Line 1:
Line 1:
{{Navbox Azucena}}
{{Navbox Azucena}}
{{Navbox movelist}}
{{Navbox movelist}}
[[File:Azucena portrait.png|thumb|right|Azucena]]
== Heat ==
== Heat ==
All Heat Engagers seem to be +17g~18g on standing opponent hit.
{{Sticky|{{MoveDataHeader}}}}
{{Sticky|{{MoveDataHeader}}}}
Line 73:
Line 71:
== Rage ==
== Rage ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-R.df+1+2
|id=Azucena-R.df+1+2
Line 98:
Line 96:
== n ==
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-1
|id=Azucena-1
Line 404:
Line 402:
== f ==
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-f+2
|id=Azucena-f+2
Line 667:
Line 665:
== df ==
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-df+1
|id=Azucena-df+1
Line 851:
Line 849:
== d ==
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-d+1
|id=Azucena-d+1
Line 1,035:
Line 1,033:
== db ==
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-db+1
|id=Azucena-db+1
Line 1,176:
Line 1,174:
== b ==
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-b+1
|id=Azucena-b+1
Line 1,449:
Line 1,447:
== uf ==
== uf ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-uf+1
|id=Azucena-uf+1
Line 1,575:
Line 1,573:
== Motion Input ==
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-f,F+3
|id=Azucena-f,F+3
Line 1,681:
Line 1,679:
== WS ==
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-ws1
|id=Azucena-ws1
Line 1,822:
Line 1,820:
== Crouch ==
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-FC.d+1
|id=Azucena-FC.d+1
Line 1,920:
Line 1,918:
== BT ==
== BT ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-b+3+4
|id=Azucena-b+3+4
Line 2,257:
Line 2,255:
== LIB (''Libertador'') ==
== LIB (''Libertador'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-f+3+4
|id=Azucena-f+3+4
Line 2,973:
Line 2,971:
== Others ==
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-1+3+4
|id=Azucena-1+3+4
Line 3,131:
Line 3,129:
== Throws ==
== Throws ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Azucena-1+3
|id=Azucena-1+3
Movelist & frame data (Tekken 8)
Heat
Name The name of the move in the English localization. Most often directly from the in-game movelist, but can also be a community name.
Alt Other inputs that also perform this move, written in notation .
Hit level The hit level of the move. Capital letters mean it hits grounded . For strings , the hit level of the previous moves in the string is shown but washed out.
Damage How much damage the move does without any modifiers. For strings , the damage of the previous moves in the string is shown but washed out.
Range The maximum range recorded of the move hitting Lars on-axis. (For Tekken 7 , it's vs Heihachi.) Assume an error of about ±0.03. For strings , this is the range of the whole string. This measurement shouldn't on its own be used to compare characters: larger characters get more "range" by this measure, but their opponents do too.
Left Tracking The tracking score to the attacker's left. Roughly speaking, when up close, if the defender sidesteps or sidewalks right for no more than this many frames , the move still connects.
Right Tracking The tracking score to the attacker's right. Roughly speaking, when up close, if the defender sidesteps or sidewalks left for no more than this many frames , the move still connects.
Block The frame advantage on block. Blank if the move can't be blocked (e.g., an unblockable or an aerial attack). For breakable throws , this is the frame advantage when the throw is broken.
Hit The frame advantage on hit. Blank if the move is not an attack, e.g. is a stance transition only. For throws , this is the frame advantage after the throw.
CH The frame advantage on counter hit . Blank if this is the same as on normal hit, i.e. there is no special behavior on counter hit.
Startup The active frames of the attack. The "i" stands for "impact", i.e. impact frame . If there is more than one hit, a comma indicates that frame 1 is now the frame after the last active frame of the previous hit. For strings , therefore, this usually has a leading comma.
Recovery The total number of frames , the recovery frames, and what stance the move recovers in, if any. The "t" stands for total and "r" for recovery. If no stance is listed, the move recovers in the default, standing position. For strings , the total frame count is from the start of the string with no delays.
Notes Anything that doesn't fit elsewhere. Many common move properties, such as whether a string can be delayed, go here. See Movelist#Notes for standard wording of common properties.
Azucena Speciality (Block)
+6~-7
+15a
i15~16 i24~25 i53~54
js18~57 fs58~60
r43 LIB
Rage
Rage Art
Damage increases with lower health
Removes recoverable health on hit
n
Combo from 1st hit
Transition to LIB on hit only
-14~-13
+8~+9
,i20~21
t55 r34
Balcony Break
Combo from 1st hit with 4f delay
Can transition to BT with B
-3~-2
+7~+8
,i17~18
t40 r22
Combo from 1st hit with 4f delay
Andes Mountain Uppercut Combo
-5~-4
+20a (+3)
,i24~25
t54 r29
Tornado
Balcony Break
Combo from 2nd CH with 5f delay
Input can be delayed 10f
-12~-11
+6~+7
,i23~24
t55 r31
Combo from 1st hit with 5f delay
Input can be delayed 10f delay
-1~+0
+43a (-15)
,i24~25
t55 r30
Balcony Break
Combo from 1st hit with 6f delay
-8~-7
+3~+4
+8
i12~13
t39 r26 BT
-2~-1
+4~+5
+6~+7
,i21~22
t42 r20 BT
Combo from 1st hit
-11~-10
+19c~+20c
+37a
,i26~27
t57 r30
Balcony Break on CH
Combo from 1st CH with 8f delay
Input can be delayed 12f
-8
+13g
+56a
i15
cs8~15
t45 r30
f
-10~-9
+1~+2
i17~18
t46 r28
-10~-9
+5~+6
,i22~23
t52 r29
Combo from 1st hit with 7f delay
Input can be delayed 8f
-14~-13
+19a (+9)
,i24~25
,js18~38 fs39~41
t60 r35
Balcony Break
Combo from 2nd CH with 10f delay
-4~-5
,i22~23
t43 r25 LIB
Balcony Break
Combo from 1st hit with 8f delay
-8~-7
+1~+2
i17~18
t46 r28
-7~-6
+19a (+10)
,i24~25
,js15~23 fs24~26
t55 r30
Heat Engager
Balcony Break
-19
-10
,js15~23 fs24~26
r20 BT
+1~+2
+52a
,i23~24
t50 r26
Chip damage on block
-9~-8
+15a (+6)
+70a (+54)
,i21~22
,js1~6 fs7~9
t51 r29
-8~-7
+41a (-17)
i16~17
pc7~
t49 r32
Heat Engager
Balcony Break
Frame advantage is +0 if an attack is absorbed
Aero Press Pegar > Heat Dash
df
-3~-2
+8~+9
i13~14
t35 r21
-7~-6
+4~+5
,i17~18
t43 r25
Combo from 1st hit with 8f delay
Jail from 1st block with 1f delay
-5~-4
+44d (-14)
+56a
,i22~23
t52 r29
Balcony Break
Combo from 2nd CH with 7f delay
Input can be delayed 8f delay
-13~-12
+28a (+18)
i15~16
t47 r31
Launches crouching opponent
-5~-4
+5~+6
+59a
i17~18
t47 r29
-7~-6
+2~+3
i16~17
t44 r27
-5~-4
+20a (+3)
i23~24
t53 r27
Tornado
Balcony Break
Combo from 1st hit with 6f delay
Input can be delayed 10f
d
-2~-1
+4c~+5c
+45a
i20~21
t51 r30
-9~-8
+5~+6
i18~19
t48 r29
+1~+2
+16g~+17g
,i24~25
t51 r26 LIB
Balcony Break
Combo from 1st hit with 7f delay
Combo from 1st CH with 7f delay
Input can be delayed 10f
-14~-13
+15a (-2)
,i25~26
t60 r34
Tornado
Balcony Break
Combo from 2nd CH with 10f delay
-13~-12
-2~-1
i15~16
t47 r31
-1~+0
+3~+4
,i27~28
t49 r21
Combo from 1st CH with 2f delay
Input can be delayed 10f
Full City Roast Knuckle Combo
-8~-7
+10g~+11g
+59a
,i17~18
t47 r29
db
-5
+6
i10
cs4~
t34 r24 FC
Can recover standing with F
-4
+7
i11
cs4~
t34 r23 FC
-7~-6
+4~+5
i16~17
t42 r25 BT
-13~-12
+66a (+50)
,i24~25
t59 r34
-14
-3
+12g
,i19
cs6~20
t52 r33
-21~-20
+33a (+23)
i20~21
cs6~21
t61 r40
-16~-12
+15a (+5)
i26~30
js20~35 fs36~38
t66 r36
b
-8~-7
+3~+4
i14~15
t41 r26
Combo from 1st hit with 6f delay
-5~-4
+17a (+8)
,i24~25
t57 r32
Balcony Break
Combo from 2nd CH with 6f delay
Input can be delayed 9f
Chip damage on block
Double Blend Tempestad > Nuevo Libertador
+7
+54a (+34)
,fs15~33
r38 LIB
+2~+3
+22a (+13)
i18~19
t46 r27
Mil Nudillo > Nuevo Libertador
+7
+54a (+34)
,js15~30 fs31~33
r38 LIB
Tacón Plunger > Heat Dash
-9~-8
+2~+3
i15~16
t43 r27
-10~-9
+4~+5
,i23~24
t54 r30
Knee
Combo from 1st hit with 6f delay
-10~-9
-2~-1
,i23~24
t55 r31
Knee
Combo from 2nd CH with 10f delay
m,m,m ,h
10,10,16 ,23
-7~-6
+39d (-19)
,i27~28
t62 r34
Knee
Balcony Break
Combo from 2nd CH with 6f delay
Combo from 3rd hit with 2f delay
Input can be delayed 6f
uf
-9~-8
+7~+8
i18~19
ps3~10
t51 r32
Wall Crush on hit
Alternate input: ub+1, u+1
-6~-7
+15 (+6)
+51a
i17~18
t52 r34
Balcony Break
Alternate input: ub+2, u+2
-16~-15
+36a
i21~22
js10~30 fs31~65
t65 r43 FUFT
Alternate input: ub+3, u+3
-14~-13
+15a (+6)
+55a
,i20~21
t55 r34
Balcony Break
Alternate input: ub+3,4, u+3,4
-8~-6
+21a~+23a
i24~26
js9~26
t53 r27
Spike
Alternate input: ub+4, u+4
Motion Input
-14~-12
+35a (+25)
i15~17
js17~37 fs38~40
t54 r37
+4~+6
+5~+7
i21~22 i32~34
js16~36 fs37~39
t68 r34 LIB
Spike
Chip damage on block
Can recover BT with B
-9~-5
-4~+0
i15~19
js9~36 fs37~39
t49 r30
+5~+7
+28a (+2)
,i10~12
,js1~24 fs25~27
t47 r35
Balcony Break
Jail from 1st attack
Chip damage on block
WS
-8~-7
+6~+7
+32a (+26)
i13~14
t40 r26
Only hits grounded up close
-13~-12
+32 (+22)
i15~16
t47 r31
+4~+5
+16c~+17c
i20~21
t54 r33 LIB
-6~-5
+5~+6
i11~12
t36 r24
-2~-1
+6~+7
,i21~22
t45 r23
Combo from 1st hit with 6f delay
-14~-13
+10a (+1)
,i22~23
t62 r39
Balcony Break
Combo from 2nd CH with 7f delay
Input can be delayed 10f
Crouch
Can recover standing with F
-17
-6
i16
cs1~
t52 r36 FC
-15
-4
i12
cs1~
t46 r34 FC
-13~-12
+3c~+4c
i18~19
cs1~
t50 r31 FC
BT
+0~+1
+6~+7
+8~+9
i10~11
t29 r18 BT
-7~-6
+19a (+10)
,i22~23
t53 r30
Balcony Break
Combo from 1st hit with 2f delay
Combo from 1st CH with 4f delay
Input can be delayed 10f
-11~-10
+8~+9
+52a
,i24~25
t58 r33
Combo from 1st hit
Combo from 1st CH with 2f delay
Input can be delayed 10f
Will not combo if the kick impacts on i25
-8~-7
+3~+4
i17~18
t49 r31
Transitions to attack throw on front hit only
-5~-4
+6~+7
i15~16
t39 r23 BT
-14~-13
+16a (-1)
,i23~24
t57 r33
Tornado
Balcony Break
Combo from 1st hit with 6f delay
Input can be delayed 10f
Only hits grounded up close
-11~-10
+3~+4
+58a
i14~15
t46 r31
-5c~-3c
+20a
i27~29
js9~29
t57 r28 BT
LIB (Libertador )
Parries all high/low attacks
Cancel to r20 with DB
Regenerates heat
Heat meter won't disappear, even if it fully depletes
Parries all high/low attacks
Cancel to r20 with DB
Restores recoverable health
+8~+9
i7~8 i19~20
is1~ fs7 js8~19 fs20~22
t46 r26 LIB
Restores recoverable health
Regenerates heat
Restores recoverable health
+58a (+42)
i16~18
is1 fs2~48
t62 r44
Tornado
Regenerates heat
Restores recoverable health
-5~-4
+17a (+8)
,i24~25
t57 r32
Balcony Break
Combo from 1st hit with 6f delay
Input can be delayed 9f
Chip damage on block
Blend Tempestad > Nuevo Libertador
+7
+54a (+34)
,fs15~33
r38 LIB
-8~-7
+11g~+12g
i14~15
t43 r28
Heat Engager
Balcony Break
Wall Crush on hit
Golpe Cappuccino > Heat Dash
-9~-8
+2~+3
i16~17
t44 r27 BT
-10~-9
+7c~+8c
,i22~23
t55 r32 BT
Spike
Combo from 1st CH with 7f delay
Input can be delayed 8f
-6~-5
+7~+8
+7a
i15~16
t43 r27 LIB
-2~-1
+4~+5
+9~+10
,i23~24
t44 r20
Combo from 1st hit with 9f delay
-10~-9
+67a (+51)
,i28~29
t62 r33
Tornado
Balcony Break
Combo from 2nd CH with 1f delay
Input can be delayed 10f
-13~-12
+16a
,i25~26
t59 r33
Balcony Break
Spike
Combo from 1st hit with 5f delay
-14~-13
+38a (+28)
i18~19
t54 r35
-5~-4
i16~17
pc8~
t51 r34
Balcony Break
Homing
Chip damage on block
Frame advantage is +0 if an attack is absorbed
-7~-6
+14 (+5)
,i30~31
t65 r34
Parries all high/low attacks
Regenerates heat with each step
Parries all high/low attacks
Regenerates heat with each step
Parries all high/low attacks
-9~-8
+7~+8
i18~19
ps3~10
t51 r32
Wall Crush on hit
Alternate Input: LIB.b,b+1
Opponent recovers FUFA
Error querying parent: Move with id = 'Azucena-LIB.uf+1' not found. If you've added 'Azucena-LIB.uf+1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
-6~-7
+15 (+6)
+51a
i17~18
t52 r34
Throw break 1+2
Side switch
-9~-7
+58a (+42)
i16~18
fs2~48
t62 r44
Tornado
Regenerates heat
Restores recoverable health
Others
Regenerates heat
Heat meter won't disappear, even if it fully depletes
Cannot block for 5 seconds
CH state for 5 seconds
Transition to r28 LIB with F
+1~+7
+7a (-3)
i27~33
fs5~13 js14~26 fs27~54
t63 r30
Throws
Throw break 1 or 2
Side switch
Throw break 1+2
Can side switch on hit
-4
+0d
i25~26
cs8~
t67 r41 LIB
Transition to throw on front hit only
18 damage to Azucena when blocked
r41 FC on whiff
Throw break 1 or 2
Alternate Input: 1,2,1,2
10 Hit Combo
10 Hit Combo
Input
Hit level
Damage
Startup
Block
Hit
Combo
4
h
15
i12~13
-8~-7
+3~+4
1
h
11
i21~22
-2~-1
+4~+5
Hit
4
L
8
i26~27
-17~-16
-6~-5
CH
1
h
5
i27~28
-6~-5
-10~-9
CH
2
h
10
i26~27
-13~-12
-19~-18
CH
3
L
7
i25
-25
-14
CH
3
m
8
i23
-28
-17
1
h
10
i23
-16
-7
3[1]
m
9
i23~27
-21~-17
-16~-12
Hit
2
h
24
i10~12
-22~-20
+21a (-5)[2]
Hit