King movelist: Difference between revisions

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== Heat ==
== Heat ==
{| class="wikitable"
| {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint}}
|-
| {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}}
|}
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
Line 88: Line 95:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Only first input has armour.
}}
}}
}}
}}


{{Move
{{Move
|id=King-
|id=King-JGS.1+2
|parent=
|parent=
|input=
|input=JGS.1+2
|name=
|name=Rapid King Onslaught
|target=
|target=t
|damage=
|damage=45
|startup=
|startup=i23
|block=
|block=
|hit=
|hit=
Line 109: Line 117:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Cannot throw break.
* Restores some Heat Gauge in Heat.
}}
}}
}}
}}


{{Move
{{Move
|id=King-
|id=King-d+1+4
|parent=
|parent=
|input=
|input=d+1+4
|name=
|name=Freedom Face Buster
|target=
|target=t
|damage=
|damage=35
|startup=
|startup=i12
|block=
|block=
|hit=
|hit=
Line 130: Line 141:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Cannot throw break.
* Crouch throw.
* Restores some Heat Gauge in Heat.
}}
}}
}}
}}


{{Move
|id=King-H.2+3
|parent=
|input=H.2+3
|name=Ultimo Jaguar
|target=m,t
|damage=20,44
|startup=i17
|block=+12
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Shifts to JGS on block.
}}
}}
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
Line 147: Line 183:
}}
}}


{{Move
|id=King-1,2
|parent=
|input=1,2
|name=Palm Strike
|target=h,h
|damage=5,15
|startup=i10~12
|block=-3
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=King-1,2,2+4
|parent=
|input=1,2,2+4
|name=Palm Strike > Head Jammer
|target=h,h,t
|damage=5,15,30
|startup=i10~i30
|block=
|hit=+1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 2
}}
}}
{{Move
|id=King-1,2,d+2+4
|parent=
|input=1,2,d+2+4
|name=Palm Strike > V Driver
|target=h,h,t
|damage=27
|startup=i27
|block=
|hit=+1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cannot throw break.
* Crouch throw.
}}
}}
{{Move
|id=King-1,2,1
|parent=
|input=1,2,1
|name=Palm Strike Uppercut
|target=h,h,m
|damage=5,15,10
|startup=i10~i24
|block=-4
|hit=+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=King-1,2,1,2+
|parent=
|input=1,2,1,2+4
|name=Palm Strike Uppercut > Suplex
|target=h,h,m,t
|damage=5,15,10,40
|startup=i10~26
|block=
|hit=+0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
== f ==
== f ==
{{MoveDataHeader}}
{{MoveDataHeader}}

Revision as of 00:09, 1 February 2024

Heat

Gives armour during Jaguar Sprint
Restores some Heat Gauge after certain throws
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
Power Crush
Elbow Impact

f+2,1

m,​h
12,​25
+1
+2
i15~18
Heat Engager
Shoulder Tackle

f+2+3

m
27
-9
+17
i20
Heat Engager
Muscle Armor > Emerald Elbow

db+1+2,2

m,​m
15,​25
-9
+35
i15
Power Crush
Heat Engager
  • Only first input has armour.
Rapid King Onslaught

JGS.1+2

t
45
i23
Heat Engager
  • Cannot throw break.
  • Restores some Heat Gauge in Heat.
Freedom Face Buster

d+1+4

t
35
i12
Heat Engager
  • Cannot throw break.
  • Crouch throw.
  • Restores some Heat Gauge in Heat.
Ultimo Jaguar

H.2+3

m,​t
20,​44
+12
i17
  • Shifts to JGS on block.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Palm Strike

1,2

h,​h
5,​15
-3
+8
i10~12
Palm Strike > Head Jammer

1,2,2+4

h,​h,​t
5,​15,​30
+1
i10~i30
  • Throw break 2
Palm Strike > V Driver

1,2,d+2+4

h,​h,​t
27
+1
i27
  • Cannot throw break.
  • Crouch throw.
Palm Strike Uppercut

1,2,1

h,​h,​m
5,​15,​10
-4
+5
i10~i24
Palm Strike Uppercut > Suplex

1,2,1,2+4

h,​h,​m,​t
5,​15,​10,​40
+0
i10~26

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

JGS (Jaguar Sprint)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links