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== 10 | == 10 Strings == | ||
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Revision as of 18:59, 31 January 2024
Jun |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yomotsu Ooyumi
H.2+3
m,m
20,30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
- Restores recoverable health
- Chip damage on block
Rage
Amatsu Izanami
df+1+2
m
55+
-15
+0d
i20
pc8~
r39
- Rage Art
- Removes opponent recoverable health on hit
n
Spear Step > Izumo Strike
1,2,2
h,h,h
5,8,17
+6~+7
+11~+12
+20c~+21c
,i16~17
t56 r39 IZU
- Combo from 2nd CH with 5f delay
- Jail from 2nd block with 1f delay
Spear Step > Spin Kick
1,2,4
h,h,m
5,8,16
-12~-11
+5~+6
+15a (+6)
,i27~28
t62 r34
- Combo from 2nd CH with 3f delay
- Input can be delayed 9f
Byakuren Tsukinuki
2,1,4,1
h,m,m,m
7,9,12,30
-9
+10a (+1)
+42a (-5)
,i30
t64 r34
- Combo from 3rd CH
- Input can be delayed 10f
- Chip damage on block
- Deals recoverable self-damage when not in Heat
Byakuren Tamasudare
2,1,4,3
h,m,m,m
7,9,12,21
-9
+13a (+4)
,i25
t62 r37
- Combo from 3rd CH with 5f delay
- Input can be delayed 10f
Byakuren Misogi
2,1,1+2
h,m,h
7,9,21
+2
+48a (+10)
,i22
t48 r26
- Combo from 2nd CH with 9f delay
Ryuuntsui - Misogi
3+4
m,M,M
6,18,20
-6~-5
+26a (+8)
i23~24 i30~31 i16
js5~33 fs34~36
t55 r24
- 3rd hit available only as combo from 2nd hit
- Can recover in r22 FC with D on whiff
- Deals recoverable self-damage when not in Heat
1+4
SL,h
5,8
-3
-3
+4
i14 i17
t38 r21
- Jail from 1st attack
- CH advantage listed is for the 2nd hit
White Heron Dance
1+4,2,4
SL,h,h,m
5,8,10,23
-15
+11a (+2)
,i24
t58 r34
Combo from 3rd CH
White Heron Lower Dance
1+4,2,d+4
SL,h,h,L
5,8,10,15
-23~-22
+27a
,i24~25
,cs10~38
t55 r30
Combo from 3rd CH
White Heron Sun Palm
1+4,3,1
SL,h,m,m
5,8,15,20
-13~-12
+17a (+10)
,i33~34
t66 r32
White Heron Moon Kick
1+4,3,4
SL,h,m,L
5,8,15,17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 3rd CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kanbashira > Izumo Strike
f+3,2
m,h
13,17
+6~+7
+11~+12
+20c~+21C
,i20~21
t60 r39 IZU
- Combo from 1st hit with 5f delay
Double Kanbashira
f+3,4
m,M
13,22
-13~-11
+28a (+13)
,i20~22
t57 r35
- Combo from 1st hit with 5f delay
Inner Peace
f+1+2
h
0
+2
+26g
+23
i12
t36 r24
- Transition to r20 MIA on hit only
- Deals recoverable self-damage when not in Heat
- Unparryable
Wheel Kick
f+2+3
h
21
+0~+1
+25a
i28~29
ps4~15
t56 r27
- Punch sabaki, +51a on a successful parry
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ame-no-Murakumo
df+2,1+2
m,M
1414
-9~-8
+38a (+28)
,i25~26
t57 r31
- Combo from 1st hit
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Available only on hit or block
Heavenly Moon Kick
df+3+4,4
m,L
17,17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 1st CH
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kamudo-no-Tsurugi
d+1+2
M
28
-9
+72a (+56)
i26
t58 r32
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
Double Lift Kicks
d+3+4
l,h
5,20
-6~-3
+30a (+20)
i14 i24~27
js5~45, js1~27 fs28~30
t58 r31
Combo from 1st CH
db
Hourai's Dance
db+1,1,1+2
m,m,m,m,m
7,8,5,5,20
-15
+21a (+11)
,i17 i26 i49
t83 r34
- Combo from any hit
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Last hit is unparryable
db+4,4
L,L
14,15
-7~-5
+4~+6
+35a
,i31~33
,cs1~49
t57 r24
- Combo from 1st CH
- Transition to r22 FC with D
Kariashi
db+4,4,4
L,L,L
14,15,16
-7~-5
+4~+6
+35a
,i31~33
,cs1~49
t57 r24
- Transition to r22 FC with D
Kariashi Hakuro
db+4,1+4
L,sl,h
14,5,8
-3
-3
+4
,i22 i17
t38 r21
- Combo from 1st hit
- Links to 1+4 extensions
- Alternate inputs:
- db+4,4,1+2
- db+4,4,4,1+2
- CH advantage listed is for the last hit
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet
b+1
L
19
-10~-9
+6~+7
+0d
i29~30
cs6~
t58 r28
- Cancel to r14 FC with D
- Transition to attack throw on CH, 22 damage
- Opponent recovers FDFA on CH
b+2,1~F
m,h
10,7
+0~+1
+11g~+12g
ps1~40
t55 r14 GEN
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
b+2,1~B
m,h
10,7
+0~+1
+11g~+12g
r14 MIA
- Restores recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
Ryuen Saika Shikei
b+2,1,1
m,h,m
10,7,20
-13
+13a (+4)
,i25
t57 r32
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
Ryuen Saika Renken
b+2,1,2
m,h,M
10,7,20
-9
+30a (+15)
+69a (+53)
,i23
t58 r35
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
Ryuen Saika Renshuu
b+2,1,4
m,h,h
10,7,24
-8~-7
+42a (-16)
,i23~25
t55 r30
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
Ryuen Magushi
b+2,4
m,m
10,10
-9~-8
+3
,i16~17
t44 r27
Combo from 1st hit with 5f? delay
Ryuusha Renken
b+3,2
m,M
20,22
-9
+30a (+15)
+69a (+53)
,i20
t55 r35
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
Dragon Wheel Leg Cutter
b+3,4
m,L
20,14
-11
+0~+2
+3
,i20~22
,cs1~42
t50 r28
- Links to db+4 extensions
- Can recover in r22 FC with D
Shirabyoushi
b+4,2
m,M
14,17
-13~-12
+5~+6
+28a (+18)
,i22~23
t54 r31
Combo from 1st hit with 8f delay
Omoikane
b+3+4
m
25
-12~-11
+9a (+0)
i28~29
pc7~
t64 r35
- Frame advantage is -8 if an attack is absorbed
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Divine Exile - Heaven
uf+1
h,h
6,30
-14
+22a
i10 i26
t44 r34
- Jail from 1st attack
- Deals recoverable self-damage when not in Heat
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
Totsuka-no-Tsurugi
uf+2
M
24
-9
+30a (+15)
+69a (+53)
i19
t54 r35
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
Iwato
uf+3
m
17
-6~-5
+5~+6
+30a
i20~21
js11~27 fs28~30
t45 r24
Alternate inputs: ub+3, u+3
Housenka - Misogi
uf+4,3
m,m,M
10,8,20
-12
+84a (+68)
,i29 i18
,js1~20 fs21~23
t60 r31
- Combo from 1st hit
- Transition to r17 MIA on hit only
- 3rd hit available only as combo from 2nd hit
Saiuntsui
uf+3+4
m,M
5,21
-8~-4
+18a
i20~23 i26~30
js9~30
t58 r28
- Alternate inputs: ub+3+4, u+3+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+2~F
m
16
+1~+2
+16g~+17g
ps1~40
t55 r14 GEN
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
f,F+2~B
m
16
+1~+2
+16g~+17g
r14 MIA
- Restores recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
Suiei Ura Saika
f,F+2,2
m,m
16,22
-13
+8a
+7 +53a
,i21
t58 r37
- Combo from 1st hit with 8f delay
Suiei Kagetsu
f,F+2,3
m,h
16,22
-8~-7
+29a (+14)
,i20~21
t56 r35
Combo from 1st hit with 8f delay
Yukimiguruma
f,F+3,3+4
m,m,m
23,12,15
+3~+4
+19a
,i35~36 i41~42
,fs25~39
t62 r20
- Chip damage on block
- Interrupt with i11 from 1st block
Tokkei - Misogi
f,F+1+2
m
30
+6
+23a (+13)
i22
t54 r32
- Chip damage on block
- Deals recoverable self-damage when not in Heat
Ame-no-Uzume
f,f,F+3
m
32
+3~+7
+14a (+5)
+46a (-1)
i24~28
js3~30 js31~33
t55 r27
- Chip damage on block
- Alternate input: ub,b+3
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.3+4
m,m
10,10
-6~-5
+5c~+6c
i21~22 i23~24
js5~19 fs20~22
t48 r24
- Can recover in r22 FC with D
Twin Cloud Kicks
FC.3+4,3
m,m,m,m
10,10,10,10
+0~+1
+15a
,i31~32 i40~41
,js~21~31 fs32~40
t65 r24
- Can recover in r22 FC with D
Divine Exile - Earth
FC.df+1
sl,m
6,30
-19~-18
+26a (+11)
i10 i25~26
cs1~
t44 r34 FC
- Deals recoverable self-damage when not in Heat
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
Kanamegaeshi
FC.df+3
L
12
-19
+0c
i21
cs1~
t59 r38 FC
- Clean hit +10a, 15 damage
- Opponent recovers FDFA on CL
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws1,1~F
h,h
14,7
+0~+1
+11g~+12g
ps1~40
t55 r14 GEN
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
ws1,1~B
h,h
14,7
+0~+1
+11g~+12g
r14 MIA
- Restores recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
Tenkan Saika Shikei
ws1,1,1
h,h,m
14,7,20
-13
+13a (+4)
,i25
t57 r32
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
Tenkan Saika Renken
ws1,1,2
h,h,M
14,7,22
-9
+30a (+15)
+69a (+53)
,i23
t58 r35
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage on block
- Deals recoverable self-damage when not in Heat
Tenkan Saika Renshuu
ws1,1,4
h,h,h
14,7,24
-8~-7
+42a (-16)
,i23~25
t55 r30
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
ws1,4
h,m
14,16
-11~-10
+0c~+1c
,i22~23
t52 r29
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
Tomoezakura
ws1,4,2
h,m,L
14,16,17
-16~-14
+0c~+1c
+13a
,i23~24
,cs17~
t58 r34 FC
- Combo from 2nd CH
Tomoefuji
ws1,4,1+2
h,m,m
14,16,28
-20~-19
+16a (+11)
,i25~26
t65 r39
- Combo from 2nd CH
IZU (Izumo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Haraede Kannagi
IZU.1,1
h,h
7,26
-4~-3
+30a (+20)
,i23~24
t49 r25
- Combo from 1st hit with 6f delay
- Chip damage on block
- Deals recoverable self-damage when not in Heat
Haraede Musubi
IZU.1,2
h,m
7,20
-13
+6a
+15a
,i24
t58 r31
- Combo from 1st hit with 5f delay
- Input can be delayed 6f
Setsurinbu - Misogi
IZU.2
M
24
-13~-11
+34a (+24)
i23~25
cs6~20
t59 r34
- Chip damage on block
- Deals recoverable self-damage damage when not in Heat
- Unparryable
Zuiun Renkyaku
IZU.3
m,h
10,16
-6~-5
+12a (+3)
i16~15 i14~15
js20~53 fs54~56
t71 r32
- Jail from 1st attack
Zuiun Renkyaku > Heat Dash
H.IZU.3,F
m,h
10,16
+5~+6
+36a (+26)
i16~15 i14~15
js20~44
r27
- Jail from 1st attack
Wakeikazuchi - Misogi
IZU.4,1
L,M
15,15
-14~-13
+14a (+3)
,i19~20
,js22~38 fs39~41
t57 r37
- Combo from 1st hit
- Chip damage on block
- Deals recoverable self-damage when not in Heat
Mihikarioroshi
IZU.1+2
M
24
-12~-11
+19a
i21~22
pc8~20
t52 r30
- Frame advantage is -6 if an attack is absorbed
Dianthus Garden
IZU.f+1+2
m
21
-9~-8
+2~+3
+23
i16~17
t49 r32
- Only i13 or faster attacks guaranteed on CH
GEN (Genjitsu)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Genjitsu
f+3+4
ps1~40
t55 r16 GEN
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
Amaterasu
f+3+4,P (Low)
t
4,2,2,2,2,2,2,2,2
+0d
t210
- Restores recoverable health
- Opponent recovers FDFA
Kazama Style Spirit
GEN.2
m,t
16,32
-13~-12
+0d
i16~17
pc8~
t51 r34
- Transitions to attack throw on front hit only, otherwise knockdown
- Deals recoverable self-damage when not in Heat
- Frame advantage is -9 if an attack is absorbed
- Chip damage on block if an attack is absorbed
Getsuun Renken
GEN.3,2
M,M
14,20
-9
+33a (+18)
,i24
t56 r32
- Combo from 1st hit
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
MIA (Miare)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Miare
b+1+2
t100 r10 MIA
- Restores recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
Ame-no-Sakahoko
MIA.1
M
30
-9~-8
+72a (+56)
i24~25
t56 r31
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
Ame-no-Nuboko
MIA.2
sm
30
-20
+26a (+0)
i16
t56 r40
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
Ame-no-Nuboko > Heat Dash
H.MIA.2,F
sm
30
+5
+36a (+26)
i16
t56 r40
- Chip damage on block
- Unparryable
Genjitsu
MIA.F
ps1~40
t55 r16 GEN
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sankouchou
SS.1+2
h,h,m
7,9,18
+7c~+8c
i16 i17 i15~16
t76 r25 FC
- Jail from 1st attack
- Recovery listed is for the last hit
Attack Reversal
b+1+3
ps5~12
t45
- Alternate input: b+2+4
- Parries mid or high punches or kicks
(Back to wall).b,b,UB
m
21
+4c~+6c
+22
i39~41
fs5~13 js14~33 fs34~36
t54 r26
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falling Rain
FC.db+1+2
t
15,15,15
-6
+56a (+28)
i11~12
t39 r27
- Throw break 1+2
- Opponent can tech roll to reduce the landing damage
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws1 | h | 14 | i12~13 | -6~-5 | +5~+6 | |
1 | h | 7 | ,i15~16 | -9~-8 | +2 | Hit |
1+4 | SL,h | 5,8 | ,i14 i17 | -12 | -1 | CH, |
2 | h | 6 | ,i19 | -12 | -1 | Hit |
1 | m | 6 | ,i21~22 | -18~17 | -2~-1 | CH |
2 | h | 7 | ,i23~24 | -16~-15 | -11~-10 | CH |
4 | L | 10 | ,i21~22 | -37~-36 | -1~+0 | |
4 | m | 13 | ,i16~18 | -25~-24 | +1a (+0) | Hit |
3 | m | 20 | ,i28~30 | -13~-12 | +8a | Hit |