |||
|target=l | |||
|damage=20 | |||
|startup=i22~24 | |||
|block=-14 | |||
|hit=-2d | |||
|ch=+28d | |||
|crush=Low Crush | |||
|recv=r FC/FDFT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Recovers in FDFT on block and whiff. | |||
* Also can be done in backturn crouching. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-BT.3+4 | |||
|parent= | |||
|input=BT.3+4 | |||
|name=Jaguar Step (BT) | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Jaguar Step away from the oppponent while keeping backturn stance on recovery. | |||
* Can cancel into BT.1+2 / BT.1+4 unblockable. | |||
* Can hold 3+4 to keep spinning. | |||
* Cannot Reverse Jaguar Step in BT stance. | |||
}} | |||
}} | |||
== JGS (''Jaguar Step'') == | |||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|Numbers after / indicate powered up version.}} | |||
|} | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-3+4 | |||
|parent= | |||
|input=3+4 | |||
|name=Jaguar Step | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=js6~21 fs22~24 | |||
|recv=r24 JGS | |||
|tot=34 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hold to continue spinning and power up strikes, but King doesn't change direction. | |||
* King gets dizzy and falls after 6th spin. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+3+4 | |||
|parent= | |||
|input=b+3+4 | |||
|name=Backwards Jaguar Step | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=js6~21 fs22~24 | |||
|recv=r24 JGS | |||
|tot=34 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot be held to continue spinning. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGS.1 | |||
|parent= | |||
|input=JGS.1 | |||
|name=Jaguar Step > Hook | |||
|target=h | |||
|damage=21/25/31 | |||
|startup=i17~18/i19~20 | |||
|block=-7/-1 | |||
|hit=+47d/+53d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Crumple on hit. | |||
* On block / hit / startup increases up to 2nd spin. | |||
* Damage increase up to 3rd spin. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGS.2 | |||
|parent= | |||
|input=JGS.2 | |||
|name=Jaguar Step > Hammer | |||
|target=m | |||
|damage=15/18/22 | |||
|startup=i11~12 | |||
|block=-9/-2/0c | |||
|hit=+12c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces Crouching on hit. | |||
* Forces Crouching on block from 3rd spin on. | |||
* Damage increase up to 3rd spin. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGS.3 | |||
|parent= | |||
|input=JGS.3 | |||
|name=Jaguar Step > Sobat | |||
|target=m | |||
|damage=23/27/34 | |||
|startup=i22~23 | |||
|block=-5/-1 | |||
|hit=+21a(+12)/+25a(+16) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* On block / hit increases up to 2nd spin. | |||
* Damage increase up to 3rd spin. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGS.3,2+3 | |||
|parent=King-JGS.3 | |||
|input=,2+3 | |||
|name=Jaguar Step > Sobat & Press | |||
|target=,m,t | |||
|damage=,20,15 | |||
|startup=i21~43 | |||
|block=-16c~+2c | |||
|hit=-19c~+3c/-5d | |||
|ch= | |||
|crush= | |||
|recv=r FDFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw when hit standing in front close range. | |||
* Doesn't combo from JGS.3, but trades with 10 frame jab. | |||
* Properties not changed with extra spins. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGS.4 | |||
|parent= | |||
|input=JGS.4 | |||
|name=Jaguar Step > High Kick | |||
|target=h | |||
|damage=40/42/52 | |||
|startup=i17~18 | |||
|block=+8/+15 | |||
|hit=+5a(-4)/+10a(+1) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{GuardBreak}} | |||
* Chip damage on block. | |||
* On block / hit increases up to 2nd spin. | |||
* Damage increase up to 3rd spin. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGS.df+4 | |||
|parent= | |||
|input=JGS.df+4 | |||
|name=Jaguar Step > Mid Kick | |||
|target=m | |||
|damage=30/36/45 | |||
|startup=i17~19 | |||
|block=-16/+8 | |||
|hit=+5a(-4) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* On block increases up to 2nd spin. | |||
* Damage increase up to 3rd spin. | |||
}} | |||
}} | |||
== JGR (''Jaguar Sprint/Jaguar Run'') == | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-f+3+4 | |||
|parent= | |||
|input=f+3+4 | |||
|name=Jaguar Sprint | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv=r30 JGR | |||
|tot=128 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cancel to r25 with b on frame 34~ at the earliest, able to block high. | |||
* Gains armor during Heat. | |||
* Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ). | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGR.1 | |||
|parent= | |||
|input=JGR.1 | |||
|name=Running Elbow Smash | |||
|target=m | |||
|damage=21 | |||
|startup=i16~17 | |||
|block=-8 | |||
|hit=+39d/+75a(+59) | |||
|ch= | |||
|crush= | |||
|recv=r28 | |||
|tot=45 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* In heat it becomes Tornado on grounded hit. | |||
* Partially uses remaining Heat time. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGR.2 | |||
|parent= | |||
|input=JGR.2 | |||
|name=Jaguar Axe | |||
|target=h | |||
|damage=26 | |||
|startup=i18~19 | |||
|block=+3/+6/+18c | |||
|hit=+4d | |||
|ch= | |||
|crush= | |||
|recv=r33 | |||
|tot=52 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Chip damage on block. | |||
* In heat it becomes +6 on block, and forces crouching +18 near wall. | |||
* Partially uses remaining Heat time. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGR.3 | |||
|parent= | |||
|input=JGR.3 | |||
|name=Sprint K. | |||
|target=m | |||
|damage=30 | |||
|startup=i22~23 | |||
|block=-9 | |||
|hit=+11d (+1) | |||
|ch= | |||
|crush=js11~30 fs31~33 | |||
|recv=r43 | |||
|tot=66 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Homing}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGR.4 | |||
|parent= | |||
|input=JGR.4 | |||
|name=Dashing Low Drop Kick | |||
|target=L | |||
|damage=20 | |||
|startup=i20~24 | |||
|block=-21 | |||
|hit=+0c | |||
|ch= | |||
|crush=js7~23 fs24~ | |||
|recv=r36 FUFT | |||
|tot=60 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGR.2+3 | |||
|parent= | |||
|input=JGR.2+3 | |||
|name=Diving Body Press | |||
|target=M,t | |||
|damage=20,15 | |||
|startup=i21~43 | |||
|block=-16c~+2c | |||
|hit=-19c~+3c/-5d | |||
|ch= | |||
|crush= | |||
|recv=r27 FDFA | |||
|tot=60 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw when hit standing in front close range. | |||
* King recovers off axis | |||
}} | |||
}} | |||
{{MoveQuery|King-JGR.1+3}} | |||
== CD (''Beast Step/Crouch Dash'') == | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-f,n,d,df | |||
|parent= | |||
|input=f,n,d,df | |||
|name=Beast Step | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv=r1 | |||
|tot=20 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Duck high while moving forward. | |||
* Input f,n,d,df,f+(button) for instant ws moves. | |||
* 1st f cannot be held more than 10 frames. | |||
}} | |||
}} | |||
{{MoveQuery|King-FC.df+1}} | |||
{{Move | |||
|id=King-CD.4 | |||
|parent= | |||
|input=f,n,d,DF+4/CD.4 | |||
|name=Knee Lift | |||
|target=m | |||
|damage=21 | |||
|startup=i15~16 | |||
|block=-9 | |||
|hit=+49a(+18) | |||
|ch=+53d | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Special down state that allows low juggle (on normal hit). | |||
* Crumple on CH for full combo. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-CD.1+2 | |||
|parent= | |||
|input=f,n,d,DF+1+2 / CD.1+2 | |||
|name=Black Bomb | |||
|target=m | |||
|damage=24 | |||
|startup=i20~23 | |||
|block=-5c | |||
|hit=+16d | |||
|ch=+52d | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* Hits OTG. | |||
* Bounce off ground on CH for full combo. | |||
}} | |||
}} | |||
== Others == | == Others == | ||
<!-- includes Rage Art --> | {{MoveDataHeader}}<!-- includes Rage Art --> | ||
{{Move | |||
|id=King-R.df+1+2 | |||
|parent= | |||
|input=R.df+1+2 | |||
|name=Anger Of The Beast (Rage Art) | |||
|target=m | |||
|damage=55 | |||
|startup=i20 | |||
|block=-15 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{RageArt}} | |||
* {{RecoverableHealthRemoval}} | |||
* Armor all attacks and ignore throws. | |||
* Beat all armor including Rage Art. | |||
* Damage distribution are 10,3,25,10,7, only adds 2 damage on CH. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2+3+4 | |||
|parent= | |||
|input=1+2+3+4 | |||
|name=Ki Charge | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Takes some time to charge and can cancel into anything. | |||
* After charged next hit by either side becomes counter hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-WallBack.b,b,ub | |||
|parent= | |||
|input=WallBack.b,b,ub | |||
|name=Wall Jumping Attack | |||
|target=t / m | |||
|damage=45 / 21 | |||
|startup=i43~48 / i44~63 | |||
|block=-8 | |||
|hit=+2 / +15 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Airborne from 5F, invincibility from 8 to 13F. | |||
* Unbreakable throw near wall, becomes air attack if throw not connected. | |||
* Side switch. Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-DF | |||
|parent= | |||
|input=DF | |||
|name=Low Parry | |||
|target=r(l) | |||
|damage=0 | |||
|startup= | |||
|block= | |||
|hit=+51a(+35) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Generic low parry. | |||
* Tornado affect on success. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+1+3 | |||
|parent= | |||
|input=b+1+3 | |||
|name=Arm Whip | |||
|target=r(m) | |||
|damage=25 | |||
|startup=i10 | |||
|block= | |||
|hit=+2d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Parry opponent's right punch. | |||
* Side Switch. Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+2+4 | |||
|parent= | |||
|input=b+2+4 | |||
|name=Spinning Heel Hold | |||
|target=r(m) | |||
|damage=25 | |||
|startup=i10 | |||
|block= | |||
|hit=+24d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Parry opponent's left kick. | |||
* Side Switch. Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+2+4:3+4 | |||
|parent= | |||
|input=b+2+4:3+4 | |||
|name=Leg Screw > Figure Four Leg Lock | |||
|target=r(m) | |||
|damage=25(,28) | |||
|startup=i10 | |||
|block= | |||
|hit=+27d(+1d) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 Throw Break | |||
* Parry opponent's right kick. | |||
* Just frame input right before camera returns to normal position to deal extra damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ss2 | |||
|parent= | |||
|input=ss2 | |||
|name=Victory Palm | |||
|target=h | |||
|damage=25 | |||
|startup=i19~20 | |||
|block=-5 | |||
|hit=+18a(+9) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ss3+4 | |||
|parent= | |||
|input=ss3+4 | |||
|name=Deadly Boomerang | |||
|target=h | |||
|damage=50 | |||
|startup=i27~31 | |||
|block=0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv=r FDFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Deals a lot of chip damage on block. | |||
* Tracks side steps. | |||
* In game frame data incorrectly shows that SSL 3+4 is i21 | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ss2+4,b | |||
|parent= | |||
|input=ss2+4,b/db | |||
|name=Reverse Special Stretch Bomb (Cancel) | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv=r FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Side Step that ducks high and covers long distance quickly, recovers in crouch. | |||
* Input by u/d,n,n+2+4,b/db. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFT.b+3+4 | |||
|parent= | |||
|input=FUFT.b+3+4 | |||
|name=Whirling Spring Kick | |||
|target=m | |||
|damage=25 | |||
|startup=i16~28 | |||
|block=-25 | |||
|hit=+4a(-6) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
* Faster than normal spring kick and knocks down. | |||
}} | |||
}} | |||
== Throws == | == Throws == | ||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|Notation for '''F_F_''' on the ground positions: '''F'''ace ('''U'''p/'''D'''own) x '''F'''eet ('''T'''owards/'''A'''way/'''L'''eft/'''R'''ight) }} | |||
|} | |||
=== Regular throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-1+3 | |||
|parent= | |||
|input=1+3 / f+1+3 | |||
|name=Winding Nut | |||
|target=t | |||
|damage=35 | |||
|startup=i12~15 / i15~17 | |||
|block= -6 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break. | |||
* Input f+1+3 to increase throw range, but its startup is 3 frames slower. | |||
* Opponent recovers in FUFA. | |||
* Side switch on successful throw break | |||
}} | |||
}} | |||
{{Move | |||
|id=King-2+4 | |||
|parent= | |||
|input=2+4 / f+2+4 | |||
|name=Suplex | |||
|target=t | |||
|damage=35 | |||
|startup=i12~15 / i15~17 | |||
|block= -3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break. | |||
* Input f+2+4 to increase throw range, but its startup is 3 frames slower. | |||
* Side switch. Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-uf+1+2 | |||
|parent= | |||
|input=uf+1+2 / uf+1+2,B | |||
|name=Executioner Drop | |||
|target=t | |||
|damage=30 | |||
|startup=i12 | |||
|block= -6 | |||
|hit=+19d(-7) / +17d(-13) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Hold b to throw backwards. | |||
* Damage becomes 15 on wall splat. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-LeftSide.1+3 | |||
|parent= | |||
|input=(Left side throw) | |||
|name=Argentina Backbreaker | |||
|target=t | |||
|damage=40 | |||
|startup=(depends) | |||
|block= -3 | |||
|hit=+36d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Any throw on standing opponent's left side. | |||
* Side switch. Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RightSide.2+4 | |||
|parent= | |||
|input=(Right side throw) | |||
|name=Knee Crusher | |||
|target=t | |||
|damage=42 | |||
|startup=(depends) | |||
|block= -3 | |||
|hit=+21d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Any throw on standing opponent's right side. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-Behind.1+3 | |||
|parent= | |||
|input=(Behind 1 throw) | |||
|name=Half Boston Crab | |||
|target=t | |||
|damage=60 | |||
|startup=(depends) | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. | |||
* Side switch. Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-Behind.2+4 | |||
|parent= | |||
|input=(Behind 2 throw) | |||
|name=Cobra Twist | |||
|target=t | |||
|damage=60 | |||
|startup=(depends) | |||
|block= | |||
|hit=-1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Any 2 break throw behind opponent's back except chain throws. | |||
* Side switch? Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-df+2+3 | |||
|parent= | |||
|input=df+2+3 | |||
|name=Knee Bash | |||
|target=t | |||
|damage=40 | |||
|startup=i12 | |||
|block= -2 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-db+2+3 | |||
|parent= | |||
|input=db+2+3 | |||
|name=Figure Four Leg Lock | |||
|target=t | |||
|damage=40 (8+20+12) | |||
|startup=i12 | |||
|block= -6 | |||
|hit=+1d / 0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Just frame input 3+4 when the last hit connects, reverse 26 damage back to King. | |||
* Opponent recovers in FUFT / FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+1+2 | |||
|parent= | |||
|input=b+1+2(,f,F) | |||
|name=Throw Away | |||
|target=t | |||
|damage=0 | |||
|startup=i12~17 | |||
|block= -3 | |||
|hit=+14g / -2 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. Side switch. | |||
* Damage becomes 15 on wall splat. | |||
* Shifts to JGR, input f,F / b,B to cancel shift. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-b+1+2,1+2 | |||
|parent= | |||
|input=b+1+2,1+2(,f,F) | |||
|name=Throw away > Back Swing | |||
|target=t | |||
|damage=0 | |||
|startup=i12~17 | |||
|block= | |||
|hit=+11g / -6 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Damage becomes 15 on wall splat. | |||
* Shifts to JGR, input f,F / b,B to cancel shift. | |||
}} | |||
}} | |||
=== Command throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-db,n,f+2+4 | |||
|parent= | |||
|input=db,n,f+2+4 | |||
|alt=qcb,n,f+2+4 | |||
|name=Tombstone Pile Driver | |||
|target=t | |||
|damage=53 | |||
|startup=i11 | |||
|block= -2 | |||
|hit=-1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-qcb+1+2 | |||
|parent= | |||
|input=qcb+1+2 | |||
|name=Muscle Buster | |||
|target=t | |||
|damage=50 | |||
|startup=i11 | |||
|block= -6 | |||
|hit=-6d | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* 1+2 throw break. Side switch. | |||
* King recovers in backturn stance. | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,f,F+2+4 | |||
|parent= | |||
|input=f,f,F+2+4 | |||
|alias= | |||
|name=Tomahawk | |||
|alias=Shining Wizard | |||
|target=t | |||
|damage=40(45) | |||
|startup=i10 | |||
|block= -5 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,hcf+1 | |||
|parent= | |||
|input=f,hcf+1 | |||
|name=Giant Swing | |||
|alias=GS | |||
|target=t | |||
|damage=45(50),20 / 70 | |||
|startup=i10 | |||
|block= -13 | |||
|hit=-22d(-50) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side switch. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70. | |||
* Opponent recovers in FUFT if fails to roll. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f,hcf+2 | |||
|parent= | |||
|input=f,hcf+2 | |||
|name=Tijuana Twister | |||
|alias=TT | |||
|target=t | |||
|damage=50(55) | |||
|startup=i12~14 | |||
|block= -6 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing) | |||
* Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-qcf+1 | |||
|parent= | |||
|input=qcf+1 | |||
|name=Pile Driver (PD) | |||
|target=t | |||
|damage=30 | |||
|startup=i11 | |||
|block= -2/-7 | |||
|hit=+8d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-PD.1+2,1+2 | |||
|parent= | |||
|input=PD.1+2,1+2 | |||
|name=Double Arm Face Buster (from PD) | |||
|target=t | |||
|damage=35 | |||
|startup=i11 | |||
|block= -7 | |||
|hit=-14d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* 2 throw break. (when legs lifted to the top) | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-PD.1+2,3,4,1+2 | |||
|parent= | |||
|input=PD.1+2,3,4,1+2 | |||
|name=Boston Crab (from PD) | |||
|target=t | |||
|damage=45 | |||
|startup=i11 | |||
|block= -7 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. (when legs lifted to the top) | |||
* Could use ki charge button for 1+2 input. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FC.db,d,db+1+2 | |||
|parent= | |||
|input=FC.db,d,db+1+2 | |||
|name=Clothesline Press (Rock Bottom) | |||
|target=t | |||
|damage=45 | |||
|startup=i12 | |||
|block= -6 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* 1+2 throw break. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-Behind.b,f+1+2 | |||
|parent= | |||
|input=Behind.b,f+1+2 | |||
|name=Stretch Buster | |||
|target=t | |||
|damage=75 | |||
|startup=i10 | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Cannot throw break. | |||
* Opponent recovers FUFR. | |||
}} | |||
}} | |||
=== Ultimate Tackle === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-FC.1+2 | |||
|parent= | |||
|input=FC.1+2 | |||
|name=Ultimate Tackle (UT) | |||
|target=t(s) | |||
|damage=0 | |||
|startup=i26 | |||
|block= -5 | |||
|hit=+3d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break (except from behind). | |||
* Catches standing and crouching opponent from all directions. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-UT,2,1,2,1 | |||
|parent= | |||
|input=UT,2,1,2,1 | |||
|name=Ultimate Punch | |||
|target=t | |||
|damage=5,5,5,15 | |||
|startup= | |||
|block= +0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) | |||
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-UT,1+2 | |||
|parent= | |||
|input=UT,1+2 | |||
|name=Armbar | |||
|target=t | |||
|damage=25 | |||
|startup= | |||
|block= -9 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Can also input at 3rd hit of Ultimate Punch. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-UT,1+2,1+2 | |||
|parent=King-UT,1+2 | |||
|input=,1+2 | |||
|name=Arm Twist | |||
|target=,t | |||
|damage=,10 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-UT,3+4 | |||
|parent= | |||
|input=UT,3+4 | |||
|name=Leg Cross Hold | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block= +0 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 3+4 throw break. | |||
* Can also input at 3rd hit of Ultimate Punch. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-UT,3+4,1+2 | |||
|parent=King-UT,3+4 | |||
|input=:1+2 | |||
|name=Stretch Combo | |||
|target=,t | |||
|damage=,30 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Just frame input. | |||
* Cannot throw break. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
=== Crouch throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-d+1+3 | |||
|parent= | |||
|input=d+1+3 | |||
|name=Iron Lariat | |||
|target=t(c) | |||
|damage=35 | |||
|startup=i12~13 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Crouch throw, cannot throw break. | |||
* Can also be done by db+1+3 and in FC too. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+2+4 | |||
|parent= | |||
|input=d+2+4 | |||
|name=V Driver | |||
|target=t(c) | |||
|damage=35 | |||
|startup=i12~13 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Crouch throw, cannot throw break. | |||
* Can also be done by db+2+4 and in FC too. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{MoveQuery|King-d+1+4}} | |||
=== Ground throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-FUFT.db+1+3 | |||
|parent= | |||
|input=FUFT.db+1+3_2+4 | |||
|name=Swing Away | |||
|target=t(g) | |||
|damage=20,10 / 35 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+1d(-40) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. | |||
* Opponent recovers in FUFT if fails to roll. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFT.DB+1+3 | |||
|parent= | |||
|input=FUFT.DB+1+3 | |||
|name=Head Bomber | |||
|target=t(g) | |||
|damage=25 | |||
|startup=i18~20 | |||
|block= +0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* 1 throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFT.DB+2+4 | |||
|parent= | |||
|input=FUFT.DB+2+4 | |||
|name=Figure Four Leg Lock (OTG) | |||
|target=t(g) | |||
|damage=28 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFT.db+1+3 | |||
|parent= | |||
|input=FDFT.db+1+3_2+4 | |||
|name=Half Boston Crab (OTG) | |||
|target=t(g) | |||
|damage=30 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+22d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Side Switch. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFA.db+1+3 | |||
|parent= | |||
|input=FUFA.db+1+3_2+4 | |||
|name=Shoulder Cracker | |||
|target=t(g) | |||
|damage=28 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFA.db+1+3 | |||
|parent= | |||
|input=FDFA.db+1+3_2+4 | |||
|name=Wing Tearer | |||
|target=t(g) | |||
|damage=32 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFL/FUFR.db+1+3 | |||
|parent= | |||
|input=FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4 | |||
|name=Turn Over | |||
|target=t(g) | |||
|damage=0 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+25d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFL/FDFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFR.db+1+3 | |||
|parent= | |||
|input=FDFR.db+1+3_2+4 | |||
|name=Camel Clutch | |||
|target=t(g) | |||
|damage=35 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Side Switch. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFL.db+1+3 | |||
|parent= | |||
|input=FDFL.db+1+3_2+4 | |||
|name=Bow & Arrow Stretch Hold | |||
|target=t(g) | |||
|damage=37 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
=== Air throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-AIR.1+3 | |||
|parent= | |||
|input=AIR.1+3 / AIR.f+1+3 | |||
|name=Mid-Air Leg Cross Hold | |||
|target=t(a) | |||
|damage=30 | |||
|startup=i12~14 / i15~17 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input f+1+3 to increase throw range, but its startup is 3 frames slower. | |||
* Opponent recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.2+4 | |||
|parent= | |||
|input=AIR.2+4 / AIR.f+2+4 | |||
|name=Spine Cracker | |||
|target=t(a) | |||
|damage=20 | |||
|startup=i12~14 / i15~17 | |||
|block= | |||
|hit=+40d(+35) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{Tornado}} | |||
* Cannot throw break. | |||
* Input f+2+4 to increase throw range, but its startup is 3 frames slower. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.d+1+3 | |||
|parent= | |||
|input=AIR.d+1+3_2+4 | |||
|name=Double Heel Hold (DHH) | |||
|target=t(a) | |||
|damage=15 | |||
|startup=i12~13 | |||
|block= | |||
|hit=-5d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.d+1+3,1+2,1+2 | |||
|parent= | |||
|input=DHH.1+2,1+2 | |||
|name=Flapjack (From DHH) | |||
|target=t | |||
|damage=15 | |||
|startup= | |||
|block= -6 | |||
|hit=-3d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-Air.d+1+3,2,1,3,4 | |||
|parent= | |||
|input=DHH.2,1,3,4 | |||
|name=Giant Swing (From DHH) | |||
|target=t | |||
|damage=12,13 / 32 | |||
|startup= | |||
|block= -6 | |||
|hit=-7d(-40) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. | |||
* Opponent recovers in FUFT if fails to roll. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.f,f,F+2+4 | |||
|parent= | |||
|input=AIR.f,f,F+2+4 | |||
|name=Running Jaguar Bomb | |||
|target=t(a) | |||
|damage=65(70) | |||
|startup=i10 | |||
|block= | |||
|hit=+4d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Cannot throw break. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.f,hcf+1 | |||
|parent= | |||
|input=AIR.f,hcf+1_2 | |||
|name=Aerial Jaguar Bomb | |||
|target=t(a) | |||
|damage=55(60) | |||
|startup=i10 / i12~14 | |||
|block= | |||
|hit=+3d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Cannot throw break. | |||
* Also by JGR.1+3 against airborne opponent. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-WALL.f,hcf+1 | |||
|parent= | |||
|input=WALL.f,hcf+1 / WALL.f,f,F+2+4 | |||
|name=Shining Torpedo | |||
|target=t(w) | |||
|damage=65(70) | |||
|startup=i10 | |||
|block= | |||
|hit=-5d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. Also converts from RKO. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
=== Chain throws === | |||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|[https://wavu.wiki/t/King_tech#Chain_throw_chart_by_Matias11D Please refer to these chain throw charts for a more readable explanation of how to input chain throws ]}} | |||
|} | |||
==== Reverse Arm Slam ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-df+1+3 | |||
|parent= | |||
|input=df+1+3 | |||
|name=Reverse Arm Slam (RAS1) | |||
|target=t | |||
|damage=19 | |||
|startup=i32 | |||
|block= -2 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* Very slow crouch dash then grab. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS1.1_2 | |||
|parent= | |||
|input=RAS1.1_2 | |||
|name=Backdrop (RAS2) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv=r FUFL | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 2,1,1+2 for more damage. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS2.1_2 | |||
|parent= | |||
|input=RAS2.1_2 | |||
|name=German Suplex (RAS3) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block=-9 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Input with 3+4,1 or 3+4,2 for more damage. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS3.1_2 | |||
|parent= | |||
|input=RAS3.1_2 | |||
|name=Power Bomb (RAS4) | |||
|target=t | |||
|damage=12/17 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 1,2,3+4 for more damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS4.1 | |||
|parent= | |||
|input=RAS4.1 | |||
|name=Giant Swing (RAS5a) | |||
|target=t | |||
|damage=15/20/31 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* Input with 2,1,3,4 for more damage. | |||
* On wall splat damage is 31. | |||
* Opponent recovers in FUFT. Max damage 97. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS4.2 | |||
|parent= | |||
|input=RAS4.2 | |||
|name=Muscle Buster (RAS5b) | |||
|target=t | |||
|damage=20/25 | |||
|startup= | |||
|block=-6 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. Side Switch. | |||
* Input with 3,1,2,3+4,1+2 for more damage. | |||
* King recovers in backturn stance. | |||
* Opponent recovers in FUFA. Max damage 91. | |||
}} | |||
}} | |||
==== Reverse Special Stretch Bomb ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-df+2+4 | |||
|parent= | |||
|input=df+2+4 | |||
|name=Reverse Special Stretch Bomb (RSSB1) | |||
|target=t | |||
|damage=20 | |||
|startup=i32 | |||
|block=-2 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. Side Switch. | |||
* Very slow crouch dash then grab. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ss2+4 | |||
|parent= | |||
|input=ss2+4 | |||
|name=Side Step to RSSB2 / RSSB1 | |||
|target=t | |||
|damage=15 / 20 | |||
|startup=i13 | |||
|block= | |||
|hit=+0d / +1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break (except from behind). | |||
* RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. | |||
* Opponent recovers in FUFT. | |||
* Throw can be canceled by input b/db. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB1.1_2 | |||
|parent= | |||
|input=RSSB1.1_2 | |||
|name=Cannonball Buster (RSSB2) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 2,2,1+2 for more damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB2.1_2 | |||
|parent= | |||
|input=RSSB2.1_2 | |||
|name=Manhattan Drop (RSSB3) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Input with 3+4,1 or 3+4,2 for more damage. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB3.1_2 | |||
|parent= | |||
|input=RSSB3.1_2 | |||
|name=Victory Bomb (RSSB4) | |||
|target=t | |||
|damage=9/13 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 1,2,3+4,1+2 for more damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB4.1 | |||
|parent= | |||
|input=RSSB4.1 | |||
|name=Giant Swing (RSSB5a) | |||
|target=t | |||
|damage=15/20/31 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* Input with 2,1,3,4 for more damage. | |||
* Opponent recovers in FUFT. Max damage 94. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB4.2 | |||
|parent= | |||
|input=RSSB4.2 | |||
|name=Muscle Buster (RSSB5b) | |||
|target=t | |||
|damage=20/25 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Input with 3,1,2,3+4,1+2 for more damage. | |||
* King recovers in backturn stance. | |||
* Opponent recovers in FUFA. Max damage 88. | |||
}} | |||
}} | |||
==== Standing Heel Hold ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-CD.2+3 | |||
|parent= | |||
|input=CD.2+3 | |||
|name=Standing Heel Hold (SHH1) | |||
|target=t | |||
|damage=25 | |||
|startup=i12 | |||
|block=-2 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FDFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH1.1,2,1+2 | |||
|parent= | |||
|input=SHH1.1,2,1+2 | |||
|name=S.T.F. (SHH2a) | |||
|target=t | |||
|damage=25 | |||
|startup= | |||
|block=-10 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* King suffers 10 recoverable damage on successful throw break | |||
* Opponent recovers in FDFR. Max damage 50. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH1.2,1,1+3 | |||
|parent= | |||
|input=SHH1.2,1,1+3 | |||
|name=Scorpion Death Lock (SHH2b) | |||
|target=t | |||
|damage=30 | |||
|startup= | |||
|block=-10 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* King suffers 10 recoverable damage on successful throw break | |||
* Opponent recovers in FDFR. Max damage 55. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH1.1+2,1,3 | |||
|parent= | |||
|input=SHH1.1+2,1,3 | |||
|name=Indian Death Lock (SHH2c) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block=-10 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* King suffers 10 recoverable damage on successful throw break | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH2c.3,4,1+2,3+4 | |||
|parent= | |||
|input=SHH2c.3,4,1+2,3+4 | |||
|name=King's Bridge (SHH3ca) | |||
|target=t | |||
|damage=40 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FDFT. Max Damage 85. | |||
}} | |||
}} | |||
==== Arm Breaker ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-CD.1+4 | |||
|parent= | |||
|input=CD.1+4 | |||
|name=Arm Breaker (AB1) | |||
|target=t | |||
|damage=20 | |||
|startup=i12 | |||
|block=-2 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 Throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB1.1,1+2 | |||
|parent= | |||
|input=AB1.1,1+2 | |||
|name=Triple Arm Breaker (AB2a) | |||
|target=t | |||
|damage=12,18 | |||
|startup= | |||
|block=-3 | |||
|hit=+2d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FUFT. Max damage 50. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB1.2,4,2+4 | |||
|parent= | |||
|input=AB1.2,4,2+4 | |||
|name=Head Jammer (AB2b) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB2b.3,4,3+4,1+2 | |||
|parent= | |||
|input=AB2b.3,4,3+4,1+2 | |||
|name=Struggle Combination (AB2b1) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FUFR. Max Damage 60. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB1.2,1,1+3 | |||
|parent= | |||
|input=AB1.2,1,1+3 | |||
|name=Chicken Wing Face Lock (AB2c) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Opponent recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB2c.2,1,3,1+2 | |||
|parent= | |||
|input=AB2c.2,1,3,1+2 | |||
|name=Dragon Sleeper Finish (AB3ca) | |||
|target=t | |||
|damage=25 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FUFA. Max damage 65. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB2c.1,3,4,2,1+2 | |||
|parent= | |||
|input=AB2c.1,3,4,2,1+2 | |||
|name=Rolling Death Cradle (AB3cb) | |||
|target=t | |||
|damage=60 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFL. Max damage 100. | |||
}} | |||
}} | |||
==== Mexican Magma Drive ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-JGS.1+4_2+3 | |||
|parent= | |||
|input=JGS.1+4_2+3 | |||
|name=Cobra Clutch (MMD1) | |||
|target=t | |||
|damage=20 | |||
|startup=i12 | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFT. | |||
* Becomes f,hcf+1 / 2+4 on air grab / wall splat. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD1.1,4,2,3 | |||
|parent= | |||
|input=MMD1.1,4,2,3 | |||
|name=Cobra Twist (MMD2) | |||
|target=t | |||
|damage=12 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD2.1,1+3_2,2+4 | |||
|parent= | |||
|input=MMD2.1,1+3/ MMD2.2,2+4 | |||
|name=Reverse DDT (MMD3) | |||
|target=t | |||
|damage=13 | |||
|startup= | |||
|block=-6 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD3.1+2,1,1+3_1+2,2,2+4 | |||
|parent= | |||
|input=MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 | |||
|name=Reverse Special Stretch Bomb (MMD4) | |||
|target=t | |||
|damage=12 | |||
|startup= | |||
|block=-6 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD3.2,3,1,1+2 | |||
|parent= | |||
|input=MMD3.2,3,1,1+2 | |||
|name=Samurai Rock (MMD4a) | |||
|target=t | |||
|damage=24 | |||
|startup= | |||
|block=-6 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 Throw break. | |||
* Opponent recovers in FDFR. Max Damage 69. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD4.3+4,1+2 | |||
|parent= | |||
|input=MMD4.3+4,1+2 | |||
|name=Backdrop (MMD5) | |||
|target=t | |||
|damage=10 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv=r FUFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD5.1+2,4,2,1+2 | |||
|parent= | |||
|input=MMD5.1+2,4,2,1+2 | |||
|name=Sol Naciente (MMD6a) | |||
|target=t | |||
|damage=11,15 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Opponent recovers in FDFL. Max Damage 93. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD5.1+2,3,1+3_1+2,4,2+4 | |||
|parent= | |||
|input=MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 | |||
|name=Burning Hammer (MMD6) | |||
|target=t | |||
|damage=18 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD6.2,4,1,1+3_2,4,1,2+4 | |||
|parent= | |||
|input=MMD6.2,4,1,1+3/ MMD6.2,4,1,2+4 | |||
|name=Screwdriver (MMD7) | |||
|target=t | |||
|damage=31 | |||
|startup= | |||
|block=-6 | |||
|hit=-10d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FUFA. Max Damage 116. | |||
}} | |||
}} | |||
== 10 Strings == | == 10 Strings == | ||
{| class="wikitable" style="text-align: center" | |||
|- | |||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| 1 || h || 5 || i10 || +1 || +8 || Start | |||
|- | |||
| 2 || h || 10 || i12 || -3 || +8 || Yes | |||
|- | |||
| 1 || m || 10 || i24 || -4 || +5/+10 || Start | |||
|- | |||
| 1 || m || 6 || i24 || -19 || -8 || Yes | |||
|- | |||
| 2 || m || 6 || i18 || -10 || +1 || Yes | |||
|- | |||
| 4 || l || 5 || i21 || -36 || +5 || Start | |||
|- | |||
| 4 || l || 5 || i29 || -40 || -19 || Yes | |||
|- | |||
| 4 || l || 5 || i29 || -40 || -19 || No | |||
|- | |||
| 1 || m || 7 || i20 || -12 || +19a || Start | |||
|- | |||
| 3 || m || 21 || i23 || -30 || +6a || Yes | |||
|- | |||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 2 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| 1 || h || 5 || i10 || +1 || +8 || Start | |||
|- | |||
| 2 || h || 10 || i12 || -3 || +8 || Yes | |||
|- | |||
| 1 || m || 10 || i24 || -4 || +5/+10 || Start | |||
|- | |||
| 1 || m || 6 || i24 || -19 || -8 || Yes | |||
|- | |||
| 3 || h || 8 || i26 || -25 || -14 || Yes | |||
|- | |||
| 3 || m || 10 || i27 || -30 || -19 || Start/Yes | |||
|- | |||
| 4 || l || 5 || i23 || -43 || +7 || Yes | |||
|- | |||
| 3 || l || 5 || i24 || -25 || -14 || Yes | |||
|- | |||
| 2 || l || 6 || i27 || -68 || +7 || Start/Yes | |||
|- | |||
| 1+2 || t || 20 || i27 || || +3d || Yes | |||
|} | |||
== External Links == | == External Links == |
Latest revision as of 12:18, 8 November 2024
King |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Shifts to JGR on block (without heat).
- Hold b to cancel shift, becomes +7 on block.
- Beats all Power Crush armor, hits OTG.
f+2,1
- Combo from 1st hit.
- +16 on hit during heat or after heat.
db+1+2,2
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
JGR.1+3_2+4
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
d+1+4
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
n
Input
1,2,d+2+4
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
1,2,1
- Forces standing on hit.
- The 3rd hit doesn't combo even 2nd on CH.
- Starter of 10 Strings, 3rd~5th hits are combo.
1,2,1,2+4
- Throw break 2.
1,2,1,d+2+4
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
2,1
- Forces standing on hit.
- Combo from 1st hit.
4
- Knocks down on CH for dash OTG throw.
1+2,1
- Combo from 1st hit.
- Hold back during 2nd hit to feint.
f
Input
f+2,1
- Combo from 1st hit.
- +16 on hit during heat or after heat.
f+2,d+1
- Forces crouching on block and hit.
- Not combo even on CH, only combo from hitting behind.
f+2,d+1,2
- Combo from 2nd to 3rd hit.
- 3rd hit is delayable and also combos.
f+3:1+2
- Input during f+3 hit stun.
- Shifts to throw on front grounded hit.
df
Input
df+2,1
- Combos on CH, otherwise opponent can duck.
- Delay hit confirmable.
- Special down state that allows low juggle.
df+3,4
- Combos on CH, otherwise opponent can duck.
- Not available if df+3 whiffs.
- Recovers in FDFT.
df+4,3,4
- Wall combo tool.
- Combos on 2nd CH. Crumple on 3rd CH.
- Hold back to shift to backturn stance.
- Shift to backturn is 14F punishable.
df+4,3,d+4
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
df+3+4
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
d
Input
d+1,2
- Combos on CH.
- Forces standing on hit.
- FC.df+4
- FC.db+3+4
- FC.d+3+4
- FC.d+3+4
d+3+4
- CH enable 2 more Ali Kicks.
d+3+4,4,4
- Combo from 2nd hit on CH.
d+3+4,4,4,2
- Same property for d+3+4,2 / d+3+4,4,2
- Only combo if 2nd/previous kick on CH.
d+3+4,4,4,4
- Only available if 1st hit on CH.
- Last 3 kicks are combo.
- 5 kicks combo is impossible.
d+2+3
- Hits OTG.
- Forces Crouching on hit.
db
Input
db+3
- Tracks left side. (one of the few for King)
db+4
- Hits OTG.
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
db+1+2
- Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
- Armor duration is 24 frames if you let it end normally
- Armor move is cancelable into anything at frame 17
- Can be cancel into anything after chest out.
db+1+2,2
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
db+1+2,3+4
- Run immediately without pointing finger.
- Run much longer to action than regular run.
- Running has no armor if not during heat.
- Cancel window is smaller than Emerald Elbow.
b
Input
b+1
b+1,2
- Launches opponent if b+1 on CH.
b+1,4
- Combo from 1st hit on CH.
- Recovers in FUFT.
b+2,1
- Combo from 1st hit.
b+2,4
- Shifts to throw on front grounded hit.
b+3
- Becomes -5 on block with chip damage if attack absorbed.
b+3:1+2
- Shifts to throw on front grounded hit.
- Input 1+2 before b+3 hits.
u
Input
u+1+2
- Tap 1+2 otherwise it becomes u+1+2(hold).
- Forces Crouching on block.
- Can also be done by ub+1+2.
u+1+2*
- Unblockable mid.
- Auto switch side if fly over opponent.
- Can also be done by ub+1+2*.
uf+2
- Hits OTG.
- u+2 to jump vertical, ub+2 to jump back.
- Force Crouching on block. (ub+2 also on hit)
uf+4
- Can also be done by u+4.
uf+3+4
- If absorbs attack, -7 on block & chip damage.
- Shifts to JGR on hit (Hold b to cancel shift).
Motion Input
Input
f,f,n,2
- Shifts to throw on front grounded CH.
- Hits OTG.
f,f,n,1+2
- Forces Standing on hit.
- Allows follow up on CH.
f,F,2
- Forces crouching on hit.
- Allow crouching throw on hit.
- Chip damage on block.
f,F,4
- Shifts to throw on front grounded CH.
f,F,3+4
- Chip damage on block. (extra near wall)
- Forces Crouching on block when near wall.
- Recovers FUFT on whiff.
f,F,2+3
- Forces crouching on block and hit.
- Throw when hit standing in front close range.
f,f,F,3
- Chip damage on block.
Crouch
Input
FC.df+1
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
FC.d+3
- Hits OTG.
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.3.
WS
Input
BT (Back Turned)
Input
BT.3
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
BT.3:1+2
- Throw when hit standing in front close range.
- Just frame input.
BT.d+4
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching.
BT.3+4
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
JGS (Jaguar Step)
Input
3+4
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin.
b+3+4
- Cannot be held to continue spinning.
JGS.1
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.2
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
JGS.3
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.3,2+3
- Throw when hit standing in front close range.
- Doesn't combo from JGS.3, but trades with 10 frame jab.
- Properties not changed with extra spins.
JGS.4
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.df+4
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGR (Jaguar Sprint/Jaguar Run)
Input
f+3+4
- Cancel to r25 with b on frame 34~ at the earliest, able to block high.
- Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
JGR.1
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
JGR.2
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
JGR.2+3
- Throw when hit standing in front close range.
- King recovers off axis
JGR.1+3_2+4
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
CD (Beast Step/Crouch Dash)
Input
f,n,d,df
- Duck high while moving forward.
- Input f,n,d,df,f+(button) for instant ws moves.
- 1st f cannot be held more than 10 frames.
FC.df+1
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
f,n,d,DF+4/CD.4
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
f,n,d,DF+1+2 / CD.1+2
- Hits OTG.
- Bounce off ground on CH for full combo.
Others
Input
R.df+1+2
- Armor all attacks and ignore throws.
- Beat all armor including Rage Art.
- Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
1+2+3+4
- Takes some time to charge and can cancel into anything.
- After charged next hit by either side becomes counter hit.
WallBack.b,b,ub
- Airborne from 5F, invincibility from 8 to 13F.
- Unbreakable throw near wall, becomes air attack if throw not connected.
- Side switch. Opponent recovers in FUFA.
b+1+3
- Parry opponent's right punch.
- Side Switch. Opponent recovers in FUFR.
b+2+4
- Parry opponent's left kick.
- Side Switch. Opponent recovers in FUFL.
b+2+4:3+4
- 2 Throw Break
- Parry opponent's right kick.
- Just frame input right before camera returns to normal position to deal extra damage.
- Opponent recovers in FUFT.
ss3+4
- Deals a lot of chip damage on block.
- Tracks side steps.
- In game frame data incorrectly shows that SSL 3+4 is i21
ss2+4,b/db
- Side Step that ducks high and covers long distance quickly, recovers in crouch.
- Input by u/d,n,n+2+4,b/db.
FUFT.b+3+4
- Faster than normal spring kick and knocks down.
Throws
Regular throws
Input
1+3 / f+1+3
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
- Side switch on successful throw break
2+4 / f+2+4
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
uf+1+2 / uf+1+2,B
- 1+2 throw break.
- Hold b to throw backwards.
- Damage becomes 15 on wall splat.
- Opponent recovers in FUFT.
(Left side throw)
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
(Right side throw)
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
(Behind 1 throw)
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
(Behind 2 throw)
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
db+2+3
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
b+1+2(,f,F)
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
b+1+2,1+2(,f,F)
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command throws
Input
db,n,f+2+4
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
qcb+1+2
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
f,f,F+2+4
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
f,hcf+1
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
f,hcf+2
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
PD.1+2,1+2
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
PD.1+2,3,4,1+2
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
FC.db,d,db+1+2
- 1+2 throw break.
- Opponent recovers in FUFR.
Behind.b,f+1+2
- Cannot throw break.
- Opponent recovers FUFR.
Ultimate Tackle
Input
FC.1+2
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
UT,2,1,2,1
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
UT,1+2
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
UT,1+2,1+2
- Cannot throw break.
- Opponent recovers in FUFA.
UT,3+4
- 3+4 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
UT,3+4:1+2
- Just frame input.
- Cannot throw break.
- Opponent recovers in FDFL.
Crouch throws
Input
d+1+3
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
d+2+4
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
d+1+4
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
Ground throws
Input
FUFT.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
FUFT.DB+1+3
- 1 throw break.
- Opponent recovers in FUFT.
FUFT.DB+2+4
- 2 throw break.
- Opponent recovers in FUFT.
FDFT.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
FUFA.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
FDFA.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
FDFR.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
FDFL.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
Air throws
Input
AIR.1+3 / AIR.f+1+3
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
AIR.2+4 / AIR.f+2+4
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
AIR.d+1+3_2+4
- Cannot throw break.
- Opponent recovers in FDFL.
DHH.1+2,1+2
- 1 throw break.
- Opponent recovers in FDFT.
DHH.2,1,3,4
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
AIR.f,f,F+2+4
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
AIR.f,hcf+1_2
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
WALL.f,hcf+1 / WALL.f,f,F+2+4
- Cannot throw break. Also converts from RKO.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFR.
Chain throws
Reverse Arm Slam
Input
df+1+3
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
RAS1.1_2
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
RAS2.1_2
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
RAS3.1_2
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
RAS4.1
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
RAS4.2
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
Reverse Special Stretch Bomb
Input
df+2+4
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
ss2+4
- 2 throw break (except from behind).
- RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
- Opponent recovers in FUFT.
- Throw can be canceled by input b/db.
RSSB1.1_2
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
RSSB2.1_2
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
RSSB3.1_2
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
RSSB4.1
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
RSSB4.2
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
Standing Heel Hold
Input
CD.2+3
- 2 throw break.
- Opponent recovers in FDFR.
SHH1.1,2,1+2
- 1 throw break. Side Switch.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFR. Max damage 50.
SHH1.2,1,1+3
- 2 throw break.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFR. Max damage 55.
SHH1.1+2,1,3
- 1+2 throw break.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFL.
SHH2c.3,4,1+2,3+4
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
Arm Breaker
Input
AB1.1,1+2
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
AB1.2,4,2+4
- 2 throw break.
- Opponent recovers in FUFL.
AB2b.3,4,3+4,1+2
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
AB1.2,1,1+3
- 1+2 throw break.
- Opponent recovers in FDFT.
AB2c.2,1,3,1+2
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
AB2c.1,3,4,2,1+2
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
Mexican Magma Drive
Input
JGS.1+4_2+3
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.
MMD1.1,4,2,3
- Cannot throw break.
- Opponent recovers in FUFL.
MMD2.1,1+3/ MMD2.2,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
MMD3.2,3,1,1+2
- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
MMD4.3+4,1+2
- Cannot throw break.
- Opponent recovers in FDFA.
MMD5.1+2,4,2,1+2
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
MMD6.2,4,1,1+3/ MMD6.2,4,1,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | Start |
2 | h | 10 | i12 | -3 | +8 | Yes |
1 | m | 10 | i24 | -4 | +5/+10 | Start |
1 | m | 6 | i24 | -19 | -8 | Yes |
2 | m | 6 | i18 | -10 | +1 | Yes |
4 | l | 5 | i21 | -36 | +5 | Start |
4 | l | 5 | i29 | -40 | -19 | Yes |
4 | l | 5 | i29 | -40 | -19 | No |
1 | m | 7 | i20 | -12 | +19a | Start |
3 | m | 21 | i23 | -30 | +6a | Yes |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
1 | h | 5 | i10 | +1 | +8 | Start |
2 | h | 10 | i12 | -3 | +8 | Yes |
1 | m | 10 | i24 | -4 | +5/+10 | Start |
1 | m | 6 | i24 | -19 | -8 | Yes |
3 | h | 8 | i26 | -25 | -14 | Yes |
3 | m | 10 | i27 | -30 | -19 | Start/Yes |
4 | l | 5 | i23 | -43 | +7 | Yes |
3 | l | 5 | i24 | -25 | -14 | Yes |
2 | l | 6 | i27 | -68 | +7 | Start/Yes |
1+2 | t | 20 | i27 | +3d | Yes |