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Line 187: | Line 187: | ||
{{Move | {{Move | ||
|id=King-1,2 | |id=King-1,2 | ||
|parent= | |parent= | ||
|input=,2 | |input=1,2 | ||
|name=Palm Strike | |name=Palm Strike | ||
|target=h,h | |target=h,h | ||
Line 208: | Line 208: | ||
{{Move | {{Move | ||
|id=King-1,2,2+4 | |id=King-1,2,2+4 | ||
|parent= | |parent= | ||
|input=,2+4 | |input=1,2,2+4 | ||
|name=Palm Strike > Head Jammer | |name=Palm Strike > Head Jammer | ||
|target=h,h,t | |target=h,h,t | ||
Line 230: | Line 230: | ||
{{Move | {{Move | ||
|id=King-1,2,d+2+4 | |id=King-1,2,d+2+4 | ||
|parent= | |parent= | ||
|input=,d+2+4 | |input=1,2,d+2+4 | ||
|name=Palm Strike > V Driver | |name=Palm Strike > V Driver | ||
|target=h,h,t | |target=h,h,t | ||
Line 253: | Line 253: | ||
{{Move | {{Move | ||
|id=King-1,2,1 | |id=King-1,2,1 | ||
|parent= | |parent= | ||
|input=,1 | |input=1,2,1 | ||
|name=Palm Strike Uppercut | |name=Palm Strike Uppercut | ||
|target=h,h,m | |target=h,h,m | ||
Line 274: | Line 274: | ||
{{Move | {{Move | ||
|id=King-1,2,1,2+4 | |id=King-1,2,1,2+4 | ||
|parent= | |parent= | ||
|input=1,2,1,2+4 | |||
|name=Palm Strike Uppercut > Suplex | |name=Palm Strike Uppercut > Suplex | ||
|target=h,h,m,t | |target=h,h,m,t | ||
Line 295: | Line 295: | ||
{{Move | {{Move | ||
|id=King-1,2,1,d+2+3 | |id=King-1,2,1,d+2+3 | ||
|parent= | |parent= | ||
|input=1,2,1,d+2+3 | |||
|name=Palm Strike Uppercut > V Driver | |name=Palm Strike Uppercut > V Driver | ||
|target=h,h,m,t | |target=h,h,m,t | ||
Line 339: | Line 339: | ||
{{Move | {{Move | ||
|id=King-2,1 | |id=King-2,1 | ||
|parent= | |parent= | ||
|input=,1 | |input=2,1 | ||
|name=Right Jab > Uppercut | |name=Right Jab > Uppercut | ||
|target=h,m | |target=h,m | ||
Line 383: | Line 383: | ||
{{Move | {{Move | ||
|id=King-1+2,1 | |id=King-1+2,1 | ||
|parent= | |parent= | ||
|input=,1 | |input=1+2,1 | ||
|name=Head Spinner | |name=Head Spinner | ||
|target=m,m | |target=m,m | ||
Line 405: | Line 405: | ||
{{Move | {{Move | ||
|id=King-1+2,3 | |id=King-1+2,3 | ||
|parent= | |parent= | ||
|input=,3 | |input=1+2,3 | ||
|name=Brutal Sting | |name=Brutal Sting | ||
|target=m,h | |target=m,h |
Revision as of 18:24, 1 February 2024
King |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Muscle Armor > Emerald Elbow
db+1+2,2
m,m
15,25
-9
+35
i15
Power Crush
- Only first input has armour.
Rapid King Onslaught
JGS.1+2
t
45
i23
- Cannot throw break.
- Restores some Heat Gauge in Heat.
Freedom Face Buster
d+1+4
t
35
i12
- Cannot throw break.
- Crouch throw.
- Restores some Heat Gauge in Heat.
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Palm Strike > V Driver
1,2,d+2+4
h,h,t
27
+1
i27
- Cannot throw break.
- Crouch throw.
Palm Strike Uppercut > V Driver
1,2,1,d+2+3
h,h,m,t
35
+1
i10~i28
- Cannot throw break
- Crouch throw.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
JGST (Jaguar Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step
3+4
- Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and falls down onto his back after 6th spin.
Jaguar Step > High Kick
JGST.4
h
40(42)
+8(+15)
+5(+10)
i17
- Chip damage on block.
JGSP (Jaguar Sprint)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Sprint
f+3+4
- Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time.
Jaguar Axe
JGSP.2
h
26
+3
+4
i18
- Chip damage on block.
- Partially uses remaining Heat time.
Rapid King Onslaught
JGSP.1+3
t
45
i23
- Partially restores remaining Heat time during Heat.
Diving Body Press
JGSP.2+3
m,t
20,15
-16
-5
i21
- Throw only comes out when hit from the front at close range.
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes