Yoshimitsu movelist: Difference between revisions

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Line 1: Line 1:
{{Navbox Yoshimitsu}}
{{Navbox Yoshimitsu}}
{{Navbox movelist}}
{{Navbox movelist}}
{{See other}}


Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Line 8: Line 9:
Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.
Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-2+3
|id=Yoshimitsu-2+3
|id=Yoshimitsu-2+3
|parent=
|crush={{Plainlist|
|input=2+3
* pc7~62
|name=Heat Burst
* On cancel: fs12~20 js21~29 fs30~32}}
|target=m
|damage=12
|startup=i16
|block=+1
|hit=+2c
|ch=
|crush=pc7~62
|recv=r30 HEAT
|tot=92
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatBurst}}
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Unparryable
* Ignores regular power crush armor}}
}}
}}
{{Move
{{Move
Line 41: Line 23:
|damage=51
|damage=51
|startup=i18~19
|startup=i18~19
|block=+4~+5
|block=+4
|hit=-3d
|hit=-3d
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js68~89 fs90~92 (on block/whiff)
* js68~89
* is1?~12? fs13~19 js20~29 fs30~32 (on cancel)}}
* fs90~92}}
|recv=r36 1SS
|recv=r36 1SS
|tot=115
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 54: Line 36:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{ReversalBreak}}
* {{BB}}
* {{BB}}
* Recovers health on hit
* Recovers 4 base health on hit
* Transition to r29 DGF on block with U, +10~+11
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* Transition to attack throw after 1st hit
* Ignores regular power crush armor
* 14 chip damage on block
* 14 chip damage on block
* Jail from 1st attack
* Jail from 1st attack
* Unparryable
* Ends Heat}}
* Ends Heat}}
}}
}}
 
{{MoveQuery|Yoshimitsu-3,1}}
== n ==
{{MoveQuery|Yoshimitsu-f+1+2}}
 
{{MoveQuery|Yoshimitsu-b+2,2}}
{{MoveDataHeader}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{MoveQuery|Yoshimitsu-DGF.4}}
{{Move
{{Move
|id=Yoshimitsu-1
|id=Yoshimitsu-H.DGF.1
|parent=
|parent=
|input=1
|input=H.DGF.1
|name=Jab
|name=Dragonfly Blade (Heat)
|target=h
|target=M
|damage=7
|damage=26
|startup=i10
|startup=i30~31
|block=+1
|block=+2
|hit=+8
|hit=+46a
|ch=
|ch=
|crush=
|crush=js1~27
|recv=r17
|recv=r29
|tot=27
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 18 chip damage on block
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1,1
|id=Yoshimitsu-H.DGF.f+1+2
|parent=Yoshimitsu-1
|parent=
|input=,1
|input=H.DGF.f+1+2
|name=Naguri Kabuto Wari
|name=Red Spider Lily (Heat)
|target=,m
|target=h,h,h
|damage=,19
|damage=10,10,20
|startup=,i23
|startup=i16~17 i11~12 i11~12
|block=-9
|block=+4
|hit=+4c
|hit=+18a (+9)
|ch=+6a
|ch=
|crush=
|crush=js1~65
|recv=r34 1SS
|recv=r31
|tot=57
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* 17 chip damage on block
* Input can be delayed 3f
* Recovers 4 base health on hit}}
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{MoveQuery|Yoshimitsu-1,NSS.1}}
{{MoveQuery|Yoshimitsu-3,NSS.1}}
{{MoveQuery|Yoshimitsu-3,2,NSS.1+2}}
{{Move
{{Move
|id=Yoshimitsu-2
|id=Yoshimitsu-NSS.1+4
|parent=
|parent=
|input=2
|input=NSS.1+4
|name=Right Cross
|alt={{Dotlist|
|target=h
* NSS.ws1+4
|damage=10
* NSS.FC.D+1+4}}
|startup=i11
|alias=NSS Flash
|block=-1
|name=Soul Stealer
|hit=+5
|target=m
|ch=+8
|damage=20
|startup=i8~11
|block=-15
|hit=+14 +64a
|ch=
|crush=
|crush=
|recv=r20
|recv=r31 1SS
|tot=31
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate notation: 1SS.2
|notes={{Plainlist|
* {{SAT}}
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers 2 base health on hit
}}
}}
}}
{{Move
{{MoveQuery|Yoshimitsu-NSS.f+1+2}}
|id=Yoshimitsu-2,1
{{MoveQuery|Yoshimitsu-df+3,NSS.1}}
|parent=Yoshimitsu-2
{{MoveQuery|Yoshimitsu-NSS.d+1}}
{{MoveQuery|Yoshimitsu-NSS.ub+1+2}}
{{MoveQuery|Yoshimitsu-uf+3+4,1,4,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.1,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.2,NSS.1+2}}
{{MoveQuery|Yoshimitsu-KIN.2,1+2*}}
{{MoveQuery|Yoshimitsu-NSS.KIN.1+4}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1*}}
 
== n ==
 
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Yoshimitsu-1
}}
{{Move
|id=Yoshimitsu-1,1
|parent=Yoshimitsu-1
|input=,1
|input=,1
|name=Seiken Douharai
|alias={{Dotlist|
* 1SS.1,1
* 1,1SS.1}}
|name=Naguri Kabuto Wari
|target=,m
|target=,m
|damage=,23
|damage=,19
|startup=,i26~27
|startup=,i23
|block=-9~-8
|block=-9
|hit=+12a
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r32
|recv=r34 1SS
|tot=59
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Combo from 1st hit with 1f delay
* Move can be delayed 2f
* Input can be delayed 3f
* Cancel to r15 with b
* Interrupt with i4 from 1st block
* Interrupt with i8 from 1st block
* 3 chip damage on block
* Alternate notation: 1SS.2,1}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-1,NSS.1|Power up]] in NSS or Heat }}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,2
|id=Yoshimitsu-2
|parent=Yoshimitsu-2
|parent=
|input=,2
|input=2
|name=Mushibami
|name=Right Cross
|target=,h
|target=h
|damage=,18
|damage=10
|startup=,i24
|startup=i11
|block=-1
|block=-1
|hit=+15g
|hit=+5
|ch=
|ch=+8
|crush=
|recv=r20
|tot=31
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-2,1
|parent=Yoshimitsu-2
|input=,1
|alias={{Dotlist|
* 1SS.2,1
* 2,1SS.1}}
|name=Seiken Douharai
|target=,m
|damage=,23
|startup=,i26~27
|block=-9
|hit=+12a
|ch=
|crush=
|recv=r32
|tot=71
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}}
}}
{{Move
|id=Yoshimitsu-2,2
|parent=Yoshimitsu-2
|input=,2
|name=Mushibami
|target=,h
|damage=,18
|startup=,i24
|block=-1
|hit=+15g
|ch=
|crush=
|crush=
|recv=r25
|recv=r25
|tot=50
|tot=92?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 178: Line 243:
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit with 1f delay
* Combo from 1st hit with 1f delay
* Move can be delayed 1f
* Enter KIN with 1+2
* Transition to NSS on hit or block only
* Transition to NSS on hit or block only}}
* Transition to r25 KIN with 1+2}}
}}
}}
{{Move
{{Move
Line 190: Line 254:
|damage=,24
|damage=,24
|startup=,i26~27
|startup=,i26~27
|block=-10~-9
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r33
|tot=60
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 217: Line 281:
|crush=cs12~
|crush=cs12~
|recv=r31 FC
|recv=r31 FC
|tot=53
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Combo from 1st hit with 2f delay}}
* Move can be delayed 2f}}
}}
}}
{{Move
{{Move
Line 229: Line 292:
|parent=
|parent=
|input=3
|input=3
|name=
|name=Enma
|alias=
|target=m
|target=m
|damage=12
|damage=12
|startup=i15~16
|startup=i15~16
|block=-9~-8
|block=-9
|hit=+5~+6
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 252: Line 316:
|damage=,22
|damage=,22
|startup=,i22~24
|startup=,i22~24
|block=+7~+9
|block=+7
|hit=+18g~+20g
|hit=+18g
|ch=
|ch=
|crush=,js26~
|crush=,js26~
|recv=r47 DGF
|recv=r47 DGF
|tot=67
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 263: Line 327:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* 4 chip damage on block
* 4 chip damage on block
* Does not transition to DGF during Heat activation and Heat Dash
* Does not transition to DGF during Heat activation or Heat Dash
* Power up in NSS or Heat
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,NSS.1|Power up]] in NSS or Heat
* Recovers in 1SS}}
* Recovers in 1SS}}
}}
}}
Line 285: Line 349:
|crush=
|crush=
|recv=r31
|recv=r31
|tot=53
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 299: Line 363:
|damage=,29
|damage=,29
|startup=,i26~27
|startup=,i26~27
|block=-14c~-13c
|block=-14c
|hit=+20a (+10)
|hit=+20a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r34 1SS
|tot=61
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 311: Line 375:
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd hit
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* 5 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,2,NSS.1+2|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
Line 323: Line 390:
|damage=6,22
|damage=6,22
|startup=i17~18 i28~29
|startup=i17~18 i28~29
|block=-6~-5
|block=-6
|hit=+3~+4
|hit=+3
|ch=
|ch=
|crush=js12-37 fs38-40
|crush={{Plainlist|
* js12-37
* fs38-40}}
|recv=r29
|recv=r29
|tot=58
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r18 DGF with 1SS.U}}
* Enter DGF +5 +14 r18 with 1SS.U}}
}}
}}
{{Move
{{Move
Line 343: Line 412:
|damage=25
|damage=25
|startup=i25~26
|startup=i25~26
|block=-13~-12
|block=-13
|hit=+52a (+42)
|hit=+52a (+42)
|ch=
|ch=
|crush=cs4~22 fs10~50
|crush={{Plainlist|
* cs4~22
* fs10~50}}
|recv=r37
|recv=r37
|tot=63
|tot=63
Line 353: Line 424:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
Line 364: Line 434:
|damage=12
|damage=12
|startup=i12~13
|startup=i12~13
|block=-11~-10
|block=-11
|hit=+0~+1
|hit=+0
|ch=+20a (+10)
|ch=+20a (+10)
|crush=
|crush=
|recv=r29
|recv=r29
|tot=52
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Balcony break on airborne hit
}}
}}
{{Move
{{Move
Line 388: Line 458:
|crush=
|crush=
|recv=r31
|recv=r31
|tot=56
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Combo from 1st hit with 4f delay}}
* Move can be delayed 4f}}
}}
}}
{{Move
{{Move
Line 404: Line 473:
|damage=,5
|damage=,5
|startup=,i30~31
|startup=,i30~31
|block=-22~-21
|block=-22
|hit=-12~-11
|hit=-12
|ch=
|ch=
|crush=
|crush=
|recv=r41 BT
|recv=r41 BT
|tot=72
|tot=114
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 423: Line 492:
|damage=,6
|damage=,6
|startup=,i22~23
|startup=,i22~23
|block=-24~-23
|block=-24
|hit=-13~-12
|hit=-13
|ch=
|ch=
|crush=
|crush=
|recv=r42
|recv=r42
|tot=65
|tot=138
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 440: Line 509:
|parent=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-4,4,2,2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.4,4,2,2,1
* 4,4,2,2,1SS.1}}
|name=Wheel of Arrows > Sword Stab
|name=Wheel of Arrows > Sword Stab
|target=,m!
|target=,m!
Line 449: Line 521:
|crush=
|crush=
|recv=r73
|recv=r73
|tot=140
|tot=234
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 455: Line 527:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.4,4,2,2,1}}
}}
}}
}}
{{Move
{{Move
Line 461: Line 533:
|parent=Yoshimitsu-4,4,2,2,1
|parent=Yoshimitsu-4,4,2,2,1
|input=~1
|input=~1
|alias={{Dotlist|
* 1SS.4,4,2,2,1~1
* 4,4,2,2,1SS.1~1}}
|name=Wheel of Arrows > Sword Poke Windmill
|name=Wheel of Arrows > Sword Poke Windmill
|target=,m!
|target=,m!
Line 470: Line 545:
|crush=
|crush=
|recv=r30
|recv=r30
|tot=135
|tot=235
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 477: Line 552:
* {{Weapon}}
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -12a)
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
* Possible to double-hit}}
* Alternate notation: 1SS.4,4,2,2,1~1}}
}}
}}
{{Move
{{Move
Line 488: Line 562:
|damage=,20
|damage=,20
|startup=,i24~25
|startup=,i24~25
|block=-4~-3
|block=-4
|hit=+18a (+9)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r31
|tot=56
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 499: Line 573:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH with 4f delay
* Combo from 2nd CH with 4f delay}}
* Move can be delayed 4f}}
}}
}}
{{Move
{{Move
Line 506: Line 579:
|parent=
|parent=
|input=1+4
|input=1+4
|name=Flash
|alias={{Dotlist|
* 1SS.1+4
* Flash}}
|alt={{Dotlist|
* b+1+4
* f+1+4
* db+1+4
* ws1+4
* FC.D+1+4}}
|name=Soul Stealer
|target=m
|target=m
|damage=21
|damage=20
|startup=i6~9
|startup=i6~9
|block=-15~-12
|block=-15
|hit=+14c~+17c
|hit=+14c
|ch=
|ch=
|crush=
|crush=
Line 522: Line 604:
* {{Weapon}}
* {{Weapon}}
* 70% proration on standing hit
* 70% proration on standing hit
* Knockdown against BT opponent, +23a (+14)
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat}}
* Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
* Alternate notation: 1SS.1+4
* Alternate names: Yoshimitsu Flash, Soul Stealer}}
}}
}}
{{Move
{{Move
Line 532: Line 611:
|parent=
|parent=
|input=1+2+3
|input=1+2+3
|alias=1SS.1+2+3
|name=Spirit Shield
|name=Spirit Shield
|target=m
|target=m
Line 547: Line 627:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.1+2+3}}
* Can hit grounded when up-close and off-axis
}}
}}
}}


Line 557: Line 638:
|parent=
|parent=
|input=f+2
|input=f+2
|alt=BT.2
|name=Manji Backfist
|name=Manji Backfist
|target=h
|target=h
|damage=18
|damage=18
|startup=i17~18
|startup=i17~18
|block=-4~-3
|block=-4
|hit=+14g~+15g
|hit=+14g
|ch=+39a
|ch=+39a
|crush=
|crush=
Line 576: Line 658:
|parent=Yoshimitsu-f+2
|parent=Yoshimitsu-f+2
|input=,1
|input=,1
|alt=BT.2,1
|alias={{Dotlist|
* 1SS.f+2,1
* f+2,1SS.1}}
|name=Manji Backfist Shredder
|name=Manji Backfist Shredder
|target=,M
|target=,M
|damage=,21
|damage=,21
|startup=,i26~27
|startup=,i26~27
|block=-12~-11
|block=-12
|hit=+17a (+10)
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=59
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 592: Line 678:
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH
* Combo from 1st CH with 1f delay}}
* Alternate input: BT.2,1
* Alternate notation: 1SS.f+2,1}}
}}
}}
{{Move
{{Move
Line 603: Line 687:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=,i10~14
|startup=,i15
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 623: Line 707:
|damage=24
|damage=24
|startup=i16~17
|startup=i16~17
|block=-9~-8
|block=-9
|hit=+17a (+8)
|hit=+17a (+8)
|ch=
|ch=
Line 642: Line 726:
|name=Zig Zag
|name=Zig Zag
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=,i23~24
|startup=,i23~24
|block=-6~-5
|block=-6
|hit=+37a (+23a)
|hit=+37a (+23)
|ch=
|ch=
|crush=,js30~38 fs39~41
|crush={{Plainlist|
* ,js22~29
* fs30~32}}
|recv=r28 BT
|recv=r28 BT
|tot=52
|tot=87
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 677: Line 763:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* -9 on attack absorbtion
* -9 on block after absorbing an attack
* 8 chip damage on attack absorbtion}}
* 8 chip damage on attack absorbtion}}
}}
}}
Line 699: Line 785:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g +62a (+42)}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
Line 709: Line 795:
|parent=
|parent=
|input=f+3+4
|input=f+3+4
|alias=1SS.f+3+4
|name=Kamikaze
|name=Kamikaze
|target=m,M,M,M
|target=m,M,M,M
Line 730: Line 817:
* Combo from 1st hit does 2,1,1 damage
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b
* Cancel to r65 BT earliest on frame 10 with b
* Alternate notation: 1SS.f+3+4}}
* Automatically recovers to r55 IND on self-wallsplat
}}
}}
}}


Line 764: Line 852:
|damage=,16
|damage=,16
|startup=,i25~26
|startup=,i25~26
|block=-4~-3
|block=-4
|hit=+14g~+15g
|hit=+14g
|ch=+39a
|ch=+39a
|crush=
|crush=
|recv=r28
|recv=r28
|tot=54
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 781: Line 869:
|parent=Yoshimitsu-df+1,2
|parent=Yoshimitsu-df+1,2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.df+1,2,1
* df+1,2,1SS.1}}
|name=Tsuka Atemi Shredder
|name=Tsuka Atemi Shredder
|target=,M
|target=,M
|damage=,19
|damage=,19
|startup=,i26~27
|startup=,i26~27
|block=-12~-11
|block=-12
|hit=+17a (+10)
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=59
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 797: Line 888:
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH
* Combo from 2nd CH with 1f delay}}
* Alternate notation: 1SS.df+1,2,1}}
}}
}}
{{Move
{{Move
Line 812: Line 902:
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 833: Line 923:
|crush=
|crush=
|recv=r31
|recv=r31
|tot=48
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack with 2f delay}}
* Jail from 1st attack with 2f delay
* 2nd hit can whiff at certain ranges, -20 on whiff}}
}}
}}
{{Move
{{Move
Line 848: Line 939:
|damage=13
|damage=13
|startup=i15~16
|startup=i15~16
|block=-7~-6
|block=-7
|hit=+34a (+24)
|hit=+34a (+24)
|ch=
|ch=
Line 858: Line 949:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On hit +4s~+5s against crouching opponent
* +4s against crouching
* On CH launches crouching opponent}}
* Launches crouching on CH}}
}}
}}
{{Move
{{Move
Line 869: Line 960:
|damage=10
|damage=10
|startup=i17~18
|startup=i17~18
|block=-4~-3
|block=-4
|hit=+4~+5
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 884: Line 975:
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-df+3
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.df+3,1
* df+3,1SS.1}}
|name=Wood Cutter
|name=Wood Cutter
|target=,M
|target=,M
|damage=,20
|damage=,20
|startup=,i23~24
|startup=,i23~24
|block=-9~-8
|block=-9
|hit=+4c~+5c
|hit=+4c
|ch=+6a
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=57
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* 4 chip damage on block
* 4 chip damage on block
* Power up in NSS or Heat
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+3,NSS.1|Power up]] in NSS or Heat
* Input can be held to transition to d+1*}}
* Input can be held to transition to d+1*}}
}}
}}
Line 927: Line 1,022:
|parent=
|parent=
|input=df+1+4
|input=df+1+4
|alt={{Dotlist|
* BT.df+1+4
* NSS.BT.df+1+4}}
|alias=1SS.df+1+4
|name=Gehosen (Simple Input)
|name=Gehosen (Simple Input)
|target=M
|target=M
|damage=20
|damage=20
|startup=i20~21
|startup=i20~21
|block=-17~-16
|block=-17
|hit=+35a (+25)
|hit=+35a (+25)
|ch=
|ch=
|crush=js20~42 fs43~45
|crush={{Plainlist|
* js20~42
* fs43~45}}
|recv=r41
|recv=r41
|tot=62
|tot=62
Line 942: Line 1,043:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Enter KIN r30 with 1+2
* Can be buffered
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Can be performed in FC
* Power up input: f,n,d,df+1
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+1|f,n,d,df+1]]
* Alternate notation: 1SS.df+1+4}}
}}
}}
}}
{{Move
{{Move
Line 952: Line 1,053:
|parent=
|parent=
|input=df+2+3
|input=df+2+3
|alt=BT.df+2+3
|alias=1SS.df+2+3
|name=Flashing Steel (Simple Input)
|name=Flashing Steel (Simple Input)
|target=m
|target=m
|damage=18
|damage=18
|startup=i17~18
|startup=i17~18
|block=-13~-12
|block=-13
|hit=+6
|hit=+6g
|ch=+58a (+38)
|ch=+58a (+38)
|crush=cs9~17
|crush=cs9~17
Line 967: Line 1,070:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be buffered
* Can be performed in FC
* Can be performed in FC
* Power up input: f,n,d,df+2
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+2|f,n,d,df+2]]}}
* Alternate notation: 1SS.df+2+3}}
}}
}}


Line 982: Line 1,085:
|damage=15
|damage=15
|startup=i24~25
|startup=i24~25
|block=-9~-8
|block=-9
|hit=+1c~+2c
|hit=+1c
|ch=+6a
|ch=+6a
|crush=
|crush=
Line 995: Line 1,098:
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 4 chip damage on block
* Power up in NSS or Heat }}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
Line 1,006: Line 1,109:
|startup=i55~56
|startup=i55~56
|block=
|block=
|hit=+4c~+5c
|hit=+4c
|ch=+6a
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=89
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,017: Line 1,120:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Slowly realigns while charging
* Can be canceled with b*}}
* Can be canceled with b*}}
}}
}}
Line 1,029: Line 1,132:
|startup=i99~100
|startup=i99~100
|block=
|block=
|hit=+4c~+5c
|hit=+4c
|ch=+6a
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=133
|tot=123
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,040: Line 1,143:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Slowly realigns while charging
* Can be canceled with b*}}
* Can be canceled with b*}}
}}
}}
Line 1,052: Line 1,155:
|startup=i130~131
|startup=i130~131
|block=
|block=
|hit=+4c~+5c
|hit=+4c
|ch=+6a
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=164
|tot=158
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,063: Line 1,166:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Slowly realigns while charging
* Can be canceled with b*}}
* Can be canceled with b*}}
}}
}}
Line 1,079: Line 1,182:
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=213
|tot=193
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,086: Line 1,189:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Slowly realigns while charging
* Can be canceled with b*}}
* Can be canceled with b*}}
}}
}}
Line 1,102: Line 1,205:
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=248
|tot=228
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,109: Line 1,212:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Slowly realigns while charging
* Can be canceled with b*}}
* Can be canceled with b*}}
}}
}}
Line 1,125: Line 1,228:
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=283
|tot=263
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,132: Line 1,235:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Constantly realigns while charging
* Slowly realigns while charging
* Can be canceled with b*}}
* Can be canceled with b*}}
}}
}}
Line 1,143: Line 1,246:
|damage=12
|damage=12
|startup=i16~17
|startup=i16~17
|block=-9~-8
|block=-9
|hit=+0~+1
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 1,158: Line 1,261:
|parent=Yoshimitsu-d+2
|parent=Yoshimitsu-d+2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.d+2,1
* d+2,1SS.1}}
|name=Heshikirigari
|name=Heshikirigari
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i27~28
|startup=,i27~28
|block=-9~-8
|block=-9
|hit=+17a (+8)
|hit=+17a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=60
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,176: Line 1,282:
* Combo from 1st hit with 8f delay
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Input can be delayed 16f
* Move can be delayed 10f
* Move can be delayed 10f}}
* Alternate notation: 1SS.d+2,1}}
}}
}}
{{Move
{{Move
Line 1,187: Line 1,292:
|damage=,17
|damage=,17
|startup=,i22~23
|startup=,i22~23
|block=-12~-11
|block=-12
|hit=+7g~+8g
|hit=+7g
|ch=+28a (+22)
|ch=+28a (+22)
|crush=
|crush=
|recv=r30
|recv=r30
|tot=53
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,201: Line 1,306:
* Input can be delayed 16f
* Input can be delayed 16f
* Move can be delayed 10f
* Move can be delayed 10f
* In 1SS transition to r31 NSS with B}}
* In 1SS Enter NSS r31 with B
}}
}}
}}
{{Move
{{Move
Line 1,207: Line 1,313:
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-d+2,2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.d+2,2,1
* d+2,2,1SS.1}}
|name=Heshikiribarai
|name=Heshikiribarai
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i19~20
|startup=,i19~20
|block=-9~-8
|block=-9
|hit=+8a (-1)
|hit=+8a (-1)
|ch=
|ch=
|crush=
|crush=
|recv=r40
|recv=r40
|tot=60
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,225: Line 1,334:
* Input can be delayed 10f
* Input can be delayed 10f
* Move can be delayed 9f
* Move can be delayed 9f
* Alternate notation: 1SS.d+2,2,1}}
}}
}}
}}
{{Move
{{Move
Line 1,235: Line 1,344:
|damage=,19
|damage=,19
|startup=,i25~27
|startup=,i25~27
|block=-13~-11
|block=-13
|hit=+16a (+9)
|hit=+16a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=59
|tot=106
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,258: Line 1,367:
|damage=,17
|damage=,17
|startup=,i29~30
|startup=,i29~30
|block=-12~-11
|block=-12
|hit=+2c~+3c
|hit=+2c
|ch=+42a
|ch=+42a
|crush=
|crush=
|recv=r32
|recv=r32
|tot=62
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,271: Line 1,380:
* {{Weapon}}
* {{Weapon}}
* Input can be delayed 10f
* Input can be delayed 10f
* Move can be delayed 9f}}
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS}}
}}
}}
{{Move
{{Move
Line 1,315: Line 1,425:
|parent=
|parent=
|input=d+1+4
|input=d+1+4
|alias=1SS.d+1+4
|name=Harakiri
|name=Harakiri
|target=m!
|target=m!
Line 1,332: Line 1,443:
* 60 self damage during 1st recovery frame
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
* Can connect from the front if the opponent attacks into it
* Alternate notation: 1SS.d+1+4}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1
|id=Yoshimitsu-d+1+4,B+1
|parent=Yoshimitsu-d+1+4
|parent=Yoshimitsu-d+1+4
|input=,​B+1
|input=,B+1
|name=
|name=
|target=,m!
|target=,m!
Line 1,347: Line 1,458:
|crush=
|crush=
|recv=r78 FDFA
|recv=r78 FDFA
|tot=117
|tot=156
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,368: Line 1,479:
|crush=
|crush=
|recv=r79 FDFA
|recv=r79 FDFA
|tot=97
|tot=175
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,389: Line 1,500:
|crush=
|crush=
|recv=r79 FDFA
|recv=r79 FDFA
|tot=97
|tot=193
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,410: Line 1,521:
|crush=
|crush=
|recv=r79 FDFA
|recv=r79 FDFA
|tot=97
|tot=211
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,431: Line 1,542:
|crush=
|crush=
|recv=r62 FDFA
|recv=r62 FDFA
|tot=97
|tot=229
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,468: Line 1,579:
|name=Nebular Burst
|name=Nebular Burst
|target=m
|target=m
|damage=20
|damage=,20
|startup=i25~26
|startup=i25~26
|block=-13~12
|block=-13~12
Line 1,480: Line 1,591:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Balcony break on CH
* Balcony break on airborne or CH
* Combo from 1st with 1f delay
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Combo from 1st CH with 8f delay
Line 1,486: Line 1,597:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2
|id=Yoshimitsu-db+2
|parent=
|parent=
|input=DB+2
|input=db+2
|name=
|name=
|target=m
|target=m
Line 1,498: Line 1,609:
|crush=
|crush=
|recv=r24 FC
|recv=r24 FC
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,505: Line 1,616:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2
|id=Yoshimitsu-db+2,2
|parent=Yoshimitsu-DB+2
|parent=Yoshimitsu-db+2
|input=,2
|input=,2
|name=
|name=
Line 1,516: Line 1,627:
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 1,524: Line 1,635:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2
|id=Yoshimitsu-db+2,2,2
|parent=Yoshimitsu-DB+2,2
|parent=Yoshimitsu-db+2,2
|input=,2
|input=,2
|name=
|name=
Line 1,535: Line 1,646:
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 1,543: Line 1,654:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2
|id=Yoshimitsu-db+2,2,2,2
|parent=Yoshimitsu-DB+2,2,2
|parent=Yoshimitsu-db+2,2,2
|input=,2
|input=,2
|name=
|name=
Line 1,554: Line 1,665:
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 1,562: Line 1,673:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2
|id=Yoshimitsu-db+2,2,2,2,2
|parent=Yoshimitsu-DB+2,2,2,2
|parent=Yoshimitsu-db+2,2,2,2
|input=,2
|input=,2
|name=
|name=
Line 1,583: Line 1,694:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2,2
|id=Yoshimitsu-db+2,2,2,2,2,2
|parent=Yoshimitsu-DB+2,2,2,2,2
|parent=Yoshimitsu-db+2,2,2,2,2
|input=,2
|input=,2
|name=Stone Fists
|name=Stone Fists
Line 1,602: Line 1,713:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3
|id=Yoshimitsu-db+3
|parent=
|parent=
|input=DB+3
|input=db+3
|name=
|name=
|target=l
|target=l
|damage=8
|damage=8
|startup=i18~19
|startup=i18~19
|block=-25~-24
|block=-25
|hit=-14~-13
|hit=-14
|ch=
|ch=
|crush=cs6~
|crush=cs6~
Line 1,621: Line 1,732:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3
|id=Yoshimitsu-db+3,3
|parent=Yoshimitsu-DB+3
|parent=Yoshimitsu-db+3
|input=,3
|input=,3
|name=
|name=
Line 1,628: Line 1,739:
|damage=,7
|damage=,7
|startup=,i15~17
|startup=,i15~17
|block=-19~-17
|block=-19
|hit=-7~-5
|hit=-7
|ch=
|ch=
|crush=,cs1~
|crush=,cs1~
|recv=r35
|recv=r35
|tot=52
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,639: Line 1,750:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Transition to r20 IND with d+3+4}}
* Enter IND r20 with d+3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3
|id=Yoshimitsu-db+3,3,3
|parent=Yoshimitsu-DB+3,3
|parent=Yoshimitsu-db+3,3
|input=,3
|input=,3
|name=
|name=
Line 1,654: Line 1,766:
|crush=,cs1~
|crush=,cs1~
|recv=r35
|recv=r35
|tot=52
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,660: Line 1,772:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH
* Transition to r20 IND with d+3+4}}
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3
|id=Yoshimitsu-db+3,3,3,3
|parent=Yoshimitsu-DB+3,3,3
|parent=Yoshimitsu-db+3,3,3
|input=,3
|input=,3
|name=
|name=
Line 1,670: Line 1,782:
|damage=,5
|damage=,5
|startup=,i15~17
|startup=,i15~17
|block=-19~-17
|block=-19
|hit=-7~-5
|hit=-7
|ch=
|ch=
|crush=,cs1~
|crush=,cs1~
|recv=r35
|recv=r35
|tot=52
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,681: Line 1,793:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd CH
* Combo from 3rd CH
* Transition to r20 IND with d+3+4}}
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3
|id=Yoshimitsu-db+3,3,3,3,3
|parent=Yoshimitsu-DB+3,3,3,3
|parent=Yoshimitsu-db+3,3,3,3
|input=,3
|input=,3
|name=
|name=
Line 1,691: Line 1,803:
|damage=,5
|damage=,5
|startup=,i15~17
|startup=,i15~17
|block=-19~-17
|block=-19
|hit=-7~-5
|hit=-7
|ch=
|ch=
|crush=,cs1~
|crush=,cs1~
|recv=r35
|recv=r35
|tot=52
|tot=126
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,702: Line 1,814:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 4th CH
* Combo from 4th CH
* Transition to r20 IND with d+3+4}}
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3
|id=Yoshimitsu-db+3,3,3,3,3,3
|parent=Yoshimitsu-DB+3,3,3,3,3
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,3
|input=,3
|name=Manji Spin Low Kicks
|name=Manji Spin Low Kicks
Line 1,712: Line 1,824:
|damage=,5
|damage=,5
|startup=,i9~11
|startup=,i9~11
|block=-26~-24
|block=-26
|hit=-15~-13
|hit=-15
|ch=
|ch=
|crush=,cs1~
|crush=,cs1~
|recv=r43 FUFT
|recv=r43 FUFT
|tot=54
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,725: Line 1,837:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3,4
|id=Yoshimitsu-db+3,3,3,3,3,4
|parent=Yoshimitsu-DB+3,3,3,3,3,3
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,4
|input=,4
|name=Manji Spin Low Kicks Front Kick
|name=Manji Spin Low Kicks Front Kick
Line 1,732: Line 1,844:
|damage=,15
|damage=,15
|startup=,i12~13
|startup=,i12~13
|block=-8~-7
|block=-8
|hit=+23a (+13)
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=r26
|recv=r26
|tot=39
|tot=148
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,743: Line 1,855:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Transition to r21 KIN with 1+2 (-6~-5 on block)
* Enter KIN -6 +25a (+15) r21 with 1+2
* Transition to r24 NSS with B
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Same animation as ws4
* Alternate inputs:
* Can be performed following any number of db+3 lows except the first one}}
* DB+3,3,4
* DB+3,3,3,4
* DB+3,3,3,3,4
* DB+3,3,3,3,3,4}}
}}
}}
{{Move
{{Move
Line 1,775: Line 1,883:
|parent=
|parent=
|input=DB+1+2
|input=DB+1+2
|alt=BT.DB+1+2
|name=Bad Stomach (BDS)
|name=Bad Stomach (BDS)
|target=
|target=
Line 1,790: Line 1,899:
|notes={{Plainlist|
|notes={{Plainlist|
* Continues as long as DB is held
* Continues as long as DB is held
* Transition to r25 releasing db}}
* Transition to r25 releasing db
}}
}}
}}
{{Move
{{Move
Line 1,796: Line 1,906:
|parent=
|parent=
|input=BDS.1
|input=BDS.1
|alt=BDS.2
|name=Poison Breath
|name=Poison Breath
|target=h!
|target=h!
Line 1,809: Line 1,920:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BDS.2
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-BDS.3
|parent=
|parent=
|input=BDS.1
|input=BDS.3
|alt=BDS.4
|name=Backflip Kick
|name=Backflip Kick
|target=m
|target=m
Line 1,822: Line 1,934:
|hit=-13~+0
|hit=-13~+0
|ch=
|ch=
|crush=js14~ fs28~30
|crush={{Plainlist|
* js14~27
* fs28~30}}
|recv=r30
|recv=r30
|tot=60
|tot=60
Line 1,828: Line 1,942:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BDS.4
|notes=Can hit from the front of the opponent attacks into it
}}
}}


Line 1,860: Line 1,974:
|damage=,9
|damage=,9
|startup=,i11~12
|startup=,i11~12
|block=+4~+5
|block=+4
|hit=+5~+6
|hit=+5
|ch=+10~+11
|ch=+10
|crush=
|crush=
|recv=r14
|recv=r14
|tot=26
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,879: Line 1,993:
|damage=,10
|damage=,10
|startup=,i11~12
|startup=,i11~12
|block=+4~+5
|block=+4
|hit=+5~+6
|hit=+5
|ch=+10~+11
|ch=+10
|crush=
|crush=
|recv=r14
|recv=r14
|tot=26
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,898: Line 2,012:
|damage=,12
|damage=,12
|startup=,i11~12
|startup=,i11~12
|block=+4~+5
|block=+4
|hit=+5~+6
|hit=+5
|ch=+10~+11
|ch=+10
|crush=
|crush=
|recv=r14
|recv=r14
|tot=26
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,917: Line 2,031:
|damage=,14
|damage=,14
|startup=,i11~12
|startup=,i11~12
|block=+4~+5
|block=+4
|hit=+5~+6
|hit=+5
|ch=+10~+11
|ch=+10
|crush=
|crush=
|recv=r14
|recv=r14
|tot=26
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,940: Line 2,054:
|ch=-67
|ch=-67
|crush=
|crush=
|recv=r91 FUFT
|recv=r80 FUFT
|tot=
|tot=168
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,955: Line 2,069:
|damage=,7
|damage=,7
|startup=,i13~14
|startup=,i13~14
|block=-20~-19
|block=-20
|hit=-9~-8
|hit=-9
|ch=
|ch=
|crush=cs10~
|crush=,cs10~
|recv=r38 FC
|recv=r38 FC
|tot=52
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* Combo from 1st hit
* b+1,db+3 (Combos)
* Links to db+3 extensions
* b+1,1,db+3 (Combos)}}
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
Line 1,977: Line 2,091:
|damage=,5
|damage=,5
|startup=,i15~17
|startup=,i15~17
|block=-19~-17
|block=-19
|hit=-7~-5
|hit=-7
|ch=
|ch=
|crush=,cs1~
|crush=,cs1~
|recv=r38 FC
|recv=r38 FC
|tot=52
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r20 IND with d+3+4
* Combo from 3rd CH
* Alternate inputs:
* Links to db+3 extensions
* b+1,DB+3,3 (Combos)
* Enter IND r20 with d+3+4
* b+1,1,DB+3,3}}
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3,3
|id=Yoshimitsu-b+2
|parent=Yoshimitsu-B+1,1,DB+3,3
|input=,3
|name=
|target=,l
|damage=,5
|startup=,i9~11
|block=-27~-25
|hit=-15~-13
|ch=
|crush=,cs1~
|recv=r43 FUFT
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3}}
}}
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3,4
|parent=Yoshimitsu-B+1,1,DB+3,3
|input=,4
|name=
|target=,m
|damage=,15
|startup=,i12~13
|block=-8~-7
|hit=+23a (+13a)
|ch=
|crush=
|recv=r26
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Transition to r21 KIN with 1+2 (-6~-5 on block)
* Transition to r24 NSS with B
* Same animation as ws4
* Alternate inputs:
* b+1,DB+3,3,4
* b+1,1,DB+3,3,4}}
}}
{{Move
|id=Yoshimitsu-b+2
|parent=
|parent=
|input=b+2
|input=b+2
Line 2,048: Line 2,114:
|damage=12
|damage=12
|startup=i14~15
|startup=i14~15
|block=-9~-8
|block=-9
|hit=+2~+3
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 2,057: Line 2,123:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to r27 KIN with 1+2
|notes=Enter KIN r27 with n,1+2
}}
}}
{{Move
{{Move
Line 2,063: Line 2,129:
|parent=Yoshimitsu-b+2
|parent=Yoshimitsu-b+2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.b+2,1
* b+2,1SS.1}}
|name=Oma Gehosen
|name=Oma Gehosen
|target=,M
|target=,M
|damage=,20
|damage=,20
|startup=,i27~28
|startup=,i27~28
|block=-17~-16
|block=-17
|hit=+28a (+18a)
|hit=+28a (+18)
|ch=
|ch=
|crush=js28~49 fs50~52
|crush={{Plainlist|
* js28~49
* fs50~52}}
|recv=r41
|recv=r41
|tot=69
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,078: Line 2,149:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Combos from CH 1st with 2f delay
* Combo from 1st CH with 2f delay
* Transition to r30 KIN with 1+2
* Enter KIN r30 with 1+2
* Input can be delayed 14f
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1}}
}}
}}
}}
{{Move
{{Move
Line 2,087: Line 2,158:
|parent=Yoshimitsu-b+2
|parent=Yoshimitsu-b+2
|input=,2
|input=,2
|alias=1SS.b+2,2
|name=Oma Kugiuchi
|name=Oma Kugiuchi
|target=,h
|target=,h
Line 2,096: Line 2,168:
|crush=
|crush=
|recv=r37
|recv=r37
|tot=60
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,102: Line 2,174:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g~+6g +36a (26)}}
* {{HeatDash|+36a (+26), +5g}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st with 1f delay
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,2}}
}}
}}
}}
{{Move
{{Move
Line 2,113: Line 2,185:
|parent=
|parent=
|input=b+3
|input=b+3
|name=Spinning Evade
|alt=b+4
|name=
|target=
|target=
|damage=
|damage=
Line 2,127: Line 2,200:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* 8 self-damage
* Alternate input: b+4}}
}}
}}
}}
{{Move
{{Move
Line 2,134: Line 2,207:
|parent=Yoshimitsu-b+3
|parent=Yoshimitsu-b+3
|input=,3
|input=,3
|name=Spinning Evade (2)
|alt=b+4,4
|name=
|target=
|target=
|damage=
|damage=
Line 2,143: Line 2,217:
|crush=
|crush=
|recv=r25
|recv=r25
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* 10 self-damage
* Alternate input: b+4,4}}
* 18 self-damage in total}}
}}
}}
{{Move
{{Move
Line 2,155: Line 2,229:
|parent=Yoshimitsu-b+3,3
|parent=Yoshimitsu-b+3,3
|input=,3
|input=,3
|name=Spinning Evade (3)
|alt=b+4,4,4
|name=
|target=
|target=
|damage=
|damage=
Line 2,164: Line 2,239:
|crush=
|crush=
|recv=r25
|recv=r25
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* 5 self-damage
* Alternate input: b+4,4,4}}
* 23 self-damage in total}}
}}
}}
{{Move
{{Move
Line 2,176: Line 2,251:
|parent=Yoshimitsu-b+3,3,3
|parent=Yoshimitsu-b+3,3,3
|input=,3
|input=,3
|name=Spinning Evade (4)
|alt=b+4,4,4,4
|name=
|target=
|target=
|damage=
|damage=
Line 2,185: Line 2,261:
|crush=
|crush=
|recv=r25
|recv=r25
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* 5 self-damage
* Alternate input: b+4,4,4,4}}
* 28 self-damage in total
}}
}}
}}
{{Move
{{Move
Line 2,197: Line 2,274:
|parent=Yoshimitsu-b+3,3,3,3
|parent=Yoshimitsu-b+3,3,3,3
|input=,3
|input=,3
|name=Spinning Evade (5)
|alt=b+4,4,4,4,4
|name=
|target=
|target=
|damage=
|damage=
Line 2,206: Line 2,284:
|crush=
|crush=
|recv=r25
|recv=r25
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* 5 self-damage
* Alternate input: b+4,4,4,4,4}}
* 33 self-damage in total
}}
}}
}}
{{Move
{{Move
Line 2,218: Line 2,297:
|parent=Yoshimitsu-b+3,3,3,3,3
|parent=Yoshimitsu-b+3,3,3,3,3
|input=,3
|input=,3
|name=Spinning Evade (6)
|alt=b+4,4,4,4,4,4
|name=Spinning Evade
|target=
|target=
|damage=
|damage=
Line 2,225: Line 2,305:
|hit=
|hit=
|ch=
|ch=
|crush=fs65~
|crush=
|recv=r80 FUFT
|recv=r89 FUFT
|tot=
|tot=134
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* 5 self-damage
* Alternate input: b+4,4,4,4,4,4}}
* 38 self-damage in total
}}
}}
}}


== ub ==
== u ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-ub+1
|parent=
|input=ub+1
|alias=1SS.ub+1
|name=
|target=m
|damage=15
|startup=i24~25
|block=-6~-5
|hit=+3c~+4c
|ch=
|crush={{Plainlist|
* js9~27
* fs28~30}}
|recv=r26
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+4
|id=Yoshimitsu-ub+4
Line 2,246: Line 2,352:
|damage=17
|damage=17
|startup=i20~22
|startup=i20~22
|block=-19~-17
|block=-19
|hit=+12a (+2)
|hit=+12a (+2)
|ch=
|ch=
|crush=js9~32 fs33~35
|crush={{Plainlist|
* js9~32
* fs33~35}}
|recv=r36
|recv=r36
|tot=58
|tot=58
Line 2,263: Line 2,371:
|parent=
|parent=
|input=ub+1+2
|input=ub+1+2
|alt=BT.ub+1+2
|alias=1SS.ub+1+2
|name=Cleansing Sword Yoshimitsu
|name=Cleansing Sword Yoshimitsu
|target=M
|target=M
|damage=25
|damage=25
|startup=i24~25
|startup=i24~25
|block=-8c~-7c
|block=-8c
|hit=+27a (+17)
|hit=+27a (+17)
|ch=
|ch=
Line 2,280: Line 2,390:
* {{Weapon}}
* {{Weapon}}
* 5 chip damage on block
* 5 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.ub+1+2|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
Line 2,286: Line 2,396:
|parent=
|parent=
|input=ub+1+3
|input=ub+1+3
|alias=1SS.ub+1+3
|name=Sword Stab
|name=Sword Stab
|target=m!
|target=m!
Line 2,302: Line 2,413:
* {{Weapon}}
* {{Weapon}}
* Punishable on close hit with FUFT.3
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+2}}
}}
}}
}}
{{Move
{{Move
Line 2,308: Line 2,419:
|parent=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-ub+1+3
|input=,1+2
|input=,1+2
|alias={{Dotlist|
* 1SS.ub+1+3,1+2
* ub+1+3,1SS.1+2}}
|name=Face Splitter
|name=Face Splitter
|target=h!
|target=h!
Line 2,317: Line 2,431:
|crush=
|crush=
|recv=r33
|recv=r33
|tot=52
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.ub+1+2,1+2}}
}}
}}
}}
{{Move
{{Move
Line 2,329: Line 2,444:
|parent=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-ub+1+3
|input=,n+1
|input=,n+1
|alias={{Dotlist|
* 1SS.ub+1+3,n+1
* ub+1+3,1SS.n+1}}
|name=Sword Poke Windmill
|name=Sword Poke Windmill
|target=,m!
|target=,m!
Line 2,338: Line 2,456:
|crush=
|crush=
|recv=r30
|recv=r30
|tot=135
|tot=136
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,345: Line 2,463:
* {{Weapon}}
* {{Weapon}}
* Cancel early to r21 with B (earliest cancel -12a)
* Cancel early to r21 with B (earliest cancel -12a)
* Possible to double-hit
* Possible to double-hit during cancel}}
* Alternate notation: 1SS.ub+1+2,n+1}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-u+3+4
|id=Yoshimitsu-u+1
|parent=
|parent=
|input=u+3+4
|input=u+1
|name=Guillotine Crow Kick
|alias=1SS.u+1
|name=
|target=m
|damage=17
|startup=i24~25
|block=-5
|hit=+4c
|ch=
|crush={{Plainlist|
* js9~27
* fs28~30}}
|recv=r25
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
}}
}}
{{Move
|id=Yoshimitsu-u+3+4
|parent=
|input=u+3+4
|name=Guillotine Crow Kick
|target=M,M
|target=M,M
|damage=10,12
|damage=10,12
Line 2,362: Line 2,501:
|hit=+24a  
|hit=+24a  
|ch=
|ch=
|crush=js11~42
|crush={{Plainlist|
* js11~42
* fs43~45}}
|recv=r23
|recv=r23
|tot=71
|tot=71
Line 2,370: Line 2,511:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Evades some mid attacks from frames ?-?
* Can be floated out of invisibility frames}}
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
}}
}}
}}
== uf ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-uf+1
|id=Yoshimitsu-uf+1
|parent=
|parent=
|input=uf+1
|input=uf+1
|alias=1SS.uf+1
|name=Helmet Strike
|name=Helmet Strike
|target=m
|target=m
|damage=20
|damage=20
|startup=i24~25
|startup=i24~25
|block=-4~-5
|block=-4
|hit=+5c~+6c
|hit=+5c
|ch=+50a
|ch=+50a
|crush=js9~27 fs28~30
|crush={{Plainlist|
* js9~27
* fs28~30}}
|recv=r24
|recv=r24
|tot=49
|tot=49
Line 2,397: Line 2,540:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Alternate inputs: ub+1, u+1
}}
* Alternate notation: 1SS.uf+1}}
}}
}}
{{Move
{{Move
Line 2,404: Line 2,546:
|parent=
|parent=
|input=uf+2
|input=uf+2
|alt={{Dotlist|
* ub+2
* u+2}}
|name=Kurama Itto
|name=Kurama Itto
|target=m
|target=L
|damage=25
|damage=25
|startup=i35~36
|startup=i35~36
|block=-16~-15
|block=-16
|hit=+6g~+7g
|hit=+6g
|ch=+25a
|ch=+25a
|crush=js10~29 fs30~32
|crush={{Plainlist|
* js10~29
* fs30~32}}
|recv=r34 FC
|recv=r34 FC
|tot=70
|tot=70
Line 2,425: Line 2,572:
|parent=
|parent=
|input=uf+3
|input=uf+3
|alt={{Dotlist|
* ub+3
* u+3}}
|name=Rising Knee
|name=Rising Knee
|target=m
|target=m
Line 2,432: Line 2,582:
|hit=+32a (+22)
|hit=+32a (+22)
|ch=
|ch=
|crush=js9~33 fs34~36
|crush={{Plainlist|
|recv=r32
* js9~33
|tot=47
* fs34~36}}
|recv=r33
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,441: Line 2,593:
* {{Knee}}
* {{Knee}}
* Can evade jabs at frames 5-7
* Can evade jabs at frames 5-7
* Alternate inputs: ub+3, u+3}}
* Recovers 1f faster on hit or block}}
}}
}}
{{Move
{{Move
Line 2,447: Line 2,599:
|parent=
|parent=
|input=uf+4
|input=uf+4
|alt=u+4
|name=Avoiding the Puddle
|name=Avoiding the Puddle
|target=m
|target=m
|damage=21
|damage=21
|startup=i20~22
|startup=i20~22
|block=-9~-7
|block=-9
|hit=+22a
|hit=+22a
|ch=
|ch=
|crush=js9~32 fs33~35
|crush={{Plainlist|
* js9~32
* fs33~35}}
|recv=r26
|recv=r26
|tot=48
|tot=48
Line 2,464: Line 2,619:
* {{BB}}
* {{BB}}
* {{Spike}}
* {{Spike}}
* Alternate input: u+4}}
}}
}}
}}
{{Move
{{Move
Line 2,477: Line 2,632:
|hit=-4a
|hit=-4a
|ch=
|ch=
|crush=js10~32 fs33~35
|crush={{Plainlist|
* js10~32
* fs33~35}}
|recv=r31
|recv=r31
|tot=66
|tot=66
Line 2,485: Line 2,642:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* In 1SS cancel to r18 DGF with 1+2
* In 1SS cancel to DGF r18 with 1+2
* In 1SS transition to r28 FLE with d+1+2
* In 1SS enter FLE r28 with d+1+2
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to r49 backward jump automatically
* On hit, transitions to -4a r49 backward jump automatically
* Unparryable by traditional parries, Asuka, Nina, etc}}
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT}}
}}
}}
{{Move
{{Move
Line 2,499: Line 2,656:
|damage=,8
|damage=,8
|startup=,i16~18
|startup=,i16~18
|block=-1~+1
|block=-1
|hit=-42
|hit=-43
|ch=
|ch=
|crush=
|crush=
|recv=r18
|recv=r18
|tot=36
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,524: Line 2,681:
|hit=+27a (+17a)
|hit=+27a (+17a)
|ch=
|ch=
|crush=,js14~41 fs42~44
|crush={{Plainlist|
* ,js14~41
* fs42~44}}
|recv=r11
|recv=r11
|tot=50
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,532: Line 2,691:
|notes=Combos from 1st (requires wall)
|notes=Combos from 1st (requires wall)
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-d+1
|id=Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-uf+3+4,1,4,1
|parent=Yoshimitsu-uf+3+4,1,4
|parent=Yoshimitsu-uf+3+4,1,4
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.uf+3+4,b+1,4,1
* uf+3+4,b+1,4,1SS.1}}
|name=Poison Wind Gold Strike
|name=Poison Wind Gold Strike
|target=,M
|target=,M
|damage=,15
|damage=,15
|startup=,i24~25
|startup=,i24~25
|block=-9~-8
|tot=170
|hit=+1c~+2c
|ch=+6a
|crush=
|recv=r33
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Can transition to d+1*,n
* 4 chip damage on block
* Power up in NSS or Heat
* Alternate notation: 1SS.uf+3+4,b+1,4,d+1)}}
}}
}}
{{Move
{{Move
Line 2,568: Line 2,715:
|hit=-14a
|hit=-14a
|ch=
|ch=
|crush=,js10~32 fs33~35
|crush={{Plainlist|
* ,js10~32
* fs33~35}}
|recv=r26
|recv=r26
|tot=61
|tot=132
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,589: Line 2,738:
|hit=+27a
|hit=+27a
|ch=
|ch=
|crush=,js11~42 fs43~45
|crush={{Plainlist|
* ,js11~42
* fs43~45}}
|recv=r20
|recv=r20
|tot=66
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,597: Line 2,748:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Evades mid attacks from frames ?-?}}
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
}}
}}
}}
{{Move
{{Move
Line 2,607: Line 2,760:
|damage=,25
|damage=,25
|startup=,i25~26
|startup=,i25~26
|block=-13~-12
|block=-13
|hit=+52a (+42)
|hit=+52a (+42)
|ch=
|ch=
|crush=,cs4~22 fs10~50
|crush={{Plainlist|
* ,cs4~22
* fs10~50}}
|recv=r37
|recv=r37
|tot=63
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,618: Line 2,773:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
{{Move
{{Move
Line 2,625: Line 2,779:
|parent=
|parent=
|input=uf+1+3
|input=uf+1+3
|alias=1SS.uf+1+3
|name=Death Copter
|name=Death Copter
|target=M!
|target=M!
Line 2,632: Line 2,787:
|hit=+30a
|hit=+30a
|ch=
|ch=
|crush=js9~110 fs111~113
|crush={{Plainlist|
* js9~110
* fs111~113}}
|recv=r19
|recv=r19
|tot=133
|tot=133
Line 2,641: Line 2,798:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Cancel to r34 DGF with 1+2 on frames 1-34
* Cancel to r34 DGF with 1+2 on frames 1~34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Alternate notation: 1SS.uf+1+3}}
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS}}
}}
}}
{{Move
{{Move
Line 2,653: Line 2,810:
|damage=25
|damage=25
|startup=i55~56
|startup=i55~56
|block=-3~-2
|block=-3
|hit=+34a
|hit=+34a
|ch=
|ch=
|crush=js9~52 fs53~55
|crush={{Plainlist|
* js9~52
* fs53~55}}
|recv=r25
|recv=r25
|tot=50
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,676: Line 2,835:
|damage=30
|damage=30
|startup=i83~84
|startup=i83~84
|block=-1c~+0c
|block=-1
|hit=+34a
|hit=+34a
|ch=
|ch=
|crush=js9~80 fs81~83
|crush={{Plainlist|
* js9~80
* fs81~83}}
|recv=r25
|recv=r25
|tot=49
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,698: Line 2,859:
|target=M!
|target=M!
|damage=35
|damage=35
|startup=i55~56
|startup=i93~94
|block=
|block=
|hit=+24a
|hit=+24a
|ch=
|ch=
|crush=js9~59 fs60~62
|crush={{Plainlist|
* js9~90
* fs91~93}}
|recv=r25
|recv=r25
|tot=88
|tot=119
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,712: Line 2,875:
* {{Weapon}}
* {{Weapon}}
* Cancel to r27 DGF with 1+2
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2}}
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will recover BT if the opponent is far}}
}}
}}


Line 2,748: Line 2,912:
|startup=
|startup=
|block=
|block=
|hit=+17d
|hit=+8d
|ch=
|ch=
|crush=
|crush=
|recv=r53 BT
|recv=r57 BT
|tot=
|tot=
|range=
|range=
Line 2,758: Line 2,922:
|notes={{Plainlist|
|notes={{Plainlist|
* Transitions to attack throw only on front hit (air hit OK)
* Transitions to attack throw only on front hit (air hit OK)
* 3f input window for the transition (i13~15)
* 3f input window for the transition (frames 13~15)
* After hit transition to r20 IND with d+3+4 and restore 4 health}}
* After hit, enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
Line 2,769: Line 2,933:
|damage=20
|damage=20
|startup=i23~24
|startup=i23~24
|block=-4~-3
|block=-4
|hit=+5~+6
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 2,779: Line 2,943:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
* Enter KIN r25 +3 +12 with 1+2
* Cannot be buffered}}
* Cannot be buffered}}
}}
}}
Line 2,788: Line 2,952:
|name=Fubuki Knee
|name=Fubuki Knee
|target=m
|target=m
|damage=20z
|damage=20
|startup=i15~16
|startup=i15~16
|block=-6~-5
|block=-6
|hit=+37a (+23)
|hit=+37a (+23)
|ch=
|ch=
|crush=js13-21 fs22-24
|crush={{Plainlist|
* js13-21
* fs22-24}}
|recv=r28 BT
|recv=r28 BT
|tot=44
|tot=44
Line 2,802: Line 2,968:
* {{BB}}
* {{BB}}
* {{Knee}}
* {{Knee}}
* Cannot be buffered}}
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block}}
}}
}}
{{Move
{{Move
Line 2,812: Line 2,979:
|damage=22
|damage=22
|startup=i22~24
|startup=i22~24
|block=-8~-6
|block=-8
|hit=+3c~+5c
|hit=+3c
|ch=
|ch=
|crush=js10~21 fs22-32 js25-29
|crush={{Plainlist|
* js10~21
* fs22~24
* js25~29
* fs30~32}}
|recv=r25 BT
|recv=r25 BT
|tot=49
|tot=49
Line 2,824: Line 2,995:
* {{Spike}}
* {{Spike}}
* Cannot be buffered
* Cannot be buffered
* Visually similar to f,F+3+4
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
}}
{{Move
{{Move
Line 2,835: Line 3,006:
|damage=15
|damage=15
|startup=i22~24
|startup=i22~24
|block=-20~-18
|block=-20
|hit=-9c~-7c
|hit=-9c
|ch=
|ch=
|crush=js10~27 fs28~30
|crush={{Plainlist|
* js10~27
* fs28~30}}
|recv=r37
|recv=r37
|tot=61
|tot=61
Line 2,847: Line 3,020:
* {{Spike}}
* {{Spike}}
* Cannot be buffered
* Cannot be buffered
* Visually similar to f,F+1+2
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
}}
{{Move
{{Move
Line 2,858: Line 3,031:
|damage=,15
|damage=,15
|startup=,i12~18
|startup=,i12~18
|block=-31~-25
|block=-31
|hit=-2a (-12)
|hit=-2a (-12)
|ch=
|ch=
|crush=,js24~46 fs47~90
|crush={{Plainlist|
* ,js24~46
* fs47~90}}
|recv=r46
|recv=r46
|tot=102
|tot=140
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH
* Combo from 1st CH
* Tremendous forward travel
* Tremendous forward travel
* Unparryable by traditional parries, Asuka, Nina, etc
* Automatically recovers to r55 IND on self-wallsplat}}
* Automatically recovers to r? IND on self wallsplat}}
}}
}}
{{Move
{{Move
Line 2,878: Line 3,053:
|input=,3+4
|input=,3+4
|name=Solar Kick Shark Attack
|name=Solar Kick Shark Attack
|alias=Shark Attack
|target=,m
|target=,m
|damage=,20
|damage=,20
Line 2,884: Line 3,060:
|hit=+52a (+42)
|hit=+52a (+42)
|ch=
|ch=
|crush=,js1~13 fs14~54
|crush={{Plainlist|
* ,js1~13
* fs14~54}}
|recv=r38
|recv=r38
|tot=65
|tot=162
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,909: Line 3,087:
|crush=
|crush=
|recv=r125 FDFT
|recv=r125 FDFT
|tot=150
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,915: Line 3,093:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* 60 self-damage during 1st recovery frame
* Cannot be buffered
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* NSS.f,F+1+4 will always cancel into Confusion}}
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
}}
}}
}}
{{Move
{{Move
Line 2,944: Line 3,125:
|name=Double Suicide
|name=Double Suicide
|target=,m!
|target=,m!
|damage=185
|damage=,185
|startup=,i35~37
|startup=,i35~37
|block=
|block=
Line 2,951: Line 3,132:
|crush=
|crush=
|recv=r124 FDFT
|recv=r124 FDFT
|tot=161
|tot=216
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,957: Line 3,138:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* 185 self-damage during 1st recovery frame}}
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu}}
}}
}}
{{Move
{{Move
Line 2,963: Line 3,145:
|parent=
|parent=
|input=b,B+1+4
|input=b,B+1+4
|alias=1SS.b,B+1+4
|name=Thunder Blade
|name=Thunder Blade
|target=m!
|target=m!
Line 2,978: Line 3,161:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.b,B+1+4
* Cannot be buffered
* Bad hitbox, will go over crouching opponents sometimes}}
* Poor hitbox, will go over crouching opponents sometimes}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-b,B+1+4,B
|id=Yoshimitsu-b,B+1+4,B
|parent=
|input=b,B+1+4,B
|input=b,B+1+4,B
|alt=
|alias=1SS.b,B+1+4,B
|name=Thunder Blade Feint to Soul Stealer
|name=Thunder Blade Feint to Soul Stealer
|target=,m
|startup=i22~25
|damage=,21
|tot=81
|startup=,i22~25
|block=-15~-12
|hit=+14c~+17c
|ch=
|crush=
|recv=r31 1SS
|tot=56
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* 70% proration on standing hit
* Knockdown against BT opponent, +23a (+14)
* Power up in NSS or Heat
* Total startup is i47~50
* Alternate notation: 1SS.b,B+1+4,B}}
}}
}}
{{Move
{{Move
Line 3,010: Line 3,177:
|parent=
|parent=
|input=f,n,d,df+1
|input=f,n,d,df+1
|alt=BT.f,n,d,df+1
|alias={{Dotlist|
* 1SS.f,n,d,df+1
* CD+1}}
|name=Gehosen
|name=Gehosen
|target=M
|target=M
|damage=22
|damage=22
|startup=i17~18
|startup=i17~18
|block=-17~-16
|block=-17
|hit=+35a (+25a)
|hit=+35a (+25a)
|ch=
|ch=
|crush=js17~39 fs40~42
|crush={{Plainlist|
* js17~39
* fs40~42}}
|recv=r41
|recv=r41
|tot=59
|tot=59
Line 3,026: Line 3,199:
* {{Weapon}}
* {{Weapon}}
* Can be buffered
* Can be buffered
* Can transition to r37 KIN with 1+2
* Enter KIN r30 with 1+2
* Can be performed in FC
* Can be performed from FC
* Alternate notation: 1SS.f,n,d,df+1}}
}}
}}
}}
{{Move
{{Move
Line 3,034: Line 3,207:
|parent=
|parent=
|input=f,n,d,df+2
|input=f,n,d,df+2
|alt=BT.f,n,d,df+2
|alias=CD+2
|name=Flashing Steel
|name=Flashing Steel
|target=m
|target=m
|damage=20
|damage=20
|startup=i14~15
|startup=i14~15
|block=-13~-12
|block=-13
|hit=+6g~+7g
|hit=+6g
|ch=+58a (+38)
|ch=+58a (+38)
|crush=cs6~14
|crush=cs6~14
Line 3,057: Line 3,232:
|parent=
|parent=
|input=qcf+1
|input=qcf+1
|alt=d,df,f+1
|alias=1SS.qcf+1
|name=Moonsault Slayer
|name=Moonsault Slayer
|target=h,h,M
|target=h,h,M
Line 3,064: Line 3,241:
|hit=+30a
|hit=+30a
|ch=
|ch=
|crush=js10~55 fs56~58
|crush={{Plainlist|
* js10~55
* fs56~58}}
|recv=r28
|recv=r28
|tot=88
|tot=88
Line 3,077: Line 3,256:
* Can be performed in FC
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
* 1st and 2nd hits connect only vs airborne opponent
* Alternate notation: 1SS.qcf+1}}
}}
}}
}}
{{Move
{{Move
Line 3,087: Line 3,266:
|damage=30
|damage=30
|startup=i22~23
|startup=i22~23
|block=+5g~+6g
|block=+5g
|hit=+13a (+3)
|hit=+13a (+3)
|ch=
|ch=
|crush=js3~33 fs34~36
|crush={{Plainlist|
* js3~33
* fs34~36}}
|recv=r36
|recv=r36
|tot=59
|tot=59
Line 3,098: Line 3,279:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* 9 chip damage on block}}
* 9 chip damage on block
}}
* Enter DGF +7 +15a (+5) r34 with 1SS.U}}
{{Move
|id=Yoshimitsu-f,f,F+3,U
|parent=Yoshimitsu-f,f,F+3
|input=,U
|name=Manji Kick > Manji Dragonfly
|target=
|damage=
|startup=
|block=+7g~+8g
|hit=+15a (+5)
|ch=
|crush=,js1~
|recv=r34 DGF
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Unavailable in NSS
}}
}}


Line 3,125: Line 3,288:
|id=Yoshimitsu-FC.d+1
|id=Yoshimitsu-FC.d+1
|parent=
|parent=
|alt={{Dotlist|
* FC.db+1
* FC.df+1}}
|input=FC.d+1
|input=FC.d+1
|name=
|name=
Line 3,140: Line 3,306:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate inputs:
* Transition to r25? with f
** FC.db+1
** FC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
* Transition input can be delayed 16f}}
}}
}}
Line 3,149: Line 3,312:
|id=Yoshimitsu-FC.d+2
|id=Yoshimitsu-FC.d+2
|parent=
|parent=
|alt={{Dotlist|
* FC.db+2
* FC.df+2}}
|input=FC.d+2
|input=FC.d+2
|name=
|name=
Line 3,158: Line 3,324:
|ch=
|ch=
|crush=cs1~
|crush=cs1~
|recv=r24 FC
|recv=r23 FC
|tot=34
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Alternate inputs:
** FC.db+2
** FC.df+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+3
|id=Yoshimitsu-FC.d+3
|parent=
|parent=
|alt=1SS.FC.df+3
|input=FC.d+3
|input=FC.d+3
|name=
|name=
Line 3,176: Line 3,340:
|damage=10
|damage=10
|startup=i16
|startup=i16
|block=-16
|block=-17
|hit=-6
|hit=-6
|ch=
|ch=
Line 3,185: Line 3,349:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: 1SS.FC.df+3
|notes=
}}
}}
{{Move
{{Move
Line 3,191: Line 3,355:
|parent=
|parent=
|input=FC.d+4
|input=FC.d+4
|alt=FC.db+4
|name=
|name=
|target=l
|target=l
Line 3,204: Line 3,369:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: FC.db+4
|notes=
}}
}}
{{Move
{{Move
Line 3,210: Line 3,375:
|parent=
|parent=
|input=FC.df+4
|input=FC.df+4
|alias=hFC.df+4
|name=Knee Cap
|name=Knee Cap
|target=L
|target=L
|damage=18
|damage=18
|startup=i18~19
|startup=i18~19
|block=-26~-25
|block=-26
|hit=+4c~+5c
|hit=+4c
|ch=+31a
|ch=+31a
|crush=cs1~
|crush=cs1~
Line 3,225: Line 3,391:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
Line 3,235: Line 3,402:
|damage=8
|damage=8
|startup=i18~19
|startup=i18~19
|block=-25~-24
|block=-25
|hit=-14~-13
|hit=-14
|ch=
|ch=
|crush=cs1~
|crush=cs1~
Line 3,244: Line 3,411:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Leads to db+3 extensions
|notes=Links to db+3 extensions
}}
}}
{{Move
{{Move
Line 3,250: Line 3,417:
|parent=
|parent=
|input=FC.DF+1
|input=FC.DF+1
|name=Sword Sweep
|alt=FC.db,b+1
|alias=1SS.FC.DF+1
|name={{Dotlist|
* Sword Sweep
* Samurai Cutter}}
|target=l!
|target=l!
|damage=12
|damage=12
Line 3,257: Line 3,428:
|hit=+70a (+54)
|hit=+70a (+54)
|ch=
|ch=
|crush=cs1~
|crush=cs1~34
|recv=r44
|recv=r44
|tot=70
|tot=70
Line 3,265: Line 3,436:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate input: FC.db,b+1
}}
* Alternate notation: 1SS.FC.DF+1
* Alternate name: Samurai Cutter}}
}}
}}


Line 3,280: Line 3,449:
|damage=12
|damage=12
|startup=i14~15
|startup=i14~15
|block=-10~-9
|block=-10
|hit=+1~+2
|hit=+1
|ch=+6~+7
|ch=+6
|crush=
|crush=
|recv=r28
|recv=r28
Line 3,304: Line 3,473:
|crush=
|crush=
|recv=r30
|recv=r30
|tot=48
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,313: Line 3,482:
* Combo from 1st CH with 13f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Input can be delayed 13f
* Move can be delayed 8f}}
* Move can be delayed 8f
* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4
}}
}}
}}
{{Move
{{Move
Line 3,328: Line 3,499:
|crush=
|crush=
|recv=r30
|recv=r30
|tot=48
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,345: Line 3,516:
|damage=,25
|damage=,25
|startup=,i25~26
|startup=,i25~26
|block=+0c~+1c
|block=+0c
|hit=+6c~+7c
|hit=+6c
|ch=
|ch=
|crush=
|crush=
|recv=r27
|recv=r27
|tot=53
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,358: Line 3,529:
* Combos from 3rd CH with 5f delay
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
* Input can be delayed 12f}}
}}
{{Move
|id=Yoshimitsu-ws1,1~b+3
|parent=Yoshimitsu-ws1,1
|input=~b+3
|name=Door Knocker to Spinning Evade
|target=
|damage=
|startup=
|block=-16
|hit=-5
|ch=
|crush=
|recv=r35
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: ws1,1~b+4}}
}}
}}
{{Move
{{Move
Line 3,387: Line 3,538:
|damage=,18
|damage=,18
|startup=,i25~26
|startup=,i25~26
|block=-4~-3
|block=-4
|hit=+14g~+15g
|hit=+14g
|ch=+39a
|ch=+39a
|crush=
|crush=
|recv=r28
|recv=r28
|tot=54
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,403: Line 3,554:
* Move can be delayed 13f}}
* Move can be delayed 13f}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-ws1,2,1
|id=Yoshimitsu-ws1,2,1
|parent=Yoshimitsu-ws1,2
|parent=Yoshimitsu-ws1,2
|input=,1
|input=,1
|alias={{Plainlist|
* 1SS.ws1,2,1
* ws1,2,1SS.1}}
|name=Door Knocker Shredder
|name=Door Knocker Shredder
|target=,M
|tot=102
|damage=,21
|startup=,i26~27
|block=-12~-11
|hit=+17a (+10)
|ch=
|crush=
|recv=r32
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH
* Combo from 2nd CH
* Alternate notation: 1SS.ws1,2,1}}
}}
}}
{{Move
}}
{{MoveInherit|Yoshimitsu-db+2
|id=Yoshimitsu-ws1,2,db+2
|id=Yoshimitsu-ws1,2,db+2
|parent=Yoshimitsu-ws1,2
|parent=Yoshimitsu-ws1,2
|input=,db+2
|input=,db+2
|name=Door Knocker > Back Knuckle Slap U Crazy
|name=Door Knocker > Back Knuckle Slap U Crazy
|target=,m
|tot=82
|damage=,8
|notes=Links to db+2 extensions
|startup=,i15
}}
|block=-5
{{Move
|hit=+6
|id=Yoshimitsu-ws2
|ch=
|crush=
|recv=r24
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Links to db+2 extensions
}}
{{Move
|id=Yoshimitsu-ws2
|parent=
|parent=
|input=ws2
|input=ws2
Line 3,453: Line 3,585:
|damage=13
|damage=13
|startup=i15~16
|startup=i15~16
|block=-4~-3
|block=-4
|hit=+7~+8
|hit=+7
|ch=
|ch=
|crush=
|crush=
|recv=r35 BT
|recv=r27 BT
|tot=51
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Balcony break or airborne hit
}}
}}
{{Move
{{Move
Line 3,468: Line 3,600:
|parent=Yoshimitsu-ws2
|parent=Yoshimitsu-ws2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.ws+2,1
* ws+2,1SS.1}}
|name=Scowling Moon God
|name=Scowling Moon God
|target=,m
|target=,m
Line 3,477: Line 3,612:
|crush=
|crush=
|recv=r27 DGF
|recv=r27 DGF
|tot=55
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,484: Line 3,619:
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Combo from 1st hit with 1f delay
* Alternate notation: 1SS.ws+2,1}}
}}
}}
}}
{{Move
{{Move
Line 3,512: Line 3,647:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=i32
|startup=,i32
|block=-12c
|block=-12c
|hit=+0a
|hit=+0a
Line 3,518: Line 3,653:
|crush=
|crush=
|recv=r40
|recv=r40
|tot=72
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,535: Line 3,670:
|damage=14
|damage=14
|startup=i11~12
|startup=i11~12
|block=-6~-5
|block=-6
|hit=+5~+6
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 3,545: Line 3,680:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r21 KIN with 1+2
* Enter KIN r24 with 1+2
* Transition to r24 NSS with B}}
* Enter NSS r24 with B
}}
}}
}}


Line 3,555: Line 3,691:
|parent=
|parent=
|input=1+2
|input=1+2
|alt={{Dotlist|
* BT.1+2
* FC.db+1+2
* FC.d+1+2}}
|name=Kincho
|name=Kincho
|target=
|target=
Line 3,564: Line 3,704:
|crush=ps3~9
|crush=ps3~9
|recv=r15 KIN
|recv=r15 KIN
|tot=53
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,570: Line 3,710:
|notes={{Plainlist|
|notes={{Plainlist|
* Can recover to r17 FC with D
* Can recover to r17 FC with D
* Parries all highs or mids, except unblockables and some charge moves
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
* Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2}}
}}
}}
}}
{{Move
{{Move
Line 3,577: Line 3,717:
|parent=
|parent=
|input=1+2,P
|input=1+2,P
|alias=KIN.P
|name=Guillotine Crow Trap
|name=Guillotine Crow Trap
|target=M,M
|target=M,M
Line 3,584: Line 3,725:
|hit=+14a
|hit=+14a
|ch=
|ch=
|crush=,is1~20 js11~42 fs43~45
|crush={{Plainlist|
* is1~20
* js11~42
* fs43~45}}
|recv=r23
|recv=r23
|tot=71
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,630: Line 3,774:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}}}
* {{Weapon}}
* Deals 2 chip damage in NSS}}
}}
}}
{{Move
{{Move
Line 3,636: Line 3,781:
|parent=Yoshimitsu-KIN.1
|parent=Yoshimitsu-KIN.1
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.KIN.1,1
* KIN.1,1SS.1}}
|name=Doushi Kiri
|name=Doushi Kiri
|target=,m,m
|target=,m,m
|damage=,5,15
|damage=,5,15
|startup=,i23~24 i14~15
|startup=,i23~24 i14~15
|block=-9~-8
|block=-9
|hit=+7c~+8c
|hit=+7c
|ch=
|ch=
|crush=
|crush=
|recv=r27 1SS
|recv=r27 1SS
|tot=67
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,653: Line 3,801:
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-KIN.1,NSS.1|Power up]] in NSS or Heat
* Alternate notation: 1SS.KIN.1,1}}
}}
}}
}}
{{Move
{{Move
Line 3,664: Line 3,812:
|damage=15
|damage=15
|startup=i21~22
|startup=i21~22
|block=-14~-13
|block=-14
|hit=+26a (+16a)
|hit=+26a (+16a)
|ch=
|ch=
Line 3,679: Line 3,827:
|parent=Yoshimitsu-KIN.2
|parent=Yoshimitsu-KIN.2
|input=,1+2
|input=,1+2
|alias={{Dotlist|
* 1SS.KIN.2,1+2
* KIN.2,1SS.1+2}}
|name=Tenshu Kuzushi
|name=Tenshu Kuzushi
|target=,M
|target=,M
|damage=30
|damage=,30
|startup=i32~34
|startup=i32~34
|block=-15~-13
|block=-15~-13
Line 3,688: Line 3,839:
|crush=
|crush=
|recv=r49 1SS
|recv=r49 1SS
|tot=83
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,698: Line 3,849:
* 6 chip damage on block
* 6 chip damage on block
* Power in NSS or Heat
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2}}
}}
}}
}}
{{Move
{{Move
Line 3,704: Line 3,855:
|parent=Yoshimitsu-KIN.2
|parent=Yoshimitsu-KIN.2
|input=,1+2*
|input=,1+2*
|alias={{Dotlist|
* 1SS.KIN.2,1+2*
* KIN.2,1SS.1+2*}}
|name=Tenshu Kuzushi (Hold)
|name=Tenshu Kuzushi (Hold)
|target=,M
|target=,M
|damage=30
|damage=,30
|startup=,i47~49
|startup=,i47~49
|block=+2~+4
|block=+2~+4
Line 3,713: Line 3,867:
|crush=
|crush=
|recv=r49 1SS
|recv=r49 1SS
|tot=83
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,723: Line 3,877:
* 9 chip damage on block
* 9 chip damage on block
* Power in NSS or Heat
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2*}}
}}
}}
}}
{{Move
{{Move
Line 3,735: Line 3,889:
|block=-16~-9
|block=-16~-9
|hit=+13a
|hit=+13a
|ch=+24a
|ch=+25a
|crush=js10~20 fs21~23 cs24~
|crush={{Plainlist|
* js10~20
* fs21~23
* cs24~}}
|recv=r28 FC
|recv=r28 FC
|tot=60
|tot=60
Line 3,748: Line 3,905:
|parent=
|parent=
|input=KIN.4
|input=KIN.4
|alt=SS.4
|name=Whirlwind
|name=Whirlwind
|target=h
|target=h
|damage=23
|damage=23
|startup=i16~17
|startup=i16~17
|block=+0~+1
|block=+0
|hit=+20a (+11)
|hit=+20a (+11)
|ch=+49a
|ch=+49a
Line 3,764: Line 3,922:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Can transition to r26 KIN with 1+2
* Enter KIN +3 +23a (+14) r26 with 1+2
* Can transition to r28 MED with 3+4
* Enter MED -1 +19a (+10) r28 with 3+4
* Alternate input: SS.4}}
}}
}}
}}
{{Move
{{Move
Line 3,776: Line 3,934:
|damage=4,4,4,24
|damage=4,4,4,24
|startup=i12~13 i6~7 i7~8 i11~13
|startup=i12~13 i6~7 i7~8 i11~13
|block=-6~-4
|block=-6
|hit=+11a
|hit=+11a
|ch=
|ch=
|crush=js25~39 fs40~42
|crush={{Plainlist|
* js25~39
* fs40~42}}
|recv=r37 BT
|recv=r37 BT
|tot=80
|tot=80
Line 3,786: Line 3,946:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combos from any hit
* Combos from any hit
* Floor break final hit
* Realigns between hits
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-KIN.1+4
|parent=
|parent=
|input=KIN.1+4
|input=KIN.1+4
|name=Soul Stealer
|alt=
|target=m
|alias=1SS.KIN.1+4
|damage=21
|name=Kincho Soul Stealer
|startup=i10~13
|startup=i10~13
|block=-15~-12
|tot=44
|hit=+14c~+17c
|ch=
|crush=
|recv=r31
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* 70% proration on standing hit
* Knockdown against BT opponent, +23a (+14)
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1+4}}
}}
}}
{{Move
{{Move
Line 3,820: Line 3,965:
|parent=
|parent=
|input=KIN.d+1
|input=KIN.d+1
|alias=1SS.KIN.d+1
|name=Ishigaki Kuzushi
|name=Ishigaki Kuzushi
|target=L
|target=L
Line 3,835: Line 3,981:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.KIN.d+1}}
* Cancel to r34 FC with DB on frame 16
}}
}}
}}
{{Move
{{Move
Line 3,841: Line 3,988:
|parent=
|parent=
|input=KIN.f+1
|input=KIN.f+1
|alias=1SS.KIN.f+1
|name=Submission Chakram
|name=Submission Chakram
|target=M,M,M
|target=M,M,M
|damage=6,6,10
|damage=6,6,10
|startup=i19~20 i6~7 i7~8
|startup=i19~20 i6~7 i7~8
|block=-5~-4
|block=-5
|hit=-2
|hit=-2
|ch=
|ch=
Line 3,859: Line 4,007:
* 8 chip damage on block
* 8 chip damage on block
* Powers in NSS or Heat
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1}}
}}
}}
}}
{{Move
{{Move
Line 3,865: Line 4,013:
|parent=
|parent=
|input=KIN.f+1*
|input=KIN.f+1*
|alias=1SS.KIN.f+1*
|name=Submission Chakram (Hold)
|name=Submission Chakram (Hold)
|target=M,M,M,M,M,M
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,10
|damage=6,6,6,6,6,10
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=-12~-11
|block=-12
|hit=+29a (+14)
|hit=+29a (+14)
|ch=
|ch=
|crush=
|crush=
|recv=r35 1SS
|recv=r35 1SS
|tot=58
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,883: Line 4,032:
* 14 chip damage on block
* 14 chip damage on block
* Powers in NSS or Heat
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1*}}
}}
}}
}}
{{Move
{{Move
Line 3,893: Line 4,042:
|damage=25
|damage=25
|startup=i12~13
|startup=i12~13
|block=-1~+0
|block=-1 +11w
|hit=+9a (+0)
|hit=+9a (+0)
|ch=
|ch=
Line 3,904: Line 4,053:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash| +5g~+6g +34a}}
* {{HeatDash|+34a (+27), +5}}
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Wall crush on block +11g minimum, 3 damage on wall hit}}
* {{WallCrush|on block, +11g minimum}}
}}
}}
}}
{{Move
{{Move
Line 3,918: Line 4,068:
|damage=15
|damage=15
|startup=i15~16
|startup=i15~16
|block=-9~-8
|block=-9
|hit=+2~+3
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 3,933: Line 4,083:
|parent=Yoshimitsu-KIN.b+2
|parent=Yoshimitsu-KIN.b+2
|input=,1
|input=,1
|alias=1SS.KIN.b+2,1
|name=Ikaruga
|name=Ikaruga
|target=,M
|target=,M
|damage=,19
|damage=,19
|startup=,i23~24
|startup=,i23~24
|block=-12~-11
|block=-12
|hit=+30a (+20)
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
|tot=53
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,950: Line 4,101:
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* Alternate notation: 1SS.KIN.b+2,1}}
}}
}}
}}
{{Move
{{Move
Line 3,972: Line 4,123:
* {{Weapon}}
* {{Weapon}}
* Backswing blow
* Backswing blow
* Unavailable in NSS}}
* Unavailable in NSS
* Move is delayed by 5f}}
}}
}}
{{Move
{{Move
Line 3,978: Line 4,130:
|parent=
|parent=
|input=KIN.u+1+2
|input=KIN.u+1+2
|alias=1SS.KIN.u+1+2
|name=Kincho Manji Dragonfly
|name=Kincho Manji Dragonfly
|target=
|target=
Line 3,991: Line 4,144:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Can be counterhit
}}
}}


Line 4,000: Line 4,153:
|parent=
|parent=
|input=3+4
|input=3+4
|alt={{Dotlist|
* b+3+4
* BT.3+4}}
|name=Meditation
|name=Meditation
|target=
|target=
Line 4,013: Line 4,169:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate inputs: b+3+4, BT.3+4
|notes=Yoshimitsu recovers in BT
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.n
|id=Yoshimitsu-MED.3+4
|parent=
|parent=
|input=MED.n
|input=MED.3+4
|name=
|name=Meditation to Backturn
|target=
|target=
|damage=
|damage=
Line 4,027: Line 4,183:
|ch=
|ch=
|crush=
|crush=
|recv=r30 MED
|recv=r20 BT
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* May be canceled into another MED move
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.f
|id=Yoshimitsu-MED.n
|parent=
|parent=
|input=MED.f
|input=MED.n
|name=
|name=
|target=
|target=
Line 4,052: Line 4,202:
|ch=
|ch=
|crush=
|crush=
|recv=r7
|recv=r30 MED
|tot=
|tot=
|range=
|range=
Line 4,058: Line 4,208:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be canceled into a backturned attack
* May be canceled into another MED move
* Can be cancelled into instant while standing}}
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.b
|id=Yoshimitsu-MED.f
|parent=
|parent=
|input=MED.b
|input=MED.f
|alt=MED.b
|name=
|name=
|target=
|target=
Line 4,079: Line 4,234:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be canceled into a backturned move
* Can be cancelled into a backturned attack
* Can be cancelled into instant while standing}}
* Can be cancelled into instant while standing
}}
* Closes distance with the opponent}}
{{Move
|id=Yoshimitsu-MED.u
|parent=
|input=MED.u
|name=
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r15
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Transitions into sidewalk with held input
}}
}}
{{Move
{{Move
Line 4,105: Line 4,242:
|parent=
|parent=
|input=MED.d
|input=MED.d
|alt=MED.u
|name=
|name=
|target=
|target=
Line 4,131: Line 4,269:
|hit=+43a
|hit=+43a
|ch=
|ch=
|crush=js14~41 fs42~44
|crush={{Plainlist|
* js14~41
* fs42~44}}
|recv=r11 BT
|recv=r11 BT
|tot=50
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}} on second hit
* BT.d+3 is guaranteed on meaty block}}
}}
{{Move
|id=Yoshimitsu-MED.3,d+1
|parent=Yoshimitsu-MED.3
|input=,d+1
|name=Back Handspring to Quick Slash
|target=,M
|damage=,15
|startup=,i24~25
|block=-9~-8
|hit=+1c~+2c
|ch=+6a
|crush=
|recv=r33 BT
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,160: Line 4,279:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* BT.d+3 is guaranteed on meaty block
* 4 chip damage on block
* 1st hit only connects if the opponent is close enough}}
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
Line 4,178: Line 4,295:
|crush=
|crush=
|recv=r38
|recv=r38
|tot=62
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Recovers health
|notes=Recovers 12 base health
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-MED.3+4
|parent=
|input=MED.3+4
|name=Meditation to Backturn
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r20 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-MED.1+4
|id=Yoshimitsu-MED.1+4
|parent=
|parent=
|input=MED.1+4
|input=MED.1+4
|alt=
|alias=1SS.MED.1+4
|name=Meditation Backturned Flash
|name=Meditation Backturned Flash
|target=m
|damage=21
|startup=i6~9
|block=-15~-12
|hit=+14c~+17c
|ch=
|crush=
|recv=r31 BT
|recv=r31 BT
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* 70% proration on standing hit
* Knockdown against BT opponent, +23a (+14)
* Power up in NSS or Heat
* Alternate notation: 1SS.BT.1+4}}
}}
}}


Line 4,234: Line 4,317:
|parent=
|parent=
|input=d+1+2
|input=d+1+2
|alt=BT.d+1+2
|name=Flea
|name=Flea
|target=
|target=
Line 4,241: Line 4,325:
|hit=
|hit=
|ch=
|ch=
|crush=js8~17 fs18~20
|crush={{Plainlist|
* js8~17
* fs18~20}}
|recv=r20 FLE
|recv=r20 FLE
|tot=
|tot=
Line 4,248: Line 4,334:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: BT.d+1+2
* Unavailable in NSS}}
* Unavailable in NSS}}
}}
}}
Line 4,263: Line 4,348:
|ch=
|ch=
|crush=js1~
|crush=js1~
|recv=r0 FLE
|recv=r1 FLE
|tot=61
|tot=61
|range=
|range=
Line 4,286: Line 4,371:
|hit=
|hit=
|ch=
|ch=
|crush=js1~12 fs13~15
|crush={{Plainlist|
* js1~12
* fs13~15}}
|recv=r38
|recv=r38
|tot=
|tot=
Line 4,305: Line 4,392:
|hit=
|hit=
|ch=
|ch=
|crush=fs1~25 cs26~
|crush={{Plainlist|
* fs1~25
* cs26~}}
|recv=r40 FC
|recv=r40 FC
|tot=
|tot=
Line 4,324: Line 4,413:
|hit=+30a
|hit=+30a
|ch=
|ch=
|crush=fs1~ cs6~
|crush={{Plainlist|
* fs1~
* cs6~}}
|recv=r27 FDFA
|recv=r27 FDFA
|tot=55
|tot=55
Line 4,333: Line 4,424:
* Side switches on close hit
* Side switches on close hit
* Can combo to ws4 on no side switch
* Can combo to ws4 on no side switch
* Alternate input: FLE.1~df+3+4}}
}}
}}
}}
{{Move
{{Move
Line 4,339: Line 4,430:
|parent=
|parent=
|input=FLE.3
|input=FLE.3
|alt=FLE.4
|name=Flea Dance
|name=Flea Dance
|target=
|target=
Line 4,354: Line 4,446:
|notes={{Plainlist|
|notes={{Plainlist|
* Evades like a sidestep
* Evades like a sidestep
* Alternate input: FLE.4}}
}}
}}
}}
{{Move
{{Move
Line 4,364: Line 4,456:
|damage=20
|damage=20
|startup=i18~19
|startup=i18~19
|block=-8~-7
|block=-8
|hit=+31a (+21)
|hit=+31a (+21)
|ch=
|ch=
Line 4,385: Line 4,477:
|damage=25
|damage=25
|startup=i25~26
|startup=i25~26
|block=-13~-12
|block=-13
|hit=+52a (+42)
|hit=+52a (+42)
|ch=
|ch=
|crush=fs1~26 cs6~22
|crush={{Plainlist|
* fs1~26
* cs6~22}}
|recv=r37
|recv=r37
|tot=63
|tot=63
Line 4,396: Line 4,490:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Unparryable by traditional parries, Asuka, Nina, etc}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f,​f
|id=Yoshimitsu-FLE.f,f
|parent=
|parent=
|input=FLE.f,​f
|input=FLE.f,f
|alt=BT.FLE.b,f,f
|name=Running Flea
|name=Running Flea
|target=M,M,M,M,M
|target=M,M,M,M,M
|damage=3,3,3,3,3
|damage=3,3,3,3,3
|startup=i17~19,i6~8 i5~7 i6~8 i6~8
|startup=i17~19 i6~8 i5~7 i6~8 i6~8
|block=-10
|block=-10
|hit=+1
|hit=+1
Line 4,416: Line 4,511:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combos from 1st
* Combos from any hit
* Floor break at the wall only
* Floor break on all hits
* Sometimes combos into FLE.n}}
* Sometimes combos into FLE.n}}
}}
}}
Line 4,431: Line 4,526:
|hit=
|hit=
|ch=
|ch=
|crush=js1~4 fs5~15 js16~
|crush={{Plainlist|
* js1~4
* fs5~15
* js16~}}
|recv=r30 FLE
|recv=r30 FLE
|tot=
|tot=
Line 4,460: Line 4,558:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Evades jabs from frames 4-14
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
* Only accessible after hitting with FLE.n}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-DGF.f+2
|id=Yoshimitsu-FLE.f+2
|id=Yoshimitsu-FLE.f+2
|parent=
|input=FLE.f+2
|input=FLE.f+2
|name=Flea to Dragonfly Slash
|name=Flea to Dragonfly Slash
|target=h
}}
|damage=23
|startup=i20~21
|block=+7g~+8g
|hit=+19a (+10)
|ch=+64a (+44)
|crush=js1~
|recv=r30 DGF
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d+3+4
|id=Yoshimitsu-FLE.d+3+4
Line 4,498: Line 4,579:
|hit=
|hit=
|ch=
|ch=
|crush=js1~16 cs16~30 fs17~
|crush={{Plainlist|
|recv=r34 IND
* js1~16
* cs16~30
* fs17~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
Line 4,526: Line 4,610:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimitsu-FLE.u+3+4
|parent=
|parent=
|input=FLE.u+1+2
|input=FLE.u+3+4
|name=Flea > Dragonfly Feint
|name=Flea > Dragonfly Feint
|target=m
|target=m
Line 4,536: Line 4,620:
|hit=+21a (+12)
|hit=+21a (+12)
|ch=
|ch=
|crush=js1~37 fs38~4020
|crush={{Plainlist|
* js1~37
* fs38~40}}
|recv=r20 FUFT
|recv=r20 FUFT
|tot=60
|tot=60
Line 4,550: Line 4,636:
|parent=
|parent=
|input=FLE.uf
|input=FLE.uf
|alt={{Dotlist|
* FLE.u
* FLE.ub}}
|name=Jumping Flea
|name=Jumping Flea
|target=m!
|target=m!
Line 4,565: Line 4,654:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Alternate inputs: FLE.u and FLE.ub}}
}}
}}
}}
{{Move
{{Move
Line 4,571: Line 4,660:
|parent=
|parent=
|input=FLE.f
|input=FLE.f
|alt=FLE.b
|name=Flea Step (WFL)
|name=Flea Step (WFL)
|target=
|target=
Line 4,587: Line 4,677:
* In WFL from frames 20-50
* In WFL from frames 20-50
* Cancel into FLE.f,f with f within 19 frames}}
* Cancel into FLE.f,f with f within 19 frames}}
}}
{{Move
|id=Yoshimitsu-FLE.b
|parent=
|input=FLE.b
|name=Flea Step Backward (WFL)
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r50 FLE
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=In WFL from frames 20-50
}}
}}
{{Move
{{Move
Line 4,626: Line 4,697:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Unparryable by traditional parries, Asuka, Nina, etc
* FLE step takes 19 frames, effective startup i36
* Does 37 damage on Clean Hit (See next entry)}}
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3C
|id=Yoshimitsu-WFL.4
|parent=
|parent=
|input=WFL.3 (Close Hit)
|input=WFL.4
|name=Sakanobori
|name=Tsurubebi
|target=m,t
|target=L
|damage=37,20
|damage=15
|startup=
|startup=i23~24
|block=
|block=-9
|hit=+15a
|hit=+12c
|ch=
|crush=js1~
|recv=r43 FLE
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to attack throw only on front hit
* Can side switch on hit}}
}}
{{Move
|id=Yoshimitsu-WFL.4
|parent=
|input=WFL.4
|name=Tsurubebi
|target=L
|damage=15
|startup=i23~24
|block=-9~-8
|hit=+12c~+13c
|ch=+20a
|ch=+20a
|crush=js1~12 cs12~ fs13~
|crush={{Plainlist|
* js1~12
* cs12~
* fs13~}}
|recv=r26 FUFT
|recv=r26 FUFT
|tot=50
|tot=50
Line 4,667: Line 4,723:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=FLE step takes 19 frames, effective startup i42~43
}}
}}


Line 4,676: Line 4,732:
|parent=
|parent=
|input=d+3+4
|input=d+3+4
|alt={{Dotlist|
* FC.d+3+4
* BT.d+3+4}}
|name=Indian Stance
|name=Indian Stance
|target=
|target=
Line 4,683: Line 4,742:
|hit=
|hit=
|ch=
|ch=
|crush=cs6~ fs6~
|crush={{Plainlist|
* cs6~
* fs6~}}
|recv=r20 IND
|recv=r20 IND
|tot=
|tot=
Line 4,689: Line 4,750:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BT.d+3+4
|notes={{Plainlist|
* All stance moves are bufferable
}}
}}
}}
{{Move
{{Move
Line 4,702: Line 4,765:
|hit=
|hit=
|ch=
|ch=
|crush=cs1~ fs1~
|crush={{Plainlist|
* cs1~
* fs1~}}
|recv=r30 IND
|recv=r30 IND
|tot=
|tot=
Line 4,709: Line 4,774:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Restores recoverable health with each pulse
* Recovers 3 recoverable health with each pulse
* Can be cancelled into other IND moves}}
* Can be cancelled into other IND moves
* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out}}
}}
}}
{{Move
{{Move
Line 4,716: Line 4,782:
|parent=
|parent=
|input=IND.u
|input=IND.u
|alt=IND.d
|name=Indian Stance Cancel
|name=Indian Stance Cancel
|target=
|target=
Line 4,730: Line 4,797:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: IND.d
* Evasive, can go under some attacks if timed}}
* Evasive, can go under some attacks if timed}}
}}
}}
Line 4,737: Line 4,803:
|parent=
|parent=
|input=IND.f
|input=IND.f
|alt=IND.b
|name=Indian Stance Vaccum Dance
|name=Indian Stance Vaccum Dance
|target=
|target=
Line 4,744: Line 4,811:
|hit=
|hit=
|ch=
|ch=
|crush=cs1~ fs1~
|crush={{Plainlist|
|recv=r51
* fs1~50}}
|recv=r49
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
|notes={{Plainlist|
}}
* If closer than 1.75 units, recovers r49, 1 unit behind the opponent
{{Move
* If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
|id=Yoshimitsu-IND.b
* If farther than 1.75 units, recovers r49 BT in the same location
|parent=
* Evasive, can go under some attacks}}
|input=IND.b
|name=Indian Stance Vaccum Dance
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=cs1~ fs1~
|recv=r51
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
}}
}}
{{Move
{{Move
Line 4,775: Line 4,828:
|parent=
|parent=
|input=IND.1
|input=IND.1
|alias=1SS.IND.1
|name=Indian Stance Storm
|name=Indian Stance Storm
|target=M!
|target=M!
Line 4,782: Line 4,836:
|hit=+0c~+2c
|hit=+0c~+2c
|ch=
|ch=
|crush=js30~52 fs53~55
|crush={{Plainlist|
* js30~52
* fs53~55}}
|recv=r28
|recv=r28
|tot=88
|tot=88
Line 4,791: Line 4,847:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Same animation as the ending of qcf+1
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
* Alternate notation: 1SS.IND.1 or IND.1SS.1}}
}}
}}
}}
{{Move
{{Move
Line 4,806: Line 4,862:
|ch=
|ch=
|crush=cs1~ fs1~
|crush=cs1~ fs1~
|recv=r27 FC
|recv=r28 FC
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Leads to DB+2,2 extensions
* Links to db+2 extensions
* Yoshimitsu will transition to IND.u if the distance to the opponent is less than 1.00 units
* Greater forward momentum than a standing db+2
* Yoshimitsu will teleport if the distance to the opponent is less than 0.50 units}}
}}
}}
{{Move
}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-IND.3
|parent=
|parent=
|input=IND.3
|input=IND.3
|name=
|startup=i32~38
|target=m
|crush={{Plainlist|
|damage=15
* ,js12~34
|startup=i12~18
* fs35~90}}
|block=-31~-25
|hit=-2a (-12)
|ch=
|crush=,js12~34 fs35~90
|recv=r46
|recv=r46
|tot=102
|tot=102
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Automatically recovers to r? IND on self wallsplat
* Automatically recovers to r55 IND on self-wallsplat
* Unparryable by traditional parries, Asuka, Nina, etc
* Tremendous forward travel}}
* Tremendous forward travel}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-IND.3,3+4
|parent=Yoshimitsu-IND.3
|parent=Yoshimitsu-IND.3
|input=,3+4
|name=Indian Stance Cannon
|name=Indian Stance Cannon
|target=,m
|damage=,20
|startup=,i27
|block=-13
|hit=+52a (+42)
|ch=
|crush=,js1~13 fs14~54
|recv=r38
|recv=r38
|tot=65
|tot=122
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
Line 4,861: Line 4,898:
* Tremendous forward travel}}
* Tremendous forward travel}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-FC.df+4
|id=Yoshimitsu-IND.4
|id=Yoshimitsu-IND.4
|parent=
|input=IND.4
|input=IND.4
|alt=FC.df+4
|name=Indian Stance Knee Cap
|name=Indian Stance Knee Cap
|target=L
|damage=18
|startup=i47~48
|startup=i47~48
|block=-26~-25
|hit=+4c~+5c
|ch=
|crush=cs1~
|crush=cs1~
|recv=r28 FC
|notes={{Plainlist|
|tot=47
* {{Homing}}
|range=
* Enter IND -26 +8 +35a r24 with d+3+4
|tracksLeft=
}}
|tracksRight=
|notes={{Homing}}
}}
}}
{{Move
{{Move
Line 4,891: Line 4,921:
|hit=
|hit=
|ch=
|ch=
|crush=fs1 js2~27 fs28~30
|crush={{Plainlist|
* js1~27
* fs28~30}}
|recv=r30 FLE
|recv=r30 FLE
|tot=
|tot=
Line 4,906: Line 4,938:
|target=m,m
|target=m,m
|damage=6,22
|damage=6,22
|startup=i17~18 i28~29
|startup=i17~18 i10~11
|block=-6~-5
|block=-6
|hit=+3~+4
|hit=+3
|ch=
|ch=
|crush=js12-37 fs38-40
|crush={{Plainlist|
* js12-37
* fs38-40}}
|recv=r29
|recv=r29
|tot=58
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r18 DGF with 1SS.U}}
* {{Homing}}
* Enter DGF r18 with 1SS.U
}}
}}
}}
{{Move
{{Move
Line 4,939: Line 4,975:
* Allows 8-way directional movement in IND
* Allows 8-way directional movement in IND
* Continues as long as 3+4 is held
* Continues as long as 3+4 is held
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines}}
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2}}
}}
}}
{{Move
{{Move
Line 4,965: Line 5,002:
{{Move
{{Move
|id=Yoshimitsu-b+1+2
|id=Yoshimitsu-b+1+2
|alt=BT.b+1+2
|parent=
|parent=
|input=b+1+2
|input=b+1+2
|name=No Sword Stance
|name={{Dotlist|
* No Sword Stance
* Mutou no Kiwami}}
|target=
|target=
|damage=
|damage=
Line 4,976: Line 5,016:
|crush=cs8~50
|crush=cs8~50
|recv=r35 NSS
|recv=r35 NSS
|tot=50
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: BT.b+1+2
}}
* Alternate name: Mutou no Kiwami}}
}}
}}
{{Move
{{Move
Line 4,988: Line 5,027:
|parent=
|parent=
|input=NSS.b+1+2
|input=NSS.b+1+2
|alt=BT.NSS.b+1+2
|name=Battou Kakugo
|name=Battou Kakugo
|target=
|target=
Line 4,997: Line 5,037:
|crush=cs8~50
|crush=cs8~50
|recv=r35 1SS
|recv=r35 1SS
|tot=50
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,003: Line 5,043:
|notes=
|notes=
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1,1
|id=Yoshimitsu-1,NSS.1
|id=Yoshimitsu-1,NSS.1
|parent=Yoshimitsu-1
|parent=Yoshimitsu-1
|input=,NSS.1
|input=,NSS.1
|name=NSS Naguri Kabuto Wari
|alias=NSS.1,1
|target=,m
|name=
|damage=,22
|damage=,22
|startup=,i23
|block=-9
|hit=+16a
|hit=+16a
|ch=+52a
|ch=+52a
|crush=
|recv=r34 1SS
|recv=r34 1SS
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 11 chip damage on block
* 11 chip damage on block
* Recovers health on hit
* Recovers 4 base health on hit}}
* Alternate input: H.1,1}}
}}
}}
{{Move
{{Move
Line 5,030: Line 5,067:
|parent=Yoshimitsu-2
|parent=Yoshimitsu-2
|input=,NSS.1
|input=,NSS.1
|alias=NSS.2,1
|name=Karakuri Uzumaki
|name=Karakuri Uzumaki
|target=,h
|target=,h
Line 5,039: Line 5,077:
|crush=
|crush=
|recv=r30 NSS
|recv=r30 NSS
|tot=72
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,047: Line 5,085:
* Combo from 1st hit
* Combo from 1st hit
* Jail from 2nd attack
* Jail from 2nd attack
* Alternate notation: NSS.2,1}}
}}
}}
{{Move
}}
{{MoveInherit|Yoshimitsu-3,1
|id=Yoshimitsu-3,NSS.1
|id=Yoshimitsu-3,NSS.1
|parent=Yoshimitsu-3
|parent=Yoshimitsu-3
|input=,NSS.1
|input=,NSS.1
|name=NSS Enma's Flame
|alias=NSS.3,1
|target=,h
|name=
|damage=,25
|damage=,25
|startup=,i22~24
|block=+7~+9
|hit=+18g~+20g
|ch=
|crush=,js26~
|recv=r47 DGF
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* 7 chip damage on block
* 7 chip damage on block
* Recovers health no hit
* Recovers 4 base health on hit
* Does not transition to DGF during Heat Dash
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
* Recovers in 1SS}}
* Alternate input: H.3,1}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-3,2,1+2
|id=Yoshimitsu-3,2,NSS.1+2
|id=Yoshimitsu-3,2,NSS.1+2
|parent=Yoshimitsu-3,2
|parent=Yoshimitsu-3,2
|input=,NSS.1+2
|input=,NSS.1+2
|alias=NSS.3,2,1+2
|name=Enma's Soul Blade
|name=Enma's Soul Blade
|target=,M
|damage=,30
|damage=,30
|startup=,i26~27
|block=-14c~-13c
|hit=+20a (+10)
|ch=
|crush=
|recv=r34 1SS
|tot=61
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd hit
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* 15 chip damage on block
* Clean hit 39 damage
* Clean hit 39 damage
* Recovers health on hit
* Recovers 4 base health on hit}}
* Alternate input: H.3,2,1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+4
|id=Yoshimitsu-4,4,2,2,NSS.1
|parent=
|parent=Yoshimitsu-4,4,2,2
|input=NSS.1+4
|input=,NSS.1
|name=NSS Flash
|alias=NSS.4,4,2,2,1
|target=m
|name=
|damage=24
|target=,m
|startup=i8~11
|damage=,30
|block=-15~-12
|startup=,i67
|hit=+14 +64a
|block=-54
|hit=-17a
|ch=
|crush=
|recv=r73 NSS
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-4,4,2,2,1~1
|parent=Yoshimitsu-4,4,2,2,NSS.1
|input=~1
|alias=NSS.4,4,2,2,1~1
|name=
|target=,h!
|damage=,40
|startup=,i20~105
|block=
|hit=-49a (-75)
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r30 NSS
|tot=42
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{BB}}
* Knockdown against BT opponent, +19a (+9)
* Cancel early to r30 with B}}
* 4 chip damage on block
* Recovers health on hit
* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4, H.1+4}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+2+3
|id=Yoshimitsu-NSS.1+2+3
|parent=
|parent=
|input=NSS.1+2+3
|input=NSS.1+2+3
|name=NSS Spirit Shield
|name=Spirit Spinner
|target=h
|target=h
|damage=25
|damage=25
Line 5,146: Line 5,183:
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{BB}}
}}
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-f+2,NSS.1
|parent=Yoshimitsu-f+2
|input=,NSS.1
|alt=BT.2,NSS.1
|alias=NSS.f+2,1
|name=Manji Backfist Swipe
|target=,m
|recv=r32 NSS
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
Line 5,151: Line 5,202:
|parent=
|parent=
|input=NSS.f+1+2
|input=NSS.f+1+2
|name=NSS Kuzuryu
|name=Nine-Headed Dragon
|target=M
|target=M
|damage=29
|damage=29
Line 5,166: Line 5,217:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g +62a (+42)}}
* {{HeatDash|+62a (+42), +5g}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 8 chip damage on block
* 8 chip damage on block
* Extended range
* Recovers 4 base health on hit
* Alternate input: H.f+1+2}}
* Extended range}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+3+4
|id=Yoshimitsu-NSS.f+3+4
|id=Yoshimitsu-NSS.f+3+4
|parent=
|parent=
|input=NSS.f+3+4
|input=NSS.f+3+4
|name=NSS Kamikaze
|name=Bull Rush
|target=m
|target=m
|damage=20
|damage=20
|startup=i21~25
|block=-13~-9
|hit=+20a (+11)
|hit=+20a (+11)
|ch=
|recv=r33 NSS
|crush=
|notes={{Plainlist|
|recv=r33
* {{BB}}
|tot=46
* {{Head}}
|range=
* Cancel to r55 BT with b
|tracksLeft=
* Enter IND +12a (+3) r29 with d+3+4 on hit
|tracksRight=
* Automatically recovers to r55 IND on self-wallsplat
* Recovers 12f faster on hit
* +20a on side hit}}
}}
{{MoveInherit|Yoshimitsu-df+1,2,1
|id=Yoshimitsu-df+1,2,NSS.1
|parent=Yoshimitsu-df+1,2
|input=,NSS.1
|alias=NSS.df+1,2,1
|name=Tsuka Atemi Swipe
|recv=r32 NSS
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* {{Head}}
* Combo from 2nd CH}}
* Cancel to r55 BT with b
* +20a on left/right side hit
* Alternate notation: NSS.f+3+4}}
}}
}}
{{Move
{{Move
Line 5,201: Line 5,257:
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-df+3
|input=,NSS.1
|input=,NSS.1
|alias=NSS.df+3,1
|name=Wood Chopper
|name=Wood Chopper
|target=,M
|target=,M
|damage=,24
|damage=,24
|startup=,i23~24
|startup=,i23~24
|block=-9~-8
|block=-9
|hit=+16a
|hit=+16a
|ch=+6a
|ch=+52a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=57
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,218: Line 5,275:
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* Recovers health on hit
* Recovers 4 base health on hit
* 12 chip damage on block
* 12 chip damage on block
* Input can be held to transition to d+1*
* Input can be held to transition to d+1*}}
* Alternate input: H.df+3,1}}
}}
{{Move
|id=Yoshimitsu-NSS.df+1+4
|parent=
|input=NSS.df+1+4
|name=Moonlight (Simple Input)
|target=m
|damage=19
|startup=i20~21
|block=-17
|hit=+35a (+25)
|ch=
|crush={{Plainlist|
* js20~42
* fs43~45}}
|recv=r41 NSS
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Enter KIN r37 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]
* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT}}
}}
}}
{{Move
{{Move
Line 5,231: Line 5,313:
|damage=24
|damage=24
|startup=i24~25
|startup=i24~25
|block=-9~-8
|block=-9
|hit=+16a
|hit=+16a
|ch=+6a
|ch=+52a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
Line 5,245: Line 5,327:
* Recovers health on hit
* Recovers health on hit
* 12 chip damage on block
* 12 chip damage on block
* Input can be held to transition to d+1*
* Input can be held to transition to d+1*}}
* Alternate input: H.d+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimitsu-d+2,NSS.1
|parent=
|parent=Yoshimitsu-d+2
|input=NSS.d+1+2
|input=,NSS.1
|name=NSS to Indian Stance
|alias=NSS.d+2,1
|target=
|name=Heshikirigari
|target=,h
|damage=,18
|startup=,i27~28
|block=-9
|hit=+10g
|ch=
|crush=
|recv=r32 NSS
|tot=83?
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,1
|id=Yoshimitsu-d+2,2,NSS.1
|parent=Yoshimitsu-d+2,2
|input=,NSS.1
|alias=NSS.d+2,2,1
|name=
|recv=r40 NSS
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-d+2,2,NSS.d+1
|parent=Yoshimitsu-d+2,2
|input=,NSS.d+1
|alias=NSS.d+2,2,d+1
|name=
|recv=r32 NSS
|notes={{Plainlist|
* {{Spike}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{Move
|id=Yoshimitsu-NSS.d+1+2
|parent=
|input=NSS.d+1+2
|name=No Sword Stance > Indian Stance
|target=
|damage=
|damage=
|startup=
|startup=
Line 5,259: Line 5,388:
|hit=
|hit=
|ch=
|ch=
|crush=cs7~ fs7~
|crush={{Plainlist|
* cs7~
* fs7~}}
|recv=r20 IND
|recv=r20 IND
|tot=
|tot=
Line 5,284: Line 5,415:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be attacked
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
}}
}}
{{Move
{{Move
Line 5,304: Line 5,435:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* In-game frame data incorrectly dispalys this move as i11
* Transition to r24 with f}}
* Transition to r24 with f}}
}}
{{MoveInherit|Yoshimitsu-b+2,1
|id=Yoshimitsu-b+2,NSS.1
|parent=Yoshimitsu-b+2
|input=,NSS.1
|alias=NSS.b+2,1
|name=
|target=,m
|damage=,17
|recv=r41 NSS
|notes={{Plainlist|
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-b+2,NSS.2
|parent=
|parent=Yoshimitsu-b+2
|input=NSS.ub+1+2
|input=,NSS.2
|alias=NSS.b+2,2
|name=
|target=,h
|damage=,18
|startup=,i22~23
|block=-10
|hit=+0
|ch=
|crush=
|recv=r34 NSS
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
{{MoveInherit|Yoshimitsu-ub+1
|id=Yoshimitsu-NSS.ub+1
|input=NSS.ub+1
|alias=
|damage=19
|startup=i25~26
|recv=r26 NSS
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|parent=
|input=NSS.ub+1+2
|name=Soul Blade Yoshimitsu
|name=Soul Blade Yoshimitsu
|target=M
|target=M
|damage=30
|damage=30
|startup=i24~25
|startup=i24~25
|block=-8c~-7c
|block=-8c
|hit=+16a (+6)
|hit=+16a (+6)
|ch=
|ch=
Line 5,329: Line 5,507:
* 15 chip damage on block
* 15 chip damage on block
* Clean hit 39 damage
* Clean hit 39 damage
* -12c~-13c if blocked at tip range
* Recovers 4 base health on hit
* Recovers health on hit
* -12c if blocked at tip range}}
* Alternate input: H.ub+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u,b+1+2
|id=Yoshimitsu-NSS.ub+1+3
|parent=
|parent=
|input=NSS.u,b+1+2
|input=NSS.ub+1+3
|name=Ghost Sword - Cleansing Sword Yoshimitsu
|name=Spinning Finger Stab
|target=M
|target=m!
|damage=25
|damage=50
|startup=i24~25
|startup=i51~65
|block=-8c~-7c
|block=
|hit=+27a (+17)
|hit=-23
|ch=
|ch=
|crush=
|crush=
|recv=r28 NSS
|recv=r64 NSS
|tot=53
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Punishable on close hit with FUFT.3}}
* {{Weapon}}
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-NSS.ub+1+3,1+2
|parent=
|parent=Yoshimitsu-NSS.ub+1+3
|input=NSS.u+1+2
|input=,1+2
|name=Ishiusu Tsubushi
|name=Face Slapper
|target=L
|target=h
|damage=18
|damage=,15
|startup=,i18~19
|block=-15
|hit=-4
|ch=+45a
|crush=
|recv=r33 NSS
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=Yoshimitsu-NSS.ub+1+3
|input=,n+1
|name=Index Poke Windmill
|target=,h!
|damage=,40
|startup=,i20~105
|block=
|hit=-49a (-75)
|ch=
|crush=
|recv=r30 NSS
|tot=135
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Cancel to r94 with B on frame 64}}
}}
{{MoveInherit|Yoshimitsu-u+1
|id=Yoshimitsu-NSS.u+1
|input=NSS.u+1
|alias=
|damage=21
|startup=i25~26
|recv=r25 NSS
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.u+1+2
|parent=
|input=NSS.u+1+2
|name=Ishiusu Tsubushi
|target=L
|damage=18
|startup=i27~29
|startup=i27~29
|block=+4~+6
|block=+4
|hit=+20c~+22c
|hit=+20g
|ch=
|ch=
|crush=js9~24 fs25~
|crush={{Plainlist|
* js9~24
* fs25~}}
|recv=r12 IND
|recv=r12 IND
|tot=41
|tot=41
Line 5,375: Line 5,600:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* Can't be low parried}}
* Can't be low parried
* Opponent recovers crouching
}}
}}
{{MoveInherit|Yoshimitsu-uf+1
|id=Yoshimitsu-NSS.uf+1
|input=NSS.uf+1
|alias=
|name=
|damage=24
|startup=i25~26
|ch=+15a
|recv=r24 NSS
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 5,388: Line 5,626:
|hit=
|hit=
|ch=
|ch=
|crush=js9~35 fs36~38
|crush={{Plainlist|
* js9~35
* fs36~38}}
|recv=r41 FC
|recv=r41 FC
|tot=
|tot=
Line 5,396: Line 5,636:
|notes=
|notes=
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=Yoshimitsu-uf+3+4,1,4
|parent=Yoshimitsu-uf+3+4,1,4
|input=,NSS.1
|input=,NSS.1
|name=NSS Poison Wind Gold Strike
|alias=NSS.uf+3+4,1,4,1
|target=,M
|name=
|damage=,15
|damage=,24
|startup=,i24~25
|block=-9~-8
|hit=+16a
|hit=+16a
|ch=+52a
|ch=+52a
|crush=
|notes={{Plainlist|
|recv=r33 1SS
* {{BB}}
|tot=58
* {{Spike}}
* {{Weapon}}
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers 4 base health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.b,B+1+4
|parent=
|input=NSS.b,B+1+4
|name=Thunder Palm Strike
|target=m!
|damage=40
|startup=i65~70
|block=
|hit=-3a (-12)
|ch=+29a (-18)
|crush=
|recv=r42 NSS
|tot=112
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-NSS.b,B+1+4,B
|input=NSS.b,B+1+4,B
|alias=
|alt=
|name=Thunder Palm Strike Feint to Soul Stealer
|startup=,i22~25
|tot=81
}}
{{MoveInherit|Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-NSS.f,n,d,df+1
|parent=
|input=NSS.f,n,d,df+1
|alt=NSS.BT.f,n,d,df+1
|alias=NSS.CD+1
|name=Moonlight
|target=m
|damage=19
|recv=r41 NSS
}}
{{Move
|id=Yoshimitsu-NSS.qcf+1
|parent=
|input=NSS.qcf+1
|alias=NSS.d,df,f+1
|name=Moonsault
|target=M
|damage=30
|startup=i53~56
|block=-8c
|hit=+5a
|ch=
|crush={{Plainlist|
* js10~55
* fs56~58}}
|recv=r32 NSS
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,415: Line 5,714:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* Can be buffered
* Can transition to d+1*,n
* Can be performed in FC}}
* 12 chip damage on block
* Recovers health on hit
* Alternate input: uf+3+4,b+1,4,H.d+1}}
}}
}}
{{Move
{{Move
Line 5,425: Line 5,721:
|parent=
|parent=
|input=NSS.FC.DF+1
|input=NSS.FC.DF+1
|alt=NSS.FC.db,b+1
|alias=FC.NSS.DF+1
|name=
|name=
|target=l
|target=l
|damage=12
|damage=12
|startup=i25~26
|startup=i25~26
|block=-16~-15
|block=-16
|hit=+27a
|hit=+27a
|ch=
|ch=
Line 5,439: Line 5,737:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: NSS.db,b+1}}
}}
}}
}}
{{Move
{{Move
Line 5,445: Line 5,743:
|parent=Yoshimitsu-NSS.FC.DF+1
|parent=Yoshimitsu-NSS.FC.DF+1
|input=,2
|input=,2
|alt=NSS.FC.db,b+1,2
|alias=FC.NSS.DF+1,2
|name=Agonbaku
|name=Agonbaku
|target=,L
|target=,L
|damage=,20
|damage=,20
|startup=,i25~26
|startup=,i25~26
|block=-14~-13
|block=-14
|hit=+14~+15
|hit=+14
|ch=
|ch=
|crush=,cs1~45
|crush=,cs1~45
|recv=r32 NSS
|recv=r32 NSS
|tot=59
|tot=85
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
* Combo from 1st hit
* Alternate input: NSS.db,b+1,2}}
* Interrupt with i7 from 1st block
}}
}}
}}
{{Move
{{Move
Line 5,466: Line 5,768:
|parent=
|parent=
|input=NSS.FC.df+3
|input=NSS.FC.df+3
|alias=FC.NSS.df+3
|name=Spinning Cleave
|name=Spinning Cleave
|target=L
|target=L
|damage=12
|damage=12
|startup=i20~21
|startup=i20~21
|block=-26~-25
|block=-26
|hit=+67a (+51)
|hit=+67a (+51)
|ch=
|ch=
Line 5,485: Line 5,788:
|parent=Yoshimitsu-ws2
|parent=Yoshimitsu-ws2
|input=,NSS.1
|input=,NSS.1
|alias=NSS.ws2,1
|name=  
|name=  
|target=,h
|target=,h
Line 5,494: Line 5,798:
|crush=
|crush=
|recv=r25 BT
|recv=r25 BT
|tot=44
|tot=64?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,500: Line 5,804:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{Elbow}}
* Combo from 1st hit with 1f delay}}
* Combo from 1st hit}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-BT.1,2
|id=Yoshimitsu-ws2,NSS.1,2
|id=Yoshimitsu-ws2,NSS.1,2
|parent=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-ws2,NSS.1
|input=,2
|input=,2
|alias=NSS.ws2,1,2
|name=Scowling Aratama
|name=Scowling Aratama
|target=,m
|tot=87
|damage=,18
|notes={{Plainlist|
|startup=,i25
* Balcony break on airborne hit
|block=-5
* {{Elbow}}
|hit=+5
|ch=+63a
|crush=
|recv=r27 BT
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH
* {{Elbow}}}}
}}
}}
{{Move
}}
{{MoveInherit|Yoshimitsu-BT.1,3
|id=Yoshimitsu-ws2,NSS.1,3
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|input=,3
|alias=NSS.ws+2,1,3
|name=Scowling Spirit
|name=Scowling Spirit
|target=,h
|tot=88
|damage=,25
|notes={{Plainlist|
|startup=,i25~26
* {{BB}}
|block=-7~-6
* Combo from 2nd CH}}
|hit=+27a (+17)
}}
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-KIN.1
|input=,NSS.1
|alias={{Dotlist|
* NSS.KIN.1,1
* KIN.NSS.1,1}}
|name=
|target=,m,m
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=r27 BT
|recv=r27 1SS
|tot=53
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,542: Line 5,852:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* 4 chip damage on block
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
Line 5,548: Line 5,862:
|parent=Yoshimitsu-KIN.2
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2
|input=,NSS.1+2
|name=NSS Tenshu Kuzushi
|alias={{Dotlist|
* NSS.KIN.2,1+2
* KIN.NSS.2,1+2}}
|name=
|target=,M
|target=,M
|damage=,30
|damage=,30
|startup=i32~34
|startup=i32~34
|block=-3~-1
|block=-3
|hit=+15a
|hit=+15a
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r49 1SS
|tot=83
|tot=111
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,566: Line 5,883:
* {{Weapon}}
* {{Weapon}}
* 9 chip damage on block
* 9 chip damage on block
* Recovers health on hit
* Recovers 7 base health on hit}}
* Alternate input: H.KIN.2,1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-KIN.2
|parent=Yoshimitsu-KIN.2
|input=,1+2*
|input=,NSS.1+2*
|name=NSS Tenshu Kuzushi (Hold)
|alias={{Dotlist|
* NSS.KIN.2,1+2*
* KIN.NSS.2,1+2*}}
|name=
|target=,M
|target=,M
|damage=,30
|damage=,30
|startup=,i47~49
|startup=,i47~49
|block=+14~+16
|block=+14
|hit=+69a (+49)
|hit=+69a (+49)
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r49 1SS
|tot=83
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,590: Line 5,909:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Guard break
* {{GuardBreak}}
* 12 chip damage on block
* 12 chip damage on block
* Recovers health on hit
* Recovers 2 base health on hit
* Alternate input: H.KIN.2,1+2*}}
* +26d (+26) on airborne hit}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-NSS.KIN.1+4
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|parent=
|input=NSS.KIN.1+4
|input=NSS.KIN.1+4
|name=NSS Kincho Flash
|alt=
|target=m
|alias=KIN.NSS.1+4
|damage=24
|name=
|startup=i12~15
|startup=i12~15
|block=-15~-12
|hit=+14 +64a
|ch=
|crush=
|recv=r31 1SS
|tot=46
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
Line 5,622: Line 5,928:
|parent=
|parent=
|input=NSS.KIN.f+1
|input=NSS.KIN.f+1
|name=NSS Submission Chakram
|alias=KIN.NSS.f+1
|name=
|target=M,M,M
|target=M,M,M
|damage=6,6,12
|damage=6,6,12
|startup=i19~20 i6~7 i7~8
|startup=i19~20 i6~7 i7~8
|block=-5~-4
|block=-5
|hit=+18a (+11)
|hit=+18a (+11)
|ch=
|ch=
Line 5,639: Line 5,946:
* Combos from any hit
* Combos from any hit
* 12 chip damage on block
* 12 chip damage on block
* Recovers health on hit
* Recovers 4 base health on hit}}
* Alternate input: H.KIN.f+1}}
}}
}}
{{Move
{{Move
Line 5,646: Line 5,952:
|parent=
|parent=
|input=NSS.KIN.f+1*
|input=NSS.KIN.f+1*
|name=NSS Submission Chakram (Hold)
|alias=KIN.NSS.f+1*
|name=
|target=M,M,M,M,M,M
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,12
|damage=6,6,6,6,6,12
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=--9~-8
|block=-9
|hit=+29a (+14)
|hit=+29a (+14)
|ch=
|ch=
|crush=
|crush=
|recv=r35 1SS
|recv=r35 1SS
|tot=58
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,663: Line 5,970:
* Combos from any hit
* Combos from any hit
* 21 chip damage on block
* 21 chip damage on block
* Recovers health on hit
* Recovers 8 base health on hit}}
* Alternate input: H.KIN.f+1*}}
}}
{{MoveInherit|Yoshimitsu-KIN.d+1
|id=Yoshimitsu-NSS.KIN.d+1
|input=NSS.KIN.d+1
|name=
|alias=KIN.NSS.d+1
|damage=17
|notes=Cancel to r34 FC with DB on frame 16
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.BT.d+1
|id=Yoshimitsu-NSS.IND.1
|parent=
|parent=
|input=NSS.BT.d+1
|input=NSS.IND.1
|name=NSS Shisetsu Genman
|alias=IND.NSS.1
|target=l
|name=
|target=M
|damage=15
|damage=15
|startup=i17~18
|startup=i48~51
|block=-13~-12
|block=-8c
|hit=+3
|hit=+5a
|ch=+38a
|ch=
|crush=cs6~
|crush={{Plainlist|
|recv=r31 FC
* js30~52
|tot=49
* fs53~55}}
|recv=r32 NSS
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-BT.d+1
|id=Yoshimitsu-NSS.BT.b~db+1+2
|id=Yoshimitsu-NSS.BT.d+1
|parent=
|input=NSS.BT.d+1
|input=NSS.BT.b~db+1+2
|alias=BT.NSS+d1
|name=Ghost Sword - Shisetsu Genman
|name=
|target=L
|target=l
|damage=20
|damage=15
|startup=i17~18
|notes=Yoshimitsu remains in NSS
|block=-13~-12
|hit=+3
|ch=+38a
|crush=cs6~
|recv=r31 FC
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Weapon}}
}}
}}


Line 5,711: Line 6,021:
|parent=
|parent=
|input=u+1+2
|input=u+1+2
|alt=BT.u+1+2
|name=Manji Dragonfly
|name=Manji Dragonfly
|target=
|target=
Line 5,719: Line 6,030:
|ch=
|ch=
|crush=js8~
|crush=js8~
|recv=r10 DGF
|recv=r15 DGF
|tot=15
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Unavailable in 1SS
* Cancel to r12 with db_d_df (js1~10)
* Alternate input: BT.u+1+2}}
* Unavailable in NSS
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
}}
}}
{{Move
|id=Yoshimitsu-DGF.d
|parent=
|input=DGF.d
|name=Dragonfly Cancel
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~10
|recv=r12
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 5,751: Line 6,045:
|parent=
|parent=
|input=DGF.f
|input=DGF.f
|alt=DGF.b
|name=Dragonfly Forward
|name=Dragonfly Forward
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r1 DGF
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes=realigns with opponent, closes distance
}}
{{Move
|id=Yoshimitsu-DGF.b
|parent=
|input=DGF.b
|name=Dragonfly Backward
|target=
|target=
|damage=
|damage=
Line 5,791: Line 6,067:
|name=Dragonfly Blade
|name=Dragonfly Blade
|target=M
|target=M
|damage=15
|damage=22
|startup=i30~31
|startup=i30~31
|block=-2c~-1c
|block=-2c
|hit=+10a
|hit=+10a
|ch=+46a
|ch=+46a
Line 5,805: Line 6,081:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 7 chip damage on block
* 11 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat  
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
Line 5,816: Line 6,094:
|damage=15
|damage=15
|startup=i16~18
|startup=i16~18
|block=+4~+6
|block=+4
|hit=+13s
|hit=+13s
|ch=
|ch=
Line 5,835: Line 6,113:
|damage=,22
|damage=,22
|startup=i26~28
|startup=i26~28
|block=-14~-12
|block=-14
|hit=+15a (+8)
|hit=+15a (+8)
|ch=
|ch=
|crush=,js1~46 fs47~49
|crush={{Plainlist|
* ,js1~46
* fs47~49}}
|recv=r33
|recv=r33
|tot=61
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,847: Line 6,127:
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit
* Transition to r32 NSS with B}}
* Enter NSS r33 with B}}
}}
}}
{{Move
{{Move
Line 5,857: Line 6,137:
|damage=18
|damage=18
|startup=i22~23
|startup=i22~23
|block=-13~-12
|block=-13
|hit=+6c~+7c
|hit=+6c
|ch=+27a
|ch=+28a
|crush=js1~15 fs16~18
|crush=js1~18
|recv=r31  
|recv=r31  
|tot=54
|tot=54
Line 5,866: Line 6,146:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can't be low parried
|notes=Airborne attack, can't be low parried
}}
}}
{{Move
{{Move
Line 5,876: Line 6,156:
|damage=24
|damage=24
|startup=i18~20
|startup=i18~20
|block=-4~-2
|block=-4
|hit=+14g~+15g
|hit=+14g
|ch=
|ch=
|crush=js1~16 fs17~19
|crush=js1~19
|recv=r27  
|recv=r27
|tot=47
|tot=47
|range=
|range=
Line 5,887: Line 6,167:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g~+7g +62a (+42)}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}}}
* {{BB}}}}
}}
}}
Line 5,901: Line 6,181:
|hit=
|hit=
|ch=
|ch=
|crush=js1~27 fs28~30
|crush={{Plainlist|
* js1~27
* fs28~30}}
|recv=r30 FLE
|recv=r30 FLE
|tot=
|tot=
Line 5,918: Line 6,200:
|startup=i20~21
|startup=i20~21
|block=
|block=
|hit=+0~+1
|hit=+0
|ch=
|ch=
|crush=js1~
|crush=js1~
Line 5,935: Line 6,217:
|parent=
|parent=
|input=DGF.f+2
|input=DGF.f+2
|alt=FLE.f+2
|name=Dragonfly Slash
|name=Dragonfly Slash
|target=h
|target=h
|damage=23
|damage=23
|startup=i20~21
|startup=i20~21
|block=+7~+8
|block=+7
|hit=+19a (+10)
|hit=+19a (+10)
|ch=+64a (+44)
|ch=+64a (+44)
Line 5,952: Line 6,235:
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Alternate input: FLE.f+2}}
}}
}}
}}
{{Move
{{Move
Line 5,962: Line 6,245:
|damage=10,10,20
|damage=10,10,20
|startup=i16~17 i11~12 i11~12
|startup=i16~17 i11~12 i11~12
|block=-2~-1
|block=-2
|hit=+18a (+9)
|hit=+18a (+9)
|ch=
|ch=
|crush=js1~65
|crush=js1~65
|recv=r41
|recv=r31
|tot=70
|tot=70
|range=
|range=
Line 5,975: Line 6,258:
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Jail from 1st attack
* 12 chip damage on block
* 12 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in Heat  
}}
}}
}}
{{Move
{{Move
Line 5,989: Line 6,274:
|hit=
|hit=
|ch=
|ch=
|crush=js1~30 cs31~
|crush={{Plainlist|
* js1~27
* fs28~
* cs31~}}
|recv=r30 IND
|recv=r30 IND
|tot=
|tot=
Line 6,032: Line 6,320:
|crush=
|crush=
|recv=r27 BT
|recv=r27 BT
|tot=52
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Balcony break on airborne hit
* {{Elbow}}
* {{Elbow}}
* Combo from 1st CH}}
* Combo from 1st CH}}
Line 6,048: Line 6,337:
|damage=,25
|damage=,25
|startup=,i25~26
|startup=,i25~26
|block=-7~-6
|block=-7
|hit=+27a (+17)
|hit=+27a (+17)
|ch=
|ch=
|crush=
|crush=
|recv=r27
|recv=r27
|tot=53
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 6,061: Line 6,350:
* Combo from 1st CH}}
* Combo from 1st CH}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+2
|id=Yoshimitsu-BT.2
|id=Yoshimitsu-BT.2
|parent=
|parent=
|input=BT.2
|input=BT.2
|name=
|alt=f+2
|target=h
|name=Manji Backfist 2
|damage=18
|startup=i16~17
|startup=i16~17
|block=-4~-3
|hit=+14g~+15g
|ch=+39a
|crush=
|recv=r28
|tot=45
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
Line 6,090: Line 6,370:
|damage=20
|damage=20
|startup=i24~26
|startup=i24~26
|block=-3~-1
|block=-3
|hit=+11a
|hit=+11a
|ch=
|ch=
|crush=js6~29 fs30~32
|crush={{Plainlist|
|recv=r28 BT
* js6~29
* fs30~32}}
|recv=r27 BT
|tot=53
|tot=53
|range=
|range=
Line 6,105: Line 6,387:
|parent=
|parent=
|input=BT.d+1
|input=BT.d+1
|alias=1SS.BT.d+1
|name=Shisetsu Genman
|name=Shisetsu Genman
|target=L
|target=L
|damage=20
|damage=20
|startup=i17~18
|startup=i17~18
|block=-13~-12
|block=-13
|hit=+3~+4
|hit=+3
|ch=+38a
|ch=+38a
|crush=cs6~
|crush=cs6~
Line 6,118: Line 6,401:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Weapon}}
* Can be performed in NSS with BT.b~db+1+2}}
}}
}}


== Others ==
== Others ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-R.df+1+2
|id=Yoshimitsu-R.df+1+2
|id=Yoshimitsu-R.df+1+2
|parent=
|input=R.df+1+2
|name=Trailokya Pilgrimage
|name=Trailokya Pilgrimage
|target=m
|recv=r39 1SS
|damage=10,45+
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~
|recv=r39
|tot=173
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit}}
}}
}}
{{Move
{{MoveInherit|Generic-1+2+3+4
|id=Yoshimitsu-1+2+3+4
|id=Yoshimitsu-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r55
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can't block for 5 seconds
* CH state for 5 seconds}}
}}
}}
{{Move
{{Move
Line 6,174: Line 6,420:
|name=Inner Palm
|name=Inner Palm
|target=m
|target=m
|damage=23
|damage=21
|startup=i17~18
|startup=i17~18
|block=-9~-8
|block=-9
|hit=+2~+3
|hit=+2
|ch=
|ch=[[Yoshimitsu_combos#Staples|+27a (+17)]]
|crush=
|crush=
|recv=r32
|recv=r32
Line 6,185: Line 6,431:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Sidestep adds minimum 9f, effective startup i26~27
}}
}}
{{Move
{{Move
Line 6,193: Line 6,439:
|name=Shrine
|name=Shrine
|target=m
|target=m
|damage=22
|damage=20
|startup=i18~19
|startup=i18~19
|block=-13~-12
|block=-13
|hit=+30a (+20)
|hit=+30a (+20)
|ch=
|ch=
Line 6,204: Line 6,450:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Sidestep adds minimum 9f, effective startup i27~28
}}
}}
}}
{{Move
{{Move
Line 6,233: Line 6,482:
|damage=24
|damage=24
|startup=i27~29
|startup=i27~29
|block=-13~-11
|block=-13
|hit=-8c~-6c
|hit=-8c
|ch=
|ch=
|crush=js8~23 fs24~26
|crush={{Plainlist|
* js8~23
* fs24~26}}
|recv=r41
|recv=r41
|tot=70
|tot=70
Line 6,246: Line 6,497:
* {{Weapon}}
* {{Weapon}}
* 16 damage -16a against airborne opponent
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23a) against a grounded opponent
* 19 damage -13a (-23) against a grounded opponent
* Unavailable in NSS}}
* Unavailable in NSS}}
}}
}}
Line 6,269: Line 6,520:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Throw break 1 or 2
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
}}
{{Move
{{Move
Line 6,289: Line 6,542:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{FB}}
* {{FB}}
* Throw break 1 or 2
* Throw break 1 or 2
Line 6,380: Line 6,634:
|parent=
|parent=
|input=qcf+2
|input=qcf+2
|alias=d,df,f+2
|name=Soul Siphon
|name=Soul Siphon
|target=t
|target=t
Line 6,405: Line 6,660:
|parent=
|parent=
|input=qcb,f+2
|input=qcb,f+2
|alias=d,db,b,f+2
|name=Soul Possession
|name=Soul Possession
|target=t
|target=t
Line 6,425: Line 6,681:


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 1SS 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i17 || -9 || -3 || Hit
|-
| 1 || h || 15 || i28 || -6<ref name="FrameData">Frame data becomes -16 on block and -3 on hit if you mash 1.</ref> || +7<ref name="FrameData"></ref> ||
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 4 || h || 9 || i33 || -25 || -14 ||
|-
| 4 || l<ref name="CS">cs20~33</ref> || 5 || i33 || -25 || -14 ||
|-
| 1 || m || 5 || i30~31 || -12 || -1 || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i23~24 || - || -4 || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i15~16 || - || +27a || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 25 || i14~15 || - || +6a || Hit
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 1SS 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i17 || -9 || -3 || Hit
|-
| 1 || h || 15 || i28 || -6<ref name="FrameData"></ref> || +7<ref name="FrameData"></ref> ||
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 2 || m || 3 || i23~26 || -6 || +5 || CH
|-
| 2 || m || 3 || i10~12 || -8 || +2 || Hit
|-
| 2 || m || 3 || i12 || +4 || -7 || Hit
|-
| 4<ref name="JS">js23~41 fs42~44</ref> || m || 7 || i28~30 || -18 || -7 || CH
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i35~36 || - || -15 ||
|-
| 1 || l!<ref name="AttackType">{{Weapon}}</ref> || 20 || i32~33 || - || +36a (+20) ||
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | NSS 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i15~16 || -13 || -2 || Hit
|-
| 1 || h || 15 || i23~24 || -12 || -1 || Hit
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 4 || h || 9 || i33 || -25 || -14 ||
|-
| 4 || l<ref name="CS">cs20~33</ref> || 5 || i33 || -25 || -14 ||
|-
| 1 || m || 5 || i30~31 || -12 || -1 || Hit
|-
| 1 || m || 8 || i23~24 || -15 || -4 || Hit
|-
| 1 || m || 8 || i15~16 || -34 || -23 || Hit
|-
| 1 || m || 25 || i14~15 || -32 || +5a || Hit
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | NSS 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i15~16 || -13 || -2 || Hit
|-
| 1 || h || 15 || i23~24 || -12 || -1 || Hit
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 2 || m || 3 || i23~26 || -6 || +5 || CH
|-
| 2 || m || 3 || i10~12 || -8 || +2 || Hit
|-
| 2 || m || 3 || i12 || +4 || -7 || Hit
|-
| 4<ref name="JS">js23~41 fs42~44</ref> || m || 7 || i28~30 || -18 || -7 || CH
|-
| 1 || m || 8 || i35~36 || -26 || -15 ||
|-
| 1 || l || 20 || i32~33 || -52 || +36a (+20) ||
|-
|}
<references/>


== External Links ==
== External Links ==
* [https://www.youtube.com/watch?v=uzYTjviUrxE Tekken 8 Yoshimitsu movelist on Youtube]

Latest revision as of 20:32, 2 October 2024

This page is for Tekken 8. For Tekken 7, see Yoshimitsu movelist (Tekken 7).

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Heat

Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
  • pc7~62
  • On cancel: fs12~20 js21~29 fs30~32
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Divine Sword Kagekiyo

H.2+3

M,​m,​m,​m
51
+4
-3d
i18~19
  • js68~89
  • fs90~92
r36 1SS
Heat Smash
Reversal Break
Balcony Break
  • Recovers 4 base health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 14 chip damage on block
  • Jail from 1st attack
  • Ends Heat
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +36a (+26), +5g
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Dragonfly Blade (Heat)

H.DGF.1

M
26
+2
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 18 chip damage on block
  • Recovers 4 base health on hit
Red Spider Lily (Heat)

H.DGF.f+1+2

h,​h,​h
10,​10,​20
+4
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • 17 chip damage on block
  • Recovers 4 base health on hit

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5g
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Naguri Kabuto Wari

1,1

h,​m
5,​19
-9
+4c
+6a
,i23
t67 r34 1SS
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1,1
  • 1,1SS.1
Right Cross

2

h
10
-1
+5
+8
i11
t31 r20
Seiken Douharai

2,1

h,​m
10,​23
-9
+12a
,i26~27
t71 r32
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a different move in NSS
Sometimes written
  • 1SS.2,1
  • 2,1SS.1
Mushibami

2,2

h,​h
10,​18
-1
+15g
,i24
t92? r25
Tornado
  • Combo from 1st hit with 1f delay
  • Enter KIN with 1+2
  • Transition to NSS on hit or block only
PK Combo

2,3

h,​h
10,​24
-10
+16a (+7)
,i26~27
t71 r33
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
PDK Combo

2,d+3

h,​L
10,​11
-12
-1
,i22
cs12~
t66 r31 FC
  • Combo from 1st hit with 2f delay
Enma

3

m
12
-9
+5
i15~16
t45 r29
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS

3,2

m,​m
12,​12
-12
+1
,i22
t69 r31
Interrupt with i1 from 1st block
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M
12,​12,​29
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat
Tobi Ushiwaka

3~4

m,​m
6,​22
-6
+3
i17~18 i28~29
  • js12-37
  • fs38-40
t76 r29
  • Enter DGF +5 +14 r18 with 1SS.U
Kangaroo Kick

4~3

m
25
-13
+52a (+42)
i25~26
  • cs4~22
  • fs10~50
t63 r37
Tornado
Magic 4

4

h
12
-11
+0
+20a (+10)
i12~13
t42 r29
Balcony break on airborne hit

4,4

h,​h
12,​12
-4
-2
,i24~25
t73 r31
  • Combo from 1st hit with 4f delay

4,​4,2

h,​h,​m
12,​12,​5
-22
-12
,i30~31
t114 r41 BT
Yoshimitsu recovers sideturned on block
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
-24
-13
,i22~23
t138 r42
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
t234 r73
Weapon
Sometimes written
  • 1SS.4,4,2,2,1
  • 4,4,2,2,1SS.1
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!,​m!
12,​12,​5,​6,​30,​22
-58
,i28~113
t235 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
Sometimes written
  • 1SS.4,4,2,2,1~1
  • 4,4,2,2,1SS.1~1
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
-4
+18a (+9)
,i24~25
t102 r31
Balcony Break
  • Combo from 2nd CH with 4f delay
Soul Stealer
  • b+1+4
  • f+1+4
  • db+1+4
  • ws1+4
  • FC.D+1+4

1+4

m
20
-15
+14c
i6~9
t40 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1+4
  • Flash
Spirit Shield

1+2+3

m
0
-8~+10g
+0~+18
+16~+34
i22~40
t60 r20
Weapon
  • Can hit grounded when up-close and off-axis
Sometimes written 1SS.1+2+3

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist
BT.2

f+2

h
18
-4
+14g
+39a
i17~18
t46 r28
Balcony Break
Manji Backfist Shredder
BT.2,1

f+2,1

h,​M
18,​21
-12
+17a (+10)
,i26~27
t77 r32
Tornado
Weapon
  • Combo from 1st CH with 1f delay
Sometimes written
  • 1SS.f+2,1
  • f+2,1SS.1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​8
-5
+6
,i15
r23 FC
Link to db+2 extensions
Oni Kick

f+3

h
24
-9
+17a (+8)
i16~17
t49 r32
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
24,​20
-6
+37a (+23)
,i23~24
  • ,js22~29
  • fs30~32
t87 r28 BT
Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Toita Daoshi

f+4

m
20
-13
+21a (+11)
i18
pc7~17
t53 r35
Balcony Break
  • -9 on block after absorbing an attack
  • 8 chip damage on attack absorbtion
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
-13~-9
-8a (-15)
i21~25
t58 r33 FLE
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r65 BT earliest on frame 10 with b
  • Automatically recovers to r55 IND on self-wallsplat
Sometimes written 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
-4
+5
i13
t38 r25
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-4
+14g
+39a
,i25~26
t69 r28
Balcony Break
  • Combo from 1st CH with 2f delay
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32
Tornado
Weapon
  • Combo from 2nd CH with 1f delay
Sometimes written
  • 1SS.df+1,2,1
  • df+1,2,1SS.1
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
-5
+6
,i15
r23 FC
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
-12
+4
,i17
t63 r31
  • Jail from 1st attack with 2f delay
  • 2nd hit can whiff at certain ranges, -20 on whiff
Basic Uppercut

df+2

m
13
-7
+34a (+24)
i15~16
t41 r25
  • +4s against crouching
  • Launches crouching on CH

df+3

m
10
-4
+4
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
-9
+4c
+6a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
Sometimes written
  • 1SS.df+3,1
  • df+3,1SS.1
Side Kick

df+4

m
15
-7
+4
i12
t38 r26
Gehosen (Simple Input)
  • BT.df+1+4
  • NSS.BT.df+1+4

df+1+4

M
20
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41
Weapon
  • Enter KIN r30 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+1
Sometimes written 1SS.df+1+4
Flashing Steel (Simple Input)
BT.df+2+3

df+2+3

m
18
-13
+6g
+58a (+38)
i17~18
cs9~17
t54 r36
Balcony Break
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+2
Sometimes written 1SS.df+2+3

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
-9
+1c
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Death Slash (1)

d+1*(1),n

M!
20
+4c
+6a
i55~56
t88 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (2)

d+1*(2),n

M!
25
+4c
+6a
i99~100
t123 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
+4c
+6a
i130~131
t158 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
+16a
+52a
i179~180
t193 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
+16a
+52a
i214~215
t228 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
+16a
+52a
i249~250
t263 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

d+2

M
12
-9
+0
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

M,​h
12,​23
-9
+17a (+8)
,i27~28
t83 r32
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written
  • 1SS.d+2,1
  • d+2,1SS.1
Heshikirimutou

d+2,2

M,​m
12,​17
-12
+7g
+28a (+22)
,i22~23
t76 r30
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS Enter NSS r31 with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written
  • 1SS.d+2,2,1
  • d+2,2,1SS.1
Heshikiriseibatsu

d+2,​2,2

M,​m,​M
12,​17,​19
-13
+16a (+9)
,i25~27
t106 r32
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32
Spike
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Last hit has shorter range and no Weapon property in NSS
Low Sweep

d+3

L
12
-18~-16
-4~-2
i15~17
cs4~
t49 r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Harakiri

d+1+4

m!
60
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
Sometimes written 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t156 r78 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t175 r79 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t193 r79 FDFA
Weapon
  • 10 self damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t211 r79 FDFA
Weapon
  • 12 self damage
Harakiri > Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t229 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
-11~-9
+4~+6
7~+9
i26~28
cs8~
t56 r28 FC
Unavailable in NSS
Nebular Burst

db+1,2

Lm
12,​20
-13~12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Balcony break on airborne or CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

db+2

m
8
-5
+6
i15
t39 r24 FC

db+2,2

m,​m
8,​7
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,2

m,​m,​m
8,​7,​6
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 3rd CH

db+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th hit
  • Combo from 3rd CH
Stone Fists

db+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
-49
-37
,i10~14
r64 FUFT
Combo from 5th CH

db+3

l
8
-25
-14
i18~19
cs6~
t62 r43 FC

db+3,3

l,​l
8,​7
-19
-7
,i15~17
,cs1~
t72 r35
  • Combo from 1st hit
  • Enter IND r20 with d+3+4

db+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
t90 r35
  • Combo from 2nd CH
  • Enter IND r20 with d+3+4

db+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19
-7
,i15~17
,cs1~
t108 r35
  • Combo from 3rd CH
  • Enter IND r20 with d+3+4

db+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19
-7
,i15~17
,cs1~
t126 r35
  • Combo from 4th CH
  • Enter IND r20 with d+3+4
Manji Spin Low Kicks

db+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-26
-15
,i9~11
,cs1~
t146 r43 FUFT
  • Combo from 5th CH
Manji Spin Low Kicks Front Kick

db+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8
+23a (+13)
,i12~13
t148 r26
Balcony Break
  • Enter KIN -6 +25a (+15) r21 with 1+2
  • Enter NSS -6 +25a (+15) r24 with B
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first one
Nozuchi Fumi

db+4

L
14
-12
-1
i17
t48 r31
Bad Stomach (BDS)
BT.DB+1+2

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 releasing db
Poison Breath
BDS.2

BDS.1

h!
25
+32a
i21~40
t45 r5
Backflip Kick
BDS.4

BDS.3

m
23
-15~-2
-13~+0
i17~30
  • js14~27
  • fs28~30
t60 r30
Can hit from the front of the opponent attacks into it

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
+1
+7
+12
i17
t35 r18
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
+4
+5
+10
,i11~12
t43 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
+4
+5
+10
,i11~12
t55 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+4
+5
+10
,i11~12
t67 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+4
+5
+10
,i11~12
t79 r14
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-73
-71
-67
,i11~12
t168 r80 FUFT

B+1,​1,DB+3

h,​h,​l
8,​9,​7
-20
-9
,i13~14
,cs10~
t81 r38 FC
  • Combo from 1st hit
  • Links to db+3 extensions
  • Can be performed from a single B+1

B+1,​1,​DB+3,3

h,​h,​l,​l
8,​9,​7,​5
-19
-7
,i15~17
,cs1~
t98 r38 FC
  • Combo from 3rd CH
  • Links to db+3 extensions
  • Enter IND r20 with d+3+4
  • Can be performed from a single B+1

b+2

m
12
-9
+2
i14~15
t42 r27
Enter KIN r27 with n,1+2
Oma Gehosen

b+2,1

m,​M
12,​20
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41
Weapon
  • Combo from 1st CH with 2f delay
  • Enter KIN r30 with 1+2
  • Input can be delayed 14f
Sometimes written
  • 1SS.b+2,1
  • b+2,1SS.1
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +36a (+26), +5g
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
b+4

b+3

r31
  • 8 self-damage
b+4,4

b+3,3

t34 r25
  • 10 self-damage
  • 18 self-damage in total
b+4,4,4

b+3,​3,3

t43 r25
  • 5 self-damage
  • 23 self-damage in total
b+4,4,4,4

b+3,​3,​3,3

t52 r25
  • 5 self-damage
  • 28 self-damage in total
b+4,4,4,4,4

b+3,​3,​3,​3,3

t61 r25
  • 5 self-damage
  • 33 self-damage in total
Spinning Evade
b+4,4,4,4,4,4

b+3,​3,​3,​3,​3,3

t134 r89 FUFT
  • 5 self-damage
  • 38 self-damage in total

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
15
-6~-5
+3c~+4c
i24~25
  • js9~27
  • fs28~30
t51 r26
Spike
Weapon
Sometimes written 1SS.ub+1
Avoiding the Puddle

ub+4

m
17
-19
+12a (+2)
i20~22
  • js9~32
  • fs33~35
t58 r36
Balcony Break
Spike
Cleansing Sword Yoshimitsu
BT.ub+1+2

ub+1+2

M
25
-8c
+27a (+17)
i24~25
t53 r28 1SS
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
Sometimes written 1SS.ub+1+2
Sword Stab

ub+1+3

m!
40
-24
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
Sometimes written 1SS.ub+1+3
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
+45a
,i18~19
t72 r33
Spike
Weapon
Sometimes written
  • 1SS.ub+1+3,1+2
  • ub+1+3,1SS.1+2
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57a
,i28~113
t136 r30
Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit during cancel
Sometimes written
  • 1SS.ub+1+3,n+1
  • ub+1+3,1SS.n+1

u+1

m
17
-5
+4c
i24~25
  • js9~27
  • fs28~30
t50 r25
Spike
Weapon
Sometimes written 1SS.u+1
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+1c~+4c
+24a
i39~42 i3~6
  • js11~42
  • fs43~45
t71 r23
Spike
  • Floor break occurs on 2nd hit
  • Evades some mid attacks from frames ?-?
  • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
  • -1 if the 2nd hit whiffs
Helmet Strike

uf+1

m
20
-4
+5c
+50a
i24~25
  • js9~27
  • fs28~30
t49 r24
Spike
Weapon
Sometimes written 1SS.uf+1
Kurama Itto
  • ub+2
  • u+2

uf+2

L
25
-16
+6g
+25a
i35~36
  • js10~29
  • fs30~32
t70 r34 FC
Weapon
  • Cancel to r20 FC with D
Rising Knee
  • ub+3
  • u+3

uf+3

m
15
-13
+32a (+22)
i15
  • js9~33
  • fs34~36
t48 r33
Knee
  • Can evade jabs at frames 5-7
  • Recovers 1f faster on hit or block
Avoiding the Puddle
u+4

uf+4

m
21
-9
+22a
i20~22
  • js9~32
  • fs33~35
t48 r26
Homing
Balcony Break
Spike
Poison Wind

uf+3+4

M
20
-16~-12
-4a
i31~35
  • js10~32
  • fs33~35
t66 r31
Spike
  • In 1SS cancel to DGF r18 with 1+2
  • In 1SS enter FLE r28 with d+1+2
  • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
  • On hit, transitions to -4a r49 backward jump automatically
  • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT

uf+3+4,1

M,​h
20,​8
-1
-43
,i16~18
t71 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit

uf+3+4,​1,4

M,​h,​m
20,​8,​15
-14~+13g
+27a (+17a)
,i17~28 i28~39
  • ,js14~41
  • fs42~44
t146 r11
Combos from 1st (requires wall)
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M
20,​8,​15,​15
-9
+1c
+6a
,i24~25
t170 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.uf+3+4,b+1,4,1
  • uf+3+4,b+1,4,1SS.1
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
+0c~+4c
-14a
,i31~35
  • ,js10~32
  • fs33~35
t132 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
-4c~-1c
+27a
,i39~42 i3~6
  • ,js11~42
  • fs43~45
t108 r20
Spike
  • Floor break occurs on 3rd hit
  • Evades mid attacks from frames ?-?
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
-13
+52a (+42)
,i25~26
  • ,cs4~22
  • fs10~50
t103 r37
Tornado
  • Combo from 1st hit
Death Copter

uf+1+3

M!
40
+30a
i113~114
  • js9~110
  • fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1~34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Becomes a different move in NSS
Sometimes written 1SS.uf+1+3
Death Copter Slice (1)

uf+1+3,d

M
25
-3
+34a
i55~56
  • js9~52
  • fs53~55
t81 r25
Spike
Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2
Death Copter Slice (2)

uf+1+3>d

M
30
-1
+34a
i83~84
  • js9~80
  • fs81~83
t109 r25
Spike
Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2
Death Copter Trick

uf+1+3,b

M!
35
+24a
i93~94
  • js9~90
  • fs91~93
t119 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2
  • Yoshimitsu will recover BT if the opponent is far

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
+8d
r57 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (frames 13~15)
  • After hit, enter IND r20 with d+3+4
Iwatsubute

f,F+3

m
20
-4
+5
i23~24
t56 r32
  • Enter KIN r25 +3 +12 with 1+2
  • Cannot be buffered
Fubuki Knee

f,F+4

m
20
-6
+37a (+23)
i15~16
  • js13-21
  • fs22-24
t44 r28 BT
Balcony Break
Knee
  • Cannot be buffered
  • -12 if Yoshimitsu holds back to turn around and block
Solar Kick

f,F+1+2

m
22
-8
+3c
i22~24
  • js10~21
  • fs22~24
  • js25~29
  • fs30~32
t49 r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
Reverse Cartwheel

f,F+3+4

m
15
-20
-9c
i22~24
  • js10~27
  • fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2

f,​F+3+4,1+2

m,​m
15,​15
-31
-2a (-12)
,i12~18
  • ,js24~46
  • fs47~90
t140 r46
Balcony Break
  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r55 IND on self-wallsplat
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t162 r38
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Sometimes written Shark Attack
Suicide

f,F+1+4

m!
60
-65a
i45
t170 r125 FDFT
Weapon
  • Cannot be buffered
  • 60 self-damage during 1st recovery frame
  • NSS.f,F+1+4 will always cancel into Confusion
  • Dealing lethal damage will award the victory to Yoshimitsu
  • Holding any direction will trigger the attack, not just forward
Confusion

f,​F+1+4,n

m!
60
r33 BT
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
-60a
,i35~37
t216 r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
  • Dealing lethal damage will award the victory to Yoshimitsu
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
t112 r51
Weapon
  • Cannot be buffered
  • Poor hitbox, will go over crouching opponents sometimes
Sometimes written 1SS.b,B+1+4
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

m
20
-15
+14c
i22~25
t81 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.b,B+1+4,B
Gehosen
BT.f,n,d,df+1

f,n,d,df+1

M
22
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written
  • 1SS.f,n,d,df+1
  • CD+1
Flashing Steel
BT.f,n,d,df+2

f,n,d,df+2

m
20
-13
+6g
+58a (+38)
i14~15
cs6~14
t51 r36
Balcony Break
Weapon
  • Can be buffered
  • Can be performed in FC
Sometimes written CD+2
Moonsault Slayer
d,df,f+1

qcf+1

h,​h,​M
24,​15,​35
+0~+2
+30a
i28~34 i37 i58~60
  • js10~55
  • fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 17 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
Sometimes written 1SS.qcf+1
Manji Kick

f,f,F+3

M
30
+5g
+13a (+3)
i22~23
  • js3~33
  • fs34~36
t59 r36
Balcony Break
  • 9 chip damage on block
  • Enter DGF +7 +15a (+5) r34 with 1SS.U

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Knee Cap

FC.df+4

L
18
-26
+4c
+31a
i18~19
cs1~
t47 r28 FC
Homing
Sometimes written hFC.df+4

FC.db+3

l
8
-25
-14
i18~19
cs1~
t62 r3 FC
Links to db+3 extensions
  • Sword Sweep
  • Samurai Cutter
FC.db,b+1

FC.DF+1

l!
12
+70a (+54)
i26
cs1~34
t70 r44
Weapon
Sometimes written 1SS.FC.DF+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-10
+1
+6
i14~15
t43 r28

ws1,1

m,​h
12,​12
-11
+0
,i18
t68 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

ws1,​1,1

m,​h,​h
12,​12,​12
-11
+0
,i18
t86 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​25
+0c
+6c
,i25~26
t109 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
-4
+14g
+39a
,i25~26
t71 r28
Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Door Knocker Shredder
BT.2,1

ws1,​2,1

m,​h,​M
12,​18,​21
-12
+17a (+10)
,i26~27
t102 r32
Tornado
Weapon
  • Combo from 2nd CH
Sometimes written
  • 1SS.ws1,2,1
  • ws1,2,1SS.1
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​hm
12,​188
-5
+6
i15
t82 r24 FC
Links to db+2 extensions
Exorcism Fist

ws2

m
13
-4
+7
i15~16
t43 r27 BT
Balcony break or airborne hit
Scowling Moon God

ws2,1

m,​m
13,​14
-3a
+36a (+26)
,i27~28
t72 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
Sometimes written
  • 1SS.ws+2,1
  • ws+2,1SS.1

ws3

m
12
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
-12c
+0a
,i32
t88 r40
Spike
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
-6
+5
i11~12
t36 r24
  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B

KIN (Kincho)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho
  • BT.1+2
  • FC.db+1+2
  • FC.d+1+2

1+2

ps3~9
r15 KIN
  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+1c~+4c
+14a
i15~18 i3~6
  • is1~20
  • js11~42
  • fs43~45
t75 r23
Sometimes written KIN.P
Kincho Forward Dash

KIN.f

cs5~25
t65 r5 KIN

KIN.1

m
10
-12
-1
i17
t48 r31 1SS
Spike
Weapon
  • Deals 2 chip damage in NSS
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
-9
+7c
,i23~24 i14~15
t86 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
Sometimes written
  • 1SS.KIN.1,1
  • KIN.1,1SS.1

KIN.2

m
15
-14
+26a (+16a)
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
15,​30
-15~-13
+2a
i32~34
t109 r49 1SS
Balcony Break
Spike
Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2
  • KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*
Shibakari

KIN.3

L
17
-16~-9
+13a
+25a
i25~32
  • js10~20
  • fs21~23
  • cs24~
t60 r28 FC
Whirlwind
SS.4

KIN.4

h
23
+0
+20a (+11)
+49a
i16~17
t46 r29
Homing
Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
-6
+11a
i12~13 i6~7 i7~8 i11~13
  • js25~39
  • fs40~42
t80 r37 BT
Spike
Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Kincho Soul Stealer

KIN.1+4

m
20
-15
+14c
i10~13
t44 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.d+1

L
20
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r34 FC with DB on frame 16
Sometimes written 1SS.KIN.d+1
Submission Chakram

KIN.f+1

M,​M,​M
6,​6,​10
-5
-2
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1
Submission Chakram (Hold)

KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​10
-12
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1*
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum

KIN.b+2

m
15
-9
+2
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
15,​19
-12
+30a (+20)
,i23~24
t69 r29
Tornado
Weapon
  • Combo from 1st hit
Sometimes written 1SS.KIN.b+2,1
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
t95 r49
Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f
Kincho Manji Dragonfly

KIN.u+1+2

js14~
r34 DGF
Can be counterhit
Sometimes written 1SS.KIN.u+1+2

MED (Meditation)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation
  • b+3+4
  • BT.3+4

3+4

r20 MED
Yoshimitsu recovers in BT
Meditation to Backturn

MED.3+4

r20 BT

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
MED.b

MED.f

r7
  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent
MED.u

MED.d

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
+2~+13
+43a
i17~28 i28~39
  • js14~41
  • fs42~44
t50 r11 BT
Spike
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough
Meditation Healing

MED.1+2

m!
10
-1a
i30~34
t72 r38
Recovers 12 base health
Meditation Backturned Flash

MED.1+4

m
20
-15
+14c
i6~9
t40 r31 BT
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.MED.1+4

FLE (Flea)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea
BT.d+1+2

d+1+2

  • js8~17
  • fs18~20
r20 FLE
  • Unavailable in NSS
Flea Idle

FLE.n

m
7
-18~
+48a (+38a)
i2~60
js1~
t61 r1 FLE
Balcony Break
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

  • js1~12
  • fs13~15
r38
Flea Roll

FLE.1

  • fs1~25
  • cs26~
r40 FC
Flea > Sliding Headbutt

FLE.2

L
20
-12~-8
+30a
i24~28
  • fs1~
  • cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Can combo to ws4 on no side switch
Flea Dance
FLE.4

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
Skull Splitter

FLE.1+2

h
20
-8
+31a (+21)
i18~19
cs6~17
t47 r28
Tornado
Head
Flea > Kangaroo Kick

FLE.3+4

m
25
-13
+52a (+42)
i25~26
  • fs1~26
  • cs6~22
t63 r37
Tornado
Running Flea
BT.FLE.b,f,f

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19 i6~8 i5~7 i6~8 i6~8
js1~
r19? FLE
  • Combos from any hit
  • Floor break on all hits
  • Sometimes combos into FLE.n
Flea Digger

FLE.d

  • js1~4
  • fs5~15
  • js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
0
+31a (+24)
i10
js1~
t30 r20 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea to Dragonfly Slash
FLE.f+2

FLE.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Flea > Indian Stance

FLE.d+3+4

  • js1~16
  • cs16~30
  • fs17~
r30 IND
Flea > Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea > Dragonfly Feint

FLE.u+3+4

m
30
+4~+6
+21a (+12)
i38~40
  • js1~37
  • fs38~40
t60 r20 FUFT
Balcony Break
  • Tech roll to r33 FC on frames 41-42
Jumping Flea
  • FLE.u
  • FLE.ub

FLE.uf

m!
21
+30a (+20)
i30~45
js1~
t55 r10 FLE
Balcony Break
Flea Step (WFL)
FLE.b

FLE.f

js1~
r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Sakanobori

WFL.3

m
25
-16
+2a (-7)
i17
js1~
t60 r43 FLE
Balcony Break
  • FLE step takes 19 frames, effective startup i36
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit
Tsurubebi

WFL.4

L
15
-9
+12c
+20a
i23~24
  • js1~12
  • cs12~
  • fs13~
t50 r26 FUFT
FLE step takes 19 frames, effective startup i42~43

IND (Indian Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance
  • FC.d+3+4
  • BT.d+3+4

d+3+4

  • cs6~
  • fs6~
r20 IND
  • All stance moves are bufferable
Indian Stance Healing

IND.n

  • cs1~
  • fs1~
r30 IND
  • Recovers 3 recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
Indian Stance Cancel
IND.d

IND.u

fs1~29
r29
  • Evasive, can go under some attacks if timed
Indian Stance Vaccum Dance
IND.b

IND.f

  • fs1~50
r49
  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks
Indian Stance Storm

IND.1

M!
15
+0c~+2c
i53~55
  • js30~52
  • fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
Sometimes written 1SS.IND.1
Indian Stance Stone Fists

IND.2

m
7
-8~-5
+2~+6
i39~43
cs1~ fs1~
t71 r28 FC
  • Links to db+2 extensions
  • Greater forward momentum than a standing db+2

IND.3

,​m
,​15
-31
-2a (-12)
i32~38
  • ,js12~34
  • fs35~90
t102 r46
Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
  • Tremendous forward travel
Indian Stance Cannon

IND.3,3+4

,​m,​m
,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t122 r38
Tornado
  • Combo from 1st hit
  • Tremendous forward travel
Sometimes written Shark Attack
Indian Stance Knee Cap
FC.df+4

IND.4

L
18
-26
+4c
+31a
i47~48
cs1~
t47 r28 FC
Homing
  • Enter IND -26 +8 +35a r24 with d+3+4
Sometimes written hFC.df+4
Indian Stance Flea

IND.1+2

  • js1~27
  • fs28~30
r30 FLE
Unavailable in NSS
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
-6
+3
i17~18 i10~11
  • js12-37
  • fs38-40
t76 r29
Homing
  • Enter DGF r18 with 1SS.U
Indian Levitation

IND.D+3+4*

cs1~ fs1~
r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
Indian Stance Manji Dragonfly

IND.u+1+2

js1~
r25 DGF
Unavailable in NSS

NSS (Mutou no Kiwami)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • No Sword Stance
  • Mutou no Kiwami
BT.b+1+2

b+1+2

cs8~50
r35 NSS
Battou Kakugo
BT.NSS.b+1+2

NSS.b+1+2

cs8~50
r35 1SS

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1
Karakuri Uzumaki

2,NSS.1

h,​h
10,​5,​15
-5
+19a
,i23~24 i18
t107 r30 NSS
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
Sometimes written NSS.2,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m
12,​12,​5,​6,​30
-54
-17a
,i67
r73 NSS
Sometimes written NSS.4,4,2,2,1

4,​4,​2,​2,​NSS.1~1

h,​h,​m,​h,​m,​h!
12,​12,​5,​6,​30,​40
-49a (-75)
,i20~105
r30 NSS
Balcony Break
  • Cancel early to r30 with B
Sometimes written NSS.4,4,2,2,1~1
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Spirit Spinner

NSS.1+2+3

h
25
-18~+0
+26d (-32)
i22~40
t70 r30 IND
Balcony Break
Manji Backfist Swipe
BT.2,NSS.1

f+2,NSS.1

h,​m
18,​21
-12
+17a (+10)
,i26~27
t77 r32 NSS
Tornado
  • Combo from 1st CH
Sometimes written NSS.f+2,1
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5g
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Bull Rush

NSS.f+3+4

m
20
-13~-9
+20a (+11)
i21~25
t58 r33 NSS
Balcony Break
Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit
Sometimes written 1SS.f+3+4
Tsuka Atemi Swipe

df+1,​2,NSS.1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32 NSS
Tornado
  • Combo from 2nd CH
Sometimes written NSS.df+1,2,1
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Moonlight (Simple Input)

NSS.df+1+4

m
19
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41 NSS
  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Heshikirigari

d+2,NSS.1

M,​h
12,​18
-9
+10g
,i27~28
t83? r32 NSS
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written NSS.d+2,1

d+2,​2,NSS.1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40 NSS
Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,1

d+2,​2,NSS.d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32 NSS
Spike
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,d+1
No Sword Stance > Indian Stance

NSS.d+1+2

  • cs7~
  • fs7~
r20 IND
Unfinished Business

NSS.d+1+4

r65 NSS
Yoshimitsu is invisible on frames 50~64, but can still be hit
Manji Shagapan

NSS.db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f

b+2,NSS.1

m,​m
12,​17
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41 NSS
  • Enter KIN r30 with 1+2
  • Combo from 1st CH with 2f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,1

b+2,NSS.2

m,​h
12,​18
-10
+0
,i22~23
t72 r34 NSS
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,2

NSS.ub+1

m
19
-6~-5
+3c~+4c
i25~26
  • js9~27
  • fs28~30
t51 r26 NSS
Spike
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range
Spinning Finger Stab

NSS.ub+1+3

m!
50
-23
i51~65
t129 r64 NSS
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+3,1+2

m!h
50,​15
-15
-4
+45a
,i18~19
t72 r33 NSS
Spike
Index Poke Windmill

NSS.ub+1+3,n+1

m!,​h!
50,​40
-49a (-75)
,i20~105
t135 r30 NSS
Balcony Break
  • Cancel to r94 with B on frame 64

NSS.u+1

m
21
-5
+4c
i25~26
  • js9~27
  • fs28~30
t50 r25 NSS
Spike
Ishiusu Tsubushi

NSS.u+1+2

L
18
+4
+20g
i27~29
  • js9~24
  • fs25~
t41 r12 IND
Spike
  • Can't be low parried
  • Opponent recovers crouching

NSS.uf+1

m
24
-4
+5c
+15a
i25~26
  • js9~27
  • fs28~30
t49 r24 NSS
Spike
Safe Heron Jump

NSS.uf+1+3

  • js9~35
  • fs36~38
r41 FC

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1
Thunder Palm Strike

NSS.b,B+1+4

m!
40
-3a (-12)
+29a (-18)
i65~70
t112 r42 NSS
Balcony Break
Thunder Palm Strike Feint to Soul Stealer

NSS.b,B+1+4,B

m
20
-15
+14 +64a
,i22~25
t81 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Moonlight
NSS.BT.f,n,d,df+1

NSS.f,n,d,df+1

m
19
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41 NSS
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written NSS.CD+1
Moonsault

NSS.qcf+1

M
30
-8c
+5a
i53~56
  • js10~55
  • fs56~58
t88 r32 NSS
Spike
  • Can be buffered
  • Can be performed in FC
Sometimes written NSS.d,df,f+1
NSS.FC.db,b+1

NSS.FC.DF+1

l
12
-16
+27a
i25~26
cs1~34
t60 r34 NSS
Sometimes written FC.NSS.DF+1
Agonbaku
NSS.FC.db,b+1,2

NSS.FC.DF+1,2

l,​L
12,​20
-14
+14
,i25~26
,cs1~45
t85 r32 NSS
Spike
  • Combo from 1st hit
  • Interrupt with i7 from 1st block
Sometimes written FC.NSS.DF+1,2
Spinning Cleave

NSS.FC.df+3

L
12
-26
+67a (+51)
i20~21
cs1~
t54 r36 FC
Sometimes written FC.NSS.df+3

ws2,NSS.1

m,​h
13,​16
-6
+5
,i23
t64? r25 BT
Elbow
  • Combo from 1st hit
Sometimes written NSS.ws2,1
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
-5
+5
+63a
,i25
t87 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 2nd CH
Sometimes written NSS.ws2,1,2
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
-7
+27a (+17)
,i25~26
t88 r27
Balcony Break
  • Combo from 2nd CH
Sometimes written NSS.ws+2,1,3

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2

KIN.2,NSS.1+2*

m,​M
15,​30
+14
+69a (+49)
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers 2 base health on hit
  • +26d (+26) on airborne hit
Sometimes written
  • NSS.KIN.2,1+2*
  • KIN.NSS.2,1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

NSS.KIN.d+1

L
17
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Cancel to r34 FC with DB on frame 16
Sometimes written KIN.NSS.d+1

NSS.IND.1

M
15
-8c
+5a
i48~51
  • js30~52
  • fs53~55
t88 r32 NSS
Spike
Sometimes written IND.NSS.1

NSS.BT.d+1

l
15
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Yoshimitsu remains in NSS
Sometimes written BT.NSS+d1

DGF (Manji Dragonfly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly
BT.u+1+2

u+1+2

js8~
r15 DGF
  • Cancel to r12 with db_d_df (js1~10)
  • Unavailable in NSS
  • Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
Dragonfly Forward
DGF.b

DGF.f

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M
22
-2c
+10a
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time
Dragonfly Fist

DGF.2

h
15
+4
+13s
i16~18
js1~
t33 r15 DGF
Ubume

DGF.2,4

h,​M
15,​22
-14
+15a (+8)
i26~28
  • ,js1~46
  • fs47~49
t79 r33
Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B
Dragonfly Sweep

DGF.3

L
18
-13
+6c
+28a
i22~23
js1~18
t54 r31
Airborne attack, can't be low parried
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Manji Dragonfly > Flea

DGF.1+2

  • js1~27
  • fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash
FLE.f+2

DGF.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Red Spider Lily

DGF.f+1+2

h,​h,​h
10,​10,​20
-2
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • Jail from 1st attack
  • 12 chip damage on block
  • Power up in Heat
Manji Dragonfly > Indian Stance

DGF.d+3+4

  • js1~27
  • fs28~
  • cs31~
r30 IND

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
-5
+5
+63a
,i25
t67 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
-7
+27a (+17)
,i25~26
t68 r27
Balcony Break
  • Combo from 1st CH
Manji Backfist 2
f+2

BT.2

h
18
-4
+14g
+39a
i16~17
t45 r28
Balcony Break
  • Links to f+2 extensions
Perilous Spirit

BT.3

m
20
-3
+11a
i24~26
  • js6~29
  • fs30~32
t53 r27 BT
Spike
Shisetsu Genman

BT.d+1

L
20
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Weapon
Sometimes written 1SS.BT.d+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trailokya Pilgrimage

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39 1SS
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Inner Palm

SS.1

m
21
-9
+2
i17~18
t50 r32
Sidestep adds minimum 9f, effective startup i26~27
Shrine

SS.2

m
20
-13
+30a (+20)
i18~19
t50 r31
Tornado
  • Sidestep adds minimum 9f, effective startup i27~28
Indian Stance Healing

FUFT.d+3+4

fs1~
r30 IND
Kaishaku

OTG.u+1

M
24
-13
-8c
i27~29
  • js8~23
  • fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
-3
+1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
+0
+1
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Wheels of Hell

Left Throw

t
45
-3
+0d
  • Throw break 1
  • Side switch on hit
Neck Breaker

Right Throw

t
40
-3
-3d
Throw break 2
Tornado Drop

Back Throw

t
50
+1d
BT
Floor Break
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+0
+1
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break
Soul Siphon

qcf+2

t
22
+0
+0
i15~16
t39 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Sometimes written d,df,f+2
Soul Possession

qcb,f+2

t
0
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
Sometimes written d,db,b,f+2

10 Strings

1SS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m![3] 8 i23~24 - -4 Hit
1 m![3] 8 i15~16 - +27a Hit
1 m![3] 25 i14~15 - +6a Hit
1SS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m![3] 8 i35~36 - -15
1 l![3] 20 i32~33 - +36a (+20)
NSS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m 8 i23~24 -15 -4 Hit
1 m 8 i15~16 -34 -23 Hit
1 m 25 i14~15 -32 +5a Hit
NSS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m 8 i35~36 -26 -15
1 l 20 i32~33 -52 +36a (+20)
  1. 1.0 1.1 1.2 1.3 Frame data becomes -16 on block and -3 on hit if you mash 1.
  2. 2.0 2.1 cs20~33
  3. 3.0 3.1 3.2 3.3 3.4
    Weapon
  4. 4.0 4.1 js23~41 fs42~44

External Links