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* {{Tornado}} | * {{Tornado}} | ||
* Uses Tornado on launch | * Uses Tornado on launch | ||
* 10 Recoverable Damage on block | |||
}} | }} | ||
}} | }} | ||
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|notes={{Plainlist| | |notes={{Plainlist| | ||
*9 Recoverable Damage on block | |||
}} | }} | ||
}} | }} | ||
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|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*10 Recoverable Damage on block | |||
}} | }} | ||
}} | }} | ||
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|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*10 Recoverable Damage on block | |||
}} | }} | ||
}} | }} | ||
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|notes={{Plainlist| | |notes={{Plainlist| | ||
*4 Recoverable Damage on block | |||
}} | }} | ||
}} | }} |
Revision as of 02:13, 10 March 2024
Jin |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Trespass Slayer
H.2+3
m,h,m,th
15,12,15,15
+3
+0
+0
i15~16
- Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)
H.2+3,B
m,h,m,th
15,12,15,15
+3
N/A
N/A
- Only possible on block
Hellfire Darkside Slayer
H.2+3,4
l,m,m
12,20,21
+9
+32a (-4)
+32a (-4)
i15~16
- +21 if blocked at the Wall
- Causes WallSplat on hit
Awakened Power Stance
H.db+1+2
m
0
+4
+23c
+23c
i19~34
pc?
- Partially uses remaining Heat time
- Transitions to Awakened Breaking Step on hit or block
- Causes Strong Aerial Tailspin
- Causes WallSplat on hit
Awakened Thunder God Fist
H.db+1+2,1
m,m
0,25
-13
+72a (56)
+72a (56)
i20~22
- Uses Tornado on launch
- 10 Recoverable Damage on block
Awakened Wind God Fist
H.db+1+2,2
m,s
0,23
+4
+38a (28)
+38a (28)
i11~12
- 9 Recoverable Damage on block
Awakened Demon's Hoof
H.db+1+2,3
m,m
0,25
+2
+22a
+22a
i26~28
- 10 Recoverable Damage on block
Awakened Demon's Tail
H.db+1+2,DF+3
m,l
0,24
-23
-2d
-2d
i33~34
- 10 Recoverable Damage on block
Awakened Spinning Demon (1)
H.db+1+2,4
m,l
0,10
-23
+22a
+22a
i16
- 4 Recoverable Damage on block
Awakened Spinning Demon
H.db+1+2,4,4
m,l,m
0,10,19
-23
+20d (-15)
+20d (-15)
i25~26
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
+0
+31d
i24~26
- Interruptible by i10 from 2nd on block
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
+27a
i18~20
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick
2,1,4~4
h,m,l
9,9,20
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
(Kishin Rekko (2) to Zenshin)
3,1,4
h,h,l
19,7,18
-13
+3
+28d
i18
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Spinning Flare Kick
4~3
M
27
-14~-4
+2a~+12a
+2a~+12a?
i24~34
js12~
r FUFT
- Alternate input:
- ws4~3
- CD.df+4,3+4
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick > Stinger
f+3,3
m,h
12,14
-8
+8
i20
- B to shift to special back step (no stance / unique moves)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch > High Roundhouse Kick
df+1,4
mh
10,18
-9
+10
+17a (+8)
i18
Combo from 1st hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash
d+1
m, th
21,10
-13
+0
i21
ps8~
- Absorb an attack to power up, which adds 8 chip damage when guarded
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Suigetsu Strike
b+1+2
m
-12
+6
i23
Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Zanshin
b+3+4
- High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Axe Kick > Left Jab
f,F+3,1
m,h
205
+1
+7
i23~i25
- Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Leaping Side Kick
WR.3
m
30
+6~+7
+13a~+14a (+3~+4)
i22~i23
- Alternate input: f,n,d,df,UF+3
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kazama Style 6 Hit Combo Redux (5)
ws1,3,2,1,4
m,h,m,ml
7,8,4,3
-31
+8
i20
Kazama Style 6 Hit Combo Redux
ws1,3,2,1,4,2
m,h,m,m,lm
7,8,4,3,5
-16
-8
i31
Breaking Step
ws1,3~3~df
m,m
7,20
+6c
+13c
- Transition to +2 (ob) +9 (oh) CD with DF
CD (Breaking Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ZEN (Zenshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge
R.df+1+2
m,th,th
10,10,35
- Erases opponent's recoverable health on hit
- Alternate input: R2
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |