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{{Move | {{Move | ||
|id=Jin-ub+1+2,b,b | |id=Jin-ub+1+2,b,b | ||
|parent= | |parent=Jin-ub+1+2 | ||
|input=,b,b | |||
|name= | |name= | ||
|target= | |target= |
Revision as of 04:33, 7 March 2024
Jin |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Trespass Slayer
H.2+3
m,h,m,th
15,12,15,15
+3
i15~16
- Alternate input: R1
- Transitions to Breaking Step on block
- +3 if B is used to cancel Breaking Step
Hellfire Darkside Slayer
H.2+3,4
l,m,m
12,20,21
+9
i15~16
- +21 if blocked at the Wall
- Causes WallSplat on hit
Awakened Power Stance
H.db+1+2
m
0
+4
+23c
+23c
i19~34
pc?
- Partially uses remaining Heat time
- Transitions to Awakened Breaking Step on hit or block
- Causes Strong Aerial Tailspin
- Causes WallSplat on hit
Awakened Thunder God Fist
H.db+1+2,1
M,m
0,25
-13
+72a (56)
i20~22
- Uses Tornado on launch
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
+0
+31d
i24~26
- Interruptible by i10 from 2nd on block
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
i18~20
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick
2,1,4~4
h,m,l
9,9,20
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
Kishin Rekko
3,1,4
h,h,l
19,7,18
-13
+3
+28d
i18
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Spinning Flare Kick
4~3
M
27
-14~-4
-4a
i24~34
js12~
r FUFT
- Alternate input:
- ws4~3
- CD.df+4,3+4
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
,F
-7
+9
r ZEN
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df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash
d+1
m, th
21,10
-13
+0
i21
ps8~
- Absorb an attack to power up
- Add chip damage when guarded
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kazama Style 6 Hit Combo Redux (5)
ws1,3,2,1,4
m,h,m,ml
7,8,4,3
-31
+8
i20
Kazama Style 6 Hit Combo Redux
ws1,3,2,1,4,2
m,h,m,m,lm
7,8,4,3,5
-16
-8
i31
Breaking Step
ws1,3~3~df
m,m
7,20
+6c
+13c
- Transition to +2 (ob) +9 (oh) CD with DF
CD (Breaking Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ZEN (Zanshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge
R.df+1+2
m,th,th
10,10,35
- Erases opponent's recoverable health on hit
- Alternate input: R2
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |