(Add 1,2 option for 10f punish) |
(Add 17f punish) |
||
Line 9: | Line 9: | ||
|{{o| moveId = Leo-2,2 | enemy = -11 }} | |{{o| moveId = Leo-2,2 | enemy = -11 }} | ||
|{{o| moveId = Leo-uf+1,2 | enemy = -13 | |{{o| moveId = Leo-uf+1,2 | enemy = -13 | ||
| moveNote = <ref name="High BB">High | | moveNote = <ref name="High BB">High balcony break.</ref> | ||
| framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }} | | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }} | ||
|{{o| moveId = Leo-b+2,1+2 | enemy = -14 | staple = ? | |{{o| moveId = Leo-b+2,1+2 | enemy = -14 | staple = ? | ||
| framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref>}} | | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> }} | ||
|{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11) | |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11) | ||
| moveNote = <ref name="High BB"/> }} | | moveNote = <ref name="High BB"/> }} | ||
Line 20: | Line 20: | ||
| moveNote = <ref>More range than df+2.</ref> | | moveNote = <ref>More range than df+2.</ref> | ||
| framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }} | | framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }} | ||
|{{o| moveId = Leo-f+1+2 | enemy = -17 | |||
| moveNote = <ref name="Mid BB">Mid balcony break.</ref> }} | |||
|{{o| moveId = Leo-uf,n,4 | enemy = -23 | staple = 70 (31) }} | |{{o| moveId = Leo-uf,n,4 | enemy = -23 | staple = 70 (31) }} | ||
}} | }} | ||
Line 30: | Line 32: | ||
| framesNote = <ref name="uf+1,2,1+2"/> }} | | framesNote = <ref name="uf+1,2,1+2"/> }} | ||
|{{o| moveId = Leo-ws1+2 | enemy = -13 | |{{o| moveId = Leo-ws1+2 | enemy = -13 | ||
| moveNote = <ref | | moveNote = <ref name="Mid BB"/> | ||
| framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }} | | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }} | ||
|{{o| moveId = Leo-ws3,1 | enemy = -13 | move = ws3,1,D | frames = +9 BOK }} | |{{o| moveId = Leo-ws3,1 | enemy = -13 | move = ws3,1,D | frames = +9 BOK }} |
Revision as of 01:29, 23 February 2024
Leo |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +8 |
1,4 | 22 | +11 BOK[1] | |
-11 | 2,2 | 29 | +6 |
-13 | uf+1,2[2] | 33 | +37d (-21)[3] |
-14 | b+2,1+2 | 32 (?) | +8[4] |
f+2,4,LTG.3[2] | 50 (60 (11)) | +16d | |
f+2,2 | 35 | +8 | |
-15 | df+2 | 15 (65 (31)) | +28a (+18) |
-16 | db+2,4[5] | 40 (?) | +12a (+3)[6] |
-17 | f+1+2[7] | 24 | +10a (+1) |
-23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4,1+2 | 26 (?) | +4d[8] |
-13 | uf+1,2[2] | 33 | +37d (-21)[3] |
ws1+2[7] | 25 | +22g[9] | |
ws3,1,D | 18 | +9 BOK | |
-15 | ws2 | 17 (67 (31)) | +28a (+18) |
-23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
Back-turned opponent | |||
Grounded opponent |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4 | i10 | 22 | -5 | High |
- ↑ The transition into BOK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
- ↑ 2.0 2.1 2.2 High balcony break.
- ↑ 3.0 3.1 Gain LTG on hit with 1+2 - +22g (-36).
- ↑ Heat Engager +17g, Heat Dash +67a (+50)
- ↑ More range than df+2.
- ↑ Heat Engager +17g, Heat Dash +64a (+42).
- ↑ 7.0 7.1 Mid balcony break.
- ↑ Heat Engager +17g, Heat Dash +43a (+35).
- ↑ Gain LTG on hit with 1+2 - +3.