Dragunov movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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{{Move
{{Move
|id=Dragunov-ss2
|id=Dragunov-SS.2
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|name=
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{{Move
{{Move
|id=Dragunov-ss2,3
|id=Dragunov-SS.2,3
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|input=,3
|input=,3
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|name=Integral Slicer Clutch
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{{Move
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|id=Dragunov-ss2,1+2
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{{Move
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|id=Dragunov-ss2,1+2,4
|id=Dragunov-SS.2,1+2,4
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|parent=Dragunov-SS.2,1+2
|input=,4
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|name=Integral Blitz
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{{Move
{{Move
|id=Dragunov-ss3+4
|id=Dragunov-SS.3+4
|parent=
|parent=
|input=ss3+4
|input=SS.3+4
|name=Pigeon Roll
|name=Pigeon Roll
|target=
|target=

Revision as of 17:13, 30 January 2024

This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc
H
Heat Burst
  • 100% recoverable damage
  • Chip damage on block
Ultra Russian Sickle

H.2+3

m,​m,​m
25,​14,​23
+6
+2c
i15~16,i30~32,i31~35
pc
Heat Smash
Balcony Break
    • Only 1st and 3rd hit
  • Chip damage on block
  • Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle

H.2+3,df+1+2

m,​m,​m,​t
25,​14,​23,​0
-2d
,i26
Tackle
Heat Smash
Russian Hook Special > Ambush Tackle

f,​f,​F+2,H.1+2

m,​t
22,​0
-2d
,i40
Tackle
Partially uses remaining Heat time
Hail Slicer > Ambush Tackle

FC.df+1,H.1+2

L,​t
8,​0
-2d
,i40
Tackle
Partially uses remaining Heat time

n

Jab

1

h
5
+1
+8
i10

1,1

h,​h
5,​8
-4
+7
,i20
Combo from 1st hit
Eye Gouge > Hilt

1,​1,3

h,​h,​m
5,​8,​22
-9
+15a (+6)
+36a (+0)
,i25~26
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed

1,2

h,​m
5,​8
-9
+2
,i18
Combo from 1st hit
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15c
,i19~20
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH

1,3

h,​h
5,​14
-7
+1
+9
,i16~17
  • Combo from 1st hit
Hammer and Sickle

1,​3,2

h,​h,​m
5,​14,​20
-13
,i22~23
Floor Break
  • Combo from 2nd CH

2

h
10
-13
+0
i10

2,1

h,​h
10,​10
-3
+8
,i12
  • Combo from 1st hit
  • Transition to -1 +10 SNK with DF
One Two Scud Kick

2,​1,3

h,​h,​h
10,​10,​24
-9
+40d (-18)
,i18~19
Balcony Break
One Two Mine Kick

2,​1,4

h,​h,​L
10,​10,​14
-12
+3
,i23

3

m
10
-9
+2
i15~16

3,1

m,​h
10,​8
-2
+7
,i21~22
  • Combo from 1st hit
  • Transition to -3 +6 SNK with DF
Disconnector Combo Middle

3,​1,2

m,​h,​m
10,​8,​24
-12
+12a (+3)
,i19~21
Balcony Break
  • Combo from 2nd CH
Disconnector Combo High

3,​1,4

m,​h,​h
10,​8,​24
-9
+42d (-16)
,i22~23
Balcony Break
  • Combo from 2nd CH

4

h
10
-9
-1
+2
i12
Karnov Hook

4,1

h,​h
10,​17
-4
+8
,i17~18
Combo from 1st hit
Karnov Kick

4,3

h,​m
10,​18
-12
,i23~24
Floor Break
  • Combo from 1st CH
Karnov Avalanche

4,4

h,​m
10,​23
+5
+29a (+20)
,i25~36
js
FC
Balcony Break
  • Chip damage on block
Bloodhound Strike

1+2

m
25
-14
+19a
i21~22
pc
Balcony Break
Floor Break
  • Absorb an attack to power up and deal more chip damage on block[untested]
Iron Flail

3+4

h
25
-13
i25~26
js
Downed
Balcony Break
  • Tech-rollable

f

f+2

h
16
-8
+3
i19~20
Stun Gun

f+2,4

h,​m
16,​24
Balcony Break
  • Combo from 1st CH

f+3

m
11
-6
+5
i20
Transition to +0 +11 SNK with DF
Step-in Mantis

f+3,3

m,​m
11,​14
-10
+1
,i17~20
Floor Break
  • Combo from 1st CH
  • +20 damage throw when hit from the front in close range
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-6
+22a
,i30~31
Heat Engager
Heat Dash +18g, +67a (+50)
Balcony Break
  • Combo from 1st hit
  • Chip damage on block

f+4

h
16
-7
+8
i14~15
Falcon Combination

f+4,3

h,​h
16,​22
-9
+20a
i30~32
Tornado
Balcony Break
  • Combo from 1st hit

f+4,4

h,​h
16,​11
-11
+0
i20~21
Balcony Break
    • Only on CH
  • Combo from 1st hit with delay
Cougar Combination

f+4,​4,3

h,​h,​h
16,​11,​17
-5
+21a (+12)
i22~23
Balcony Break
Orca Combination

f+4,d+4

h,​L
16,​12
-12
+3c
i25
Combo from 1st hit with delay
Scabbard

f+1+2

h
27
-9
+35a
i17~18
Balcony Break

df

df+1

m
13
-2
+7
i13
Switchblade Ripper

df+1,4

m,​h
13,​23
-6
+22a (+13)
,i22~23
Balcony Break
  • Combo from 1st CH
Scimitar

df+2

m
14
-12
i15~16
Mantis Heel

df+3

m
16
-6
+5c
i17~20
Floor Break
  • +20 damage throw when hit from the front in close range
Reaper Kick

df+3+4

m
23
-7
+12g
i22~24
Homing
Balcony Break

d

Bunker-buster Elbow

d+1

m
18
+1c
+8c
i18~19
Razer

d+2

L
17
-13
-1c
+13g
i18~19
cs

d+3

L
13
-14
-3
+1
i17~18

d+3,2

L,​h
13,​18
-6
+8
,i24~25
Combo from 1st CH
Avalanche Hammer Rush

d+3,​2,1+2

L,​h,​m
13,​18,​24
-2c
+20a
,i35~36
Detached Kick

d+3,4

L,​m
13,​18
-11
+5
+23g
,i28
Combo from 1st CH

d+4

L
12
-15
+9
-4
i15~16

d+4,1

L,​h
12,​8
-11
+5
,i14~15
Combo from 1st CH
Separator

d+4,​1,3

L,​h,​h
12,​8,​21
-16
+9a (+0)
,i15~16
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd hit

d+4,4

L,​h
12,​23
-14
+16a (+6)
,i22~23
Balcony Break
  • Combo from 1st CH
Pit Fall

d+1+2

40
+5d
  • Parries lows
  • 100% recoverable damage

db

db+2

m
12
-7
+4
i14~15

db+2,1

m,​m
12,​10
-10
+1
+3
,i20~21
Combo from 1st hit with delay
Death's Door

db+2,​1,2

m,​m,​m
12,​10,​20
-14
,i25
Combo from 2nd CH with delay
Clipping Sweep

db+3

l
17
-26
-2c
i27~29
cs
Clean hit +67a (+51)
Deadly Scorpion

db+3+4

L
23
-15
+7
i20~21

b

b+1

m
14
-10
+1
i17
Pommel Fling

b+1,2

m,​m
14,​18
-12
+18gc
,i25~26
Tornado
Balcony Break
  • Combo from 1st hit

b+2

m
14
-3
+8
i15

b+2,1

m,​h
14,​11
-5
+6
,i17~19
Combo from 1st hit
Eye Gouge > Stingray

b+2,​1,3

m,​h,​l
14,​11,​17
-26
-2c
+1d
,i29~31
Serrated Edge

b+3

h
17
-9
+11g
i14~15
Homing
Balcony Break

b+4

m
15
-4
+7
i14

b+4,2

m,​m
15,​15
-7
+4c
,i21
  • Transition to FC with D
  • Transition to SNK with DF
Tundra Strike > Ear Grab

b+4,​2,1

m,​m,​h
15,​10,​17
-7
+4c
,i23~24
  • Combo from 1st CH
  • Combo from 2nd hit with delay
Tundra Slash

b+4,3

m,​h
15,​20
-9
+21a (+12)
,i17~18
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Blizzard Hammer

b+1+2

m
26
+6
i22~23
Floor Break
Red Alert

b+1+3

25
-5d
ps
  • Parries mid and high punches and kicks
  • 100% recoverable damage
  • Alternate input b+2+4
Inertia Kick

b+3+4

h
22
-2
+26a
i28~29
ps
Punch parry

u

Counterstrike

ub+2

h
18
-5
+9
i20
Sidesteps left

ub+3

m
16
-13
+14a (+4)
i17~21
js
Balcony Break
Slicing Sobat

ub+4

m
21
-9
+17a
i22~23
js
Sub-Zero

ub+1+2

m!
60
+26d (-32)
i63~64
Balcony Break

u+3

m
16
-17
-6
i17~21
js
Balcony Break
Slicing Sobat

u+4

m
21
-9
i22~23
js
Eye Blast

uf+1

h
20
-9
i15
Tornado
Balcony Break
  • Alternate input:
    • ub+1
    • u+1
Under Pressure

uf+2

M
20
-5
i30-31
js
Alternate input u+2
Breaching Charge Kick

uf+3

m
16
-7
+20a (+10)
i17~21
js
Balcony Break
Slicing Sobat

uf+4

m
21
-9
i22~23
js
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion input

Russian Sickle

f,F+2

m
20
-12
+15a
i15~16
Balcony Break
Floor Break
Stinger Kick

f,F+3

h
35
+5
+30a (+4)
i21~23
Homing
Balcony Break
  • Chip damage on block
Rolling Thunder

f,F+4

M
21
-1
i26~28
js
Russian Hook Special

f,f,F+2

m
25
+6
+32d (-26)
i15~17
Balcony Break
Floor Break
  • Chip damage on block
  • Fast input for powered up version - 30 damage
  • Alternate input wr2
Snap Knee Assault

f,f,F+4

m,​t
20,​25
-7
+1d
i20~21
  • Throw when hit from the front
  • Alternate input wr4
Chernobog Sweep

WR.F+3

L,​t
20,​20
-15
+1d
i17~18
js
  • Throw when hit from the front
Mass Elbow

qcb+2

m
23
-15
i26~27
Tornado

Crouch

FC.df+1

L
8
-13
-2
i16~17
Hail Slicer

FC.df+1,4

L,​m
8,​10
+7
,i16~17
SNK
  • Available only as combo from 1st
  • Just input to power up - 14 damage

WS

ws1

m
11
-3
+4
i12~13
Transition to -5 +2 SNK with DF
Qullion

ws1,2

m,​h
11,​14
-7
+10g
,i22~23
Balcony Break
  • Combo from 1st hit
Double Hilt

ws1,3

m,​m
11,​17
-13
+15a (+6)
+36a (+0)
,i17~18
Balcony Break
  • Combo from 1st hit
Ballistic Upper

ws2

m
15
-12
i15~16
Glacial Hilt

ws3

m
21
-9
+15a (+6)
+36a (+0)
i16~17
Balcony Break
Gelid Smash

ws4

m
15
-5
+6
i11~12
Balcony Break
Frost Tackle

ws1+2

m
28
-14
+19a (+9)
i12~13
Balcony Break
  • Alternate input SNK.1+2

SNK (Sneak)

Sneak

qcf

r1 SNK
  • Lapses to standing
  • Input d,DF to transition to FC instead of SNK
Cocked Hammer

SNK.1

h
20
-3
i15~16
Stinger Elbow

SNK.2

m
25
-14
i18~19
Tornado
Slay Ride

SNK.3

L,​t
17,​20
-16
+0
+1d
i17~18
  • Throw when CH from the front
    • Called "Needle Hold" in-game
Ignition Switch

SNK.4

M
27
+7
+18a
i19~21
FC
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Floor Break
  • Chip damage on block
Snap Knee

SNK.3+4

m
20
-13
+27g
i17~18
pc

Others

White Angel of Death

df+1+2

m
55
-15
+0d
i20
  • Rage Art
  • Diminishes opponent's recoverable gauge

SS.2

m
16
-10
+1
i20~21
Integral Slicer Clutch

SS.2,3

m,​h,​t
16,​20,​20
-9
+1d
i18
  • Throw when hit from the front
  • Side switch
  • Combo from 1st hit

SS.2,1+2

m,​m,​m
16,​8,​12
-4
+2
,i27~29,i8~9
  • Combo from 1st hit
Integral Blitz

SS.2,​1+2,4

m,​m,​m,​h
16,​8,​12,​28
-10
+45a
,i26~27
  • Combo from 1st hit
Pigeon Roll

SS.3+4

cs
FC
Cane Stab

BT.d+3

l
20
-11
+10d
i16
Clipping Heel Hook

FDFT.3

l,​t
8,​30
-9
+0d
i19
cs
On close hit
Six Feet Under

OTG.d+3+4

L
24
-11
+0
i24
Floor Break
  • +0a (-8) on grounded
Living Dead

(Face down).1+2

FC

Throws

Volk Clutch

1+3

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
Purge Slam

2+4

t
35
-2
+1d
i12~14
  • Throw break 1 or 2
  • Side switch on hit and break
Tarantula Sting

Left throw

t
40
-3
+1d
  • Throw break 1
Reverse Fracture

Right throw

t
40
-3
+1d
  • Throw break 1
Absolute Silence

Back throw

t
50
+1d
Reverse Victor Clutch

f+1+4

t
40
-2
+0d
i11
  • Throw break 1
  • Side switch
Victor Clutch

f+2+3

t
40
-2
-1d
i11
  • Throw break 2
  • Side switch
Blizzard Rush

uf+1+2

t
45
-6
-5d
i12
Floor Break
  • Throw break 1+2
  • Side switch
Cold Fate

d+1+3

t
30
+1d
i12~14
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Scorpion Scissors

uf+3+4

t
35
-12d
i38~42
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
  • Alternate input f,F+2~1+2
Feint & Low Catch

db+3~1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3,1+2
Tundra Strike > Ambush Tackle

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • (Face down).1+2,1+2
    • FC.df+1,​H.1+2
Snap Knee Assault

(During enemy wall stun).f,f,F+4

m,​t
20,​20,​25,​35
i20~21
Tornado
  • Deals maximum 32 (20) damage due to scaling
Frost Bite

Tackle.1

t
35
+0d
  • Throw break 1
  • Diminishes opponent's recoverable gauge
Achilles' Hold

Tackle.2

t
40
+3d
  • Throw break 2
Iron Curtain

Tackle.1+2

t
45
+3d
  • Throw break 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
3 h
1 h
2 m
1 h
1 m
4 L
1 h
3 h
2 m
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
4 h
1 h
2 m
4 M
1+2 m