(removed extra dots in ws moves) |
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Line 1,293: | Line 1,293: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws2 | ||
|parent= | |parent= | ||
|input= | |input=ws2 | ||
|name= | |name= | ||
|damage=8 | |damage=8 | ||
Line 1,309: | Line 1,309: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws2,3 | ||
|parent=Hwoarang- | |parent=Hwoarang-ws2 | ||
|input=,3 | |input=,3 | ||
|name=Chonsan Spin | |name=Chonsan Spin | ||
Line 1,328: | Line 1,328: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws3 | ||
|parent= | |parent= | ||
|input= | |input=ws3 | ||
|name=Iron Heel | |name=Iron Heel | ||
|damage=20 | |damage=20 | ||
Line 1,344: | Line 1,344: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws4 | ||
|parent= | |parent= | ||
|input= | |input=ws4 | ||
|name= | |name= | ||
|damage=12 | |damage=12 | ||
Line 1,360: | Line 1,360: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws4,4 | ||
|parent=Hwoarang- | |parent=Hwoarang-ws4 | ||
|input=,4 | |input=,4 | ||
|name=Tsunami Kick | |name=Tsunami Kick | ||
Line 1,378: | Line 1,378: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws3+4 | ||
|parent= | |parent= | ||
|input=ws.3+4 | |input=ws.3+4 | ||
Line 1,397: | Line 1,397: | ||
{{Move | {{Move | ||
|id=Hwoarang- | |id=Hwoarang-ws3+4,3 | ||
|parent=Hwoarang- | |parent=Hwoarang-ws3+4 | ||
|input=,3 | |input=,3 | ||
|name=Spinning Scythe > Axe Heel | |name=Spinning Scythe > Axe Heel |
Revision as of 21:08, 16 March 2024
Hwoarang |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity Claymore
H.2+3
m,m,h
13,14,24(51)
+11
+13
i17~18, i18~19, i29
- Jails
- Also possible during Right Stance and Left Flamingo
- Shifts to Right Flamingo
Ignition Barrage
df+3+4
m,h,m
7,4,17
-14
+4
i13,i14,i24~25
- Jails
- Deals chip damage on block
- Also possible during Right Stance
Peacekeeper
f,F+4
m
22
4?
4?
-7
+19 (+10)
i17~18
r28?
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
Black Kite
RFF.df+3
m
21
+1
+6
i22~24
js9~
r35?
- Deals chip damage on block
- Remains in Right Stance
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo
1,2
h,h
5,10
-3
+6
i10
- Jails
- 1,2,3 to shift to Left Flamingo
- 1,2,4 to shift to Right Flamingo
Left Kicks > Right Hook Kick
3,3,4
h,m,h
15,12,15
+8
+19
i21~23
- Shifts to Right Flamingo
Right Left Kick Combo
4,3
h,m
14,16
-6
+5
i22
- 3,4,F to cancel and shift to Left Flamingo
Right Kicks > Chainsaw Heel
4,4,3
h,h,m
14,13,20
-14c
+14
i25~31
- Shifts to Right Stance
4,4,4
h,h,h
14,13,17
-2
+8
i25~26
js
- Shifts to Right Stance
- 4,4,4,F to cancel and shift to Right Flamingo
Right Kicks > Raptor Combo
4,4,4,4
h,h,h,h
14,13,17,20
+0
+36 (-22)
i31~32
js
- Deals chip damage on hit
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut & Middle Kick
df+1,3
m,m
10,15
-2
+6
i22~23
- Shifts to Left Flamingo
Ignition Barrage
df+3+4
m,h,m
7,4,17
-14
+4
i13,i14,i24~25
- Jails
- Deals chip damage on block
- Also possible during Right Stance
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamite Heel
db+3+4
ub(m)
40
+17
+17
i61~63
- Also possible during Right Stance
- db+3+4,b,b to cancel and shift to Left Flamingo
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knife Hand Strike
ub+2
h
18
-9
+15
i13~15
- Alternate input: b+2
- Also possible during Right Stance
- Sidesteps to the left
Jump Kick
u+3
h
25
+5
+44 (+38)
i20
js
- Also possible during Right Stance
- Shifts to Left Flamingo
Scorpion Side Kick
u+4
m
18
+3
+11
i16~18
js
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3,4
m,m
11,12
+2
+13
i20~21
js
- Also possible during Right Stance
- Shifts to Right Flamingo
Hunting Hawk
uf+3,4,3
m,m,m
11,12,20
-14c
0c
i27~28
js
- Also possible during Right Stance
uf+4,4
h,m
12,12
0
+6
i11~12
js
- Also possible during Right Stance
- Shifts to Right Flamingo
Air Raid
uf+4,4,4
h,m,l
12,12,12
+1
+7
i9~10
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3+4
m,h
10,8
-10
+1
i14,i9
js
- Jails
- Also possible during Right Stance
- Shifts to Right Stance
- uf+3+4,F to shift to Left Flamingo
Flashing Trident
uf+3+4,4
m,h,m
10,8,13
-10
+7
i14~15
- Also possible during Right Stance
- Shifts to Right Stance
Delayed Rising Toe Kick
uf,n,4
m
20
-13
+32 (+22)
i23~25
js
- Also possible during Right Stance
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peacekeeper
f,F+4
m
22
-7
+19 (+10)
i17~18
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
Flying Nerichagi
f,f,F+3
m
30
+6
+23
i22~24
js
- Chip damage on block
- Also possible during Right Stance
Torpedo Kick
f,f,F+4
h
28
+5
+8
i18~19
js
- Chip damage on block
- Also possible during Right Stance
- Sideswaps and leaves opponent backturned on hit
- Shifts to Backturn Stance on block
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws.3+4
m
16
-9
+2
i20~21
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Shifts to Backturn Stance
CD (Shark Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phalanx
CD.3
m
27
+4
+25 (+16)
i18~19
- Chip damage on block
- Also possible during Right Stance
- Shifts to Left Flamingo
Lethal Sky Rocket
f,n,df#4
m
18
-8
+59 (+49)
i16
- Chip damage on block
- Also possible during Right Stance
Sometimes written jfsr
BT (Backturn Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RFF (Right Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RFF.2,4
h,h
6,9
-8
+3
i12
- Jails
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
Chainsaw Kick Combo
RFF.2,4,3
h,h,m
6,9,20
-14c
+14
i25~31
- Remains in Right Stance
Volcannon
RFF.3,4
m,h
13,16
+10
+21
i27~28
- Shifts to Right Flamingo
- RFF.3,4,F to cancel and shift to Right Flamingo
RFF.4
h
9
-8
+3
i12
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
Cheap Shot
RFF.f+3
h
21
+6
+17
i14~17
- Shifts to Left Flamingo
- RFF.f+3,B to shift to Backturn Stance
Black Kite
RFF.df+3
m
21
+1
+6
i22~24
js
- Deals chip damage on block
- Remains in Right Stance
Right Sidekick
RFF.df+4
m
12
-7
+1
i13
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
RFF.df+2+3
m
12
-14
-4
i22~23
pc
- Deals chip damage on block if an attack is absorbed
- RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore
RFF.df+2+3,4
m,m
12,20
-12
+7
i24~25
- Deals chip damage on block if an attack is absorbed
LFS (Left Flamingo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flamingo Side Kick > Right Hook Kick
LFS.3,4
m,h
10,15
+8
+19
i21~23
- Shifts to Right Flamingo
LFS.df+3
m
12
-14
-4
i22~23
pc
- Deals chip damage on block if an attack is absorbed
- LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Flamingo Double Claymore
LFS.df+3,4
m,m
12,20
-12
+7
i24~25
- Deals chip damage on block if an attack is absorbed
Combat Low
LFS.d+4
l
17
-12
+4
i20~21
- Alternate input: LFS.db+4
- Shifts to Right Stance
Left Thunderbolt
LFS.b+3
m
23
-12
+14
i20~22
pc
- Deals chip damage on block if an attack is absorbed
- Shifts to Right Stance
Flamingo Screw Kick
LFS.b+4,3
m,h
15,20
0
+20 (+11)
i16~19
js
- Deals chip damage on block
- Shifts to Right Stance
Flamingo Flashing Trident
LFS.uf+3+4,4
m,h,m
10,8,13
-10
+7
i14~15
- Shifts to Right Stance
RFS (Right Flamingo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Step Kick
RFS.3
h
24
+4
+27 (+18)
i14~16
js
- Shifts to Left Flamingo
- Sidesteps to the left
Right Viper Combo > Right Sword
RFS.f+4,4
h,h,h
8,8,9
-6
+75 (+59)
i23
- Shifts to Right Stance
Right Thunderbolt
RFS.b+4
m
23
-12
+14
i20~22
pc
- Deals chip damage on block if an attack is absorbed
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sky Burial
R.df+1+2
m
55
-15
i20
pc
- Rage Art
- Erases opponent's recoverable health on hit
- Possible during all stances except Backturn Stance
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pickpocket
1+3
th(h)
35
i12~14
- Break: 1 or 2
- Opponent recovery on hit: FDFT
Sideswap on break
Falcon Dice Kick
2+4
th(h)
25
i12~14
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Bring It On
Left throw
th(h)
45
i12~14
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during Right Stance
Dead-End
Right throw
th(h)
44
i12~14
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during Right Stance
Slaughterhouse
Back throw
th(h)
60
i12~14
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
Roll and Choke
2+4,B
th(h)
40
i12~14
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Shifts to Backturn Stance
Human Cannonball
f+2+3
th(h)
35
i12~14
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in all stances except Backturn Stance
Leg Hook Throw
uf+1+2
th(h)
40
i12~14
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
Door Mat
d,db,b+3
th(h)
45
i12~14
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
Sometimes written qcb+3
Overhead Kick
AIR.ub+3
th(m)
26
i15~16
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
Jackknife
RFF.2+4
RFF.1+3
th(h)
45
i12
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance