m (→db) |
m (→df) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 461: | Line 461: | ||
|hit=+11a(+2) | |hit=+11a(+2) | ||
|ch= | |ch= | ||
|crush= | |crush=ps3?~10? | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 513: | Line 513: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * {{HeatDash|+67a (+50a) on hit, +5 on block}} | ||
* Chip | * 6 Chip Damage on block | ||
* 8 Chip Damage on block in heat | |||
* Combo from 1st hit with 6?F delay | * Combo from 1st hit with 6?F delay | ||
}} | }} | ||
Line 660: | Line 661: | ||
|damage=,25 | |damage=,25 | ||
|startup=i46 | |startup=i46 | ||
|block=+11 | |block=+11 | ||
|hit=+10(+1) | |hit=+10(+1) | ||
|ch= | |ch= | ||
Line 672: | Line 673: | ||
* {{Tornado}} | * {{Tornado}} | ||
* {{BB}} | * {{BB}} | ||
* {{WallCrush|+18g on block}} | |||
* Chip damage when guarded | * Chip damage when guarded | ||
}} | }} | ||
Line 939: | Line 941: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * {{HeatDash|+35a (+27a) on hit, +5 on block}} | ||
* {{BB}} | * {{BB}} | ||
* 4 Chip Damage on block | * 4 Chip Damage on block | ||
Line 1,272: | Line 1,274: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * {{HeatDash|+62a (+42a) on hit, +5 on block}} | ||
* {{Homing}} | * {{Homing}} | ||
* 6 Chip Damage on block | |||
* 8 Chip Damage on block in heat | |||
}} | }} | ||
}} | }} | ||
Line 1,295: | Line 1,299: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * {{HeatDash|+36a (+26a) on hit, +5 on block}} | ||
* Chip | * 6 Chip Damage on block | ||
* 8 Chip Damage on block in heat | |||
}} | }} | ||
}} | }} | ||
Line 1,538: | Line 1,543: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* | * {{HeatDash|+36a (+26a) on hit, +5 on block}} | ||
* {{BB}} | * {{BB}} | ||
* 6 Chip Damage on block | |||
* 8 Chip Damage on block in heat | |||
}} | }} | ||
}} | }} |
Latest revision as of 17:12, 2 November 2024
Kazuya |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slaughter Hook
df+1,2
m,h
11,20
+0c
+9g
i15
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
- Combo from 1st hit with 6?F delay
Goutsuiken
db+1,2
m,m,m
7,8,15
-19
+9a (-8)
i20
- 4 Chip Damage on block
- 8 (2+6) Chip Damage on block in heat
- Combo from 1st hit with 1?F delay
Flash Tornado
b+4
h
20
-5
+16g
i17
t46 29
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Devil Fist
f,F+2
m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
One Two Punch
1,2
h,h
5,8
-1
+8
,i10
40
- Jails
- Combo from 1st hit
- Combo can be delayed 12F from 1st hit
Twin Fang Stature Smash
1,2,4
h,h,l
5,8,18
-14c
-3
+0c
,i23~24
- Combo from 2nd CH
- Can be delayed 7F
Twin Fang Double Kick
1,2,4,3
h,h,l,m
5,8,18,25
- Combo from 3rd CH
- Can be delayed
Face Kick to Jab
3,1
h,h
12,10
-1
+7
,i19
- Combo from 1st hit
- Enter WGS (+2/+10) with input DF
Agony Spear
3,1,4
h,h,m
12,10,17
- Combo from 2nd CH
- Can be delayed 14F
- Combo can be delayed 6F from CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Thrust
f+2
m
23
-12
+13a(+4)
i20
pc8~
- Absorb an attack to power up
- Add chip damage when guarded
Glorious Demon God Fist
f+1+2
m
20
-9
+11a(+2)
i25
ps3?~10?
- Parries high and mid punches
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slaughter Hook
df+1,2
m,h
11,20
+0c
+9g
i15
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
- Combo from 1st hit with 6?F delay
Slaughter Uppercut
df+1,df+2
m,m
11,22
-8
+18c
+32a(+22)
i22
- Combo from 1st CH with 6?F delay
df+3,2
m,m
13,15
-11
+5
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
Impaling Knee Twin Thrust
df+3,2,1
m,m,m
13,15,21
- Combo from 2nd CH
- Can be delayed 16F
Impaling Knee Twin Skewer
df+3,2,1*
m,m,m
13,15,25
+11
+10(+1)
i46
- Chip damage when guarded
Tsunami Kick
df+4,4
m,m
10,16
-15
-4c
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
Kyogeki Goutsuiken
df+3+4,1,2
m,h,m,sm,sm
7,9,15,14,25
-19
+7 (-10)
i20
- Chip damage when guarded
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Goutsuiken
db+1,2
m,m,m
7,8,15
-19
+9a (-8)
i20
- 4 Chip Damage on block
- 8 (2+6) Chip Damage on block in heat
- Combo from 1st hit with 1?F delay
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sokushitsu Goda
b+1,2
h,m
10,20
-14
+9 (+0)
i20
- Combo from 1st hit
- Can be delayed 14F
- Combo can be delayed 10F from hit
Danzui Raizanba
b+2,2,1+2
m,m,h
12,14,20
-8
+38d (-20)
i28~32
- Chip damage when guarded
b+2,4
m,h
12,12
-3
+8
,i22
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 5F from hit
Flash Tornado
b+4
h
20
-5
+16g
i17
t46 29
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Inferno
ub+1+2
h
32
+19d (-39)
+19d (-39)
i41
- Chip damage when guarded
- Jack-8 or Alisa can recovery 20 by input 1+2
Roundhouse > Triple Spin Kick
uf+4,4,4,4
m,l,l,m
16,12,10,20
-17
+19a (+12)
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Fist
f,F+2
m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step to Wind God Step
f,n,DF
sp
- Cannot be buffered
- Connect to Wind God Step
- Cost: 2F
Wind God Step
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Fist
f,n,d,df+2
h
20
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written WGF
Electric Wind God Fist
f,n,d,df#2
h
23
- Chip damage when guarded
Sometimes written EWGF
Spinning Demon > Left Hook
f,n,d,DF+4,1
l,m
15,23
-16
+17a(+10
i26
- Combo from first hit
Sometimes written Hellsweep
Illusive Demon
f,n,d,DF+4,4
l,h
15,25
-9
+5a(+4)
i30
js
- Combo from first hit
Sometimes written Hellsweep
Patricide Fist
f,n,d,df+1+2
m
25
- Chip damage when guarded
DVK (Devil Form)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Break
1,1,2,DVK.F
h,h,m,th
5,6,12,8
-17
+5
i10
- Jails
- Partially uses remaining Heat time
- Only on hit
Sometimes written
- 1,1,2,H.F
- DVK.1,1,2,F
- H.1,1,2,F
Devil Blaster
DVK.3+4
ub(m)
30
-16(-77)
i64
js25~
- Partially uses remaining Heat time
Sometimes written H.3+4
Roar of the Devil
DVK.1+4
m
27
-9
+3a
i21~31
pc6?
- Partially uses remaining Heat time
- absorb an attack to power up
Sometimes written H.1+4
Devil Impact
DVK.db+3+4
l
0
-19
+2
i24
- Partially uses remaining Heat time
Sometimes written H.db+3+4
Devil Impact to Wind God Step
DVK.db+3+4,DF
l,sp
0,0
-19
+11
- Partially uses remaining Heat time
Sometimes written H.db+3+4~df
Inferno
DVK.ub+1+2
ub(h)
40
+14 (-44)
i41
- Partially uses remaining Heat time
- Jack-8 or Alisa can recovery 20 by input 1+2
Sometimes written H.ub+1+2
Chaos Inferno
DVK.f,F+2
m,th
20,20
-9
+0
i16
- Partially uses remaining Heat time
- Only on hit
- Throw can be canceled with B
Sometimes written H.f,F+2
Damnation
DVK.f,n,d,df+1
m,th
23,15
-16
Th
i20
- Partially uses remaining Heat time
- On hit, does not shift to throw with n
Sometimes written
- DVK.cd+1
- H.f,n,d,df+1
Tempest Blaster
DVK.f,n,d,df+3
h,th
30,15
+4
Th
i18
js
Throw can be canceled with B
Sometimes written
- DVK.cd+3
- H.f,n,d,df+3
Abyss Damnation
f,n,d,DF+4,1,DVK.1
l,m,m,th
15,23,16,15
-19
+0
i16
- Partially uses remaining Heat time
Sometimes written
- DVK.f,n,d,DF+4,1,1
- DVK.cd+4,1,1
Spinning Demon to Left Hook > Thunder God Fist
f,n,d,DF+4,1,DVK.1,B
l,m,m,th,sp
15,23,16,15,0
-17
+17a (+10)
i16
Sometimes written
- DVK.f,n,d,DF+4,1,1,B
- DVK.cd+4,1,1,B
Devil Twister
DVK.SS.2
m
25
- Partially uses remaining Heat time
Sometimes written H.SS.2
Grand Inferno
DVK.OTG.db+1+2
l
20
-13
+13a (+1)
i24~29
- Partially uses remaining Heat time
Sometimes written H.OTG.db+1+2
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jumping Attack
(back to wall).b,b,ub
m
25
-1
+45d (-13)
i29
is8~13
- Air Status 5F
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stonehead
f,F+1+2
uf+1+2
th(h)
35
+0
+26d (+8)
i12~14
- Throw break: 1+2
- Side switch on break
- 15 additional damage on wall hit
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
2 | h | 6 | -10 | +1 | ||
2 | m | 7 | -24 | -13 | ||
3 | h | 6 | -25 | +5 | ||
4 | m | 11 | -19 | -19c | ||
4 | l | 5 | -25 | -14 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | KND | ||
1 | ub(m) | 30 | -LNC | LNC |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
4 | m | 10 | -15 | -14c | ||
2 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | -KND | ||
1 | ub(m) | 30 | LNC | LNC |