(Move db+1+2 to Heat) |
(Move Heat engagers, powered up heat moves, change WS. to ws) |
||
Line 148: | Line 148: | ||
* {{BB}}}} | * {{BB}}}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-qcf+2 | ||
|parent= | |parent= | ||
|input= | |input=qcf+2 | ||
|name= | |name=Shut Up | ||
|target= | |target=M | ||
|damage= | |damage=25 | ||
|startup= | |startup=i17~18 | ||
|block= | |block=-8~-7 | ||
|hit=+ | |hit=+32a (+17) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=50 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{HeatEngager}} | |||
* {{HeatDash|+5 +42a r27}} | |||
* {{BB}}}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina-1,2 | |id=Nina-H.b+1+2 | ||
|parent=Nina-1 | |parent= | ||
|input=,2 | |input=H.b+1+2 | ||
|name=Left Right Combo | |name=Shockwave Palm > Kiss Shot Penetrator | ||
|target=,h | |target=m,m,h,h,h,h | ||
|damage=,10 | |damage=5,20,5,5,5,5 | ||
|startup=,i10 | |startup=i16 i8~10, i28 i35 i42 i49 | ||
|block=-1 | |block=+2 | ||
|hit=+5 | |hit=+33a (+7) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r22 | |recv=r33 FC | ||
|tot=32 | |tot=82 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 1st attack with 8f delay | * {{BB}} | ||
* Enter SS +0 +11 with D or U}} | * {{Weapon}} | ||
}} | * Combo from 1st hit only if the second hit connects on i8 | ||
{{Move | * 2nd hit available only as combo from 1st | ||
|id=Nina-1,2,1 | * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 | ||
|parent=Nina-1,2 | * Erases opponent recoverable health on hit | ||
|input=,1 | * Partially uses remaining Heat time}} | ||
}} | |||
{{Move | |||
|id=Nina-H.b+3+4,1+2 | |||
|parent= | |||
|input=H.b+3+4,1+2 | |||
|name=Out of Sight > Kiss Shot | |||
|target=h,h,h,h,h | |||
|damage=16,6,6,6,10 | |||
|startup=i14~15, i28 i35 i42 | |||
|block=-2 | |||
|hit=+29a (+3) | |||
|ch= | |||
|crush= | |||
|recv=r37 | |||
|tot=50 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Weapon}} | |||
* Combo from 1st hit | |||
* Chip damage on block | |||
* Partially uses remaining Heat time}} | |||
}} | |||
{{Move | |||
|id=Nina-H.ws1,1+2 | |||
|parent= | |||
|input=H.ws1,1+2 | |||
|name=Fluttering Kiss Shot | |||
|target=m,h,h,h,h | |||
|damage=17,6,6,6,10 | |||
|startup=i13~14,i25 i35 i39 i42 | |||
|block=-2 | |||
|hit=+29a (+3) | |||
|ch= | |||
|crush= | |||
|recv=r37 | |||
|tot=50 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Weapon}} | |||
* Combo from 1st hit | |||
* Chip damage on block | |||
* Partially uses remaining Heat time}} | |||
}} | |||
{{Move | |||
|id=Nina-H.ws4,3,1+2 | |||
|parent= | |||
|input=H.ws4,3,1+2 | |||
|name=Haematopus Kiss Shot | |||
|target=m,h,h,h,h,h | |||
|damage=15,23,6,6,6,10 | |||
|startup=i11~12, i25, i28 i35 i42 i13 | |||
|block=-2 | |||
|hit=+29a (+3) | |||
|ch= | |||
|crush= | |||
|recv=r37 | |||
|tot=50 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Combo from 2nd hit | |||
* Combo from 1st CH | |||
* Chip damage on block | |||
* Partially uses remaining Heat time}} | |||
}} | |||
{{Move | |||
|id=Nina-H.qcf+4,3,1+2 | |||
|parent= | |||
|input=H.qcf+4,3,1+2 | |||
|name=Lapwing Kiss Shot | |||
|target=m,h,h,h,h,h | |||
|damage=15,23,6,6,6,10 | |||
|startup=i14, i25, i28 i35 i42 | |||
|block=-2 | |||
|hit=+13a (+12) | |||
|ch= | |||
|crush= | |||
|recv=r37 | |||
|tot=50 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Weapon}} | |||
* Combo from 1st hit | |||
* Chip damage on block | |||
* Partially uses remaining Heat time}} | |||
}} | |||
== n == | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=Nina-1 | |||
|parent= | |||
|input=1 | |||
|name=Jab | |||
|target=h | |||
|damage=5 | |||
|startup=i10 | |||
|block=+1 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv=r17 | |||
|tot=27 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=Nina-1,2 | |||
|parent=Nina-1 | |||
|input=,2 | |||
|name=Left Right Combo | |||
|target=,h | |||
|damage=,10 | |||
|startup=,i10 | |||
|block=-1 | |||
|hit=+5 | |||
|ch= | |||
|crush= | |||
|recv=r22 | |||
|tot=32 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Jail from 1st attack with 8f delay | |||
* Enter SS +0 +11 with D or U}} | |||
}} | |||
{{Move | |||
|id=Nina-1,2,1 | |||
|parent=Nina-1,2 | |||
|input=,1 | |||
|name= | |name= | ||
|target=,h | |target=,h | ||
Line 1,398: | Line 1,542: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Alternate input: | * Alternate input: ws3+4}} | ||
}} | }} | ||
Line 1,586: | Line 1,730: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit only if the second hit connects on i8 | * Combo from 1st hit only if the second hit connects on i8 | ||
* 2nd hit available only as combo from 1st | * 2nd hit available only as combo from 1st | ||
* If the second hit connects on i9~10, frame advantage on hit will be -16~-15 | * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 | ||
* Erases opponent recoverable health on hit | * Erases opponent recoverable health on hit | ||
* | * [[Nina_movelist#Nina-H.b+1+2|Powered up in heat]]}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,677: | Line 1,796: | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Chip damage on block | * Chip damage on block | ||
* | * [[Nina_movelist#Nina-H.b+3+4,1+2|Powered up in heat]]}} | ||
| | |||
}} | }} | ||
{{Move | {{Move | ||
Line 2,370: | Line 2,465: | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws1 | ||
|parent= | |parent= | ||
|input= | |input=ws1 | ||
|name= | |name= | ||
|target=m | |target=m | ||
Line 2,389: | Line 2,484: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws1,4 | ||
|parent=Nina- | |parent=Nina-ws1 | ||
|input=,4 | |input=,4 | ||
|name=Diving Hornet | |name=Diving Hornet | ||
Line 2,410: | Line 2,505: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws1,1+2 | ||
|parent=Nina- | |parent=Nina-ws1 | ||
|input=,1+2 | |input=,1+2 | ||
|name=Fluttering Kiss Shot | |name=Fluttering Kiss Shot | ||
Line 2,431: | Line 2,526: | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Chip damage on block | * Chip damage on block | ||
* | * [[Nina_movelist#Nina-H.ws1,1+2|Powered up in heat]]}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws2 | ||
|parent= | |parent= | ||
|input= | |input=ws2 | ||
|name=Palm Uppercut | |name=Palm Uppercut | ||
|target=m | |target=m | ||
Line 2,477: | Line 2,548: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws3 | ||
|parent= | |parent= | ||
|input= | |input=ws3 | ||
|name=Spider Knee | |name=Spider Knee | ||
|target=m | |target=m | ||
Line 2,498: | Line 2,569: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws4 | ||
|parent= | |parent= | ||
|input= | |input=ws4 | ||
|name=Toe Smash | |name=Toe Smash | ||
|target=m | |target=m | ||
Line 2,517: | Line 2,588: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws4,2 | ||
|parent=Nina- | |parent=Nina-ws4 | ||
|input=,2 | |input=,2 | ||
|name=Toe Smash > Spiral Explosion | |name=Toe Smash > Spiral Explosion | ||
Line 2,540: | Line 2,611: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws4,3 | ||
|parent=Nina- | |parent=Nina-ws4 | ||
|input=,3 | |input=,3 | ||
|name=Flashing Escape | |name=Flashing Escape | ||
Line 2,561: | Line 2,632: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws4,1+2 | ||
|parent=Nina- | |parent=Nina-ws4 | ||
|input=,1+2 | |input=,1+2 | ||
|name=Haematopus Kiss Shot | |name=Haematopus Kiss Shot | ||
Line 2,582: | Line 2,653: | ||
* Combo from 1st CH | * Combo from 1st CH | ||
* Chip damage on block | * Chip damage on block | ||
* | * [[Nina_movelist#Nina-H.ws4,3,1+2|Powered up in heat]]}} | ||
| | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Nina- | |id=Nina-ws3+4 | ||
|parent= | |parent= | ||
|input= | |input=ws3+4 | ||
|name=Geyser Cannon | |name=Geyser Cannon | ||
|target=m | |target=m | ||
Line 2,794: | Line 2,841: | ||
|notes=Chip damage on block | |notes=Chip damage on block | ||
}} | }} | ||
{{ | {{MoveQuery|Nina-qcf+2}} | ||
| | |||
}} | |||
{{Move | {{Move | ||
|id=Nina-qcf+3 | |id=Nina-qcf+3 | ||
Line 2,912: | Line 2,920: | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 2nd hit | * Combo from 2nd hit | ||
* Chip damage on block | * Chip damage on block | ||
* | * [[Nina_movelist#Nina-H.qcf+4,3,1+2|Powered up in heat]]}} | ||
}} | }} | ||
{{Move | {{Move |
Revision as of 23:53, 20 March 2024
Nina |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
H.2+3
- Transition to attack throw on hit
- Enter CD r30 with F on block
- Deals chip damage on block
- Jails
H.2+3
- Jails
f+1+2
- Alternate input: WS.1+2
- Frame advantage is -8 if an attack is absorbed
- Deals chip damage if an attack is absorbed
H.b+1+2
- Combo from 1st hit only if the second hit connects on i8
- 2nd hit available only as combo from 1st
- If the second hit connects on i9~10, frame advantage on hit will be -16~-15
- Erases opponent recoverable health on hit
- Partially uses remaining Heat time
H.b+3+4,1+2
- Combo from 1st hit
- Chip damage on block
- Partially uses remaining Heat time
H.ws1,1+2
- Combo from 1st hit
- Chip damage on block
- Partially uses remaining Heat time
H.ws4,3,1+2
- Combo from 2nd hit
- Combo from 1st CH
- Chip damage on block
- Partially uses remaining Heat time
H.qcf+4,3,1+2
- Combo from 1st hit
- Chip damage on block
- Partially uses remaining Heat time
n
Input
1,2
- Jail from 1st attack with 8f delay
- Enter SS +0 +11 with D or U
1,2,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 6f
1,2,1,1+2
- Jail from 3rd attack
- Combo from 2nd CH
- Chip damage on block
1,2,4
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
1,2,1+2
- Combo from 2nd CH with 7f delay
- Input can be delayed 10f
1,4
- Combo from 1st hit
- Move can be delayed 2f
1,4,1
2,3
- Combo from 1st CH with 7f delay
- Input can be delayed 12f
- Transition to Triple Slaps throw automatically on standing front hit
- Throw is unbreakable
3,3,3,4
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
3,2
- Side roll takes 42? frames
- Chip damage on block
- Can recover in r38 FC with D
3,4
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
4,2
- Side roll takes 42? frames
- Chip damage on block
- Can recover in r38 FC with D
4,4,4
4,4,3+4
- Combo from 2nd CH
3+4
- Enter CD -6~-5 +15g~+16g t45 r15 with F
1+4
- Second hit is +7c~+8c on CH if the first hit whiffs
f
Input
f+2,1,3
- Combo from 2nd hit with 2f delay
- Combo from 1st CH
- Input can be delayed 19f
- Move can be delayed 18f
f+2,1,4
- Combo from 2nd hit with 4f delay
- Combo from 1st CH
- Input can be delayed 19f
- Move can be delayed 18f
f+3
- 2nd hit is duckable if the 1st is blocked
- 2nd hit is homing
f+4,2
- Combo from 1st hit with 14f delay
- Input can be delayed 15f
- Move can be delayed 9f
f+1+2
- Frame advantage is -8 if an attack is absorbed
- Deals chip damage if an attack is absorbed
df
Input
df+1,2
- Jail from 1st attack
- Enter SS -1 +4 +11 with D or U
- Enter CD 0 +5 +12g with F
df+2
- +4s~+5s on hit against crouching opponent
- Does not launch crouching opponent
df+3,1
- Combo from 1st CH
- Input can be delayed 10f
- Enter SS -19 -8 -7 with D or U
df+3,1,2
- Combo from 2nd hit
- Combo from 1st CH
- Opponent is closer on CH
df+3,2
- Combo from 1st hit with 10f delay
- Enter SS 0 +4 +11 with D or U
- Enter CD -1 +3 +10 t29 r10 with F
- Enter SWA +8 +12 +19 with B
df+3,2,1
- Combo from 2nd CH with 9f delay
- Jail from 2nd block with 3f delay
df+3,2,1,4
df+3,2,3
- Combo from 2nd CH with 10f delay
df+3,2,4
- Combo from 2nd CH with 8f delay
df+3,3
- Combo from 1st hit with 1f delay
- Input can be delayed 10f
df+3+4
- Alternate input: FC.df+4
- Powered up input: d,DF+4
d
Input
d+1,4
- Combo from 1st CH
- Alternate input: FC.1,4
d+2,2
- Combo from 1st CH
d+3,2
- Combo from 1st CH
- Alternate inputs: FC.3,2 or uf,n,D+3,2
d+3,4
- Combo from 1st CH
- Alternate inputs: FC.3,4 or uf,n,D+3,4
d+3,4,3
- Combo from 2nd hit
- Alternate inputs: FC.3,4,3 or uf,n,D+3,4,3
d+4,1
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
- Enter SS -21? -2 with D or U
- Alternate inputs: FC.4,1
db
Input
db+4,3
- Combo from 1st CH
db+1+2
- Jail from 1st attack
b
Input
b+1,4
- Combo from 1st hit
- Grounded hit can be inconsistent
b+2,2,2
- Combo from 1st CH
- Combo from 2nd CH with 5f delay
- Enter SS -15~? +1~+2 with D or U
- Input can be delayed 13f
b+3,4
- Combo from 1st hit with 16f delay
- Input can be delayed 17f
b+1+2
- Combo from 1st hit only if the second hit connects on i8
- 2nd hit available only as combo from 1st
- If the second hit connects on i9~10, frame advantage on hit will be -16~-15
- Erases opponent recoverable health on hit
- Powered up in heat
b+3+4,3
b+3+4,1+2
u
Input
u+4
- Alternate input: ub+4
uf+2,1
- Combo from 1st hit with 9f delay
- Input can be delayed 9f
- Move can be delayed 7f
uf+4,3,4
- Combo from 2nd hit
- Enter SS -5 +6 with D or U
uf+3+4
- Transition to throw on close range front hit
uf,n,D+3,2
uf,n,D+3,4,3
- Combo from 2nd hit
Motion Input
Input
f,F+4
- Tech roll to r32 FC on frames 29~34
- 5 recoverable self-damage on whiff without tech roll
- Clean hit on block +16g~+20g, 30 damage
db,qcf,n,DB+2+3
,3
- Combo from 1st hit
Error querying parent: Move with id = 'Nina-WR.3' not found. If you've added 'Nina-WR.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Combo from 1st hit
Error querying parent: Move with id = 'Nina-WR.3' not found. If you've added 'Nina-WR.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
WR.1+2
- Chip damage on block
Crouch
Input
,4
Error querying parent: Move with id = 'Nina-FC.1' not found. If you've added 'Nina-FC.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
WS
Input
ws1,1+2
ws3
- Transition to Triple Slaps throw automatically on standing front hit
ws4,2
- Side roll takes 42? frames
- Chip damage on block
- Can recover in r38 FC with D
ws4,1+2
- Combo from 2nd hit
- Combo from 1st CH
- Chip damage on block
- Powered up in heat
Sidestep
Input
SS.1
- Enter CD +10g~+11g +23g~+24g t29 r7 with F
- Enter SWA +10g~+11g +23g~+24g t20 with B
SS.4
Crouch Dash (CD)
Input
qcf
- Recovers in FC with qcf,n
- Input sometimes written as d,df,F
Lua error: Move with id = 'Nina-qcf+2' not found. If you've added 'Nina-qcf+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..
,3
Error querying parent: Move with id = 'Nina-qcf+4' not found. If you've added 'Nina-qcf+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1+2
Error querying parent: Move with id = 'Nina-qcf+4,3' not found. If you've added 'Nina-qcf+4,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
qcf+2+3
Sway (SWA)
Input
qcb
- Cancel to SS with u
- Buffer to SS with d
- Recovers in FC for 5 frames (21~25)
qcb,B+4
- Sway adds minimum 10 frames, total startup is i29~30
Others
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
Throws
Input
2+4
- Throw break 1 or 2
- Side switch
- Nina recovers BT
STB.2
- Unbreakable
- Side switch
- Erases opponent's recoverable health on hit
- Powered up input: STB.1,2,3
Left throw
- Throw break 1
- Erases opponent's recoverable health on hit
- Can side switch on hit
Back throw
- Unbreakable
- Erases opponent's recoverable health on hit
- Can side switch on hit
df+2+4
- Throw break 2
- Erases opponent's recoverable health on hit
- Side switch on hit
b+1+3_b+2+4
- Damage is 25 + 50% of the opponent's attack
- Parries mid or high punches or kicks
BHS.1
- Throw break 1
- Powered up input: BHS.1,3,1
- Alternate input: BTR.1
ABK.1
- Throw break 1
- Erases opponent's recoverable health on hit
- Powered up input: ABK.3,1,1+2
ABK.2
- Throw break 2
- Erases opponent's recoverable health on hit
- Powered up input: ABK.2,1,3,4,1+2
BHS.2
- Throw break 2
- Powered up input: BHS.2,3,4,2
- Refered to as Stomach Lock in-game
TSS.1
- Throw break 1
- Erases opponent's recoverable health on hit
- Powered up input: TSS.1,1,2,1+2
TSS.2
- Throw break 2
- Erases opponent's recoverable health on hit
- Powered up input: TSS.1,2,4,3,1+3
BHS.1+2
- Throw break 1+2
- Can side switch on hit
- Erases opponent's recoverable health on hit
- Powered up input: BHS.3,4,3,1+2
CHD.1
- Throw break 1
- Erases opponent's recoverable health on hit
- Powered up input: CHD.3,4,1+2
HHD.1
- Throw break 1
- Erases opponent's recoverable health on hit
- Powered up input: HHD.3,4,2+4
- Alternate name: Double Snap
HHD.2
- Throw break 2
- Erases opponent's recoverable health on hit
- Powered up input: HHD.1,3,2+4,1+2
NTM.1
- Throw break 1
- Erases opponent's recoverable health on hit
- Powered up input: NTM.1,1,2,1+2
NTM.2
- Throw break 2
- Erases opponent's recoverable health on hit
- Powered up input: NTM.1,2,4,3,1+3
uf+3+4
- Transitions to throw on front hit
- Throw break 2