Lili movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
 
(102 intermediate revisions by 7 users not shown)
Line 42: Line 42:
|hit=-3d
|hit=-3d
|ch=
|ch=
|crush=js
|crush=js22~
|recv=BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatSmash}}
* {{Homing}}
* {{FB}} }}
}}
{{Move
|id=Lili-H.2+3
|parent=
|input=H.2+3
|name=White Swan Mezzo Forte (Block)
|target=h,h,m,M
|damage=15,15,15,30
|startup=i23~24 i14~15 i36~38 i9~11
|block=+9
|hit=+20d(-15)
|ch=
|crush=js22?
|recv=BT
|recv=BT
|tot=
|tot=
Line 60: Line 82:
|target=l,M,M,M
|target=l,M,M,M
|damage=15,5,5,20
|damage=15,5,5,20
|startup=i16,i27~28,i6~8,i20~22
|startup=i16 i27~28 i6~8 i20~22
|block=-8
|block=-8
|hit=+23a (+5)
|hit=+23a (+5)
|ch=
|ch=
|crush=
|crush=cs4~? js25~?
|recv=BT
|recv=BT
|tot=
|tot=
Line 73: Line 95:
* {{HeatSmash}}
* {{HeatSmash}}
* {{Homing}}
* {{Homing}}
* {{WB}} }}
* {{BB}} }}
}}
}}
{{MoveQuery|Lili-3,1}}
{{MoveQuery|Lili-3,1}}
Line 81: Line 103:
{{MoveQuery|Lili-b+3,2}}
{{MoveQuery|Lili-b+3,2}}
{{Move
{{Move
|id=Lili-H.b+3,3
|id=Lili-H.RAB.3
|parent=
|parent=
|input=H.b+3,3
|input=H.RAB.3
|name=Rabbit Dance (Heat)
|name=Rabbit Dance (Heat)
|target=l
|target=L
|damage=20
|damage=20
|startup=i20~21
|startup=i20~21
Line 91: Line 113:
|hit=+24a
|hit=+24a
|ch=+70a (+54)
|ch=+70a (+54)
|crush=cs
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 121: Line 143:
|notes={{Plainlist|
|notes={{Plainlist|
* All moves named Piercing Thorn share these properties when in Heat
* All moves named Piercing Thorn share these properties when in Heat
* H.RAB4 (js15~)
* {{BB}}
* {{BB}}
* Chip damage on block [16]
* Chip damage on block [16]
Line 146: Line 169:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{RageArt}}
* Damage increases with lower health
* {{RecoverableHealthRemoval}}
* Erases opponent's recoverable health on hit}}
* Damage increases with lower health}}
}}
}}


Line 173: Line 196:
|startup=i20~21
|startup=i20~21
|recv=
|recv=
|block=-4
|block=-4~-3
|hit=+4
|hit=+4~+5
|recv=BT
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
Line 188: Line 211:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=i20
|startup=i20~21
|block=-15
|block=-15~-14
|hit=+6d
|hit=+6~+7d
|ch=+25a
|ch=+25a
|crush=
|crush=
Line 224: Line 247:
|input=,3
|input=,3
|name=Left Right Back Strike
|name=Left Right Back Strike
|target=,l
|target=,L
|damage=,13
|damage=,13
|startup=i26
|startup=i26
Line 248: Line 271:
|damage=,20
|damage=,20
|startup=i29
|startup=i29
|block=-9
|block=-9 / +2 H +7wc
|hit=+2a (-7)
|hit=+2a (-7)
|ch=
|ch=
Line 257: Line 280:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|otes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip on block
* Chip on block [6]
* Powers up in Heat: 30 damage, +2, +18a (-8)
* Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
* Partially consumes remaining Heat time
}}
}}
Line 289: Line 312:
|input=,3
|input=,3
|name=Sunrise Sunset
|name=Sunrise Sunset
|target=,l
|target=,L
|damage=,13
|damage=,13
|startup=i26
|startup=i26
Line 312: Line 335:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=i22
|startup=i22~26
|block=-5
|block=-2
|hit=+24a (+15)
|hit=+24a (+15)
|ch=
|ch=
Line 458: Line 481:
|target=h,h
|target=h,h
|damage=30
|damage=30
|startup=i23~24,i14~15
|startup=i23~24 i14~15
|block=-2
|block=-2
|hit=+20a (+11)
|hit=+20a (+11)
Line 516: Line 539:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combos from 1st hit}}
* Combo from 1st hit with 3?F delay}}
}}
}}
{{Move
{{Move
Line 585: Line 608:
|input=f+3+4
|input=f+3+4
|name=Sundial
|name=Sundial
|target=m
|target=m,M
|damage=20
|damage=6,20
|startup=i18
|startup=i18~20 i11~13
|block=-4
|block=-4
|hit=+6d
|hit=+6d
|ch=
|ch=
Line 602: Line 625:
{{Move
{{Move
|id=Lili-f+3+4,3
|id=Lili-f+3+4,3
|parent=Lili-f+3+4
|parent=
|input=,3
|input=f+3+4,3
|name=
|name=
|target=,m
|target=m,M
|damage=,20
|damage=6,20
|startup=i30
|startup=i18~20 i30~33
|block=-8
|block=-8
|hit=+24a
|hit=+23a
|ch=
|ch=
|crush=
|crush=
Line 626: Line 649:
|input=,4
|input=,4
|name=Garland Kick Combo
|name=Garland Kick Combo
|target=,m
|target=,M
|damage=,20
|damage=,20
|startup=i19
|startup=i19
Line 752: Line 775:
|target=m
|target=m
|damage=14
|damage=14
|startup=i24
|startup=i24~29
|block=-4
|block=-4
|hit=+27a
|hit=+27a
Line 776: Line 799:
|hit=+2d
|hit=+2d
|ch=
|ch=
|crush=js
|crush=js12~
|recv=BT
|recv=BT
|tot=
|tot=
Line 796: Line 819:
|input=d+1
|input=d+1
|name=
|name=
|target=l
|target=L
|damage=10
|damage=10
|startup=i18
|startup=i18
Line 819: Line 842:
|damage=,8
|damage=,8
|startup=i18
|startup=i18
|block=-5
|block=-8
|hit=+3
|hit=+3
|ch=+5
|ch=+5
Line 941: Line 964:
|input=d+3
|input=d+3
|name=Thorn Whip
|name=Thorn Whip
|target=l
|target=L
|damage=17
|damage=14
|startup=i19
|startup=i19
|block=-12
|block=-12
Line 987: Line 1,010:
|hit=+13d
|hit=+13d
|ch=
|ch=
|crush=pc
|crush=pc7~
|recv=
|recv=
|tot=
|tot=
Line 1,025: Line 1,048:
|input=db+1
|input=db+1
|name=
|name=
|target=s
|target=sl
|damage=5
|damage=5
|startup=i10
|startup=i10
Line 1,045: Line 1,068:
|input=db+2
|input=db+2
|name=
|name=
|target=s
|target=sl
|damage=8
|damage=8
|startup=i11
|startup=i11
Line 1,067: Line 1,090:
|target=h
|target=h
|damage=22
|damage=22
|startup=i20
|startup=i19~22
|block=-8
|block=-9~-6
|hit=+34a
|hit=+34a
|ch=+46a
|ch=+46a
|crush=
|crush=cs6~19
|recv=
|recv=
|tot=
|tot=
Line 1,085: Line 1,108:
|input=db+4
|input=db+4
|name=Edelweiss
|name=Edelweiss
|target=l
|target=L
|damage=20
|damage=20
|startup=i30
|startup=i30
Line 1,091: Line 1,114:
|hit=+76a (+60)
|hit=+76a (+60)
|ch=
|ch=
|crush=cs
|crush=cs7~
|recv=
|recv=
|tot=
|tot=
Line 1,106: Line 1,129:
|input=db+3+4
|input=db+3+4
|name=Freesia Thrust
|name=Freesia Thrust
|target=l
|target=L
|damage=20
|damage=20
|startup=i24
|startup=i24
Line 1,112: Line 1,135:
|hit=+3d
|hit=+3d
|ch=+33a
|ch=+33a
|crush=cs
|crush=cs16~
|recv=
|recv=
|tot=
|tot=
Line 1,272: Line 1,295:
}}
}}
{{Move
{{Move
|id=Lili-b+1+3
|id=Lili-b+1+3_b+2+4
|parent=
|parent=
|input=b+1+3
|input=b+1+3_b+2+4
|name=Attack Reversal
|name=Attack Reversal
|target=t
|target=t
Line 1,282: Line 1,305:
|hit=+1d
|hit=+1d
|ch=
|ch=
|crush=ps
|crush=ps5~15
|recv=
|recv=
|tot=
|tot=
Line 1,290: Line 1,313:
|notes={{Plainlist|
|notes={{Plainlist|
* Punch parry (high and mid)
* Punch parry (high and mid)
* Side swap
* Side swap}}
* Alternate input b+2+4}}
}}
}}
{{Move
{{Move
Line 1,377: Line 1,399:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -, +14c DEW with F
* Transition to -3, +14c DEW with F
* Combos from 1st hit
* Combos from 1st hit
* Alternate input ub+3,3}}
* Alternate input ub+3,3}}
Line 1,415: Line 1,437:
|hit=+13d (+39a)
|hit=+13d (+39a)
|ch=
|ch=
|crush=js
|crush=js5~
|recv=
|recv=
|tot=
|tot=
Line 1,452: Line 1,474:
|target=m
|target=m
|damage=13
|damage=13
|startup=i15
|startup=i15~17
|block=-13
|block=-13~-11
|hit=+30a (+20)
|hit=+30a (+20)
|ch=
|ch=
|crush=js
|crush=js9~ fs9~
|recv=
|recv=
|tot=
|tot=
Line 1,514: Line 1,536:
|target=m
|target=m
|damage=15
|damage=15
|startup=i15
|startup=i15~18
|block=-9
|block=-9~-6
|hit=+2
|hit=+2
|ch=
|ch=
Line 1,575: Line 1,597:
|target=m
|target=m
|damage=20
|damage=20
|startup=i23
|startup=i23~25
|block=-13
|block=-13~-11
|hit=+32a (+22)
|hit=+32a (+22)
|ch=
|ch=
Line 1,659: Line 1,681:
|input=f,F+4
|input=f,F+4
|name=Root of Evil
|name=Root of Evil
|target=l
|target=L
|damage=23
|damage=23
|startup=i22
|startup=i22
Line 1,672: Line 1,694:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -6, +10g, +10 BT with B }}
}}
}}
{{Move
|id=Lili-f,F+4,B
|parent=Lili-f,F+4
|input=,B
|name=
|target=
|damage=
|startup=
|block=-6
|hit=+10g
|ch=+10
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
Line 1,694: Line 1,736:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* 1 spin (i10 delay + i18)
* Hold to power up:
* Hold to power up:
** 2 spins: +12 on block, 11 chip damage
** 2 spins (i33 delay + i18): +12 on block, 11 chip damage
** 3 spins: Unblockable, 50 damage }}
** 3 spins (i56 delay + i18): Unblockable, 50 damage }}
}}
}}
{{Move
{{Move
Line 1,706: Line 1,749:
|damage=30
|damage=30
|startup=i19
|startup=i19
|block=-2
|block=-2 / +4 H +7wc
|hit=+4a (-5)
|hit=+4a (-5)
|ch=
|ch=
Line 1,718: Line 1,761:
* {{BB}}
* {{BB}}
* Chip damage on block [9]
* Chip damage on block [9]
* Powered up in Heat
* Powers up in Heat: 36 damage, +4 ob, Wall Crush +7g, 16 Chip, +18a (-8) oh
* Partially consumes remaining Heat time}}
* Partially consumes remaining Heat time
}}
}}
}}
{{Move
{{Move
Line 1,754: Line 1,798:
|hit=
|hit=
|ch=
|ch=
|crush=cs
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,774: Line 1,818:
|input=FC.1
|input=FC.1
|name=
|name=
|target=s
|target=sl
|damage=5
|damage=5
|startup=i10
|startup=i10
Line 1,794: Line 1,838:
|input=FC.2
|input=FC.2
|name=
|name=
|target=s
|target=sl
|damage=8
|damage=8
|startup=i11
|startup=i11
Line 1,814: Line 1,858:
|input=FC.3
|input=FC.3
|name=
|name=
|target=l
|target=L
|damage=10
|damage=10
|startup=i16
|startup=i16
Line 1,874: Line 1,918:
|input=FC.df+3
|input=FC.df+3
|name=Horizon Slide
|name=Horizon Slide
|target=l
|target=L
|damage=19
|damage=19
|startup=i23
|startup=i23
Line 1,880: Line 1,924:
|hit=-2
|hit=-2
|ch=+26a
|ch=+26a
|crush=cs
|crush=cs10~46?
|recv=
|recv=r28?
|tot=
|tot=t60?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|alternate input: d,DF+3
}}
}}
}}
}}
Line 1,939: Line 1,983:
|input=,4
|input=,4
|name=Sullen Daisy
|name=Sullen Daisy
|target=,l
|target=,L
|damage=,20
|damage=,20
|startup=i22
|startup=i22
Line 1,945: Line 1,989:
|hit=+12a
|hit=+12a
|ch=+43a
|ch=+43a
|crush=cs
|crush=cs12~
|recv=
|recv=
|tot=
|tot=
Line 1,985: Line 2,029:
|hit=+62a (+46)
|hit=+62a (+46)
|ch=
|ch=
|crush=js
|crush=js12~
|recv=
|recv=
|tot=
|tot=
Line 1,999: Line 2,043:
|input=,4
|input=,4
|name=Honeysuckle
|name=Honeysuckle
|target=,m
|target=,M
|damage=,25
|damage=,25
|startup=i44
|startup=i44
Line 2,005: Line 2,049:
|hit=+26d
|hit=+26d
|ch=
|ch=
|crush=js
|crush=js27~
|recv=
|recv=
|tot=
|tot=
Line 2,032: Line 2,076:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|alternate input: DEW.4
}}
}}
}}
}}
Line 2,081: Line 2,125:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combos from 1st hit
* Combos from 1st hit}}
* Cancel and transition to -14, -12, -3 BT with B }}
}}
{{Move
|id=Lili-DEW.1,2~B
|parent=Lili-DEW.1
|input=,2~B
|alt=qcf+1,2~B
|name=
|target=
|damage=
|startup=
|block=-14~-15
|hit=-9~-8
|ch=-3~-2
|crush=
|recv=BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|}}
}}
}}
{{Move
{{Move
Line 2,092: Line 2,155:
|target=,m
|target=,m
|damage=,30
|damage=,30
|startup=i25
|startup=i25~31
|block=-9
|block=-9
|hit=+2a (-7)
|hit=+2a (-7)
|ch=
|ch=
|crush=js
|crush=js17~
|recv=
|recv=
|tot=
|tot=
Line 2,151: Line 2,214:
* {{HeatDash|+67a (+50)}}
* {{HeatDash|+67a (+50)}}
* {{BB}}
* {{BB}}
* Combos from 1st hit}}
* Combo from 1st hit with 8?F delay
* Can be delayed up to 14?F
* Floor breaks floating opponent}}
}}
}}
{{Move
{{Move
Line 2,159: Line 2,224:
|alt=qcf+3
|alt=qcf+3
|name=Platinum Grace
|name=Platinum Grace
|target=m
|target=M
|damage=28
|damage=28
|startup=i17
|startup=i17
|block=-9
|block=-11
|hit=+20a (+3)
|hit=+20a (+3)
|ch=
|ch=
Line 2,187: Line 2,252:
|hit=+17cg
|hit=+17cg
|ch=
|ch=
|crush=pc
|crush=pc6~
|recv=
|recv=
|tot=
|tot=
Line 2,204: Line 2,269:
|name=Cloisonne
|name=Cloisonne
|target=h
|target=h
|damage=26
|damage=6,20
|startup=i12
|startup=i12~14, i5~6
|block=+6
|block=+6
|hit=+17g
|hit=+17g
|ch=
|ch=
|crush=
|crush=js12~?, js17?~?
|recv=
|recv=
|tot=
|tot=
Line 2,234: Line 2,299:
|hit=
|hit=
|ch=
|ch=
|crush=js
|crush=js12~ (js10 in heat)
|recv=
|recv=
|tot=
|tot=
Line 2,274: Line 2,339:
|input=RAB.3
|input=RAB.3
|name=Rabbit Dance
|name=Rabbit Dance
|target=l
|target=L
|damage=20
|damage=20
|startup=i20
|startup=i20
|block=-13
|block=-13
|hit=+3c
|hit=+3c / +24a H
|ch=+70a (+54)
|ch=+70a (+54)
|crush=cs
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 2,288: Line 2,353:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Powered up during Heat }}
* Powered up during Heat: KND on normal hit
* Partially consumes remaining Heat Time }}
}}
}}
{{Move
{{Move
Line 2,296: Line 2,362:
|name=Rabbit Piercing Thorn
|name=Rabbit Piercing Thorn
|target=m
|target=m
|damage=24
|damage=24 (36)
|startup=i23
|startup=i23
|block=-2
|block=-2 / +4 H +9wc
|hit=+4a (-5)
|hit=+4a (-5)
|ch=
|ch=
|crush=js
|crush=js15~
|recv=
|recv=
|tot=
|tot=
Line 2,309: Line 2,375:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Powered up during Heat}}
* Powered up during Heat:
36 damage, +4 ob, Wall Crush +9g
* Partially consumes remaining Heat Time}}
}}
}}
{{Move
{{Move
Line 2,322: Line 2,390:
|hit=
|hit=
|ch=
|ch=
|crush=js
|crush=js10
|recv=
|recv=
|tot=
|tot=
Line 2,342: Line 2,410:
|input=ss3
|input=ss3
|name=Stunning Toe Kick
|name=Stunning Toe Kick
|target=m
|target=M
|damage=20
|damage=20
|startup=i16
|startup=i16
Line 2,368: Line 2,436:
|hit=+4
|hit=+4
|ch=+11g
|ch=+11g
|crush=
|crush=cs6~11?
|recv=BT
|recv=BT
|tot=
|tot=
Line 2,432: Line 2,500:
|hit=+16a (-1)
|hit=+16a (-1)
|ch=
|ch=
|crush=js
|crush=js27~
|recv=
|recv=
|tot=
|tot=
Line 2,441: Line 2,509:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Combos from 1st hit}}
* Combo from 1st hit with 4?F delay}}
}}
}}
{{Move
{{Move
Line 2,464: Line 2,532:
* {{HeatDash|+5, +34d}}  
* {{HeatDash|+5, +34d}}  
* {{BB}}
* {{BB}}
* Combos from 1st hit}}
* Combo from 1st hit with 4?F delay}}
}}
}}
{{Move
{{Move
Line 2,477: Line 2,545:
|hit=+8
|hit=+8
|ch=
|ch=
|crush=oc
|crush=pc6~
|recv=
|recv=
|tot=
|tot=
Line 2,497: Line 2,565:
|hit=+0
|hit=+0
|ch=
|ch=
|crush=cs
|crush=cs4~
|recv=
|recv=
|tot=
|tot=
Line 2,517: Line 2,585:
|hit=+39d (+31)
|hit=+39d (+31)
|ch=
|ch=
|crush=js
|crush=js26~
|recv=
|recv=
|tot=
|tot=
Line 2,534: Line 2,602:
|target=m,m
|target=m,m
|damage=10,20
|damage=10,20
|startup=i26,i21
|startup=i26~28 i21~22
|block=-11
|block=-11
|hit=+11d
|hit=+11d
|ch=
|ch=
|crush=
|crush=js13~28, js1~?
|recv=BT
|recv=BT
|tot=
|tot=
Line 2,558: Line 2,626:
|hit=+4d
|hit=+4d
|ch=
|ch=
|crush=js
|crush=js14~
|recv=BT
|recv=BT
|tot=
|tot=
Line 2,573: Line 2,641:
|input=BT.1+2
|input=BT.1+2
|name=Tempest
|name=Tempest
|target=m
|target=m,m
|damage=25
|damage=5,20
|startup=i13
|startup=i13~14 i3~4
|block=-11c
|block=-11c
|hit=+16a
|hit=+16a
Line 2,599: Line 2,667:
|hit=+7c
|hit=+7c
|ch=
|ch=
|crush=js
|crush=js5~
|recv=
|recv=BT
|tot=
|tot=
|range=
|range=
Line 2,619: Line 2,687:
|hit=+5c
|hit=+5c
|ch=+14d
|ch=+14d
|crush=cs
|crush=cs4~
|recv=
|recv=
|tot=
|tot=
Line 2,633: Line 2,701:
|input=BT.d+3
|input=BT.d+3
|name=
|name=
|target=l
|target=L
|damage=8
|damage=8
|startup=i17
|startup=i17
Line 2,639: Line 2,707:
|hit=-1
|hit=-1
|ch=+2
|ch=+2
|crush=cs
|crush=cs4~
|recv=
|recv=
|tot=
|tot=
Line 2,673: Line 2,741:
|input=BT.d+4
|input=BT.d+4
|name=Graceful Low Kick
|name=Graceful Low Kick
|target=l
|target=L
|damage=9
|damage=9
|startup=i14
|startup=i14
Line 2,679: Line 2,747:
|hit=+1
|hit=+1
|ch=
|ch=
|crush=cs
|crush=cs4~
|recv=
|recv=
|tot=
|tot=
Line 2,693: Line 2,761:
|input=BT.d+3+4
|input=BT.d+3+4
|name=Orchid Ring
|name=Orchid Ring
|target=l
|target=L
|damage=25
|damage=25
|startup=i20
|startup=i20
|block=-26
|block=-26
|hit=+19d
|hit=+19d
|ch=
|crush=cs8~
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
BT on hit only}}
}}
{{Move
|id=Lili-BT.d+3+4,F
|parent=Lili-BT.d+3+4
|input=,F
|name=
|target=
|damage=
|startup=
|block=-26
|hit=+18d
|ch=
|ch=
|crush=cs
|crush=cs
Line 2,705: Line 2,793:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|}}
* Transition to +18d facing Forward on hit with F}}
}}
}}
{{Move
{{Move
Line 2,719: Line 2,806:
|hit=
|hit=
|ch=
|ch=
|crush=js
|crush=js10~
|recv=
|recv=
|tot=
|tot=

Latest revision as of 19:51, 21 October 2024

Heat

Can use powered up Feisty Rabbit (RAB.3 etc.)
Allows the use of the powered up version of Piercing Thorn (1,2,4, f,F+3+4 etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
White Swan Mezzo Forte

H.2+3

h,​t
55
+9
-3d
i23
js22~
BT
Heat Smash
Homing
Floor Break
White Swan Mezzo Forte (Block)

H.2+3

h,​h,​m,​M
15,​15,​15,​30
+9
+20d(-15)
i23~24 i14~15 i36~38 i9~11
js22?
BT
Heat Smash
Homing
Floor Break
Rosa Giganteia Mezzo Forte

H.BT.2+3

l,​M,​M,​M
15,​5,​5,​20
-8
+23a (+5)
i16 i27~28 i6~8 i20~22
cs4~? js25~?
BT
Heat Smash
Homing
Balcony Break
Peacock Waltz

3,1

m,​m
12,​24
-13
+40d (-18)
i27
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combos from 1st hit
Black Swan

3+4

h,​h
30
-2
+20a (+11)
i23~24 i14~15
js
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Nocturne
qcf+2,1

DEW.2,1

m,​m
13,​20
-13
+17d
i22
Heat Engager
Heat Dash +67a (+50)
Balcony Break
  • Combo from 1st hit with 8?F delay
  • Can be delayed up to 14?F
  • Floor breaks floating opponent
Scorpio's Sting

BT.1,4

h,​h
8,​21
-5
+10g
i22
Heat Engager
Heat Dash +5, +34d
Balcony Break
  • Combo from 1st hit with 4?F delay
Rabbit Song

RAB.2

m
20
-9
+39d (-19)
i20
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Powered up during Heat: 24 damage
  • Partially consumes remaining Heat Time
Rabbit Dance (Heat)

H.RAB.3

L
20
-13
+24a
+70a (+54)
i20~21
cs6~
FC
Homing
  • Partially consumes remaining Heat time
Piercing Thorn (Heat)

H.f,F+3+4 (etc.)

m
36
+4 (+9w)
+20a (-6)
i19
js
  • All moves named Piercing Thorn share these properties when in Heat
  • H.RAB4 (js15~)
Balcony Break
  • Chip damage on block [16]
  • Partially consumes remaining Heat time

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Vie en Rose Fortissimo

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17

1,1

h,​h
5,​16
-4~-3
+4~+5
i20~21
BT
Elbow
  • Combos from 1st hit
Tricolore

1,​1,3

h,​h,​m
5,​16,​17
-15~-14
+6~+7d
+25a
i20~21
  • Combos from 2nd hit CH
Left Right Thrust

1,2

h,​h
5,​12
-3
+8
i12
  • Combos from 1st hit
Left Right Back Strike

1,​2,3

h,​h,​L
5,​12,​13
-13
-2
+6c
i26
cs
  • Combos from 2nd hit CH
Left Right Piercing Thorn

1,​2,4

h,​h,​m
5,​12,​20
-9 / +2 H +7wc
+2a (-7)
i29
js
Balcony Break
  • Chip on block [6]
  • Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
  • Partially consumes remaining Heat time

2

h
8
+0
+8
i10
Sunrise Sunset

2,3

h,​L
8,​13
-12
-2
+6c
i26
cs
  • Combos from 1st hit
Bed Time

2,4

h,​h
8,​20
-2
+24a (+15)
i22~26
Balcony Break
  • Combos from 1st hit

3

m
12
-11
-3
i15
BT
Peacock Waltz

3,1

m,​m
12,​24
-13
+40d (-18)
i27
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combos from 1st hit

3,2

m,​h
12,​8
-5
+2
+10
i27
  • Combos from 1st hit
  • Transition to -2, +5, +14 DEW with F
Peacock Jive

3,​2,3

m,​h,​h
12,​8,​22
-9
+13a (+4)
i24
js
Balcony Break
  • Combos from 2nd hit CH

4

h
16
-4
+7
i12
Broken Heart

1+2

m
26
-12
+20d (+10)
i12
Balcony Break
Black Swan

3+4

h,​h
30
-2
+20a (+11)
i23~24 i14~15
js
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-9
-1
i12
Mars Sword

f+2,3

h,​m
10,​20
-15
+24a (+7)
i22
Balcony Break
  • Combo from 1st hit with 3?F delay
Circle Knee

f+3

m
26
-3
+17a (+8)
i20
Homing
Balcony Break
Knee
Bélier Attaque

f+4

m
23
-9
+7
+57a
i17
Tornado
Kitty Claws

f+1+2

m
17
-7
+4c
+12c
i14
Sundial

f+3+4

m,​M
6,​20
-4
+6d
i18~20 i11~13
js
Floor Break

f+3+4,3

m,​M
6,​20
-8
+23a
i18~20 i30~33
  • On airborne opponent:
Floor Break
  • Combos from 1st hit
Garland Kick Combo

f+3+4,​3,4

m,​M,​M
6,​20,​20
-20
+10 (+3)
i19
js
as
  • Combos from 1st hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+8
i13
Orleans Sword

df+2

m
15
-11
+31a (+21)
i16
  • Transition to -11, +31a (+21) BT with B
Submissive Heel

df+3

m
23
+3c
+8c
+19a
i20

df+4

m
12
-8
-2
+5
i13
Knee
Dominating Heel

df+4,4

m,​L
12,​23
-13
-2
+8
i20
  • Combos from 1st hit
Backflip

df+3+4

m
14
-4
+27a
i24~29
js
BT
Backflip Spinning Edge

df+3+4,3+4

m,​m
14,​19
-7
+2d
i26
js12~
BT
Floor Break
  • Combos from 1st hit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

L
10
-11
+0
i18
cs
  • Transition to -11, +0 FC with D

d+1,2

L,​h
10,​8
-8
+3
+5
i18
  • Combos from 1st hit
  • Transition to -5, +3, +5 BT with B
Heavy Languish

d+1,​2,4

L,​h,​m
10,​8,​24
-12
+17a (+8)
i30
Balcony Break
  • Combos from 2nd hit CH

d+2

m
16
-7
+1
i16

d+2,2

m,​h
16,​10
-10
-4
-2
i17
  • Combos from 1st hit
Bloody Masquerade Piton

d+2,​2,3

m,​h,​h
16,​10,​24
-3
+23a (+14)
i25
Balcony Break
  • Combos from 2nd hit CH
Bloody Masquerade Lance

d+2,​2,4

m,​h,​m
16,​10,​24
-17
+35d (-23)
i22
Tornado
Balcony Break
  • Combos from 2nd hit CH
Thorn Whip

d+3

L
14
-12
+1
+5c
i19

d+4

l
6
-15
-4
i12
cs
  • Alternate input FC.4
Barcarolle

d+1+2

m
25
-13
+13d
i20
pc7~
Balcony Break
Matterhorn Ascension

d+3+4

m
23
-21
+45a (+35)
i17

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

sl
5
-5
+6
i10
cs
  • Alternate input FC.1

db+2

sl
8
-4
+7
i11
cs
  • Alternate input FC.2
Twist of Fate

db+3

h
22
-9~-6
+34a
+46a
i19~22
cs6~19
Balcony Break
Edelweiss

db+4

L
20
-24
+76a (+60)
i30
cs7~
Homing
  • Instant Tornado
Freesia Thrust

db+3+4

L
20
-18
+3d
+33a
i24
cs16~

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Élysée Le Bras Allongé

b+1

m
16
-6
+2
+8
i17
  • Transition to +0, +8, +14 DEW with F
Élysée Le Bras Allongé Caracole

b+1,4

m,​m
16,​22
-11
+32a (+17)
i25
Tornado
  • Combos from 1st hit

b+2

h
15
-11
+0
i13

b+2,1

h,​m
15,​13
-4
+7
+9
i20
Elbow
  • Combos from 1st hit
  • Transition to -4, +7, +9 BT with F
  • Transition to -4, +7, +9 DEW with F
Heliotrope Corsage

b+2,​1,1+2

h,​m,​m
15,​13,​27
-12
+20a (+10)
i23
Balcony Break
  • Combos from 2nd hit CH
Feisty Rabbit

b+3_4

js12~ (js10 in heat)
  • Transitions to RAB
  • Transition to DEW with F
  • Alternate input b+4
Dendobrium

b+1+2

m
28
-12
+29a (-7)
i23
Balcony Break
Mirror Image

b+3+4

BT
  • Transitions to BT
Attack Reversal

b+1+3_b+2+4

t
25
+1d
ps5~15
  • Punch parry (high and mid)
  • Side swap
Piercing Thorn

b+1+4

m!
50
!
+9a (-17)
i63
js
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shattered Crown

ub+1

m
21
-9
+9d
i16

u+3

m
20
-16
+25a (+15)
i22
js
  • Transition to -13, +28a (+18) DEW with F
  • Alternate input ub+3

u+3,3

m,​m
20,​15
-12
+5c
i28
js
  • Transition to -3, +14c DEW with F
  • Combos from 1st hit
  • Alternate input ub+3,3
Moonsault Alstroemeria

u+3,​3,3+4

m,​m,​m
20,​15,​25
-8
+13d
i27
js
  • Can only be done on hit or block
  • On airborne opponent:
Floor Break
  • Combos from 1st hit
  • Alternate input ub+3,3,3+4
Divine Step

u+3+4

m (t)
18 (28 )
-8
+13d (+39a)
i36
js5~
  • Becomes a 28 damage +39a throw when hit at close range
Stinging Nettle

uf+2

m
21
-10
+15a (+6)
i20
Balcony Break
  • Alternate input ub+2, u+2
Capricorn Kick

uf+3

m
13
-13~-11
+30a (+20)
i15~17
js9~ fs9~
  • Alternate input ub+3, u+3

uf+4

m
18
-12
+1c
i25
js
  • Transition to -7, +6c BT with B
Sunflower Lance

uf+4,3

m,​m
18,​30
-9
+41d (-17)
+32d (+24)
i24
Tornado
Balcony Break
  • Combos from 1st hit
Angel Knee

uf+3+4

m
15
-9~-6
+2
i15~18
js
Knee
Angel Knee > Front Kick

uf+3+4,3

m,​h
15,​18
-4
+14g (+18g w)
+20a (+10)
i13
  • On CH:
Balcony Break
  • Combos from 1st hit
Angel Knee Ascension

uf+3+4,3+4

m,​m
15,​23
-21
+45a (+35)
i19
Tornado
Delayed Rising Toe Kick

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Allonger Le Bras

f,F+2

m
20
-13
+20a
i16

f,F+3

m
15
-12
+5c
i22
js
  • Transition to -3, +14c DEW with F
Alstroemeria

f,​F+3,3+4

m,​m
15,​25
-8
+13d
i27
js
  • Only comes out on hit or block
  • On airborne opponent:
Floor Break
  • Combos from 1st hit
Root of Evil

f,F+4

L
23
-12
+4
+4
i22

f,​F+4,B

L
23
-6
+10g
+10
Lashing Iris

f,F+1+2

m
28
-9
+17a (+8)
i18
Homing
Balcony Break
  • 1 spin (i10 delay + i18)
  • Hold to power up:
    • 2 spins (i33 delay + i18): +12 on block, 11 chip damage
    • 3 spins (i56 delay + i18): Unblockable, 50 damage
Piercing Thorn

f,F+3+4

m
30
-2 / +4 H +7wc
+4a (-5)
i19
js
Balcony Break
  • Chip damage on block [9]
  • Powers up in Heat: 36 damage, +4 ob, Wall Crush +7g, 16 Chip, +18a (-8) oh
  • Partially consumes remaining Heat time
Sabre Slash

f,f,F+3

m
30
+3
+20a (+10)
i23
js
Balcony Break
  • Chip damage on block
  • Alternate input wr3
Dew Glide

qcf

  • Transitions to Dew Glide
  • Transition to Crouch with d,DF
  • Transition to RAB with b+3 or b+4

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

sl
5
-5
+6
i10
cs
  • Alternate input db+1

FC.2

sl
8
-4
+7
i11
cs
  • Alternate input db+2

FC.3

L
10
-17
-6
i16
cs

FC.4

l
6
-15
-4
i12
cs
  • Alternate input d+4
Slashing Vine

FC.df+1

m
25
-6
+19a (+2)
+34d (+26)
i14
Balcony Break
Horizon Slide

FC.df+3

L
19
-18
-2
+26a
i23
cs10~46?
tt60? r28?
alternate input: d,DF+3

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-11
+0
i13

ws1,2

m,​h
10,​16
-3
+8
i22
  • Combos from 1st hit
  • Transition to -1, +10g DEW with F
Sullen Daisy

ws1,​2,4

m,​h,​L
10,​16,​20
-14
+12a
+43a
i22
cs12~
  • Combos from 2nd hit CH
Delicate Uprising

ws2

m
17
-12
+39a (+29)
i16
  • Transition to -12, +39a (+29) BT with B

ws3

m
25
-21
+62a (+46)
i15
js12~
  • Instant
Tornado
Honeysuckle

ws3,4

m,​M
25,​25
+4c
+26d
i44
js27~
Floor Break
  • Combos from 1st hit
Cane Smash

ws4

m
18
-9
+20a (+13)
i11
alternate input: DEW.4

DEW (Dew Glide)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dew Glide

qcf

  • Transitions to Dew Glide
  • Transition to Crouch with d,DF
  • Transition to RAB with b+3 or b+4
Rose
qcf+1

DEW.1

m
12
-9
-4
+2
i15
Rose Pique
qcf+1,2

DEW.1,2

m,​m
12,​20
-14
+20a (+10)
+54a
i23
Balcony Break
  • Combos from 1st hit
qcf+1,2~B

DEW.1,2~B

m
12
-14~-15
-9~-8
-3~-2
BT
Rose Piercing Thorn
qcf+1,4

DEW.1,4

m,​m
12,​30
-9
+2a (-7)
i25~31
js17~
Balcony Break
  • Combos from 1st hit CH
  • Chip damage on block [9]
  • Partially consumes remaining Heat time
qcf+2

DEW.2

m
13
-9
+0
i14
Homing
Nocturne
qcf+2,1

DEW.2,1

m,​m
13,​20
-13
+17d
i22
Heat Engager
Heat Dash +67a (+50)
Balcony Break
  • Combo from 1st hit with 8?F delay
  • Can be delayed up to 14?F
  • Floor breaks floating opponent
Platinum Grace
qcf+3

DEW.3

M
28
-11
+20a (+3)
i17
Tornado
Balcony Break
Angel Heart
qcf+1+2

DEW.1+2

m
28
-11
+17cg
i16
pc6~
Tornado
Balcony Break
Cloisonne
qcf+3+4

DEW.3+4

h
6,​20
+6
+17g
i12~14, i5~6
js12~?, js17?~?
Balcony Break
  • Transition to +0, +11 RAB with b+3 or b+4

RAB (Feisty Rabbit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feisty Rabbit

b+3_4

js12~ (js10 in heat)
  • Transitions to RAB
  • Transition to DEW with F
  • Alternate input b+4
Rabbit Song

RAB.2

m
20
-9
+39d (-19)
i20
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Powered up during Heat: 24 damage
  • Partially consumes remaining Heat Time
Rabbit Dance

RAB.3

L
20
-13
+3c / +24a H
+70a (+54)
i20
cs6~
FC
Homing
  • Powered up during Heat: KND on normal hit
  • Partially consumes remaining Heat Time
Rabbit Piercing Thorn

RAB.4

m
24 (36)
-2 / +4 H +9wc
+4a (-5)
i23
js15~
Balcony Break
  • Powered up during Heat:

36 damage, +4 ob, Wall Crush +9g

  • Partially consumes remaining Heat Time
Feisty Rabbit Deuxiéme

H.b+3*

js10
  • Transitions to Feisty Rabbit Deuxiéme
  • All RAB moves are available
  • Partially restores remaining Heat Time
  • Transition to DEW with F

SS (Sidestep)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stunning Toe Kick

ss3

M
20
-9
+35d (+27)
i16
Balcony Break
Demilune

ss4

m
18
-2
+4
+11g
i20
cs6~11?
BT
  • Transition to -13, -7, +0 RAB with b+3 or b+4
Minuet

ss1+2

m
21
+0
+25a (+16)
+64a
i19
Balcony Break

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
8
-8
+3
i8
Fierbois Sword

BT.1,2

h,​m
8,​20
-13
+16a (-1)
i24
js27~
Tornado
Balcony Break
  • Combo from 1st hit with 4?F delay
Scorpio's Sting

BT.1,4

h,​h
8,​21
-5
+10g
i22
Heat Engager
Heat Dash +5, +34d
Balcony Break
  • Combo from 1st hit with 4?F delay
Rompez Fleuret

BT.2

m
22
-13
+8
i14
pc6~
Balcony Break

BT.3

m
12
-10
+0
i14
cs4~
Homing
Arc-en-Ciel

BT.3,4

m,​m
12,​20
-12
+39d (+31)
i30
js26~
Balcony Break
  • Combos from 1st hit
Shears

BT.4

m,​m
10,​20
-11
+11d
i26~28 i21~22
js13~28, js1~?
BT
  • 2-hit move, 2nd hit only combos on CH
Shears > Spinning Edge

BT.4,3+4

m,​m,​m
10,​20,​12
-10
+4d
i28
js14~
BT
Floor Break
  • Combos from 2nd hit
Tempest

BT.1+2

m,​m
5,​20
-11c
+16a
i13~14 i3~4
Twist Backflip

BT.3+4

m
24
+2
+7c
i29
js5~
BT
  • Chip on block [9]
Petal Sweep

BT.d+2

l
17
-12
+5c
+14d
i16
cs4~

BT.d+3

L
8
-17
-1
+2
i17
cs4~
Autumn Wind

BT.d+3,4

L,​m
8,​20
-13
+27a (+12)
i22
  • Combos from 1st hit CH
Graceful Low Kick

BT.d+4

L
9
-11
+1
i14
cs4~
Orchid Ring

BT.d+3+4

L
25
-26
+19d
i20
cs8~
BT on hit only

BT.d+3+4,F

L
25
-26
+18d
cs
Feisty Rabbit

BT.b+3

js10~
  • Transitions to RAB
  • Transition to DEW with F
  • Alternate input b+4

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kiss of Devotion

1+3

t
35
-3
i12
  • Throw break 1 or 2
Floor Break
Femme Fatale

2+4

t
35
-3
i12
  • Throw break 1 or 2
  • Side swap
Soleil

Left Throw

t
42
-3
+0d
i12
Throw break 1
Monaco Mixer

Right Throw

t
43
-3
+1d
i12
Throw break 2
Ravaging Beauty

Back Throw

t
60
!
+1d
i12
Unbreakable
Rafflesia

uf+1+2

t
40
-3
+1
i12
  • Throw break 1+2
Larkspur

(During Enemy wall stun) 1+3

t
39
!
+0d
i12
  • Wall throw (Unbreakable)
  • Alternate input 2+4, uf+1+2

10 Strings

External Links