m (→SNK (Sneak)) |
m (→Others) |
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Line 2,170: | Line 2,170: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Dragunov- | |id=Dragunov-SS.2 | ||
|parent= | |parent= | ||
|input= | |input=SS.2 | ||
|name= | |name= | ||
|target=m | |target=m | ||
Line 2,189: | Line 2,189: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Dragunov- | |id=Dragunov-SS.2,3 | ||
|parent=Dragunov- | |parent=Dragunov-SS.2 | ||
|input=,3 | |input=,3 | ||
|name=Integral Slicer Clutch | |name=Integral Slicer Clutch | ||
Line 2,211: | Line 2,211: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Dragunov- | |id=Dragunov-SS.2,1+2 | ||
|parent=Dragunov- | |parent=Dragunov-SS.2 | ||
|input=,1+2 | |input=,1+2 | ||
|name= | |name= | ||
Line 2,231: | Line 2,231: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Dragunov- | |id=Dragunov-SS.2,1+2,4 | ||
|parent=Dragunov- | |parent=Dragunov-SS.2,1+2 | ||
|input=,4 | |input=,4 | ||
|name=Integral Blitz | |name=Integral Blitz | ||
Line 2,251: | Line 2,251: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Dragunov- | |id=Dragunov-SS.3+4 | ||
|parent= | |parent= | ||
|input= | |input=SS.3+4 | ||
|name=Pigeon Roll | |name=Pigeon Roll | ||
|target= | |target= |
Revision as of 17:13, 30 January 2024
Dragunov |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultra Russian Sickle
H.2+3
m,m,m
25,14,23
+6
+2c
i15~16,i30~32,i31~35
pc
- Only 1st and 3rd hit
- Chip damage on block
- Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle
H.2+3,df+1+2
m,m,m,t
25,14,23,0
-2d
,i26
Tackle
Russian Hook Special > Ambush Tackle
f,f,F+2,H.1+2
m,t
22,0
-2d
,i40
Tackle
Partially uses remaining Heat time
Hail Slicer > Ambush Tackle
FC.df+1,H.1+2
L,t
8,0
-2d
,i40
Tackle
Partially uses remaining Heat time
n
Eye Gouge > Hilt
1,1,3
h,h,m
5,8,22
-9
+15a (+6)
+36a (+0)
,i25~26
- Combo from 2nd CH
- Move can be delayed
Disconnector Combo Middle
3,1,2
m,h,m
10,8,24
-12
+12a (+3)
,i19~21
- Combo from 2nd CH
Disconnector Combo High
3,1,4
m,h,h
10,8,24
-9
+42d (-16)
,i22~23
- Combo from 2nd CH
Karnov Avalanche
4,4
h,m
10,23
- Chip damage on block
Bloodhound Strike
1+2
m
25
-14
+19a
i21~22
pc
f
Step-in Mantis
f+3,3
m,m
11,14
-10
+1
,i17~20
- Combo from 1st CH
- +20 damage throw when hit from the front in close range
Crushing Blizzard
f+3,1+2
m,m
11,27
-6
+22a
,i30~31
- Combo from 1st hit
- Chip damage on block
df
Mantis Heel
df+3
m
16
-6
+5c
i17~20
- +20 damage throw when hit from the front in close range
d
Separator
d+4,1,3
L,h,h
12,8,21
-16
+9a (+0)
,i15~16
- Combo from 1st CH
- Combo from 2nd hit
db
Death's Door
db+2,1,2
m,m,m
12,10,20
Combo from 2nd CH with delay
b
Eye Gouge > Stingray
b+2,1,3
m,h,l
14,11,17
-26
-2c
+1d
,i29~31
- Clean hit +4
- Shift to Clipping Heel Hook on close range CH
Tundra Strike > Ear Grab
b+4,2,1
m,m,h
15,10,17
- Combo from 1st CH
- Combo from 2nd hit with delay
Red Alert
b+1+3
25
-5d
ps
- Parries mid and high punches and kicks
- 100% recoverable damage
- Alternate input b+2+4
u
Motion input
Russian Hook Special
f,f,F+2
m
25
- Chip damage on block
- Fast input for powered up version - 30 damage
- Alternate input wr2
Snap Knee Assault
f,f,F+4
m,t
20,25
-7
+1d
i20~21
- Throw when hit from the front
- Alternate input wr4
Crouch
Hail Slicer
FC.df+1,4
L,m
8,10
+7
,i16~17
SNK
- Available only as combo from 1st
- Just input to power up - 14 damage
WS
SNK (Sneak)
Slay Ride
SNK.3
L,t
17,20
-16
+0
+1d
i17~18
- Throw when CH from the front
- Called "Needle Hold" in-game
Others
White Angel of Death
df+1+2
m
55
-15
+0d
i20
- Rage Art
- Diminishes opponent's recoverable gauge
Integral Slicer Clutch
SS.2,3
m,h,t
16,20,20
-9
+1d
i18
- Throw when hit from the front
- Side switch
- Combo from 1st hit
Integral Blitz
SS.2,1+2,4
m,m,m,h
16,8,12,28
-10
+45a
,i26~27
- Combo from 1st hit
Throws
Feint & Catch
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Alternate input f,F+2~1+2
Feint & Low Catch
db+3~1+2
t
30
+1d
i19~20
cs
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Alternate input b+2,1,3,1+2
Tundra Strike > Ambush Tackle
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- (Face down).1+2,1+2
- FC.df+1,H.1+2
Snap Knee Assault
(During enemy wall stun).f,f,F+4
m,t
20,20,25,35
i20~21
- Deals maximum 32 (20) damage due to scaling
Frost Bite
Tackle.1
t
35
+0d
- Throw break 1
- Diminishes opponent's recoverable gauge
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
3 | h | |||||
1 | h | |||||
2 | m | |||||
1 | h | |||||
1 | m | |||||
4 | L | |||||
1 | h | |||||
3 | h | |||||
2 | m |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
4 | h | |||||
1 | h | |||||
2 | m | |||||
4 | M | |||||
1+2 | m |