Lee movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 111: Line 111:
|parent=Lee-1,2
|parent=Lee-1,2
|input=,4
|input=,4
|name=
|name=Left Right Mid Kick
|target=,m
|target=,m
|damage=,11
|damage=,11
Line 130: Line 130:
|parent=Lee-1,2
|parent=Lee-1,2
|input=:4
|input=:4
|name=
|name=Left Right Mid Kick Cardinal
|target=,m
|target=,m
|damage=,13
|damage=,13
Line 144: Line 144:
|tracksRight=
|tracksRight=
|notes= Goes into HMS by pressing 3. Crumples on ch.
|notes= Goes into HMS by pressing 3. Crumples on ch.
}}
{{Move
|id=Lee-1,3
|parent=Lee-1
|input=,3
|name=
|target=,h
|damage=,6
|startup=i16
|block=-11
|hit=+0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move

Revision as of 04:35, 30 January 2024

This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2+3

m
12
+1
+2
i16
Heat Engager
Powercrush. Cancelable with b,b.

H.2+3

l
37
-15
+0
i20
Machinegun Kicks Cardinal

4,​4:4

h,​h,​h
14,​5,​12
-9
+15a (+6)
,i20~21
Heat Engager
Heat Dash +5g +34d
  • Combo from 2nd hit with 1f-5f delay only
  • Frame advantage on 1st CH: +29a (+22)
  • 4 Chip Damage on block
  • 5 Chip Damage on block in heat

ff3

m
26
-9
+17
i14~15
Heat Engager
Heat Dash +5g +36d
Slight lowprofile
Fabulous Whip

df+4,4

m,​h
14,​22
-9
+10g
i22-23
Heat Engager
Heat Dash +5, +34d
  • Combos from 1st hit

b3+4

h
23
-7
+17
i20
Heat Engager
Heat Dash +5g +34d
Powercrush.

hms.u3

m
26
-9
+17
i20~22
Heat Engager
Heat Dash +5g +36d

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10

1,2

h,​h
5,​9
-3
+7
i12
Jail from 1st attack

1,​2,2

h,​h,​m
5,​9,​16
-13
-2
i20~21
Left Right Mid Kick

1,​2,4

h,​h,​m
5,​9,​11
-12
-1
+58
i18
Goes into HMS by pressing 3. Crumples on ch.
Left Right Mid Kick Cardinal

1,​2:4

h,​h,​m
5,​9,​13
-12
+5
+58
i18
Goes into HMS by pressing 3. Crumples on ch.

1,3

h,​h
5,​6
-11
+0
i16
Machinegun kicks

4

h
14
-9
+2
i11

4,4

h,​h
14,​5
-13
-2
i10
Launches on ch

4,​4,4

h,​h,​h
14,​5,​5
-13
-2
i10
Machinegun Kicks Cardinal

4,​4:4

h,​h,​h
14,​5,​12
-9
+17
+29
i20
Heat Engager
Heat Dash +5g +34d
Does not engage heat on ch.

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+4

m
14
-9
+5
i13-14
Fabulous Whip

df+4,4

m,​m
14,​22
-9
+10
i22-23
Heat Engager
Heat Dash +5g +34d
df43 instead shifts into hms.