Jin movelist (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(reorder stances)
(add Crouch generics)
Line 1,722: Line 1,722:
|hit=+13~16a (+3~6)
|hit=+13~16a (+3~6)
|notes={{BB}}
|notes={{BB}}
}}
== Crouch ==
{{MoveDataHeader}}
{{MoveData
|id=Jin-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|crush=cs1~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Jin-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|crush=cs1~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Jin-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|damage=12
|target=L
|startup=i16
|crush=cs1~
|recv=r33 FC
|block=-17
|hit=-3
}}
{{MoveData
|id=Jin-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|damage=10
|target=l
|startup=i12
|crush=cs1~
|recv=r34 FC
|block=-15
|hit=-4
}}
}}



Revision as of 10:07, 28 April 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.b+1+2

h
55
-9
+0d
i13
Rage Drive

R.CD.df+1+2

h,​m
25,​35
-7
i14
Rage Drive

R.CD.df+1+2,DF

h,​m
25,​35
+18
r CD
Rage Drive

R.CD.df+1+2,3

h,​m,​h
25,​35,​12
+8
+20a (-13a)
+20a (+13a)
Rage Drive

R.CD.df+1+2,​3,1

h,​m,​h,​m
25,​35,​12,​9
+9
+37d

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10

1,2

h,​h
7,​12
-2
+3
+7
i10

1,​2,3

h,​h,​m
7,​12,​20
0
+31d
i10

1,​2,4

h,​h,​h
7,​12,​26
-4
+23a (+14a)
Tailspin
Balcony Break

1,3

h,​h
7,​10
-6
+4

1,​3,B

h,​h
7,​10
-6
+4
auto backdash

1,​3,F

h,​h
7,​10
-7
+3
r ZEN

1,​3,2

h,​h,​m
7,​10,​10
-1
+4

1,​3,​2,1

h,​h,​m,​m
7,​10,​10,​10
-7
+7

1,​3,​2,​1,4

h,​h,​m,​m,​l
7,​10,​10,​10,​10
-13
+3

1,3~3

h,​m
7,​20
+6
+16d

1,​3~3,df+3

h,​m,​m
7,​20,​20
-14
+10a (+1a)

1,d+3

h,​l
7,​9
-12
-1

1,​d+3,4

h,​l,​l
7,​9,​17
-13
+3

2

h
9
0
+9
i10

2,1

h,​m
9,​9
-3
+6

2,​1,4

h,​m,​m
9,​9,​18
-9
+4

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d

2,4

h,​h
9,​20
-9
+18a (+9a)
Tailspin
Balcony Break

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7

3,​1,F

h,​h
19,​7
+4
+12
r ZEN

3,​1,4

h,​h,​l
19,​7,​18
-13
+3

4

h
18
-9
+16g
i13
Homing
Tailspin
Balcony Break

4~3

M
27
-14~-4
-4a
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4

1+2

m,​m,​h
30
-14
+12a (+3a)
i12
Balcony Break

3+4

h
34
-9
0d
i20
pc

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-5
+4
i16
10 hit starter

f+2,3

h,​l
12,​7
-21
-10

f+2,​3,3

h,​l,​m
12,​7,​7
-27
-12

f+3

m
16
-8
+3
i12

f+4

m
21
-8
+4
i16

f+4,F

m
21
-1
+11
r ZEN

f+1+2

h,​h
38
-9
+7a (-2a)
i14
Balcony Break
Wall Bounce

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+4
+6
i13

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8a)
Tailspin
Balcony Break

df+1,4~4

m,​m
10,​24
-12
+57d
Balcony Break

df+2

m
15
-7
+4
i15

df+3

m
14
-16
-5
i14

df+3,3

m,​h
14,​14
-8
+8

df+3,​3,B

m,​h
14,​14
-8
+8
auto backdash

df+3,​3,F

m,​h
14,​14
-7
+9
r ZEN

df+4

m
22
-3
+8c
i20
Floor Break

df+1+2

m
20
-12
+6
i23
ps3~10
auto parry (punches only)

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
24
-7
+12a (+3a)
i21
Balcony Break
Wall Bounce

d+2

Sm
8
-4
+7
i11
cs4~

d+3

l
7
-13
-2
i15

d+3,3

l,​m
7,​10
-14
-1

d+4

l
11
-12
-1
i16
cs6~

d+1+2

i10
cs
r ZEN

d+3+4

m,​m
25
-19
i15

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-10
-4
i16

db+2,2

m,​h
12,​11
-11
-7

db+2,​2,3

m,​h,​h
12,​11,​21
-9
Balcony Break

db+2,3

m,​M
23
-8
+7d
Floor Break

db+3

h
28
-10
+17d
i20
cs4~

db+4

l
18
-13
+3
i20

db+1+2

M
0
-10
-10
i25
auto stun, ki charge on whiff

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

cs
r CDS
  • 5 frames transition
  • CDS has same moves as ZEN

b+1,f

Special dash, same as f,F

b+2

m
12
-11
0
i15

b+2,1

m,​m
12,​10
-9
+2

b+3

m
17
-6
+5
i16

b+3,F

m
17
-2
+9
r ZEN

b+4

m
21
-7
+15a
i17
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+3

m
13
-11
+4
i22
js9~

ub+4

m
11
-20
-8
i15
js9~

ub+1+2

m!
70
-
+11a (+0)
i75
Balcony Break

u+2

h
17
-12
+9
i15
Balcony Break

u+4

m
15
-13
+19a (+9)
i15
js9~
Balcony Break

uf+1

m
12
-12
-1
i18
js9~
  • Alternate input:
    • ub+1
    • u+1

uf+2

m
18
-7
+6
+19a (+10)
i15

uf+3

m
17
-9
+6
i22
js9~
Alternate input u+3

uf+4

m
13
-13
i15
js9~

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
24
-8
+15a (+6)
+47a (+0)
i14
Balcony Break

f,F+3

m
20
+0
i23

f,F+4

M
19
+0c
+8c
i21
Floor Break

b,n,f+2

m
15
-7
+4
i15

b,​n,​f+2,1

m,​h
15,​14
-5
+6
+9

b,​n,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9)
+50a (+3)
Balcony Break

b,​n,​f+2,​1,df+2

m,​h,​m
15,​14,​28

b,​n,​f+2,3

m,​m
15,​17
-12
+6

b,​n,​f+2,​3,F

m,​m
15,​17
-1
+17
r ZEN
Leaping Slash Kick

f,f,F+3

m
30
+9~12
+13~16a (+3~6)
i22~25
js3~
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-6
+5
i13

ws1,2

m,​m
1016
-8
+3

ws1,​2,F

m,​m
10,​16
-9
+2
r ZEN

ws2

m
14
-12
i14

ws3

m
20
-9
+7
i16
Homing
Tailspin
  • Wall crush on hit +19g
  • Alternate input CD.df+3

ws4

m
16
-3
+8
i11

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,df

r CD

CD.df+1

m
20
-13
i16

CD.df#1

m
22
-13
i16

CD.df+2

h
20
-10
+23a (+6)
i11
Balcony Break

CD.df#2

h
25
+5
i11
Balcony Break

CD.df+4

l
10
-31
i20

CD.df+4,3+4

l,​M
10,​27
-14
-4a
js
r FUFT
Floor Break
  • Combo from 1st hit
  • Same move as 4~3
Crouch Dash to Special Jumping

CD.uf

js
Crouch Dash to Leaping Slash Kick

CD.uf+3

m
30
+9~10
+13~14a (+3~4)
i22~23
js
Balcony Break
  • Same move as wr3

ZEN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ZEN.DF

cs
r CD

ZEN.1

m
14
-3
+8
i16

ZEN.1,2

m,​m
14,​21
-14
+12a (+3)
+44a (-3)
Balcony Break

ZEN.1,3

m,​h
14,​18
-9
+33a (+18)
Balcony Break

ZEN.2

m
27
-14
+40a (-18)
i22
Balcony Break

ZEN.3

m
20
-9
+10
i17
Homing
Tailspin

ZEN.4

L
20
-26
i25
cs
r FC

ZEN.1+2

h,​h
20
-13
i13

ZEN.3+4

h
25
+8
i22
js10~

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3+4

taunt

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
+0
+2d
i12
Throw break 1 or 2

f+1+3

t
35
+0
+2d
i15
Homing
  • Same throw as 1+3

2+4

t
35
-3
+0d
i12
  • Throw break 1 or 2
  • Side switch

f+2+4

t
35
-3
+0d
i15
Homing
  • Same throw as 2+4

Left throw

t
43
-3
+0d
  • Throw break 1

Right throw

t
40
-3
+0d
  • Throw break 2

Back throw

t
50
+3d

qcb+1+3

t
40
-2
+0d
i12
  • Throw break 1
  • Side switch

df+2+3

t
40
-2
-4d
i12
Throw break 2

uf+1+2

t
40
+0
+0d
i12
  • Throw break 1+2
Floor Break

uf+1+2~ub+3+4

t
42
+0
+0d
i12
  • Throw break 1+2
Floor Break

b+1+3

ps2~
  • Alternate input b+2+4
  • Parries all high and mid attacks

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
f+2 h 12 i16 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3a)

External links