Jin movelist (Tekken 7): Difference between revisions

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(โ†’โ€ŽMovelist: move stance transitions from input to recv)
(split by input)
Line 1: Line 1:
{{Jin}}
{{Jin}}
{{Navbox movelist}}


== Movelist ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{Sticky|{{MoveDataHeader}}}}
Line 101: Line 102:
|notes=
|notes=
}}
}}
== n ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-1
|id=Jin-1
Line 635: Line 640:
|notes=
|notes=
}}
}}
== f ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-f+2
|id=Jin-f+2
Line 765: Line 774:
}}
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-df+1
|id=Jin-df+1
Line 936: Line 949:
}}
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-d+1
|id=Jin-d+1
Line 1,024: Line 1,041:
|block=-12
|block=-12
|hit=-1
|hit=-1
|ch=
|notes=
}}
{{MoveData|
|id=Jin-d+1+2
|input=d+1+2
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=cs
|recv=? ZEN
|tot=
|block=
|hit=
|ch=
|ch=
|notes=
|notes=
Line 1,044: Line 1,078:
|notes=
|notes=
}}
}}
== db ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-db+1
|id=Jin-db+1
Line 1,173: Line 1,211:
|notes=
|notes=
}}
}}
== b ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-b+2
|id=Jin-b+1
|input=b+1
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i5
|crush=cs
|recv=? CDS
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{MoveData|
|id=Jin-b+2
|input=b+2
|input=b+2
|target=m
|target=m
Line 1,262: Line 1,321:
|notes=
|notes=
}}
}}
== u ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-ub+3
|id=Jin-ub+3
Line 1,419: Line 1,482:
|notes=
|notes=
}}
}}
== Motion input ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-f,F+2
|id=Jin-f,F+2
Line 1,640: Line 1,707:
|notes=
|notes=
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-FC.1
|id=Jin-FC.1
Line 1,816: Line 1,887:
|notes=
|notes=
}}
}}
{{MoveData|
ย 
|id=Jin-d+1+2
== ZEN ==
|input=d+1+2
ย 
|target=
{{MoveDataHeader}}
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=cs
|recv=? ZEN
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{MoveData|
|id=Jin-b+1
|input=b+1
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=i5
|crush=cs
|recv=? CDS
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{MoveData|
{{MoveData|
|id=Jin-ZEN-CDS.DF
|id=Jin-ZEN-CDS.DF
Line 2,015: Line 2,056:
|notes=
|notes=
}}
}}
== Throws ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-1+3
|id=Jin-1+3
Line 2,272: Line 2,317:
|notes=auto stun, ki charge on whiff
|notes=auto stun, ki charge on whiff
}}
}}
== Other ==
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Jin-1+3+4
|id=Jin-1+3+4

Revision as of 17:25, 23 April 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

h
55
-9
0
i13
Rage Drive

R.CD.1+2

h,​m
25,​35
-7
i14
Rage Drive

R.CD.1+2,DF

h,​m
25,​35
+18
? CD
Rage Drive

R.CD.1+2,3

h,​m,​h
25,​35,​12
+8
+20a (-13a)
+20a (+13a)
Rage Drive

R.CD.1+2,​3,1

h,​m,​h,​m
25,​35,​12,​9
+9
+37d

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10

1,2

h,​h
7,​12
-2
+3
+7
i10

1,​2,3

h,​h,​m
7,​12,​20
0
+31d
i10

1,​2,4

h,​h,​h
7,​12,​26
-4
+23a (+14a)
Tailspin
Balcony Break

1,3

h,​h
7,​10
-6
+4

1,​3,B

h,​h
7,​10
-6
+4
auto backdash

1,​3,F

h,​h
7,​10
-7
+3
? ZEN

1,​3,2

h,​h,​m
7,​10,​10
-1
+4

1,​3,​2,1

h,​h,​m,​m
7,​10,​10,​10
-7
+7

1,​3,​2,​1,4

h,​h,​m,​m,​l
7,​10,​10,​10,​10
-13
+3

1,3~3

h,​m
7,​20
+6
+16d

1,​3~3,df+3

h,​m,​m
7,​20,​20
-14
+10a (+1a)

1,d+3

h,​l
7,​9
-12
-1

1,​d+3,4

h,​l,​l
7,​9,​17
-13
+3

2

h
9
0
+9
i10

2,1

h,​m
9,​9
-3
+6

2,​1,4

h,​m,​m
9,​9,​18
-9
+4

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d

2,4

h,​h
9,​20
-9
+18a (+9a)
Tailspin
Balcony Break

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7

3,​1,F

h,​h
19,​7
+4
+12
? ZEN

3,​1,4

h,​h,​l
19,​7,​18
-13
+3

4

h
18
-9
+16g
i13
Homing
Tailspin
Balcony Break

1+2

m,​m,​h
30
-14
+12a (+3a)
i12
Balcony Break

3+4

h
34
-9
0d
i20
pc

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-5
+4
i16
10 hit starter

f+2,3

h,​l
12,​7
-21
-10

f+2,​3,3

h,​l,​m
12,​7,​7
-27
-12

f+3

m
16
-8
+3
i12

f+4

m
21
-8
+4
i16

f+4,F

m
21
-1
+11
? ZEN

f+1+2

h,​h
38
-9
+7a (-2a)
i14
Balcony Break
Wall Bounce

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+4
+6
i13

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8a)
Tailspin
Balcony Break

df+1,4~4

m,​m
10,​24
-12
+57d
Balcony Break

df+2

m
15
-7
+4
i15

df+3

m
14
-16
-5
i14

df+3,3

m,​h
14,​14
-8
+8

df+3,​3,B

m,​h
14,​14
-8
+8
auto backdash

df+3,​3,F

m,​h
14,​14
-7
+9
? ZEN

df+4

m
22
-3
+8c
i20
Floor Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
24
-7
+12a (+3a)
i21
Balcony Break
Wall Bounce

d+2

Sm
8
-4
+7
i11
cs4~

d+3

l
7
-13
-2
i15

d+3,3

l,​m
7,​10
-14
-1

d+4

l
11
-12
-1
i16
cs6~

d+1+2

i10
cs
? ZEN

d+3+4

m,​m
25
-19
i15

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

Sm
5
-5
+6
i10
cs4~

db+2

m
12
-10
-4
i16

db+2,2

m,​h
12,​11
-11
-7

db+2,​2,3

m,​h,​h
12,​11,​21
-9

db+2,3

m,​m
23
-8
+7d
Floor Break

db+3

m
28
-10
+17d
i20
cs4~

db+4

l
18
-13
+3
i20

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

i5
cs
? CDS

b+2

m
12
-11
0
i15

b+2,1

m,​m
12,​10
-9
+2

b+3

m
17
-6
+5
i16

b+3,F

m
17
-2
+9
? ZEN

b+4

m
21
-7
+15d
i17

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+3

m
13
-11
+4
i22
js9~

ub+4

m
11
-20
-8
i15

ub+1+2

m!
70
-
+11a (0a)
i75
Balcony Break

u+1 or ub+1 or uf+1

m
12
-12
-1
i18

u+2

h
17
-12
+9
i15
Balcony Break

u+3 or uf+3

m
17
-9
+6
i22
js9~

u+4

m
15
-13
+19a (+9a)
i15

uf+2

m
18
-7
+6
+19a (+10a)
i15

uf+4

m
13
-13
i15

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
24
-8
+15a (+6a)
+47a (0a)
i14
Balcony Break

f,F+3

m
20
0
i23

f,F+4

m
19
0c
+8c
+9d
i21

b,f+2

m
15
-7
+4
i15
crumple stun (recoverable)

b,​f+2,1

m,​h
15,​14
-5
+6
+9

b,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9a)
+15a (+3a)

b,​f+2,​1,df+2

m,​h,​m
15,​14,​28

b,​f+2,3

m,​m
15,​17
-12
+6

b,​f+2,​3,F

m,​m
15,​17
-1
+17
? ZEN

f,n,d,df#1

m
22
-13
i16

f,n,d,df#2

h
25
+5
i11
Balcony Break

f,n,d,df+4

l
10
-31
i20

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

Sm
5
-5
+6
i10

FC.2

Sm
8
-4
+7
i11

FC.3

l
12
-17
-3
i16

FC.4

l
10
-15
-4
i12

ws1

m
10
-6
+5
i13

ws1,2

m,​m
1016
-8
+3

ws1,​2,F

m,​m
10,​16
-9
+2
? ZEN

ws2

m
14
-12
i14

ws3

m
20
-9
+10
i16
Homing

ws4

m
16
-3
+8
i11

ZEN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ZEN-CDS.DF

cs
? CD

ZEN-CDS.1

m
14
-3
+8
i16

ZEN-CDS.1,2

m,​m
14,​21
-14
+12a (+3a)
+44a (-3a)
Balcony Break

ZEN-CDS.1,3

m,​h
14,​18
-9
+33a (+18a)

ZEN-CDS.2

m
27
-14
+40a (-18a)
i22
Balcony Break

ZEN-CDS.3

m
20
-9
+10
i17
Homing

ZEN-CDS.4

l
20
-26
+24d
i25

ZEN-CDS.1+2

h,​h
20
-13
i13

ZEN-CDS.3+4

h
25
+8
+35a (+27a)
i22

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

h
35
0
+2d
i12
Throw break 1 or 2

2+4

h
35
-3
0d
i12
  • Throw break 1 or 2
  • Side switch

f+1+3

h
35
0
+2d
i15
  • Throw break 1 or 2
  • Extra range

f+2+4

h
35
-3
0d
i15
  • Throw break 1 or 2
  • Side switch
  • Extra range

Left throw

h
40
-
0d
  • Throw break 1
  • Side switch

Right throw

h
47
-
0d
  • Throw break 2
  • Side switch

Back throw

h
55
+3d

qcb+1+3

h
44
-2
0
i12
  • Throw break 1
  • Side switch

df+2+3

h
44
-2
-4
i12
Throw break 2

uf+1+2

h
44
0
0
i12
Throw break 1+2

uf+1+2~ub+3+4

h
46
0
0
i12
Throw break 1+2

b+1+3-b+2+4

ps2~
Parries all high and mid attacks

df+1+2

m
20
-12
+6
i23
ps3~10
auto parry (punches only)

db+1+2

m
0
-10
-10
i25
auto stun, ki charge on whiff

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3+4

taunt

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
f+2 h 12 i16 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3a)

External links