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== Heat == | == Heat == | ||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint}} | |||
|- | |||
| {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}} | |||
|} | |||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move | ||
Line 88: | Line 95: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* Only first input has armour. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.1+2 | ||
|parent= | |parent= | ||
|input= | |input=JGS.1+2 | ||
|name= | |name=Rapid King Onslaught | ||
|target= | |target=t | ||
|damage= | |damage=45 | ||
|startup= | |startup=i23 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 109: | Line 117: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | |||
* Cannot throw break. | |||
* Restores some Heat Gauge in Heat. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-d+1+4 | ||
|parent= | |parent= | ||
|input= | |input=d+1+4 | ||
|name= | |name=Freedom Face Buster | ||
|target= | |target=t | ||
|damage= | |damage=35 | ||
|startup= | |startup=i12 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 130: | Line 141: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | |||
* Cannot throw break. | |||
* Crouch throw. | |||
* Restores some Heat Gauge in Heat. | |||
}} | }} | ||
}} | }} | ||
{{Move | |||
|id=King-H.2+3 | |||
|parent= | |||
|input=H.2+3 | |||
|name=Ultimo Jaguar | |||
|target=m,t | |||
|damage=20,44 | |||
|startup=i17 | |||
|block=+12 | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Shifts to JGS on block. | |||
}} | |||
}} | |||
== n == | == n == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
Line 147: | Line 183: | ||
}} | }} | ||
{{Move | |||
|id=King-1,2 | |||
|parent= | |||
|input=1,2 | |||
|name=Palm Strike | |||
|target=h,h | |||
|damage=5,15 | |||
|startup=i10~12 | |||
|block=-3 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,2+4 | |||
|parent= | |||
|input=1,2,2+4 | |||
|name=Palm Strike > Head Jammer | |||
|target=h,h,t | |||
|damage=5,15,30 | |||
|startup=i10~i30 | |||
|block= | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw break 2 | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,d+2+4 | |||
|parent= | |||
|input=1,2,d+2+4 | |||
|name=Palm Strike > V Driver | |||
|target=h,h,t | |||
|damage=27 | |||
|startup=i27 | |||
|block= | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break. | |||
* Crouch throw. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,1 | |||
|parent= | |||
|input=1,2,1 | |||
|name=Palm Strike Uppercut | |||
|target=h,h,m | |||
|damage=5,15,10 | |||
|startup=i10~i24 | |||
|block=-4 | |||
|hit=+5 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,1,2+ | |||
|parent= | |||
|input=1,2,1,2+4 | |||
|name=Palm Strike Uppercut > Suplex | |||
|target=h,h,m,t | |||
|damage=5,15,10,40 | |||
|startup=i10~26 | |||
|block= | |||
|hit=+0 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
== f == | == f == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} |
Revision as of 00:09, 1 February 2024
King |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Muscle Armor > Emerald Elbow
db+1+2,2
m,m
15,25
-9
+35
i15
Power Crush
- Only first input has armour.
Rapid King Onslaught
JGS.1+2
t
45
i23
- Cannot throw break.
- Restores some Heat Gauge in Heat.
Freedom Face Buster
d+1+4
t
35
i12
- Cannot throw break.
- Crouch throw.
- Restores some Heat Gauge in Heat.
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Palm Strike > V Driver
1,2,d+2+4
h,h,t
27
+1
i27
- Cannot throw break.
- Crouch throw.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
JGS (Jaguar Sprint)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes