Lee movelist: Difference between revisions

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(Creating new section)
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{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Lee-df+4
|parent=
|input=df+4
|name=
|target=m
|damage=14
|startup=i13-14
|block=-9
|hit=+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}

Revision as of 04:02, 30 January 2024

This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2+3

m
12
+1
+2
i16
Heat Engager
Powercrush. Cancelable with b,b.

H.2+3

l
37
-15
+0
i20
Machinegun Kicks Cardinal

4,​4:4

h,​h,​h
14,​5,​12
-9
+15a (+6)
,i20~21
Heat Engager
Heat Dash +5g +34d
  • Combo from 2nd hit with 1f-5f delay only
  • Frame advantage on 1st CH: +29a (+22)
  • 4 Chip Damage on block
  • 5 Chip Damage on block in heat

df4,4

m,​h
33
-9
+17
i13
Heat Engager
Heat Dash +5g +34d
df43 loses the second hit and shifts into hms.

b3+4

h
23
-7
+17
i20
Heat Engager
Heat Dash +5g +34d
Powercrush.

ff3

m
26
-9
+17
i14~15
Heat Engager
Heat Dash +5g +36d
Slight lowprofile

hms.u3

m
26
-9
+17
i20~22
Heat Engager
Heat Dash +5g +36d

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10

1,2

h,​h
5,​9
-3
+7
i12
Jail from 1st attack

1,​2,2

h,​h,​m
5,​9,​16
-13
-2
i20~21
Machinegun kicks

4

h
14
-9
+2
i11

4,4

h,​h
14,​5
-13
-2
i10
Launches on ch

4,​4,4

h,​h,​h
14,​5,​5
-13
-2
i10
Machinegun Kicks Cardinal

4,​4:4

h,​h,​h
14,​5,​12
-9
+17
+29
i20
Heat Engager
Heat Dash +5g +34d
Does not engage heat on ch.

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+4

m
14
-9
+5
i13-14