(Added frames for DGF transition of 3~4) |
(→df) |
||
(11 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
* pc7~62 | * pc7~62 | ||
* On cancel: fs12~20 js21~29 fs30~32 }} | * On cancel: fs12~20 js21~29 fs30~32 }} | ||
|recv=r30 | |recv=r30 | ||
|tot=92 | |tot=92 | ||
|range= | |range= | ||
Line 631: | Line 631: | ||
|parent=Yoshimitsu-1 | |parent=Yoshimitsu-1 | ||
|input=,1 | |input=,1 | ||
|alias={{Dotlist| | |||
* 1SS.1,1 | |||
* 1,1SS.1}} | |||
|name=Naguri Kabuto Wari | |name=Naguri Kabuto Wari | ||
|target=,m | |target=,m | ||
Line 640: | Line 643: | ||
|crush= | |crush= | ||
|recv=r34 1SS | |recv=r34 1SS | ||
|tot= | |tot=67 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 647: | Line 650: | ||
* {{Spike}} | * {{Spike}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st hit with | * Combo from 1st hit with 1f delay | ||
* Input can be delayed 3f | * Input can be delayed 3f | ||
* Interrupt with i4 from 1st block | * Interrupt with i4 from 1st block | ||
Line 670: | Line 673: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 676: | Line 679: | ||
|parent=Yoshimitsu-2 | |parent=Yoshimitsu-2 | ||
|input=,1 | |input=,1 | ||
|alias={{Dotlist| | |||
* 1SS.2,1 | |||
* 2,1SS.1}} | |||
|name=Seiken Douharai | |name=Seiken Douharai | ||
|target=,m | |target=,m | ||
|damage=,23 | |damage=,23 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block=-9 | |block=-9 | ||
|hit=+12a | |hit=+12a | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r32 | |recv=r32 | ||
|tot= | |tot=71 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 693: | Line 699: | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st CH with 2f delay | * Combo from 1st CH with 2f delay | ||
* Cancel to r15 with b | * Cancel to r15 with b | ||
* Interrupt with i8 from 1st block | * Interrupt with i8 from 1st block | ||
* | * Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 711: | Line 716: | ||
|crush= | |crush= | ||
|recv=r25 | |recv=r25 | ||
|tot= | |tot=92? | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 718: | Line 723: | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit with 1f delay | * Combo from 1st hit with 1f delay | ||
* | * Enter KIN with 1+2 | ||
* Transition to NSS on hit or block only | * Transition to NSS on hit or block only}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 730: | Line 734: | ||
|damage=,24 | |damage=,24 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block=-10 | |block=-10 | ||
|hit=+16a (+7) | |hit=+16a (+7) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r33 | |recv=r33 | ||
|tot= | |tot=71 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 757: | Line 761: | ||
|crush=cs12~ | |crush=cs12~ | ||
|recv=r31 FC | |recv=r31 FC | ||
|tot= | |tot=66 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit with 2f delay | * Combo from 1st hit with 2f delay}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 774: | Line 777: | ||
|damage=12 | |damage=12 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block=-9 | |block=-9 | ||
|hit=+5 | |hit=+5 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 799: | Line 802: | ||
|crush= | |crush= | ||
|recv=r31 | |recv=r31 | ||
|tot= | |tot=69 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 813: | Line 816: | ||
|damage=,29 | |damage=,29 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block=-14c | |block=-14c | ||
|hit=+20a (+10) | |hit=+20a (+10) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r34 1SS | |recv=r34 1SS | ||
|tot= | |tot=100 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 828: | Line 831: | ||
* Input can be delayed 10f | * Input can be delayed 10f | ||
* Move can be delayed 9f | * Move can be delayed 9f | ||
* Interrupt with i7 from 2nd block | |||
* 5 chip damage on block | * 5 chip damage on block | ||
* Power up in NSS or Heat}} | * Power up in NSS or Heat}} | ||
Line 839: | Line 843: | ||
|damage=6,22 | |damage=6,22 | ||
|startup=i17~18 i28~29 | |startup=i17~18 i28~29 | ||
|block=-6 | |block=-6 | ||
|hit=+3 | |hit=+3 | ||
|ch= | |ch= | ||
|crush=js12-37 fs38-40 | |crush={{Plainlist| | ||
* js12-37 | |||
* fs38-40}} | |||
|recv=r29 | |recv=r29 | ||
|tot= | |tot=76 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Enter DGF +5 +14 r18 with 1SS.U}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 859: | Line 865: | ||
|damage=25 | |damage=25 | ||
|startup=i25~26 | |startup=i25~26 | ||
|block=-13 | |block=-13 | ||
|hit=+52a (+42) | |hit=+52a (+42) | ||
|ch= | |ch= | ||
|crush=cs4~22 fs10~50 | |crush={{Plainlist| | ||
* cs4~22 | |||
* fs10~50}} | |||
|recv=r37 | |recv=r37 | ||
|tot=63 | |tot=63 | ||
Line 869: | Line 877: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}}}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 880: | Line 887: | ||
|damage=12 | |damage=12 | ||
|startup=i12~13 | |startup=i12~13 | ||
|block=-11 | |block=-11 | ||
|hit=+0 | |hit=+0 | ||
|ch=+20a (+10) | |ch=+20a (+10) | ||
|crush= | |crush= | ||
|recv=r29 | |recv=r29 | ||
|tot= | |tot=42 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Balcony break on airborne hit | ||
}} | }} | ||
{{Move | {{Move | ||
Line 904: | Line 911: | ||
|crush= | |crush= | ||
|recv=r31 | |recv=r31 | ||
|tot= | |tot=73 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit with 4f delay | * Combo from 1st hit with 4f delay}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 920: | Line 926: | ||
|damage=,5 | |damage=,5 | ||
|startup=,i30~31 | |startup=,i30~31 | ||
|block=-22 | |block=-22 | ||
|hit=-12 | |hit=-12 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r41 BT | |recv=r41 BT | ||
|tot= | |tot=114 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 939: | Line 945: | ||
|damage=,6 | |damage=,6 | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block=-24 | |block=-24 | ||
|hit=-13 | |hit=-13 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r42 | |recv=r42 | ||
|tot= | |tot=138 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 956: | Line 962: | ||
|parent=Yoshimitsu-4,4,2,2 | |parent=Yoshimitsu-4,4,2,2 | ||
|input=,1 | |input=,1 | ||
|alias={{Dotlist| | |||
* 1SS.4,4,2,2,1 | |||
* 4,4,2,2,1SS.1}} | |||
|name=Wheel of Arrows > Sword Stab | |name=Wheel of Arrows > Sword Stab | ||
|target=,m! | |target=,m! | ||
Line 965: | Line 974: | ||
|crush= | |crush= | ||
|recv=r73 | |recv=r73 | ||
|tot= | |tot=234 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 971: | Line 980: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Weapon}} | * {{Weapon}} | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 977: | Line 986: | ||
|parent=Yoshimitsu-4,4,2,2,1 | |parent=Yoshimitsu-4,4,2,2,1 | ||
|input=~1 | |input=~1 | ||
|alias={{Dotlist| | |||
* 1SS.4,4,2,2,1~1 | |||
* 4,4,2,2,1SS.1~1}} | |||
|name=Wheel of Arrows > Sword Poke Windmill | |name=Wheel of Arrows > Sword Poke Windmill | ||
|target=,m! | |target=,m! | ||
Line 986: | Line 998: | ||
|crush= | |crush= | ||
|recv=r30 | |recv=r30 | ||
|tot= | |tot=235 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 993: | Line 1,005: | ||
* {{Weapon}} | * {{Weapon}} | ||
* Cancel early to r26 with B (earliest cancel -12a) | * Cancel early to r26 with B (earliest cancel -12a) | ||
* Possible to double-hit | * Possible to double-hit}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,004: | Line 1,015: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block=-4 | |block=-4 | ||
|hit=+18a (+9) | |hit=+18a (+9) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r31 | |recv=r31 | ||
|tot= | |tot=102 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,015: | Line 1,026: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 2nd CH with 4f delay | * Combo from 2nd CH with 4f delay}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,022: | Line 1,032: | ||
|parent= | |parent= | ||
|input=1+4 | |input=1+4 | ||
|alias=1SS.1+4 | |||
|alt={{Dotlist| | |alt={{Dotlist| | ||
* b+1+4 | * b+1+4 | ||
Line 1,027: | Line 1,038: | ||
* db+1+4 | * db+1+4 | ||
* ws1+4 | * ws1+4 | ||
* FC.D+ | * FC.D+1+4}} | ||
|name=Flash / Soul Stealer | |||
|name=Flash | |||
|target=m | |target=m | ||
|damage=20 | |damage=20 | ||
Line 1,048: | Line 1,055: | ||
* {{Weapon}} | * {{Weapon}} | ||
* 70% proration on standing hit | * 70% proration on standing hit | ||
* Knockdown against BT opponent | * Knockdown against BT opponent +11a (FDFT) | ||
* Power up in NSS or Heat}} | * Power up in NSS or Heat}} | ||
}} | }} | ||
Line 1,055: | Line 1,062: | ||
|parent= | |parent= | ||
|input=1+2+3 | |input=1+2+3 | ||
|alias=1SS.1+2+3 | |||
|name=Spirit Shield | |name=Spirit Shield | ||
|target=m | |target=m | ||
Line 1,070: | Line 1,078: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Weapon}} | * {{Weapon}} | ||
* | * Can hit grounded when up-close and off-axis | ||
}} | |||
}} | }} | ||
Line 1,080: | Line 1,089: | ||
|parent= | |parent= | ||
|input=f+2 | |input=f+2 | ||
|alt=BT.2 | |||
|name=Manji Backfist | |name=Manji Backfist | ||
|target=h | |target=h | ||
|damage=18 | |damage=18 | ||
|startup=i17~18 | |startup=i17~18 | ||
|block=-4 | |block=-4 | ||
|hit=+14g | |hit=+14g | ||
|ch=+39a | |ch=+39a | ||
|crush= | |crush= | ||
Line 1,099: | Line 1,109: | ||
|parent=Yoshimitsu-f+2 | |parent=Yoshimitsu-f+2 | ||
|input=,1 | |input=,1 | ||
|alt=BT.2,1 | |||
|alias={{Dotlist| | |||
* 1SS.f+2,1 | |||
* f+2,1SS.1}} | |||
|name=Manji Backfist Shredder | |name=Manji Backfist Shredder | ||
|target=,M | |target=,M | ||
|damage=,21 | |damage=,21 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block=-12 | |block=-12 | ||
|hit=+17a (+10) | |hit=+17a (+10) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r32 | |recv=r32 | ||
|tot= | |tot=77 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,115: | Line 1,129: | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st CH | * Combo from 1st CH with 1f delay}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,126: | Line 1,138: | ||
|target=,m | |target=,m | ||
|damage=,8 | |damage=,8 | ||
|startup=, | |startup=,i15 | ||
|block=-5 | |block=-5 | ||
|hit=+6 | |hit=+6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r23 FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 1,146: | Line 1,158: | ||
|damage=24 | |damage=24 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block=-9 | |block=-9 | ||
|hit=+17a (+8) | |hit=+17a (+8) | ||
|ch= | |ch= | ||
Line 1,167: | Line 1,179: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i23~24 | |startup=,i23~24 | ||
|block=-6 | |block=-6 | ||
|hit=+37a (+ | |hit=+37a (+23) | ||
|ch= | |ch= | ||
|crush=, | |crush={{Plainlist| | ||
* ,js22~29 | |||
* ,fs30~32}} | |||
|recv=r28 BT | |recv=r28 BT | ||
|tot= | |tot=87 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,200: | Line 1,214: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* -9 on attack | * -9 on block after absorbing an attack | ||
* 8 chip damage on attack absorbtion}} | * 8 chip damage on attack absorbtion}} | ||
}} | }} | ||
Line 1,208: | Line 1,222: | ||
|parent= | |parent= | ||
|input=f+3+4 | |input=f+3+4 | ||
|alias=1SS.f+3+4 | |||
|name=Kamikaze | |name=Kamikaze | ||
|target=m,M,M,M | |target=m,M,M,M | ||
Line 1,229: | Line 1,244: | ||
* Combo from 1st hit does 2,1,1 damage | * Combo from 1st hit does 2,1,1 damage | ||
* Combo does 2 extra damage from FLE.n | * Combo does 2 extra damage from FLE.n | ||
* Cancel to r55 BT with b | * Cancel to r55 BT with b}} | ||
}} | }} | ||
Line 1,263: | Line 1,277: | ||
|damage=,16 | |damage=,16 | ||
|startup=,i25~26 | |startup=,i25~26 | ||
|block=-4 | |block=-4 | ||
|hit=+14g | |hit=+14g | ||
|ch=+39a | |ch=+39a | ||
|crush= | |crush= | ||
|recv=r28 | |recv=r28 | ||
|tot= | |tot=69 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,280: | Line 1,294: | ||
|parent=Yoshimitsu-df+1,2 | |parent=Yoshimitsu-df+1,2 | ||
|input=,1 | |input=,1 | ||
|alias={{Dotlist| | |||
* 1SS.df+1,2,1 | |||
* df+1,2,1SS.1}} | |||
|name=Tsuka Atemi Shredder | |name=Tsuka Atemi Shredder | ||
|target=,M | |target=,M | ||
|damage=,19 | |damage=,19 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block=-12 | |block=-12 | ||
|hit=+17a (+10) | |hit=+17a (+10) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r32 | |recv=r32 | ||
|tot= | |tot=100 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,296: | Line 1,313: | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 2nd CH | * Combo from 2nd CH with 1f delay}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,311: | Line 1,327: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r23 FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 1,332: | Line 1,348: | ||
|crush= | |crush= | ||
|recv=r31 | |recv=r31 | ||
|tot= | |tot=63 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 1st attack with 2f delay}} | * Jail from 1st attack with 2f delay | ||
* 2nd hit can whiff at certain ranges, -20 on whiff}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,347: | Line 1,364: | ||
|damage=13 | |damage=13 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block=-7 | |block=-7 | ||
|hit=+34a (+24) | |hit=+34a (+24) | ||
|ch= | |ch= | ||
Line 1,357: | Line 1,374: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * +4s against crouching | ||
* | * Launches crouching on CH}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,368: | Line 1,385: | ||
|damage=10 | |damage=10 | ||
|startup=i17~18 | |startup=i17~18 | ||
|block=-4 | |block=-4 | ||
|hit=+4 | |hit=+4 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,383: | Line 1,400: | ||
|parent=Yoshimitsu-df+3 | |parent=Yoshimitsu-df+3 | ||
|input=,1 | |input=,1 | ||
|alias={{Dotlist| | |||
* 1SS.df+3,1 | |||
* df+£,1SS.1}} | |||
|name=Wood Cutter | |name=Wood Cutter | ||
|target=,M | |target=,M | ||
|damage=,20 | |damage=,20 | ||
|startup=,i23~24 | |startup=,i23~24 | ||
|block=-9 | |block=-9 | ||
|hit=+4c | |hit=+4c | ||
|ch=+6a | |ch=+6a | ||
|crush= | |crush= | ||
|recv=r33 1SS | |recv=r33 1SS | ||
|tot= | |tot=75 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Spike}} | |||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st hit | * Combo from 1st hit | ||
Line 1,426: | Line 1,447: | ||
|parent= | |parent= | ||
|input=df+1+4 | |input=df+1+4 | ||
|alt={{Dotlist| | |||
* BT.df+1+4 | |||
* NSS.BT.df+1+4}} | |||
|alias=1SS.df+1+4 | |||
|name=Gehosen (Simple Input) | |name=Gehosen (Simple Input) | ||
|target=M | |target=M | ||
|damage=20 | |damage=20 | ||
|startup=i20~21 | |startup=i20~21 | ||
|block=-17 | |block=-17 | ||
|hit=+35a (+25) | |hit=+35a (+25) | ||
|ch= | |ch= | ||
|crush= | |crush={{Plainlist| | ||
* js20~42 | |||
* fs43~45}} | |||
|recv=r41 | |recv=r41 | ||
|tot=62 | |tot=62 | ||
Line 1,445: | Line 1,472: | ||
* Can be performed in FC | * Can be performed in FC | ||
* Power up input: f,n,d,df+1 | * Power up input: f,n,d,df+1 | ||
* | * Recovers faster on hit, t55}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,451: | Line 1,478: | ||
|parent= | |parent= | ||
|input=df+2+3 | |input=df+2+3 | ||
|alt=BT.df+2+3 | |||
|alias=1SS.df+2+3 | |||
|name=Flashing Steel (Simple Input) | |name=Flashing Steel (Simple Input) | ||
|target=m | |target=m | ||
|damage=18 | |damage=18 | ||
|startup=i17~18 | |startup=i17~18 | ||
|block=-13 | |block=-13 | ||
|hit=+ | |hit=+6g | ||
|ch=+58a (+38) | |ch=+58a (+38) | ||
|crush=cs9~17 | |crush=cs9~17 | ||
Line 1,467: | Line 1,496: | ||
* {{BB}} | * {{BB}} | ||
* Can be performed in FC | * Can be performed in FC | ||
* Power up input: f,n,d,df+2 | * Power up input: f,n,d,df+2}} | ||
}} | }} | ||
Line 3,003: | Line 3,031: | ||
* In 1SS transition to r28 FLE with d+1+2 | * In 1SS transition to r28 FLE with d+1+2 | ||
* Transition to r28 IND with d+3+4 (or NSS.d+1+2) | * Transition to r28 IND with d+3+4 (or NSS.d+1+2) | ||
* On hit, transitions to r49 backward jump automatically | * On hit, transitions to r49 backward jump automatically}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 3,133: | Line 3,160: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit | * Combo from 1st hit}} | ||
}} | }} | ||
{{Move | {{Move | ||
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* {{Spike}} | * {{Spike}} | ||
* Cannot be buffered | * Cannot be buffered | ||
* Visually similar to f,F+3+4 | * Visually similar to f,F+3+4}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 3,362: | Line 3,387: | ||
* {{Spike}} | * {{Spike}} | ||
* Cannot be buffered | * Cannot be buffered | ||
* Visually similar to f,F+1+2 | * Visually similar to f,F+1+2}} | ||
}} | }} | ||
{{Move | {{Move | ||
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* Combo from 1st CH | * Combo from 1st CH | ||
* Tremendous forward travel | * Tremendous forward travel | ||
* Automatically recovers to r? IND on self wallsplat}} | * Automatically recovers to r? IND on self wallsplat}} | ||
}} | }} | ||
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|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
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|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Does 37 damage on Clean Hit (See next entry)}} | * Does 37 damage on Clean Hit (See next entry)}} | ||
}} | }} | ||
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* Leads to DB+2,2 extensions | * Leads to DB+2,2 extensions | ||
* Greater forward momentum than a standing DB+2 | * Greater forward momentum than a standing DB+2 | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
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* {{BB}} | * {{BB}} | ||
* Automatically recovers to r? IND on self wallsplat | * Automatically recovers to r? IND on self wallsplat | ||
* Tremendous forward travel}} | * Tremendous forward travel}} | ||
}} | }} |
Latest revision as of 12:58, 11 September 2024
Yoshimitsu |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Yoshimitsu movelist (Tekken 7).
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Heat
Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.
Input
2+3
- pc7~62
- On cancel: fs12~20 js21~29 fs30~32
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
H.2+3
- Recovers health on hit
- Transition to r29 DGF on block with U, +10~+11
- Transition to attack throw after 1st hit
- Ignores regular power crush armor
- 14 chip damage on block
- Jail from 1st attack
- Unparryable
- Ends Heat
3,1
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation and Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS
f+1+2
- 4 chip damage on block
- 29 damage and extended range in NSS or Heat
b+2,2
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,2
H.DGF.1
- 18 chip damage on block
- Recovers health on hit
H.DGF.f+1+2
- 17 chip damage on block
- Recovers health on hit
1,NSS.1
- 11 chip damage on block
- Recovers health on hit
3,NSS.1
- Combo from 1st hit
- 7 chip damage on block
- Recovers health no hit
- Does not transition to DGF during Heat Dash
- Recovers in 1SS
3,2,NSS.1+2
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
NSS.1+4
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
- Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
NSS.f+1+2
- 8 chip damage on block
- Extended range
df+3,NSS.1
- Combo from 1st hit
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
NSS.d+1
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
NSS.ub+1+2
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
- -12c~-13c if blocked at tip range
uf+3+4,1,4,NSS.1
- Can transition to d+1*,n
- 12 chip damage on block
- Recovers health on hit
KIN.1,NSS.1
- Combo from 1st hit with 2f delay
- Recovers health on hit
KIN.2,NSS.1+2
- 9 chip damage on block
- Recovers health on hit
KIN.2,NSS.1+2*
- 12 chip damage on block
- Recovers health on hit
NSS.KIN.1+4
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
NSS.KIN.f+1
- Combos from any hit
- 12 chip damage on block
- Recovers health on hit
NSS.KIN.f+1*
- Combos from any hit
- 21 chip damage on block
- Recovers health on hit
n
Input
1,1
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 3 chip damage on block
- Power up in NSS or Heat
- 1SS.1,1
- 1,1SS.1
2,1
- Combo from 1st CH with 2f delay
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Becomes a different move in NSS
- 1SS.2,1
- 2,1SS.1
2,2
- Combo from 1st hit with 1f delay
- Enter KIN with 1+2
- Transition to NSS on hit or block only
2,3
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
2,d+3
- Combo from 1st hit with 2f delay
3,1
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation and Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS
3,2,1+2
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i7 from 2nd block
- 5 chip damage on block
- Power up in NSS or Heat
3~4
- js12-37
- fs38-40
- Enter DGF +5 +14 r18 with 1SS.U
4,4,2
4,4,2,2
- Combo from 3rd hit
- Opponent recovers BT on hit
4,4,2,2,1
- 1SS.4,4,2,2,1
- 4,4,2,2,1SS.1
4,4,2,2,1~1
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
- 1SS.4,4,2,2,1~1
- 4,4,2,2,1SS.1~1
4,4,4
- Combo from 2nd CH with 4f delay
- b+1+4
- f+1+4
- db+1+4
- ws1+4
- FC.D+1+4
1+4
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
1+2+3
- Can hit grounded when up-close and off-axis
f
Input
f+2,1
- Combo from 1st CH with 1f delay
- 1SS.f+2,1
- f+2,1SS.1
f+2,db+2
f+3,4
- ,js22~29
- ,fs30~32
- 18f delay after 1st attack
- Interrupt with i17 from 1st block
f+4
- -9 on block after absorbing an attack
- 8 chip damage on attack absorbtion
f+1+2
- 4 chip damage on block
- 29 damage and extended range in NSS or Heat
f+3+4
- Floor break 3rd hit
- Transition to FLE on hit only
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
- Cancel to r55 BT with b
df
Input
df+1,2
- Combo from 1st CH with 2f delay
df+1,2,1
- Combo from 2nd CH with 1f delay
- 1SS.df+1,2,1
- df+1,2,1SS.1
df+1,2,db+2
- Links to db+2 extensions
df+1,4
- Jail from 1st attack with 2f delay
- 2nd hit can whiff at certain ranges, -20 on whiff
df+2
- +4s against crouching
- Launches crouching on CH
df+3,1
- Combo from 1st hit
- 4 chip damage on block
- Power up in NSS or Heat
- Input can be held to transition to d+1*
- 1SS.df+3,1
- df+£,1SS.1
- BT.df+1+4
- NSS.BT.df+1+4
df+1+4
- js20~42
- fs43~45
- Can be buffered
- Transition to r37 KIN with 1+2
- Can be performed in FC
- Power up input: f,n,d,df+1
- Recovers faster on hit, t55
df+2+3
- Can be performed in FC
- Power up input: f,n,d,df+2
d
Input
d+1
- 4 chip damage on block
- Power up in NSS or Heat
d+1*(1),n
- Constantly realigns while charging
- Can be canceled with b*
d+1*(2),n
- Constantly realigns while charging
- Can be canceled with b*
d+1*(3),n
- Constantly realigns while charging
- Can be canceled with b*
d+1*(4),n
- Constantly realigns while charging
- Can be canceled with b*
d+1*(5),n
- Constantly realigns while charging
- Can be canceled with b*
d+1*(6),n
- Constantly realigns while charging
- Can be canceled with b*
d+2,1
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
- Alternate notation: 1SS.d+2,1
d+2,2
- Combo from 1st hit with 13f delay
- Input can be delayed 16f
- Move can be delayed 10f
- In 1SS transition to r31 NSS with B
d+2,2,1
- Input can be delayed 10f
- Move can be delayed 9f
- Alternate notation: 1SS.d+2,2,1
d+2,2,2
- Input can be delayed 10f
- Move can be delayed 9f
d+2,2,d+1
- Input can be delayed 10f
- Move can be delayed 9f
d+3
d+1+4
- 60 self damage during 1st recovery frame
- Can connect from the front if the opponent attacks into it
- Alternate notation: 1SS.d+1+4
d+1+4,B+1,1,1
- 10 self damage
d+1+4,B+1,1,1,1
- 12 self damage
d+1+4,B+1,1,1,1,1
- 17 self-damage
- The entire string deals 111 self damage
db
Input
db+1,2
- Balcony break on CH
- Combo from 1st with 1f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
DB+2,2,2,2
DB+2,2,2,2,2
- Combo from 4th hit
- Combo from 3rd CH
DB+2,2,2,2,2,2
DB+3,3
- Combo from 1st hit
- Transition to r20 IND with d+3+4
DB+3,3,3
- Combo from 2nd CH
- Transition to r20 IND with d+3+4
DB+3,3,3,3
- Combo from 3rd CH
- Transition to r20 IND with d+3+4
DB+3,3,3,3,3
- Combo from 4th CH
- Transition to r20 IND with d+3+4
DB+3,3,3,3,3,3
- Combo from 5th CH
DB+3,3,3,3,3,4
- Transition to r21 KIN with 1+2 (-6~-5 on block)
- Transition to r24 NSS with B
- Same animation as ws4
- Alternate inputs:
- DB+3,3,4
- DB+3,3,3,4
- DB+3,3,3,3,4
DB+1+2
- Continues as long as DB is held
- Transition to r25 releasing db
BDS.3
b
Input
B+1,1
B+1,1,1
B+1,1,1,1
B+1,1,1,1,1
B+1,1,1,1,1,1
B+1,1,DB+3
- Alternate inputs:
- b+1,db+3 (Combos)
- b+1,1,db+3 (Combos)
B+1,1,DB+3,3
- Transition to r20 IND with d+3+4
- Alternate inputs:
- b+1,DB+3,3 (Combos)
- b+1,1,DB+3,3
B+1,1,DB+3,3,3
- Alternate inputs:
- b+1,DB+3,3,3
- b+1,1,DB+3,3,3
B+1,1,DB+3,3,4
- Transition to r21 KIN with 1+2 (-6~-5 on block)
- Transition to r24 NSS with B
- Same animation as ws4
- Alternate inputs:
- b+1,DB+3,3,4
- b+1,1,DB+3,3,4
b+2,1
- Combo from 1st CH with 2f delay
- Transition to r30 KIN with 1+2
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,1
b+2,2
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,2
b+3,3,3,3,3
- 4 self-damage
- Alternate input: b+4,4,4,4,4
b+3,3,3,3,3,3
- 4 self-damage
- Alternate input: b+4,4,4,4,4,4
ub
Input
ub+1+2
- 5 chip damage on block
- Power up in NSS or Heat
ub+1+3
- Punishable on close hit with FUFT.3
- Alternate notation: 1SS.ub+1+3
ub+1+3,1+2
- Alternate notation: 1SS.ub+1+3,1+2
ub+1+3,n+1
- Cancel early to r21 with B (earliest cancel -12a)
- Possible to double-hit
- Alternate notation: 1SS.ub+1+3,n+1
u
Input
u+3+4
- Evades some mid attacks from frames ?-?
- Can be floated out of invisibility frames
uf
Input
uf+1
- Alternate notation: 1SS.uf+1
uf+2
- Cancel to r20 FC with D
uf+3
- Can evade jabs at frames 5-7
- Alternate inputs: ub+3, u+3
uf+4
- Alternate input: u+4
uf+3+4
- In 1SS cancel to r18 DGF with 1+2
- In 1SS transition to r28 FLE with d+1+2
- Transition to r28 IND with d+3+4 (or NSS.d+1+2)
- On hit, transitions to r49 backward jump automatically
uf+3+4,1
- On hit, transitions to r49 backward jump automatically
- Combo from 1st hit vs grounded
- Combo from 1st hit
uf+3+4,1,4
uf+3+4,1,4,1
- Can transition to d+1*,n
- 4 chip damage on block
- Power up in NSS or Heat
- Alternate notation: 1SS.uf+3+4,b+1,4,d+1)
uf+3+4,1,3+4
- On hit, transitions to r49 backward jump automatically
uf+3+4,3
- Evades mid attacks from frames ?-?
uf+3+4,3+4
- Combo from 1st hit
uf+1+3
- Cancel to r34 DGF with 1+2 on frames 1-34
- Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
- Alternate notation: 1SS.uf+1+3
uf+1+3,d
- 10 chip damage on block
- Input during frames 1-31 of uf+1+2
uf+1+3>d
- 12 chip damage on block
- Input during frames 35-60 of uf+1+2
uf+1+3,b
- Cancel to r27 DGF with 1+2
- Input during frames 1-31 of uf+1+2
Motion Input
Input
f,F+2
- Cannot be buffered
- Increased pushback on CH
f,F+2:2
- Transitions to attack throw only on front hit (air hit OK)
- 3f input window for the transition (i13~15)
- After hit transition to r20 IND with d+3+4
f,F+3
- Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
- Cannot be buffered
f,F+4
- Cannot be buffered
f,F+1+2
- Cannot be buffered
- Visually similar to f,F+3+4
f,F+3+4
- Cannot be buffered
- Visually similar to f,F+1+2
f,F+3+4,1+2
- Combo from 1st CH
- Tremendous forward travel
- Automatically recovers to r? IND on self wallsplat
f,F+3+4,1+2,3+4
- Combo from 2nd hit
- Combo from 1st CH
- Tremendous forward travel
f,F+1+4
- 60 self-damage during 1st recovery frame
- Cannot be buffered
- NSS.f,F+1+4 will always cancel into Confusion
f,F+1+4,F
- 185 self-damage during 1st recovery frame
b,B+1+4
- Alternate notation: 1SS.b,B+1+4
- Bad hitbox, will go over crouching opponents sometimes
b,B+1+4,B
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Total startup is i47~50
- Alternate notation: 1SS.b,B+1+4,B
f,n,d,df+1
- Can be buffered
- Can transition to r37 KIN with 1+2
- Can be performed in FC
- Alternate notation: 1SS.f,n,d,df+1
f,n,d,df+2
- Can be buffered
- Can be performed in FC
qcf+1
- 17 chip damage on block
- Can be buffered
- Can be performed in FC
- 1st and 2nd hits connect only vs airborne opponent
- Alternate notation: 1SS.qcf+1
f,f,F+3
- 9 chip damage on block
f,f,F+3,U
Crouch
Input
- FC.db+1
- FC.df+1
FC.d+1
- Transition to r25? with f
- Transition input can be delayed 16f
FC.df+4
- Transition to r24 IND with d+3+4, +8 hit, +35a CH
- Can be done from Crouch Level 2
FC.DF+1
- Alternate input: FC.db,b+1
- Alternate notation: 1SS.FC.DF+1
- Alternate name: Samurai Cutter
WS
Input
ws1,1
- Combo from 1st hit with 11f delay
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 8f
ws1,1,1
- Combo from 1st CH with 13f delay
- Input can be delayed 12f
ws1,1,1,1
- Combos from 3rd CH with 5f delay
- Input can be delayed 12f
ws1,1~b+3
- Alternate input: ws1,1~b+4
ws1,2
- Combos from 1st hit with 4f delay
- Combos from 1st CH with 9f delay
- Input can be delayed 15f
- Move can be delayed 13f
ws1,2,1
- Combo from 2nd CH
- Alternate notation: 1SS.ws1,2,1
ws1,2,db+2
ws2,1
- Combo from 1st hit with 1f delay
- Alternate notation: 1SS.ws+2,1
ws4
- Transition to r21 KIN with 1+2
- Transition to r24 NSS with B
KIN (Kincho)
Input
1+2
- Can recover to r17 FC with D
- Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
- Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2
1+2,P
KIN.1,1
- Combo from 1st hit with 2f delay
- Power up in NSS or Heat
- Alternate notation: 1SS.KIN.1,1
KIN.2,1+2
- 6 chip damage on block
- Power in NSS or Heat
- Alternate notation: 1SS.KIN.2,1+2
KIN.2,1+2*
- 9 chip damage on block
- Power in NSS or Heat
- Alternate notation: 1SS.KIN.2,1+2*
KIN.4
- Can transition to r26 KIN with 1+2
- Can transition to r28 MED with 3+4
- Alternate input: SS.4
KIN.1+2
- Combos from any hit
- Floor break final hit
- Realigns between hits
- Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
KIN.1+4
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Alternate notation: 1SS.KIN.1+4
KIN.d+1
- Cancel to r16 FC with DB
- Alternate notation: 1SS.KIN.d+1
KIN.f+1
- Combos from any hit
- 8 chip damage on block
- Powers in NSS or Heat
- Alternate notation: 1SS.KIN.f+1
KIN.f+1*
- Combos from any hit
- 14 chip damage on block
- Powers in NSS or Heat
- Alternate notation: 1SS.KIN.f+1*
KIN.b+2,1
- Combo from 1st hit
- Alternate notation: 1SS.KIN.b+2,1
KIN.b+1+2
- Backswing blow
- Unavailable in NSS
MED (Meditation)
Input
MED.n
- May be canceled into another MED move
- at 26-28 frames into the animation:
- Restores recoverable health successively
- +1 health (1st pulse)
- +2 health (2nd pulse)
- +3 health (3rd onward)
MED.f
- Can be cancelled into a backturned attack
- Can be cancelled into instant while standing
- Closes distance with the opponent
MED.b
- Can be cancelled into a backturned move
- Can be cancelled into instant while standing
- Creates distance with the opponent
MED.3
- BT.d+3 is guaranteed on meaty block
MED.3,d+1
- 4 chip damage on block
- Power up in NSS or Heat
- Recovers in 1SS
MED.1+4
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Alternate notation: 1SS.BT.1+4
FLE (Flea)
Input
FLE.n
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
FLE.2
- Side switches on close hit
- Can combo to ws4 on no side switch
- Alternate input: FLE.1~df+3+4
FLE.3+4
FLE.f,f
- Combos from 1st
- Floor break at the wall only
- Sometimes combos into FLE.n
FLE.d
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n)
FLE.d
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be cancelled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n
FLE.f+2
FLE.u+3+4
- Tech roll to r33 FC on frames 41-42
FLE.uf
- Alternate inputs: FLE.u and FLE.ub
FLE.f
- In WFL from frames 20-50
- Cancel into FLE.f,f with f within 19 frames
WFL.3
- Does 37 damage on Clean Hit (See next entry)
WFL.3 (Close Hit)
- Transition to attack throw only on front hit
- Can side switch on hit
IND (Indian Stance)
Input
d+3+4
- All stance moves are bufferable
- Alternate inputs: BT.d+3+4, FC.d+3+4
IND.n
- Restores recoverable health with each pulse
- Can be cancelled into other IND moves
IND.u
- Alternate input: IND.d
- Evasive, can go under some attacks if timed
IND.f
IND.b
IND.1
- Same animation as the ending of qcf+1
- Alternate notation: 1SS.IND.1
IND.2
- Leads to DB+2,2 extensions
- Greater forward momentum than a standing DB+2
IND.3
- Automatically recovers to r? IND on self wallsplat
- Tremendous forward travel
IND.3,3+4
- Combo from 1st hit
- Tremendous forward travel
IND.4
- Transition to r24 IND with d+3+4, +8 hit, +35a CH
IND.3+4
- Transition to r18 DGF with 1SS.U
IND.D+3+4*
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
- Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
NSS (Mutou no Kiwami)
Input
b+1+2
- Alternate input: BT.b+1+2
- Alternate name: Mutou no Kiwami
1,NSS.1
- 11 chip damage on block
- Recovers health on hit
2,NSS.1
- Combo from 1st hit
- Jail from 2nd attack
- Alternate notation: NSS.2,1
3,NSS.1
- Combo from 1st hit
- 7 chip damage on block
- Recovers health no hit
- Does not transition to DGF during Heat Dash
- Recovers in 1SS
3,2,NSS.1+2
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
4,4,2,2,NSS.1
4,4,2,2,NSS.1~1
- Cancel early to r30 with B
NSS.1+4
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
- Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
f+2,NSS.1
- Combo from 1st CH
- Alternate input: BT.2,NSS.1
NSS.f+1+2
- 8 chip damage on block
- Extended range
NSS.f+3+4
- Cancel to r55 BT with b
- Transition to r33? IND with d+3+4
- +20a on left/right side hit
df+1,2,NSS.1
- Combo from 2nd CH
df+3,NSS.1
- Combo from 1st hit
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
NSS.df+1+4
- Can be buffered
- Transition to r37 KIN with 1+2
- Can be performed in FC
- Power up input: NSS.f,n,d,df+1
- Replaced by 1SS.df+1+4 when performed in BT
NSS.d+1
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
d+2,NSS.1
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
d+2,2,NSS.1
- Input can be delayed 10f
- Move can be delayed 9f
d+2,2,NSS.d+1
- Input can be delayed 10f
- Move can be delayed 9f
NSS.d+1+4
NSS.db+1
- Transition to r24 with f
b+2,NSS.1
- Combo from 1st CH with 2f delay
- Transition to r30 KIN with 1+2
- Input can be delayed 14f
b+2,NSS.2
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
NSS.ub+1+2
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
- -12c~-13c if blocked at tip range
NSS.ub+1+3
- Punishable on close hit with FUFT.3
NSS.ub+1+3,1+2
NSS.ub+1+3,n+1
- Cancel early to r21 with B
NSS.u+1+2
- Can't be low parried
uf+3+4,1,4,NSS.1
- Can transition to d+1*,n
- 12 chip damage on block
- Recovers health on hit
NSS.b,B+1+4
NSS.b,B+1+4,B
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
NSS.f,n,d,df+1
- Can be buffered
- Can transition to r37 KIN with 1+2
- Can be performed in FC
NSS.qcf+1
- Can be buffered
- Can be performed in FC
NSS.FC.DF+1
- Alternate input: NSS.db,b+1
NSS.FC.DF+1,2
- Combo from 1st hit
- Alternate input: NSS.db,b+1,2
ws2,NSS.1,2
- Combo from 2nd CH
ws2,NSS.1,3
- Combo from 2nd CH
KIN.1,NSS.1
- Combo from 1st hit with 2f delay
- Recovers health on hit
KIN.2,NSS.1+2
- 9 chip damage on block
- Recovers health on hit
KIN.2,NSS.1+2*
- 12 chip damage on block
- Recovers health on hit
NSS.KIN.1+4
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
NSS.KIN.f+1
- Combos from any hit
- 12 chip damage on block
- Recovers health on hit
NSS.KIN.f+1*
- Combos from any hit
- 21 chip damage on block
- Recovers health on hit
NSS.KIN.d+1
NSS.IND.1
- Same animation as the ending of NSS.qcf+1
NSS.BT.d+1
DGF (Manji Dragonfly)
Input
u+1+2
- Unavailable in 1SS
- Alternate input: BT.u+1+2
DGF.1
- 7 chip damage on block
- Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
- Partially uses remaining Heat time
DGF.2,4
- Combo from 1st hit
- Transition to r32 NSS with B
DGF.3
DGF.3+4
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing
DGF.f+2
- Alternate input: FLE.f+2
DGF.f+1+2
- 12 chip damage on block
- Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
- Partially uses remaining Heat time
BT
Input
Others
Input
R.df+1+2
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
OTG.u+1
- 16 damage -16a against airborne opponent
- 19 damage -13a (-23a) against a grounded opponent
- Unavailable in NSS
Throws
Input
2+4
- Throw break 1 or 2
- Side switch on hit
qcf+2
- Throw break 1+2
- 35 damage as a backthrow
- Yoshimitsu recovers 16 health
- On break:
- -Opponent recovers 22 health (35 on backthrow)
- -Yoshimitsu loses 16 health
qcb,f+2
- Unbreakable
- Opponent recovers 26 health
- Yoshimitsu loses 35 health
10 Strings
1SS 10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | m | 12 | i17 | -9 | -3 | Hit |
1 | h | 15 | i28 | -6[1] | +7[1] | |
4 | h | 9 | i29 | -25 | -14 | Hit |
4 | h | 9 | i33 | -25 | -14 | |
4 | l[2] | 5 | i33 | -25 | -14 | |
1 | m | 5 | i30~31 | -12 | -1 | Hit |
1 | m![3] | 8 | i23~24 | - | -4 | Hit |
1 | m![3] | 8 | i15~16 | - | +27a | Hit |
1 | m![3] | 25 | i14~15 | - | +6a | Hit |
1SS 10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | m | 12 | i17 | -9 | -3 | Hit |
1 | h | 15 | i28 | -6[1] | +7[1] | |
4 | h | 9 | i29 | -25 | -14 | Hit |
2 | m | 3 | i23~26 | -6 | +5 | CH |
2 | m | 3 | i10~12 | -8 | +2 | Hit |
2 | m | 3 | i12 | +4 | -7 | Hit |
4[4] | m | 7 | i28~30 | -18 | -7 | CH |
1 | m![3] | 8 | i35~36 | - | -15 | |
1 | l![3] | 20 | i32~33 | - | +36a (+20) |
NSS 10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | m | 12 | i15~16 | -13 | -2 | Hit |
1 | h | 15 | i23~24 | -12 | -1 | Hit |
4 | h | 9 | i29 | -25 | -14 | Hit |
4 | h | 9 | i33 | -25 | -14 | |
4 | l[2] | 5 | i33 | -25 | -14 | |
1 | m | 5 | i30~31 | -12 | -1 | Hit |
1 | m | 8 | i23~24 | -15 | -4 | Hit |
1 | m | 8 | i15~16 | -34 | -23 | Hit |
1 | m | 25 | i14~15 | -32 | +5a | Hit |
NSS 10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | m | 12 | i15~16 | -13 | -2 | Hit |
1 | h | 15 | i23~24 | -12 | -1 | Hit |
4 | h | 9 | i29 | -25 | -14 | Hit |
2 | m | 3 | i23~26 | -6 | +5 | CH |
2 | m | 3 | i10~12 | -8 | +2 | Hit |
2 | m | 3 | i12 | +4 | -7 | Hit |
4[4] | m | 7 | i28~30 | -18 | -7 | CH |
1 | m | 8 | i35~36 | -26 | -15 | |
1 | l | 20 | i32~33 | -52 | +36a (+20) |