Hwoarang punishers: Difference between revisions

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Line 13: Line 13:
| 1,2,4 || 17 || +11g RFS
| 1,2,4 || 17 || +11g RFS
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|-
| 2,F+3 || 31 || +8
| 2,F+3 || 23 || +8
|-
|-
| rowspan="2" | -11
| rowspan="2" | -11

Revision as of 04:03, 9 December 2024

This page is for Tekken 8. For Tekken 7, see Hwoarang punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-10 1,2,3 17 +11g LFS
1,2,4 17 +11g RFS
2,F+3 23 +8
-11 4,3 30 +5
4,4 27 +10g RFS
-13 DF+1,3 30 +6
DF3+4 30 +4s
-14 uf+3+4,4 30 +7 RFF
-15 df+2 13 (?) +34a (+24)
-16 b+3 17 (?) +35a (+25)
-18 F,B,DF+4 18 (?) +59a (+49)
Crouching
-10 hFC.1 5 +6
WS+1[1] 12 +8
-11 WS+4,4 28 +4c RFF
-14 WS+3 20 (39) +23d
-15 WS+2,3 23 (?) +70a (+50) LFS
-23 UF,N+4 25 (?) +34a (+24)
Back-turned opponent
-10 1,1,3,3 39 +4
-11 4,4,3 47 (64) +14d
-14 3,3,4 42 (?) +40a (+31)
Grounded opponent
-16 DB+4 11 -1a (-9)
-16 B+3 13 +15a (-2)
-23 FF+3 19 +7a (-1)
Whiff punishers
Move Speed Range Damage Risk Hitbox
4,3 i11 2.33 30 -6 High, Mid
DF+1,3 i13 2.25 25 -2 LFS Mid
UF3+4,4 i14 2.41 30 -10 Mid
DF+2 i15 2.11 13 (?) -7 Mid[2]
B+3 i16 2.70 17 (?) -19 Mid
RFF F+[4~4] i18 2.60 20 (?) -13 Mid
  1. ws1 only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a very short hitbox.
  2. Doesn't launch vs crouch.