Jin movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(โ†’โ€Žb: Added damage for b1 and b12 followup)
m (โ†’โ€ŽHeat: include H.2+3,4 wall crush properties)
ย 
(167 intermediate revisions by 18 users not shown)
Line 7: Line 7:
| {{MoveDataIcon|color=blue|Allows the use of Awakened moves (db+1+2 followup on hit or block).}}
| {{MoveDataIcon|color=blue|Allows the use of Awakened moves (db+1+2 followup on hit or block).}}
|-
|-
| {{MoveDataIcon|color=blue|Allows the use of EWHF and ecd1 without Just Input (consumes heat, but doesn't with Just Input).}}
|}
|}


Line 17: Line 18:
|target=m
|target=m
|damage=12
|damage=12
|startup=
|startup=16
|block=
|block=+1
|hit=
|hit=+2c
|ch=
|ch=+2c
|crush=
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 29: Line 30:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatBurst}}
* {{HeatBurst}}
* Alternate input: R1
* Press b,b to cancel attack
}}
}}
}}
}}
Line 42: Line 43:
|startup=i15~16
|startup=i15~16
|block=+3
|block=+3
|hit=
|hit=+0
|ch=
|ch=+0
|crush=
|crush=
|recv=
|recv=
Line 52: Line 53:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: R1
* Transitions to Breaking Step on block
* Transitions to Breaking Step on block
}}
}}
Line 61: Line 61:
|parent=Jin-H.2+3
|parent=Jin-H.2+3
|input=,B
|input=,B
|name=Hellfire Trespass Slayer to Cancel Breaking Step
|name=Hellfire Trespass Slayer (Cancelled Breaking Step)
|target=
|target=
|damage=
|damage=
|startup=
|startup=
|block=
|block=+3
|hit=
|hit=N/A
|ch=
|ch=N/A
|crush=
|crush=
|recv=
|recv=
Line 75: Line 75:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* Only possible on block
}}
}}
}}
}}
Line 83: Line 85:
|input=H.2+3,4
|input=H.2+3,4
|name=Hellfire Darkside Slayer
|name=Hellfire Darkside Slayer
|target=l,m,m
|target=m,h,m
|damage=12,20,21
|damage=12,20,21
|startup=i15~16
|startup=i15~16
|block=
|block=+9
|hit=
|hit=+32a (-4)
|ch=
|ch=+32a (-4)
|crush=
|crush=
|recv=
|recv=
Line 97: Line 99:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{WallCrush | +21g on block}}
* {{BB}}
}}
}}
}}
}}
Line 106: Line 110:
|name=Awakened Power Stance
|name=Awakened Power Stance
|target=m
|target=m
|damage=
|damage=0
|startup=i19~34
|startup=i19~34
|block=+4
|block=+4
|hit=+23
|hit=+23c
|ch=
|ch=+23c
|crush=pc
|crush=pc6
|recv=
|recv=
|tot=
|tot=
Line 118: Line 122:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* Transitions to Awakened Breaking Step on hit or block
* Transitions to Awakened Breaking Step on hit or block
* Causes Strong Aerial Tailspin
* Causes WallSplat on hit
}}
}}
}}
}}
Line 129: Line 136:
|name=Awakened Thunder God Fist
|name=Awakened Thunder God Fist
|target=,m
|target=,m
|damage=25
|damage=,25
|startup=i20~22
|startup=i20~22
|block=-13
|block=-13
|hit=+72a (56)
|hit=+72a (56)
|ch=
|ch=+72a (56)
|crush=
|crush=
|recv=
|recv=
Line 142: Line 149:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Uses Tornado on launch
* 10 Recoverable Damage on block
}}
}}
}}
}}
Line 151: Line 160:
|name=Awakened Wind God Fist
|name=Awakened Wind God Fist
|target=,s
|target=,s
|damage=23
|damage=,23
|startup=i11~12
|startup=i11~12
|block=+4
|block=+4
|hit=+38a (28)
|hit=+38a (28)
|ch=
|ch=+38a (28)
|crush=
|crush=
|recv=
|recv=
Line 163: Line 172:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*9 Recoverable Damage on block
}}
}}
}}
}}
Line 172: Line 182:
|name=Awakened Demon's Hoof
|name=Awakened Demon's Hoof
|target=,m
|target=,m
|damage=25
|damage=,25
|startup=i26~28
|startup=i26~28
|block=+2
|block=+2c
|hit=+22a
|hit=+22a
|ch=
|ch=+22a
|crush=
|crush=
|recv=
|recv=
Line 184: Line 194:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*10 Recoverable Damage on block
}}
}}
}}
}}
Line 193: Line 204:
|name=Awakened Demon's Tail
|name=Awakened Demon's Tail
|target=,l
|target=,l
|damage=24
|damage=,24
|startup=i33~34
|startup=i33~34
|block=-23
|block=-23
|hit=-2d
|hit=-2d
|ch=
|ch=-2d
|crush=
|crush=
|recv=
|recv=
Line 205: Line 216:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*10 Recoverable Damage on block
}}
}}
}}
}}
Line 214: Line 226:
|name=Awakened Spinning Demon (1)
|name=Awakened Spinning Demon (1)
|target=,l
|target=,l
|damage=10
|damage=,10
|startup=i16
|startup=i16
|block=-23
|block=-23
|hit=+22a
|hit=+22a
|ch=
|ch=+22a
|crush=
|crush=
|recv=
|recv=
Line 226: Line 238:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*4 Recoverable Damage on block
}}
}}
}}
}}
Line 235: Line 248:
|name=Awakened Spinning Demon
|name=Awakened Spinning Demon
|target=,m
|target=,m
|damage=10,19
|damage=,19
|startup=i25~26
|startup=i25~26
|block=-23
|block=-23
|hit=+20d (-15)
|hit=+20d (-15)
|ch=
|ch=+20d (-15)
|crush=
|crush=
|recv=
|recv=
Line 252: Line 265:


== n ==
== n ==
{{MoveDataHeader}}{{MoveInherit|Generic-1
{{MoveDataHeader}}
{{Move
|id=Jin-1
|id=Jin-1
|input=1
|name=Left Jab
|target=h
|damage=5
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=+1
|hit=+8
|ch=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-1,2
|id=Jin-1,2
Line 272: Line 302:
|hit=+6
|hit=+6
|ch=
|ch=
|notes=Combo from 1st hit
|notes=Jails
Combo from 1st hit
}}
}}


Line 292: Line 323:
|hit=+31a (+21)
|hit=+31a (+21)
|ch=
|ch=
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}


Line 309: Line 342:
|recv=
|recv=
|tot=
|tot=
|block=0
|block=+0
|hit=+31d
|hit=+31d
|ch=
|ch=
|notes=Interruptable by i10 from 2nd on block
|notes={{Plainlist|
* {{FB}}
* Interruptible by i10 from 2nd on block
}}
ย 
}}
}}


Line 374: Line 411:
|hit=+3
|hit=+3
|ch=+28a
|ch=+28a
|notes=
|notes=Combo from 2nd CH
}}
}}


Line 391: Line 428:
|recv=
|recv=
|tot=
|tot=
|block=0
|block=+0
|hit=+9
|hit=+9
|ch=
|ch=
Line 402: Line 439:
|input=,1
|input=,1
|name=Double Thrust
|name=Double Thrust
|target=h
|target=,m
|damage=9
|damage=,9
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 433: Line 470:
|block=-9
|block=-9
|hit=+4
|hit=+4
|ch=
|ch=+27a
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH
Line 443: Line 480:
|id=Jin-2,1,4~4
|id=Jin-2,1,4~4
|parent=Jin-2,1
|parent=Jin-2,1
|input=~4
|input=,4~4
|name=Double Thrust > Low Trick Kick
|name=Double Thrust > Low Trick Kick
|target=l
|target=,l
|damage=20
|damage=,20
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=
|startup=i20~21
|crush=
|crush=
|recv=
|recv=
Line 487: Line 524:
|parent=Jin-2,4
|parent=Jin-2,4
|input=,F
|input=,F
|name=
|name=(Switchblade to Zenshin)
|target=
|target=
|damage=
|damage=
Line 506: Line 543:
|id=Jin-3
|id=Jin-3
|input=3
|input=3
|name=Kishin Rekko (1)
|target=h
|target=h
|damage=19
|damage=19
Line 525: Line 563:
|parent=Jin-3
|parent=Jin-3
|input=,1
|input=,1
|name=Kishin Rekko (2)
|target=,h
|target=,h
|damage=,7
|damage=,7
Line 530: Line 569:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=
|startup=i20
|crush=
|crush=
|recv=
|recv=
Line 543: Line 582:
|parent=Jin-3,1
|parent=Jin-3,1
|input=,F
|input=,F
|name=(Kishin Rekko (2) to Zenshin)
|target=
|target=
|damage=
|damage=
Line 567: Line 607:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=
|startup=i18
|crush=
|crush=
|recv=
|recv=
Line 603: Line 643:
|input=4~3
|input=4~3
|name=Spinning Flare Kick
|name=Spinning Flare Kick
|target=M
|target=m
|damage=27
|damage=27
|range=
|range=
Line 613: Line 653:
|tot=
|tot=
|block=-14~-4
|block=-14~-4
|hit=-4a
|hit=+2a~+12a
|ch=
|ch=+2a~+12a?
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{FB}}
Line 630: Line 670:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i13
|startup=i13 (,i8, i12)
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=-14
|block=-14
|hit=+12a (+3)
|hit=+12a (+3)/HE
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
Line 685: Line 725:
|input=,3
|input=,3
|name=Left Sidekick > Stinger
|name=Left Sidekick > Stinger
|target=,m
|target=,h
|damage=,14
|damage=,14
|range=
|range=
Line 697: Line 737:
|hit=+8
|hit=+8
|ch=
|ch=
|notes=
|notes={{Plainlist|
*B to shift to special back step (no stance / unique moves)
}}
}}
}}
{{Move
{{Move
|id=Jin-f+3,3,F
|id=Jin-f+3,3,F
|parent=Jin-f+3,3
|parent=Jin-f+3,3
|input=,F
|input=,F
|name=
|name=(Stinger to Zenshin)
|target=
|target=
|damage=
|damage=
Line 734: Line 777:
|block=-8
|block=-8
|hit=+4
|hit=+4
|ch=+42
|ch=[[Jin_combos#Staples|+42]]
|notes=
|notes=
}}
}}
Line 742: Line 785:
|parent=Jin-f+4
|parent=Jin-f+4
|input=,F
|input=,F
|name=(Front Thrust Kick to Zenshin)
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 750: Line 794:
|block=-1
|block=-1
|hit=+11
|hit=+11
|ch=+49
|ch=[[Jin_combos#Staples|+49]]
|notes=
|notes=
}}
}}
Line 770: Line 814:
|hit=+21a (+11)
|hit=+21a (+11)
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist| ย 
* {{BB}}
* {{BB}}
* {{HeatEngager}}}}
* Jails
}}
}}
}}


Line 792: Line 837:
|block=-3
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=+6
|notes=
|notes=
}}
}}
Line 801: Line 846:
|parent=Jin-df+1
|parent=Jin-df+1
|name=Mid Left Punch > High Roundhouse Kick
|name=Mid Left Punch > High Roundhouse Kick
|target=h
|target=,h
|damage=18
|damage=,18
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 812: Line 857:
|block=-9
|block=-9
|hit=+10
|hit=+10
|ch=
|ch=+17a (+8)
|notes=Combo from 1st hit
|notes=Combo from 1st hit
{{Plainlist|
* {{BB}}
}}
}}
}}


Line 821: Line 869:
|parent=Jin-df+1
|parent=Jin-df+1
|name=Mid Left Punch > Mid Sidekick
|name=Mid Left Punch > Mid Sidekick
|target=m
|target=,m
|damage=24
|damage=,24
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 831: Line 879:
|tot=
|tot=
|block=-12
|block=-12
|hit=+10(+1)
|hit=+10a (+1)
|ch=
|ch=
|notes=Combo from 1st hit
|notes=
{{Plainlist|
* {{BB}}
}}
}}
}}


Line 852: Line 903:
|hit=+6
|hit=+6
|ch=
|ch=
|notes=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}


Line 859: Line 912:
|input=~df
|input=~df
|parent=Jin-df+2
|parent=Jin-df+2
|name=Breaking Step
|name=(Fiendish Rend to Breaking Step)
|target=
|target=
|damage=
|damage=
Line 867: Line 920:
|startup=
|startup=
|crush=
|crush=
|recv=
|recv=r CD
|tot=
|tot=
|block=-2
|block=-2
Line 895: Line 948:


{{Move
{{Move
|id=Jin-df+3~
|id=Jin-df+3~3
|input=df+3~3
|input=df+3~3
|name=Brazilian Kick
|name=Brazilian Kick
Line 903: Line 956:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i23
|startup=i23~i24
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=+6c
|block=+6c~+7c
|hit=+13c
|hit=+13c~+14c
|ch=
|ch=
|notes=
|notes={{Plainlist|
* {{FB}}
}}
}}
}}


{{Move
{{Move
|id=Jin-df+3~df
|id=Jin-df+3~3~df
|input=~df
|input=~df
|parent=Jin-df+3
|parent=Jin-df+3~3
|name=Breaking Step
|name=Breaking Step
|target=
|target=
Line 925: Line 980:
|startup=
|startup=
|crush=
|crush=
|recv=
|recv=r CD
|tot=
|tot=
|block=+2c
|block=+2c~+3c
|hit=+9c
|hit=+9c~+10c
|ch=
|ch=
|notes=
|notes=
Line 942: Line 997:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i20
|startup=i20~i21
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=+0
|block=+0~+1
|hit=+8c/HE
|hit=+8c~+9c/HE
|ch=
|ch=
|notes={{HeatEngager}}
|notes={{Plainlist|
* {{FB}}
* {{HeatEngager}}
}}
}}
}}


Line 965: Line 1,023:
|tracksRight=
|tracksRight=
|startup=i21
|startup=i21
|crush=ps8~
|crush=pc8~
|recv=
|recv=
|tot=
|tot=
Line 972: Line 1,030:
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* Absorb an attack to power up
* Absorb an attack to power up, which adds 8 chip damage when guarded
* Add chip damage when guarded
* {{BB}}
}}
}}
}}
}}
Line 987: Line 1,045:
|tracksRight=
|tracksRight=
|startup=i22
|startup=i22
|crush=
|crush=cs8
|recv=
|recv=
|tot=
|tot=
|block=-14
|block=-14
|hit=+4
|hit=+4
|ch=+71(+55)
|ch=+71a (+55)
|notes=
|notes={{Plainlist|
*{{tornado}} on CH
}}
}}
}}


Line 1,020: Line 1,080:
|parent=Jin-d+3
|parent=Jin-d+3
|name=
|name=
|target=h
|target=,h
|damage=10
|damage=,10
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,040: Line 1,100:
|parent=Jin-d+3,4
|parent=Jin-d+3,4
|name= Kazama Style Three-Quarter Kick
|name= Kazama Style Three-Quarter Kick
|target=m
|target=,m
|damage=21
|damage=,21
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,054: Line 1,114:
|notes={{Plainlist|
|notes={{Plainlist|
*{{tornado}}
*{{tornado}}
* {{BB}}
* WallSplat
* WallSplat
}}
}}
Line 1,063: Line 1,124:
|parent=Jin-d+3
|parent=Jin-d+3
|name= Knee Popper > Mid Sidekick
|name= Knee Popper > Mid Sidekick
|target=m
|target=,m
|damage=24
|damage=,24
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,073: Line 1,134:
|tot=
|tot=
|block=-12
|block=-12
|hit=+10(+1)
|hit=+10a (+1)
|ch=
|ch=
|notes= Wallsplat
|notes=
{{Plainlist|
* {{BB}}
* Wallsplat
}}
}}
}}


Line 1,089: Line 1,154:
|tracksRight=
|tracksRight=
|startup=i16
|startup=i16
|crush=
|crush=cs6
|recv=
|recv=
|tot=
|tot=
Line 1,109: Line 1,174:
|tracksRight=
|tracksRight=
|startup=i15
|startup=i15
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
|block=-19
|block=-19
|hit=+32+(+22)
|hit=[[Jin_combos#Staples|+32a (+22)]]
|ch=
|ch=
|notes=
|notes=
Line 1,119: Line 1,184:


== db ==
== db ==
{{MoveDataHeader}}
== b ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Jin-b1
|id=Jin-db+2
|parent=
|parent=
|input=b1
|input=db+2
|name=
|name=
|target=h
|target=m
|damage=11
|damage=12
|startup=i12
|range=
|block=-9
|tracksLeft=
|hit=+2
|tracksRight=
|ch=
|startup=i16
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-10
|tracksLeft=
|hit=+4
|tracksRight=
|ch=+4
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-b1,2
|id=Jin-db+2,2
|parent=Jin-b1
|parent=Jin-db+2
|input=,2
|input=,2
|name=Shun Maten
|name=
|target=h
|target=,h
|damage=20
|damage=,11
|startup=i22
|range=
|block=-10
|tracksLeft=
|hit=KND
|tracksRight=
|ch=
|startup=i8
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-12
|tracksLeft=
|hit=+7
|tracksRight=
|ch=+43a
|notes=
|notes=Jails
}}
}}
== u ==
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
== Motion Input ==
{{MoveDataHeader}}
== Crouch ==
{{MoveDataHeader}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Jin-ws1
|id=Jin-db+2,2,3
|parent=
|parent=Jin-db+2,2
|input=ws1
|input=,3
|name=
|name=Savage Sword
|target=m
|target=,m
|damage=
|damage=,21
|startup=i13
|range=
|block=-6
|tracksLeft=
|hit=+5
|tracksRight=
|ch=
|startup=i35~i36
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-9~-8
|tracksLeft=
|hit=+20a~+21a
|tracksRight=
|ch=
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-ws1,2
|id=Jin-db+2,3
|parent=Jin-ws1
|parent=Jin-db+2
|input=,2
|input=,3
|name=Twin Lancer
|name=Punch > Cascade Kick
|target=m
|target=,m
|damage=
|damage=,23
|startup=i19~20
|range=
|block=-8
|tracksLeft=
|hit=+3
|tracksRight=
|ch=
|startup=i27~i29
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-8~-6
|tracksLeft=
|hit=+7a~+9a
|tracksRight=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -9 (ob) +2 (oh) ZEN with F
* {{FB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Jin-ws1,3
|id=Jin-db+3
|parent=Jin-ws1
|parent=
|input=,3
|input=db+3
|name=Kazama Style 6 Hit Combo Redux (2)
|name=Left Spinning Back Kick
|target=h
|target=h
|damage=
|damage=28
|startup=i14
|block=-6
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i19~i21
|crush=cs
|recv=
|tot=
|block=-10~-8
|hit=+17a~+19a
|ch=
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-ws1,3,2
|id=Jin-db+4
|parent=Jin-ws1,3
|parent=
|input=,2
|input=db+4
|name=Kazama Style 6 Hit Combo Redux (3)
|name=Right Low Roundhouse
|target=m
|target=l
|damage=
|damage=18
|startup=i18
|block=-11
|hit=-6
|ch=
|crush=
|recv=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|startup=i20
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+13g
|notes= Opponent can block follow up attacks on CH.
}}
}}
{{Move
{{Move
|id=Jin-ws1,3,2,1
|id=Jin-db+1+2
|parent=Jin-ws1,3,2
|parent=
|input=,1
|input=db+1+2
|name=Kazama Style 6 Hit Combo Redux (4)
|name=Power Stance
|target=m
|target=m
|damage=
|damage=0
|startup=i10
|range=
|block=-11
|tracksLeft=
|hit=+3
|tracksRight=
|ch=
|startup=19
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-11
|tracksLeft=
|hit=+17
|tracksRight=
|ch=
|notes=
|notes={{Plainlist|
* {{BB}}
* Wallsplat
}}
}}
}}
{{Move
ย 
|id=Jin-ws1,3,2,1,4
== b ==
|parent=Jin-ws1,3,2,1
{{MoveDataHeader}}
|input=,4
{{Move
|name=Kazama Style 6 Hit Combo Redux (5)
|id=Jin-b+1
|target=l
|parent=
|damage=
|input=b+1
|startup=i20
|name=Shun Maten (1)
|block=-31
|target=h
|hit=+8
|damage=11
|ch=
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-9
|tracksLeft=
|hit=+2
|tracksRight=
|ch=
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-ws1,3,2,1,4,2
|id=Jin-b+1,2
|parent=Jin-ws1,3,2,1,4
|parent=Jin-b+1
|input=,2
|input=,2
|name=Kazama Style 6 Hit Combo Redux
|name=Shun Maten
|target=m
|target=,h
|damage=
|damage=,20
|startup=i31
|range=
|block=-16
|tracksLeft=
|hit=-8
|tracksRight=
|ch=
|startup=i12
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=-10
|tracksLeft=
|hit=+32a (+17)
|tracksRight=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
* {{FB}}
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Jin-ws1,3~3
|id=Jin-b+2
|parent=Jin-ws1
|parent=
|input=,3~3
|input=b+2
|name=Solar Plexus Strike > Brazilian Kick
|name=Shun Masatsu (1)
|target=m
|target=m
|damage=
|damage=12
|startup=i23
|range=
|block=+6
|tracksLeft=
|hit=+13
|tracksRight=
|ch=
|startup=i15
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=-11
|hit=+0
|ch=
|notes=
}}
{{Move
|id=Jin-b+2,1
|parent=Jin-b+2
|input=,1
|name=Shun Masatsu
|target=,m
|damage=,10
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-9
|hit=+2
|ch=
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-ws2
|id=Jin-b+3
|parent=
|parent=
|input=ws2
|input=b+3
|name=Crouching Uppercut
|name=(Left Knee)
|target=m
|target=m
|damage=
|damage=17
|startup=i14~15
|range=
|block=-12
|tracksLeft=
|hit=LNC
|tracksRight=
|ch=
|startup=i16
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=-6
|hit=+5
|ch=
|notes=
}}
{{Move
|id=Jin-b+3,F
|parent=Jin-b+3
|input=,F
|name=(Left Knee to Zenshin)
|target=
|damage=,17
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i15~i16
|crush=
|recv=r ZEN
|tot=
|block=-2
|hit=+9
|ch=
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-ws3
|id=Jin-b+3,2
|parent=
|parent=Jin-b+3
|input=ws3
|input=,2
|name=Bamboo Splitter
|name=Left Knee > Right Thrust
|target=m
|target=,m
|damage=
|damage=,20
|startup=i16~18
|range=
|block=-9
|tracksLeft=
|hit=+10
|tracksRight=
|ch=KND
|startup=i15~i16
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|block=-9~-8
|hit=+9~+10
|ch=
|notes={{Plainlist|
* {{WallCrush| +21g on hit}}
}}
}}
{{Move
|id=Jin-b+4
|parent=
|input=b+4
|name=Spinning Sidekick
|target=m
|damage=21
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=i17
|crush=
|recv=
|tot=
|block=-7
|hit=+15a
|ch=
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Jin-ws4
|id=Jin-b+1+2
|parent=
|parent=
|input=ws4
|input=b+1+2
|name=Double Cross Kicks (1)
|name=Suigetsu Strike
|target=m
|target=m
|damage=
|damage=
|startup=i11~12
|range=
|block=-3
|tracksLeft=
|hit=+8
|tracksRight=
|ch=
|startup=i23
|crush=
|crush=ps
|recv=
|recv=
|tot=
|tot=
|range=
|block=-12
|tracksLeft=
|hit=+6
|tracksRight=
|ch=
|notes=
|notes=Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
}}
}}
{{Move
{{Move
|id=Jin-ws4,4
|id=Jin-b+3+4
|parent=Jin-ws4
|parent=
|input=,4
|input=b+3+4
|name=Double Cross Kicks
|name=Zanshin
|target=h
|target=
|damage=
|damage=
|startup=i19~20
|block=-7
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes={{Plainlist|
*High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
}}
}}
}}


== CD (''Breaking Step'') ==
== u ==
{{MoveDataHeader}}
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
== ZEN (''Zanshin'') ==
ย 
{{MoveDataHeader}}
== Other ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Jin-R.df+1+2
|id=Jin-ub+1+2
|parent=
|parent=
|input=R.df+1+2
|input=ub+1+2
|name=Polar Demon Gouge
|name=Konshin Seikenzuki
|target=m,th,th
|target=m!
|damage=10,10,35
|damage=50
|startup=
|range=
|block=
|tracksLeft=
|hit=
|tracksRight=
|ch=
|startup=i75~i76
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|block=
|hit=+9a (0)
|ch=
|notes={{Plainlist|
Unblockable
}}
}}
{{Move
|id=Jin-ub+1+2,b,b
|parent=Jin-ub+1+2
|input=,b,b
|name=Konshin Seikenzuki (Cancelled)
|target=
|damage=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|startup=
* Erases opponent's recoverable health on hit
|crush=
* Alternate input: R2
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
}}
}}
{{Move
== Throws ==
|id=Jin-uf+2
|parent=
|input=uf+2
|name=Evading Middle Strike
|target=m
|damage=18
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-7~-6
|hit=+6~+7
|ch=+19a (+10)
|notes=
}}
{{Move
|id=Jin-uf+3
|parent=
|input=uf+3
|name=Left Spinning Jump Kick
|target=m
|damage=17
|range=
|tracksLeft=
|tracksRight=
|startup=i22
|crush=
|recv=
|tot=
|block=-9
|hit=+6
|ch=+59a
|notes=
}}
{{Move
|id=Jin-uf+4
|parent=
|input=uf+4
|name=Front Jump Kick
|target=m
|damage=13
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-13
|hit=[[Jin_combos#Staples|+33a (+23a)]]
|ch=
|notes=
}}
{{Move
|id=Jin-uf,n+4
|parent=
|input=uf,n+4
|name=Delayed Rising Toe Kick
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i25
|crush=
|recv=
|tot=
|block=-13~-11
|hit=+32a~+34a (+22a~+24a)
|ch=
|notes=
}}
ย 
== Motion Input ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Jin-f,F+2
|parent=
|input=f,F+2
|name=Demon's Paw
|target=m
|damage=22
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-8
|hit=+15a (+6)/HE
|ch=
|notes={{Plainlist|
* {{HeatEngager}}
* 6 Recoverable Damage on block
}}
}}
{{Move
|id=Jin-f,F+3
|parent=
|input=f,F+3
|name=Left Axe Kick
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i25
|crush=
|recv=
|tot=
|block=-4~-2
|hit=+24a~+26a
|ch=
|notes={{Plainlist|
* {{FB}}
}}
}}
{{Move
|id=Jin-f,F+3,1
|parent=Jin-f,F+3
|input=,1
|name=Left Axe Kick > Left Jab
|target=,h
|damage=,5
|range=
|tracksLeft=
|tracksRight=
|startup=i23~i25
|crush=
|recv=
|tot=
|block=+1
|hit=+7
|ch=
|notes={{Plainlist|
* Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
}}
}}
{{Move
|id=Jin-f,F+4
|parent=
|input=f,F+4
|name=Battery Sidekick
|target=m
|damage=28
|range=
|tracksLeft=
|tracksRight=
|startup=i17~i18
|crush=
|recv=
|tot=
|block=-7~-6
|hit=+22a (+12)
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2
|parent=
|input=b,f+2
|name=
|target=m
|damage=15
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-7
|hit=+4~+5
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,1
|parent=Jin-b,f+2
|input=,1
|name=
|target=,h
|damage=,14
|range=
|tracksLeft=
|tracksRight=
|startup=i15~i16
|crush=
|recv=
|tot=
|block=-5
|hit=+6
|ch=+5/+9
|notes=
}}
{{Move
|id=Jin-b,f+2,1,2
|parent=Jin-b,f+2,1
|input=,2
|name=Evil Intent
|target=,m
|damage=,20
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-5
|hit=+18a (+9)
|ch=+50a roll (+3)
|notes=
}}
{{Move
|id=Jin-b,f+2,1,df+2
|parent=Jin-b,f+2,1
|input=,df+2
|name=Geyser
|target=,m
|damage=,22
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-14
|hit=+37a (+27)
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Jin-b,f+2,3
|parent=Jin-b,f+2
|input=,3
|name=Keito
|target=,m
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=i15
|crush=
|recv=
|tot=
|block=-9
|hit=+6
|ch=+59a
|notes=
}}
{{Move
|id=Jin-b,f+2,3~F
|parent=Jin-b,f+2,3
|input=~F
|name= (Keito to Zenshin)
|target=
|damage=,17
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=+2
|hit=+17
|ch=+71a
|notes=
}}
{{Move
|id=Jin-f,f,F+3
|parent=
|input=f,f,F+3
|name=Leaping Side Kick
|target=m
|damage=30
|range=
|tracksLeft=
|tracksRight=
|startup=i22~i23
|crush=
|recv=
|tot=
|block=+6~+7
|hit=+13a~+14a (+3~+4)
|ch=
|notes={{Plainlist|
* Alternate input: WR.3 or f,n,d,df,UF+3
}}
}}
== Crouch ==
{{MoveDataHeader}}{{Move
|id=Jin-FC.df+4
|parent=
|input=FC.df+4
|name=Right Sweep (2)
|target=l
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i25~i26
|crush=
|recv=
|tot=
|block=-26
|hit=+22a~+23a
|ch=
|notes=
}}
== WS ==
{{MoveDataHeader}}
{{Move
|id=Jin-ws1
|parent=
|input=ws1
|name=Twin Lancer (1)
|target=m
|damage=7
|startup=i13~i14
|block=-6~-5
|hit=+5~+6
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,2
|parent=Jin-ws1
|input=,2
|name=Twin Lancer
|target=,m
|damage=,16
|startup=i19~20
|block=-8~-7
|hit=+3~+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to -9 (ob) +2 (oh) ZEN with F
* {{FB}}
}}
}}
{{Move
|id=Jin-ws1,3
|parent=Jin-ws1
|input=,3
|name=Kazama Style 6 Hit Combo Redux (2)
|target=,h
|damage=,8
|startup=i14
|block=-6
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Jails
}}
{{Move
|id=Jin-ws1,3~B
|input=,~b
|parent=Jin-ws1,3
|name=Kazama Style 6 Hit Combo Redux (2) to Back step
|target=m,h
|damage=10,8
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-6
|hit=+4
|ch=
|notes=Jails, *B to shift to special back step (no stance / unique moves)
}}
{{Move
|id=Jin-ws1,3,2
|parent=Jin-ws1,3
|input=,2
|name=Kazama Style 6 Hit Combo Redux (3)
|target=,m
|damage=,4
|startup=i18
|block=-11
|hit=-6
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1
|parent=Jin-ws1,3,2
|input=,1
|name=Kazama Style 6 Hit Combo Redux (4)
|target=,m
|damage=,3
|startup=i10
|block=-11
|hit=+3
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1,4
|parent=Jin-ws1,3,2,1
|input=,4
|name=Kazama Style 6 Hit Combo Redux (5)
|target=,l
|damage=,5
|startup=i20
|block=-31
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1,4,2
|parent=Jin-ws1,3,2,1,4
|input=,2
|name=Kazama Style 6 Hit Combo Redux
|target=,m
|damage=,15
|startup=i31
|block=-16
|hit=-8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
}}
}}
{{Move
|id=Jin-ws1,3~3
|parent=Jin-ws1
|input=,3~3
|name=Solar Plexus Strike > Brazilian Kick
|target=,m
|damage=,20
|startup=i23~i24
|block=+6~+7
|hit=+13c~+14c
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws1,3~3~df
|input=,~df
|parent=Jin-ws1,3~3
|name=(Brazilian Kick to Breaking Step)
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=+2~+3
|hit=+9c~+10
|ch=
|notes=
}}
{{Move
|id=Jin-ws2
|parent=
|input=ws2
|name=Crouching Uppercut
|target=m
|damage=14
|startup=i14~15
|block=-12~-11
|hit=[[Jin_combos#Staples|+39a~+40a (+29~+30a)]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws3
|parent=
|input=ws3
|name=Bamboo Splitter
|target=m
|damage=20
|startup=i16~18
|block=-9~-11
|hit=+10-~+12
|ch=+22a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
}}
}}
{{Move
|id=Jin-ws4
|parent=
|input=ws4
|name=Double Cross Kicks (1)
|target=m
|damage=13
|startup=i11~12
|block=-3~-2
|hit=+8~+9
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Jin-ws4,4
|parent=Jin-ws4
|input=,4
|name=Double Cross Kicks
|target=,h
|damage=,15
|startup=i19~20
|block=-7~-6
|hit=+4~+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== CD (''Breaking Step'') ==
{{MoveDataHeader}}
{{Move
|id=Jin-CD.df+1
|parent=
|input=CD.df+1
|name=Thrusting Uppercut
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i16~i17
|crush=
|recv=
|tot=
|block=-13~-12
|hit=[[Jin_combos#Staples|+32a~+33a (+22~+23)]]
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Jin-CD.df#1
|parent=
|input=CD.df#1
|name=Electric Thrusting Uppercut
|target=m
|damage=22
|range=
|tracksLeft=
|tracksRight=
|startup=i16~i17
|crush=
|recv=
|tot=
|block=-13~-12
|hit=[[Jin_combos#Staples|+36a~+37a (+26~+27)]]
|ch=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Jin-CD.df+2
|parent=
|input=CD.df+2
|name=Wind Hook Fist
|target=h
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i11~12
|crush=
|recv=
|tot=
|block=-10~-9
|hit=[[Jin_combos#Staples|+74a~75a (+58~+59)]]
|ch=
|notes=
}}
{{Move
|id=Jin-CD.df#2
|parent=
|input=CD.df#2
|name=Electric Wind Hook Fist
|target=h
|damage=25
|range=
|tracksLeft=
|tracksRight=
|startup=i11~i12
|crush=
|recv=
|tot=
|block=+5~+6
|hit=[[Jin_combos#Staples|+76a~+77a (+60~+61)]]
|ch=
|notes=
}}
{{Move
|id=Jin-CD.DF+4
|parent=
|input=CD.DF+4
|name=
|target=l
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i20~i21
|crush=
|recv=
|tot=
|block=-31~-30
|hit=+8~+9
|ch=
|notes={{Plainlist|
}}
}}
{{Move
|id=Jin-CD.DF+4,2
|parent=Jin-CD.DF+4
|input=,2
|name=Depraved Savagery
|target=,m
|damage=28
|range=
|tracksLeft=
|tracksRight=
|startup=i31~i32
|crush=
|recv=
|tot=
|block=-16~-15
|hit=+21a~+22a
|ch=
|notes={{Plainlist|
* {{FB}}
}}
}}
== ZEN (''Zenshin/Zanshin'') ==
{{MoveDataHeader}}
{{Move
|id=Jin-f+3+4
|parent=
|input=f+3+4
|name=Zenshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes={{Plainlist|
* Steps forward
* Can transition to Breaking Step with input DF
}}
}}
{{Move
|id=Jin-b+3+4
|parent=
|input=b+3+4
|name=Zanshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes={{Plainlist|
* Steps backward
* Can transition to dash with input F
* Can transition to Breaking Step with input DF
}}
}}
{{Move
|id=Jin-ZEN.1
|parent=
|input=ZEN.1
|name=Brimstone Bite (1)
|target=m
|damage=14
|range=
|tracksLeft=
|tracksRight=
|startup=i16~i17
|crush=
|recv=
|tot=
|block=-3~-2
|hit=+8~+9
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1,2
|parent=Jin-ZEN.1
|input=,2
|name=Brimstone Bite
|target=,m
|damage=,21
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-14~-13
|hit=+32a~+33a (+6~+7)
|ch=
|notes={{Plainlist|
* Can cancel into Breaking Step with input DF
}}
}}
{{Move
|id=Jin-ZEN.1,3
|parent=Jin-ZEN.1
|input=,3
|name=Kazama Style Leg Strike Flurry
|target=,h,th
|damage=,14,14
|range=
|tracksLeft=
|tracksRight=
|startup=i16
|crush=
|recv=
|tot=
|block=-9~-8
|hit=0
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.2
|parent=
|input=ZEN.2
|name=Fiendish Claw
|target=h
|damage=27
|range=
|tracksLeft=
|tracksRight=
|startup=i21~i22
|crush=ps?~
|recv=
|tot=
|block=-5~-4
|hit=+17a~+18a (+8~+9)/HE
|ch=
|notes={{Plainlist|
* {{Homing}}
* {{HeatEngager}}
}}
}}
{{Move
|id=Jin-ZEN.3
|parent=
|input=ZEN.3
|name=Halberd Heel
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i17~i18
|crush=
|recv=
|tot=
|block=-9~-8
|hit=+10~+11
|ch=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
{{Move
|id=Jin-ZEN.4
|parent=
|input=ZEN.4
|name=Corpse Crusher
|target=m
|damage=24
|range=
|tracksLeft=
|tracksRight=
|startup=i27~i33
|crush=
|recv=
|tot=
|block=+2~+8
|hit=+17d~+23d
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1+2
|parent=
|input=ZEN.1+2
|name=Low Chop > Karmic Epicenter
|target=l th,m
|damage=10, 20
|range=
|tracksLeft=
|tracksRight=
|startup=i24
|crush=
|recv=
|tot=
|block=-14
|hit=+4
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.3+4
|parent=
|input=ZEN.3+4
|name=Black Wing Bolt
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i21~i27
|crush=
|recv=
|tot=
|block=+9~+15
|hit=+19~ (+9~)
|ch=
|notes={{Plainlist|
* {{WallCrush | +15g~+21g on block}}
*{{BB}}
}}
}}
{{Move
|id=Jin-ZEN.3+4~DF
|parent=Jin-ZEN.3+4
|input=~DF
|name=Black Wing Bolt to Breaking Step
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i21~i27
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.u+1
|parent=
|input=ZEN.u+1
|name=Black Wing Rondo
|target=m
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i14~i16
|crush=
|recv=
|tot=
|block=-16~-14
|hit=+31a~+29a (+21~+19)
|ch=
|notes={{Plainlist|
*{{Tornado}}
}}
}}
== Other ==
{{MoveDataHeader}}
{{Move
|id=Jin-b+1+3-b+2+4
|parent=
|input=b+1+3-b+2+4
|name=Parry
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
}}
{{Move
|id=Jin-R.df+1+2
|parent=
|input=R.df+1+2
|name=Polar Demon Gouge
|target=m,th,th
|damage=10,10,35
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Erases opponent's recoverable health on hit
}}
}}
{{Move
|id=Jin-OTG.d+1+2
|parent=
|input=OTG.d+1+2
|name=Black Out
|target=l
|damage=19
|startup=i19~20
|block=-13
|hit=-2(-12)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes= Hits grounded, only available when opponent is on the ground
}}
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Jin-1+3
|parent=
|input=1+3
|name=Double Face Kick
|target=
|damage=11,24 (35)
|range=h
|tracksLeft=
|tracksRight=
|startup=i12~i14
|crush=
|recv=
|tot=
|block=+0
|hit=+2
|ch=
|notes=Throw break: 1 or 2; LT when broken
}}
{{Move
|id=Jin-2+4
|parent=
|input=2+4
|name=Over the Shoulder Reverse
|target=h
|damage=5,9,21 (35)
|range=
|tracksLeft=
|tracksRight=
|startup=i12~i14
|crush=
|recv=
|tot=
|block=-3
|hit=+0
|ch=
|notes=Throw break: 1 or 2
}}
{{Move
|id=Jin-Left Throw
|parent=
|input=Left Throw
|name=Shoulder Flip
|target=h
|damage=7,8,28 (43)
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-3
|hit=+0
|ch=
|notes=Throw break: 1
}}
{{Move
|id=Jin-Right Throw
|parent=
|input=Right Throw
|name=Over the Limit
|target=h
|damage=40
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=-3
|hit=+0
|ch=
|notes=Throw break: 2
}}
{{Move
|id=Jin-Back Throw
|parent=
|input=Back Throw
|name=Pivoting Hip Throw
|target=h
|damage=50
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=+1
|ch=
|notes=Throw break: None
}}
{{Move
|id=Jin-df+2+3
|parent=
|input=df+2+3
|name=Shun Ren Dan
|target=h
|damage=4,5,5,26 (40)
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-2
|hit=-4
|ch=
|notes={{Plainlist|
* Throw break: 2
* Alternate input: ZEN 2+3
}}
}}
{{Move
|id=Jin-uf+1+2
|parent=
|input=uf+1+2
|name=Tidal Wave
|target=h
|damage=2,2,4,4,28 (40)
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=+0
|hit=+0
|ch=
|notes={{Plainlist|
* {{FB}}
* Throw break: 1+2
}}
}}
{{Move
|id=Jin-qcb+1+3
|parent=
|input=qcb+1+3
|name=Complicated Wire
|target=h
|damage=40
|range=
|tracksLeft=
|tracksRight=
|startup=i12
|crush=
|recv=
|tot=
|block=-2
|hit=0
|ch=
|notes=Throw break: 1
}}
== 10 Strings ==
== 10 Strings ==



Latest revision as of 18:03, 2 September 2024

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Allows the use of EWHF and ecd1 without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
+2c
16
pc7
Heat Burst
  • Press b,b to cancel attack
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
+0
+0
i15~16
Heat Smash
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)

H.2+3,B

m,​h,​m,​th
15,​12,​15,​15
+3
N/A
N/A
Heat Smash
  • Only possible on block
Hellfire Darkside Slayer

H.2+3,4

m,​h,​m
12,​20,​21
+9
+32a (-4)
+32a (-4)
i15~16
Heat Smash
Wall Crush +21g on block
Balcony Break
Awakened Power Stance

H.db+1+2

m
0
+4
+23c
+23c
i19~34
pc6
Balcony Break
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
  • Causes WallSplat on hit
Awakened Thunder God Fist

H.db+1+2,1

m,​m
0,​25
-13
+72a (56)
+72a (56)
i20~22
Tornado
  • Uses Tornado on launch
  • 10 Recoverable Damage on block
Awakened Wind God Fist

H.db+1+2,2

m,​s
0,​23
+4
+38a (28)
+38a (28)
i11~12
  • 9 Recoverable Damage on block
Awakened Demon's Hoof

H.db+1+2,3

m,​m
0,​25
+2c
+22a
+22a
i26~28
  • 10 Recoverable Damage on block
Awakened Demon's Tail

H.db+1+2,DF+3

m,​l
0,​24
-23
-2d
-2d
i33~34
  • 10 Recoverable Damage on block
Awakened Spinning Demon (1)

H.db+1+2,4

m,​l
0,​10
-23
+22a
+22a
i16
  • 4 Recoverable Damage on block
Awakened Spinning Demon

H.db+1+2,​4,4

m,​l,​m
0,​10,​19
-23
+20d (-15)
+20d (-15)
i25~26
Floor Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+6
i10
Jails

Combo from 1st hit

Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
i20-22
Tornado
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
+0
+31d
i24~26
Floor Break
  • Interruptible by i10 from 2nd on block
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
i20-22
Balcony Break
Left Jab > Double Low (1)

1,3

h,​l
5,​9
-12
-1
i16~17
Combo from 1st hit
Left Jab > Double Low

1,​3,4

h,​l,​l
5,​9,​17
-13
+3
+28a
i23
Combo from 2nd CH
Right Jab

2

h
9
+0
+9
i10
Double Thrust

2,1

h,​m
9,​9
-3
+6
i16~17
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
+27a
i18~20
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
Switchblade

2,4

h,​h
9,​20
-9
+11
i24~27
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN
(Switchblade to Zenshin)

2,​4,F

h,​h
9,​20
-6
+14
i24~27
r ZEN
Kishin Rekko (1)

3

h
19
-7
+4
i14
Kishin Rekko (2)

3,1

h,​h
19,​7
-1
+7
i20
Combo from 1st hit
(Kishin Rekko (2) to Zenshin)

3,​1,F

h,​h
19,​7
+4
+12
r ZEN
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
i18
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
High Right Roundhouse

4

h
15
-9
+10
+13c
i13~14
Homing
Balcony Break
Spinning Flare Kick

4~3

m
27
-14~-4
+2a~+12a
+2a~+12a?
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)/HE
i13 (,i8, i12)
Balcony Break
Heat Engager

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick

f+3

m
12
-16
-5
i14
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
i22
Heat Engager
Left Sidekick > Stinger

f+3,3

m,​h
12,​14
-8
+8
i20
  • B to shift to special back step (no stance / unique moves)
(Stinger to Zenshin)

f+3,​3,F

m,​h
12,​14
-7
+9
r ZEN
Front Thrust Kick

f+4

m
21
-8
+4
i16-17
(Front Thrust Kick to Zenshin)

f+4,F

m
21
-1
+11
r ZEN
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14
Balcony Break
  • Jails

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch

df+1

m
10
-3
+4
+6
i13
Mid Left Punch > High Roundhouse Kick

df+1,4

m,​h
10,​18
-9
+10
+17a (+8)
i18
Combo from 1st hit
Balcony Break
Mid Left Punch > Mid Sidekick

df+1,4~4

m,​m
10,​24
-12
+10a (+1)
i20
Balcony Break
Fiendish Rend

df+2

m
12
-9
+6
i16
Balcony Break
(Fiendish Rend to Breaking Step)

df+2~df

m
12
-2
+13
r CD
Left Roundhouse

df+3

m
16
-8
+3
i12
Brazilian Kick

df+3~3

m
20
+6c~+7c
+13c~+14c
i23~i24
Floor Break
Breaking Step

df+3~3~df

m
20
+2c~+3c
+9c~+10c
r CD
Right Spinning Axe Kick

df+4

m
22
+0~+1
+8c~+9c/HE
i20~i21
Floor Break
Heat Engager

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash

d+1

m,​ th
21,​10
-13
+0
i21
pc8~
  • Absorb an attack to power up, which adds 8 chip damage when guarded
Balcony Break
Scourge

d+2

l
22
-14
+4
+71a (+55)
i22
cs8
Tornado
on CH

d+3

l
7
-14
-3
i15

d+3,4

l,​h
7,​10
-11
-3
i20
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​h,​m
7,​10,​21
-12
+31(+23)
i24
Tornado
Balcony Break
  • WallSplat
Knee Popper > Mid Sidekick

d+3,4~4

l,​m
7,​24
-12
+10a (+1)
i20
Balcony Break
  • Wallsplat
Right Sweep

d+4

l
11
-12
-1
i16
cs6
Double Lift Kick

d+3+4

m,​m
5,​15
-19
i15
js

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-10
+4
+4
i16

db+2,2

m,​h
12,​11
-12
+7
+43a
i8
Jails
Savage Sword

db+2,​2,3

m,​h,​m
12,​11,​21
-9~-8
+20a~+21a
i35~i36
Punch > Cascade Kick

db+2,3

m,​m
12,​23
-8~-6
+7a~+9a
i27~i29
Floor Break
Left Spinning Back Kick

db+3

h
28
-10~-8
+17a~+19a
i19~i21
cs
Right Low Roundhouse

db+4

l
18
-13
+3
+13g
i20
Opponent can block follow up attacks on CH.
Power Stance

db+1+2

m
0
-11
+17
19
Balcony Break
  • Wallsplat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shun Maten (1)

b+1

h
11
-9
+2
i12
Shun Maten

b+1,2

h,​h
11,​20
-10
+32a (+17)
i12
Tornado
Shun Masatsu (1)

b+2

m
12
-11
+0
i15
Shun Masatsu

b+2,1

m,​m
12,​10
-9
+2
i15
(Left Knee)

b+3

m
17
-6
+5
i16
(Left Knee to Zenshin)

b+3,F

m
17,​17
-2
+9
i15~i16
r ZEN
Left Knee > Right Thrust

b+3,2

m,​m
17,​20
-9~-8
+9~+10
i15~i16
Wall Crush +21g on hit
Spinning Sidekick

b+4

m
21
-7
+15a
i17
Suigetsu Strike

b+1+2

m
-12
+6
i23
ps
Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Zanshin

b+3+4

  • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Konshin Seikenzuki

ub+1+2

m!
50
+9a (0)
i75~i76

Unblockable

Konshin Seikenzuki (Cancelled)

ub+1+2,b,b

m!
50
Evading Middle Strike

uf+2

m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
Left Spinning Jump Kick

uf+3

m
17
-9
+6
+59a
i22
Front Jump Kick

uf+4

m
13
-13
i15
Delayed Rising Toe Kick

uf,n+4

m
20
-13~-11
+32a~+34a (+22a~+24a)
i23~i25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
22
-8
+15a (+6)/HE
i14
Heat Engager
  • 6 Recoverable Damage on block
Left Axe Kick

f,F+3

m
20
-4~-2
+24a~+26a
i23~i25
Floor Break
Left Axe Kick > Left Jab

f,​F+3,1

m,​h
20,​5
+1
+7
i23~i25
  • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Battery Sidekick

f,F+4

m
28
-7~-6
+22a (+12)
i17~i18

b,f+2

m
15
-7
+4~+5
i15~i16

b,​f+2,1

m,​h
15,​14
-5
+6
+5/+9
i15~i16
Evil Intent

b,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9)
+50a roll (+3)
i15
Geyser

b,​f+2,​1,df+2

m,​h,​m
15,​14,​22
-14
+37a (+27)
i15
Tornado
Keito

b,​f+2,3

m,​m
15,​17
-9
+6
+59a
i15
(Keito to Zenshin)

b,​f+2,​3~F

m,​m
15,​17,​17
+2
+17
+71a
Leaping Side Kick

f,f,F+3

m
30
+6~+7
+13a~+14a (+3~+4)
i22~i23
  • Alternate input: WR.3 or f,n,d,df,UF+3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Sweep (2)

FC.df+4

l
20
-26
+22a~+23a
i25~i26

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Lancer (1)

ws1

m
7
-6~-5
+5~+6
i13~i14
Twin Lancer

ws1,2

m,​m
7,​16
-8~-7
+3~+4
i19~20
  • Transition to -9 (ob) +2 (oh) ZEN with F
Floor Break
Kazama Style 6 Hit Combo Redux (2)

ws1,3

m,​h
7,​8
-6
+4
i14
Jails
Kazama Style 6 Hit Combo Redux (2) to Back step

ws1,​3,~b

m,​hm,​h
7,​810,​8
-6
+4
i14
Jails, *B to shift to special back step (no stance / unique moves)
Kazama Style 6 Hit Combo Redux (3)

ws1,​3,2

m,​h,​m
7,​8,​4
-11
-6
i18
Kazama Style 6 Hit Combo Redux (4)

ws1,​3,​2,1

m,​h,​m,​m
7,​8,​4,​3
-11
+3
i10
Kazama Style 6 Hit Combo Redux (5)

ws1,​3,​2,​1,4

m,​h,​m,​m,​l
7,​8,​4,​3,​5
-31
+8
i20
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​l,​m
7,​8,​4,​3,​5,​15
-16
-8
i31
Floor Break
Solar Plexus Strike > Brazilian Kick

ws1,3~3

m,​m
7,​20
+6~+7
+13c~+14c
i23~i24
(Brazilian Kick to Breaking Step)

ws1,​3~3,~df

m,​m
7,​20
+2~+3
+9c~+10
Crouching Uppercut

ws2

m
14
-12~-11
i14~15
Bamboo Splitter

ws3

m
20
-9~-11
+10-~+12
+22a
i16~18
Homing
Double Cross Kicks (1)

ws4

m
13
-3~-2
+8~+9
i11~12
Double Cross Kicks

ws4,4

m,​h
13,​15
-7~-6
+4~+5
i19~20

CD (Breaking Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thrusting Uppercut

CD.df+1

m
20
-13~-12
i16~i17
Tornado
Electric Thrusting Uppercut

CD.df#1

m
22
-13~-12
i16~i17
Tornado
Wind Hook Fist

CD.df+2

h
20
-10~-9
i11~12
Electric Wind Hook Fist

CD.df#2

h
25
+5~+6
i11~i12

CD.DF+4

l
12
-31~-30
+8~+9
i20~i21
Depraved Savagery

CD.DF+4,2

l,​m
1228
-16~-15
+21a~+22a
i31~i32
Floor Break

ZEN (Zenshin/Zanshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zenshin

f+3+4

  • Steps forward
  • Can transition to Breaking Step with input DF
Zanshin

b+3+4

  • Steps backward
  • Can transition to dash with input F
  • Can transition to Breaking Step with input DF
Brimstone Bite (1)

ZEN.1

m
14
-3~-2
+8~+9
i16~i17
Brimstone Bite

ZEN.1,2

m,​m
14,​21
-14~-13
+32a~+33a (+6~+7)
i16
  • Can cancel into Breaking Step with input DF
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h,​th
14,​14,​14
-9~-8
0
i16
Fiendish Claw

ZEN.2

h
27
-5~-4
+17a~+18a (+8~+9)/HE
i21~i22
ps?~
Homing
Heat Engager
Halberd Heel

ZEN.3

m
20
-9~-8
+10~+11
i17~i18
Homing
Balcony Break
Corpse Crusher

ZEN.4

m
24
+2~+8
+17d~+23d
i27~i33
Low Chop > Karmic Epicenter

ZEN.1+2

l th,​m
10,​ 20
-14
+4
i24
Black Wing Bolt

ZEN.3+4

h
+9~+15
+19~ (+9~)
i21~i27
Wall Crush +15g~+21g on block
Balcony Break
Black Wing Bolt to Breaking Step

ZEN.3+4~DF

h
i21~i27
Black Wing Rondo

ZEN.u+1

m
20
-16~-14
+31a~+29a (+21~+19)
i14~i16
Tornado

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry

b+1+3-b+2+4

Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit
Black Out

OTG.d+1+2

l
19
-13
-2(-12)
i19~20
Hits grounded, only available when opponent is on the ground

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick

1+3

11,​24 (35)
h
+0
+2
i12~i14
Throw break: 1 or 2; LT when broken
Over the Shoulder Reverse

2+4

h
5,​9,​21 (35)
-3
+0
i12~i14
Throw break: 1 or 2
Shoulder Flip

Left Throw

h
7,​8,​28 (43)
-3
+0
Throw break: 1
Over the Limit

Right Throw

h
40
-3
+0
Throw break: 2
Pivoting Hip Throw

Back Throw

h
50
+1
Throw break: None
Shun Ren Dan

df+2+3

h
4,​5,​5,​26 (40)
-2
-4
i12
  • Throw break: 2
  • Alternate input: ZEN 2+3
Tidal Wave

uf+1+2

h
2,​2,​4,​4,​28 (40)
+0
+0
i12
Floor Break
  • Throw break: 1+2
Complicated Wire

qcb+1+3

h
40
-2
0
i12
Throw break: 1

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+2 h 12 i16~17 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3)

External Links