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{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move | ||
|id= | |id=King-2+3 | ||
|parent= | |||
|input=2+3 | |||
|name=Heat Burst | |||
|target=m | |||
|damage=12 | |||
|startup=i16 | |||
|block=+1 | |||
|hit=+2 | |||
|ch= | |||
|crush=Power Crush | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2,1 | |||
|parent= | |||
|input=f+2,1 | |||
|name=Elbow Impact | |||
|target=m,h | |||
|damage=12,25 | |||
|startup=i15~18 | |||
|block=+1 | |||
|hit=+2 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Heat Engager | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2+3 | |||
|parent= | |||
|input=f+2+3 | |||
|name=Shoulder Tackle | |||
|target=m | |||
|damage=27 | |||
|startup=i20 | |||
|block=-9 | |||
|hit=+17 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Heat Engager | |||
}} | |||
}} | |||
{{Move | |||
|id=King-db+1+2,2 | |||
|parent= | |||
|input=db+1+2,2 | |||
|name=Muscle Armor > Emerald Elbow | |||
|target=m,m | |||
|damage=15,25 | |||
|startup=i15 | |||
|block=-9 | |||
|hit=+35 | |||
|ch= | |||
|crush=Power Crush | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Heat Engager | |||
}} | |||
}} | |||
{{Move | |||
|id=King- | |||
|parent= | |||
|input= | |||
|name= | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King- | |||
|parent= | |parent= | ||
|input= | |input= |
Revision as of 16:34, 31 January 2024
King |
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Movelist & frame data (Tekken 8) |
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Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db+1+2,2
- Heat Engager
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
JGS (Jaguar Sprint)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.