Yoshimitsu movelist: Difference between revisions

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{{Navbox Yoshimitsu}}
{{Navbox Yoshimitsu}}
{{Navbox movelist}}
{{Navbox movelist}}
{{See other}}


Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Line 19: Line 20:
|hit=+2c
|hit=+2c
|ch=
|ch=
|crush=pc7~62
|crush={{Plainlist|
|recv=r30 HEAT
* pc7~62
* On cancel: fs12~20 js21~29 fs30~32 }}
|recv=r30
|tot=92
|tot=92
|range=
|range=
Line 29: Line 32:
* Cancel to r45 with b,b
* Cancel to r45 with b,b
* 3 chip damage on block
* 3 chip damage on block
* Partially uses Heat
* Partially uses Heat}}
* Unparryable
* Ignores regular power crush armor}}
}}
}}
{{Move
{{Move
Line 44: Line 45:
|hit=-3d
|hit=-3d
|ch=
|ch=
|crush={{Plainlist|
|crush=js68~89 fs90~92 (on block/whiff)
* js68~89 fs90~92 (on block/whiff)
* is1?~12? fs13~19 js20~29 fs30~32 (on cancel)}}
|recv=r36 1SS
|recv=r36 1SS
|tot=115
|tot=115
Line 64: Line 63:
* Ends Heat}}
* Ends Heat}}
}}
}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-1
|id=Yoshimitsu-3,1
|parent=
|parent=Yoshimitsu-3
|input=1
|input=,1
|name=Jab
|name=Enma's Flame
|target=h
|target=,h
|damage=7
|damage=,22
|startup=i10
|startup=,i22~24
|block=+1
|block=+7~+9
|hit=+8
|hit=+18g~+20g
|ch=
|ch=
|crush=
|crush=,js26~
|recv=r17
|recv=r47 DGF
|tot=27
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 4 chip damage on block
* Does not transition to DGF during Heat activation and Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1,1
|id=Yoshimitsu-f+1+2
|parent=Yoshimitsu-1
|parent=
|input=,1
|input=f+1+2
|name=Naguri Kabuto Wari
|name=Kuzuryu
|target=,m
|target=M
|damage=,19
|damage=23
|startup=,i23
|startup=i20
|block=-9
|block=-12
|hit=+4c
|hit=+8a (-1)
|ch=+6a
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r37 1SS
|tot=57
|tot=57
|range=
|range=
Line 105: Line 109:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{HeatEngager}}
* {{HeatDash|+5g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* 4 chip damage on block
* Input can be delayed 3f
* 29 damage and extended range in NSS or Heat}}
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2
|id=Yoshimitsu-b+2,2
|parent=
|parent=Yoshimitsu-b+2
|input=2
|input=,2
|name=Right Cross
|name=Oma Kugiuchi
|target=h
|target=,h
|damage=10
|damage=,21
|startup=i11
|startup=,i22~23
|block=-1
|block=-13
|hit=+5
|hit=+2a
|ch=+8
|ch=
|crush=
|crush=
|recv=r20
|recv=r37
|tot=31
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate notation: 1SS.2
|notes={{Plainlist|
}}
* {{HeatEngager}}
{{Move
* {{HeatDash|+5g~+6g +36a (+26)}}
|id=Yoshimitsu-2,1
* {{Weapon}}
|parent=Yoshimitsu-2
* Combo from 1st with 1f delay
|input=,1
* Combo from 1st CH with 7f delay
|name=Seiken Douharai
* Input can be delayed 14f
|target=,m
* Alternate notation: 1SS.b+2,2}}
|damage=,23
}}
|startup=,i26~27
{{Move
|block=-9~-8
|id=Yoshimitsu-KIN.f+2
|hit=+12a
|parent=
|input=KIN.f+2
|name=Ganto
|target=h
|damage=25
|startup=i12~13
|block=-1~+0
|hit=+9a (+0)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r40
|tot=59
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash| +5g~+6g +34a}}
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* {{WallCrush|on hit, +11g minimum}}
* Move can be delayed 2f
}}
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Alternate notation: 1SS.2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,2
|id=Yoshimitsu-DGF.4
|parent=Yoshimitsu-2
|parent=
|input=,2
|input=DGF.4
|name=Mushibami
|name=Dragonfly Twister
|target=,h
|target=m
|damage=,18
|damage=24
|startup=,i24
|startup=i18~20
|block=-1
|block=-4~-2
|hit=+15g
|hit=+14g~+15g
|ch=
|ch=
|crush=
|crush=js1~19
|recv=r25
|recv=r27
|tot=50
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{HeatEngager}}
* Combo from 1st hit with 1f delay
* {{HeatDash|+5g~+7g +62a (+42)}}
* Move can be delayed 1f
* {{BB}}}}
* Transition to NSS on hit or block only
* Transition to r25 KIN with 1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,3
|id=Yoshimitsu-H.DGF.1
|parent=Yoshimitsu-2
|parent=
|input=,3
|input=H.DGF.1
|name=PK Combo
|name=Dragonfly Blade (Heat)
|target=,h
|target=M
|damage=,24
|damage=26
|startup=,i26~27
|startup=i30~31
|block=-10~-9
|block=+2~+3
|hit=+16a (+7)
|hit=+46a
|ch=
|ch=
|crush=
|crush=js1~27
|recv=r33
|recv=r29
|tot=60
|tot=60
|range=
|range=
Line 200: Line 208:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st CH with 2f delay
* {{Weapon}}
* Input can be delayed 5f}}
* 18 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,d+3
|id=Yoshimitsu-H.DGF.f+1+2
|parent=Yoshimitsu-2
|parent=
|input=,d+3
|input=H.DGF.f+1+2
|name=PDK Combo
|name=Red Spider Lily (Heat)
|target=,L
|target=h,h,h
|damage=,11
|damage=10,10,20
|startup=,i22
|startup=i16~17 i11~12 i11~12
|block=-12
|block=+4~+5
|hit=-1
|hit=+18a (+9)
|ch=
|ch=
|crush=cs12~
|crush=js1~65
|recv=r31 FC
|recv=r31
|tot=53
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* {{Homing}}
* Move can be delayed 2f}}
* {{BB}}
* {{Weapon}}
* 17 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3
|id=Yoshimitsu-1,NSS.1
|parent=
|parent=Yoshimitsu-1
|input=3
|input=,NSS.1
|name=
|name=NSS Naguri Kabuto Wari
|target=m
|target=,m
|damage=12
|damage=,22
|startup=i15~16
|startup=,i23
|block=-9~-8
|block=-9
|hit=+5~+6
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r29
|recv=r34 1SS
|tot=45
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* 11 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,1
|id=Yoshimitsu-3,NSS.1
|parent=Yoshimitsu-3
|parent=Yoshimitsu-3
|input=,1
|input=,NSS.1
|name=Enma's Flame
|name=NSS Enma's Flame
|target=,h
|target=,h
|damage=,22
|damage=,25
|startup=,i22~24
|startup=,i22~24
|block=+7~+9
|block=+7~+9
Line 267: Line 282:
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* 4 chip damage on block
* 7 chip damage on block
* Does not transition to DGF during Heat activation and Heat Dash
* Recovers health no hit
* Power up in NSS or Heat
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,2
|id=Yoshimitsu-3,2,NSS.1+2
|parent=Yoshimitsu-3
|parent=Yoshimitsu-3,2
|input=,2
|input=,NSS.1+2
|name=
|name=Enma's Soul Blade
|target=,m
|damage=,12
|startup=,i22
|block=-12
|hit=+1
|ch=
|crush=
|recv=r31
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes=Interrupt with i1 from 1st block
}}
{{Move
|id=Yoshimitsu-3,2,1+2
|parent=Yoshimitsu-3,2
|input=,1+2
|name=Enma's Cleansing Sword
|target=,M
|target=,M
|damage=,29
|damage=,30
|startup=,i26~27
|startup=,i26~27
|block=-14c~-13c
|block=-14c~-13c
Line 311: Line 307:
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd hit
* Combo from 2nd hit with 4f delay
* 5 chip damage on block
* Input can be delayed 10f
* Power up in NSS or Heat}}
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3~4
|id=Yoshimitsu-NSS.1+4
|parent=
|parent=
|input=3~4
|input=NSS.1+4
|name=Tobi Ushiwaka
|alt=NSS Flash
|target=m,m
|name=Soul Stealer
|damage=6,22
|target=m
|startup=i17~18 i28~29
|damage=20
|block=-6~-5
|startup=i8~11
|hit=+3~+4
|block=-15~-12
|hit=+14 +64a
|ch=
|ch=
|crush=js12-37 fs38-40
|crush=
|recv=r29
|recv=r31 1SS
|tot=58
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r18 DGF with 1SS.U}}
* {{SAT}}
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit
* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4~3
|id=Yoshimitsu-NSS.f+1+2
|parent=
|parent=
|input=4~3
|input=NSS.f+1+2
|name=Kangaroo Kick
|name=NSS Kuzuryu
|target=m
|target=M
|damage=25
|damage=29
|startup=i25~26
|startup=i20
|block=-13~-12
|block=-12
|hit=+52a (+42)
|hit=+8a (-1)
|ch=
|ch=
|crush=cs4~22 fs10~50
|crush=
|recv=r37
|recv=r37 1SS
|tot=63
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{HeatEngager}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
* {{HeatDash|+5g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* 8 chip damage on block
* Extended range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4
|id=Yoshimitsu-df+3,NSS.1
|parent=
|parent=Yoshimitsu-df+3
|input=4
|input=,NSS.1
|name=Magic 4
|name=Wood Chopper
|target=h
|target=,M
|damage=12
|damage=,24
|startup=i12~13
|startup=,i23~24
|block=-11~-10
|block=-9~-8
|hit=+0~+1
|hit=+16a
|ch=+20a (+10)
|ch=+6a
|crush=
|crush=
|recv=r29
|recv=r33 1SS
|tot=52
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4
|id=Yoshimitsu-NSS.d+1
|parent=Yoshimitsu-4
|parent=
|input=,4
|input=NSS.d+1
|name=
|name=Quick Chop
|target=,h
|target=M
|damage=,12
|damage=24
|startup=,i24~25
|startup=i24~25
|block=-4
|block=-9~-8
|hit=-2
|hit=+16a
|ch=
|ch=+6a
|crush=
|crush=
|recv=r31
|recv=r33 1SS
|tot=56
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* {{Spike}}
* Move can be delayed 4f}}
* {{Weapon}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2
|id=Yoshimitsu-NSS.ub+1+2
|parent=Yoshimitsu-4,4
|parent=
|input=,2
|input=NSS.ub+1+2
|name=
|name=Soul Blade Yoshimitsu
|target=,m
|target=M
|damage=,5
|damage=30
|startup=,i30~31
|startup=i24~25
|block=-22~-21
|block=-8c~-7c
|hit=-12~-11
|hit=+16a (+6)
|ch=
|ch=
|crush=
|crush=
|recv=r41 BT
|recv=r38 1SS
|tot=72
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu recovers sideturned on block
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit
* -12c~-13c if blocked at tip range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=Yoshimitsu-4,4,2
|parent=Yoshimitsu-uf+3+4,1,4
|input=,2
|input=,NSS.1
|name=Wheel of Arrows
|name=NSS Poison Wind Gold Strike
|target=,h
|target=,M
|damage=,6
|damage=,15
|startup=,i22~23
|startup=,i24~25
|block=-24~-23
|block=-9~-8
|hit=-13~-12
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r42
|recv=r33 1SS
|tot=65
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd hit
* {{Spike}}
* Opponent recovers BT on hit}}
* {{Weapon}}
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-KIN.1
|input=,1
|input=,NSS.1
|name=Wheel of Arrows > Sword Stab
|name=
|target=,m!
|target=,m,m
|damage=,30
|damage=,5,20
|startup=,i67
|startup=,i23~24 i14~15
|block=
|block=-1~+0
|hit=-18
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=r73
|recv=r27 1SS
|tot=140
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.4,4,2,2,1}}
* Combo from 1st hit with 2f delay
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1~1
|id=Yoshimitsu-KIN.2,NSS.1+2
|parent=Yoshimitsu-4,4,2,2,1
|parent=Yoshimitsu-KIN.2
|input=~1
|input=,NSS.1+2
|name=Wheel of Arrows > Sword Poke Windmill
|name=NSS Tenshu Kuzushi
|target=,m!
|target=,M
|damage=,22
|damage=,30
|startup=,i28~113
|startup=i32~34
|block=
|block=-3~-1
|hit=-58
|hit=+15a
|ch=
|ch=
|crush=
|crush=
|recv=r30
|recv=r49 1SS
|tot=135
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -12a)
* 9 chip damage on block
* Possible to double-hit
* Recovers health on hit}}
* Alternate notation: 1SS.4,4,2,2,1~1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,4
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-4,4
|parent=Yoshimitsu-KIN.2
|input=,4
|input=,NSS.1+2*
|name=Triple Roundhouse Combo
|name=NSS Tenshu Kuzushi (Hold)
|target=,h
|target=,M
|damage=,20
|damage=,30
|startup=,i24~25
|startup=,i47~49
|block=-4~-3
|block=+14~+16
|hit=+18a (+9)
|hit=+69a (+49)
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r49 1SS
|tot=56
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 499: Line 529:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH with 4f delay
* {{Spike}}
* Move can be delayed 4f}}
* {{Weapon}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+4
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|parent=
|input=1+4
|input=NSS.KIN.1+4
|name=Flash
|name=NSS Kincho Flash
|target=m
|target=m
|damage=21
|damage=20
|startup=i6~9
|startup=i12~15
|block=-15~-12
|block=-15~-12
|hit=+14c~+17c
|hit=+14 +64a
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r31 1SS
|tot=40
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 521: Line 554:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* 70% proration on standing hit
* Knockdown against BT opponent, +19a (+9)
* Knockdown against BT opponent, +23a (+14)
* 4 chip damage on block
* Power up in NSS or Heat
* Recovers health on hit}}
* Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
* Alternate notation: 1SS.1+4
* Alternate names: Yoshimitsu Flash, Soul Stealer}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2+3
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|parent=
|input=1+2+3
|input=NSS.KIN.f+1
|name=Spirit Shield
|name=NSS Submission Chakram
|target=m
|target=M,M,M
|damage=0
|damage=6,6,12
|startup=i22~40
|startup=i19~20 i6~7 i7~8
|block=-8~+10g
|block=-5~-4
|hit=+0~+18
|hit=+18a (+11)
|ch=+16~+34
|ch=
|crush=
|crush=
|recv=r20
|recv=r31 1SS
|tot=60
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=
|input=NSS.KIN.f+1*
|name=NSS Submission Chakram (Hold)
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,12
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=--9~-8
|hit=+29a (+14)
|ch=
|crush=
|recv=r35 1SS
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 547: Line 600:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.1+2+3}}
* Combos from any hit
* 21 chip damage on block
* Recovers health on hit}}
}}
}}


== f ==
== n ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f+2
|id=Yoshimitsu-1
|parent=
|parent=
|input=f+2
|input=1
|name=Manji Backfist
|name=Jab
|target=h
|target=h
|damage=18
|damage=7
|startup=i17~18
|startup=i10
|block=-4~-3
|block=+1
|hit=+14g~+15g
|hit=+8
|ch=+39a
|ch=
|crush=
|crush=
|recv=r28
|recv=r19
|tot=46
|tot=29
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+2,1
|id=Yoshimitsu-1,1
|parent=Yoshimitsu-f+2
|parent=Yoshimitsu-1
|input=,1
|input=,1
|name=Manji Backfist Shredder
|name=Naguri Kabuto Wari
|target=,M
|target=,m
|damage=,21
|damage=,19
|startup=,i26~27
|startup=,i23
|block=-12~-11
|block=-9
|hit=+17a (+10)
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r32
|recv=r34 1SS
|tot=59
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH
* Combo from 1st hit with 2f delay
* Alternate input: BT.2,1
* Input can be delayed 3f
* Alternate notation: 1SS.f+2,1}}
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+2,db+2
|id=Yoshimitsu-2
|parent=Yoshimitsu-f+2
|parent=
|input=,db+2
|input=2
|name=Manji Backfist > Stone Fist
|name=Right Cross
|target=,m
|target=h
|damage=,8
|damage=10
|startup=,i10~14
|startup=i11
|block=-5
|block=-1
|hit=+6
|hit=+5
|ch=
|ch=+8
|crush=
|crush=
|recv=r24 FC
|recv=r20
|tot=
|tot=31
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Link to db+2 extensions
|notes=Alternate notation: 1SS.2
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+3
|id=Yoshimitsu-2,1
|parent=
|parent=Yoshimitsu-2
|input=f+3
|input=,1
|name=Oni Kick
|name=Seiken Douharai
|target=h
|target=,m
|damage=24
|damage=,23
|startup=i16~17
|startup=,i26~27
|block=-9~-8
|block=-9~-8
|hit=+17a (+8)
|hit=+12a
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=49
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Move can be delayed 2f
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Alternate notation: 1SS.2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+3,4
|id=Yoshimitsu-2,2
|parent=Yoshimitsu-f+3
|parent=Yoshimitsu-2
|input=,4
|input=,2
|name=Zig Zag
|name=Mushibami
|target=,m
|target=,h
|damage=20
|damage=,18
|startup=,i23~24
|startup=,i24
|block=-6~-5
|block=-1
|hit=+37a (+23a)
|hit=+15g
|ch=
|ch=
|crush=,js30~38 fs39~41
|crush=
|recv=r28 BT
|recv=r25
|tot=52
|tot=92?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Tornado}}
* 18f delay after 1st attack
* Combo from 1st hit with 1f delay
* Interrupt with i17 from 1st block}}
* Move can be delayed 1f
* Transition to NSS on hit or block only
* Transition to r25 KIN with 1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+4
|id=Yoshimitsu-2,3
|parent=
|parent=Yoshimitsu-2
|input=f+4
|input=,3
|name=Toita Daoshi
|name=PK Combo
|target=m
|target=,h
|damage=20
|damage=,24
|startup=i18
|startup=,i26~27
|block=-13
|block=-10~-9
|hit=+21a (+11)
|hit=+16a (+7)
|ch=
|ch=
|crush=pc7~17
|crush=
|recv=r35
|recv=r33
|tot=53
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 677: Line 741:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* -9 on attack absorbtion
* Combo from 1st CH with 2f delay
* 8 chip damage on attack absorbtion}}
* Input can be delayed 5f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+1+2
|id=Yoshimitsu-2,d+3
|parent=
|parent=Yoshimitsu-2
|input=f+1+2
|input=,d+3
|name=Kuzuryu
|name=PDK Combo
|target=M
|target=,L
|damage=23
|damage=,11
|startup=i20
|startup=,i22
|block=-12
|block=-12
|hit=+8a (-1)
|hit=-1
|ch=
|ch=
|crush=
|crush=cs12~
|recv=r37 1SS
|recv=r31 FC
|tot=57
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Combo from 1st hit with 2f delay
* {{HeatDash|+5g +62a (+42)}}
* Move can be delayed 2f}}
* {{BB}}
* {{Weapon}}
* 4 chip damage on block
* 29 damage and extended range in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+3+4
|id=Yoshimitsu-3
|parent=
|parent=
|input=f+3+4
|input=3
|name=Kamikaze
|name=Enma
|target=m,M,M,M
|alias=
|damage=20,3,3,3
|target=m
|startup=i21~25
|damage=12
|block=-13~-9
|startup=i15~16
|hit=-8a (-15)
|block=-9~-8
|hit=+5~+6
|ch=
|ch=
|crush=
|crush=
|recv=r33 FLE
|recv=r29
|tot=58
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{Head}}
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b
* Alternate notation: 1SS.f+3+4}}
}}
}}
 
{{MoveQuery|Yoshimitsu-3,1}}
== df ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-df+1
|id=Yoshimitsu-3,2
|parent=
|parent=Yoshimitsu-3
|input=df+1
|input=,2
|name=Tsuka Atemi
|name=
|target=m
|target=,m
|damage=14
|damage=,12
|startup=i13
|startup=,i22
|block=-4
|block=-12
|hit=+5
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r31
|tot=38
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Interrupt with i1 from 1st block
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2
|id=Yoshimitsu-3,2,1+2
|parent=Yoshimitsu-df+1
|parent=Yoshimitsu-3,2
|input=,2
|input=,1+2
|name=Tsuka Atemi to Back Knuckle
|name=Enma's Cleansing Sword
|target=,h
|target=,M
|damage=,16
|damage=,29
|startup=,i25~26
|startup=,i26~27
|block=-4~-3
|block=-14c~-13c
|hit=+14g~+15g
|hit=+20a (+10)
|ch=+39a
|ch=
|crush=
|crush=
|recv=r28
|recv=r34 1SS
|tot=54
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 775: Line 824:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH with 2f delay}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,1
|id=Yoshimitsu-3~4
|parent=Yoshimitsu-df+1,2
|parent=
|input=,1
|input=3~4
|name=Tsuka Atemi Shredder
|name=Tobi Ushiwaka
|target=,M
|target=m,m
|damage=,19
|damage=6,22
|startup=,i26~27
|startup=i17~18 i28~29
|block=-12~-11
|block=-6~-5
|hit=+17a (+10)
|hit=+3~+4
|ch=
|ch=
|crush=
|crush=js12-37 fs38-40
|recv=r32
|recv=r29
|tot=59
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Transition to r18 DGF +5 +14 with 1SS.U}}
* {{Weapon}}
* Combo from 2nd CH
* Alternate notation: 1SS.df+1,2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,db+2
|id=Yoshimitsu-4~3
|parent=Yoshimitsu-df+1,2
|parent=
|input=,db+2
|input=4~3
|name=Tsuka Atemi > Slap U Crazy
|name=Kangaroo Kick
|target=,m
|target=m
|damage=,7
|damage=25
|startup=,i15
|startup=i25~26
|block=-5
|block=-13~-12
|hit=+6
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush=cs4~22 fs10~50
|recv=r24 FC
|recv=r37
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Links to db+2 extensions}}
* {{Tornado}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,4
|id=Yoshimitsu-4
|parent=Yoshimitsu-df+1
|parent=
|input=,4
|input=4
|name=Autumn Leaves
|name=Magic 4
|target=,m
|target=h
|damage=,17
|damage=12
|startup=,i17
|startup=i12~13
|block=-12
|block=-11~-10
|hit=+4
|hit=+0~+1
|ch=
|ch=+20a (+10)
|crush=
|crush=
|recv=r31
|recv=r29
|tot=48
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Jail from 1st attack with 2f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+2
|id=Yoshimitsu-4,4
|parent=
|parent=Yoshimitsu-4
|input=df+2
|input=,4
|name=Basic Uppercut
|name=
|target=m
|target=,h
|damage=13
|damage=,12
|startup=i15~16
|startup=,i24~25
|block=-7~-6
|block=-4
|hit=+34a (+24)
|hit=-2
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r31
|tot=41
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On hit +4s~+5s against crouching opponent
* Combo from 1st hit with 4f delay
* On CH launches crouching opponent}}
* Move can be delayed 4f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3
|id=Yoshimitsu-4,4,2
|parent=
|parent=Yoshimitsu-4,4
|input=df+3
|input=,2
|name=
|name=
|target=m
|target=,m
|damage=10
|damage=,5
|startup=i17~18
|startup=,i30~31
|block=-4~-3
|block=-22~-21
|hit=+4~+5
|hit=-12~-11
|ch=
|ch=
|crush=
|crush=
|recv=r25 FC
|recv=r41 BT
|tot=43
|tot=114
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Yoshimitsu recovers sideturned on block
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,1
|id=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-4,4,2
|input=,1
|input=,2
|name=Wood Cutter
|name=Wheel of Arrows
|target=,M
|target=,h
|damage=,20
|damage=,6
|startup=,i23~24
|startup=,i22~23
|block=-9~-8
|block=-24~-23
|hit=+4c~+5c
|hit=-13~-12
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r42
|tot=57
|tot=138
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 3rd hit
* Combo from 1st hit
* Opponent recovers BT on hit}}
* 4 chip damage on block
* Power up in NSS or Heat
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+4
|id=Yoshimitsu-4,4,2,2,1
|parent=
|parent=Yoshimitsu-4,4,2,2
|input=df+4
|input=,1
|name=Side Kick
|name=Wheel of Arrows > Sword Stab
|target=m
|target=,m!
|damage=15
|damage=,30
|startup=i12
|startup=,i67
|block=-7
|block=
|hit=+4
|hit=-18
|ch=
|ch=
|crush=
|crush=
|recv=r26
|recv=r73
|tot=38
|tot=234
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Alternate notation: 1SS.4,4,2,2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1+4
|id=Yoshimitsu-4,4,2,2,1~1
|parent=
|parent=Yoshimitsu-4,4,2,2,1
|input=df+1+4
|input=~1
|name=Gehosen (Simple Input)
|name=Wheel of Arrows > Sword Poke Windmill
|target=M
|target=,m!
|damage=20
|damage=,22
|startup=i20~21
|startup=,i28~113
|block=-17~-16
|block=
|hit=+35a (+25)
|hit=-58
|ch=
|ch=
|crush=js20~42 fs43~45
|crush=
|recv=r41
|recv=r30
|tot=62
|tot=235
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 942: Line 992:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Can be buffered
* Cancel early to r26 with B (earliest cancel -12a)
* Transition to r37 KIN with 1+2
* Possible to double-hit
* Can be performed in FC
* Alternate notation: 1SS.4,4,2,2,1~1}}
* Power up input: f,n,d,df+1
* Alternate notation: 1SS.df+1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+2+3
|id=Yoshimitsu-4,4,4
|parent=
|parent=Yoshimitsu-4,4
|input=df+2+3
|input=,4
|name=Flashing Steel (Simple Input)
|name=Triple Roundhouse Combo
|target=m
|target=,h
|damage=18
|damage=,20
|startup=i17~18
|startup=,i24~25
|block=-13~-12
|block=-4~-3
|hit=+6
|hit=+18a (+9)
|ch=+58a (+38)
|ch=
|crush=cs9~17
|crush=
|recv=r36
|recv=r31
|tot=54
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 967: Line 1,015:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be performed in FC
* Combo from 2nd CH with 4f delay
* Power up input: f,n,d,df+2
* Move can be delayed 4f}}
* Alternate notation: 1SS.df+2+3}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1
|id=Yoshimitsu-1+4
|parent=
|parent=
|input=d+1
|input=1+4
|name=Quick Slash
|alt={{Dotlist|
|target=M
* b+1+4
|damage=15
* f+1+4
|startup=i24~25
* db+1+4
|block=-9~-8
* ws1+4
|hit=+1c~+2c
* FC.D+1+4
|ch=+6a
* 1SS.1+4}}
|name=Flash
|alias={{Dotlist|
* Yoshimitsu Flash
* Soul Stealer}}
|target=m
|damage=20
|startup=i6~9
|block=-15~-12
|hit=+14c~+17c
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r31
|tot=58
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 70% proration on standing hit
* Power up in NSS or Heat }}
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(1),n
|id=Yoshimitsu-1+2+3
|parent=
|parent=
|input=d+1*(1),n
|input=1+2+3
|name=Death Slash (1)
|name=Spirit Shield
|target=M!
|target=m
|damage=20
|damage=0
|startup=i55~56
|startup=i22~40
|block=
|block=-8~+10g
|hit=+4c~+5c
|hit=+0~+18
|ch=+6a
|ch=+16~+34
|crush=
|crush=
|recv=r33 1SS
|recv=r20
|tot=89
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Alternate notation: 1SS.1+2+3}}
* Can be canceled with b*}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(2),n
|id=Yoshimitsu-f+2
|parent=
|parent=
|input=d+1*(2),n
|input=f+2
|name=Death Slash (2)
|name=Manji Backfist
|target=M!
|target=h
|damage=25
|damage=18
|startup=i99~100
|startup=i17~18
|block=
|block=-4~-3
|hit=+4c~+5c
|hit=+14g~+15g
|ch=+6a
|ch=+39a
|crush=
|crush=
|recv=r33 1SS
|recv=r28
|tot=133
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(3),n
|id=Yoshimitsu-f+2,1
|parent=
|parent=Yoshimitsu-f+2
|input=d+1*(3),n
|input=,1
|name=Death Slash (3)
|name=Manji Backfist Shredder
|target=M!
|target=,M
|damage=30
|damage=,21
|startup=i130~131
|startup=,i26~27
|block=
|block=-12~-11
|hit=+4c~+5c
|hit=+17a (+10)
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r32
|tot=164
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Combo from 1st CH
* Can be canceled with b*}}
* Alternate input: BT.2,1
* Alternate notation: 1SS.f+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(4),n
|id=Yoshimitsu-f+2,db+2
|parent=
|parent=Yoshimitsu-f+2
|input=d+1*(4),n
|input=,db+2
|name=Death Slash (4)
|name=Manji Backfist > Stone Fist
|target=M!
|target=,m
|damage=40
|damage=,8
|startup=i179~180
|startup=,i10~14
|block=
|block=-5
|hit=+16a
|hit=+6
|ch=+52a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r24 FC
|tot=213
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Link to db+2 extensions
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(5),n
|id=Yoshimitsu-f+3
|parent=
|parent=
|input=d+1*(5),n
|input=f+3
|name=Death Slash (5)
|name=Oni Kick
|target=M!
|target=h
|damage=60
|damage=24
|startup=i214~215
|startup=i16~17
|block=
|block=-9~-8
|hit=+16a
|hit=+17a (+8)
|ch=+52a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r32
|tot=248
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Homing}}
* {{Weapon}}
* {{BB}}}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(6),n
|id=Yoshimitsu-f+3,4
|parent=
|parent=Yoshimitsu-f+3
|input=d+1*(6),n
|input=,4
|name=Death Slash (6)
|name=Zig Zag
|target=M!
|target=,m
|damage=180
|damage=,20
|startup=i249~250
|startup=,i23~24
|block=
|block=-6~-5
|hit=+16a
|hit=+37a (+23a)
|ch=+52a
|ch=
|crush=
|crush=,js30~38 fs39~41
|recv=r33 1SS
|recv=r28 BT
|tot=283
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Knee}}
* {{Weapon}}
* 18f delay after 1st attack
* Constantly realigns while charging
* Interrupt with i17 from 1st block}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2
|id=Yoshimitsu-f+4
|parent=
|parent=
|input=d+2
|input=f+4
|name=
|name=Toita Daoshi
|target=M
|target=m
|damage=12
|damage=20
|startup=i16~17
|startup=i18
|block=-9~-8
|block=-13
|hit=+0~+1
|hit=+21a (+11)
|ch=
|ch=
|crush=
|crush=pc7~17
|recv=r35
|recv=r35
|tot=52
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{BB}}
* -9 on attack absorbtion
* 8 chip damage on attack absorbtion}}
}}
}}
{{MoveQuery|Yoshimitsu-f+1+2}}
{{Move
{{Move
|id=Yoshimitsu-d+2,1
|id=Yoshimitsu-f+3+4
|parent=Yoshimitsu-d+2
|parent=
|input=,1
|input=f+3+4
|name=Heshikirigari
|name=Kamikaze
|target=,h
|target=m,M,M,M
|damage=,23
|damage=20,3,3,3
|startup=,i27~28
|startup=i21~25
|block=-9~-8
|block=-13~-9
|hit=+17a (+8)
|hit=-8a (-15)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r33 FLE
|tot=60
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,173: Line 1,223:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Head}}
* Combo from 1st hit with 8f delay
* Floor break 3rd hit
* Input can be delayed 16f
* Transition to FLE on hit only
* Move can be delayed 10f
* Attacks after 1st only come out on hit
* Alternate notation: 1SS.d+2,1}}
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b
* Alternate notation: 1SS.f+3+4}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2
|id=Yoshimitsu-df+1
|parent=Yoshimitsu-d+2
|parent=
|input=,2
|input=df+1
|name=Heshikirimutou
|name=Tsuka Atemi
|target=,m
|target=m
|damage=,17
|damage=14
|startup=,i22~23
|startup=i13
|block=-12~-11
|block=-4
|hit=+7g~+8g
|hit=+5
|ch=+28a (+22)
|ch=
|crush=
|crush=
|recv=r30
|recv=r25
|tot=53
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS transition to r31 NSS with B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,1
|id=Yoshimitsu-df+1,2
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-df+1
|input=,1
|input=,2
|name=Heshikiribarai
|name=Tsuka Atemi to Back Knuckle
|target=,h
|target=,h
|damage=,20
|damage=,16
|startup=,i19~20
|startup=,i25~26
|block=-9~-8
|block=-4~-3
|hit=+8a (-1)
|hit=+14g~+15g
|ch=
|ch=+39a
|crush=
|crush=
|recv=r40
|recv=r28
|tot=60
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,222: Line 1,274:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Weapon}}
* Combo from 1st CH with 2f delay}}
* Input can be delayed 10f
* Move can be delayed 9f
* Alternate notation: 1SS.d+2,2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,2
|id=Yoshimitsu-df+1,2,1
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-df+1,2
|input=,2
|input=,1
|name=Heshikiriseibatsu
|name=Tsuka Atemi Shredder
|target=,M
|target=,M
|damage=,19
|damage=,19
|startup=,i25~27
|startup=,i26~27
|block=-13~-11
|block=-12~-11
|hit=+16a (+9)
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
Line 1,247: Line 1,296:
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Input can be delayed 10f
* Combo from 2nd CH
* Move can be delayed 9f}}
* Alternate notation: 1SS.df+1,2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-df+1,2,db+2
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-df+1,2
|input=,d+1
|input=,db+2
|name=Heshikirinagi
|name=Tsuka Atemi > Slap U Crazy
|target=,m
|target=,m
|damage=,17
|damage=,7
|startup=,i29~30
|startup=,i15
|block=-12~-11
|block=-5
|hit=+2c~+3c
|hit=+6
|ch=+42a
|ch=
|crush=
|crush=
|recv=r32
|recv=r24 FC
|tot=62
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Links to db+2 extensions}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+3
|id=Yoshimitsu-df+1,4
|parent=
|parent=Yoshimitsu-df+1
|input=d+3
|input=,4
|name=Low Sweep
|name=Autumn Leaves
|target=L
|target=,m
|damage=12
|damage=,17
|startup=i15~17
|startup=,i17
|block=-18~-16
|block=-12
|hit=-4~-2
|hit=+4
|ch=
|ch=
|crush=cs4~
|crush=
|recv=r32 FC
|recv=r31
|tot=49
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Most commonly impacts on frame 16, except when tracking right
|notes={{Plainlist|
* Jail from 1st attack with 2f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+4
|id=Yoshimitsu-df+2
|parent=
|parent=
|input=d+4
|input=df+2
|name=Toe Check
|name=Basic Uppercut
|target=l
|target=m
|damage=6
|damage=13
|startup=i12
|startup=i15~16
|block=-15
|block=-7~-6
|hit=-4
|hit=+34a (+24)
|ch=
|ch=
|crush=cs4~
|crush=
|recv=r34 FC
|recv=r25
|tot=46
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* On hit +4s~+5s against crouching opponent
* On CH launches crouching opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4
|id=Yoshimitsu-df+3
|parent=
|parent=
|input=d+1+4
|input=df+3
|name=Harakiri
|name=
|target=m!
|target=m
|damage=60
|damage=10
|startup=i29~30
|startup=i17~18
|block=
|block=-4~-3
|hit=-32a
|hit=+4~+5
|ch=
|ch=
|crush=
|crush=
|recv=r87 FDFA
|recv=r25 FC
|tot=117
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
* Alternate notation: 1SS.d+1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1
|id=Yoshimitsu-df+3,1
|parent=Yoshimitsu-d+1+4
|parent=Yoshimitsu-df+3
|input=,​B+1
|input=,1
|name=
|name=Wood Cutter
|target=,m!
|target=,M
|damage=,18
|damage=,20
|startup=,i1~39
|startup=,i23~24
|block=
|block=-9~-8
|hit=-29a
|hit=+4c~+5c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r78 FDFA
|recv=r33 1SS
|tot=117
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,353: Line 1,398:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* 6 self damage}}
* Combo from 1st hit
* 4 chip damage on block
* Power up in NSS or Heat
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1
|id=Yoshimitsu-df+4
|parent=Yoshimitsu-d+1+4,B+1
|parent=
|input=,1
|input=df+4
|name=
|name=Side Kick
|target=,m!
|target=m
|damage=,20
|damage=15
|startup=,i1~18
|startup=i12
|block=
|block=-7
|hit=-29a
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=r79 FDFA
|recv=r26
|tot=97
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* 6 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1
|id=Yoshimitsu-df+1+4
|parent=Yoshimitsu-d+1+4,B+1,1
|parent=
|input=,1
|input=df+1+4
|name=
|name=Gehosen (Simple Input)
|target=,m!
|target=M
|damage=,21
|damage=20
|startup=,i1~18
|startup=i20~21
|block=
|block=-17~-16
|hit=-29a
|hit=+35a (+25)
|ch=
|ch=
|crush=
|crush=js17~39 fs40~42
|recv=r79 FDFA
|recv=r41
|tot=97
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,395: Line 1,441:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* 10 self damage}}
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: f,n,d,df+1
* Alternate notation: 1SS.df+1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|id=Yoshimitsu-df+2+3
|parent=Yoshimitsu-d+1+4,B+1,1,1
|parent=
|input=,1
|input=df+2+3
|name=
|name=Flashing Steel (Simple Input)
|target=,m!
|target=m
|damage=,28
|damage=18
|startup=,i1~18
|startup=i17~18
|block=
|block=-13~-12
|hit=-29a
|hit=+6
|ch=
|ch=+58a (+38)
|crush=cs9~17
|recv=r36
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Can be performed in FC
* Power up input: f,n,d,df+2
* Alternate notation: 1SS.df+2+3}}
}}
 
== d ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-d+1
|parent=
|input=d+1
|name=Quick Slash
|target=M
|damage=15
|startup=i24~25
|block=-9~-8
|hit=+1c~+2c
|ch=+6a
|crush=
|crush=
|recv=r79 FDFA
|recv=r33 1SS
|tot=97
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 12 self damage}}
* 4 chip damage on block
* Power up in NSS or Heat }}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|id=Yoshimitsu-d+1*(1),n
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=
|input=,1
|input=d+1*(1),n
|name=Harakiri > Manji Blood Dance
|name=Death Slash (1)
|target=,m!
|target=M!
|damage=,30
|damage=20
|startup=,i1~35
|startup=i55~56
|block=
|block=
|hit=-30a
|hit=+4c~+5c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r62 FDFA
|recv=r33 1SS
|tot=97
|tot=89
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 17 self-damage
* Constantly realigns while charging
* The entire string deals 111 self damage}}
* Can be canceled with b*}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-db+1
|id=Yoshimitsu-d+1*(2),n
|parent=
|parent=
|input=db+1
|input=d+1*(2),n
|name=
|name=Death Slash (2)
|target=L
|target=M!
|damage=12
|damage=25
|startup=i26~28
|startup=i99~100
|block=-11~-9
|block=
|hit=+4~+6
|hit=+4c~+5c
|ch=7~+9
|ch=+6a
|crush=cs8~
|crush=
|recv=r28 FC
|recv=r33 1SS
|tot=56
|tot=133
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+1,2
|id=Yoshimitsu-d+1*(3),n
|parent=Yoshimitsu-db+1
|parent=
|input=,2
|input=d+1*(3),n
|name=Nebular Burst
|name=Death Slash (3)
|target=m
|target=M!
|damage=20
|damage=30
|startup=i25~26
|startup=i130~131
|block=-13~12
|block=
|hit=+0~+1
|hit=+4c~+5c
|ch=+6g~+7g
|ch=+6a
|crush=
|crush=
|recv=r36
|recv=r33 1SS
|tot=62
|tot=164
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Balcony break on CH
* {{Spike}}
* Combo from 1st with 1f delay
* {{Weapon}}
* Combo from 1st CH with 8f delay
* Constantly realigns while charging
* Input can be delayed 8f}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2
|id=Yoshimitsu-d+1*(4),n
|parent=
|parent=
|input=DB+2
|input=d+1*(4),n
|name=
|name=Death Slash (4)
|target=m
|target=M!
|damage=8
|damage=40
|startup=i15
|startup=i179~180
|block=-5
|block=
|hit=+6
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r24 FC
|recv=r33 1SS
|tot=
|tot=213
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2
|id=Yoshimitsu-d+1*(5),n
|parent=Yoshimitsu-DB+2
|parent=
|input=,2
|input=d+1*(5),n
|name=
|name=Death Slash (5)
|target=,m
|target=M!
|damage=,7
|damage=60
|startup=,i10~14
|startup=i214~215
|block=-9~-5
|block=
|hit=+2~+6
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r24 FC
|recv=r33 1SS
|tot=
|tot=248
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2
|id=Yoshimitsu-d+1*(6),n
|parent=Yoshimitsu-DB+2,2
|parent=
|input=,2
|input=d+1*(6),n
|name=
|name=Death Slash (6)
|target=,m
|target=M!
|damage=,6
|damage=180
|startup=,i10~14
|startup=i249~250
|block=-9~-5
|block=
|hit=+2~+6
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r24 FC
|recv=r33 1SS
|tot=
|tot=283
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Constantly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2
|id=Yoshimitsu-d+2
|parent=Yoshimitsu-DB+2,2,2
|parent=
|input=,2
|input=d+2
|name=
|name=
|target=,m
|target=M
|damage=,5
|damage=12
|startup=,i10~14
|startup=i16~17
|block=-9~-5
|block=-9~-8
|hit=+2~+6
|hit=+0~+1
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r35
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 3rd CH
|notes={{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2
|id=Yoshimitsu-d+2,1
|parent=Yoshimitsu-DB+2,2,2,2
|parent=Yoshimitsu-d+2
|input=,2
|input=,1
|name=
|name=Heshikirigari
|target=,m
|target=,h
|damage=,4
|damage=,23
|startup=,i10~14
|startup=,i27~28
|block=-9~-5
|block=-9~-8
|hit=+2~+6
|hit=+17a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r32
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 4th hit
* {{BB}}
* Combo from 3rd CH}}
* {{Weapon}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
* Alternate notation: 1SS.d+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2,2
|id=Yoshimitsu-d+2,2
|parent=Yoshimitsu-DB+2,2,2,2,2
|parent=Yoshimitsu-d+2
|input=,2
|input=,2
|name=Stone Fists
|name=Heshikirimutou
|target=,m
|target=,m
|damage=,3
|damage=,17
|startup=,i10~14
|startup=,i22~23
|block=-49
|block=-12~-11
|hit=-37
|hit=+7g~+8g
|ch=
|ch=+28a (+22)
|crush=
|crush=
|recv=r64 FUFT
|recv=r30
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 5th CH
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS transition to r31 NSS with B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3
|id=Yoshimitsu-d+2,2,1
|parent=
|parent=Yoshimitsu-d+2,2
|input=DB+3
|input=,1
|name=
|name=Heshikiribarai
|target=l
|target=,h
|damage=8
|damage=,20
|startup=i18~19
|startup=,i19~20
|block=-25~-24
|block=-9~-8
|hit=-14~-13
|hit=+8a (-1)
|ch=
|ch=
|crush=cs6~
|crush=
|recv=r43 FC
|recv=r40
|tot=62
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
* Alternate notation: 1SS.d+2,2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3
|id=Yoshimitsu-d+2,2,2
|parent=Yoshimitsu-DB+3
|parent=Yoshimitsu-d+2,2
|input=,3
|input=,2
|name=
|name=Heshikiriseibatsu
|target=,l
|target=,M
|damage=,7
|damage=,19
|startup=,i15~17
|startup=,i25~27
|block=-19~-17
|block=-13~-11
|hit=-7~-5
|hit=+16a (+9)
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r35
|recv=r32
|tot=52
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Tornado}}
* Transition to r20 IND with d+3+4}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3
|id=Yoshimitsu-d+2,2,d+1
|parent=Yoshimitsu-DB+3,3
|parent=Yoshimitsu-d+2,2
|input=,3
|input=,d+1
|name=
|name=Heshikirinagi
|target=,l
|target=,m
|damage=,7
|damage=,17
|startup=,i15~17
|startup=,i29~30
|block=-19~-17
|block=-12~-11
|hit=-7~-5
|hit=+2c~+3c
|ch=
|ch=+42a
|crush=,cs1~
|crush=
|recv=r35
|recv=r32
|tot=52
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* {{Spike}}
* Transition to r20 IND with d+3+4}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3
|id=Yoshimitsu-d+3
|parent=Yoshimitsu-DB+3,3,3
|parent=
|input=,3
|input=d+3
|name=
|name=Low Sweep
|target=,l
|target=L
|damage=,5
|damage=12
|startup=,i15~17
|startup=i15~17
|block=-19~-17
|block=-18~-16
|hit=-7~-5
|hit=-4~-2
|ch=
|ch=
|crush=,cs1~
|crush=cs4~
|recv=r35
|recv=r32 FC
|tot=52
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Most commonly impacts on frame 16, except when tracking right
* Combo from 3rd CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3
|id=Yoshimitsu-d+4
|parent=Yoshimitsu-DB+3,3,3,3
|parent=
|input=,3
|input=d+4
|name=
|name=Toe Check
|target=,l
|target=l
|damage=,5
|damage=6
|startup=,i15~17
|startup=i12
|block=-19~-17
|block=-15
|hit=-7~-5
|hit=-4
|ch=
|ch=
|crush=,cs1~
|crush=cs4~
|recv=r35
|recv=r34 FC
|tot=52
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 4th CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3
|id=Yoshimitsu-d+1+4
|parent=Yoshimitsu-DB+3,3,3,3,3
|parent=
|input=,3
|input=d+1+4
|name=Manji Spin Low Kicks
|name=Harakiri
|target=,l
|target=m!
|damage=,5
|damage=60
|startup=,i9~11
|startup=i29~30
|block=-26~-24
|block=
|hit=-15~-13
|hit=-32a
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r43 FUFT
|recv=r87 FDFA
|tot=54
|tot=117
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 5th CH}}
* {{Weapon}}
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
* Alternate notation: 1SS.d+1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3,4
|id=Yoshimitsu-d+1+4,B+1
|parent=Yoshimitsu-DB+3,3,3,3,3,3
|parent=Yoshimitsu-d+1+4
|input=,4
|input=,B+1
|name=Manji Spin Low Kicks Front Kick
|name=
|target=,m
|target=,m!
|damage=,15
|damage=,18
|startup=,i12~13
|startup=,i1~39
|block=-8~-7
|block=
|hit=+23a (+13)
|hit=-29a
|ch=
|ch=
|crush=
|crush=
|recv=r26
|recv=r78 FDFA
|tot=39
|tot=117
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Transition to r21 KIN with 1+2 (-6~-5 on block)
* 6 self damage}}
* Transition to r24 NSS with B
* Same animation as ws4
* Alternate inputs:
* DB+3,3,4
* DB+3,3,3,4
* DB+3,3,3,3,4
* DB+3,3,3,3,3,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+4
|id=Yoshimitsu-d+1+4,B+1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1
|input=db+4
|input=,1
|name=Nozuchi Fumi
|name=
|target=L
|target=,m!
|damage=14
|damage=,20
|startup=i17
|startup=,i1~18
|block=-12
|block=
|hit=-1
|hit=-29a
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r79 FDFA
|tot=48
|tot=97
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* 6 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+1+2
|id=Yoshimitsu-d+1+4,B+1,1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1,1
|input=DB+1+2
|input=,1
|name=Bad Stomach (BDS)
|name=
|target=
|target=,m!
|damage=
|damage=,21
|startup=
|startup=,i1~18
|block=
|block=
|hit=
|hit=-29a
|ch=
|ch=
|crush=cs11~
|crush=
|recv=r10 BDS
|recv=r79 FDFA
|tot=30
|tot=97
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Continues as long as DB is held
* {{Weapon}}
* Transition to r25 releasing db}}
* 10 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.1
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1,1,1
|input=BDS.1
|input=,1
|name=Poison Breath
|name=
|target=h!
|target=,m!
|damage=25
|damage=,28
|startup=i21~40
|startup=,i1~18
|block=
|block=
|hit=+32a
|hit=-29a
|ch=
|ch=
|crush=
|crush=
|recv=r5
|recv=r79 FDFA
|tot=45
|tot=97
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BDS.2
|notes={{Plainlist|
* {{Weapon}}
* 12 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|input=BDS.1
|input=,1
|name=Backflip Kick
|name=Harakiri > Manji Blood Dance
|target=m
|target=,m!
|damage=23
|damage=,30
|startup=i17~30
|startup=,i1~35
|block=-15~-2
|block=
|hit=-13~+0
|hit=-30a
|ch=
|ch=
|crush=js14~ fs28~30
|crush=
|recv=r30
|recv=r62 FDFA
|tot=60
|tot=97
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BDS.4
|notes={{Plainlist|
* {{Weapon}}
* 17 self-damage
* The entire string deals 111 self damage}}
}}
}}


== b ==
== db ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-B+1
|id=Yoshimitsu-db+1
|parent=
|parent=
|input=B+1
|input=db+1
|name=
|name=
|target=h
|target=L
|damage=8
|damage=12
|startup=i17
|startup=i26~28
|block=+1
|block=-11~-9
|hit=+7
|hit=+4~+6
|ch=+12
|ch=7~+9
|crush=
|crush=cs8~
|recv=r18
|recv=r28 FC
|tot=35
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes=Unavailable in NSS
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1
|id=Yoshimitsu-db+1,2
|parent=Yoshimitsu-B+1
|parent=Yoshimitsu-db+1
|input=,1
|input=,2
|name=
|name=Nebular Burst
|target=,h
|target=m
|damage=,9
|damage=,20
|startup=,i11~12
|startup=i25~26
|block=+4~+5
|block=-13~12
|hit=+5~+6
|hit=+0~+1
|ch=+10~+11
|ch=+6g~+7g
|crush=
|crush=
|recv=r14
|recv=r36
|tot=26
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* Balcony break on CH
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1
|id=Yoshimitsu-DB+2
|parent=Yoshimitsu-B+1,1
|parent=
|input=,1
|input=DB+2
|name=
|name=
|target=,h
|target=m
|damage=,10
|damage=8
|startup=,i11~12
|startup=i15
|block=+4~+5
|block=-5
|hit=+5~+6
|hit=+6
|ch=+10~+11
|ch=
|crush=
|crush=
|recv=r14
|recv=r24 FC
|tot=26
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1
|id=Yoshimitsu-DB+2,2
|parent=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-DB+2
|input=,1
|input=,2
|name=
|name=
|target=,h
|target=,m
|damage=,12
|damage=,7
|startup=,i11~12
|startup=,i10~14
|block=+4~+5
|block=-9~-5
|hit=+5~+6
|hit=+2~+6
|ch=+10~+11
|ch=
|crush=
|crush=
|recv=r14
|recv=r24 FC
|tot=26
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1
|id=Yoshimitsu-DB+2,2,2
|parent=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-DB+2,2
|input=,1
|input=,2
|name=
|name=
|target=,h
|target=,m
|damage=,14
|damage=,6
|startup=,i11~12
|startup=,i10~14
|block=+4~+5
|block=-9~-5
|hit=+5~+6
|hit=+2~+6
|ch=+10~+11
|ch=
|crush=
|crush=
|recv=r14
|recv=r24 FC
|tot=26
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1,1
|id=Yoshimitsu-DB+2,2,2,2
|parent=Yoshimitsu-B+1,1,1,1,1
|parent=Yoshimitsu-DB+2,2,2
|input=,1
|input=,2
|name=Slap U Silly
|name=
|target=,h
|target=,m
|damage=,16
|damage=,5
|startup=,i11~12
|startup=,i10~14
|block=-73
|block=-9~-5
|hit=-71
|hit=+2~+6
|ch=-67
|ch=
|crush=
|crush=
|recv=r91 FUFT
|recv=r24 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 3rd CH
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3
|id=Yoshimitsu-DB+2,2,2,2,2
|parent=Yoshimitsu-B+1,1
|parent=Yoshimitsu-DB+2,2,2,2
|input=,DB+3
|input=,2
|name=
|name=
|target=,l
|target=,m
|damage=,7
|damage=,4
|startup=,i13~14
|startup=,i10~14
|block=-20~-19
|block=-9~-5
|hit=-9~-8
|hit=+2~+6
|ch=
|ch=
|crush=cs10~
|crush=
|recv=r38 FC
|recv=r24 FC
|tot=52
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* Combo from 4th hit
* b+1,db+3 (Combos)
* Combo from 3rd CH}}
* b+1,1,db+3 (Combos)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3
|id=Yoshimitsu-DB+2,2,2,2,2,2
|parent=Yoshimitsu-B+1,1,DB+3
|parent=Yoshimitsu-DB+2,2,2,2,2
|input=,3
|input=,2
|name=
|name=Stone Fists
|target=,l
|target=,m
|damage=,5
|damage=,3
|startup=,i15~17
|startup=,i10~14
|block=-19~-17
|block=-49
|hit=-7~-5
|hit=-37
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r38 FC
|recv=r64 FUFT
|tot=52
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 5th CH
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3,3
|id=Yoshimitsu-DB+3
|parent=Yoshimitsu-B+1,1,DB+3,3
|parent=
|input=,3
|input=DB+3
|name=
|name=
|target=,l
|target=l
|damage=,5
|damage=8
|startup=,i9~11
|startup=i18~19
|block=-27~-25
|block=-25~-24
|hit=-15~-13
|hit=-14~-13
|ch=
|ch=
|crush=,cs1~
|crush=cs6~
|recv=r43 FUFT
|recv=r43 FC
|tot=54
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3,4
|id=Yoshimitsu-DB+3,3
|parent=Yoshimitsu-B+1,1,DB+3,3
|parent=Yoshimitsu-DB+3
|input=,4
|input=,3
|name=
|name=
|target=,m
|target=,l
|damage=,15
|damage=,7
|startup=,i12~13
|startup=,i15~17
|block=-8~-7
|block=-19~-17
|hit=+23a (+13a)
|hit=-7~-5
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r26
|recv=r35
|tot=39
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Transition to r21 KIN with 1+2 (-6~-5 on block)
* Transition to r20 IND with d+3+4}}
* Transition to r24 NSS with B
}}
* Same animation as ws4
* Alternate inputs:
* b+1,DB+3,3,4
* b+1,1,DB+3,3,4}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2
|id=Yoshimitsu-DB+3,3,3
|parent=
|parent=Yoshimitsu-DB+3,3
|input=b+2
|input=,3
|name=
|name=
|target=m
|target=,l
|damage=12
|damage=,7
|startup=i14~15
|startup=,i15~17
|block=-9~-8
|block=-19~-17
|hit=+2~+3
|hit=-7~-5
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r27
|recv=r35
|tot=42
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to r27 KIN with 1+2
|notes={{Plainlist|
* Combo from 2nd CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,1
|id=Yoshimitsu-DB+3,3,3,3
|parent=Yoshimitsu-b+2
|parent=Yoshimitsu-DB+3,3,3
|input=,1
|input=,3
|name=Oma Gehosen
|name=
|target=,M
|target=,l
|damage=,20
|damage=,5
|startup=,i27~28
|startup=,i15~17
|block=-17~-16
|block=-19~-17
|hit=+28a (+18a)
|hit=-7~-5
|ch=
|ch=
|crush=js28~49 fs50~52
|crush=,cs1~
|recv=r41
|recv=r35
|tot=69
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 3rd CH
* Combos from CH 1st with 2f delay
* Transition to r20 IND with d+3+4}}
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,2
|id=Yoshimitsu-DB+3,3,3,3,3
|parent=Yoshimitsu-b+2
|parent=Yoshimitsu-DB+3,3,3,3
|input=,2
|input=,3
|name=Oma Kugiuchi
|name=
|target=,h
|target=,l
|damage=,21
|damage=,5
|startup=,i22~23
|startup=,i15~17
|block=-13
|block=-19~-17
|hit=+2a
|hit=-7~-5
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r37
|recv=r35
|tot=60
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Combo from 4th CH
* {{HeatDash|+5g~+6g +36a (26)}}
* Transition to r20 IND with d+3+4}}
* {{Weapon}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3
|id=Yoshimitsu-DB+3,3,3,3,3,3
|parent=
|parent=Yoshimitsu-DB+3,3,3,3,3
|input=b+3
|input=,3
|name=Spinning Evade
|name=Manji Spin Low Kicks
|target=
|target=,l
|damage=
|damage=,5
|startup=
|startup=,i9~11
|block=
|block=-26~-24
|hit=
|hit=-15~-13
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r31
|recv=r43 FUFT
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* Combo from 5th CH}}
* Alternate input: b+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3
|id=Yoshimitsu-DB+3,3,3,3,3,4
|parent=Yoshimitsu-b+3
|parent=Yoshimitsu-DB+3,3,3,3,3
|input=,3
|input=,4
|name=Spinning Evade (2)
|name=Manji Spin Low Kicks Front Kick
|target=
|target=,m
|damage=
|damage=,15
|startup=
|startup=,i12~13
|block=
|block=-8~-7
|hit=
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r26
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* {{BB}}
* Alternate input: b+4,4}}
* Transition to r21 KIN with 1+2 (-6~-5 on block)
* Transition to r24 NSS with B
* Same animation as ws4
* Alternate inputs:
* DB+3,3,4
* DB+3,3,3,4
* DB+3,3,3,3,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3
|id=Yoshimitsu-db+4
|parent=Yoshimitsu-b+3,3
|parent=
|input=,3
|input=db+4
|name=Spinning Evade (3)
|name=Nozuchi Fumi
|target=
|target=L
|damage=
|damage=14
|startup=
|startup=i17
|block=
|block=-12
|hit=
|hit=-1
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r31
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* 4 self-damage
* Alternate input: b+4,4,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3
|id=Yoshimitsu-DB+1+2
|parent=Yoshimitsu-b+3,3,3
|parent=
|input=,3
|input=DB+1+2
|name=Spinning Evade (4)
|name=Bad Stomach (BDS)
|target=
|target=
|damage=
|damage=
Line 2,183: Line 2,280:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs11~
|recv=r25
|recv=r10 BDS
|tot=
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* Continues as long as DB is held
* Alternate input: b+4,4,4,4}}
* Transition to r25 releasing db}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3
|id=Yoshimitsu-BDS.1
|parent=Yoshimitsu-b+3,3,3,3
|parent=
|input=,3
|input=BDS.1
|name=Spinning Evade (5)
|name=Poison Breath
|target=
|target=h!
|damage=
|damage=25
|startup=
|startup=i21~40
|block=
|block=
|hit=
|hit=+32a
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r5
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Alternate input: BDS.2
* 4 self-damage
* Alternate input: b+4,4,4,4,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3,3
|id=Yoshimitsu-BDS.3
|parent=Yoshimitsu-b+3,3,3,3,3
|parent=
|input=,3
|input=BDS.3
|name=Spinning Evade (6)
|name=Backflip Kick
|target=
|target=m
|damage=
|damage=23
|startup=
|startup=i17~30
|block=
|block=-15~-2
|hit=
|hit=-13~+0
|ch=
|ch=
|crush=fs65~
|crush=js14~ fs28~30
|recv=r80 FUFT
|recv=r30
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Alternate input: BDS.4
* 4 self-damage
* Alternate input: b+4,4,4,4,4,4}}
}}
}}


== ub ==
== b ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ub+4
|id=Yoshimitsu-B+1
|parent=
|parent=
|input=ub+4
|input=B+1
|name=Avoiding the Puddle
|name=
|target=m
|target=h
|damage=17
|damage=8
|startup=i20~22
|startup=i17
|block=-19~-17
|block=+1
|hit=+12a (+2)
|hit=+7
|ch=
|ch=+12
|crush=js9~32 fs33~35
|crush=
|recv=r36
|recv=r18
|tot=58
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{BB}}
* {{Spike}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+2
|id=Yoshimitsu-B+1,1
|parent=
|parent=Yoshimitsu-B+1
|input=ub+1+2
|input=,1
|name=Cleansing Sword Yoshimitsu
|name=
|target=M
|target=,h
|damage=25
|damage=,9
|startup=i24~25
|startup=,i11~12
|block=-8c~-7c
|block=+4~+5
|hit=+27a (+17)
|hit=+5~+6
|ch=
|ch=+10~+11
|crush=
|crush=
|recv=r28 1SS
|recv=r14
|tot=53
|tot=26
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{BB}}
* {{Weapon}}
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3
|id=Yoshimitsu-B+1,1,1
|parent=
|parent=Yoshimitsu-B+1,1
|input=ub+1+3
|input=,1
|name=Sword Stab
|name=
|target=m!
|target=,h
|damage=40
|damage=,10
|startup=i50~52
|startup=,i11~12
|block=
|block=+4~+5
|hit=-24
|hit=+5~+6
|ch=
|ch=+10~+11
|crush=
|crush=
|recv=r77
|recv=r14
|tot=129
|tot=26
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Weapon}}
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,1+2
|id=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-B+1,1,1
|input=,1+2
|input=,1
|name=Face Splitter
|name=
|target=h!
|target=,h
|damage=,18
|damage=,12
|startup=,i18~19
|startup=,i11~12
|block=
|block=+4~+5
|hit=+1~+2
|hit=+5~+6
|ch=+45a
|ch=+10~+11
|crush=
|crush=
|recv=r33
|recv=r14
|tot=52
|tot=26
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Weapon}}
* Alternate notation: 1SS.ub+1+2,1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,n+1
|id=Yoshimitsu-B+1,1,1,1,1
|parent=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-B+1,1,1,1
|input=,n+1
|input=,1
|name=Sword Poke Windmill
|name=
|target=,m!
|target=,h
|damage=,22
|damage=,14
|startup=,i28~113
|startup=,i11~12
|block=
|block=+4~+5
|hit=-57a
|hit=+5~+6
|ch=
|ch=+10~+11
|crush=
|crush=
|recv=r30
|recv=r14
|tot=135
|tot=26
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Weapon}}
* Cancel early to r21 with B (earliest cancel -12a)
* Possible to double-hit
* Alternate notation: 1SS.ub+1+2,n+1}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-u+3+4
|id=Yoshimitsu-B+1,1,1,1,1,1
|parent=
|parent=Yoshimitsu-B+1,1,1,1,1
|input=u+3+4
|input=,1
|name=Guillotine Crow Kick
|name=Slap U Silly
|target=M,M
|target=,h
|damage=10,12
|damage=,16
|startup=i39~42 i3~6
|startup=,i11~12
|block=+1c~+4c
|block=-73
|hit=+24a
|hit=-71
|ch=
|ch=-67
|crush=js11~42
|crush=
|recv=r23
|recv=r91 FUFT
|tot=71
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* Evades some mid attacks from frames ?-?
* Can be floated out of invisibility frames}}
}}
}}
== uf ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-uf+1
|id=Yoshimitsu-B+1,1,DB+3
|parent=
|parent=Yoshimitsu-B+1,1
|input=uf+1
|input=,DB+3
|name=Helmet Strike
|name=
|target=m
|target=,l
|damage=20
|damage=,7
|startup=i24~25
|startup=,i13~14
|block=-4~-5
|block=-20~-19
|hit=+5c~+6c
|hit=-9~-8
|ch=+50a
|ch=
|crush=js9~27 fs28~30
|crush=cs10~
|recv=r24
|recv=r38 FC
|tot=49
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Alternate inputs:
* {{Weapon}}
* b+1,db+3 (Combos)
* Alternate inputs: ub+1, u+1
* b+1,1,db+3 (Combos)}}
* Alternate notation: 1SS.uf+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+2
|id=Yoshimitsu-B+1,1,DB+3,3
|parent=
|parent=Yoshimitsu-B+1,1,DB+3
|input=uf+2
|input=,3
|name=Kurama Itto
|name=
|target=m
|target=,l
|damage=25
|damage=,5
|startup=i35~36
|startup=,i15~17
|block=-16~-15
|block=-19~-17
|hit=+6g~+7g
|hit=-7~-5
|ch=+25a
|ch=
|crush=js10~29 fs30~32
|crush=,cs1~
|recv=r34 FC
|recv=r38 FC
|tot=70
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Transition to r20 IND with d+3+4
* Cancel to r20 FC with D}}
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3
|id=Yoshimitsu-B+1,1,DB+3,3,3
|parent=
|parent=Yoshimitsu-B+1,1,DB+3,3
|input=uf+3
|input=,3
|name=Rising Knee
|name=
|target=m
|target=,l
|damage=15
|damage=,5
|startup=i15
|startup=,i9~11
|block=-13
|block=-27~-25
|hit=+32a (+22)
|hit=-15~-13
|ch=
|ch=
|crush=js9~33 fs34~36
|crush=,cs1~
|recv=r32
|recv=r43 FUFT
|tot=47
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* Alternate inputs:
* Can evade jabs at frames 5-7
* b+1,DB+3,3,3
* Alternate inputs: ub+3, u+3}}
* b+1,1,DB+3,3,3}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+4
|id=Yoshimitsu-B+1,1,DB+3,3,4
|parent=
|parent=Yoshimitsu-B+1,1,DB+3,3
|input=uf+4
|input=,4
|name=Avoiding the Puddle
|name=
|target=m
|target=,m
|damage=21
|damage=,15
|startup=i20~22
|startup=,i12~13
|block=-9~-7
|block=-8~-7
|hit=+22a
|hit=+23a (+13a)
|ch=
|ch=
|crush=js9~32 fs33~35
|crush=
|recv=r26
|recv=r26
|tot=48
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Spike}}
* Transition to r21 KIN with 1+2 (-6~-5 on block)
* Alternate input: u+4}}
* Transition to r24 NSS with B
* Same animation as ws4
* Alternate inputs:
* b+1,DB+3,3,4
* b+1,1,DB+3,3,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4
|id=Yoshimitsu-b+2
|parent=
|parent=
|input=uf+3+4
|input=b+2
|name=Poison Wind
|name=
|target=M
|target=m
|damage=20
|damage=12
|startup=i31~35
|startup=i14~15
|block=-16~-12
|block=-9~-8
|hit=-4a
|hit=+2~+3
|ch=
|ch=
|crush=js10~32 fs33~35
|crush=
|recv=r31
|recv=r27
|tot=66
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Transition to r27 KIN with 1+2
* {{Spike}}
* In 1SS cancel to r18 DGF with 1+2
* In 1SS transition to r28 FLE with d+1+2
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
* On hit, transitions to r49 backward jump automatically
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1
|id=Yoshimitsu-b+2,1
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+2
|input=,1
|input=,1
|name=
|name=Oma Gehosen
|target=,h
|target=,M
|damage=,8
|damage=,20
|startup=,i16~18
|startup=,i27~28
|block=-1~+1
|block=-17~-16
|hit=-42
|hit=+28a (+18)
|ch=
|ch=
|crush=
|crush=js28~49 fs50~52
|recv=r18
|recv=r41
|tot=36
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On hit, transitions to r49 backward jump automatically
* {{Weapon}}
* Combo from 1st hit vs grounded
* Combo from 1st CH with 2f delay
* Combo from 1st hit}}
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1}}
}}
}}
{{MoveQuery|Yoshimitsu-b+2,2}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4
|id=Yoshimitsu-b+3
|parent=Yoshimitsu-uf+3+4,1
|parent=
|input=,4
|input=b+3
|name=
|name=Spinning Evade
|target=,m
|target=
|damage=,15
|damage=
|startup=,i17~28 i28~39
|startup=
|block=-14~+13g
|block=
|hit=+27a (+17a)
|hit=
|ch=
|ch=
|crush=,js14~41 fs42~44
|crush=
|recv=r11
|recv=r31
|tot=50
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from 1st (requires wall)
|notes={{Plainlist|
* 4 self-damage
* Alternate input: b+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-b+3,3
|parent=Yoshimitsu-uf+3+4,1,4
|parent=Yoshimitsu-b+3
|input=,1
|input=,3
|name=Poison Wind Gold Strike
|name=Spinning Evade (2)
|target=,M
|target=
|damage=15
|damage=
|startup=,i24~25
|startup=
|block=-9~-8
|block=
|hit=+1c~+2c
|hit=
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33
|recv=r25
|tot=58
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* 4 self-damage
* {{Weapon}}
* Alternate input: b+4,4}}
* Can transition to d+1*,n
* 4 chip damage on block
* Power up in NSS or Heat
* Alternate notation: 1SS.uf+3+4,b+1,4,d+1)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,3+4
|id=Yoshimitsu-b+3,3,3
|parent=Yoshimitsu-uf+3+4,1
|parent=Yoshimitsu-b+3,3
|input=,3+4
|input=,3
|name=Poison Wind Steel Smash
|name=Spinning Evade (3)
|target=,M
|target=
|damage=,21
|damage=
|startup=,i31~35
|startup=
|block=+0c~+4c
|block=
|hit=-14a
|hit=
|ch=
|ch=
|crush=,js10~32 fs33~35
|crush=
|recv=r26
|recv=r25
|tot=61
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* 4 self-damage
* On hit, transitions to r49 backward jump automatically}}
* Alternate input: b+4,4,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3
|id=Yoshimitsu-b+3,3,3,3
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+3,3,3
|input=,3
|input=,3
|name=Poison Wind Eclipse Kick
|name=Spinning Evade (4)
|target=,M,M
|target=
|damage=,10,10
|damage=
|startup=,i39~42 i3~6
|startup=
|block=-4c~-1c
|block=
|hit=+27a
|hit=
|ch=
|ch=
|crush=,js11~42 fs43~45
|crush=
|recv=r20
|recv=r25
|tot=66
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* 4 self-damage
* Evades mid attacks from frames ?-?}}
* Alternate input: b+4,4,4,4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3+4
|id=Yoshimitsu-b+3,3,3,3,3
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+3,3,3,3
|input=,3+4
|input=,3
|name=Poison Wind > Kangaroo Kick
|name=Spinning Evade (5)
|target=,m
|target=
|damage=,25
|damage=
|startup=,i25~26
|startup=
|block=-13~-12
|block=
|hit=+52a (+42)
|hit=
|ch=
|ch=
|crush=,cs4~22 fs10~50
|crush=
|recv=r37
|recv=r25
|tot=63
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* 4 self-damage
* Combo from 1st hit
* Alternate input: b+4,4,4,4,4}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3
|id=Yoshimitsu-b+3,3,3,3,3,3
|parent=
|parent=Yoshimitsu-b+3,3,3,3,3
|input=uf+1+3
|input=,3
|name=Death Copter
|name=Spinning Evade (6)
|target=M!
|target=
|damage=40
|damage=
|startup=i113~114
|startup=
|block=
|block=
|hit=+30a
|hit=
|ch=
|ch=
|crush=js9~110 fs111~113
|crush=fs65~
|recv=r19
|recv=r80 FUFT
|tot=133
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* 4 self-damage
* {{Weapon}}
* Alternate input: b+4,4,4,4,4,4}}
* Cancel to r34 DGF with 1+2 on frames 1-34
}}
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
 
* Alternate notation: 1SS.uf+1+3}}
== ub ==
}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d
|id=Yoshimitsu-ub+1
|parent=
|parent=
|input=uf+1+3,d
|input=ub+1
|name=Death Copter Slice (1)
|name=
|target=M
|target=m
|damage=25
|damage=15
|startup=i55~56
|startup=i24~25
|block=-3~-2
|block=-6~-5
|hit=+34a
|hit=+3c~+4c
|ch=
|ch=
|crush=js9~52 fs53~55
|crush=js9~27 fs28~30
|recv=r25
|recv=r26
|tot=50
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,665: Line 2,731:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 10 chip damage on block
* Alternate notation: 1SS.ub+1}}
* Input during frames 1-31 of uf+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d2
|id=Yoshimitsu-ub+4
|parent=
|parent=
|input=uf+1+3>d
|input=ub+4
|name=Death Copter Slice (2)
|name=Avoiding the Puddle
|target=M
|target=m
|damage=30
|damage=17
|startup=i83~84
|startup=i20~22
|block=-1c~+0c
|block=-19~-17
|hit=+34a
|hit=+12a (+2)
|ch=
|ch=
|crush=js9~80 fs81~83
|crush=js9~32 fs33~35
|recv=r25
|recv=r36
|tot=49
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Spike}}}}
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,b
|id=Yoshimitsu-ub+1+2
|parent=
|parent=
|input=uf+1+3,b
|input=ub+1+2
|name=Death Copter Trick
|name=Cleansing Sword Yoshimitsu
|target=M!
|target=M
|damage=35
|damage=25
|startup=i55~56
|startup=i24~25
|block=
|block=-8c~-7c
|hit=+24a
|hit=+27a (+17)
|ch=
|ch=
|crush=js9~59 fs60~62
|crush=
|recv=r25
|recv=r28 1SS
|tot=88
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Cancel to r27 DGF with 1+2
* 5 chip damage on block
* Input during frames 1-31 of uf+1+2}}
* Power up in NSS or Heat}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2
|id=Yoshimitsu-ub+1+3
|parent=
|parent=
|input=f,F+2
|input=ub+1+3
|name=Sword Smash
|name=Sword Stab
|target=m
|target=m!
|damage=15
|damage=40
|startup=i15
|startup=i50~52
|block=-9
|block=
|hit=+4
|hit=-24
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r77
|tot=48
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{Weapon}}
* Cannot be buffered
* Punishable on close hit with FUFT.3
* Increased pushback on CH}}
* Alternate notation: 1SS.ub+1+3}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2:2
|id=Yoshimitsu-ub+1+3,1+2
|parent=Yoshimitsu-f,F+2
|parent=Yoshimitsu-ub+1+3
|input=:2
|input=,1+2
|name=Yomi Kakenuke
|name=Face Splitter
|target=,t
|target=h!
|damage=,20
|damage=,18
|startup=
|startup=,i18~19
|block=
|block=
|hit=+17d
|hit=+1~+2
|ch=
|ch=+45a
|crush=
|crush=
|recv=r53 BT
|recv=r33
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transitions to attack throw only on front hit (air hit OK)
* {{Weapon}}
* 3f input window for the transition (i13~15)
* Alternate notation: 1SS.ub+1+3,1+2}}
* After hit transition to r20 IND with d+3+4 and restore 4 health}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3
|id=Yoshimitsu-ub+1+3,n+1
|parent=
|parent=Yoshimitsu-ub+1+3
|input=f,F+3
|input=,n+1
|name=Iwatsubute
|name=Sword Poke Windmill
|target=m
|target=,m!
|damage=20
|damage=,22
|startup=i23~24
|startup=,i28~113
|block=-4~-3
|block=
|hit=+5~+6
|hit=-57a
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r30
|tot=56
|tot=135
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
* {{Weapon}}
* Cannot be buffered}}
* Cancel early to r21 with B (earliest cancel -12a)
* Possible to double-hit
* Alternate notation: 1SS.ub+1+3,n+1}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+4
|id=Yoshimitsu-u+1
|parent=
|parent=
|input=f,F+4
|input=u+1
|name=Fubuki Knee
|name=
|target=m
|target=m
|damage=20z
|damage=17
|startup=i15~16
|startup=i24~25
|block=-6~-5
|block=-5~-4
|hit=+37a (+23)
|hit=+4c~+5c
|ch=
|ch=
|crush=js13-21 fs22-24
|crush=js9~27 fs28~30
|recv=r28 BT
|recv=r25
|tot=44
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Knee}}
* {{Weapon}}
* Cannot be buffered}}
* Alternate notation: 1SS.u+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+2
|id=Yoshimitsu-u+3+4
|parent=
|parent=
|input=f,F+1+2
|input=u+3+4
|name=Solar Kick
|name=Guillotine Crow Kick
|target=m
|target=M,M
|damage=22
|damage=10,12
|startup=i22~24
|startup=i39~42 i3~6
|block=-8~-6
|block=+1c~+4c
|hit=+3c~+5c
|hit=+24a
|ch=
|ch=
|crush=js10~21 fs22-32 js25-29
|crush=js11~42
|recv=r25 BT
|recv=r23
|tot=49
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,823: Line 2,887:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Cannot be buffered
* Evades some mid attacks from frames ?-?
* Visually similar to f,F+3+4
* Can be floated out of invisibility frames}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
== uf ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4
|id=Yoshimitsu-uf+1
|parent=
|parent=
|input=f,F+3+4
|input=uf+1
|name=Reverse Cartwheel
|name=Helmet Strike
|target=m
|target=m
|damage=15
|damage=20
|startup=i22~24
|startup=i24~25
|block=-20~-18
|block=-4~-3
|hit=-9c~-7c
|hit=+5c~+6c
|ch=
|ch=+50a
|crush=js10~27 fs28~30
|crush=js9~27 fs28~30
|recv=r37
|recv=r24
|tot=61
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,846: Line 2,912:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Cannot be buffered
* {{Weapon}}
* Visually similar to f,F+1+2
* Alternate notation: 1SS.uf+1}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-uf+2
|parent=Yoshimitsu-f,F+3+4
|parent=
|input=,1+2
|input=uf+2
|name=
|name=Kurama Itto
|target=,m
|target=m
|damage=,15
|damage=25
|startup=,i12~18
|startup=i35~36
|block=-31~-25
|block=-16~-15
|hit=-2a (-12)
|hit=+6g~+7g
|ch=
|ch=+25a
|crush=,js24~46 fs47~90
|crush=js10~29 fs30~32
|recv=r46
|recv=r34 FC
|tot=102
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* {{Weapon}}
* Tremendous forward travel
* Cancel to r20 FC with D}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Automatically recovers to r? IND on self wallsplat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-uf+3
|parent=Yoshimitsu-f,F+3+4,1+2
|parent=
|input=,3+4
|input=uf+3
|name=Solar Kick Shark Attack
|name=Rising Knee
|target=,m
|target=m
|damage=,20
|damage=15
|startup=,i27
|startup=i15
|block=-13
|block=-13
|hit=+52a (+42)
|hit=+32a (+22)
|ch=
|ch=
|crush=,js1~13 fs14~54
|crush=js9~33 fs34~36
|recv=r38
|recv=r32
|tot=65
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Knee}}
* Combo from 2nd hit
* Can evade jabs at frames 5-7
* Combo from 1st CH
* Alternate inputs: ub+3, u+3}}
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4
|id=Yoshimitsu-uf+4
|parent=
|parent=
|input=f,F+1+4
|input=uf+4
|name=Suicide
|name=Avoiding the Puddle
|target=m!
|target=m
|damage=60
|damage=21
|startup=i45
|startup=i20~22
|block=
|block=-9~-7
|hit=-65a
|hit=+22a
|ch=
|ch=
|crush=
|crush=js9~32 fs33~35
|recv=r125 FDFT
|recv=r26
|tot=150
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Homing}}
* 60 self-damage during 1st recovery frame
* {{BB}}
* Cannot be buffered
* {{Spike}}
* NSS.f,F+1+4 will always cancel into Confusion}}
* Alternate input: u+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,n
|id=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-f,F+1+4
|parent=
|input=,n
|input=uf+3+4
|name=Confusion
|name=Poison Wind
|target=
|target=M
|damage=
|damage=20
|startup=
|startup=i31~35
|block=
|block=-16~-12
|hit=
|hit=-4a
|ch=
|ch=
|crush=
|crush=js10~32 fs33~35
|recv=r33 BT
|recv=r31
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
* {{Spike}}
* In 1SS cancel to r18 DGF with 1+2
* In 1SS transition to r28 FLE with d+1+2
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
* On hit, transitions to r49 backward jump automatically
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,F
|id=Yoshimitsu-uf+3+4,1
|parent=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-uf+3+4
|input=,F
|input=,1
|name=Double Suicide
|name=
|target=,m!
|target=,h
|damage=185
|damage=,8
|startup=,i35~37
|startup=,i16~18
|block=
|block=-1~+1
|hit=-60a
|hit=-42
|ch=
|ch=
|crush=
|crush=
|recv=r124 FDFT
|recv=r18
|tot=161
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* On hit, transitions to r49 backward jump automatically
* 185 self-damage during 1st recovery frame}}
* Combo from 1st hit vs grounded
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4
|id=Yoshimitsu-uf+3+4,1,4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=b,B+1+4
|input=,4
|name=Thunder Blade
|name=
|target=m!
|target=,m
|damage=50
|damage=,15
|startup=i59~61
|startup=,i17~28 i28~39
|block=
|block=-14~+13g
|hit=+2a
|hit=+27a (+17a)
|ch=
|ch=
|crush=
|crush=,js14~41 fs42~44
|recv=r51
|recv=r11
|tot=112
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combos from 1st (requires wall)
* {{Weapon}}
* Alternate notation: 1SS.b,B+1+4
* Bad hitbox, will go over crouching opponents sometimes}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4,B
|id=Yoshimitsu-uf+3+4,1,4,1
|parent=
|parent=Yoshimitsu-uf+3+4,1,4
|input=b,B+1+4,B
|input=,1
|name=Thunder Blade Feint to Soul Stealer
|name=Poison Wind Gold Strike
|target=,m
|target=,M
|damage=,21
|damage=,15
|startup=,i22~25
|startup=,i24~25
|block=-15~-12
|block=-9~-8
|hit=+14c~+17c
|hit=+1c~+2c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r31 1SS
|recv=r33
|tot=56
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 70% proration on standing hit
* Can transition to d+1*,n
* Knockdown against BT opponent, +23a (+14)
* 4 chip damage on block
* Power up in NSS or Heat
* Power up in NSS or Heat
* Total startup is i47~50
* Alternate notation: 1SS.uf+3+4,b+1,4,d+1)}}
* Alternate notation: 1SS.b,B+1+4,B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-uf+3+4,1,3+4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=f,n,d,df+1
|input=,3+4
|name=Gehosen
|name=Poison Wind Steel Smash
|target=M
|target=,M
|damage=22
|damage=,21
|startup=i17~18
|startup=,i31~35
|block=-17~-16
|block=+0c~+4c
|hit=+35a (+25a)
|hit=-14a
|ch=
|ch=
|crush=js17~39 fs40~42
|crush=,js10~32 fs33~35
|recv=r41
|recv=r26
|tot=59
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* Can be buffered
* On hit, transitions to r49 backward jump automatically}}
* Can transition to r37 KIN with 1+2
* Can be performed in FC
* Alternate notation: 1SS.f,n,d,df+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+2
|id=Yoshimitsu-uf+3+4,3
|parent=
|parent=Yoshimitsu-uf+3+4
|input=f,n,d,df+2
|input=,3
|name=Flashing Steel
|name=Poison Wind Eclipse Kick
|target=m
|target=,M,M
|damage=20
|damage=,10,10
|startup=i14~15
|startup=,i39~42 i3~6
|block=-13~-12
|block=-4c~-1c
|hit=+6g~+7g
|hit=+27a
|ch=+58a (+38)
|ch=
|crush=cs6~14
|crush=,js11~42 fs43~45
|recv=r36
|recv=r20
|tot=51
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Evades mid attacks from frames ?-?}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-qcf+1
|id=Yoshimitsu-uf+3+4,3+4
|parent=Yoshimitsu-uf+3+4
|input=,3+4
|name=Poison Wind > Kangaroo Kick
|target=,m
|damage=,25
|startup=,i25~26
|block=-13~-12
|hit=+52a (+42)
|ch=
|crush=,cs4~22 fs10~50
|recv=r37
|tot=63
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
{{Move
|id=Yoshimitsu-uf+1+3
|parent=
|parent=
|input=qcf+1
|input=uf+1+3
|name=Moonsault Slayer
|name=Death Copter
|target=h,h,M
|target=M!
|damage=24,15,35
|damage=40
|startup=i28~34 i37 i58~60
|startup=i113~114
|block=+0~+2
|block=
|hit=+30a
|hit=+30a
|ch=
|ch=
|crush=js10~55 fs56~58
|crush=js9~110 fs111~113
|recv=r28
|recv=r19
|tot=88
|tot=133
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} 2nd and 3rd
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 17 chip damage on block
* Cancel to r34 DGF with 1+2 on frames 1-34
* Can be buffered
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Can be performed in FC
* Alternate notation: 1SS.uf+1+3}}
* 1st and 2nd hits connect only vs airborne opponent
* Alternate notation: 1SS.qcf+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,f,F+3
|id=Yoshimitsu-uf+1+3,d
|parent=
|parent=
|input=f,f,F+3
|input=uf+1+3,d
|name=Manji Kick
|name=Death Copter Slice (1)
|target=M
|target=M
|damage=30
|damage=25
|startup=i22~23
|startup=i55~56
|block=+5g~+6g
|block=-3~-2
|hit=+13a (+3)
|hit=+34a
|ch=
|ch=
|crush=js3~33 fs34~36
|crush=js9~52 fs53~55
|recv=r36
|recv=r25
|tot=59
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* 9 chip damage on block}}
* {{Weapon}}
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,f,F+3,U
|id=Yoshimitsu-uf+1+3,d2
|parent=Yoshimitsu-f,f,F+3
|parent=
|input=,U
|input=uf+1+3>d
|name=Manji Kick > Manji Dragonfly
|name=Death Copter Slice (2)
|target=
|target=M
|damage=
|damage=30
|startup=
|startup=i83~84
|block=+7g~+8g
|block=-1c~+0c
|hit=+15a (+5)
|hit=+34a
|ch=
|ch=
|crush=,js1~
|crush=js9~80 fs81~83
|recv=r34 DGF
|recv=r25
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
}}
* {{Spike}}
 
* {{Weapon}}
== Crouch ==
* 12 chip damage on block
{{MoveDataHeader}}
* Input during frames 35-60 of uf+1+2}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+1
|id=Yoshimitsu-uf+1+3,b
|parent=
|parent=
|input=FC.d+1
|input=uf+1+3,b
|name=
|name=Death Copter Trick
|target=sl
|target=M!
|damage=5
|damage=35
|startup=i10
|startup=i55~56
|block=-5
|block=
|hit=+6
|hit=+24a
|ch=
|ch=
|crush=cs1~
|crush=js9~59 fs60~62
|recv=r24 FC
|recv=r25
|tot=34
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Spike}}
** FC.db+1
* {{Weapon}}
** FC.df+1
* Cancel to r27 DGF with 1+2
* Transition to r24 with f
* Input during frames 1-31 of uf+1+2}}
* Transition input can be delayed 16f}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+2
|id=Yoshimitsu-f,F+2
|parent=
|parent=
|input=FC.d+2
|input=f,F+2
|name=
|name=Sword Smash
|target=sl
|target=m
|damage=8
|damage=15
|startup=i11
|startup=i15
|block=-4
|block=-9
|hit=+5
|hit=+4
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r24 FC
|recv=r33
|tot=34
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* {{Elbow}}
** FC.db+2
* Cannot be buffered
** FC.df+2}}
* Increased pushback on CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+3
|id=Yoshimitsu-f,F+2:2
|parent=
|parent=Yoshimitsu-f,F+2
|input=FC.d+3
|input=:2
|name=
|name=Yomi Kakenuke
|target=L
|target=,t
|damage=10
|damage=,20
|startup=i16
|startup=
|block=-16
|block=
|hit=-6
|hit=+8d
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r36 FC
|recv=r57 BT
|tot=52
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: 1SS.FC.df+3
|notes={{Plainlist|
* Transitions to attack throw only on front hit (air hit OK)
* 3f input window for the transition (i13~15)
* After hit transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+4
|id=Yoshimitsu-f,F+3
|parent=
|parent=
|input=FC.d+4
|input=f,F+3
|name=
|name=Iwatsubute
|target=l
|target=m
|damage=6
|damage=20
|startup=i12
|startup=i23~24
|block=-15
|block=-4~-3
|hit=-4
|hit=+5~+6
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r34 FC
|recv=r32
|tot=46
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: FC.db+4
|notes={{Plainlist|
* Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.df+4
|id=Yoshimitsu-f,F+4
|parent=
|parent=
|input=FC.df+4
|input=f,F+4
|name=Knee Cap
|name=Fubuki Knee
|target=L
|target=m
|damage=18
|damage=20z
|startup=i18~19
|startup=i15~16
|block=-26~-25
|block=-6~-5
|hit=+4c~+5c
|hit=+37a (+23)
|ch=+31a
|ch=
|crush=cs1~
|crush=js13-21 fs22-24
|recv=r28 FC
|recv=r28 BT
|tot=47
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
* {{Knee}}
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.db+3
|id=Yoshimitsu-f,F+1+2
|parent=
|parent=
|input=FC.db+3
|input=f,F+1+2
|name=
|name=Solar Kick
|target=l
|target=m
|damage=8
|damage=22
|startup=i18~19
|startup=i22~24
|block=-25~-24
|block=-8~-6
|hit=-14~-13
|hit=+3c~+5c
|ch=
|ch=
|crush=cs1~
|crush=js10~21 fs22-32 js25-29
|recv=r3 FC
|recv=r25 BT
|tot=62
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Leads to db+3 extensions
|notes={{Plainlist|
* {{Spike}}
* Cannot be buffered
* Visually similar to f,F+3+4
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.DF+1
|id=Yoshimitsu-f,F+3+4
|parent=
|parent=
|input=FC.DF+1
|input=f,F+3+4
|name=Sword Sweep
|name=Reverse Cartwheel
|target=l!
|target=m
|damage=12
|damage=15
|startup=i26
|startup=i22~24
|block=
|block=-20~-18
|hit=+70a (+54)
|hit=-9c~-7c
|ch=
|ch=
|crush=cs1~
|crush=js10~27 fs28~30
|recv=r44
|recv=r37
|tot=70
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* Alternate input: FC.db,b+1
* Cannot be buffered
* Alternate notation: 1SS.FC.DF+1
* Visually similar to f,F+1+2
* Alternate name: Samurai Cutter}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws1
|id=Yoshimitsu-f,F+3+4,1+2
|parent=
|parent=Yoshimitsu-f,F+3+4
|input=ws1
|input=,1+2
|name=
|name=
|target=m
|target=,m
|damage=12
|damage=,15
|startup=i14~15
|startup=,i12~18
|block=-10~-9
|block=-31~-25
|hit=+1~+2
|hit=-2a (-12)
|ch=+6~+7
|ch=
|crush=
|crush=,js24~46 fs47~90
|recv=r28
|recv=r46
|tot=43
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st CH
* Tremendous forward travel
* Unparryable by traditional parries, Asuka, Nina, etc
* Automatically recovers to r? IND on self wallsplat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|parent=Yoshimitsu-ws1
|parent=Yoshimitsu-f,F+3+4,1+2
|input=,1
|input=,3+4
|name=
|name=Solar Kick Shark Attack
|target=,h
|target=,m
|damage=,12
|damage=,20
|startup=,i18
|startup=,i27
|block=-11
|block=-13
|hit=+0
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush=,js1~13 fs14~54
|recv=r30
|recv=r38
|tot=48
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Tornado}}
* Combo from 1st hit with 11f delay
* Combo from 2nd hit
* Combo from 1st CH with 13f delay
* Combo from 1st CH
* Input can be delayed 13f
* Tremendous forward travel}}
* Move can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1
|id=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-ws1,1
|parent=
|input=,1
|input=f,F+1+4
|name=
|name=Suicide
|target=,h
|target=m!
|damage=,12
|damage=60
|startup=,i18
|startup=i45
|block=-11
|block=
|hit=+0
|hit=-65a
|ch=
|ch=
|crush=
|crush=
|recv=r30
|recv=r125 FDFT
|tot=48
|tot=150
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st CH with 13f delay
* 60 self-damage during 1st recovery frame
* Input can be delayed 12f}}
* Cannot be buffered
* NSS.f,F+1+4 will always cancel into Confusion}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1,1
|id=Yoshimitsu-f,F+1+4,n
|parent=Yoshimitsu-ws1,1,1
|parent=Yoshimitsu-f,F+1+4
|input=,1
|input=,n
|name=Door Knocker
|name=Confusion
|target=,m
|target=
|damage=,25
|damage=
|startup=,i25~26
|startup=
|block=+0c~+1c
|block=
|hit=+6c~+7c
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r27
|recv=r33 BT
|tot=53
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1~b+3
|id=Yoshimitsu-f,F+1+4,F
|parent=Yoshimitsu-ws1,1
|parent=Yoshimitsu-f,F+1+4
|input=~b+3
|input=,F
|name=Door Knocker to Spinning Evade
|name=Double Suicide
|target=
|target=,m!
|damage=
|damage=,185
|startup=
|startup=,i35~37
|block=-16
|block=
|hit=-5
|hit=-60a
|ch=
|ch=
|crush=
|crush=
|recv=r35
|recv=r124 FDFT
|tot=
|tot=161
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ws1,1~b+4}}
* {{Weapon}}
* 185 self-damage during 1st recovery frame}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2
|id=Yoshimitsu-b,B+1+4
|parent=Yoshimitsu-ws1
|parent=
|input=,2
|input=b,B+1+4
|name=Door Knocker to Back Knuckle
|name=Thunder Blade
|target=,h
|target=m!
|damage=,18
|damage=50
|startup=,i25~26
|startup=i59~61
|block=-4~-3
|block=
|hit=+14g~+15g
|hit=+2a
|ch=+39a
|ch=
|crush=
|crush=
|recv=r28
|recv=r51
|tot=54
|tot=112
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combos from 1st hit with 4f delay
* Alternate notation: 1SS.b,B+1+4
* Combos from 1st CH with 9f delay
* Bad hitbox, will go over crouching opponents sometimes}}
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2,1
|id=Yoshimitsu-b,B+1+4,B
|parent=Yoshimitsu-ws1,2
|parent=
|input=,1
|input=b,B+1+4,B
|name=Door Knocker Shredder
|name=Thunder Blade Feint to Soul Stealer
|target=,M
|target=,m
|damage=,21
|damage=,20
|startup=,i26~27
|startup=,i22~25
|block=-12~-11
|block=-15~-12
|hit=+17a (+10)
|hit=+14c~+17c
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r31 1SS
|tot=59
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH
* 70% proration on standing hit
* Alternate notation: 1SS.ws1,2,1}}
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Total startup is i47~50
* Alternate notation: 1SS.b,B+1+4,B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2,db+2
|id=Yoshimitsu-f,n,d,df+1
|parent=Yoshimitsu-ws1,2
|parent=
|input=,db+2
|input=f,n,d,df+1
|name=Door Knocker > Back Knuckle Slap U Crazy
|name=Gehosen
|target=,m
|target=M
|damage=,8
|damage=22
|startup=,i15
|startup=i17~18
|block=-5
|block=-17~-16
|hit=+6
|hit=+35a (+25a)
|ch=
|ch=
|crush=
|crush=js17~39 fs40~42
|recv=r24
|recv=r41
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Links to db+2 extensions
|notes={{Plainlist|
* {{Weapon}}
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC
* Alternate notation: 1SS.f,n,d,df+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2
|id=Yoshimitsu-f,n,d,df+2
|parent=
|parent=
|input=ws2
|input=f,n,d,df+2
|name=Exorcism Fist
|name=Flashing Steel
|target=m
|target=m
|damage=13
|damage=20
|startup=i15~16
|startup=i14~15
|block=-4~-3
|block=-13~-12
|hit=+7~+8
|hit=+6g~+7g
|ch=
|ch=+58a (+38)
|crush=
|crush=cs6~14
|recv=r35 BT
|recv=r36
|tot=51
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,1
|id=Yoshimitsu-qcf+1
|parent=Yoshimitsu-ws2
|parent=
|input=,1
|input=qcf+1
|name=Scowling Moon God
|name=Moonsault Slayer
|target=,m
|target=h,h,M
|damage=,14
|damage=24,15,35
|startup=,i27~28
|startup=i28~34 i37 i58~60
|block=-3a
|block=+0~+2
|hit=+36a (+26)
|hit=+30a
|ch=
|ch=
|crush=
|crush=js10~55 fs56~58
|recv=r27 DGF
|recv=r28
|tot=55
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} 2nd and 3rd
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* 17 chip damage on block
* Alternate notation: 1SS.ws+2,1}}
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
* Alternate notation: 1SS.qcf+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3
|id=Yoshimitsu-f,f,F+3
|parent=
|parent=
|input=ws3
|input=f,f,F+3
|name=
|name=Manji Kick
|target=m
|target=M
|damage=12
|damage=30
|startup=i16
|startup=i22~23
|block=-6
|block=+5g~+6g
|hit=+3
|hit=+13a (+3)
|ch=
|ch=
|crush=
|crush=js3~33 fs34~36
|recv=r29
|recv=r36
|tot=45
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* 9 chip damage on block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3,2
|id=Yoshimitsu-f,f,F+3,U
|parent=Yoshimitsu-ws3
|parent=Yoshimitsu-f,f,F+3
|input=,2
|input=,U
|name=Kimon Matagi
|name=Manji Kick > Manji Dragonfly
|target=,m
|target=
|damage=,20
|damage=
|startup=i32
|startup=
|block=-12c
|block=+7g~+8g
|hit=+0a
|hit=+15a (+5)
|ch=
|ch=
|crush=
|crush=,js1~
|recv=r40
|recv=r34 DGF
|tot=72
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws4
|id=Yoshimitsu-FC.d+1
|parent=
|parent=
|input=ws4
|alt={{Dotlist|
|name=Toe Smash
* FC.db+1
|target=m
* FC.df+1}}
|damage=14
|input=FC.d+1
|startup=i11~12
|name=
|block=-6~-5
|target=sl
|hit=+5~+6
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r24
|recv=r24 FC
|tot=36
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r21 KIN with 1+2
* Transition to r25? with f
* Transition to r24 NSS with B}}
* Transition input can be delayed 16f}}
}}
}}
== KIN (''Kincho'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-1+2
|id=Yoshimitsu-FC.d+2
|parent=
|parent=
|input=1+2
|alt={{Dotlist|
|name=Kincho
* FC.db+2
|target=
* FC.df+2}}
|damage=
|input=FC.d+2
|startup=
|name=
|block=
|target=sl
|hit=
|damage=8
|startup=i11
|block=-4
|hit=+5
|ch=
|ch=
|crush=ps3~9
|crush=cs1~
|recv=r15 KIN
|recv=r23 FC
|tot=53
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can recover to r17 FC with D
* Parries all highs or mids, except unblockables and some charge moves
* Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2,P
|id=Yoshimitsu-FC.d+3
|parent=
|parent=
|input=1+2,P
|alt=1SS.FC.df+3
|name=Guillotine Crow Trap
|input=FC.d+3
|target=M,M
|name=
|damage=10,12
|target=L
|startup=i15~18 i3~6
|damage=10
|block=+1c~+4c
|startup=i16
|hit=+14a
|block=-17
|hit=-6
|ch=
|ch=
|crush=,is1~20 js11~42 fs43~45
|crush=cs1~
|recv=r23
|recv=r36 FC
|tot=71
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,593: Line 3,704:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f
|id=Yoshimitsu-FC.d+4
|parent=
|parent=
|input=KIN.f
|input=FC.d+4
|name=Kincho Forward Dash
|alt=FC.db+4
|target=
|name=
|damage=
|target=l
|startup=
|damage=6
|block=
|startup=i12
|hit=
|block=-15
|hit=-4
|ch=
|ch=
|crush=cs5~25
|crush=cs1~
|recv=r5 KIN
|recv=r34 FC
|tot=65
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,612: Line 3,724:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1
|id=Yoshimitsu-FC.df+4
|parent=
|parent=
|input=KIN.1
|input=FC.df+4
|name=
|name=Knee Cap
|target=m
|target=L
|damage=10
|damage=18
|startup=i17
|startup=i18~19
|block=-12
|block=-26~-25
|hit=-1
|hit=+4c~+5c
|ch=
|ch=+31a
|crush=
|crush=cs1~
|recv=r31 1SS
|recv=r28 FC
|tot=48
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Homing}}
* {{Weapon}}}}
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1,1
|id=Yoshimitsu-FC.db+3
|parent=Yoshimitsu-KIN.1
|input=,1
|name=Doushi Kiri
|target=,m,m
|damage=,5,15
|startup=,i23~24 i14~15
|block=-9~-8
|hit=+7c~+8c
|ch=
|crush=
|recv=r27 1SS
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1,1}}
}}
{{Move
|id=Yoshimitsu-KIN.2
|parent=
|parent=
|input=KIN.2
|input=FC.db+3
|name=
|name=
|target=m
|target=l
|damage=15
|damage=8
|startup=i21~22
|startup=i18~19
|block=-14~-13
|block=-25~-24
|hit=+26a (+16a)
|hit=-14~-13
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r43
|recv=r3 FC
|tot=65
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes=Leads to db+3 extensions
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2
|id=Yoshimitsu-FC.DF+1
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2
|input=FC.DF+1
|name=Tenshu Kuzushi
|name=Sword Sweep
|target=,M
|target=l!
|damage=30
|damage=12
|startup=i32~34
|startup=i26
|block=-15~-13
|block=
|hit=+2a
|hit=+70a (+54)
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r49 1SS
|recv=r44
|tot=83
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 6 chip damage on block
* Alternate input: FC.db,b+1
* Power in NSS or Heat
* Alternate notation: 1SS.FC.DF+1
* Alternate notation: 1SS.KIN.2,1+2}}
* Alternate name: Samurai Cutter}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-ws1
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2*
|input=ws1
|name=Tenshu Kuzushi (Hold)
|name=
|target=,M
|target=m
|damage=30
|damage=12
|startup=,i47~49
|startup=i14~15
|block=+2~+4
|block=-10~-9
|hit=+2a
|hit=+1~+2
|ch=
|ch=+6~+7
|crush=
|crush=
|recv=r49 1SS
|recv=r28
|tot=83
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.3
|id=Yoshimitsu-ws1,1
|parent=
|parent=Yoshimitsu-ws1
|input=KIN.3
|input=,1
|name=Shibakari
|name=
|target=L
|target=,h
|damage=17
|damage=,12
|startup=i25~32
|startup=,i18
|block=-16~-9
|block=-11
|hit=+13a
|hit=+0
|ch=+24a
|ch=
|crush=js10~20 fs21~23 cs24~
|crush=
|recv=r28 FC
|recv=r30
|tot=60
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-ws1,1,1
|parent=
|parent=Yoshimitsu-ws1,1
|input=KIN.4
|input=,1
|name=Whirlwind
|name=
|target=h
|target=,h
|damage=23
|damage=,12
|startup=i16~17
|startup=,i18
|block=+0~+1
|block=-11
|hit=+20a (+11)
|hit=+0
|ch=+49a
|ch=
|crush=
|crush=
|recv=r29
|recv=r30
|tot=46
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Spike}}
* {{BB}}
* Combo from 1st CH with 13f delay
* Can transition to r26 KIN with 1+2
* Input can be delayed 12f}}
* Can transition to r28 MED with 3+4
* Alternate input: SS.4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-ws1,1,1,1
|parent=
|parent=Yoshimitsu-ws1,1,1
|input=KIN.1+2
|input=,1
|name=Ashura Blade
|name=Door Knocker
|target=m,m,m,m
|target=,m
|damage=4,4,4,24
|damage=,25
|startup=i12~13 i6~7 i7~8 i11~13
|startup=,i25~26
|block=-6~-4
|block=+0c~+1c
|hit=+11a
|hit=+6c~+7c
|ch=
|ch=
|crush=js25~39 fs40~42
|crush=
|recv=r37 BT
|recv=r27
|tot=80
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* Combos from any hit
* Combos from 3rd CH with 5f delay
* Floor break final hit
* Input can be delayed 12f}}
* Realigns between hits
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-ws1,1~b+3
|parent=
|parent=Yoshimitsu-ws1,1
|input=KIN.1+4
|input=~b+3
|name=Soul Stealer
|name=Door Knocker to Spinning Evade
|target=m
|target=
|damage=21
|damage=
|startup=i10~13
|startup=
|block=-15~-12
|block=-16
|hit=+14c~+17c
|hit=-5
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r35
|tot=40
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Alternate input: ws1,1~b+4}}
* 70% proration on standing hit
* Knockdown against BT opponent, +23a (+14)
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.d+1
|id=Yoshimitsu-ws1,2
|parent=
|parent=Yoshimitsu-ws1
|input=KIN.d+1
|input=,2
|name=Ishigaki Kuzushi
|name=Door Knocker to Back Knuckle
|target=L
|target=,h
|damage=20
|damage=,18
|startup=i23~24
|startup=,i25~26
|block=-13
|block=-4~-3
|hit=+3
|hit=+14g~+15g
|ch=+38a
|ch=+39a
|crush=cs22~
|crush=
|recv=r31 FC
|recv=r28
|tot=55
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{BB}}
* Alternate notation: 1SS.KIN.d+1}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1
|id=Yoshimitsu-ws1,2,1
|parent=
|parent=Yoshimitsu-ws1,2
|input=KIN.f+1
|input=,1
|name=Submission Chakram
|name=Door Knocker Shredder
|target=M,M,M
|target=,M
|damage=6,6,10
|damage=,21
|startup=i19~20 i6~7 i7~8
|startup=,i26~27
|block=-5~-4
|block=-12~-11
|hit=-2
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r32
|tot=66
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combos from any hit
* Combo from 2nd CH
* 8 chip damage on block
* Alternate notation: 1SS.ws1,2,1}}
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1*
|id=Yoshimitsu-ws1,2,db+2
|parent=
|parent=Yoshimitsu-ws1,2
|input=KIN.f+1*
|input=,db+2
|name=Submission Chakram (Hold)
|name=Door Knocker > Back Knuckle Slap U Crazy
|target=M,M,M,M,M,M
|target=,m
|damage=6,6,6,6,6,10
|damage=,8
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|startup=,i15
|block=-12~-11
|block=-5
|hit=+29a (+14)
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=r35 1SS
|recv=r24
|tot=58
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Links to db+2 extensions
* {{Weapon}}
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-ws2
|parent=
|parent=
|input=KIN.f+2
|input=ws2
|name=Ganto
|name=Exorcism Fist
|target=h
|target=m
|damage=25
|damage=13
|startup=i12~13
|startup=i15~16
|block=-1~+0
|block=-4~-3
|hit=+9a (+0)
|hit=+7~+8
|ch=
|ch=
|crush=
|crush=
|recv=r40
|recv=r35 BT
|tot=53
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* {{HeatDash| +5g~+6g +34a}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
* Wall crush on block +11g minimum, 3 damage on wall hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-ws2,1
|parent=
|parent=Yoshimitsu-ws2
|input=KIN.b+2
|input=,1
|name=
|name=Scowling Moon God
|target=m
|target=,m
|damage=15
|damage=,14
|startup=i15~16
|startup=,i27~28
|block=-9~-8
|block=-3a
|hit=+2~+3
|hit=+36a (+26)
|ch=
|ch=
|crush=
|crush=
|recv=r27
|recv=r27 DGF
|tot=43
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Alternate notation: 1SS.ws+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2,1
|id=Yoshimitsu-ws3
|parent=Yoshimitsu-KIN.b+2
|parent=
|input=,1
|input=ws3
|name=Ikaruga
|name=
|target=,M
|target=m
|damage=,19
|damage=12
|startup=,i23~24
|startup=i16
|block=-12~-11
|block=-6
|hit=+30a (+20)
|hit=+3
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
|tot=53
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit
* Alternate notation: 1SS.KIN.b+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+1+2
|id=Yoshimitsu-ws3,2
|parent=
|parent=Yoshimitsu-ws3
|input=KIN.b+1+2
|input=,2
|name=Mumyo Juji Ken
|name=Kimon Matagi
|target=m!
|target=,m
|damage=25
|damage=,20
|startup=i46
|startup=i32
|block=
|block=-12c
|hit=+6a
|hit=+0a
|ch=
|ch=
|crush=
|crush=
|recv=r49
|recv=r40
|tot=95
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Backswing blow
* Combo from 1st hit}}
* Unavailable in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.u+1+2
|id=Yoshimitsu-ws4
|parent=
|parent=
|input=KIN.u+1+2
|input=ws4
|name=Kincho Manji Dragonfly
|name=Toe Smash
|target=
|target=m
|damage=
|damage=14
|startup=
|startup=i11~12
|block=
|block=-6~-5
|hit=
|hit=+5~+6
|ch=
|ch=
|crush=js14~
|crush=
|recv=r34 DGF
|recv=r24
|tot=
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to r21 KIN with 1+2
* Transition to r24 NSS with B}}
}}
}}


== MED (''Meditation'') ==
== KIN (''Kincho'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-3+4
|id=Yoshimitsu-1+2
|parent=
|parent=
|input=3+4
|input=1+2
|name=Meditation
|name=Kincho
|target=
|target=
|damage=
|damage=
Line 4,007: Line 4,080:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=ps3~9
|recv=r20 MED
|recv=r15 KIN
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate inputs: b+3+4, BT.3+4
|notes={{Plainlist|
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
* Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.n
|id=Yoshimitsu-1+2,P
|parent=
|parent=
|input=MED.n
|input=1+2,P
|name=
|name=Guillotine Crow Trap
|target=
|target=M,M
|damage=
|damage=10,12
|startup=
|startup=i15~18 i3~6
|block=
|block=+1c~+4c
|hit=
|hit=+14a
|ch=
|ch=
|crush=
|crush=,is1~20 js11~42 fs43~45
|recv=r30 MED
|recv=r23
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* May be canceled into another MED move
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.f
|id=Yoshimitsu-KIN.f
|parent=
|parent=
|input=MED.f
|input=KIN.f
|name=
|name=Kincho Forward Dash
|target=
|target=
|damage=
|damage=
Line 4,051: Line 4,121:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs5~25
|recv=r7
|recv=r5 KIN
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can be canceled into a backturned attack
* Can be cancelled into instant while standing}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.b
|id=Yoshimitsu-KIN.1
|parent=
|parent=
|input=MED.b
|input=KIN.1
|name=
|name=
|target=
|target=m
|damage=
|damage=10
|startup=
|startup=i17
|block=
|block=-12
|hit=
|hit=-1
|ch=
|ch=
|crush=
|crush=
|recv=r7
|recv=r31 1SS
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be canceled into a backturned move
* {{Spike}}
* Can be cancelled into instant while standing}}
* {{Weapon}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.u
|id=Yoshimitsu-KIN.1,1
|parent=
|parent=Yoshimitsu-KIN.1
|input=MED.u
|input=,1
|name=
|name=Doushi Kiri
|target=
|target=,m,m
|damage=
|damage=,5,15
|startup=
|startup=,i23~24 i14~15
|block=
|block=-9~-8
|hit=
|hit=+7c~+8c
|ch=
|ch=
|crush=
|crush=
|recv=r15
|recv=r27 1SS
|tot=
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions into sidewalk with held input
|notes={{Plainlist|
}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1,1}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.d
|id=Yoshimitsu-KIN.2
|parent=
|parent=
|input=MED.d
|input=KIN.2
|name=
|name=
|target=
|target=m
|damage=
|damage=15
|startup=
|startup=i21~22
|block=
|block=-14~-13
|hit=
|hit=+26a (+16a)
|ch=
|ch=
|crush=
|crush=
|recv=r15
|recv=r43
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions into sidewalk with held input
|notes={{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3
|id=Yoshimitsu-KIN.2,1+2
|parent=
|parent=Yoshimitsu-KIN.2
|input=MED.3
|input=,1+2
|name=Back Handspring
|name=Tenshu Kuzushi
|target=m,M
|target=,M
|damage=15,15
|damage=,30
|startup=i17~28 i28~39
|startup=i32~34
|block=+2~+13
|block=-15~-13
|hit=+43a
|hit=+2a
|ch=
|ch=
|crush=js14~41 fs42~44
|crush=
|recv=r11 BT
|recv=r49 1SS
|tot=50
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} on second hit
* {{BB}}
* BT.d+3 is guaranteed on meaty block}}
* {{Spike}}
* {{Weapon}}
* 6 chip damage on block
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3,d+1
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-MED.3
|parent=Yoshimitsu-KIN.2
|input=,d+1
|input=,1+2*
|name=Back Handspring to Quick Slash
|name=Tenshu Kuzushi (Hold)
|target=,M
|target=,M
|damage=,15
|damage=,30
|startup=,i24~25
|startup=,i47~49
|block=-9~-8
|block=+2~+4
|hit=+1c~+2c
|hit=+2a
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 BT
|recv=r49 1SS
|tot=58
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 9 chip damage on block
* Power up in NSS or Heat
* Power in NSS or Heat
* Recovers in 1SS}}
* Alternate notation: 1SS.KIN.2,1+2*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.1+2
|id=Yoshimitsu-KIN.3
|parent=
|parent=
|input=MED.1+2
|input=KIN.3
|name=Meditation Healing
|name=Shibakari
|target=m!
|target=L
|damage=10
|damage=17
|startup=i30~34
|startup=i25~32
|block=
|block=-16~-9
|hit=-1a
|hit=+13a
|ch=
|ch=+24a
|crush=
|crush=js10~20 fs21~23 cs24~
|recv=r38
|recv=r28 FC
|tot=62
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Recovers health
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3+4
|id=Yoshimitsu-KIN.4
|parent=
|parent=
|input=MED.3+4
|input=KIN.4
|name=Meditation to Backturn
|name=Whirlwind
|target=
|target=h
|damage=
|damage=23
|startup=
|startup=i16~17
|block=
|block=+0~+1
|hit=
|hit=+20a (+11)
|ch=
|ch=+49a
|crush=
|crush=
|recv=r20 BT
|recv=r29
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Can transition to r26 KIN with 1+2
* Can transition to r28 MED with 3+4
* Alternate input: SS.4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.1+4
|id=Yoshimitsu-KIN.1+2
|parent=
|parent=
|input=MED.1+4
|input=KIN.1+2
|name=Meditation Backturned Flash
|name=Ashura Blade
|target=m
|target=m,m,m,m
|damage=21
|damage=4,4,4,24
|startup=i6~9
|startup=i12~13 i6~7 i7~8 i11~13
|block=-15~-12
|block=-6~-4
|hit=+14c~+17c
|hit=+11a
|ch=
|ch=
|crush=
|crush=js25~39 fs40~42
|recv=r31 BT
|recv=r37 BT
|tot=40
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,222: Line 4,305:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* 70% proration on standing hit
* Combos from any hit
* Knockdown against BT opponent, +23a (+14)
* Floor break final hit
* Power up in NSS or Heat
* Realigns between hits
* Alternate notation: 1SS.BT.1+4}}
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
}}
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1+2
|id=Yoshimitsu-KIN.1+4
|parent=
|parent=
|input=d+1+2
|input=KIN.1+4
|name=Flea
|name=Soul Stealer
|target=
|target=m
|damage=
|damage=20
|startup=
|startup=i10~13
|block=
|block=-15~-12
|hit=
|hit=+14c~+17c
|ch=
|ch=
|crush=js8~17 fs18~20
|crush=
|recv=r20 FLE
|recv=r31
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: BT.d+1+2
* {{Weapon}}
* Unavailable in NSS}}
* 70% proration on standing hit
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.n
|id=Yoshimitsu-KIN.d+1
|parent=
|parent=
|input=FLE.n
|input=KIN.d+1
|name=Flea Idle
|name=Ishigaki Kuzushi
|target=m
|target=L
|damage=7
|damage=20
|startup=i2~60
|startup=i23~24
|block=-18~
|block=-13
|hit=+48a (+38a)
|hit=+3
|ch=
|ch=+38a
|crush=js1~
|crush=cs22~
|recv=r0 FLE
|recv=r31 FC
|tot=61
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Hitlines exist on the sword and directly behind Yoshimitsu
* Cancel to r16 FC with DB
* Can be canceled at any time into another FLE move
* Alternate notation: 1SS.KIN.d+1}}
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.db
|id=Yoshimitsu-KIN.f+1
|parent=
|parent=
|input=FLE.db
|input=KIN.f+1
|name=Flea Cancel
|name=Submission Chakram
|target=
|target=M,M,M
|damage=
|damage=6,6,10
|startup=
|startup=i19~20 i6~7 i7~8
|block=
|block=-5~-4
|hit=
|hit=-2
|ch=
|ch=
|crush=js1~12 fs13~15
|crush=
|recv=r38
|recv=r31 1SS
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1
|id=Yoshimitsu-KIN.f+1*
|parent=
|parent=
|input=FLE.1
|input=KIN.f+1*
|name=Flea Roll
|name=Submission Chakram (Hold)
|target=
|target=M,M,M,M,M,M
|damage=
|damage=6,6,6,6,6,10
|startup=
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=
|block=-12~-11
|hit=
|hit=+29a (+14)
|ch=
|ch=
|crush=fs1~25 cs26~
|crush=
|recv=r40 FC
|recv=r35 1SS
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1*}}
}}
}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{Move
{{Move
|id=Yoshimitsu-FLE.2
|id=Yoshimitsu-KIN.b+2
|parent=
|parent=
|input=FLE.2
|input=KIN.b+2
|name=Flea > Sliding Headbutt
|name=
|target=L
|target=m
|damage=20
|damage=15
|startup=i24~28
|startup=i15~16
|block=-12~-8
|block=-9~-8
|hit=+30a
|hit=+2~+3
|ch=
|ch=
|crush=fs1~ cs6~
|crush=
|recv=r27 FDFA
|recv=r27
|tot=55
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* Side switches on close hit
}}
* Can combo to ws4 on no side switch
{{Move
* Alternate input: FLE.1~df+3+4}}
|id=Yoshimitsu-KIN.b+2,1
|parent=Yoshimitsu-KIN.b+2
|input=,1
|name=Ikaruga
|target=,M
|damage=,19
|startup=,i23~24
|block=-12~-11
|hit=+30a (+20)
|ch=
|crush=
|recv=r29
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit
* Alternate notation: 1SS.KIN.b+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3
|id=Yoshimitsu-KIN.b+1+2
|parent=
|parent=
|input=FLE.3
|input=KIN.b+1+2
|name=Flea Dance
|name=Mumyo Juji Ken
|target=
|target=m!
|damage=
|damage=25
|startup=
|startup=i46
|block=
|block=
|hit=
|hit=+6a
|ch=
|ch=
|crush=js1~
|crush=
|recv=r15 FLE
|recv=r49
|tot=
|tot=95
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades like a sidestep
* {{Weapon}}
* Alternate input: FLE.4}}
* Backswing blow
* Unavailable in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1+2
|id=Yoshimitsu-KIN.u+1+2
|parent=
|parent=
|input=FLE.1+2
|input=KIN.u+1+2
|name=Skull Splitter
|name=Kincho Manji Dragonfly
|target=h
|target=
|damage=20
|damage=
|startup=i18~19
|startup=
|block=-8~-7
|block=
|hit=+31a (+21)
|hit=
|ch=
|ch=
|crush=cs6~17
|crush=js14~
|recv=r28
|recv=r34 DGF
|tot=47
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* {{Head}}}}
}}
}}
== MED (''Meditation'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3+4
|id=Yoshimitsu-3+4
|parent=
|parent=
|input=FLE.3+4
|input=3+4
|name=Flea > Kangaroo Kick
|name=Meditation
|target=m
|target=
|damage=25
|damage=
|startup=i25~26
|startup=
|block=-13~-12
|block=
|hit=+52a (+42)
|hit=
|ch=
|ch=
|crush=fs1~26 cs6~22
|crush=
|recv=r37
|recv=r20 MED
|tot=63
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Alternate inputs: b+3+4, BT.3+4
* {{Tornado}}
}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f,​f
|id=Yoshimitsu-MED.n
|parent=
|parent=
|input=FLE.f,​f
|input=MED.n
|name=Running Flea
|name=
|target=M,M,M,M,M
|target=
|damage=3,3,3,3,3
|damage=
|startup=i17~19,i6~8 i5~7 i6~8 i6~8
|startup=
|block=-10
|block=
|hit=+1
|hit=
|ch=
|ch=
|crush=js1~
|crush=
|recv=r19? FLE
|recv=r30 MED
|tot=
|tot=
|range=
|range=
Line 4,416: Line 4,528:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combos from 1st
* May be canceled into another MED move
* Floor break at the wall only
* at 26-28 frames into the animation:
* Sometimes combos into FLE.n}}
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d
|id=Yoshimitsu-MED.f
|parent=
|parent=
|input=FLE.d
|input=MED.f
|name=Flea Digger
|name=
|target=
|target=
|damage=
|damage=
Line 4,431: Line 4,546:
|hit=
|hit=
|ch=
|ch=
|crush=js1~4 fs5~15 js16~
|crush=
|recv=r30 FLE
|recv=r7
|tot=
|tot=
|range=
|range=
Line 4,438: Line 4,553:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades jabs from frames 4-14
* Can be cancelled into a backturned attack
* Evades mids from frames 7-12
* Can be cancelled into instant while standing
* Can be canceled into other FLE moves (except FLE.n)}}
* Closes distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.ds
|id=Yoshimitsu-MED.d
|parent=
|parent=
|input=FLE.d
|input=MED.d
|name=Flea Digger Strike
|name=
|target=M
|target=
|damage=0
|damage=
|startup=i10
|startup=
|block=
|block=
|hit=+31a (+24)
|hit=
|ch=
|ch=
|crush=js1~
|crush=
|recv=r20 FLE
|recv=r15
|tot=30
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Transitions into sidewalk with held input
* {{BB}}
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled  into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f+2
|id=Yoshimitsu-MED.b
|parent=
|parent=
|input=FLE.f+2
|input=MED.b
|name=Flea to Dragonfly Slash
|name=
|target=h
|target=
|damage=23
|damage=
|startup=i20~21
|startup=
|block=+7g~+8g
|block=
|hit=+19a (+10)
|hit=
|ch=+64a (+44)
|ch=
|crush=js1~
|crush=
|recv=r30 DGF
|recv=r7
|tot=51
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Can be cancelled into a backturned move
* {{BB}}}}
* Can be cancelled into instant while standing
* Creates distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d+3+4
|id=Yoshimitsu-MED.u
|parent=
|parent=
|input=FLE.d+3+4
|input=MED.u
|name=Flea > Indian Stance
|name=
|target=
|target=
|damage=
|damage=
Line 4,498: Line 4,609:
|hit=
|hit=
|ch=
|ch=
|crush=js1~16 cs16~30 fs17~
|crush=
|recv=r34 IND
|recv=r15
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Transitions into sidewalk with held input
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimitsu-MED.3
|parent=
|parent=
|input=FLE.u+1+2
|input=MED.3
|name=Flea > Manji Dragonfly
|name=Back Handspring
|target=
|target=m,M
|damage=
|damage=15,15
|startup=
|startup=i17~28 i28~39
|block=
|block=+2~+13
|hit=
|hit=+43a
|ch=
|ch=
|crush=js1~
|crush=js14~41 fs42~44
|recv=r46 DGF
|recv=r11 BT
|tot=
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-FLE.u+1+2
|parent=
|input=FLE.u+1+2
|name=Flea > Dragonfly Feint
|target=m
|damage=30
|startup=i38~40
|block=+4~+6
|hit=+21a (+12)
|ch=
|crush=js1~37 fs38~4020
|recv=r20 FUFT
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}} on second hit
* Tech roll to r33 FC on frames 41-42}}
* BT.d+3 is guaranteed on meaty block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.uf
|id=Yoshimitsu-MED.3,d+1
|parent=Yoshimitsu-MED.3
|input=,d+1
|name=Back Handspring to Quick Slash
|target=,M
|damage=,15
|startup=,i24~25
|block=-9~-8
|hit=+1c~+2c
|ch=+6a
|crush=
|recv=r33 BT
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 4 chip damage on block
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
{{Move
|id=Yoshimitsu-MED.1+2
|parent=
|parent=
|input=FLE.uf
|input=MED.1+2
|name=Jumping Flea
|name=Meditation Healing
|target=m!
|target=m!
|damage=21
|damage=10
|startup=i30~45
|startup=i30~34
|block=
|block=
|hit=+30a (+20)
|hit=-1a
|ch=
|ch=
|crush=js1~
|crush=
|recv=r10 FLE
|recv=r38
|tot=55
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Recovers health
* {{BB}}
* Alternate inputs: FLE.u and FLE.ub}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f
|id=Yoshimitsu-MED.3+4
|parent=
|parent=
|input=FLE.f
|input=MED.3+4
|name=Flea Step (WFL)
|name=Meditation to Backturn
|target=
|target=
|damage=
|damage=
Line 4,578: Line 4,692:
|hit=
|hit=
|ch=
|ch=
|crush=js1~
|crush=
|recv=r50 FLE
|recv=r20 BT
|tot=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-MED.1+4
|parent=
|input=MED.1+4
|name=Meditation Backturned Flash
|target=m
|damage=20
|startup=i6~9
|block=-15~-12
|hit=+14c~+17c
|ch=
|crush=
|recv=r31 BT
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* In WFL from frames 20-50
* {{Weapon}}
* Cancel into FLE.f,f with f within 19 frames}}
* 70% proration on standing hit
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Alternate notation: 1SS.BT.1+4}}
}}
}}
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-FLE.b
|id=Yoshimitsu-d+1+2
|parent=
|parent=
|input=FLE.b
|input=d+1+2
|name=Flea Step Backward (WFL)
|name=Flea
|target=
|target=
|damage=
|damage=
Line 4,599: Line 4,738:
|hit=
|hit=
|ch=
|ch=
|crush=js1~
|crush=js8~17 fs18~20
|recv=r50 FLE
|recv=r20 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=In WFL from frames 20-50
|notes={{Plainlist|
* Alternate input: BT.d+1+2
* Unavailable in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3
|id=Yoshimitsu-FLE.n
|parent=
|parent=
|input=WFL.3
|input=FLE.n
|name=Sakanobori
|name=Flea Idle
|target=m
|target=m
|damage=25
|damage=7
|startup=i17
|startup=i2~60
|block=-16
|block=-18~
|hit=+2a (-7)
|hit=+48a (+38a)
|ch=
|ch=
|crush=js1~
|crush=js1~
|recv=r43 FLE
|recv=r0 FLE
|tot=60
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,626: Line 4,767:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Unparryable by traditional parries, Asuka, Nina, etc
* {{Weapon}}
* Does 37 damage on Clean Hit (See next entry)}}
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3C
|id=Yoshimitsu-FLE.db
|parent=
|parent=
|input=WFL.3 (Close Hit)
|input=FLE.db
|name=Sakanobori
|name=Flea Cancel
|target=m,t
|target=
|damage=37,20
|damage=
|startup=
|startup=
|block=
|block=
|hit=+15a
|hit=
|ch=
|ch=
|crush=js1~
|crush=js1~12 fs13~15
|recv=r43 FLE
|recv=r38
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to attack throw only on front hit
* Can side switch on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.4
|id=Yoshimitsu-FLE.1
|parent=
|parent=
|input=WFL.4
|input=FLE.1
|name=Tsurubebi
|name=Flea Roll
|target=L
|target=
|damage=15
|damage=
|startup=i23~24
|startup=
|block=-9~-8
|block=
|hit=+12c~+13c
|hit=
|ch=+20a
|ch=
|crush=js1~12 cs12~ fs13~
|crush=fs1~25 cs26~
|recv=r26 FUFT
|recv=r40 FC
|tot=50
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,669: Line 4,810:
|notes=
|notes=
}}
}}
== IND (''Indian Stance'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+3+4
|id=Yoshimitsu-FLE.2
|parent=
|parent=
|input=d+3+4
|input=FLE.2
|name=Indian Stance
|name=Flea > Sliding Headbutt
|target=
|target=L
|damage=
|damage=20
|startup=
|startup=i24~28
|block=
|block=-12~-8
|hit=
|hit=+30a
|ch=
|ch=
|crush=cs6~ fs6~
|crush=fs1~ cs6~
|recv=r20 IND
|recv=r27 FDFA
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BT.d+3+4
|notes={{Plainlist|
* Side switches on close hit
* Can combo to ws4 on no side switch
* Alternate input: FLE.1~df+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.n
|id=Yoshimitsu-FLE.3
|parent=
|parent=
|input=IND.n
|input=FLE.3
|name=Indian Stance Healing
|name=Flea Dance
|target=
|target=
|damage=
|damage=
Line 4,702: Line 4,843:
|hit=
|hit=
|ch=
|ch=
|crush=cs1~ fs1~
|crush=js1~
|recv=r30 IND
|recv=r15 FLE
|tot=
|tot=
|range=
|range=
Line 4,709: Line 4,850:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Restores recoverable health with each pulse
* Evades like a sidestep
* Can be cancelled into other IND moves}}
* Alternate input: FLE.4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.u
|id=Yoshimitsu-FLE.1+2
|parent=
|parent=
|input=IND.u
|input=FLE.1+2
|name=Indian Stance Cancel
|name=Skull Splitter
|target=
|target=h
|damage=
|damage=20
|startup=
|startup=i18~19
|block=
|block=-8~-7
|hit=
|hit=+31a (+21)
|ch=
|ch=
|crush=fs1~29
|crush=cs6~17
|recv=r29
|recv=r28
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: IND.d
* {{Tornado}}
* Evasive, can go under some attacks if timed}}
* {{Head}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-FLE.3+4
|parent=
|parent=
|input=IND.f
|input=FLE.3+4
|name=Indian Stance Vaccum Dance
|name=Flea > Kangaroo Kick
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i25~26
|block=
|block=-13~-12
|hit=
|hit=+52a (+42)
|ch=
|ch=
|crush=cs1~ fs1~
|crush=fs1~26 cs6~22
|recv=r51
|recv=r37
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
|notes={{Plainlist|
* {{Tornado}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.b
|id=Yoshimitsu-FLE.f,f
|parent=
|parent=
|input=IND.b
|input=FLE.f,f
|name=Indian Stance Vaccum Dance
|name=Running Flea
|target=
|target=M,M,M,M,M
|damage=
|damage=3,3,3,3,3
|startup=
|startup=i17~19,i6~8 i5~7 i6~8 i6~8
|block=
|block=-10
|hit=
|hit=+1
|ch=
|ch=
|crush=cs1~ fs1~
|crush=js1~
|recv=r51
|recv=r19? FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
|notes={{Plainlist|
* Combos from 1st
* Floor break at the wall only
* Sometimes combos into FLE.n}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.1
|id=Yoshimitsu-FLE.d
|parent=
|parent=
|input=IND.1
|input=FLE.d
|name=Indian Stance Storm
|name=Flea Digger
|target=M!
|target=
|damage=15
|damage=
|startup=i53~55
|startup=
|block=
|block=
|hit=+0c~+2c
|hit=
|ch=
|ch=
|crush=js30~52 fs53~55
|crush=js1~4 fs5~15 js16~
|recv=r28
|recv=r30 FLE
|tot=88
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Evades jabs from frames 4-14
* {{Weapon}}
* Evades mids from frames 7-12
* Same animation as the ending of qcf+1
* Can be canceled into other FLE moves (except FLE.n)}}
* Alternate notation: 1SS.IND.1 or IND.1SS.1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.2
|id=Yoshimitsu-FLE.ds
|parent=
|parent=
|input=IND.2
|input=FLE.d
|name=Indian Stance Stone Fists
|name=Flea Digger Strike
|target=m
|target=M
|damage=7
|damage=0
|startup=i39~43
|startup=i10
|block=-8~-5
|block=
|hit=+2~+6
|hit=+31a (+24)
|ch=
|ch=
|crush=cs1~ fs1~
|crush=js1~
|recv=r27 FC
|recv=r20 FLE
|tot=
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Leads to DB+2,2 extensions
* {{BB}}
* Yoshimitsu will transition to IND.u if the distance to the opponent is less than 1.00 units
* Evades jabs from frames 4-14
* Yoshimitsu will teleport if the distance to the opponent is less than 0.50 units}}
* Evades mids from frames 7-12
* Can be cancelled  into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-FLE.f+2
|parent=
|parent=
|input=IND.3
|input=FLE.f+2
|name=
|name=Flea to Dragonfly Slash
|target=m
|target=h
|damage=15
|damage=23
|startup=i12~18
|startup=i20~21
|block=-31~-25
|block=+7g~+8g
|hit=-2a (-12)
|hit=+19a (+10)
|ch=
|ch=+64a (+44)
|crush=,js12~34 fs35~90
|crush=js1~
|recv=r46
|recv=r30 DGF
|tot=102
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Homing}}
* Automatically recovers to r? IND on self wallsplat
* {{BB}}}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-FLE.d+3+4
|parent=Yoshimitsu-IND.3
|parent=
|input=,3+4
|input=FLE.d+3+4
|name=Indian Stance Cannon
|name=Flea > Indian Stance
|target=,m
|target=
|damage=,20
|damage=
|startup=,i27
|startup=
|block=-13
|block=
|hit=+52a (+42)
|hit=
|ch=
|ch=
|crush=,js1~13 fs14~54
|crush=js1~16 cs16~30 fs17~
|recv=r38
|recv=r34 IND
|tot=65
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* Combo from 1st hit
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.4
|id=Yoshimitsu-FLE.u+1+2
|parent=
|parent=
|input=IND.4
|input=FLE.u+1+2
|name=Indian Stance Knee Cap
|name=Flea > Manji Dragonfly
|target=L
|target=
|damage=18
|damage=
|startup=i47~48
|startup=
|block=-26~-25
|block=
|hit=+4c~+5c
|hit=
|ch=
|ch=
|crush=cs1~
|crush=js1~
|recv=r28 FC
|recv=r46 DGF
|tot=47
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Homing}}
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.1+2
|id=Yoshimitsu-FLE.u+3+4
|parent=
|parent=
|input=IND.1+2
|input=FLE.u+3+4
|name=Indian Stance Flea
|name=Flea > Dragonfly Feint
|target=
|target=m
|damage=
|damage=30
|startup=
|startup=i38~40
|block=
|block=+4~+6
|hit=
|hit=+21a (+12)
|ch=
|ch=
|crush=fs1 js2~27 fs28~30
|crush=js1~37 fs38~4020
|recv=r30 FLE
|recv=r20 FUFT
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* {{BB}}
* Tech roll to r33 FC on frames 41-42}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3+4
|id=Yoshimitsu-FLE.uf
|parent=
|parent=
|input=IND.3+4
|input=FLE.uf
|name=Indian Tobi Ushiwaka
|name=Jumping Flea
|target=m,m
|target=m!
|damage=6,22
|damage=21
|startup=i17~18 i28~29
|startup=i30~45
|block=-6~-5
|block=
|hit=+3~+4
|hit=+30a (+20)
|ch=
|ch=
|crush=js12-37 fs38-40
|crush=js1~
|recv=r29
|recv=r10 FLE
|tot=58
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r18 DGF with 1SS.U}}
* {{BB}}
* Alternate inputs: FLE.u and FLE.ub}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.D+3+4*
|id=Yoshimitsu-FLE.f
|parent=
|parent=
|input=IND.D+3+4*
|input=FLE.f
|name=Indian Levitation
|name=Flea Step (WFL)
|target=
|target=
|damage=
|damage=
Line 4,930: Line 5,075:
|hit=
|hit=
|ch=
|ch=
|crush=cs1~ fs1~
|crush=js1~
|recv=r1 IND
|recv=r50 FLE
|tot=
|tot=
|range=
|range=
Line 4,937: Line 5,082:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Allows 8-way directional movement in IND
* In WFL from frames 20-50
* Continues as long as 3+4 is held
* Cancel into FLE.f,f with f within 19 frames}}
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.u+1+2
|id=Yoshimitsu-FLE.b
|parent=
|parent=
|input=IND.u+1+2
|input=FLE.b
|name=Indian Stance Manji Dragonfly
|name=Flea Step Backward (WFL)
|target=
|target=
|damage=
|damage=
Line 4,953: Line 5,097:
|ch=
|ch=
|crush=js1~
|crush=js1~
|recv=r25 DGF
|recv=r50 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes=In WFL from frames 20-50
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-b+1+2
|id=Yoshimitsu-WFL.3
|parent=
|parent=
|input=b+1+2
|input=WFL.3
|name=Mutou no Kiwami
|name=Sakanobori
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i17
|block=
|block=-16
|hit=
|hit=+2a (-7)
|ch=
|ch=
|crush=cs8~50
|crush=js1~
|recv=r35 NSS
|recv=r43 FLE
|tot=50
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BT.b+1+2
|notes={{Plainlist|
* {{BB}}
* Unparryable by traditional parries, Asuka, Nina, etc
* Does 37 damage on Clean Hit (See next entry)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.b+1+2
|id=Yoshimitsu-WFL.3C
|parent=
|parent=
|input=NSS.b+1+2
|input=WFL.3 (Close Hit)
|name=Battou Kakugo
|name=Sakanobori
|target=
|target=m,t
|damage=
|damage=37,20
|startup=
|startup=
|block=
|block=
|hit=
|hit=+15a
|ch=
|ch=
|crush=cs8~50
|crush=js1~
|recv=r35 1SS
|recv=r43 FLE
|tot=50
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to attack throw only on front hit
* Can side switch on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,NSS.1
|id=Yoshimitsu-WFL.4
|parent=Yoshimitsu-2
|parent=
|input=,NSS.1
|input=WFL.4
|name=Karakuri Uzumaki
|name=Tsurubebi
|target=,h
|target=L
|damage=,5,15
|damage=15
|startup=,i23~24 i18
|startup=i23~24
|block=-5
|block=-9~-8
|hit=+19a
|hit=+12c~+13c
|ch=
|ch=+20a
|crush=
|crush=js1~12 cs12~ fs13~
|recv=r30 NSS
|recv=r26 FUFT
|tot=72
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
}}
* Combo from 1st hit
 
* Jail from 2nd attack
== IND (''Indian Stance'') ==
* Alternate notation: NSS.2,1}}
{{MoveDataHeader}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,NSS.1
|id=Yoshimitsu-d+3+4
|parent=Yoshimitsu-3
|parent=
|input=,NSS.1
|input=d+3+4
|name=NSS Enma's Flame
|name=Indian Stance
|target=,h
|target=
|damage=,25
|damage=
|startup=,i22~24
|startup=
|block=+7~+9
|block=
|hit=+18g~+20g
|hit=
|ch=
|ch=
|crush=,js26~
|crush=cs6~ fs6~
|recv=r47 DGF
|recv=r20 IND
|tot=67
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* All stance moves are bufferable
* {{HeatDash|+5g~7g +62a (+42)}}
* Alternate inputs: BT.d+3+4, FC.d+3+4}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers health on hit
* Does not transition to DGF during Heat activation and Heat Dash
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,2,NSS.1+2
|id=Yoshimitsu-IND.n
|parent=Yoshimitsu-3,2
|parent=
|input=,NSS.1+2
|input=IND.n
|name=Enma's Soul Blade
|name=Indian Stance Healing
|target=,M
|target=
|damage=,30
|damage=
|startup=,i26~27
|startup=
|block=-14c~-13c
|block=
|hit=+20a (+10)
|hit=
|ch=
|ch=
|crush=
|crush=cs1~ fs1~
|recv=r34 1SS
|recv=r30 IND
|tot=61
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Restores recoverable health with each pulse
* {{Weapon}}
* Can be cancelled into other IND moves}}
* Combo from 2nd hit
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit
* Alternate input: H.3,2,1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+4
|id=Yoshimitsu-IND.u
|parent=
|parent=
|input=NSS.1+4
|input=IND.u
|name=NSS Flash
|name=Indian Stance Cancel
|target=m
|target=
|damage=24
|damage=
|startup=i8~11
|startup=
|block=-15~-12
|block=
|hit=+14 +64a
|hit=
|ch=
|ch=
|crush=
|crush=fs1~29
|recv=r31 1SS
|recv=r29
|tot=42
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Alternate input: IND.d
* Knockdown against BT opponent, +19a (+9)
* Evasive, can go under some attacks if timed}}
* 4 chip damage on block
* Recovers health on hit
* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
* Alternate name: NSS Soul Stealer}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+2+3
|id=Yoshimitsu-IND.f
|parent=
|parent=
|input=NSS.1+2+3
|input=IND.f
|name=NSS Spirit Shield
|name=Indian Stance Vaccum Dance
|target=h
|target=
|damage=25
|damage=
|startup=i22~40
|startup=
|block=-18~+0
|block=
|hit=+26d (-32)
|hit=
|ch=
|ch=
|crush=
|crush=cs1~ fs1~
|recv=r30 IND
|recv=r51
|tot=70
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.f+1+2
|id=Yoshimitsu-IND.b
|parent=
|parent=
|input=NSS.f+1+2
|input=IND.b
|name=NSS Kuzuryu
|name=Indian Stance Vaccum Dance
|target=M
|target=
|damage=29
|damage=
|startup=i20
|startup=
|block=-12
|block=
|hit=+8a (-1)
|hit=
|ch=
|ch=
|crush=
|crush=cs1~ fs1~
|recv=r37 1SS
|recv=r51
|tot=57
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
* {{HeatEngager}}
* {{HeatDash|+5g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* 8 chip damage on block
* Extended range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.f+3+4
|id=Yoshimitsu-IND.1
|parent=
|parent=
|input=NSS.f+3+4
|input=IND.1
|name=NSS Kamikaze
|name=Indian Stance Storm
|target=m
|target=M!
|damage=20
|damage=15
|startup=i21~25
|startup=i53~55
|block=-13~-9
|block=
|hit=+20a (+11)
|hit=+0c~+2c
|ch=
|ch=
|crush=
|crush=js30~52 fs53~55
|recv=r33
|recv=r28
|tot=46
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Head}}
* {{Weapon}}
* Cancel to r55 BT with b
* Same animation as the ending of qcf+1
* +20a on left/right side hit
* Alternate notation: 1SS.IND.1}}
* Alternate notation: NSS.f+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,NSS.1
|id=Yoshimitsu-IND.2
|parent=Yoshimitsu-df+3
|parent=
|input=,NSS.1
|input=IND.2
|name=Wood Chopper
|name=Indian Stance Stone Fists
|target=,M
|target=m
|damage=,24
|damage=7
|startup=,i23~24
|startup=i39~43
|block=-9~-8
|block=-8~-5
|hit=+16a
|hit=+2~+6
|ch=+6a
|ch=
|crush=
|crush=cs1~ fs1~
|recv=r33 1SS
|recv=r27 FC
|tot=57
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Leads to DB+2,2 extensions
* {{Weapon}}
* Greater forward momentum than a standing DB+2
* Combo from 1st hit
* Yoshimitsu will transition to IND.u if the distance to the opponent is less than 1.00 units
* Recovers health on hit
* Yoshimitsu will teleport if the distance to the opponent is less than 0.50 units}}
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-IND.3
|parent=
|parent=
|input=NSS.d+1
|input=IND.3
|name=Quick Chop
|name=
|target=M
|target=m
|damage=24
|damage=15
|startup=i24~25
|startup=i12~18
|block=-9~-8
|block=-31~-25
|hit=+16a
|hit=-2a (-12)
|ch=+6a
|ch=
|crush=
|crush=,js12~34 fs35~90
|recv=r33 1SS
|recv=r46
|tot=58
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* Automatically recovers to r? IND on self wallsplat
* Recovers health on hit
* Unparryable by traditional parries, Asuka, Nina, etc
* 12 chip damage on block
* Tremendous forward travel}}
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimitsu-IND.3,3+4
|parent=
|parent=Yoshimitsu-IND.3
|input=NSS.d+1+2
|input=,3+4
|name=NSS to Indian Stance
|name=Indian Stance Cannon
|target=
|target=,m
|damage=
|damage=,20
|startup=
|startup=,i27
|block=
|block=-13
|hit=
|hit=+52a (+42)
|ch=
|crush=,js1~13 fs14~54
|recv=r38
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Tremendous forward travel}}
}}
{{Move
|id=Yoshimitsu-IND.4
|parent=
|input=IND.4
|name=Indian Stance Knee Cap
|target=L
|damage=18
|startup=i47~48
|block=-26~-25
|hit=+4c~+5c
|ch=
|ch=
|crush=cs7~ fs7~
|crush=cs1~
|recv=r20 IND
|recv=r28 FC
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be attacked
|notes={{Plainlist|
* {{Homing}}
* Transition to r24 IND with d+3+4, +8 hit, +35a CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+4
|id=Yoshimitsu-IND.1+2
|parent=
|parent=
|input=NSS.d+1+4
|input=IND.1+2
|name=Unfinished Business
|name=Indian Stance Flea
|target=
|target=
|damage=
|damage=
Line 5,250: Line 5,393:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=fs1 js2~27 fs28~30
|recv=r65 NSS
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be attacked
|notes=Unavailable in NSS
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.db+1
|id=Yoshimitsu-IND.3+4
|parent=
|parent=
|input=NSS.db+1
|input=IND.3+4
|name=Manji Shagapan
|name=Indian Tobi Ushiwaka
|target=sl
|target=m,m
|damage=5
|damage=6,22
|startup=i10
|startup=i17~18 i28~29
|block=-5
|block=-6~-5
|hit=+6
|hit=+3~+4
|ch=
|ch=
|crush=cs4~
|crush=js12-37 fs38-40
|recv=r24 FC
|recv=r29
|tot=34
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=In-game frame data incorrectly dispalys this move as i11
|notes={{Plainlist|
* {{Homing}}
* Transition to r18 DGF with 1SS.U
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-IND.D+3+4*
|parent=
|parent=
|input=NSS.ub+1+2
|input=IND.D+3+4*
|name=Soul Blade Yoshimitsu
|name=Indian Levitation
|target=M
|target=
|damage=30
|damage=
|startup=i24~25
|startup=
|block=-8c~-7c
|block=
|hit=+16a (+6)
|hit=
|ch=
|ch=
|crush=
|crush=cs1~ fs1~
|recv=r38 1SS
|recv=r1 IND
|tot=63
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Allows 8-way directional movement in IND
* {{Weapon}}
* Continues as long as 3+4 is held
* 15 chip damage on block
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines}}
* Clean hit 39 damage
* -12c~-13c if blocked at tip range
* Recovers health on hit
* Alternate input: H.ub+1+2)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u,b+1+2
|id=Yoshimitsu-IND.u+1+2
|parent=
|parent=
|input=u,b+1+2
|input=IND.u+1+2
|name=Ghost Sword - Cleansing Sword Yoshimitsu
|name=Indian Stance Manji Dragonfly
|target=M
|target=
|damage=25
|damage=
|startup=i24~25
|startup=
|block=-8c~-7c
|block=
|hit=+27a (+17)
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r28 NSS
|recv=r25 DGF
|tot=53
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* {{BB}}
* {{Weapon}}
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-b+1+2
|parent=
|parent=
|input=NSS.u+1+2
|input=b+1+2
|name=Ishiusu Tsubushi
|name=No Sword Stance
|target=L
|target=
|damage=18
|damage=
|startup=i27~29
|startup=
|block=+4~+6
|block=
|hit=+20c~+22c
|hit=
|ch=
|ch=
|crush=js9~24 fs25~
|crush=cs8~50
|recv=r12 IND
|recv=r35 NSS
|tot=41
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Alternate input: BT.b+1+2
* Can't be low parried}}
* Alternate name: Mutou no Kiwami}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.uf+1+3
|id=Yoshimitsu-NSS.b+1+2
|parent=
|parent=
|input=NSS.uf+1+3
|input=NSS.b+1+2
|name=Safe Heron Jump
|name=Battou Kakugo
|target=
|target=
|damage=
|damage=
Line 5,358: Line 5,499:
|hit=
|hit=
|ch=
|ch=
|crush=js9~35 fs36~38
|crush=cs8~50
|recv=r41 FC
|recv=r35 1SS
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,367: Line 5,508:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1
|id=Yoshimitsu-1,NSS.1
|parent=Yoshimitsu-ws2
|parent=Yoshimitsu-1
|input=,NSS.1
|input=,NSS.1
|name=  
|name=NSS Naguri Kabuto Wari
|target=,h
|target=,m
|damage=,16
|damage=,22
|startup=,i23
|startup=,i23
|block=-6
|block=-9
|hit=+5
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r25 BT
|recv=r34 1SS
|tot=44
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{BB}}
* Combo from 1st hit with 1f delay}}
* 11 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1,2
|id=Yoshimitsu-2,NSS.1
|parent=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-2
|input=,2
|input=,NSS.1
|name=Scowling Aratama
|name=Karakuri Uzumaki
|target=,m
|target=,h
|damage=,18
|damage=,5,15
|startup=,i25
|startup=,i23~24 i18
|block=-5
|block=-5
|hit=+5
|hit=+19a
|ch=+63a
|ch=
|crush=
|crush=
|recv=r27 BT
|recv=r30 NSS
|tot=52
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* {{BB}}
* {{Elbow}}}}
* Combo from 1st hit
* Jail from 2nd attack
* Alternate notation: NSS.2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1,3
|id=Yoshimitsu-3,NSS.1
|parent=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-3
|input=,3
|input=,NSS.1
|name=Scowling Spirit
|name=NSS Enma's Flame
|target=,h
|target=,h
|damage=,25
|damage=,25
|startup=,i25~26
|startup=,i22~24
|block=-7~-6
|block=+7~+9
|hit=+27a (+17)
|hit=+18g~+20g
|ch=
|ch=
|crush=
|crush=,js26~
|recv=r27 BT
|recv=r47 DGF
|tot=53
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{BB}}
* {{BB}}
* Combo from 2nd CH}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers health no hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.DF+1
|id=Yoshimitsu-3,2,NSS.1+2
|parent=
|parent=Yoshimitsu-3,2
|input=NSS.FC.DF+1
|input=,NSS.1+2
|name=
|name=Enma's Soul Blade
|target=l
|target=,M
|damage=12
|damage=,30
|startup=i25~26
|startup=,i26~27
|block=-16~-15
|block=-14c~-13c
|hit=+27a
|hit=+20a (+10)
|ch=
|ch=
|crush=cs1~34
|crush=
|recv=r34 NSS
|recv=r34 1SS
|tot=60
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: NSS.db,b+1}}
* {{BB}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-4,4,2,2,NSS.1
|parent=Yoshimitsu-4,4,2,2
|input=,NSS.1
|name=
|target=,m
|damage=,30
|startup=,i67
|block=-54
|hit=-17a
|ch=
|crush=
|recv=r73 NSS
|tot=140
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.DF+1,2
|id=Yoshimitsu-4,4,2,2,1~1
|parent=Yoshimitsu-NSS.FC.DF+1
|parent=Yoshimitsu-4,4,2,2,NSS.1
|input=,2
|input=~1
|name=Agonbaku
|name=
|target=,L
|target=,h!
|damage=,20
|damage=,40
|startup=,i25~26
|startup=,i20~105
|block=-14~-13
|block=
|hit=+14~+15
|hit=-49a (-75)
|ch=
|ch=
|crush=,cs1~45
|crush=
|recv=r32 NSS
|recv=r30 NSS
|tot=59
|tot=135
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{BB}}
* Alternate input: NSS.db,b+1,2}}
* Cancel early to r30 with B}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.df+3
|id=Yoshimitsu-NSS.1+2+3
|parent=
|parent=
|input=NSS.FC.df+3
|input=NSS.1+2+3
|name=Spinning Cleave
|name=NSS Spirit Shield
|target=L
|target=h
|damage=12
|damage=25
|startup=i20~21
|startup=i22~40
|block=-26~-25
|block=-18~+0
|hit=+67a (+51)
|hit=+26d (-32)
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r36 FC
|recv=r30 IND
|tot=54
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.BT.d+1
|id=Yoshimitsu-f+2,NSS.1
|parent=
|parent=Yoshimitsu-f+2
|input=NSS.BT.d+1
|input=,NSS.1
|name=NSS Shisetsu Genman
|name=Manji Backfist Swipe
|target=l
|target=,m
|damage=15
|damage=,21
|startup=i17~18
|startup=,i26~27
|block=-13~-12
|block=-12~-11
|hit=+3
|hit=+17a (+10)
|ch=+38a
|ch=
|crush=cs6~
|crush=
|recv=r31 FC
|recv=r32 NSS
|tot=49
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st CH
* Alternate input: BT.2,NSS.1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.BT.b~db+1+2
|id=Yoshimitsu-NSS.f+1+2
|parent=
|parent=
|input=NSS.BT.b~db+1+2
|input=NSS.f+1+2
|name=Ghost Sword - Shisetsu Genman
|name=NSS Kuzuryu
|target=L
|target=M
|damage=20
|damage=29
|startup=i17~18
|startup=i20
|block=-13~-12
|block=-12
|hit=+3
|hit=+8a (-1)
|ch=+38a
|ch=
|crush=cs6~
|crush=
|recv=r31 FC
|recv=r37 1SS
|tot=49
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
}}
* {{HeatEngager}}
 
* {{HeatDash|+5g +62a (+42)}}
== DGF (''Manji Dragonfly'') ==
* {{BB}}
{{MoveDataHeader}}
* {{Weapon}}
{{Move
* 8 chip damage on block
|id=Yoshimitsu-u+1+2
* Extended range}}
|parent=
}}
|input=u+1+2
{{Move
|name=Manji Dragonfly
|id=Yoshimitsu-NSS.f+3+4
|target=
|parent=
|damage=
|input=NSS.f+3+4
|startup=
|name=NSS Kamikaze
|block=
|target=m
|hit=
|damage=20
|ch=
|startup=i21~25
|crush=js8~
|block=-13~-9
|recv=r10 DGF
|hit=+20a (+11)
|tot=15
|ch=
|range=
|crush=
|tracksLeft=
|recv=r33 NSS
|tracksRight=
|tot=46
|notes=Unavailable in 1SS
|range=
}}
|tracksLeft=
{{Move
|tracksRight=
|id=Yoshimitsu-DGF.d
|notes={{Plainlist|
|parent=
* {{BB}}
|input=DGF.d
* {{Head}}
|name=Dragonfly Cancel
* Cancel to r55 BT with b
* Transition to r33? IND with d+3+4
* +20a on left/right side hit}}
}}
{{Move
|id=Yoshimitsu-df+1,2,NSS.1
|parent=Yoshimitsu-df+1,2
|input=,NSS.1
|name=Tsuka Atemi Swipe
|target=,m
|damage=,19
|startup=,i26~27
|block=-12~-11
|hit=+17a (+10)
|ch=
|crush=
|recv=r32 NSS
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-df+3,NSS.1
|parent=Yoshimitsu-df+3
|input=,NSS.1
|name=Wood Chopper
|target=,M
|damage=,24
|startup=,i23~24
|block=-9~-8
|hit=+16a
|ch=+6a
|crush=
|recv=r33 1SS
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
{{Move
|id=Yoshimitsu-NSS.df+1+4
|parent=
|input=NSS.df+1+4
|name=NSS Gehosen (Simple Input)
|target=m
|damage=19
|startup=i20~21
|block=-17~-16
|hit=+35a (+25)
|ch=
|crush=js20~42 fs43~45
|recv=r41 NSS
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: NSS.f,n,d,df+1
* Replaced by 1SS.df+1+4 when performed in BT}}
}}
{{Move
|id=Yoshimitsu-NSS.d+1
|parent=
|input=NSS.d+1
|name=Quick Chop
|target=M
|damage=24
|startup=i24~25
|block=-9~-8
|hit=+16a
|ch=+6a
|crush=
|recv=r33 1SS
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
{{Move
|id=Yoshimitsu-d+2,NSS.1
|parent=Yoshimitsu-d+2
|input=,NSS.1
|name=Heshikirigari
|target=,h
|damage=,18
|startup=,i27~28
|block=-9~-8
|hit=+10g~+11g
|ch=
|crush=
|recv=r32 NSS
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
{{Move
|id=Yoshimitsu-d+2,2,NSS.1
|parent=Yoshimitsu-d+2,2
|input=,NSS.1
|name=Heshikiribarai
|target=,h
|damage=,20
|startup=,i19~20
|block=-9~-8
|hit=+8a (-1)
|ch=
|crush=
|recv=r40 NSS
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{Move
|id=Yoshimitsu-d+2,2,NSS.d+1
|parent=Yoshimitsu-d+2,2
|input=,NSS.d+1
|name=Heshikirinagi
|target=,m
|damage=,17
|startup=,i29~30
|block=-12~-11
|hit=+2c~+3c
|ch=+42a
|crush=
|recv=r32 NSS
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{Move
|id=Yoshimitsu-NSS.d+1+2
|parent=
|input=NSS.d+1+2
|name=NSS to Indian Stance
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=cs7~ fs7~
|recv=r20 IND
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-NSS.d+1+4
|parent=
|input=NSS.d+1+4
|name=Unfinished Business
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r65 NSS
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
}}
{{Move
|id=Yoshimitsu-NSS.db+1
|parent=
|input=NSS.db+1
|name=Manji Shagapan
|target=sl
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|crush=cs4~
|recv=r24 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to r24 with f}}
}}
{{Move
|id=Yoshimitsu-b+2,NSS.1
|parent=Yoshimitsu-b+2
|input=,NSS.1
|name=Oma Gehosen
|target=,m
|damage=,17
|startup=,i27~28
|block=-17~-16
|hit=+28a (+18)
|ch=
|crush=js28~49 fs50~52
|recv=r41 NSS
|tot=69
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st CH with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f}}
}}
{{Move
|id=Yoshimitsu-b+2,NSS.2
|parent=Yoshimitsu-b+2
|input=,NSS.2
|name=Oma Kugiuchi
|target=,h
|damage=,18
|startup=,i22~23
|block=-10~-9
|hit=+0~+1
|ch=
|crush=
|recv=r34 NSS
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g~+6g +36a (+26)}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1
|parent=
|input=NSS.ub+1
|name=
|target=m
|damage=19
|startup=i25~26
|block=-6~-5
|hit=+3c~+4c
|ch=
|crush=js9~27 fs28~30
|recv=r26 NSS
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|parent=
|input=NSS.ub+1+2
|name=Soul Blade Yoshimitsu
|target=M
|damage=30
|startup=i24~25
|block=-8c~-7c
|hit=+16a (+6)
|ch=
|crush=
|recv=r38 1SS
|tot=63
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit
* -12c~-13c if blocked at tip range}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3
|parent=
|input=NSS.ub+1+3
|name=Spinning Finger Stab
|target=m!
|damage=50
|startup=i51~65
|block=
|hit=-23
|ch=
|crush=
|recv=r64 NSS
|tot=129
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Punishable on close hit with FUFT.3}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,1+2
|parent=Yoshimitsu-NSS.ub+1+3
|input=,1+2
|name=Face Slapper
|target=h
|damage=,15
|startup=,i18~19
|block=-15~-4
|hit=-4~-3
|ch=+45a
|crush=
|recv=r33 NSS
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=Yoshimitsu-NSS.ub+1+3
|input=,n+1
|name=Index Poke Windmill
|target=,h!
|damage=,40
|startup=,i20~105
|block=
|hit=-49a (-75)
|ch=
|crush=
|recv=r30 NSS
|tot=135
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Cancel early to r21 with B}}
}}
{{Move
|id=Yoshimitsu-NSS.u+1
|parent=
|input=NSS.u+1
|name=
|target=m
|damage=21
|startup=i25~26
|block=-5~-4
|hit=+4c~+5c
|ch=
|crush=js9~27 fs28~30
|recv=r25 NSS
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.u+1+2
|parent=
|input=NSS.u+1+2
|name=Ishiusu Tsubushi
|target=L
|damage=18
|startup=i27~29
|block=+4~+6
|hit=+20c~+22c
|ch=
|crush=js9~24 fs25~
|recv=r12 IND
|tot=41
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Can't be low parried}}
}}
{{Move
|id=Yoshimitsu-NSS.uf+1
|parent=
|input=NSS.uf+1
|name=
|target=m
|damage=24
|startup=i25~26
|block=-4~-3
|hit=+5c~+6c
|ch=+15a
|crush=js9~27 fs28~30
|recv=r24 NSS
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.uf+1+3
|parent=
|input=NSS.uf+1+3
|name=Safe Heron Jump
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js9~35 fs36~38
|recv=r41 FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=Yoshimitsu-uf+3+4,1,4
|input=,NSS.1
|name=NSS Poison Wind Gold Strike
|target=,M
|damage=,15
|startup=,i24~25
|block=-9~-8
|hit=+16a
|ch=+52a
|crush=
|recv=r33 1SS
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.b,B+1+4
|parent=
|input=NSS.b,B+1+4
|name=Thunder Palm Strike
|target=m!
|damage=40
|startup=i65~70
|block=
|hit=-3a (-12)
|ch=+29a (-18)
|crush=
|recv=r42 NSS
|tot=112
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Yoshimitsu-NSS.b,B+1+4,B
|parent=
|input=NSS.b,B+1+4,B
|name=Thunder Palm Strike Feint to Soul Stealer
|target=,m
|damage=,20
|startup=,i22~25
|block=-15~-12
|hit=+14 +64a
|ch=
|crush=
|recv=r31 1SS
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.f,n,d,df+1
|parent=
|input=NSS.f,n,d,df+1
|name=
|target=m
|damage=19
|startup=i17~18
|block=-17~-16
|hit=+35a (+25a)
|ch=
|crush=js17~39 fs40~42
|recv=r41 NSS
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC}}
}}
{{Move
|id=Yoshimitsu-NSS.qcf+1
|parent=
|input=NSS.qcf+1
|name=Moonsault
|target=M
|damage=30
|startup=i53~56
|block=-8c~-5c
|hit=+5a
|ch=
|crush=js10~55 fs56~58
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Can be buffered
* Can be performed in FC}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.DF+1
|parent=
|input=NSS.FC.DF+1
|name=
|target=l
|damage=12
|startup=i25~26
|block=-16~-15
|hit=+27a
|ch=
|crush=cs1~34
|recv=r34 NSS
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: NSS.db,b+1}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.DF+1,2
|parent=Yoshimitsu-NSS.FC.DF+1
|input=,2
|name=Agonbaku
|target=,L
|damage=,20
|startup=,i25~26
|block=-14~-13
|hit=+14~+15
|ch=
|crush=,cs1~45
|recv=r32 NSS
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
* Alternate input: NSS.db,b+1,2}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.df+3
|parent=
|input=NSS.FC.df+3
|name=Spinning Cleave
|target=L
|damage=12
|startup=i20~21
|block=-26~-25
|hit=+67a (+51)
|ch=
|crush=cs1~
|recv=r36 FC
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-ws2
|input=,NSS.1
|name=
|target=,h
|damage=,16
|startup=,i23
|block=-6
|hit=+5
|ch=
|crush=
|recv=r25 BT
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st hit with 1f delay}}
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1,2
|parent=Yoshimitsu-ws2,NSS.1
|input=,2
|name=Scowling Aratama
|target=,m
|damage=,18
|startup=,i25
|block=-5
|hit=+5
|ch=+63a
|crush=
|recv=r27 BT
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* {{Elbow}}}}
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|name=Scowling Spirit
|target=,h
|damage=,25
|startup=,i25~26
|block=-7~-6
|hit=+27a (+17)
|ch=
|crush=
|recv=r27 BT
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-KIN.1
|input=,NSS.1
|name=
|target=,m,m
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1~+0
|hit=+37a (+29)
|ch=
|crush=
|recv=r27 1SS
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-KIN.2,NSS.1+2
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2
|name=NSS Tenshu Kuzushi
|target=,M
|damage=,30
|startup=i32~34
|block=-3~-1
|hit=+15a
|ch=
|crush=
|recv=r49 1SS
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2*
|name=NSS Tenshu Kuzushi (Hold)
|target=,M
|damage=,30
|startup=,i47~49
|block=+14~+16
|hit=+69a (+49)
|ch=
|crush=
|recv=r49 1SS
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|input=NSS.KIN.1+4
|name=NSS Kincho Flash
|target=m
|damage=20
|startup=i12~15
|block=-15~-12
|hit=+14 +64a
|ch=
|crush=
|recv=r31 1SS
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|input=NSS.KIN.f+1
|name=NSS Submission Chakram
|target=M,M,M
|damage=6,6,12
|startup=i19~20 i6~7 i7~8
|block=-5~-4
|hit=+18a (+11)
|ch=
|crush=
|recv=r31 1SS
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=
|input=NSS.KIN.f+1*
|name=NSS Submission Chakram (Hold)
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,12
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=--9~-8
|hit=+29a (+14)
|ch=
|crush=
|recv=r35 1SS
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 21 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.d+1
|parent=
|input=NSS.KIN.d+1
|name=
|target=L
|damage=17
|startup=i23~24
|block=-13
|hit=+3
|ch=+38a
|crush=cs22~
|recv=r31 FC
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes=Cancel to r16 FC with DB
}}
{{Move
|id=Yoshimitsu-NSS.IND.1
|parent=
|input=NSS.IND.1
|name=
|target=M
|damage=15
|startup=i48~51
|block=-8c~-5c
|hit=+5a
|ch=
|crush=js30~52 fs53~55
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Same animation as the ending of NSS.qcf+1}}
}}
{{Move
|id=Yoshimitsu-NSS.BT.d+1
|parent=
|input=NSS.BT.d+1
|name=NSS Shisetsu Genman
|target=l
|damage=15
|startup=i17~18
|block=-13~-12
|hit=+3
|ch=+38a
|crush=cs6~
|recv=r31 FC
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes=Can hit grounded while off-axis
}}
 
== DGF (''Manji Dragonfly'') ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-u+1+2
|parent=
|input=u+1+2
|name=Manji Dragonfly
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js8~
|recv=r10 DGF
|tot=15
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Unavailable in 1SS
* Alternate input: BT.u+1+2}}
}}
{{Move
|id=Yoshimitsu-DGF.d
|parent=
|input=DGF.d
|name=Dragonfly Cancel
|target=
|target=
|damage=
|damage=
Line 5,612: Line 6,705:
|name=Dragonfly Blade
|name=Dragonfly Blade
|target=M
|target=M
|damage=15
|damage=22
|startup=i30~31
|startup=i30~31
|block=-2c~-1c
|block=-2c~-1c / +2
|hit=+10a
|hit=+10a / +46a
|ch=+46a
|ch=+46a
|crush=js1~27
|crush=js1~27
Line 5,627: Line 6,720:
* {{Weapon}}
* {{Weapon}}
* 7 chip damage on block
* 7 chip damage on block
* Power up in NSS or Heat}}
* Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
Line 5,681: Line 6,776:
|hit=+6c~+7c
|hit=+6c~+7c
|ch=+27a
|ch=+27a
|crush=js1~15 fs16~18
|crush=js1~18
|recv=r31  
|recv=r31  
|tot=54
|tot=54
Line 5,689: Line 6,784:
|notes=Can't be low parried
|notes=Can't be low parried
}}
}}
{{Move
{{MoveQuery|Yoshimitsu-DGF.4}}
|id=Yoshimitsu-DGF.4
|parent=
|input=DGF.4
|name=Dragonfly Twister
|target=m
|damage=24
|startup=i18~20
|block=-4~-2
|hit=+14g~+15g
|ch=
|crush=js1~16 fs17~19
|recv=r27
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g~+7g +62a (+42)}}
* {{BB}}}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.1+2
|id=Yoshimitsu-DGF.1+2
Line 5,783: Line 6,857:
|damage=10,10,20
|damage=10,10,20
|startup=i16~17 i11~12 i11~12
|startup=i16~17 i11~12 i11~12
|block=-2~-1
|block=-2~-1 / +4
|hit=+18a (+9)
|hit=+18a (+9)
|ch=
|ch=
|crush=js1~65
|crush=js1~65
|recv=r41
|recv=r31
|tot=70
|tot=70
|range=
|range=
Line 5,797: Line 6,871:
* {{Weapon}}
* {{Weapon}}
* 12 chip damage on block
* 12 chip damage on block
* Power up in NSS or Heat}}
* Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
Line 5,939: Line 7,015:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Weapon}}
* Can be performed in NSS with BT.b~db+1+2}}
}}
}}


Line 5,958: Line 7,032:
|ch=
|ch=
|crush=pc8~
|crush=pc8~
|recv=r39
|recv=r39 1SS
|tot=173
|tot=173
|range=
|range=
Line 5,995: Line 7,069:
|name=Inner Palm
|name=Inner Palm
|target=m
|target=m
|damage=23
|damage=21
|startup=i17~18
|startup=i17~18
|block=-9~-8
|block=-9~-8
|hit=+2~+3
|hit=+2~+3
|ch=
|ch=[[Yoshimitsu_combos#Staples|+27a (+17)]]
|crush=
|crush=
|recv=r32
|recv=r32
Line 6,014: Line 7,088:
|name=Shrine
|name=Shrine
|target=m
|target=m
|damage=22
|damage=20
|startup=i18~19
|startup=i18~19
|block=-13~-12
|block=-13~-12
Line 6,090: Line 7,164:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Throw break 1 or 2
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
}}
{{Move
{{Move
Line 6,110: Line 7,186:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{FB}}
* {{FB}}
* Throw break 1 or 2
* Throw break 1 or 2
Line 6,246: Line 7,323:


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 1SS 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i17 || -9 || -3 || Hit
|-
| 1 || h || 15 || i28 || -6<ref name="FrameData">Frame data becomes -16 on block and -3 on hit if you mash 1.</ref> || +7<ref name="FrameData"></ref> ||
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 4 || h || 9 || i33 || -25 || -14 ||
|-
| 4 || l<ref name="CS">cs20~33</ref> || 5 || i33 || -25 || -14 ||
|-
| 1 || m || 5 || i30~31 || -12 || -1 || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i23~24 || - || -4 || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i15~16 || - || +27a || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 25 || i14~15 || - || +6a || Hit
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 1SS 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i17 || -9 || -3 || Hit
|-
| 1 || h || 15 || i28 || -6<ref name="FrameData"></ref> || +7<ref name="FrameData"></ref> ||
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 2 || m || 3 || i23~26 || -6 || +5 || CH
|-
| 2 || m || 3 || i10~12 || -8 || +2 || Hit
|-
| 2 || m || 3 || i12 || +4 || -7 || Hit
|-
| 4<ref name="JS">js23~41 fs42~44</ref> || m || 7 || i28~30 || -18 || -7 || CH
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i35~36 || - || -15 ||
|-
| 1 || l!<ref name="AttackType">{{Weapon}}</ref> || 20 || i32~33 || - || +36a (+20) ||
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | NSS 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i15~16 || -13 || -2 || Hit
|-
| 1 || h || 15 || i23~24 || -12 || -1 || Hit
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 4 || h || 9 || i33 || -25 || -14 ||
|-
| 4 || l<ref name="CS">cs20~33</ref> || 5 || i33 || -25 || -14 ||
|-
| 1 || m || 5 || i30~31 || -12 || -1 || Hit
|-
| 1 || m || 8 || i23~24 || -15 || -4 || Hit
|-
| 1 || m || 8 || i15~16 || -34 || -23 || Hit
|-
| 1 || m || 25 || i14~15 || -32 || +5a || Hit
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | NSS 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i15~16 || -13 || -2 || Hit
|-
| 1 || h || 15 || i23~24 || -12 || -1 || Hit
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 2 || m || 3 || i23~26 || -6 || +5 || CH
|-
| 2 || m || 3 || i10~12 || -8 || +2 || Hit
|-
| 2 || m || 3 || i12 || +4 || -7 || Hit
|-
| 4<ref name="JS">js23~41 fs42~44</ref> || m || 7 || i28~30 || -18 || -7 || CH
|-
| 1 || m || 8 || i35~36 || -26 || -15 ||
|-
| 1 || l || 20 || i32~33 || -52 || +36a (+20) ||
|-
|}
<references/>


== External Links ==
== External Links ==
* [https://www.youtube.com/watch?v=uzYTjviUrxE Tekken 8 Yoshimitsu movelist on Youtube]

Latest revision as of 03:26, 30 July 2024

This page is for Tekken 8. For Tekken 7, see Yoshimitsu movelist (Tekken 7).

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Heat

Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
  • pc7~62
  • On cancel: fs12~20 js21~29 fs30~32
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Divine Sword Kagekiyo

H.2+3

M,​m,​m,​m
51
+4~+5
-3d
i18~19
js68~89 fs90~92 (on block/whiff)
t115 r36 1SS
Heat Smash
Balcony Break
  • Recovers health on hit
  • Transition to r29 DGF on block with U, +10~+11
  • Transition to attack throw after 1st hit
  • Ignores regular power crush armor
  • 14 chip damage on block
  • Jail from 1st attack
  • Unparryable
  • Ends Heat
Enma's Flame

3,1

m,​h
12,​22
+7~+9
+18g~+20g
,i22~24
,js26~
t67 r47 DGF
Heat Engager
Heat Dash +5g~7g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t60 r37
Heat Engager
Heat Dash +5g~+6g +36a (+26)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2
Ganto

KIN.f+2

h
25
-1~+0
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +5g~+6g +34a
Homing
Balcony Break
Weapon
Wall Crush on hit, +11g minimum
Dragonfly Twister

DGF.4

m
24
-4~-2
+14g~+15g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +5g~+7g +62a (+42)
Balcony Break
Dragonfly Blade (Heat)

H.DGF.1

M
26
+2~+3
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 18 chip damage on block
  • Recovers health on hit
Red Spider Lily (Heat)

H.DGF.f+1+2

h,​h,​h
10,​10,​20
+4~+5
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • 17 chip damage on block
  • Recovers health on hit
NSS Naguri Kabuto Wari

1,NSS.1

h,​m
7,​22
-9
+16a
+52a
,i23
t57 r34 1SS
Balcony Break
  • 11 chip damage on block
  • Recovers health on hit
NSS Enma's Flame

3,NSS.1

m,​h
12,​25
+7~+9
+18g~+20g
,i22~24
,js26~
t67 r47 DGF
Heat Engager
Heat Dash +5g~7g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers health no hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c~-13c
+20a (+10)
,i26~27
t61 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
Soul Stealer
NSS Flash

NSS.1+4

m
20
-15~-12
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
  • Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
NSS Kuzuryu

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • 8 chip damage on block
  • Extended range
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9~-8
+16a
+6a
,i23~24
t57 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Quick Chop

NSS.d+1

M
24
-9~-8
+16a
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c~-7c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
  • -12c~-13c if blocked at tip range
NSS Poison Wind Gold Strike

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​15
-9~-8
+16a
+52a
,i24~25
t58 r33 1SS
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers health on hit

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1~+0
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Recovers health on hit
NSS Tenshu Kuzushi

KIN.2,NSS.1+2

m,​M
15,​30
-3~-1
+15a
i32~34
t83 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers health on hit
NSS Tenshu Kuzushi (Hold)

KIN.2,NSS.1+2*

m,​M
15,​30
+14~+16
+69a (+49)
,i47~49
t83 r49 1SS
Balcony Break
Spike
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers health on hit
NSS Kincho Flash

NSS.KIN.1+4

m
20
-15~-12
+14 +64a
i12~15
t46 r31 1SS
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
NSS Submission Chakram

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5~-4
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers health on hit
NSS Submission Chakram (Hold)

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
--9~-8
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t58 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
t29 r19
Naguri Kabuto Wari

1,1

h,​m
7,​19
-9
+4c
+6a
,i23
t67 r34 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
Right Cross

2

h
10
-1
+5
+8
i11
t31 r20
Alternate notation: 1SS.2
Seiken Douharai

2,1

h,​m
10,​23
-9~-8
+12a
,i26~27
t71 r32
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Alternate notation: 1SS.2,1
Mushibami

2,2

h,​h
10,​18
-1
+15g
,i24
t92? r25
Tornado
  • Combo from 1st hit with 1f delay
  • Move can be delayed 1f
  • Transition to NSS on hit or block only
  • Transition to r25 KIN with 1+2
PK Combo

2,3

h,​h
10,​24
-10~-9
+16a (+7)
,i26~27
t71 r33
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
PDK Combo

2,d+3

h,​L
10,​11
-12
-1
,i22
cs12~
t66 r31 FC
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f
Enma

3

m
12
-9~-8
+5~+6
i15~16
t45 r29
Enma's Flame

3,1

m,​h
12,​22
+7~+9
+18g~+20g
,i22~24
,js26~
t67 r47 DGF
Heat Engager
Heat Dash +5g~7g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS

3,2

m,​m
12,​12
-12
+1
,i22
t69 r31
Interrupt with i1 from 1st block
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M
12,​12,​29
-14c~-13c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 5 chip damage on block
  • Power up in NSS or Heat
Tobi Ushiwaka

3~4

m,​m
6,​22
-6~-5
+3~+4
i17~18 i28~29
js12-37 fs38-40
t76 r29
  • Transition to r18 DGF +5 +14 with 1SS.U
Kangaroo Kick

4~3

m
25
-13~-12
+52a (+42)
i25~26
cs4~22 fs10~50
t63 r37
Tornado
  • Unparryable by traditional parries, Asuka, Nina, etc
Magic 4

4

h
12
-11~-10
+0~+1
+20a (+10)
i12~13
t52 r29

4,4

h,​h
12,​12
-4
-2
,i24~25
t73 r31
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f

4,​4,2

h,​h,​m
12,​12,​5
-22~-21
-12~-11
,i30~31
t114 r41 BT
Yoshimitsu recovers sideturned on block
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
-24~-23
-13~-12
,i22~23
t138 r42
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
t234 r73
Weapon
  • Alternate notation: 1SS.4,4,2,2,1
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!,​m!
12,​12,​5,​6,​30,​22
-58
,i28~113
t235 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
  • Alternate notation: 1SS.4,4,2,2,1~1
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
-4~-3
+18a (+9)
,i24~25
t102 r31
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Move can be delayed 4f
Flash
  • b+1+4
  • f+1+4
  • db+1+4
  • ws1+4
  • FC.D+1+4
  • 1SS.1+4

1+4

m
20
-15~-12
+14c~+17c
i6~9
t40 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written
  • Yoshimitsu Flash
  • Soul Stealer
Spirit Shield

1+2+3

m
0
-8~+10g
+0~+18
+16~+34
i22~40
t60 r20
Weapon
  • Alternate notation: 1SS.1+2+3

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist

f+2

h
18
-4~-3
+14g~+15g
+39a
i17~18
t46 r28
Balcony Break
Manji Backfist Shredder

f+2,1

h,​M
18,​21
-12~-11
+17a (+10)
,i26~27
t59 r32
Tornado
Weapon
  • Combo from 1st CH
  • Alternate input: BT.2,1
  • Alternate notation: 1SS.f+2,1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​8
-5
+6
,i10~14
r24 FC
Link to db+2 extensions
Oni Kick

f+3

h
24
-9~-8
+17a (+8)
i16~17
t49 r32
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
24,​20
-6~-5
+37a (+23a)
,i23~24
,js30~38 fs39~41
t52 r28 BT
Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Toita Daoshi

f+4

m
20
-13
+21a (+11)
i18
pc7~17
t53 r35
Balcony Break
  • -9 on attack absorbtion
  • 8 chip damage on attack absorbtion
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
-13~-9
-8a (-15)
i21~25
t58 r33 FLE
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r55 BT with b
  • Alternate notation: 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
-4
+5
i13
t38 r25
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-4~-3
+14g~+15g
+39a
,i25~26
t54 r28
Balcony Break
  • Combo from 1st CH with 2f delay
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M
14,​16,​19
-12~-11
+17a (+10)
,i26~27
t59 r32
Tornado
Weapon
  • Combo from 2nd CH
  • Alternate notation: 1SS.df+1,2,1
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
-5
+6
,i15
r24 FC
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
-12
+4
,i17
t48 r31
  • Jail from 1st attack with 2f delay
Basic Uppercut

df+2

m
13
-7~-6
+34a (+24)
i15~16
t41 r25
  • On hit +4s~+5s against crouching opponent
  • On CH launches crouching opponent

df+3

m
10
-4~-3
+4~+5
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
-9~-8
+4c~+5c
+6a
,i23~24
t57 r33 1SS
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
Side Kick

df+4

m
15
-7
+4
i12
t38 r26
Gehosen (Simple Input)

df+1+4

M
20
-17~-16
+35a (+25)
i20~21
js17~39 fs40~42
t62 r41
Weapon
  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: f,n,d,df+1
  • Alternate notation: 1SS.df+1+4
Flashing Steel (Simple Input)

df+2+3

m
18
-13~-12
+6
+58a (+38)
i17~18
cs9~17
t54 r36
Balcony Break
  • Can be performed in FC
  • Power up input: f,n,d,df+2
  • Alternate notation: 1SS.df+2+3

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
-9~-8
+1c~+2c
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Death Slash (1)

d+1*(1),n

M!
20
+4c~+5c
+6a
i55~56
t89 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (2)

d+1*(2),n

M!
25
+4c~+5c
+6a
i99~100
t133 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
+4c~+5c
+6a
i130~131
t164 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
+16a
+52a
i179~180
t213 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
+16a
+52a
i214~215
t248 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
+16a
+52a
i249~250
t283 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

d+2

M
12
-9~-8
+0~+1
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

M,​h
12,​23
-9~-8
+17a (+8)
,i27~28
t60 r32
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1
Heshikirimutou

d+2,2

M,​m
12,​17
-12~-11
+7g~+8g
+28a (+22)
,i22~23
t53 r30
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS transition to r31 NSS with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
-9~-8
+8a (-1)
,i19~20
t60 r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Alternate notation: 1SS.d+2,2,1
Heshikiriseibatsu

d+2,​2,2

M,​m,​M
12,​17,​19
-13~-11
+16a (+9)
,i25~27
t59 r32
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
-12~-11
+2c~+3c
+42a
,i29~30
t62 r32
Spike
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Low Sweep

d+3

L
12
-18~-16
-4~-2
i15~17
cs4~
t49 r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Harakiri

d+1+4

m!
60
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
  • Alternate notation: 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t117 r78 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 10 self damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 12 self damage
Harakiri > Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t97 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
-11~-9
+4~+6
7~+9
i26~28
cs8~
t56 r28 FC
Unavailable in NSS
Nebular Burst

db+1,2

Lm
12,​20
-13~12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Balcony break on CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

DB+2

m
8
-5
+6
i15
r24 FC

DB+2,2

m,​m
8,​7
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st hit

DB+2,​2,2

m,​m,​m
8,​7,​6
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st hit

DB+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 3rd CH

DB+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th hit
  • Combo from 3rd CH
Stone Fists

DB+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
-49
-37
,i10~14
r64 FUFT
Combo from 5th CH

DB+3

l
8
-25~-24
-14~-13
i18~19
cs6~
t62 r43 FC

DB+3,3

l,​l
8,​7
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 1st hit
  • Transition to r20 IND with d+3+4

DB+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 2nd CH
  • Transition to r20 IND with d+3+4

DB+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 3rd CH
  • Transition to r20 IND with d+3+4

DB+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 4th CH
  • Transition to r20 IND with d+3+4
Manji Spin Low Kicks

DB+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-26~-24
-15~-13
,i9~11
,cs1~
t54 r43 FUFT
  • Combo from 5th CH
Manji Spin Low Kicks Front Kick

DB+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8~-7
+23a (+13)
,i12~13
t39 r26
Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
Nozuchi Fumi

db+4

L
14
-12
-1
i17
t48 r31
Bad Stomach (BDS)

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 releasing db
Poison Breath

BDS.1

h!
25
+32a
i21~40
t45 r5
Alternate input: BDS.2
Backflip Kick

BDS.3

m
23
-15~-2
-13~+0
i17~30
js14~ fs28~30
t60 r30
Alternate input: BDS.4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
+1
+7
+12
i17
t35 r18
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-73
-71
-67
,i11~12
r91 FUFT

B+1,​1,DB+3

h,​h,​l
8,​9,​7
-20~-19
-9~-8
,i13~14
cs10~
t52 r38 FC
  • Alternate inputs:
  • b+1,db+3 (Combos)
  • b+1,1,db+3 (Combos)

B+1,​1,​DB+3,3

h,​h,​l,​l
8,​9,​7,​5
-19~-17
-7~-5
,i15~17
,cs1~
t52 r38 FC
  • Transition to r20 IND with d+3+4
  • Alternate inputs:
  • b+1,DB+3,3 (Combos)
  • b+1,1,DB+3,3

B+1,​1,​DB+3,​3,3

h,​h,​l,​l,​l
8,​9,​7,​5,​5
-27~-25
-15~-13
,i9~11
,cs1~
t54 r43 FUFT
  • Alternate inputs:
  • b+1,DB+3,3,3
  • b+1,1,DB+3,3,3

B+1,​1,​DB+3,​3,4

h,​h,​l,​l,​m
8,​9,​7,​5,​15
-8~-7
+23a (+13a)
,i12~13
t39 r26
Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

b+2

m
12
-9~-8
+2~+3
i14~15
t42 r27
Transition to r27 KIN with 1+2
Oma Gehosen

b+2,1

m,​M
12,​20
-17~-16
+28a (+18)
,i27~28
js28~49 fs50~52
t69 r41
Weapon
  • Combo from 1st CH with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,1
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t60 r37
Heat Engager
Heat Dash +5g~+6g +36a (+26)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2
Spinning Evade

b+3

r31
  • 4 self-damage
  • Alternate input: b+4
Spinning Evade (2)

b+3,3

r25
  • 4 self-damage
  • Alternate input: b+4,4
Spinning Evade (3)

b+3,​3,3

r25
  • 4 self-damage
  • Alternate input: b+4,4,4
Spinning Evade (4)

b+3,​3,​3,3

r25
  • 4 self-damage
  • Alternate input: b+4,4,4,4
Spinning Evade (5)

b+3,​3,​3,​3,3

r25
  • 4 self-damage
  • Alternate input: b+4,4,4,4,4
Spinning Evade (6)

b+3,​3,​3,​3,​3,3

fs65~
r80 FUFT
  • 4 self-damage
  • Alternate input: b+4,4,4,4,4,4

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
15
-6~-5
+3c~+4c
i24~25
js9~27 fs28~30
t51 r26
Spike
Weapon
  • Alternate notation: 1SS.ub+1
Avoiding the Puddle

ub+4

m
17
-19~-17
+12a (+2)
i20~22
js9~32 fs33~35
t58 r36
Balcony Break
Spike
Cleansing Sword Yoshimitsu

ub+1+2

M
25
-8c~-7c
+27a (+17)
i24~25
t53 r28 1SS
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
Sword Stab

ub+1+3

m!
40
-24
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+3
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
+45a
,i18~19
t52 r33
Weapon
  • Alternate notation: 1SS.ub+1+3,1+2
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57a
,i28~113
t135 r30
Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit
  • Alternate notation: 1SS.ub+1+3,n+1

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u+1

m
17
-5~-4
+4c~+5c
i24~25
js9~27 fs28~30
t50 r25
Spike
Weapon
  • Alternate notation: 1SS.u+1
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+1c~+4c
+24a
i39~42 i3~6
js11~42
t71 r23
Spike
  • Evades some mid attacks from frames ?-?
  • Can be floated out of invisibility frames

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Helmet Strike

uf+1

m
20
-4~-3
+5c~+6c
+50a
i24~25
js9~27 fs28~30
t49 r24
Spike
Weapon
  • Alternate notation: 1SS.uf+1
Kurama Itto

uf+2

m
25
-16~-15
+6g~+7g
+25a
i35~36
js10~29 fs30~32
t70 r34 FC
Weapon
  • Cancel to r20 FC with D
Rising Knee

uf+3

m
15
-13
+32a (+22)
i15
js9~33 fs34~36
t47 r32
Knee
  • Can evade jabs at frames 5-7
  • Alternate inputs: ub+3, u+3
Avoiding the Puddle

uf+4

m
21
-9~-7
+22a
i20~22
js9~32 fs33~35
t48 r26
Homing
Balcony Break
Spike
  • Alternate input: u+4
Poison Wind

uf+3+4

M
20
-16~-12
-4a
i31~35
js10~32 fs33~35
t66 r31
Spike
  • In 1SS cancel to r18 DGF with 1+2
  • In 1SS transition to r28 FLE with d+1+2
  • Transition to r28 IND with d+3+4 (or NSS.d+1+2)
  • On hit, transitions to r49 backward jump automatically
  • Unparryable by traditional parries, Asuka, Nina, etc

uf+3+4,1

M,​h
20,​8
-1~+1
-42
,i16~18
t36 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit

uf+3+4,​1,4

M,​h,​m
20,​8,​15
-14~+13g
+27a (+17a)
,i17~28 i28~39
,js14~41 fs42~44
t50 r11
Combos from 1st (requires wall)
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M
20,​8,​15,​15
-9~-8
+1c~+2c
+6a
,i24~25
t58 r33
Spike
Weapon
  • Can transition to d+1*,n
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Alternate notation: 1SS.uf+3+4,b+1,4,d+1)
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
+0c~+4c
-14a
,i31~35
,js10~32 fs33~35
t61 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
-4c~-1c
+27a
,i39~42 i3~6
,js11~42 fs43~45
t66 r20
Spike
  • Evades mid attacks from frames ?-?
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
-13~-12
+52a (+42)
,i25~26
,cs4~22 fs10~50
t63 r37
Tornado
  • Combo from 1st hit
  • Unparryable by traditional parries, Asuka, Nina, etc
Death Copter

uf+1+3

M!
40
+30a
i113~114
js9~110 fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1-34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Alternate notation: 1SS.uf+1+3
Death Copter Slice (1)

uf+1+3,d

M
25
-3~-2
+34a
i55~56
js9~52 fs53~55
t50 r25
Spike
Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2
Death Copter Slice (2)

uf+1+3>d

M
30
-1c~+0c
+34a
i83~84
js9~80 fs81~83
t49 r25
Spike
Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2
Death Copter Trick

uf+1+3,b

M!
35
+24a
i55~56
js9~59 fs60~62
t88 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
+8d
r57 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (i13~15)
  • After hit transition to r20 IND with d+3+4
Iwatsubute

f,F+3

m
20
-4~-3
+5~+6
i23~24
t56 r32
  • Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
  • Cannot be buffered
Fubuki Knee

f,F+4

m
20z
-6~-5
+37a (+23)
i15~16
js13-21 fs22-24
t44 r28 BT
Balcony Break
Knee
  • Cannot be buffered
Solar Kick

f,F+1+2

m
22
-8~-6
+3c~+5c
i22~24
js10~21 fs22-32 js25-29
t49 r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
  • Unparryable by traditional parries, Asuka, Nina, etc
Reverse Cartwheel

f,F+3+4

m
15
-20~-18
-9c~-7c
i22~24
js10~27 fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2
  • Unparryable by traditional parries, Asuka, Nina, etc

f,​F+3+4,1+2

m,​m
15,​15
-31~-25
-2a (-12)
,i12~18
,js24~46 fs47~90
t102 r46
  • Combo from 1st CH
  • Tremendous forward travel
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Automatically recovers to r? IND on self wallsplat
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
-13
+52a (+42)
,i27
,js1~13 fs14~54
t65 r38
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Suicide

f,F+1+4

m!
60
-65a
i45
t150 r125 FDFT
Weapon
  • 60 self-damage during 1st recovery frame
  • Cannot be buffered
  • NSS.f,F+1+4 will always cancel into Confusion
Confusion

f,​F+1+4,n

m!
60
r33 BT
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
-60a
,i35~37
t161 r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
t112 r51
Weapon
  • Alternate notation: 1SS.b,B+1+4
  • Bad hitbox, will go over crouching opponents sometimes
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

,​m
,​20
-15~-12
+14c~+17c
,i22~25
t56 r31 1SS
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Total startup is i47~50
  • Alternate notation: 1SS.b,B+1+4,B
Gehosen

f,n,d,df+1

M
22
-17~-16
+35a (+25a)
i17~18
js17~39 fs40~42
t59 r41
Weapon
  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Can be performed in FC
  • Alternate notation: 1SS.f,n,d,df+1
Flashing Steel

f,n,d,df+2

m
20
-13~-12
+6g~+7g
+58a (+38)
i14~15
cs6~14
t51 r36
Balcony Break
Weapon
  • Can be buffered
  • Can be performed in FC
Moonsault Slayer

qcf+1

h,​h,​M
24,​15,​35
+0~+2
+30a
i28~34 i37 i58~60
js10~55 fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 17 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
  • Alternate notation: 1SS.qcf+1
Manji Kick

f,f,F+3

M
30
+5g~+6g
+13a (+3)
i22~23
js3~33 fs34~36
t59 r36
Balcony Break
  • 9 chip damage on block
Manji Kick > Manji Dragonfly

f,​f,​F+3,U

M
30
+7g~+8g
+15a (+5)
,js1~
r34 DGF
Unavailable in NSS

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Knee Cap

FC.df+4

L
18
-26~-25
+4c~+5c
+31a
i18~19
cs1~
t47 r28 FC
Homing
  • Transition to r24 IND with d+3+4, +8 hit, +35a CH
  • Can be done from Crouch Level 2

FC.db+3

l
8
-25~-24
-14~-13
i18~19
cs1~
t62 r3 FC
Leads to db+3 extensions
Sword Sweep

FC.DF+1

l!
12
+70a (+54)
i26
cs1~
t70 r44
Weapon
  • Alternate input: FC.db,b+1
  • Alternate notation: 1SS.FC.DF+1
  • Alternate name: Samurai Cutter

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-10~-9
+1~+2
+6~+7
i14~15
t43 r28

ws1,1

m,​h
12,​12
-11
+0
,i18
t48 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f

ws1,​1,1

m,​h,​h
12,​12,​12
-11
+0
,i18
t48 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​25
+0c~+1c
+6c~+7c
,i25~26
t53 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Spinning Evade

ws1,​1~b+3

m,​h
12,​12
-16
-5
r35
  • Alternate input: ws1,1~b+4
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
-4~-3
+14g~+15g
+39a
,i25~26
t54 r28
Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Door Knocker Shredder

ws1,​2,1

m,​h,​M
12,​18,​21
-12~-11
+17a (+10)
,i26~27
t59 r32
Tornado
Weapon
  • Combo from 2nd CH
  • Alternate notation: 1SS.ws1,2,1
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​h,​m
12,​18,​8
-5
+6
,i15
r24
Links to db+2 extensions
Exorcism Fist

ws2

m
13
-4~-3
+7~+8
i15~16
t51 r35 BT
Scowling Moon God

ws2,1

m,​m
13,​14
-3a
+36a (+26)
,i27~28
t55 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
  • Alternate notation: 1SS.ws+2,1

ws3

m
12
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
-12c
+0a
i32
t72 r40
Spike
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
-6~-5
+5~+6
i11~12
t36 r24
  • Transition to r21 KIN with 1+2
  • Transition to r24 NSS with B

KIN (Kincho)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho

1+2

ps3~9
t53 r15 KIN
  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
  • Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+1c~+4c
+14a
i15~18 i3~6
,is1~20 js11~42 fs43~45
t71 r23
Kincho Forward Dash

KIN.f

cs5~25
t65 r5 KIN

KIN.1

m
10
-12
-1
i17
t48 r31 1SS
Spike
Weapon
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
-9~-8
+7c~+8c
,i23~24 i14~15
t67 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
  • Alternate notation: 1SS.KIN.1,1

KIN.2

m
15
-14~-13
+26a (+16a)
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
15,​30
-15~-13
+2a
i32~34
t83 r49 1SS
Balcony Break
Spike
Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
t83 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2*
Shibakari

KIN.3

L
17
-16~-9
+13a
+24a
i25~32
js10~20 fs21~23 cs24~
t60 r28 FC
Whirlwind

KIN.4

h
23
+0~+1
+20a (+11)
+49a
i16~17
t46 r29
Homing
Balcony Break
  • Can transition to r26 KIN with 1+2
  • Can transition to r28 MED with 3+4
  • Alternate input: SS.4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
-6~-4
+11a
i12~13 i6~7 i7~8 i11~13
js25~39 fs40~42
t80 r37 BT
Weapon
  • Combos from any hit
  • Floor break final hit
  • Realigns between hits
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Soul Stealer

KIN.1+4

m
20
-15~-12
+14c~+17c
i10~13
t44 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Alternate notation: 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.d+1

L
20
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r16 FC with DB
  • Alternate notation: 1SS.KIN.d+1
Submission Chakram

KIN.f+1

M,​M,​M
6,​6,​10
-5~-4
-2
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
  • Alternate notation: 1SS.KIN.f+1
Submission Chakram (Hold)

KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​10
-12~-11
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t58 r35 1SS
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
  • Alternate notation: 1SS.KIN.f+1*
Ganto

KIN.f+2

h
25
-1~+0
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +5g~+6g +34a
Homing
Balcony Break
Weapon
Wall Crush on hit, +11g minimum

KIN.b+2

m
15
-9~-8
+2~+3
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
15,​19
-12~-11
+30a (+20)
,i23~24
t53 r29
Tornado
Weapon
  • Combo from 1st hit
  • Alternate notation: 1SS.KIN.b+2,1
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
t95 r49
Weapon
  • Backswing blow
  • Unavailable in NSS
Kincho Manji Dragonfly

KIN.u+1+2

js14~
r34 DGF

MED (Meditation)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation

3+4

r20 MED
Alternate inputs: b+3+4, BT.3+4

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)

MED.f

r7
  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent

MED.d

r15
Transitions into sidewalk with held input

MED.b

r7
  • Can be cancelled into a backturned move
  • Can be cancelled into instant while standing
  • Creates distance with the opponent

MED.u

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
+2~+13
+43a
i17~28 i28~39
js14~41 fs42~44
t50 r11 BT
Spike
on second hit
  • BT.d+3 is guaranteed on meaty block
Back Handspring to Quick Slash

MED.3,d+1

m,​M,​M
15,​15,​15
-9~-8
+1c~+2c
+6a
,i24~25
t58 r33 BT
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Recovers in 1SS
Meditation Healing

MED.1+2

m!
10
-1a
i30~34
t62 r38
Recovers health
Meditation to Backturn

MED.3+4

r20 BT
Meditation Backturned Flash

MED.1+4

m
20
-15~-12
+14c~+17c
i6~9
t40 r31 BT
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Alternate notation: 1SS.BT.1+4

FLE (Flea)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea

d+1+2

js8~17 fs18~20
r20 FLE
  • Alternate input: BT.d+1+2
  • Unavailable in NSS
Flea Idle

FLE.n

m
7
-18~
+48a (+38a)
i2~60
js1~
t61 r0 FLE
Balcony Break
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

js1~12 fs13~15
r38
Flea Roll

FLE.1

fs1~25 cs26~
r40 FC
Flea > Sliding Headbutt

FLE.2

L
20
-12~-8
+30a
i24~28
fs1~ cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Can combo to ws4 on no side switch
  • Alternate input: FLE.1~df+3+4
Flea Dance

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
  • Alternate input: FLE.4
Skull Splitter

FLE.1+2

h
20
-8~-7
+31a (+21)
i18~19
cs6~17
t47 r28
Tornado
Head
Flea > Kangaroo Kick

FLE.3+4

m
25
-13~-12
+52a (+42)
i25~26
fs1~26 cs6~22
t63 r37
Tornado
  • Unparryable by traditional parries, Asuka, Nina, etc
Running Flea

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19,i6~8 i5~7 i6~8 i6~8
js1~
r19? FLE
  • Combos from 1st
  • Floor break at the wall only
  • Sometimes combos into FLE.n
Flea Digger

FLE.d

js1~4 fs5~15 js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
0
+31a (+24)
i10
js1~
t30 r20 FLE
Balcony Break
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea to Dragonfly Slash

FLE.f+2

h
23
+7g~+8g
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Flea > Indian Stance

FLE.d+3+4

js1~16 cs16~30 fs17~
r34 IND
Flea > Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea > Dragonfly Feint

FLE.u+3+4

m
30
+4~+6
+21a (+12)
i38~40
js1~37 fs38~4020
t60 r20 FUFT
Balcony Break
  • Tech roll to r33 FC on frames 41-42
Jumping Flea

FLE.uf

m!
21
+30a (+20)
i30~45
js1~
t55 r10 FLE
Balcony Break
  • Alternate inputs: FLE.u and FLE.ub
Flea Step (WFL)

FLE.f

js1~
r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Flea Step Backward (WFL)

FLE.b

js1~
r50 FLE
In WFL from frames 20-50
Sakanobori

WFL.3

m
25
-16
+2a (-7)
i17
js1~
t60 r43 FLE
Balcony Break
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Does 37 damage on Clean Hit (See next entry)
Sakanobori

WFL.3 (Close Hit)

m,​t
37,​20
+15a
js1~
r43 FLE
  • Transition to attack throw only on front hit
  • Can side switch on hit
Tsurubebi

WFL.4

L
15
-9~-8
+12c~+13c
+20a
i23~24
js1~12 cs12~ fs13~
t50 r26 FUFT

IND (Indian Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance

d+3+4

cs6~ fs6~
r20 IND
  • All stance moves are bufferable
  • Alternate inputs: BT.d+3+4, FC.d+3+4
Indian Stance Healing

IND.n

cs1~ fs1~
r30 IND
  • Restores recoverable health with each pulse
  • Can be cancelled into other IND moves
Indian Stance Cancel

IND.u

fs1~29
r29
  • Alternate input: IND.d
  • Evasive, can go under some attacks if timed
Indian Stance Vaccum Dance

IND.f

cs1~ fs1~
r51
If closer than 1.75 units, recovers r51, 1 unit behind the opponent
Indian Stance Vaccum Dance

IND.b

cs1~ fs1~
r51
If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
Indian Stance Storm

IND.1

M!
15
+0c~+2c
i53~55
js30~52 fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
  • Alternate notation: 1SS.IND.1
Indian Stance Stone Fists

IND.2

m
7
-8~-5
+2~+6
i39~43
cs1~ fs1~
r27 FC
  • Leads to DB+2,2 extensions
  • Greater forward momentum than a standing DB+2
  • Yoshimitsu will transition to IND.u if the distance to the opponent is less than 1.00 units
  • Yoshimitsu will teleport if the distance to the opponent is less than 0.50 units

IND.3

m
15
-31~-25
-2a (-12)
i12~18
,js12~34 fs35~90
t102 r46
Balcony Break
  • Automatically recovers to r? IND on self wallsplat
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Tremendous forward travel
Indian Stance Cannon

IND.3,3+4

m,​m
15,​20
-13
+52a (+42)
,i27
,js1~13 fs14~54
t65 r38
Tornado
  • Combo from 1st hit
  • Tremendous forward travel
Indian Stance Knee Cap

IND.4

L
18
-26~-25
+4c~+5c
i47~48
cs1~
t47 r28 FC
Homing
  • Transition to r24 IND with d+3+4, +8 hit, +35a CH
Indian Stance Flea

IND.1+2

fs1 js2~27 fs28~30
r30 FLE
Unavailable in NSS
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
-6~-5
+3~+4
i17~18 i28~29
js12-37 fs38-40
t58 r29
Homing
  • Transition to r18 DGF with 1SS.U
Indian Levitation

IND.D+3+4*

cs1~ fs1~
r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
Indian Stance Manji Dragonfly

IND.u+1+2

js1~
r25 DGF
Unavailable in NSS

NSS (Mutou no Kiwami)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
No Sword Stance

b+1+2

cs8~50
t50 r35 NSS
  • Alternate input: BT.b+1+2
  • Alternate name: Mutou no Kiwami
Battou Kakugo

NSS.b+1+2

cs8~50
t50 r35 1SS
NSS Naguri Kabuto Wari

1,NSS.1

h,​m
7,​22
-9
+16a
+52a
,i23
t57 r34 1SS
Balcony Break
  • 11 chip damage on block
  • Recovers health on hit
Karakuri Uzumaki

2,NSS.1

h,​h
10,​5,​15
-5
+19a
,i23~24 i18
t72 r30 NSS
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
  • Alternate notation: NSS.2,1
NSS Enma's Flame

3,NSS.1

m,​h
12,​25
+7~+9
+18g~+20g
,i22~24
,js26~
t67 r47 DGF
Heat Engager
Heat Dash +5g~7g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers health no hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c~-13c
+20a (+10)
,i26~27
t61 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m
12,​12,​5,​6,​30
-54
-17a
,i67
t140 r73 NSS

4,​4,​2,​2,​NSS.1~1

h,​h,​m,​h,​m,​h!
12,​12,​5,​6,​30,​40
-49a (-75)
,i20~105
t135 r30 NSS
Balcony Break
  • Cancel early to r30 with B
Soul Stealer
NSS Flash

NSS.1+4

m
20
-15~-12
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
  • Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
NSS Spirit Shield

NSS.1+2+3

h
25
-18~+0
+26d (-32)
i22~40
t70 r30 IND
Balcony Break
Manji Backfist Swipe

f+2,NSS.1

h,​m
18,​21
-12~-11
+17a (+10)
,i26~27
t59 r32 NSS
Tornado
  • Combo from 1st CH
  • Alternate input: BT.2,NSS.1
NSS Kuzuryu

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • 8 chip damage on block
  • Extended range
NSS Kamikaze

NSS.f+3+4

m
20
-13~-9
+20a (+11)
i21~25
t46 r33 NSS
Balcony Break
Head
  • Cancel to r55 BT with b
  • Transition to r33? IND with d+3+4
  • +20a on left/right side hit
Tsuka Atemi Swipe

df+1,​2,NSS.1

m,​h,​m
14,​16,​19
-12~-11
+17a (+10)
,i26~27
t59 r32 NSS
Tornado
  • Combo from 2nd CH
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9~-8
+16a
+6a
,i23~24
t57 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
NSS Gehosen (Simple Input)

NSS.df+1+4

m
19
-17~-16
+35a (+25)
i20~21
js20~42 fs43~45
t62 r41 NSS
  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT
Quick Chop

NSS.d+1

M
24
-9~-8
+16a
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Heshikirigari

d+2,NSS.1

M,​h
12,​18
-9~-8
+10g~+11g
,i27~28
t60 r32 NSS
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Heshikiribarai

d+2,​2,NSS.1

M,​m,​h
12,​17,​20
-9~-8
+8a (-1)
,i19~20
t60 r40 NSS
Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,NSS.d+1

M,​m,​m
12,​17,​17
-12~-11
+2c~+3c
+42a
,i29~30
t62 r32 NSS
Spike
  • Input can be delayed 10f
  • Move can be delayed 9f
NSS to Indian Stance

NSS.d+1+2

cs7~ fs7~
r20 IND
Unfinished Business

NSS.d+1+4

r65 NSS
Yoshimitsu is invisible on frames 50~64, but can still be hit
Manji Shagapan

NSS.db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f
Oma Gehosen

b+2,NSS.1

m,​m
12,​17
-17~-16
+28a (+18)
,i27~28
js28~49 fs50~52
t69 r41 NSS
  • Combo from 1st CH with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
Oma Kugiuchi

b+2,NSS.2

m,​h
12,​18
-10~-9
+0~+1
,i22~23
t57 r34 NSS
Heat Engager
Heat Dash +5g~+6g +36a (+26)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f

NSS.ub+1

m
19
-6~-5
+3c~+4c
i25~26
js9~27 fs28~30
t51 r26 NSS
Spike
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c~-7c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
  • -12c~-13c if blocked at tip range
Spinning Finger Stab

NSS.ub+1+3

m!
50
-23
i51~65
t129 r64 NSS
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+3,1+2

m!h
50,​15
-15~-4
-4~-3
+45a
,i18~19
t52 r33 NSS
Index Poke Windmill

NSS.ub+1+3,n+1

m!,​h!
50,​40
-49a (-75)
,i20~105
t135 r30 NSS
Balcony Break
  • Cancel early to r21 with B

NSS.u+1

m
21
-5~-4
+4c~+5c
i25~26
js9~27 fs28~30
t50 r25 NSS
Spike
Ishiusu Tsubushi

NSS.u+1+2

L
18
+4~+6
+20c~+22c
i27~29
js9~24 fs25~
t41 r12 IND
Spike
  • Can't be low parried

NSS.uf+1

m
24
-4~-3
+5c~+6c
+15a
i25~26
js9~27 fs28~30
t49 r24 NSS
Spike
Safe Heron Jump

NSS.uf+1+3

js9~35 fs36~38
r41 FC
NSS Poison Wind Gold Strike

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​15
-9~-8
+16a
+52a
,i24~25
t58 r33 1SS
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers health on hit
Thunder Palm Strike

NSS.b,B+1+4

m!
40
-3a (-12)
+29a (-18)
i65~70
t112 r42 NSS
Balcony Break
Thunder Palm Strike Feint to Soul Stealer

NSS.b,B+1+4,B

,​m
,​20
-15~-12
+14 +64a
,i22~25
t49 r31 1SS
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit

NSS.f,n,d,df+1

m
19
-17~-16
+35a (+25a)
i17~18
js17~39 fs40~42
t59 r41 NSS
  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Can be performed in FC
Moonsault

NSS.qcf+1

M
30
-8c~-5c
+5a
i53~56
js10~55 fs56~58
t88 r32 NSS
Spike
  • Can be buffered
  • Can be performed in FC

NSS.FC.DF+1

l
12
-16~-15
+27a
i25~26
cs1~34
t60 r34 NSS
  • Alternate input: NSS.db,b+1
Agonbaku

NSS.FC.DF+1,2

l,​L
12,​20
-14~-13
+14~+15
,i25~26
,cs1~45
t59 r32 NSS
  • Combo from 1st hit
  • Alternate input: NSS.db,b+1,2
Spinning Cleave

NSS.FC.df+3

L
12
-26~-25
+67a (+51)
i20~21
cs1~
t54 r36 FC

ws2,NSS.1

m,​h
13,​16
-6
+5
,i23
t44 r25 BT
Elbow
  • Combo from 1st hit with 1f delay
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
-5
+5
+63a
,i25
t52 r27 BT
  • Combo from 2nd CH
Elbow
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
-7~-6
+27a (+17)
,i25~26
t53 r27 BT
Balcony Break
  • Combo from 2nd CH

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1~+0
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Recovers health on hit
NSS Tenshu Kuzushi

KIN.2,NSS.1+2

m,​M
15,​30
-3~-1
+15a
i32~34
t83 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers health on hit
NSS Tenshu Kuzushi (Hold)

KIN.2,NSS.1+2*

m,​M
15,​30
+14~+16
+69a (+49)
,i47~49
t83 r49 1SS
Balcony Break
Spike
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers health on hit
NSS Kincho Flash

NSS.KIN.1+4

m
20
-15~-12
+14 +64a
i12~15
t46 r31 1SS
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
NSS Submission Chakram

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5~-4
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers health on hit
NSS Submission Chakram (Hold)

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
--9~-8
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t58 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers health on hit

NSS.KIN.d+1

L
17
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Cancel to r16 FC with DB

NSS.IND.1

M
15
-8c~-5c
+5a
i48~51
js30~52 fs53~55
t88 r32 NSS
Spike
  • Same animation as the ending of NSS.qcf+1
NSS Shisetsu Genman

NSS.BT.d+1

l
15
-13~-12
+3
+38a
i17~18
cs6~
t49 r31 FC
Can hit grounded while off-axis

DGF (Manji Dragonfly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly

u+1+2

js8~
t15 r10 DGF
  • Unavailable in 1SS
  • Alternate input: BT.u+1+2
Dragonfly Cancel

DGF.d

js1~10
r12
Dragonfly Forward

DGF.f

js1~
t35 r1 DGF
realigns with opponent, closes distance
Dragonfly Backward

DGF.b

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M
22
-2c~-1c / +2
+10a / +46a
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 7 chip damage on block
  • Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
  • Partially uses remaining Heat time
Dragonfly Fist

DGF.2

h
15
+4~+6
+13s
i16~18
js1~
t33 r15 DGF
Ubume

DGF.2,4

h,​M
15,​22
-14~-12
+15a (+8)
i26~28
,js1~46 fs47~49
t61 r33
Tornado
  • Combo from 1st hit
  • Transition to r32 NSS with B
Dragonfly Sweep

DGF.3

L
18
-13~-12
+6c~+7c
+27a
i22~23
js1~18
t54 r31
Can't be low parried
Dragonfly Twister

DGF.4

m
24
-4~-2
+14g~+15g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +5g~+7g +62a (+42)
Balcony Break
Manji Dragonfly > Flea

DGF.1+2

js1~27 fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0~+1
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash

DGF.f+2

h
23
+7~+8
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
  • Alternate input: FLE.f+2
Red Spider Lily

DGF.f+1+2

h,​h,​h
10,​10,​20
-2~-1 / +4
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • 12 chip damage on block
  • Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
  • Partially uses remaining Heat time
Manji Dragonfly > Indian Stance

DGF.d+3+4

js1~30 cs31~
r30 IND

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
-5
+5
+63a
,i25
t52 r27 BT
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
-7~-6
+27a (+17)
,i25~26
t53 r27
Balcony Break
  • Combo from 1st CH

BT.2

h
18
-4~-3
+14g~+15g
+39a
i16~17
t45 r28
Balcony Break
  • Links to f+2 extensions
Perilous Spirit

BT.3

m
20
-3~-1
+11a
i24~26
js6~29 fs30~32
t53 r28 BT
Spike
Shisetsu Genman

BT.d+1

L
20
-13~-12
+3~+4
+38a
i17~18
cs6~
t49 r31 FC
Weapon

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trailokya Pilgrimage

R.df+1+2

m
10,​45+
-15
+0d
i20
pc8~
t173 r39 1SS
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit
Ki Charge

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Inner Palm

SS.1

m
21
-9~-8
+2~+3
i17~18
t50 r32
Shrine

SS.2

m
20
-13~-12
+30a (+20)
i18~19
t50 r31
Tornado
Indian Stance Healing

FUFT.d+3+4

fs1~
r30 IND
Kaishaku

OTG.u+1

M
24
-13~-11
-8c~-6c
i27~29
js8~23 fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23a) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
-3
+1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
+0
+1
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Wheels of Hell

Left Throw

t
45
-3
+0d
  • Throw break 1
  • Side switch on hit
Neck Breaker

Right Throw

t
40
-3
-3d
Throw break 2
Tornado Drop

Back Throw

t
50
+1d
BT
Floor Break
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+0
+1
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break
Soul Siphon

qcf+2

t
22
+0
+0
i15~16
t39 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Soul Possession

qcb,f+2

t
0
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health

10 Strings

1SS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m![3] 8 i23~24 - -4 Hit
1 m![3] 8 i15~16 - +27a Hit
1 m![3] 25 i14~15 - +6a Hit
1SS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m![3] 8 i35~36 - -15
1 l![3] 20 i32~33 - +36a (+20)
NSS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m 8 i23~24 -15 -4 Hit
1 m 8 i15~16 -34 -23 Hit
1 m 25 i14~15 -32 +5a Hit
NSS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m 8 i35~36 -26 -15
1 l 20 i32~33 -52 +36a (+20)
  1. 1.0 1.1 1.2 1.3 Frame data becomes -16 on block and -3 on hit if you mash 1.
  2. 2.0 2.1 cs20~33
  3. 3.0 3.1 3.2 3.3 3.4
    Weapon
  4. 4.0 4.1 js23~41 fs42~44

External Links