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Line 11: | Line 11: | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveInherit | |||
|Generic-2+3 | |||
|id=King-2+3 | |||
}} | |||
{{Move | {{Move | ||
|id=King-2+3 | |id=King-H.2+3 | ||
|parent= | |parent= | ||
|input=2+3 | |input=H.2+3 | ||
|name= | |name=Ultimo Jaguar | ||
|target=m | |target=m,t | ||
|damage= | |damage=20,40 | ||
|startup= | |startup=i17 | ||
|block=+ | |block=+12 | ||
|hit=+ | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 29: | Line 34: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ | * {{HeatSmash}} | ||
* Beats all Power Crush armor. | * {{FB}} | ||
* Shifts to JGR on block (without heat). | |||
* Hold b to cancel shift, becomes +7 on block. | |||
* Beats all Power Crush armor, hits OTG. | |||
}} | }} | ||
}} | }} | ||
Line 42: | Line 50: | ||
|damage=,25 | |damage=,25 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block= | |block=-9 | ||
|hit=+17g/+16d | |hit=+17g/+16d | ||
|ch= | |ch= | ||
Line 54: | Line 62: | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
{{BB}} | {{BB}} | ||
* {{HeatDash|+5 on block, +18 on wall block}} | * {{HeatDash|+5 on block, +18 on wall block.}} | ||
* Combo from 1st hit. | * Combo from 1st hit. | ||
* +16 on hit during heat or after heat. | * +16 on hit during heat or after heat. | ||
Line 80: | Line 88: | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{BB}} | * {{BB}} | ||
* {{HeatDash|+5 on block, +18 on wall block}} | * {{HeatDash|+5 on block, +18 on wall block.}} | ||
* +9 on hit during heat or after heat. | * +9 on hit during heat or after heat. | ||
}} | }} | ||
Line 96: | Line 104: | ||
|hit=+35g/+8g | |hit=+35g/+8g | ||
|ch= | |ch= | ||
|crush= | |crush=pc | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 104: | Line 112: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5 on block, +18 on wall block.}} | |||
* Elbow has no armor, and input is delayable. | * Elbow has no armor, and input is delayable. | ||
* Shifts to throw on front grounded hit. | * Shifts to throw on front grounded hit. | ||
* +8 on hit during heat or after heat. | * +8 on hit during heat or after heat. | ||
* | * If attack absorbed,chip damage & -5 on block. | ||
}} | }} | ||
}} | }} | ||
Line 114: | Line 123: | ||
|id=King-JGR.1+3 | |id=King-JGR.1+3 | ||
|parent= | |parent= | ||
|input=JGR.1+ | |input=JGR.1+3_2+4 | ||
|name=Rapid King Onslaught | |name=Rapid King Onslaught | ||
|alias=RKO | |||
|target=t | |target=t | ||
|damage=45 | |damage=45 | ||
Line 130: | Line 140: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * Cannot throw break. Cannot heat dash. | ||
* Restores some Heat Gauge in Heat. | * Restores some Heat Gauge in Heat. | ||
* | * Opponent recovers in FUFA. | ||
}} | }} | ||
}} | }} | ||
Line 140: | Line 150: | ||
|parent= | |parent= | ||
|input=d+1+4 | |input=d+1+4 | ||
|name=Freedom Face Buster | |name=Freedom Face Buster (Pedigree) | ||
|target= | |target=t(c) | ||
|damage=35 | |damage=35 | ||
|startup=i12 | |startup=i12~13 | ||
|block= | |block= | ||
|hit=+0d | |hit=+0d | ||
Line 156: | Line 166: | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* Crouch throw, cannot throw break. | * Crouch throw, cannot throw break. | ||
* Can also be done by db+1+4 and in FC too. | |||
* Restores some Heat Gauge in Heat. | * Restores some Heat Gauge in Heat. | ||
* Cannot heat dash. | * Cannot heat dash.Opponent recovers in FDFA. | ||
}} | }} | ||
}} | }} | ||
== n == | |||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King-1 | |||
|input=1 | |||
|name=Left Jab | |||
|damage=5 | |||
|target=h | |||
|range= | |||
|startup=i10 | |||
ย | |||
|id=King-1 | |||
|input=1 | |||
|name=Left Jab | |||
|damage=5 | |||
|target=h | |||
|range= | |||
|startup=i10 | |||
|recv=r17 | |recv=r17 | ||
|block=+1 | |block=+1 | ||
Line 219: | Line 205: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Jails | ||
* Combo from 1st hit | |||
}} | }} | ||
}} | }} | ||
Line 250: | Line 237: | ||
|input=,d+2+4 | |input=,d+2+4 | ||
|name=Palm Strike > V Driver | |name=Palm Strike > V Driver | ||
|target=,t | |target=,t(c) | ||
|damage=, | |damage=,35 | ||
|startup=i27 | |startup=i27 | ||
|block= | |block= | ||
Line 263: | Line 250: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{FB}} | ||
* | * Crouch throw, cannot throw break. | ||
* Opponent recovers in FDFA. | |||
}} | }} | ||
}} | }} | ||
Line 319: | Line 307: | ||
|input=,d+2+4 | |input=,d+2+4 | ||
|name=Palm Strike Uppercut > V Driver | |name=Palm Strike Uppercut > V Driver | ||
|target=,t | |target=,t(c) | ||
|damage=,35 | |damage=,35 | ||
|startup=i28~30 | |startup=i28~30 | ||
Line 332: | Line 320: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{FB}} | ||
* | * Crouch throw, cannot throw break. | ||
* Opponent recovers in FDFA. | |||
}} | }} | ||
}} | }} | ||
Line 394: | Line 383: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Tracks left side but unsafe. | |||
}} | }} | ||
}} | }} | ||
Line 401: | Line 391: | ||
|input=4 | |input=4 | ||
|name=Right Kick | |name=Right Kick | ||
|alias=Magic 4 | |||
|damage=20 | |damage=20 | ||
|target=h | |target=h | ||
Line 424: | Line 415: | ||
|block=-11 | |block=-11 | ||
|hit=-2s | |hit=-2s | ||
|ch=0s | |ch=+0s | ||
|crush= | |crush= | ||
|recv=r BT | |recv=r BT | ||
Line 485: | Line 476: | ||
}} | }} | ||
ย | == f == | ||
ย | |||
== f == | |||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
Line 532: | Line 521: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | |||
* Forces crouching on block and hit. | * Forces crouching on block and hit. | ||
* Not combo even on CH, only combo from hitting behind. | * Not combo even on CH, only combo from hitting behind. | ||
Line 583: | Line 573: | ||
{{Move | {{Move | ||
|id=King-f+3 | |id=King-f+3:1+2 | ||
|parent=King-f+3 | |parent=King-f+3 | ||
|input= | |input=:1+2 | ||
|name=Front Kick > DDT | |name=Front Kick > DDT | ||
|target=,t | |target=,t | ||
Line 591: | Line 581: | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=-5d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 616: | Line 606: | ||
|hit=+12a(+3) | |hit=+12a(+3) | ||
|ch= | |ch= | ||
|crush= | |crush=Low Crush | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 785: | Line 775: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Forces standing on hit. | * Forces standing on hit. | ||
* Tracks left side. (one of the few for King) | |||
}} | }} | ||
}} | }} | ||
Line 910: | Line 901: | ||
|input=df+3+4 | |input=df+3+4 | ||
|name=Frankensteiner | |name=Frankensteiner | ||
|target=s | |target=t/s | ||
|damage=15 | |damage=30/15 | ||
|startup=i28~35 | |startup=i28~35 | ||
|block=-12~-18 | |block=-12~-18 | ||
|hit=+18d/-7~0 | |hit=+18d/-7~0 | ||
|ch= | |ch= | ||
|crush= | |crush=Low Crush | ||
|recv= | |recv=r BT/FUFT | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 925: | Line 916: | ||
* Throw only when opponent standing close. | * Throw only when opponent standing close. | ||
* Cannot throw break. | * Cannot throw break. | ||
* Recovers in FUFT | * Recovers in BT/FUFT on throw success/failed. | ||
}} | }} | ||
}} | }} | ||
Line 1,048: | Line 1,039: | ||
|parent= | |parent= | ||
|input=d+4 | |input=d+4 | ||
|alt={{Dotlist| | |||
* FC.d+4 | |||
* FC.db+4 | |||
}} | |||
|name= | |name= | ||
|target=l | |target=l | ||
Line 1,063: | Line 1,058: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Fast low but very punishable. | * Fast low but very punishable. | ||
}} | }} | ||
}} | }} | ||
Line 1,071: | Line 1,065: | ||
|parent= | |parent= | ||
|input=d+3+4 | |input=d+3+4 | ||
|alt={{Dotlist| | |||
* FC.df+4 | |||
* FC.db+3+4 | |||
* FC.d+3+4 | |||
* FC.d+3+4 | |||
}} | |||
|name= | |name= | ||
|target=l | |target=l | ||
Line 1,076: | Line 1,076: | ||
|startup=i16 | |startup=i16 | ||
|block=-25 | |block=-25 | ||
|hit= | |hit=-9 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,085: | Line 1,085: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* CH enable 2 more Ali Kicks. | * CH enable 2 more Ali Kicks. | ||
}} | }} | ||
}} | }} | ||
Line 1,110: | Line 1,108: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit on CH. | * Combo from 1st hit on CH. | ||
}} | }} | ||
}} | }} | ||
Line 1,118: | Line 1,115: | ||
|parent=King-d+3+4,4 | |parent=King-d+3+4,4 | ||
|input=,4 | |input=,4 | ||
|alias=Ali Kicks | |||
|name=Stagger Kicks | |name=Stagger Kicks | ||
|target=,l | |target=,l | ||
Line 1,133: | Line 1,131: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 2nd hit on CH. | * Combo from 2nd hit on CH. | ||
}} | }} | ||
}} | }} | ||
Line 1,162: | Line 1,159: | ||
{{Move | {{Move | ||
|id= | |id=King-d+3+4,4,4,4 | ||
|parent=King-d+3+4,4,4 | |parent=King-d+3+4,4,4 | ||
|input=,4 | |input=,4 | ||
Line 1,189: | Line 1,186: | ||
|parent= | |parent= | ||
|input=d+2+3 | |input=d+2+3 | ||
|alias=People's Elbow | |||
|name=Corporate Elbow | |name=Corporate Elbow | ||
|target=m | |target=m | ||
Line 1,203: | Line 1,201: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*{{FB}} | |||
* Hits OTG. | * Hits OTG. | ||
* Forces Crouching on hit. | * Forces Crouching on hit. | ||
Line 1,250: | Line 1,249: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Tracks left side. (one of the few for King) | ||
}} | }} | ||
}} | }} | ||
Line 1,289: | Line 1,288: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=pc | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,316: | Line 1,315: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=pc | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,496: | Line 1,495: | ||
|hit=+39d | |hit=+39d | ||
|ch= | |ch= | ||
|crush= | |crush=pc | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,503: | Line 1,502: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} {{BB}} | * {{Tornado}} | ||
* {{BB}} | |||
* Becomes -5 on block with chip damage if attack absorbed. | * Becomes -5 on block with chip damage if attack absorbed. | ||
}} | }} | ||
Line 1,509: | Line 1,509: | ||
{{Move | {{Move | ||
|id=King-b+3 | |id=King-b+3:1+2 | ||
|parent=King-b+3 | |parent=King-b+3 | ||
|input= | |input=:1+2 | ||
|name= Guillotine Drop | |name=Guillotine Drop | ||
|target=,t | |target=,t | ||
|damage=20 | |damage=20 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=-7d | ||
|ch= | |ch= | ||
|crush= ย | |crush= ย | ||
Line 1,549: | Line 1,549: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | * {{BB}} | ||
* Shifts into | * Shifts into BT stance. | ||
}} | }} | ||
}} | }} | ||
Line 1,575: | Line 1,575: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Tap 1+2 otherwise it becomes u+1+2(hold). | ||
* Forces Crouching on block. | * Forces Crouching on block. | ||
* Can also be done by ub+1+2. | * Can also be done by ub+1+2. | ||
Line 1,657: | Line 1,657: | ||
|parent= | |parent= | ||
|input=uf+3 | |input=uf+3 | ||
|name=Falling | |name=Falling Heel Kick | ||
|target=m | |target=m | ||
|damage=23 | |damage=23 | ||
Line 1,680: | Line 1,680: | ||
|input=uf+4 | |input=uf+4 | ||
|name=Jumping Knee Lift | |name=Jumping Knee Lift | ||
|alias=Hopkick | |||
|target=m | |target=m | ||
|damage=13 | |damage=13 | ||
|startup=i15 | |startup=i15 | ||
|block=-13 | |block=-13 | ||
|hit=+33a(+23) | |hit=[[King combos#Staples|+33a(+23)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,694: | Line 1,695: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Can also be done by u+4. | * Can also be done by u+4. | ||
}} | |||
}} | |||
{{Move | |||
|id=King-uf,n,4 | |||
|parent= | |||
|input=uf,n,4 | |||
|name=Delayed Rising Toe Kick | |||
|target=m | |||
|damage=20 | |||
|startup=i23~25 | |||
|block=-13 | |||
|hit=+32a(+22) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | }} | ||
}} | }} | ||
Line 1,730: | Line 1,752: | ||
|hit=+25g | |hit=+25g | ||
|ch= | |ch= | ||
|crush= | |crush=pc | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,738: | Line 1,760: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* | * If absorbs attack, -7 on block & chip damage. | ||
* Shifts to JGR on hit (Hold b to cancel shift). | * Shifts to JGR on hit (Hold b to cancel shift). | ||
}} | }} | ||
Line 1,749: | Line 1,771: | ||
|parent= | |parent= | ||
|input=f,f,n,2 | |input=f,f,n,2 | ||
|name= | |name=Stomach Smash / Jaguar Hammer | ||
|target=l/(l,t) | |target=l/(l,t) | ||
|damage=17/(20,35) | |damage=17/(20,35) | ||
|startup=i18 | |startup=i18 | ||
|block=-13 | |block=-13 | ||
|hit=+ | |hit=+5s/(0d) | ||
|ch= | |ch= | ||
|crush=high crush | |crush=high crush | ||
Line 1,822: | Line 1,844: | ||
|damage=21 | |damage=21 | ||
|startup=i31~32 | |startup=i31~32 | ||
|block= | |block=+7 | ||
|hit=+12c | |hit=+12c | ||
|ch= | |ch= | ||
Line 1,832: | Line 1,854: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Forces crouching on | * Forces crouching on hit. | ||
* Allow crouching throw on hit. | * Allow crouching throw on hit. | ||
* Chip damage on block. | * Chip damage on block. | ||
Line 1,913: | Line 1,935: | ||
|id=King-f,f,F,3 | |id=King-f,f,F,3 | ||
|parent= | |parent= | ||
|input=f,f,F,3 | |input=f,f,F,3 | ||
|alias=wr3 | |||
|name=Strong Knee | |name=Strong Knee | ||
|target=m | |target=m | ||
Line 1,936: | Line 1,959: | ||
|id=King-f,f,F,3+4 | |id=King-f,f,F,3+4 | ||
|parent= | |parent= | ||
|input=f,f,F,3+4 | |input=f,f,F,3+4 | ||
|alias=wr3+4 | |||
|name=Running Exploder | |name=Running Exploder | ||
|target=m | |target=m | ||
Line 1,960: | Line 1,984: | ||
|id=King-FC.df+1 | |id=King-FC.df+1 | ||
|parent= | |parent= | ||
|input=FC.df+1 | |input=FC.df+1 | ||
|alt=CD.1 | |||
|name=Leg Breaker | |name=Leg Breaker | ||
|target=l | |target=l | ||
Line 1,989: | Line 2,014: | ||
|startup=i15 | |startup=i15 | ||
|block=-14 | |block=-14 | ||
|hit=+ | |hit=[[King combos#Staples|+56a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,070: | Line 2,095: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*{{Homing}} | * {{Homing}} | ||
* Forces Standing on hit. | * Forces Standing on hit. | ||
}} | }} | ||
Line 2,093: | Line 2,118: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*{{Homing}} | * {{Homing}} | ||
*{{BB}} | * {{BB}} | ||
* Combo from 1st hit. | * Combo from 1st hit. | ||
}} | }} | ||
Line 2,150: | Line 2,175: | ||
|startup=i18~19 | |startup=i18~19 | ||
|block=-10 | |block=-10 | ||
|hit=+35a(+25) | |hit=[[King combos#Staples|+35a(+25)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,183: | Line 2,208: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Hits OTG. | * {{Tornado}} | ||
* Hits OTG. Forces standing on normal hit. | |||
* Crumple on CH. | * Crumple on CH for full combo. | ||
}} | }} | ||
}} | }} | ||
Line 2,192: | Line 2,217: | ||
|id=King-BT3,1+2 | |id=King-BT3,1+2 | ||
|parent=King-BT.3 | |parent=King-BT.3 | ||
|input= | |input=:1+2 | ||
|name=Blind Kick > Neck Breaker | |name=Blind Kick > Neck Breaker | ||
|target=,t | |target=,t | ||
Line 2,198: | Line 2,223: | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit=0d | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,261: | Line 2,286: | ||
|parent= | |parent= | ||
|input=BT.d+4 | |input=BT.d+4 | ||
|name= | |name=Low Drop Kick (BT) | ||
|target=l | |target=l | ||
|damage=20 | |damage=20 | ||
Line 2,268: | Line 2,293: | ||
|hit=-2d | |hit=-2d | ||
|ch=+28d | |ch=+28d | ||
|crush= | |crush=Low Crush | ||
|recv=r FC/FDFT | |recv=r FC/FDFT | ||
|tot= | |tot= | ||
Line 2,276: | Line 2,301: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Recovers in FDFT on block and whiff. | * Recovers in FDFT on block and whiff. | ||
* Also can be done in backturn | * Also can be done in backturn crouching. | ||
}} | |||
}} | |||
ย | |||
{{Move | |||
|id=King-BT.3+4 | |||
|parent= | |||
|input=BT.3+4 | |||
|name=Jaguar Step (BT) | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Jaguar Step away from the oppponent while keeping backturn stance on recovery. | |||
* Can cancel into BT.1+2 / BT.1+4 unblockable. | |||
* Can hold 3+4 to keep spinning. | |||
* Cannot Reverse Jaguar Step in BT stance. | |||
}} | }} | ||
}} | }} | ||
Line 2,296: | Line 2,346: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=js6~21 fs22~24 | ||
|recv= | |recv=r24 JGS | ||
|tot= | |tot=34 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Hold to continue spinning and power up strikes, but King doesn't change direction. | * Hold to continue spinning and power up strikes, but King doesn't change direction. | ||
* King gets dizzy and falls after 6th spin. | * King gets dizzy and falls after 6th spin. | ||
Line 2,320: | Line 2,369: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=js6~21 fs22~24 | ||
|recv= | |recv=r24 JGS | ||
|tot= | |tot=34 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot be held to continue spinning. | * Cannot be held to continue spinning. | ||
}} | }} | ||
Line 2,447: | Line 2,495: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* {{GuardBreak}} | |||
* Chip damage on block. | * Chip damage on block. | ||
* On block / hit increases up to 2nd spin. | * On block / hit increases up to 2nd spin. | ||
* Damage increase up to 3rd spin. | * Damage increase up to 3rd spin. | ||
Line 2,458: | Line 2,506: | ||
|parent= | |parent= | ||
|input=JGS.df+4 | |input=JGS.df+4 | ||
|name=Jaguar | |name=Jaguar Step > Mid Kick | ||
|target=m | |target=m | ||
|damage=30/36/45 | |damage=30/36/45 | ||
Line 2,493: | Line 2,541: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r30 JGR | ||
|tot= | |tot=128 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Cancel to r25 with b on frame 34~ at the earliest, able to block high. | ||
* Partially uses remaining Heat time (same for uf+3+4 | * Gains armor during Heat. | ||
* Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ). | |||
}} | }} | ||
}} | }} | ||
Line 2,516: | Line 2,565: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=45 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,539: | Line 2,588: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,560: | Line 2,609: | ||
|startup=i22~23 | |startup=i22~23 | ||
|block=-9 | |block=-9 | ||
|hit=+11d(+1) | |hit=+11d (+1) | ||
|ch= | |ch= | ||
|crush= | |crush=js11~30 fs31~33 | ||
|recv= | |recv=r43 | ||
|tot= | |tot=66 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,579: | Line 2,628: | ||
|input=JGR.4 | |input=JGR.4 | ||
|name=Dashing Low Drop Kick | |name=Dashing Low Drop Kick | ||
|target= | |target=L | ||
|damage=20 | |damage=20 | ||
|startup=i20~24 | |startup=i20~24 | ||
Line 2,585: | Line 2,634: | ||
|hit=+0c | |hit=+0c | ||
|ch= | |ch= | ||
|crush= | |crush=js7~23 fs24~ | ||
|recv= | |recv=r36 FUFT | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
}} | }} | ||
}} | }} | ||
Line 2,601: | Line 2,649: | ||
|input=JGR.2+3 | |input=JGR.2+3 | ||
|name=Diving Body Press | |name=Diving Body Press | ||
|target= | |target=M,t | ||
|damage=20,15 | |damage=20,15 | ||
|startup=i21~43 | |startup=i21~43 | ||
Line 2,608: | Line 2,656: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r27 FDFA | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,615: | Line 2,663: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw when hit standing in front close range. | * Throw when hit standing in front close range. | ||
* King recovers off axis | |||
}} | }} | ||
}} | }} | ||
Line 2,635: | Line 2,684: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r1 | ||
|tot= | |tot=20 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,680: | Line 2,729: | ||
|damage=24 | |damage=24 | ||
|startup=i20~23 | |startup=i20~23 | ||
|block=- | |block=-5c | ||
|hit=+16d | |hit=+16d | ||
|ch=+52d | |ch=+52d | ||
Line 2,717: | Line 2,766: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{RageArt}} | |||
* {{RecoverableHealthRemoval}} | |||
* Armor all attacks and ignore throws. | * Armor all attacks and ignore throws. | ||
* Beat all armor including Rage Art. | * Beat all armor including Rage Art. | ||
* Damage distribution are 10,3,25,10,7, only adds 2 damage on CH. | * Damage distribution are 10,3,25,10,7, only adds 2 damage on CH. | ||
}} | }} | ||
Line 2,725: | Line 2,775: | ||
{{Move | {{Move | ||
|id=King- | |id=King-1+2+3+4 | ||
|parent= | |parent= | ||
|input= | |input=1+2+3+4 | ||
|name= | |name=Ki Charge | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,742: | Line 2,792: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Takes some time to charge and can cancel into anything. | |||
* After charged next hit by either side becomes counter hit. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-WallBack.b,b,ub | ||
|parent= | |parent= | ||
|input= | |input=WallBack.b,b,ub | ||
|name= | |name=Wall Jumping Attack | ||
|target= | |target=t / m | ||
|damage= | |damage=45 / 21 | ||
|startup= | |startup=i43~48 / i44~63 | ||
|block= | |block=-8 | ||
|hit= | |hit=+2 / +15 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,764: | Line 2,815: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Airborne from 5F, invincibility from 8 to 13F. | ||
* | * Unbreakable throw near wall, becomes air attack if throw not connected. | ||
* Side | * Side switch. Opponent recovers in FUFA. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-DF | ||
|parent= | |parent= | ||
|input= | |input=DF | ||
|name= | |name=Low Parry | ||
|target= | |target=r(l) | ||
|damage= | |damage=0 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+51a(+35) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,788: | Line 2,839: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Generic low parry. | ||
* | * Tornado affect on success. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King-1+3 | |id=King-b+1+3 | ||
|parent= | |parent= | ||
|input= | |input=b+1+3 | ||
|name= | |name=Arm Whip | ||
|target= | |target=r(m) | ||
|damage= | |damage=25 | ||
|startup= | |startup=i10 | ||
|block= | |block= | ||
|hit=+ | |hit=+2d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,814: | Line 2,862: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | {{FB}} | ||
* | * Parry opponent's right punch. | ||
* Side Switch. Opponent recovers in FUFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King-2+4 | |id=King-b+2+4 | ||
|parent= | |parent= | ||
|input= | |input=b+2+4 | ||
|name= | |name=Spinning Heel Hold | ||
|target= | |target=r(m) | ||
|damage= | |damage=25 | ||
|startup= | |startup=i10 | ||
|block= | |block= | ||
|hit=+ | |hit=+24d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,838: | Line 2,886: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Parry opponent's left kick. | ||
* Side Switch. Opponent recovers in FUFL. | |||
* Side | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-b+2+4:3+4 | ||
|parent= | |parent= | ||
|input= | |input=b+2+4:3+4 | ||
|name= | |name=Leg Screw > Figure Four Leg Lock | ||
|target= | |target=r(m) | ||
|damage= | |damage=25(,28) | ||
|startup= | |startup=i10 | ||
|block= | |block= | ||
|hit=+ | |hit=+27d(+1d) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,862: | Line 2,909: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * 2 Throw Break | ||
* | * Parry opponent's right kick. | ||
* | * Just frame input right before camera returns to normal position to deal extra damage. ย | ||
* Opponent recovers in FUFT. | * Opponent recovers in FUFT. | ||
}} | }} | ||
Line 2,870: | Line 2,917: | ||
{{Move | {{Move | ||
|id=King- | |id=King-ss2 | ||
|parent= | |parent= | ||
|input= | |input=ss2 | ||
|name= | |name=Victory Palm | ||
|target= | |target=h | ||
|damage= | |damage=25 | ||
|startup= | |startup=i19~20 | ||
|block= | |block=-5 | ||
|hit=+ | |hit=+18a(+9) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,887: | Line 2,934: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-ss3+4 | ||
|parent= | |parent= | ||
|input= | |input=ss3+4 | ||
|name= | |name=Deadly Boomerang | ||
|target= | |target=h | ||
|damage= | |damage=50 | ||
|startup= | |startup=i27~31 | ||
|block= | |block=0 | ||
|hit=+ | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r FDFA | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,911: | Line 2,956: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Deals a lot of chip damage on block. | ||
* | * Tracks side steps. | ||
* | * In game frame data incorrectly shows that SSL 3+4 is i21 | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-ss2+4,b | ||
|parent= | |parent= | ||
|input= | |input=ss2+4,b/db | ||
|name= | |name=Reverse Special Stretch Bomb (Cancel) | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,935: | Line 2,980: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Side Step that ducks high and covers long distance quickly, recovers in crouch. | ||
* | * Input by u/d,n,n+2+4,b/db. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-FUFT.b+3+4 | ||
|parent= | |parent= | ||
|input= | |input=FUFT.b+3+4 | ||
|name= | |name=Whirling Spring Kick | ||
|target= | |target=m | ||
|damage= | |damage=25 | ||
|startup= | |startup=i16~28 | ||
|block= | |block=-25 | ||
|hit=- | |hit=+4a(-6) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,959: | Line 3,003: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
* Faster than normal spring kick and knocks down. | |||
* | |||
}} | }} | ||
}} | }} | ||
== Throws == | |||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|Notation for '''F_F_''' on the ground positions: '''F'''ace ('''U'''p/'''D'''own) x '''F'''eet ('''T'''owards/'''A'''way/'''L'''eft/'''R'''ight) }} | |||
|} | |||
=== Regular throws === | |||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King- | |id=King-1+3 | ||
|parent= | |parent= | ||
|input= | |input=1+3 / f+1+3 | ||
|name= | |name=Winding Nut | ||
|target= | |target=t | ||
|damage= | |damage=35 | ||
|startup= | |startup=i12~15 / i15~17 | ||
|block= | |block= -6 | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,983: | Line 3,035: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * 1 or 2 throw break. | ||
* | * Input f+1+3 to increase throw range, but its startup is 3 frames slower. | ||
* Opponent recovers in FUFA. | |||
* Side switch on successful throw break | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-2+4 | ||
|parent= | |parent= | ||
|input= | |input=2+4 / f+2+4 | ||
|name= | |name=Suplex | ||
|target= | |target=t | ||
|damage= | |damage=35 | ||
|startup=i12 | |startup=i12~15 / i15~17 | ||
|block= | |block= -3 | ||
|hit=+0d | |hit=+0d | ||
|ch= | |ch= | ||
Line 3,006: | Line 3,060: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw | * 1 or 2 throw break. | ||
* Input f+2+4 to increase throw range, but its startup is 3 frames slower. | |||
* Side switch. Opponent recovers in FUFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-uf+1+2 | ||
|parent= | |parent= | ||
|input= | |input=uf+1+2 / uf+1+2,B | ||
|name= | |name=Executioner Drop | ||
|target= | |target=t | ||
|damage= | |damage=30 | ||
|startup=i12 | |startup=i12 | ||
|block= | |block= -6 | ||
|hit=+ | |hit=+19d(-7) / +17d(-13) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,029: | Line 3,085: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw break. | * 1+2 throw break. | ||
* | * Hold b to throw backwards. | ||
* Damage becomes 15 on wall splat. | |||
* Opponent recovers in FUFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-LeftSide.1+3 | ||
|parent= | |parent= | ||
|input= | |input=(Left side throw) | ||
|name= | |name=Argentina Backbreaker | ||
|target= | |target=t | ||
|damage= | |damage=40 | ||
|startup= | |startup=(depends) | ||
|block= | |block= -3 | ||
|hit=+ | |hit=+36d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,051: | Line 3,109: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 | * 1 throw break. | ||
* | * Any throw on standing opponent's left side. | ||
* | * Side switch. Opponent recovers in FUFR. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RightSide.2+4 | ||
|parent= | |parent= | ||
|input= | |input=(Right side throw) | ||
|name= | |name=Knee Crusher | ||
|target= | |target=t | ||
|damage= | |damage=42 | ||
|startup= | |startup=(depends) | ||
|block= | |block= -3 | ||
|hit=+ | |hit=+21d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,075: | Line 3,133: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * 2 throw break. | ||
* | * Any throw on standing opponent's right side. | ||
* | * Opponent recovers in FUFT. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-Behind.1+3 | ||
|parent= | |parent= | ||
|input= | |input=(Behind 1 throw) | ||
|name= | |name=Half Boston Crab | ||
|target=t | |target=t | ||
|damage= | |damage=60 | ||
|startup= | |startup=(depends) | ||
|block= | |block= | ||
|hit=+0d | |hit=+0d | ||
Line 3,099: | Line 3,157: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw | * Cannot throw break. | ||
* Opponent recovers in | * Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. | ||
* Side switch. Opponent recovers in FDFL. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-Behind.2+4 | ||
|parent= | |parent= | ||
|input= | |input=(Behind 2 throw) | ||
|name= | |name=Cobra Twist | ||
|target=t | |target=t | ||
|damage= | |damage=60 | ||
|startup= | |startup=(depends) | ||
|block= | |block= | ||
|hit= | |hit=-1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,122: | Line 3,181: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Cannot throw break. | ||
* | * Any 2 break throw behind opponent's back except chain throws. | ||
* Opponent recovers in | * Side switch? Opponent recovers in FDFL. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-df+2+3 | ||
|parent= | |parent= | ||
|input= | |input=df+2+3 | ||
|name= | |name=Knee Bash | ||
|target=t | |target=t | ||
|damage= | |damage=40 | ||
|startup=i12 | |startup=i12 | ||
|block= | |block= -2 | ||
|hit=+ | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,146: | Line 3,205: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * 2 throw break. | ||
* Opponent recovers in FUFT. | |||
* | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-db+2+3 | ||
|parent= | |parent= | ||
|input= | |input=db+2+3 | ||
|name= | |name=Figure Four Leg Lock | ||
|target=t | |target=t | ||
|damage= | |damage=40 (8+20+12) | ||
|startup=i12 | |startup=i12 | ||
|block= | |block= -6 | ||
|hit=+ | |hit=+1d / 0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,171: | Line 3,229: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw break. | * 1+2 throw break. | ||
* | * Just frame input 3+4 when the last hit connects, reverse 26 damage back to King. | ||
* | * Opponent recovers in FUFT / FDFT. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-b+1+2 | ||
|parent= | |parent= | ||
|input= | |input=b+1+2(,f,F) | ||
|name= | |name=Throw Away | ||
|target=t | |target=t | ||
|damage= | |damage=0 | ||
|startup= | |startup=i12~17 | ||
|block= | |block= -3 | ||
|hit=- | |hit=+14g / -2 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,197: | Line 3,252: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw break. Side switch. | |||
* 2 throw break. | * Damage becomes 15 on wall splat. | ||
* | * Shifts to JGR, input f,F / b,B to cancel shift. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-b+1+2,1+2 | ||
|parent= | |parent= | ||
|input= | |input=b+1+2,1+2(,f,F) | ||
|name= | |name=Throw away > Back Swing | ||
|target=t | |target=t | ||
|damage= | |damage=0 | ||
|startup= | |startup=i12~17 | ||
|block= | |block= | ||
|hit= | |hit=+11g / -6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 3,221: | Line 3,276: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw break. | * 1+2 throw break. | ||
* | * Damage becomes 15 on wall splat. | ||
* | * Shifts to JGR, input f,F / b,B to cancel shift. | ||
}} | }} | ||
}} | }} | ||
=== Command throws === | |||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King- | |id=King-db,n,f+2+4 | ||
|parent= | |parent= | ||
|input=f,f | |input=db,n,f+2+4 | ||
|name= | |alt=qcb,n,f+2+4 | ||
|name=Tombstone Pile Driver | |||
|target=t | |target=t | ||
|damage= | |damage=53 | ||
|startup= | |startup=i11 | ||
|block= | |block= -2 | ||
|hit= | |hit=-1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,246: | Line 3,304: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | {{FB}} | ||
* 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. | |||
* Opponent recovers in FUFA. | |||
* Opponent recovers in | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-qcb+1+2 | ||
|parent= | |parent= | ||
|input= | |input=qcb+1+2 | ||
|name= | |name=Muscle Buster | ||
|target=t | |target=t | ||
|damage= | |damage=50 | ||
|startup= | |startup=i11 | ||
|block= | |block= -6 | ||
|hit=- | |hit=-6d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r BT | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 3,271: | Line 3,328: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw break. Side switch. ย | {{FB}} | ||
* | * 1+2 throw break. Side switch. | ||
* King recovers in backturn stance. | |||
* Partially restores remaining Heat time. | * Partially restores remaining Heat time. | ||
* Opponent recovers in FUFA. | |||
* Opponent recovers in | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King-f, | |id=King-f,f,F+2+4 | ||
|parent= | |parent= | ||
|input=f, | |input=f,f,F+2+4 | ||
|name= | |alias= | ||
|name=Tomahawk | |||
|alias=Shining Wizard | |||
|target=t | |target=t | ||
|damage= | |damage=40(45) | ||
|startup= | |startup=i10 | ||
|block= | |block= -5 | ||
|hit=+1d | |hit=+1d | ||
|ch= | |ch= | ||
Line 3,297: | Line 3,356: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw break. | * 1+2 throw break. | ||
* | * Input quickly to "blue spark" (+5 damage). | ||
* Partially restores remaining Heat time. | * Partially restores remaining Heat time. | ||
* Opponent recovers in FUFL. | * Opponent recovers in FUFL. | ||
Line 3,305: | Line 3,364: | ||
{{Move | {{Move | ||
|id=King- | |id=King-f,hcf+1 | ||
|parent= | |parent= | ||
|input= | |input=f,hcf+1 | ||
|name= | |name=Giant Swing | ||
|alias=GS | |||
|target=t | |target=t | ||
|damage= | |damage=45(50),20 / 70 | ||
|startup= | |startup=i10 | ||
|block= | |block= -13 | ||
|hit= | |hit=-22d(-50) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,322: | Line 3,382: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw break. | * 1 throw break. Side switch. | ||
* Opponent recovers in FUFT. | * Input quickly to "blue spark" (+5 damage). | ||
* Partially restores remaining Heat time. | |||
* Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70. | |||
* Opponent recovers in FUFT if fails to roll. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-f,hcf+2 | ||
|parent= | |parent= | ||
|input= | |input=f,hcf+2 | ||
|name= | |name=Tijuana Twister | ||
|alias=TT | |||
|target=t | |target=t | ||
|damage= | |damage=50(55) | ||
|startup= | |startup=i12~14 | ||
|block= | |block= -6 | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,345: | Line 3,409: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw break. | |||
* 2 throw break. ( | * Input quickly to "blue spark" (+5 damage). | ||
* Opponent recovers in | * Partially restores remaining Heat time. | ||
* f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing) | |||
* Opponent recovers in FUFL. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King-qcf+1 | |id=King-qcf+1 | ||
|parent= | |parent= | ||
|input=qcf+1 | |input=qcf+1 | ||
|name= | |name=Pile Driver (PD) | ||
|target=t | |target=t | ||
|damage= | |damage=30 | ||
|startup=i11 | |startup=i11 | ||
|block= | |block= -2/-7 | ||
|hit=+ | |hit=+8d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,369: | Line 3,435: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 | * 1 throw break. | ||
* Opponent recovers in FUFT. | |||
* Opponent recovers in | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-PD.1+2,1+2 | ||
|parent= | |parent= | ||
|input= | |input=PD.1+2,1+2 | ||
|name= | |name=Double Arm Face Buster (from PD) | ||
|target=t | |target=t | ||
|damage= | |damage=35 | ||
|startup= | |startup=i11 | ||
|block= | |block= -7 | ||
|hit= | |hit=-14d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,394: | Line 3,459: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{FB}} | {{FB}} | ||
* | * 2 throw break. (when legs lifted to the top) | ||
* Opponent recovers in | * Opponent recovers in FDFA. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-PD.1+2,3,4,1+2 | ||
|parent= | |parent= | ||
|input= | |input=PD.1+2,3,4,1+2 | ||
|name= | |name=Boston Crab (from PD) | ||
|target=t | |target=t | ||
|damage= | |damage=45 | ||
|startup= | |startup=i11 | ||
|block= | |block= -7 | ||
|hit=+ | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,417: | Line 3,482: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw break. (when legs lifted to the top) | |||
* | * Could use ki charge button for 1+2 input. | ||
* Opponent recovers | * Opponent recovers in FDFL. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King-FC.1+2 | |id=King-FC.db,d,db+1+2 | ||
|parent= | |parent= | ||
|input=FC.1+2 | |input=FC.db,d,db+1+2 | ||
|name= | |name=Clothesline Press (Rock Bottom) | ||
|target= | |target=t | ||
|damage= | |damage=45 | ||
|startup= | |startup=i12 | ||
|block= | |block= -6 | ||
|hit=+ | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,442: | Line 3,506: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{FB}} | |||
* 1+2 throw break. | |||
* Opponent recovers in FUFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-Behind.b,f+1+2 | ||
|parent= | |parent= | ||
|input= | |input=Behind.b,f+1+2 | ||
|name= | |name=Stretch Buster | ||
|target=t | |target=t | ||
|damage= | |damage=75 | ||
|startup= | |startup=i10 | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,463: | Line 3,530: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{FB}} | |||
* Cannot throw break. | |||
* Opponent recovers FUFR. | |||
}} | }} | ||
}} | }} | ||
=== Ultimate Tackle === | |||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King- | |id=King-FC.1+2 | ||
|parent= | |parent= | ||
|input= | |input=FC.1+2 | ||
|name= | |name=Ultimate Tackle (UT) | ||
|target=t | |target=t(s) | ||
|damage= | |damage=0 | ||
|startup= | |startup=i26 | ||
|block= | |block= -5 | ||
|hit=+ | |hit=+3d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,484: | Line 3,557: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw break | * 1+2 throw break (except from behind). | ||
* | * Catches standing and crouching opponent from all directions. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-UT,2,1,2,1 | ||
|parent= | |parent= | ||
|input= | |input=UT,2,1,2,1 | ||
|name= | |name=Ultimate Punch | ||
|target=t | |target=t | ||
|damage= | |damage=5,5,5,15 | ||
|startup= | |startup= | ||
|block= | |block= +0 | ||
|hit=+ | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,507: | Line 3,580: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) | ||
* | * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-UT,1+2 | ||
|parent= | |parent= | ||
|input= | |input=UT,1+2 | ||
|name= | |name=Armbar | ||
|target=t | |target=t | ||
|damage= | |damage=25 | ||
|startup= | |startup= | ||
|block= | |block= -9 | ||
|hit=+1d | |hit=+1d | ||
|ch= | |ch= | ||
Line 3,530: | Line 3,603: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * 1+2 throw break. | ||
* Can also | * Can also input at 3rd hit of Ultimate Punch. | ||
* Opponent recovers in FUFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-UT,1+2,1+2 | ||
|parent= | |parent=King-UT,1+2 | ||
|input= | |input=,1+2 | ||
|name= | |name=Arm Twist | ||
|target=t | |target=,t | ||
|damage= | |damage=,10 | ||
|startup= | |startup= | ||
|block= | |block= | ||
Line 3,554: | Line 3,628: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw break. | * Cannot throw break. | ||
* Opponent recovers in FUFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-UT,3+4 | ||
|parent= | |parent= | ||
|input= | |input=UT,3+4 | ||
|name= | |name=Leg Cross Hold | ||
|target= | |target=t | ||
|damage= | |damage=20 | ||
|startup= | |startup= | ||
|block= | |block= +0 | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,577: | Line 3,650: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 3+4 throw break. | |||
* Can also input at 3rd hit of Ultimate Punch. | |||
* Opponent recovers in FUFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | |||
|id=King-UT,3+4,1+2 | |||
|parent=King-UT,3+4 | |||
|input=:1+2 | |||
|name=Stretch Combo | |||
|target=,t | |||
|damage=,30 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Just frame input. | |||
* Cannot throw break. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
=== Crouch throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-d+1+3 | |||
|parent= | |||
|input=d+1+3 | |||
|name=Iron Lariat | |||
|target=t(c) | |||
|damage=35 | |||
|startup=i12~13 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Crouch throw, cannot throw break. | |||
* Can also be done by db+1+3 and in FC too. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-d+2+4 | |||
|parent= | |||
|input=d+2+4 | |||
|name=V Driver | |||
|target=t(c) | |||
|damage=35 | |||
|startup=i12~13 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Crouch throw, cannot throw break. | |||
* Can also be done by db+2+4 and in FC too. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{MoveQuery|King-d+1+4}} | |||
=== Ground throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-FUFT.db+1+3 | |||
|parent= | |||
|input=FUFT.db+1+3_2+4 | |||
|name=Swing Away | |||
|target=t(g) | |||
|damage=20,10 / 35 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+1d(-40) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. | |||
* Opponent recovers in FUFT if fails to roll. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFT.DB+1+3 | |||
|parent= | |||
|input=FUFT.DB+1+3 | |||
|name=Head Bomber | |||
|target=t(g) | |||
|damage=25 | |||
|startup=i18~20 | |||
|block= +0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* 1 throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFT.DB+2+4 | |||
|parent= | |||
|input=FUFT.DB+2+4 | |||
|name=Figure Four Leg Lock (OTG) | |||
|target=t(g) | |||
|damage=28 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFT.db+1+3 | |||
|parent= | |||
|input=FDFT.db+1+3_2+4 | |||
|name=Half Boston Crab (OTG) | |||
|target=t(g) | |||
|damage=30 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+22d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Side Switch. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFA.db+1+3 | |||
|parent= | |||
|input=FUFA.db+1+3_2+4 | |||
|name=Shoulder Cracker | |||
|target=t(g) | |||
|damage=28 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFA.db+1+3 | |||
|parent= | |||
|input=FDFA.db+1+3_2+4 | |||
|name=Wing Tearer | |||
|target=t(g) | |||
|damage=32 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FUFL/FUFR.db+1+3 | |||
|parent= | |||
|input=FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4 | |||
|name=Turn Over | |||
|target=t(g) | |||
|damage=0 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+25d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFL/FDFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFR.db+1+3 | |||
|parent= | |||
|input=FDFR.db+1+3_2+4 | |||
|name=Camel Clutch | |||
|target=t(g) | |||
|damage=35 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Side Switch. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-FDFL.db+1+3 | |||
|parent= | |||
|input=FDFL.db+1+3_2+4 | |||
|name=Bow & Arrow Stretch Hold | |||
|target=t(g) | |||
|damage=37 | |||
|startup=i18~20 | |||
|block=+0 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
=== Air throws === | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-AIR.1+3 | |||
|parent= | |||
|input=AIR.1+3 / AIR.f+1+3 | |||
|name=Mid-Air Leg Cross Hold | |||
|target=t(a) | |||
|damage=30 | |||
|startup=i12~14 / i15~17 | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input f+1+3 to increase throw range, but its startup is 3 frames slower. | |||
* Opponent recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.2+4 | |||
|parent= | |||
|input=AIR.2+4 / AIR.f+2+4 | |||
|name=Spine Cracker | |||
|target=t(a) | |||
|damage=20 | |||
|startup=i12~14 / i15~17 | |||
|block= | |||
|hit=+40d(+35) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{Tornado}} | |||
* Cannot throw break. | |||
* Input f+2+4 to increase throw range, but its startup is 3 frames slower. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.d+1+3 | |||
|parent= | |||
|input=AIR.d+1+3_2+4 | |||
|name=Double Heel Hold (DHH) | |||
|target=t(a) | |||
|damage=15 | |||
|startup=i12~13 | |||
|block= | |||
|hit=-5d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.d+1+3,1+2,1+2 | |||
|parent= | |||
|input=DHH.1+2,1+2 | |||
|name=Flapjack (From DHH) | |||
|target=t | |||
|damage=15 | |||
|startup= | |||
|block= -6 | |||
|hit=-3d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-Air.d+1+3,2,1,3,4 | |||
|parent= | |||
|input=DHH.2,1,3,4 | |||
|name=Giant Swing (From DHH) | |||
|target=t | |||
|damage=12,13 / 32 | |||
|startup= | |||
|block= -6 | |||
|hit=-7d(-40) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. | |||
* Opponent recovers in FUFT if fails to roll. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.f,f,F+2+4 | |||
|parent= | |||
|input=AIR.f,f,F+2+4 | |||
|name=Running Jaguar Bomb | |||
|target=t(a) | |||
|damage=65(70) | |||
|startup=i10 | |||
|block= | |||
|hit=+4d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Cannot throw break. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AIR.f,hcf+1 | |||
|parent= | |||
|input=AIR.f,hcf+1_2 | |||
|name=Aerial Jaguar Bomb | |||
|target=t(a) | |||
|damage=55(60) | |||
|startup=i10 / i12~14 | |||
|block= | |||
|hit=+3d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{FB}} | |||
* Cannot throw break. | |||
* Also by JGR.1+3 against airborne opponent. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-WALL.f,hcf+1 | |||
|parent= | |||
|input=WALL.f,hcf+1 / WALL.f,f,F+2+4 | |||
|name=Shining Torpedo | |||
|target=t(w) | |||
|damage=65(70) | |||
|startup=i10 | |||
|block= | |||
|hit=-5d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. Also converts from RKO. | |||
* Input quickly to "blue spark" (+5 damage). | |||
* Partially restores remaining Heat time. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
=== Chain throws === | |||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|[https://wavu.wiki/t/King_tech#Chain_throw_chart_by_Matias11D Please refer to these chain throw charts for a more readable explanation of how to input chain throws ]}} | |||
|} | |||
==== Reverse Arm Slam ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-df+1+3 | |||
|parent= | |||
|input=df+1+3 | |||
|name=Reverse Arm Slam (RAS1) | |||
|target=t | |||
|damage=19 | |||
|startup=i32 | |||
|block= -2 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* Very slow crouch dash then grab. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS1.1_2 | |||
|parent= | |||
|input=RAS1.1_2 | |||
|name=Backdrop (RAS2) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv=r FUFL | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 2,1,1+2 for more damage. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS2.1_2 | |||
|parent= | |||
|input=RAS2.1_2 | |||
|name=German Suplex (RAS3) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block=-9 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Input with 3+4,1 or 3+4,2 for more damage. | |||
* Opponent recovers in FUFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS3.1_2 | |||
|parent= | |||
|input=RAS3.1_2 | |||
|name=Power Bomb (RAS4) | |||
|target=t | |||
|damage=12/17 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 1,2,3+4 for more damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS4.1 | |||
|parent= | |||
|input=RAS4.1 | |||
|name=Giant Swing (RAS5a) | |||
|target=t | |||
|damage=15/20/31 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* Input with 2,1,3,4 for more damage. | |||
* On wall splat damage is 31. | |||
* Opponent recovers in FUFT. Max damage 97. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RAS4.2 | |||
|parent= | |||
|input=RAS4.2 | |||
|name=Muscle Buster (RAS5b) | |||
|target=t | |||
|damage=20/25 | |||
|startup= | |||
|block=-6 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. Side Switch. | |||
* Input with 3,1,2,3+4,1+2 for more damage. | |||
* King recovers in backturn stance. | |||
* Opponent recovers in FUFA. Max damage 91. | |||
}} | |||
}} | |||
==== Reverse Special Stretch Bomb ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-df+2+4 | |||
|parent= | |||
|input=df+2+4 | |||
|name=Reverse Special Stretch Bomb (RSSB1) | |||
|target=t | |||
|damage=20 | |||
|startup=i32 | |||
|block=-2 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. Side Switch. | |||
* Very slow crouch dash then grab. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-ss2+4 | |||
|parent= | |||
|input=ss2+4 | |||
|name=Side Step to RSSB2 / RSSB1 | |||
|target=t | |||
|damage=15 / 20 | |||
|startup=i13 | |||
|block= | |||
|hit=+0d / +1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break (except from behind). | |||
* RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. | |||
* Opponent recovers in FUFT. | |||
* Throw can be canceled by input b/db. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB1.1_2 | |||
|parent= | |||
|input=RSSB1.1_2 | |||
|name=Cannonball Buster (RSSB2) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 2,2,1+2 for more damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB2.1_2 | |||
|parent= | |||
|input=RSSB2.1_2 | |||
|name=Manhattan Drop (RSSB3) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Input with 3+4,1 or 3+4,2 for more damage. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB3.1_2 | |||
|parent= | |||
|input=RSSB3.1_2 | |||
|name=Victory Bomb (RSSB4) | |||
|target=t | |||
|damage=9/13 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Input with 1,2,3+4,1+2 for more damage. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB4.1 | |||
|parent= | |||
|input=RSSB4.1 | |||
|name=Giant Swing (RSSB5a) | |||
|target=t | |||
|damage=15/20/31 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* Input with 2,1,3,4 for more damage. | |||
* Opponent recovers in FUFT. Max damage 94. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB4.2 | |||
|parent= | |||
|input=RSSB4.2 | |||
|name=Muscle Buster (RSSB5b) | |||
|target=t | |||
|damage=20/25 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv=r BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Input with 3,1,2,3+4,1+2 for more damage. | |||
* King recovers in backturn stance. | |||
* Opponent recovers in FUFA. Max damage 88. | |||
}} | |||
}} | |||
==== Standing Heel Hold ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-CD.2+3 | |||
|parent= | |||
|input=CD.2+3 | |||
|name=Standing Heel Hold (SHH1) | |||
|target=t | |||
|damage=25 | |||
|startup=i12 | |||
|block=-2 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FDFR. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH1.1,2,1+2 | |||
|parent= | |||
|input=SHH1.1,2,1+2 | |||
|name=S.T.F. (SHH2a) | |||
|target=t | |||
|damage=25 | |||
|startup= | |||
|block=-10 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. Side Switch. | |||
* King suffers 10 recoverable damage on successful throw break | |||
* Opponent recovers in FDFR. Max damage 50. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH1.2,1,1+3 | |||
|parent= | |||
|input=SHH1.2,1,1+3 | |||
|name=Scorpion Death Lock (SHH2b) | |||
|target=t | |||
|damage=30 | |||
|startup= | |||
|block=-10 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* King suffers 10 recoverable damage on successful throw break | |||
* Opponent recovers in FDFR. Max damage 55. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH1.1+2,1,3 | |||
|parent= | |||
|input=SHH1.1+2,1,3 | |||
|name=Indian Death Lock (SHH2c) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block=-10 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* King suffers 10 recoverable damage on successful throw break | |||
* Opponent recovers in FDFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-SHH2c.3,4,1+2,3+4 | |||
|parent= | |||
|input=SHH2c.3,4,1+2,3+4 | |||
|name=King's Bridge (SHH3ca) | |||
|target=t | |||
|damage=40 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FDFT. Max Damage 85. | |||
}} | |||
}} | |||
==== Arm Breaker ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-CD.1+4 | |||
|parent= | |||
|input=CD.1+4 | |||
|name=Arm Breaker (AB1) | |||
|target=t | |||
|damage=20 | |||
|startup=i12 | |||
|block=-2 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 Throw break. | |||
* Opponent recovers in FUFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB1.1,1+2 | |||
|parent= | |||
|input=AB1.1,1+2 | |||
|name=Triple Arm Breaker (AB2a) | |||
|target=t | |||
|damage=12,18 | |||
|startup= | |||
|block=-3 | |||
|hit=+2d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FUFT. Max damage 50. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB1.2,4,2+4 | |||
|parent= | |||
|input=AB1.2,4,2+4 | |||
|name=Head Jammer (AB2b) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB2b.3,4,3+4,1+2 | |||
|parent= | |||
|input=AB2b.3,4,3+4,1+2 | |||
|name=Struggle Combination (AB2b1) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FUFR. Max Damage 60. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB1.2,1,1+3 | |||
|parent= | |||
|input=AB1.2,1,1+3 | |||
|name=Chicken Wing Face Lock (AB2c) | |||
|target=t | |||
|damage=20 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Opponent recovers in FDFT. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB2c.2,1,3,1+2 | |||
|parent= | |||
|input=AB2c.2,1,3,1+2 | |||
|name=Dragon Sleeper Finish (AB3ca) | |||
|target=t | |||
|damage=25 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 throw break. | |||
* Opponent recovers in FUFA. Max damage 65. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-AB2c.1,3,4,2,1+2 | |||
|parent= | |||
|input=AB2c.1,3,4,2,1+2 | |||
|name=Rolling Death Cradle (AB3cb) | |||
|target=t | |||
|damage=60 | |||
|startup= | |||
|block=-3 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break. | |||
* Opponent recovers in FUFL. Max damage 100. | |||
}} | |||
}} | |||
==== Mexican Magma Drive ==== | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=King-JGS.1+4_2+3 | |||
|parent= | |||
|input=JGS.1+4_2+3 | |||
|name=Cobra Clutch (MMD1) | |||
|target=t | |||
|damage=20 | |||
|startup=i12 | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFT. | |||
* Becomes f,hcf+1 / 2+4 on air grab / wall splat. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD1.1,4,2,3 | |||
|parent= | |||
|input=MMD1.1,4,2,3 | |||
|name=Cobra Twist (MMD2) | |||
|target=t | |||
|damage=12 | |||
|startup= | |||
|block= | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FUFL. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD2.1,1+3_2,2+4 | |||
|parent= | |||
|input=MMD2.1,1+3/ MMD2.2,2+4 | |||
|name=Reverse DDT (MMD3) | |||
|target=t | |||
|damage=13 | |||
|startup= | |||
|block=-6 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD3.1+2,1,1+3_1+2,2,2+4 | |||
|parent= | |||
|input=MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 | |||
|name=Reverse Special Stretch Bomb (MMD4) | |||
|target=t | |||
|damage=12 | |||
|startup= | |||
|block=-6 | |||
|hit=+1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FUFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD3.2,3,1,1+2 | |||
|parent= | |||
|input=MMD3.2,3,1,1+2 | |||
|name=Samurai Rock (MMD4a) | |||
|target=t | |||
|damage=24 | |||
|startup= | |||
|block=-6 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 Throw break. | |||
* Opponent recovers in FDFR. Max Damage 69. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD4.3+4,1+2 | |||
|parent= | |||
|input=MMD4.3+4,1+2 | |||
|name=Backdrop (MMD5) | |||
|target=t | |||
|damage=10 | |||
|startup= | |||
|block= | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv=r FUFA | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD5.1+2,4,2,1+2 | |||
|parent= | |||
|input=MMD5.1+2,4,2,1+2 | |||
|name=Sol Naciente (MMD6a) | |||
|target=t | |||
|damage=11,15 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1+2 throw break. | |||
* Opponent recovers in FDFL. Max Damage 93. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD5.1+2,3,1+3_1+2,4,2+4 | |||
|parent= | |||
|input=MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 | |||
|name=Burning Hammer (MMD6) | |||
|target=t | |||
|damage=18 | |||
|startup= | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FDFA. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-MMD6.2,4,1,1+3_2,4,1,2+4 | |||
|parent= | |||
|input=MMD6.2,4,1,1+3/ MMD6.2,4,1,2+4 | |||
|name=Screwdriver (MMD7) | |||
|target=t | |||
|damage=31 | |||
|startup= | |||
|block=-6 | |||
|hit=-10d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 1 or 2 throw break, depending on King's input. | |||
* Opponent recovers in FUFA. Max Damage 116. | |||
}} | |||
}} | |||
== 10 Strings == | == 10 Strings == | ||
{| class="wikitable" style="text-align: center" | |||
|- | |||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| 1 || h || 5 || i10 || +1 || +8 || Start | |||
|- | |||
| 2 || h || 10 || i12 || -3 || +8 || Yes | |||
|- | |||
| 1 || m || 10 || i24 || -4 || +5/+10 || Start | |||
|- | |||
| 1 || m || 6 || i24 || -19 || -8 || Yes | |||
|- | |||
| 2 || m || 6 || i18 || -10 || +1 || Yes | |||
|- | |||
| 4 || l || 5 || i21 || -36 || +5 || Start | |||
|- | |||
| 4 || l || 5 || i29 || -40 || -19 || Yes | |||
|- | |||
| 4 || l || 5 || i29 || -40 || -19 || No | |||
|- | |||
| 1 || m || 7 || i20 || -12 || +19a || Start | |||
|- | |||
| 3 || m || 21 || i23 || -30 || +6a || Yes | |||
|- | |||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 2 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| 1 || h || 5 || i10 || +1 || +8 || Start | |||
|- | |||
| 2 || h || 10 || i12 || -3 || +8 || Yes | |||
|- | |||
| 1 || m || 10 || i24 || -4 || +5/+10 || Start | |||
|- | |||
| 1 || m || 6 || i24 || -19 || -8 || Yes | |||
|- | |||
| 3 || h || 8 || i26 || -25 || -14 || Yes | |||
|- | |||
| 3 || m || 10 || i27 || -30 || -19 || Start/Yes | |||
|- | |||
| 4 || l || 5 || i23 || -43 || +7 || Yes | |||
|- | |||
| 3 || l || 5 || i24 || -25 || -14 || Yes | |||
|- | |||
| 2 || l || 6 || i27 || -68 || +7 || Start/Yes | |||
|- | |||
| 1+2 || t || 20 || i27 ||ย || +3d || Yes | |||
|} | |||
== External Links == | == External Links == |
Latest revision as of 12:18, 8 November 2024
King |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Shifts to JGR on block (without heat).
- Hold b to cancel shift, becomes +7 on block.
- Beats all Power Crush armor, hits OTG.
f+2,1
- Combo from 1st hit.
- +16 on hit during heat or after heat.
db+1+2,2
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
JGR.1+3_2+4
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
d+1+4
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
n
Input
1,2,d+2+4
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
1,2,1
- Forces standing on hit.
- The 3rd hit doesn't combo even 2nd on CH.
- Starter of 10 Strings, 3rd~5th hits are combo.
1,2,1,2+4
- Throw break 2.
1,2,1,d+2+4
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
2,1
- Forces standing on hit.
- Combo from 1st hit.
4
- Knocks down on CH for dash OTG throw.
1+2,1
- Combo from 1st hit.
- Hold back during 2nd hit to feint.
f
Input
f+2,1
- Combo from 1st hit.
- +16 on hit during heat or after heat.
f+2,d+1
- Forces crouching on block and hit.
- Not combo even on CH, only combo from hitting behind.
f+2,d+1,2
- Combo from 2nd to 3rd hit.
- 3rd hit is delayable and also combos.
f+3:1+2
- Input during f+3 hit stun.
- Shifts to throw on front grounded hit.
df
Input
df+2,1
- Combos on CH, otherwise opponent can duck.
- Delay hit confirmable.
- Special down state that allows low juggle.
df+3,4
- Combos on CH, otherwise opponent can duck.
- Not available if df+3 whiffs.
- Recovers in FDFT.
df+4,3,4
- Wall combo tool.
- Combos on 2nd CH. Crumple on 3rd CH.
- Hold back to shift to backturn stance.
- Shift to backturn is 14F punishable.
df+4,3,d+4
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
df+3+4
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
d
Input
d+1,2
- Combos on CH.
- Forces standing on hit.
- FC.df+4
- FC.db+3+4
- FC.d+3+4
- FC.d+3+4
d+3+4
- CH enable 2 more Ali Kicks.
d+3+4,4,4
- Combo from 2nd hit on CH.
d+3+4,4,4,2
- Same property for d+3+4,2 / d+3+4,4,2
- Only combo if 2nd/previous kick on CH.
d+3+4,4,4,4
- Only available if 1st hit on CH.
- Last 3 kicks are combo.
- 5 kicks combo is impossible.
d+2+3
- Hits OTG.
- Forces Crouching on hit.
db
Input
db+3
- Tracks left side. (one of the few for King)
db+4
- Hits OTG.
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
db+1+2
- Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
- Armor duration is 24 frames if you let it end normally
- Armor move is cancelable into anything at frame 17
- Can be cancel into anything after chest out.
db+1+2,2
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
db+1+2,3+4
- Run immediately without pointing finger.
- Run much longer to action than regular run.
- Running has no armor if not during heat.
- Cancel window is smaller than Emerald Elbow.
b
Input
b+1
b+1,2
- Launches opponent if b+1 on CH.
b+1,4
- Combo from 1st hit on CH.
- Recovers in FUFT.
b+2,1
- Combo from 1st hit.
b+2,4
- Shifts to throw on front grounded hit.
b+3
- Becomes -5 on block with chip damage if attack absorbed.
b+3:1+2
- Shifts to throw on front grounded hit.
- Input 1+2 before b+3 hits.
u
Input
u+1+2
- Tap 1+2 otherwise it becomes u+1+2(hold).
- Forces Crouching on block.
- Can also be done by ub+1+2.
u+1+2*
- Unblockable mid.
- Auto switch side if fly over opponent.
- Can also be done by ub+1+2*.
uf+2
- Hits OTG.
- u+2 to jump vertical, ub+2 to jump back.
- Force Crouching on block. (ub+2 also on hit)
uf+4
- Can also be done by u+4.
uf+3+4
- If absorbs attack, -7 on block & chip damage.
- Shifts to JGR on hit (Hold b to cancel shift).
Motion Input
Input
f,f,n,2
- Shifts to throw on front grounded CH.
- Hits OTG.
f,f,n,1+2
- Forces Standing on hit.
- Allows follow up on CH.
f,F,2
- Forces crouching on hit.
- Allow crouching throw on hit.
- Chip damage on block.
f,F,4
- Shifts to throw on front grounded CH.
f,F,3+4
- Chip damage on block. (extra near wall)
- Forces Crouching on block when near wall.
- Recovers FUFT on whiff.
f,F,2+3
- Forces crouching on block and hit.
- Throw when hit standing in front close range.
f,f,F,3
- Chip damage on block.
Crouch
Input
FC.df+1
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
FC.d+3
- Hits OTG.
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.3.
WS
Input
BT (Back Turned)
Input
BT.3
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
BT.3:1+2
- Throw when hit standing in front close range.
- Just frame input.
BT.d+4
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching.
BT.3+4
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
JGS (Jaguar Step)
Input
3+4
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin.
b+3+4
- Cannot be held to continue spinning.
JGS.1
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.2
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
JGS.3
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.3,2+3
- Throw when hit standing in front close range.
- Doesn't combo from JGS.3, but trades with 10 frame jab.
- Properties not changed with extra spins.
JGS.4
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.df+4
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGR (Jaguar Sprint/Jaguar Run)
Input
f+3+4
- Cancel to r25 with b on frame 34~ at the earliest, able to block high.
- Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
JGR.1
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
JGR.2
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
JGR.2+3
- Throw when hit standing in front close range.
- King recovers off axis
JGR.1+3_2+4
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
CD (Beast Step/Crouch Dash)
Input
f,n,d,df
- Duck high while moving forward.
- Input f,n,d,df,f+(button) for instant ws moves.
- 1st f cannot be held more than 10 frames.
FC.df+1
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
f,n,d,DF+4/CD.4
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
f,n,d,DF+1+2 / CD.1+2
- Hits OTG.
- Bounce off ground on CH for full combo.
Others
Input
R.df+1+2
- Armor all attacks and ignore throws.
- Beat all armor including Rage Art.
- Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
1+2+3+4
- Takes some time to charge and can cancel into anything.
- After charged next hit by either side becomes counter hit.
WallBack.b,b,ub
- Airborne from 5F, invincibility from 8 to 13F.
- Unbreakable throw near wall, becomes air attack if throw not connected.
- Side switch. Opponent recovers in FUFA.
b+1+3
- Parry opponent's right punch.
- Side Switch. Opponent recovers in FUFR.
b+2+4
- Parry opponent's left kick.
- Side Switch. Opponent recovers in FUFL.
b+2+4:3+4
- 2 Throw Break
- Parry opponent's right kick.
- Just frame input right before camera returns to normal position to deal extra damage.
- Opponent recovers in FUFT.
ss3+4
- Deals a lot of chip damage on block.
- Tracks side steps.
- In game frame data incorrectly shows that SSL 3+4 is i21
ss2+4,b/db
- Side Step that ducks high and covers long distance quickly, recovers in crouch.
- Input by u/d,n,n+2+4,b/db.
FUFT.b+3+4
- Faster than normal spring kick and knocks down.
Throws
Regular throws
Input
1+3 / f+1+3
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
- Side switch on successful throw break
2+4 / f+2+4
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
uf+1+2 / uf+1+2,B
- 1+2 throw break.
- Hold b to throw backwards.
- Damage becomes 15 on wall splat.
- Opponent recovers in FUFT.
(Left side throw)
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
(Right side throw)
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
(Behind 1 throw)
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
(Behind 2 throw)
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
db+2+3
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
b+1+2(,f,F)
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
b+1+2,1+2(,f,F)
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command throws
Input
db,n,f+2+4
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
qcb+1+2
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
f,f,F+2+4
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
f,hcf+1
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
f,hcf+2
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
PD.1+2,1+2
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
PD.1+2,3,4,1+2
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
FC.db,d,db+1+2
- 1+2 throw break.
- Opponent recovers in FUFR.
Behind.b,f+1+2
- Cannot throw break.
- Opponent recovers FUFR.
Ultimate Tackle
Input
FC.1+2
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
UT,2,1,2,1
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
UT,1+2
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
UT,1+2,1+2
- Cannot throw break.
- Opponent recovers in FUFA.
UT,3+4
- 3+4 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
UT,3+4:1+2
- Just frame input.
- Cannot throw break.
- Opponent recovers in FDFL.
Crouch throws
Input
d+1+3
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
d+2+4
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
d+1+4
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
Ground throws
Input
FUFT.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
FUFT.DB+1+3
- 1 throw break.
- Opponent recovers in FUFT.
FUFT.DB+2+4
- 2 throw break.
- Opponent recovers in FUFT.
FDFT.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
FUFA.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
FDFA.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
FDFR.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
FDFL.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
Air throws
Input
AIR.1+3 / AIR.f+1+3
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
AIR.2+4 / AIR.f+2+4
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
AIR.d+1+3_2+4
- Cannot throw break.
- Opponent recovers in FDFL.
DHH.1+2,1+2
- 1 throw break.
- Opponent recovers in FDFT.
DHH.2,1,3,4
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
AIR.f,f,F+2+4
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
AIR.f,hcf+1_2
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
WALL.f,hcf+1 / WALL.f,f,F+2+4
- Cannot throw break. Also converts from RKO.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFR.
Chain throws
Reverse Arm Slam
Input
df+1+3
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
RAS1.1_2
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
RAS2.1_2
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
RAS3.1_2
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
RAS4.1
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
RAS4.2
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
Reverse Special Stretch Bomb
Input
df+2+4
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
ss2+4
- 2 throw break (except from behind).
- RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
- Opponent recovers in FUFT.
- Throw can be canceled by input b/db.
RSSB1.1_2
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
RSSB2.1_2
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
RSSB3.1_2
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
RSSB4.1
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
RSSB4.2
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
Standing Heel Hold
Input
CD.2+3
- 2 throw break.
- Opponent recovers in FDFR.
SHH1.1,2,1+2
- 1 throw break. Side Switch.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFR. Max damage 50.
SHH1.2,1,1+3
- 2 throw break.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFR. Max damage 55.
SHH1.1+2,1,3
- 1+2 throw break.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFL.
SHH2c.3,4,1+2,3+4
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
Arm Breaker
Input
AB1.1,1+2
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
AB1.2,4,2+4
- 2 throw break.
- Opponent recovers in FUFL.
AB2b.3,4,3+4,1+2
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
AB1.2,1,1+3
- 1+2 throw break.
- Opponent recovers in FDFT.
AB2c.2,1,3,1+2
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
AB2c.1,3,4,2,1+2
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
Mexican Magma Drive
Input
JGS.1+4_2+3
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.
MMD1.1,4,2,3
- Cannot throw break.
- Opponent recovers in FUFL.
MMD2.1,1+3/ MMD2.2,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
MMD3.2,3,1,1+2
- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
MMD4.3+4,1+2
- Cannot throw break.
- Opponent recovers in FDFA.
MMD5.1+2,4,2,1+2
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
MMD6.2,4,1,1+3/ MMD6.2,4,1,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | Start |
2 | h | 10 | i12 | -3 | +8 | Yes |
1 | m | 10 | i24 | -4 | +5/+10 | Start |
1 | m | 6 | i24 | -19 | -8 | Yes |
2 | m | 6 | i18 | -10 | +1 | Yes |
4 | l | 5 | i21 | -36 | +5 | Start |
4 | l | 5 | i29 | -40 | -19 | Yes |
4 | l | 5 | i29 | -40 | -19 | No |
1 | m | 7 | i20 | -12 | +19a | Start |
3 | m | 21 | i23 | -30 | +6a | Yes |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
1 | h | 5 | i10 | +1 | +8 | Start |
2 | h | 10 | i12 | -3 | +8 | Yes |
1 | m | 10 | i24 | -4 | +5/+10 | Start |
1 | m | 6 | i24 | -19 | -8 | Yes |
3 | h | 8 | i26 | -25 | -14 | Yes |
3 | m | 10 | i27 | -30 | -19 | Start/Yes |
4 | l | 5 | i23 | -43 | +7 | Yes |
3 | l | 5 | i24 | -25 | -14 | Yes |
2 | l | 6 | i27 | -68 | +7 | Start/Yes |
1+2 | t | 20 | i27 | +3d | Yes |