Feng punishers: Difference between revisions

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(Standing and Crouching added)
 
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{{Navbox Feng}}
{{Navbox Feng}}
{{Navbox punishers}}
{{Navbox punishers}}
{{See other}}


{{PunisherTable|character=Feng
{{PunisherTable|character=Feng
|standing={{o
|standing={{o
   |{{o| moveId = Feng-1,2,2 | enemy = -10 }}
   |{{o| moveId = Feng-1,3 | enemy = -10 }}
   |{{o| moveId = Feng-1,2,2,B | enemy = -10 }}
   |{{o| moveId = Feng-1,2,2 | enemy = -10 | moveNote = <ref>+5 if you transition to BT with B (1,2,2~B)</ref> }}
   |{{o| moveId = Feng-b+1+2 | enemy = -13 }}
   |{{o| moveId = Feng-b+1+2 | enemy = -13 | moveNote = <ref>Heat Engager. +18a (+13) when already in Heat or Heat is not available.</ref> }}
   |{{o| moveId = Feng-uf+4 | enemy = -15 }}
   |{{o| moveId = Feng-uf+4 | enemy = -15 }}
   |{{o| moveId = Feng-f+4 | enemy = -18 }}
  |{{o| moveId = Feng-df+4,3 | enemy = -15 | moveNote = <ref>Only use over uf+4 if they're out of range of uf+4</ref> }}
   |{{o| moveId = Feng-f+4 | enemy = -18 | moveNote = <ref>+55a if you transition to BT with B (f+4~B)</ref> }}
}}
}}
|crouching={{o
|crouching={{o
   |{{o| moveId = Feng-ws4 | enemy = -11 }}
   |{{o| moveId = Feng-ws4 | enemy = -11 }}
   |{{o| moveId = Feng-ws1,2 | enemy = -13 }}
   |{{o| moveId = Feng-ws1,3 | enemy = -13 }}
   |{{o| moveId = Feng-ws3 | enemy = -15 }}
   |{{o| moveId = Feng-ws3 | enemy = -15 }}
  |{{o| moveId = Feng-uf+4 | enemy = -15 }}
   |{{o| moveId = Feng-FC.df+2 | enemy = -18 }}
   |{{o| moveId = Feng-FC.df+2 | enemy = -18 }}
}}
}}
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}}
}}
<references/>

Latest revision as of 19:27, 19 April 2024

This page is for Tekken 8. For Tekken 7, see Feng punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,324+8~+9
1,2,2[1]26+3
-13b+1+2[2]31+18a (+13)
-15uf+413+33a (+23)
df+4,3[3]36+15g
-18f+4[4]19+52a
Crouching
-11ws418+7
-13ws1,333+4c
-15ws315+33a (+23)
uf+413+33a (+23)
-18FC.df+221+55a
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. ↑ +5 if you transition to BT with B (1,2,2~B)
  2. ↑ Heat Engager. +18a (+13) when already in Heat or Heat is not available.
  3. ↑ Only use over uf+4 if they're out of range of uf+4
  4. ↑ +55a if you transition to BT with B (f+4~B)