(โโdb) |
ย |
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(52 intermediate revisions by 5 users not shown) | |||
Line 5: | Line 5: | ||
{| class="wikitable" | {| class="wikitable" | ||
| {{MoveDataIcon|color=blue|Allows the use of Kazama's Power (health reducing move) at a reduced health cost (f+2,1+2, df+2,1+2 etc.)}} | | {{MoveDataIcon|color=blue|Allows the use of Kazama's Power (health reducing move) at a 50% reduced health cost (f+2,1+2, df+2,1+2 etc.)}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|Allows the use of the powered up version of Inner Peace (H.f+1+2) with built-in parry}} | | {{MoveDataIcon|color=blue|Allows the use of the powered up version of Inner Peace (H.f+1+2) with built-in parry}} | ||
Line 11: | Line 11: | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{ | {{MoveInherit|Generic-2+3 | ||
|id=Jun-2+3 | |id=Jun-2+3 | ||
}} | }} | ||
{{Move | {{Move | ||
Line 52: | Line 34: | ||
* {{HeatSmash}} | * {{HeatSmash}} | ||
* {{BB}} | * {{BB}} | ||
* Restores recoverable | * Restores 32 recoverable on hit (16 on block) | ||
* Chip damage on block}} | * Chip damage (8,9) on block}} | ||
}} | }} | ||
{{MoveQuery|Jun-H.GEN.2+3}} | {{MoveQuery|Jun-H.GEN.2+3}} | ||
Line 63: | Line 45: | ||
{{MoveQuery|Jun-SS.4}} | {{MoveQuery|Jun-SS.4}} | ||
== | == n == ย | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveInherit|Generic-1 | |||
|id=Jun-1}} | |||
{{Move | {{Move | ||
|id=Jun- | |id=Jun-1,1 | ||
|parent= | |parent=Jun-1 | ||
|input= | |input=,1 | ||
|name= | |name=Suikei > Izumo Smash | ||
|target=m | |target=,m | ||
|damage= | |damage=,15 | ||
|startup= | |startup=,i25 | ||
|block=- | |block=-1 | ||
|hit=+ | |hit=+8 | ||
|ch= | |ch=[[Jun combos#Mini-combos|+13]] | ||
|crush= | |crush= | ||
|recv= | |recv=r28 IZU | ||
|tot= | |tot=58 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|video=File:Jun-15.mp4 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores 2 health and 2 recoverable on hit | |||
}} | |||
ย | |||
* Restores 2 health | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 626: | Line 566: | ||
|block=0 | |block=0 | ||
|hit=+9 | |hit=+9 | ||
|ch=+ | |ch=+13 | ||
|crush= | |crush= | ||
|recv=r28 IZU | |recv=r28 IZU | ||
Line 635: | Line 575: | ||
|video=File:Jun-30.mp4 | |video=File:Jun-30.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores 2 health | * Restores 2 health and 2 recoverable on hit | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 848: | Line 788: | ||
|video=File:Jun-38.mp4 | |video=File:Jun-38.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Punch sabaki | * Punch sabaki | ||
* Crumple stun launcher (+51a) on parry effect}} | |||
}} | }} | ||
Line 988: | Line 929: | ||
|block=-14 | |block=-14 | ||
|hit=+48a (+17) | |hit=+48a (+17) | ||
|ch= | |ch=+52a | ||
|crush= | |crush= | ||
|recv=r38 | |recv=r38 | ||
Line 997: | Line 938: | ||
|video=File:Jun-44.mp4 | |video=File:Jun-44.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}}}} | * {{Tornado}} | ||
* Crumple stun launcher (+52a) on CH}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,164: | Line 1,106: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Combo from 1st CH | |notes={{Plainlist | | ||
* Combo from 1st CH | |||
* Jails from 1st hit | |||
}} | |||
|video=File:Jun_d+3+4.mp4 | |video=File:Jun_d+3+4.mp4 | ||
}} | }} | ||
Line 1,229: | Line 1,174: | ||
* {{BB}} | * {{BB}} | ||
* Combo from any hit | * Combo from any hit | ||
* | * Restores 4 health and 4 recoverable | ||
* Unparryable}} | |||
* | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,466: | Line 1,410: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores recoverable health with each pulse | * Restores 2 recoverable health with each pulse | ||
* Transition to r30 with u_d | * Transition to r30 with u_d | ||
* Cancel to r15 with DB}} | * Cancel to r15 with DB}} | ||
Line 1,515: | Line 1,459: | ||
* Combo from 2nd CH with 6f delay | * Combo from 2nd CH with 6f delay | ||
* Input can be delayed 14f | * Input can be delayed 14f | ||
* Chip damage on block | * Chip damage (9) on block | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 1,559: | Line 1,503: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|video=File:Jun-61.mp4 | |||
|notes=Combo from 1st hit with 5f? delay | |notes=Combo from 1st hit with 5f? delay | ||
}} | }} | ||
Line 1,601: | Line 1,546: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Chip damage on block | * Chip damage (8) on block | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 1,730: | Line 1,675: | ||
|video=File:Jun-70.mp4 | |video=File:Jun-70.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input: ub+4}} | * Alternate input: ub+4}} | ||
}} | }} | ||
Line 1,754: | Line 1,698: | ||
* {{BB}} | * {{BB}} | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* 2nd hit available only on hit or block | * 2nd hit available only on hit or block | ||
* Recovery listed is for the 1st hit}} | * Recovery listed is for the 1st hit}} | ||
Line 1,778: | Line 1,722: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Chip damage on block | * Chip damage (9) on block | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 1,843: | Line 1,787: | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Transition to r17 MIA on hit only | * Transition to r17 MIA on hit only | ||
* 3rd hit available only as combo from 2nd hit}} | * 3rd hit available only as combo from 2nd hit | ||
* 3rd hit deals 12 damage to self (8 recoverable)}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,929: | Line 1,874: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores recoverable health with each pulse | * Restores 2 recoverable health with each pulse | ||
* Transition to r30 with u_d | * Transition to r30 with u_d | ||
* Cancel to r15 with DB}} | * Cancel to r15 with DB}} | ||
Line 1,953: | Line 1,898: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st hit with 8f delay}} | * Combo from 1st hit with 8f delay | ||
* Aerial Tornado}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 2,023: | Line 1,969: | ||
|name=Tokkei - Misogi | |name=Tokkei - Misogi | ||
|target=m | |target=m | ||
|damage= | |damage=32 | ||
|startup=i22 | |startup=i22 | ||
|block=+6 | |block=+6 | ||
Line 2,037: | Line 1,983: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Chip damage on block | * Chip damage (6) on block; +5 chip damage in Heat | ||
* Deals recoverable | * Deals 6 damage to self (4 recoverable) }} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,046: | Line 1,992: | ||
|name=Ame-no-Uzume | |name=Ame-no-Uzume | ||
|target=m | |target=m | ||
|damage= | |damage=28 | ||
|startup=i24~28 | |startup=i24~28 | ||
|block=+3~+7 | |block=+3~+7 | ||
Line 2,126: | Line 2,072: | ||
|video=File:Jun-93.mp4 | |video=File:Jun-93.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Deals recoverable | * Deals 18 damage to self (12 recoverable) | ||
* 2nd hit available only on hit or block | * 2nd hit available only on hit or block | ||
* Recovery listed is for the 1st hit}} | * Recovery listed is for the 1st hit}} | ||
Line 2,255: | Line 2,201: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores recoverable health with each pulse | * Restores 2 recoverable health with each pulse | ||
* Transition to r30 with u_d | * Transition to r30 with u_d | ||
* Cancel to r15 with DB}} | * Cancel to r15 with DB}} | ||
Line 2,585: | Line 2,531: | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit with 6f delay | * Combo from 1st hit with 6f delay | ||
* | * Restores 1 health on hit | ||
* | * Restores 1 additional recoverable on hit}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,631: | Line 2,577: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Chip damage on block | * Chip damage (8) on block | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 2,719: | Line 2,665: | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Chip damage on block | * Chip damage on block | ||
* Deals recoverable | * Deals 18 damage to self (12 recoverable)}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,810: | Line 2,756: | ||
|video=File:Jun-128.mp4 | |video=File:Jun-128.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores | * Restores 14 health and 14 recoverable | ||
* Opponent recovers FDFA}} | * Opponent recovers FDFA}} | ||
}} | }} | ||
Line 2,831: | Line 2,777: | ||
|tracksRight= | |tracksRight= | ||
|video=File:Jun-130.mp4 | |video=File:Jun-130.mp4 | ||
|notes= | |notes=|notes={{Plainlist| | ||
* Restores 8 health and 8 recoverable | |||
* Opponent recovers FUFA (sideways)}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 2,873: | Line 2,821: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transitions to attack throw on front hit only, otherwise knockdown | * Transitions to attack throw on front hit only, otherwise knockdown | ||
* Deals | * Deals 12 damage to self (8 recoverable) | ||
* Frame advantage is -9 if an attack is absorbed | * Frame advantage is -9 if an attack is absorbed | ||
* Chip damage on block if an attack is absorbed}} | * Chip damage on block if an attack is absorbed}} | ||
Line 2,916: | Line 2,864: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Chip damage on block | * Chip damage (8) on block | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 2,950: | Line 2,898: | ||
|damage=14,28 | |damage=14,28 | ||
|startup=i20 i26 | |startup=i20 i26 | ||
|block=- | |block=-12 | ||
|hit=+33 (+5) | |hit=+33 (+5) | ||
|ch= | |ch= | ||
Line 2,961: | Line 2,909: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{HeatSmash}} | {{HeatSmash}} | ||
* Ends heat}} | * Ends heat | ||
* Restores 12 recoverable (6 on block) | |||
* Chip damage (4,12) on block}} | |||
}} | }} | ||
Line 2,985: | Line 2,935: | ||
|video=File:Jun-113.mp4 | |video=File:Jun-113.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Restores recoverable | * Restores 2 recoverable with each pulse | ||
* Transition to r30 with u_d | * Transition to r30 with u_d | ||
* Cancel to r15 with DB}} | * Cancel to r15 with DB}} | ||
Line 3,009: | Line 2,959: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Chip damage on block | * Chip damage (12) on block | ||
* Deals recoverable | * Deals 12 damage to self (8 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 3,034: | Line 2,984: | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{BB}} | * {{BB}} | ||
* Chip damage on block | * Chip damage (9) on block | ||
* Deals recoverable | * Deals 6 damage to self (4 recoverable) | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 3,056: | Line 3,006: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Chip damage on block | * Chip damage (22) on block | ||
* Unparryable}} | * Unparryable}} | ||
}} | }} | ||
Line 3,104: | Line 3,054: | ||
== Others == | == Others == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{MoveInherit|Generic-R.df+1+2 | ||
|id=Jun-SS.2 | |id=Jun-R.df+1+2 | ||
|parent= | |name=Amatsu Izanami | ||
|input=SS.2 | }} | ||
|name=Kasanegasumi | {{MoveInherit|Generic-1+2+3+4 | ||
|target=m | |id=Jun-1+2+3+4 | ||
|damage=27 | |recv=r55 | ||
|startup=i16 | |tot=65 | ||
|block=-9 | |video=File:Jun-81.mp4 | ||
|hit=+14a (+5) | }} | ||
|ch=+34d (+26) | {{Move | ||
|crush= | |id=Jun-SS.2 | ||
|recv=r31 | |parent= | ||
|tot=47 | |input=SS.2 | ||
|range= | |name=Kasanegasumi | ||
|tracksLeft= | |target=m | ||
|tracksRight= | |damage=27 | ||
|video=File:Jun-97.mp4 | |startup=i16 | ||
|notes={{Plainlist| | |block=-9 | ||
* {{BB}} | |hit=+14a (+5) | ||
* {{Tornado}}}} | |ch=+34d (+26) | ||
|crush= | |||
|recv=r31 | |||
|tot=47 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|video=File:Jun-97.mp4 | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Tornado}} | |||
* Restores 3 health and 3 recoverable on hit | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 3,192: | Line 3,154: | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Recovery listed is for the last hit}} | * Recovery listed is for the last hit}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 3,317: | Line 3,257: | ||
|video=File:Jun-118.mp4 | |video=File:Jun-118.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{Homing}} | |||
* Throw break 1 or 2}} | * Throw break 1 or 2}} | ||
}} | }} | ||
Line 3,338: | Line 3,279: | ||
|video=File:Jun-119.mp4 | |video=File:Jun-119.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{Homing}} | |||
* Throw break 1 or 2 | * Throw break 1 or 2 | ||
* Side switch}} | * Side switch}} | ||
Line 3,521: | Line 3,463: | ||
|} | |} | ||
== External | == External links == |
Latest revision as of 19:27, 15 December 2024
Jun |
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Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Restores 32 recoverable on hit (16 on block)
- Chip damage (8,9) on block
H.GEN.2+3
- Ends heat
- Restores 12 recoverable (6 on block)
- Chip damage (4,12) on block
f+2,1+2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 18 damage to self (12 recoverable)
- Available only on hit or block
IZU.3
- Jail from 1st attack
MIA.2
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
- Unparryable
n
Input
1,1
- Restores 2 health and 2 recoverable on hit
1,2,2
- Combo from 2nd CH with 5f delay
- Jail from 2nd block with 1f delay
- Restores 2 health on hit
1,2,4
- Combo from 2nd CH with 3f delay
- Input can be delayed 9f
2,1,4,1
- Combo from 3rd CH
- Input can be delayed 10f
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
2,1,4,3
- Combo from 3rd CH with 5f delay
- Input can be delayed 10f
2,1,1+2
- Combo from 2nd CH with 9f delay
3+4
- 3rd hit available only as combo from 2nd hit
- Can recover in r22 FC with D on whiff
- Deals 12 damage to self (8 recoverable)
1+4
- Jail from 1st attack
- CH advantage listed is for the 2nd hit
1+4,2,4
1+4,2,d+4
1+4,3,1
1+4,3,4
f
Input
f+2,1+2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 18 damage to self (12 recoverable)
- Available only on hit or block
f+3,2
- Combo from 1st hit with 5f delay
- Restores 2 health on hit
f+3,4
- Combo from 1st hit with 5f delay
f+1+2
- Transition to r20 MIA on hit only
- Deals 6 damage to self (4 recoverable)
- Unparryable
f+2+3
- Punch sabaki
- Crumple stun launcher (+51a) on parry effect
df
Input
df+2,1+2
- Combo from 1st hit
- Chip damage (4) on block
- Deals 24 damage to self (16 recoverable)
- Available only on hit or block
df+3+4,4
d
Input
d+1+2
- Chip damage (11) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
d+3+4
- Combo from 1st CH
- Jails from 1st hit
db
Input
db+1,1,1+2
- Combo from any hit
- Restores 4 health and 4 recoverable
- Unparryable
db+4,4
- Combo from 1st CH
- Transition to r22 FC with D
db+4,4,4
- Transition to r22 FC with D
db+4,1+4
- Combo from 1st hit
- Links to 1+4 extensions
- Alternate inputs:
- db+4,4,1+2
- db+4,4,4,1+2
- CH advantage listed is for the last hit
b
Input
b+1
- Cancel to r14 FC with D
- Transition to attack throw on CH, 22 damage
- Opponent recovers FDFA on CH
b+2,1~F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
b+2,1~B
- Restores 2 recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
b+2,1,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
b+2,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
b+2,1,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
b+2,2
b+3,2
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
b+3,4
- Links to db+4 extensions
- Can recover in r22 FC with D
b+4,2
b+3+4
- Frame advantage is -8 if an attack is absorbed
u
Input
uf+1
- Jail from 1st attack
- Deals 12 damage to self (8 recoverable)
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
uf+2
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
uf+3
uf+4,3
- Combo from 1st hit
- Transition to r17 MIA on hit only
- 3rd hit available only as combo from 2nd hit
- 3rd hit deals 12 damage to self (8 recoverable)
uf+3+4
- Alternate inputs: ub+3+4, u+3+4
Motion Input
Input
f,F+2~F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
f,F+2~B
- Restores 2 recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
f,F+2,2
- Combo from 1st hit with 8f delay
- Aerial Tornado
f,F+2,3
f,F+3,3+4
- Chip damage on block
- Interrupt with i11 from 1st block
f,F+1+2
- Chip damage (6) on block; +5 chip damage in Heat
- Deals 6 damage to self (4 recoverable)
f,f,F+3
- Chip damage on block
- Alternate input: ub,b+3
Crouch
Input
FC.3+4
- Can recover in r22 FC with D
FC.3+4,3
- Can recover in r22 FC with D
FC.df+1
- Deals 18 damage to self (12 recoverable)
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
FC.df+3
- Clean hit +10a, 15 damage
- Opponent recovers FDFA on CL
WS
Input
ws1,1~F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
ws1,1~B
- Restores 2 recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
ws1,1,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
ws1,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage on block
- Deals recoverable self-damage when not in Heat
ws1,1,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
ws1,4
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
ws1,4,2
- Combo from 2nd CH
ws1,4,1+2
- Combo from 2nd CH
IZU (Izumo)
Input
IZU.1,1
- Combo from 1st hit with 6f delay
- Restores 1 health on hit
- Restores 1 additional recoverable on hit
IZU.1,2
- Combo from 1st hit with 5f delay
- Input can be delayed 6f
IZU.2
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
IZU.3
- Jail from 1st attack
H.IZU.3,F
- Jail from 1st attack
IZU.4,1
- Combo from 1st hit
- Chip damage on block
- Deals 18 damage to self (12 recoverable)
IZU.1+2
- Frame advantage is -6 if an attack is absorbed
IZU.f+1+2
- Only i13 or faster attacks guaranteed on CH
GEN (Genjitsu)
Input
f+3+4
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
f+3+4,P (Low)
- Restores 14 health and 14 recoverable
- Opponent recovers FDFA
f+3+4,P (Throw)
- Restores 8 health and 8 recoverable
- Opponent recovers FUFA (sideways)
GEN.2
- Transitions to attack throw on front hit only, otherwise knockdown
- Deals 12 damage to self (8 recoverable)
- Frame advantage is -9 if an attack is absorbed
- Chip damage on block if an attack is absorbed
GEN.3,2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
H.GEN.2+3
- Ends heat
- Restores 12 recoverable (6 on block)
- Chip damage (4,12) on block
MIA (Miare)
Input
b+1+2
- Restores 2 recoverable with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
MIA.1
- Chip damage (12) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
MIA.2
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
- Unparryable
H.MIA.2,F
- Chip damage (22) on block
- Unparryable
MIA.F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
- Can't block for 5 seconds
- CH state for 5 seconds
SS.2
- Restores 3 health and 3 recoverable on hit
SS.1+2
- Jail from 1st attack
- Combo from 1st hit
- Recovery listed is for the last hit
b+1+3
- Alternate input: b+2+4
- Parries mid or high punches or kicks
(Back to wall).b,b,UB
Throws
Input
FC.db+1+2
- Throw break 1+2
- Opponent can tech roll to reduce the landing damage
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws1 | h | 14 | i12~13 | -6~-5 | +5~+6 | |
1 | h | 7 | ,i15~16 | -9~-8 | +2 | Hit |
1+4 | SL,h | 5,8 | ,i14 i17 | -12 | -1 | CH, |
2 | h | 6 | ,i19 | -12 | -1 | Hit |
1 | m | 6 | ,i21~22 | -18~17 | -2~-1 | CH |
2 | h | 7 | ,i23~24 | -16~-15 | -11~-10 | CH |
4 | L | 10 | ,i21~22 | -37~-36 | -1~+0 | |
4 | m | 13 | ,i16~18 | -25~-24 | +1a (+0) | Hit |
3 | m | 20 | ,i28~30 | -13~-12 | +8a | Hit |