Hwoarang movelist: Difference between revisions

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(added motion input and cd moves, starting on ws)
Line 51: Line 51:
|notes={{Plainlist|
|notes={{Plainlist|
*{{HeatEngager}}
*{{HeatEngager}}
*Chip Damage on block
*Chip damage on block
*Also possible during Right Stance
*Also possible during Right Stance
}}
}}
Line 65: Line 65:
|startup=i17~18
|startup=i17~18
|block=-7
|block=-7
|hit=+19
|hit=+19 (+10)
|ch=
|ch=
|crush=
|crush=
Line 74: Line 74:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{HeatEngager}}
*{{HeatEngager}}
*Shift to Right Stance (does not shift when using heat dash)
*Also possible during Right Stance
*Also possible during Right Stance
*Shifts to Right Stance (does not shift when using heat dash)
}}
}}
}}
}}
Line 98: Line 99:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{Homing}}
*{{HeatEngager}}
*{{HeatEngager}}
*{{Homing}}
*Chip damage on block
*{{BB}}
*Shifts to Right Stance (does not shift when using heat dash)
*Chip Damage on block
*Shift to Right Stance (does not shift when using heat dash)
}}
}}
}}
}}
Line 124: Line 125:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{HeatEngager}}
*{{HeatEngager}}
*{{BB}}
*Shifts to Left Flamingo (does not shift when using heat dash)
*Shift to Left Flamingo (does not shift when using heat dash)
}}
}}
}}
}}
Line 171: Line 172:
|notes={{Plainlist|
|notes={{Plainlist|
*{{HeatSmash}}
*{{HeatSmash}}
*Shift to Right Flamingo
*Also possible during Right Stance and Left Flamingo
*Also possible during Right Stance and Left Flamingo
*Shifts to Right Flamingo
}}
}}
}}
}}
Line 1,308: Line 1,309:
== Motion Input ==
== Motion Input ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Hwoarang-f,F+3
|parent=
|input=f,F+3
|name=Spinning Axe Kick
|damage=24
|target=m
|range=
|startup=i20~24
|recv=
|block=+6
|hit=+6
|crush=
|notes={{Plainlist|
*Forces crouch on block
*Shifts to Right Stance
}}
}}
{{Move
|id=Hwoarang-f,F+4
|parent=
|input=f,F+4
|name=Peacekeeper
|damage=22
|target=m
|range=
|startup=i17~18
|recv=
|block=-7
|hit=+19 (+10)
|crush=
|notes={{Plainlist|
*{{BB}}
*{{HeatEngager}}
*Also possible during Right Stance
*Shifts to Right Stance (does not shift when using heat dash)
}}
}}
{{Move
|id=Hwoarang-f,f,F+3
|parent=
|input=f,f,F+3
|name=Flying Nerichagi
|damage=30
|target=m
|range=
|startup=i22~24
|recv=
|block=+6
|hit=+23
|crush=js
|notes={{Plainlist|
*{{BB}}
*Chip damage on block
*Also possible during Right Stance
}}
}}
{{Move
|id=Hwoarang-f,f,F+4
|parent=
|input=f,f,F+4
|name=Torpedo Kick
|damage=28
|target=h
|range=
|startup=i18~19
|recv=
|block=+5
|hit=+8
|crush=js
|notes={{Plainlist|
*Chip damage on block
*Also possible during Right Stance
*Sideswaps and leaves opponent backturned on hit
}}
}}
== Crouch ==
== Crouch ==
{{MoveDataHeader}}
{{MoveDataHeader}}
== WS ==
== WS ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Hwoarang-ws.2
|parent=
|input=ws.2
|name=
|damage=8
|target=m
|range=
|startup=i15~16
|recv=
|block=-7
|hit=+4
|crush=
|notes=
}}
== CD (''Shark Step'') ==
{{MoveDataHeader}}
{{Move
|id=Hwoarang-f,n,d,df
|parent=
|input=f,n,d,df
|name=Shark Step
|damage=
|target=
|range=
|startup=
|recv=
|block=
|hit=
|crush=
|notes=
}}
{{Move
|id=Hwoarang-CD.3
|parent=
|input=CD.3
|name=Phalanx
|damage=27
|target=m
|range=
|startup=i18~19
|recv=
|block=+4
|hit=+25 (+16)
|crush=
|notes={{Plainlist|
*{{BB}}
*Chip damage on block
*Also possible during Right Stance
*Shifts to Left Flamingo
}}
}}
{{Move
|id=Hwoarang-CD.4
|parent=
|input=CD.4
|name=Sky Rocket
|damage=18
|target=m
|range=
|startup=i16
|recv=
|block=-18
|hit=+53 (+43)
|crush=
|notes={{Plainlist|
* {{Tornado}}
*Also possible during Right Stance
}}
}}
{{Move
|id=Hwoarang-f,n,df#4
|parent=
|input=f,n,df#4
|name=Lethal Sky Rocket
|damage=18
|target=m
|range=
|startup=i16
|recv=
|block=-8
|hit=+59 (+49)
|crush=
|notes={{Plainlist|
* {{Tornado}}
* Chip damage on block
* Also possible during Right Stance
}}
}}
== BT (''Backturn Stance'') ==
== BT (''Backturn Stance'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
Line 1,331: Line 1,512:
|name= Motion Switch
|name= Motion Switch
|damage=
|damage=
|target=
|range=
|range=
|startup=
|startup=
Line 1,350: Line 1,530:
|name= Motion Switch
|name= Motion Switch
|damage=
|damage=
|target=
|range=
|range=
|startup=
|startup=
Line 1,369: Line 1,548:
|name= Motion Switch
|name= Motion Switch
|damage=
|damage=
|target=
|range=
|range=
|startup=
|startup=
Line 1,385: Line 1,563:
== Throws ==
== Throws ==
{{MoveDataHeader}}
{{MoveDataHeader}}
== 10 Strings ==
== 10 Strings ==


== External Links ==
== External Links ==

Revision as of 22:43, 22 February 2024

Heat

Can use kicks during powered up Right Flamingo (H.RFS.d+4,3,4, H.RFS.f+4,4 etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
pc8~
Heat Burst
  • Cancel to r45 with b,b
Ignition Barrage

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Chip damage on block
  • Also possible during Right Stance
Peacekeeper

f,F+4

m
22
-7
+19 (+10)
i17~18
Balcony Break
Heat Engager
  • Also possible during Right Stance
  • Shifts to Right Stance (does not shift when using heat dash)
Black Kite

RFF.df+3

m
21
+1
+6
i22~24
Balcony Break
Homing
Heat Engager
  • Chip damage on block
  • Shifts to Right Stance (does not shift when using heat dash)
Flamingo Rocket

LFS.f+3

m
23
+4
+26
i19~20
Balcony Break
Heat Engager
  • Shifts to Left Flamingo (does not shift when using heat dash)
Left Heel Lance

RFS.b+3

m
21
-9
+7
i16~17
Heat Engager
Trinity Claymore

H.2+3

m,​m,​h
13,​14,​24(51)
+11
+13
i17~18, i18~19, i29
Heat Smash
  • Also possible during Right Stance and Left Flamingo
  • Shifts to Right Flamingo

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17

1,1

h,​h
5,​8
-3
+8
i12

1,​1,3

h,​h,​l
5,​8,​10
-12
-1
i21
Home Surgery

1,​1,​3,3

h,​h,​l,​h
5,​8,​10,​14
-14
+4
i20
Left Right Combo

1,2

h,​h
5,​10
-3
+6
i10
  • 1,2,3 to shift to Left Flamingo
  • 1,2,4 to shift to Right Flamingo
Rejector

1,​2,f+3

h,​h,​m
5,​10,​14
-8
+9
i21
Rejection

1,​2,f+4

h,​h,​h
5,​10,​20
-8
+9
i21
js
Balcony Break
Right Jab

2

h
9
+8
+0
i10
  • 2,3 to shift to Left Flamingo
  • 2,4 to shift to Right Flamingo
Right Jab Side Kick

2,f+3

h,​m
9,​14
-8
+9
i21
Right Jab > Spinning Back Kick

2,f+4

h,​h
9,​20
-2
+35
i24~25
js
Balcony Break

3

h
15
-7
+8
i14

3,3

h,​m
15,​12
-13
-7
i18
Siege Mortar Combo

3,​3,2

h,​m,​m
15,​12,​12
-11
+1
i21~22
  • Forces crouch on block
Left Kicks

3,​3,3

h,​m,​m
15,​12,​15
-14
+32
i21
Balcony Break
  • 3,3,F to shift to Left Flamingo
Left Kicks > Right Hook Kick

3,​3,4

h,​m,​h
15,​12,​15
+8
+19
i21~23
  • Shifts to Right Flamingo
Left Kicks > Backlash

3,​3,f+4

h,​m,​h
15,​12,​20
-1
+40 (+14)
i21~27
Balcony Break
Flying Eagle

3~4

m,​m
11,​21
-3
+26 (+16)
i22,i7
  • Power up with quick input

4

h
14
-6
+5
i11~12
Right Left Kick Combo

4,3

h,​m
14,​16
-6
+5
i22
  • 3,4,F to cancel and shift to Left Flamingo

4,4

h,​h
14,​13
-1
+10
i16
  • Shifts to Right Flamingo
Right Kicks > Chainsaw Heel

4,​4,3

h,​h,​m
14,​13,​20
-14
+14
i25~31
  • Forces crouch on block
  • Shifts to Right Stance

4,​4,4

h,​h,​h
14,​13,​17
-2
+8
i25~26
js
  • Shifts to Right Stance
  • 4,4,4,F to cancel and shift to Right Flamingo
Right Kicks > Raptor Combo

4,​4,​4,4

h,​h,​h,​h
14,​13,​17,​20
+0
+36 (-22)
i31~32
js
Balcony Break
Tornado
  • Chip damage on final hit
Motion Switch

3+4

  • Shifts to Right Stance

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rusty Knife

f+2

15
m
-2
+9
i16
  • Shifts to Right Stance
Left Flamingo Feint

f+3

  • Shifts to Left Flamingo
  • Sidesteps to the right
Cheap Shot Snap Kick

f+3~3

m
25
-16
+7 (-2)
i20
  • Sidesteps to the right
Right Hook Kick

f+4

h
21
+7~8
+18
i17~23
  • Shifts to Right Flamingo
Right Flamingo Feint

f,n,4

  • Shifts to Right Flamingo
  • Sidesteps to the left
Push Hands

f+1+2

m
17
-9
+2
i15
  • Also possible during Right Stance

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+6
i13~14
  • Also possible during Right Stance
Left Uppercut & Middle Kick

df+1,3

m,​m
10,​15
-2
+6
i22~23
  • Shifts to Left Flamingo
Right Uppercut

df+2

m
13
-7
+34 (+24)
i15
  • Also possible during Right Stance

df+3

m
12
-14
-4
i22~23
pc
  • df+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore

df+3,4

m,​m
12,​20
-12
+7
i24~25
Middle Claymore

df+4

m
20
-8
+8
i16~17
Homing
  • Shift to Right Stance
Ignition Barrage

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Deals chip damage on block
  • Also possible during Right Stance

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+3

l
7
-13
-2
17
Smash Low Right

d+3,4

l,​h
7,​10
+8
+14
i21~23
  • Shift to Right Flamingo

d+4

l
7
-17
-6
i19
  • Also possible during Right Stance
Firecracker

d+4,4

l,​h
722
-13
+69 (+53)
i20
Tornado
  • Also possible during Right Stance

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sweep Kick

db+3

l
12
-13
-1
i19
  • Also possible during Right Stance

db+4

l
14
-12
-8
i16
  • db+4,F to shift to Right Flamingo
Ankle Biter > Crescent Kick

db+4,4

l,​h
14,​21
-28
+24
i17~19
  • Natural on CH
Dynamite Heel

db+3+4

ub(m)
40
+17
+17
i61~63
  • Also possible during Right Stance
  • db+3+4,b,b to cancel and shift to Left Flamingo

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Needle

b+1

m
15
-14
-1
i15
  • Sidesteps to the right
Left Plasma Blade

b+3

m
17
-19
+35 (+25)
i16~17
Tornado
Nose Bleeder

b+4

h
17
-10
+1
i13~14
  • Shifts to Right Stance

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knife Hand Strike

ub+2

h
18
-9
+15
i13~15
Homing
  • Alternate input: b+2
  • Also possible during Right Stance
  • Sidesteps to the left
Fade-Away Kick

ub+4

m
18
-8
+10
i17~20
  • Also possible during Right Stance
Jump Kick

u+3

h
25
+5
+44 (+38)
i20
js
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Scorpion Side Kick

u+4

m
18
+3
+11
i16~18
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Bloody Guillotine

u+3+4

m
20
-7
+24
i25~26
js
  • Also possible during Right Stance
Bone Stinger

uf+2

m
22
+5
+6
i26
js
  • Forces crouch on block
  • Also possible during Right Stance

uf+3

m
11
-6
-7
i28~29
js
  • Also possible during Right Stance

uf+3,4

m,​m
11,​12
+2
+13
i20~21
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Hunting Hawk

uf+3,​4,3

m,​m,​m
11,​12,​20
-14
0
i27~28
js
  • Forces crouch on block
  • Also possible during Right Stance

uf+4

h
12
-2
+4
i22~23
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo

uf+4,4

h,​m
12,​12
0
+6
i11~12
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Air Raid

uf+4,​4,4

h,​m,​l
12,​12,​12
+1
+7
i9~10
  • Also possible during Right Stance
  • Shifts to Right Flamingo

uf+3+4

m,​h
10,​8
-10
+1
i14,i9
js
  • Also possible during Right Stance
  • Shifts to Right Stance
  • uf+3+4,F to shift to Left Flamingo
Flashing Trident

uf+3+4,4

m,​h,​m
10,​8,​13
-10
+7
i14~15
  • Also possible during Right Stance
  • Shifts to Right Stance
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32 (+22)
i23~25
js
  • Also possible during Right Stance

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Axe Kick

f,F+3

m
24
+6
+6
i20~24
  • Forces crouch on block
  • Shifts to Right Stance
Peacekeeper

f,F+4

m
22
-7
+19 (+10)
i17~18
Balcony Break
Heat Engager
  • Also possible during Right Stance
  • Shifts to Right Stance (does not shift when using heat dash)
Flying Nerichagi

f,f,F+3

m
30
+6
+23
i22~24
js
Balcony Break
  • Chip damage on block
  • Also possible during Right Stance
Torpedo Kick

f,f,F+4

h
28
+5
+8
i18~19
js
  • Chip damage on block
  • Also possible during Right Stance
  • Sideswaps and leaves opponent backturned on hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes


WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws.2

m
8
-7
+4
i15~16

CD (Shark Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shark Step

f,n,d,df

Phalanx

CD.3

m
27
+4
+25 (+16)
i18~19
Balcony Break
  • Chip damage on block
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Sky Rocket

CD.4

m
18
-18
+53 (+43)
i16
Tornado
  • Also possible during Right Stance
Lethal Sky Rocket

f,n,df#4

m
18
-8
+59 (+49)
i16
Tornado
  • Chip damage on block
  • Also possible during Right Stance

BT (Backturn Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Disrespect

1+2

  • Shifts to Backturn Stance

RFF (Right Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

RFF.3+4

  • Shifts to Left Stance

LFS (Left Flamingo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

LFS.3+4

  • Shifts to Right Flamingo

RFS (Right Flamingo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

RFS.3+4

  • Shifts to Left Flamingo

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes


10 Strings

External Links