Jun movelist: Difference between revisions

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Revision as of 07:09, 25 May 2024

Heat

Allows the use of Kazama's Power (health reducing move) without reducing health (f+2,1+2, df+2,1+2 etc.)
Allows the use of the powered up version of Inner Peace (H.f+1+2) with built-in parry
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Yomotsu Ooyumi

H.2+3

m,​m
20,​30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
Heat Smash
Balcony Break
  • Restores recoverable health
  • Chip damage on block
Yomotsu Mihashira

H.GEN.2+3

l,​m
14,​28
-12
+33 (+5)
i20 i26
Heat Smash
  • Ends heat
  • Restores 12 recoverable (6 on block)
  • Chip damage (4,12) on block

H.f+1+2,P

h
0
+40g
i12
ps5~
t42 r30 MIA
  • Sabaki, parries mid or high punches or kicks
Shunkei

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Ame-no-Habakiri

f+2,1+2

M,​M
20,​20
-9~-8
i29~32
Heat Engager
  • Combo from 1st hit
  • Chip damage (8) on block
  • Deals 18 damage to self (12 recoverable)
  • Available only on hit or block
Zuiun Renkyaku

IZU.3

m,​h
10,​16
-6~-5
+12a (+3)
i16~15 i14~15
js20~53 fs54~56
t71 r32
Heat Engager
Balcony Break
  • Jail from 1st attack
Ame-no-Nuboko

MIA.2

sm
30
-20
+26a (+0)
i16
t56 r40
Heat Engager
Balcony Break
  • Chip damage (9) on block
  • Deals 6 damage to self (4 recoverable)
  • Unparryable
Kagura

SS.4

m
20
+6~+8
+8c~+10c
i18~20
t47 r27
Heat Engager
Spike

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Amatsu Izanami

df+1+2

m
55+
-15
+0d
i20
pc8~
r39
  • Rage Art
  • Removes opponent recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Suikei > Izumo Smash

1,1

h,​m
5,​15
-1
+8
,i25
t58 r28 IZU
  • Shifts to IZU
Spear Step

1,2

h,​h
5,​8
-3
+6
,i16
t40 r24
  • Jail from 1st attack

1,​2,u_d

h,​h
5,​8
+1
+10g
r30
Spear Step > Izumo Strike

1,​2,2

h,​h,​h
5,​8,​17
+6~+7
+11~+12
+20c~+21c
,i16~17
t56 r39 IZU
Homing
  • Combo from 2nd CH with 5f delay
  • Jail from 2nd block with 1f delay
Spear Step > Spin Kick

1,​2,4

h,​h,​m
5,​8,​16
-12~-11
+5~+6
+15a (+6)
,i27~28
t62 r34
Balcony Break
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Suiren Leg Scythe

1,3

h,​L
5,​12
-12
+2
+6c
,i23
t54 r31
  • Combo from 1st CH
Right Jab

2

h
7
-4
+7
i12
t35 r23

2,1

h,​m
7,​9
-6
+7
,i21
t46 r25
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
,i10
t41 r31
Knee
  • Combo from 1st hit
Byakuren Tsukinuki

2,​1,​4,1

h,​m,​m,​m
7,​9,​12,​30
-9
+10a (+1)
+42a (-5)
,i30
t64 r34
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 10f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Byakuren Tamasudare

2,​1,​4,3

h,​m,​m,​h
7,​9,​12,​21
-9
+13a (+4)
,i25
t62 r37
Balcony Break
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 10f
Byakuren Misogi

2,​1,1+2

h,​m,​h
7,​9,​21
+2
+48a (+10)
,i22
t48 r26
Balcony Break
  • Combo from 2nd CH with 9f delay
Shion

3

m
20
-13~-12
+18a (+1)
,i14~15
t48 r26
Balcony Break
Magic Four

4

h
17
-9
+7
+32a
i12
t40 r28
Shunkei

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Shunkei > Heat Dash

H.1+2,F

m
26
+5
+43a (+35)
i13
t27 r14
Ryuuntsui - Misogi

3+4

m,​M,​M
6,​18,​20
-6~-5
+26a (+8)
i23~24 i30~31 i16
js5~33 fs34~36
t55 r24
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals recoverable self-damage when not in Heat

1+4

SL,​h
5,​8
-3
-3
+4
i14 i17
t38 r21
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit

1+4,2

SL,​h,​h
5,​8,​10
-2
+9
,i19
t40 r21
Combo from 2nd CH
White Heron Dance

1+4,​2,4

SL,​h,​h,​m
5,​8,​10,​23
-15
+11a (+2)
,i24
t58 r34
Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

SL,​h,​h,​L
5,​8,​10,​15
-23~-22
+27a
,i24~25
,cs10~38
t55 r30
Combo from 3rd CH

1+4,3

SL,​h,​m
5,​8,​15
-11~-10
+1~+2
,i24~25
t54 r29
Combo from 2nd CH
White Heron Sun Palm

1+4,​3,1

SL,​h,​m,​m
5,​8,​15,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
White Heron Moon Kick

1+4,​3,4

SL,​h,​m,​L
5,​8,​15,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 3rd CH

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Smash

f+1

m
15
0
+9
+5
i20
t48 r28 IZU
Demon Slayer

f+2

M
20
-18~-17
+33a (+23)
i17~18
t54 r36
Cancel to r11 FC with D
Ame-no-Habakiri

f+2,1+2

M,​M
20,​20
-9~-8
i29~32
Heat Engager
  • Combo from 1st hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Available only on hit or block

f+3

m
13
-9
+7
i16
t44 r28

f+3~u_d

m
13
-2
+14g
r30
Kanbashira > Izumo Strike

f+3,2

m,​h
13,​17
+6~+7
+11~+12
+20c~+21C
,i20~21
t60 r39 IZU
Homing
  • Combo from 1st hit with 5f delay
Double Kanbashira

f+3,4

m,​M
13,​22
-13~-11
+28a (+13)
,i20~22
t57 r35
Tornado
  • Combo from 1st hit with 5f delay
Getsukankyaku

f+4

h
21
+3~+5
+13~+15
i19~21
t44 r23
Homing
Inner Peace

f+1+2

h
0
+2
+26g
+23
i12
t36 r24
  • Transition to r20 MIA on hit only
  • Deals recoverable self-damage when not in Heat
  • Unparryable

H.f+1+2,P

h
0
+40g
i12
ps5~
t42 r30 MIA
  • Sabaki, parries mid or high punches or kicks
Wheel Kick

f+2+3

h
21
+0~+1
+25a
i28~29
ps4~15
t56 r27
  • Punch sabaki, +51a on a successful parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
-3~-2
+8~+9
i13~14
t35 r21
Habotan

df+1,1

m,​m
10,​17
-11~-10
+2~+3
+13g~+14g
,i24~25
t54 r29
Combo from 1st hit
Aya Stitch

df+1,2

m,​h
10,​12
-4~-3
+6~+7
+11~+12
,i22~23
t46 r23
Combo from 1st hit
Mizuho

df+2

m
14
-12~-11
+29a (+19)
i16~17
t47 r30
Launches crouching opponent
Ame-no-Murakumo

df+2,1+2

m,​M
14,​14
-9~-8
+38a (+28)
i25~26
t57 r31
  • Combo from 1st hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Available only on hit or block
Kazakiri

df+3

m
22
-8
+19a (+10)
i17
t48 r31
Homing
Balcony Break
Katabami

df+4

m
22
-14
+48a (+17)
+6 +52a
i15
t53 r38
Tornado

df+3+4

m
17
-11~-10
+1~+2
i24~25
t56 r31
Heavenly Sun Palm

df+3+4,1

m,​m
17,​20
-13~-12
+17a (+10)
,i33~34
t66 r32
Heavenly Moon Kick

df+3+4,4

m,​L
17,​17
-13~-12
+4c~+5c
+26a
,i25~26
t57 r31
Combo from 1st CH

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Narumi

d+2

m
18
-4c~-3c
+9c~+10c
+18a
i20~21
t51 r30 FC
Spike

d+4

L
10
-12
-1
i15
t46 r31
Suminagashi

d+4,4

L,​h
10,​20
-9~-8
+13a (+4)
,i25~26
t62 r36
Balcony Break
  • Combo from 1st CH
Kamudo-no-Tsurugi

d+1+2

M
28
-9
+72a (+56)
i26
t58 r32
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Double Lift Kicks

d+3+4

l,​h
5,​20
-25
-6 (high blocked)
+30a (+20)
i14 i24~27
js5~45, js1~27 fs28~30
t58 r31
Combo from 1st CH
Sometimes written Can Cans

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-8~-7
+1
i15~16
t44 r28

db+1,1

m,​m
7,​8
-11
+0
,i21
t51 r30
Combo from 1st hit
Hourai's Dance

db+1,​1,1+2

m,​m,​m,​m,​m
7,​8,​5,​5,​20
-15
+21a (+11)
,i17 i26 i49
t83 r34
Balcony Break
  • Combo from any hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Last hit is unparryable
Ayame

db+2

L
15
-12~-11
+2~+3
+14g~+15g
i23~24
cs15~
t54 r30 FC
Leg Scythe

db+3

L
14
-12
+2
+6c
i18
t49 r31

db+4

L
14
-11~-9
+0~+2
+3~+5
i22~24
cs6~41
t52 r28
Transition to r22 FC with D

db+4,4

L,​L
14,​15
-7~-5
+4~+6
+35a
,i31~33
,cs1~49
t57 r24
  • Combo from 1st CH
  • Transition to r22 FC with D
Kariashi

db+4,​4,4

L,​L,​L
14,​15,​16
-7~-5
+4~+6
+35a
,i31~33
,cs1~49
t57 r24
  • Transition to r22 FC with D
Kariashi Hakuro

db+4,1+4

L,​sl,​h
14,​5,​8
-3
-3
+4
,i22 i17
t38 r21
  • Combo from 1st hit
  • Links to 1+4 extensions
  • Alternate inputs:
    • db+4,4,1+2
    • db+4,4,4,1+2
  • CH advantage listed is for the last hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

L
19
-10~-9
+6~+7
+0d
i29~30
cs6~
t58 r28
  • Cancel to r14 FC with D
  • Transition to attack throw on CH, 22 damage
  • Opponent recovers FDFA on CH

b+2

m
10
-9~-8
+2~+3
i14~15
t44 r29

b+2,1

m,​h
10,​7
-9~-8
+2~+3
,i15~16
t43 r27
Elbow
  • Combo from 1st hit with 5f? delay

b+2,​1~F

m,​h
10,​7
+0~+1
+11g~+12g
ps1~40
t55 r14 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws

b+2,​1~B

m,​h
10,​7
+0~+1
+11g~+12g
r14 MIA
  • Restores recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Ryuen Saika Shikei

b+2,​1,1

m,​h,​m
10,​7,​20
-13
+13a (+4)
,i25
t57 r32
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Ryuen Saika Renken

b+2,​1,2

m,​h,​M
10,​7,​20
-9
+30a (+15)
+69a (+53)
,i23
t58 r35
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Ryuen Saika Renshuu

b+2,​1,4

m,​h,​h
10,​7,​24
-8~-7
+42a (-16)
,i23~25
t55 r30
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Ryuen Magushi

b+2,2

m,​m
10,​10
-9~-8
+3
,i16~17
t44 r27
Combo from 1st hit with 5f? delay
Dragon Wheel Kick

b+3

m
20
-19~-18
+22a (+12)
i16~17
js10~37 fs38~40
t54 r37
Ryuusha Renken

b+3,2

m,​M
20,​22
-9
+30a (+15)
+69a (+53)
,i20
t55 r35
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Dragon Wheel Leg Cutter

b+3,4

m,​L
20,​14
-11
+0~+2
+3
,i20~22
,cs1~42
t50 r28
  • Links to db+4 extensions
  • Can recover in r22 FC with D

b+4

m
14
-7~-8
+5~+6
i13~14
t42 r28
Knee
Shirabyoushi

b+4,2

m,​M
14,​17
-13~-12
+5~+6
+28a (+18)
,i22~23
t54 r31
Combo from 1st hit with 8f delay
Omoikane

b+3+4

m
25
-12~-11
+9a (+0)
i28~29
pc7~
t64 r35
Balcony Break
  • Frame advantage is -8 if an attack is absorbed
Shinki

b+2+3

m!
50
+6~+7
i57~58
t95 r37
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chikura

u+4

m
21
-3~-2
+22a
i22~23
js8~28 fs29~31
t53 r30
Homing
  • Alternate input: ub+4
Divine Exile - Heaven

uf+1

h,​h
6,​30
-14
+22a
i10 i26
t44 r34
Balcony Break
  • Jail from 1st attack
  • Deals recoverable self-damage when not in Heat
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Totsuka-no-Tsurugi

uf+2

M
24
-9
+30a (+15)
+69a (+53)
i19
t54 r35
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Iwato

uf+3

m
17
-6~-5
+5~+6
+30a
i20~21
js11~27 fs28~30
t45 r24
Alternate inputs: ub+3, u+3

uf+4

m
10
-20~-18
-9~-7
i16~18
js10~40 fs41~43
t60 r42
Housenka - Misogi

uf+4,3

m,​m,​M
10,​8,​20
-12
+84a (+68)
,i29 i18
,js1~20 fs21~23
t60 r31
Tornado
  • Combo from 1st hit
  • Transition to r17 MIA on hit only
  • 3rd hit available only as combo from 2nd hit
Saiuntsui

uf+3+4

m,​M
5,​21
-8~-4
+18a
i20~23 i26~30
js9~30
t58 r28
Spike
  • Alternate inputs: ub+3+4, u+3+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
16
-12~-11
+3~+4
i16~17
t48 r31

f,​F+2~F

m
16
+1~+2
+16g~+17g
ps1~40
t55 r14 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws

f,​F+2~B

m
16
+1~+2
+16g~+17g
r14 MIA
  • Restores recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Suiei Ura Saika

f,​F+2,2

m,​m
16,​22
-13
+8a
+7 +53a
,i21
t58 r37
Balcony Break
  • Combo from 1st hit with 8f delay
Suiei Kagetsu

f,​F+2,3

m,​h
16,​22
-8~-7
+29a (+14)
,i20~21
t56 r35
Combo from 1st hit with 8f delay

f,F+3

m
23
-9~-8
+2~+3
i18~19
t51 r32
Homing
Yukimiguruma

f,​F+3,3+4

m,​m,​m
23,​12,​15
+3~+4
+19a
,i35~36 i41~42
,fs25~39
t62 r20
Spike
  • Chip damage on block
  • Interrupt with i11 from 1st block
Tokkei - Misogi

f,F+1+2

m
30
+6
+23a (+13)
i22
t54 r32
Balcony Break
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Ame-no-Uzume

f,f,F+3

m
32
+3~+7
+14a (+5)
+46a (-1)
i24~28
js3~30 js31~33
t55 r27
Balcony Break
  • Chip damage on block
  • Alternate input: ub,b+3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.3+4

m,​m
10,​10
-6~-5
+5c~+6c
i21~22 i23~24
js5~19 fs20~22
t48 r24
  • Can recover in r22 FC with D
Twin Cloud Kicks

FC.3+4,3

m,​m,​m,​m
10,​10,​10,​10
+0~+1
+15a
,i31~32 i40~41
,js~21~31 fs32~40
t65 r24
  • Can recover in r22 FC with D
Divine Exile - Earth

FC.df+1

sl,​m
6,​30
-19~-18
+26a (+11)
i10 i25~26
cs1~
t44 r34 FC
  • Deals recoverable self-damage when not in Heat
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Grace

FC.df+2

L
12
-11~-10
+0~+1
+18~+19
i16~17
cs1~
t46 r29 FC
Kanamegaeshi

FC.df+3

L
12
-19
+0c
i21
cs1~
t59 r38 FC
  • Clean hit +10a, 15 damage
  • Opponent recovers FDFA on CL

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
14
-6~-5
+5~+6
i12~13
t37 r21

ws1,1

h,​h
14,​7
-9~-8
+2~+3
,i15~16
t43 r27
Elbow
  • Combo from 1st hit

ws1,​1~F

h,​h
14,​7
+0~+1
+11g~+12g
ps1~40
t55 r14 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws

ws1,​1~B

h,​h
14,​7
+0~+1
+11g~+12g
r14 MIA
  • Restores recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Tenkan Saika Shikei

ws1,​1,1

h,​h,​m
14,​7,​20
-13
+13a (+4)
,i25
t57 r32
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Tenkan Saika Renken

ws1,​1,2

h,​h,​M
14,​7,​22
-9
+30a (+15)
+69a (+53)
,i23
t58 r35
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Tenkan Saika Renshuu

ws1,​1,4

h,​h,​h
14,​7,​24
-8~-7
+42a (-16)
,i23~25
t55 r30
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f

ws1,4

h,​m
14,​16
-11~-10
+0c~+1c
,i22~23
t52 r29
Spike
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
Tomoezakura

ws1,​4,2

h,​m,​L
14,​16,​17
-16~-14
+0c~+1c
+13a
,i23~24
,cs17~
t58 r34 FC
Spike
  • Combo from 2nd CH
Tomoefuji

ws1,​4,1+2

h,​m,​m
14,​16,​28
-20~-19
+16a (+11)
,i25~26
t65 r39
Balcony Break
  • Combo from 2nd CH

ws2

m
12
-8~-7
+5~+6
+32a
i13~14
t40 r26
Hits grounded up-close only
Hyakkaou

ws2,1

m,​m
12,​20
-12~-11
+19a (10)
,i22~23
t56 r30
Balcony Break
  • Combo from 1st hit
Gioh

ws3

M
16
-13~-12
+25a (+5)
i14~15
js17~33 fs34~36
t53 r38
Ichikaku

ws4

m
21
-12~-11
+18a (+11)
i11~12
t43 r31
Sudare Nagashi

ws1+2

m
20
-2
+5
+17 +63a
i21
t48 r27
Elbow
  • Can recover in r18 FC with D
Flowing Moon Scent

ws3+4

m
23
-21~-20
+38a (+28)
i18~19
fs15~36
t50 r31
Tornado

IZU (Izumo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Strike

u+2

h
17
+6~+7
+11~+12
+20c~+21c
i23~24
t63 r40 IZU
Homing
  • Alternate input: ub+2

IZU.1

h
7
-7~-6
+4~+5
i13~14
t39 r25
Haraede Kannagi

IZU.1,1

h,​h
7,​26
-4~-3
+30a (+20)
,i23~24
t49 r25
Balcony Break
Tornado
  • Combo from 1st hit with 6f delay
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Haraede Musubi

IZU.1,2

h,​m
7,​20
-13
+6a
+15a
,i24
t58 r31
Spike
  • Combo from 1st hit with 5f delay
  • Input can be delayed 6f
Setsurinbu - Misogi

IZU.2

M
24
-13~-11
+34a (+24)
i23~25
cs6~20
t59 r34
Tornado
  • Chip damage on block
  • Deals recoverable self-damage damage when not in Heat
  • Unparryable
Zuiun Renkyaku

IZU.3

m,​h
10,​16
-6~-5
+12a (+3)
i16~15 i14~15
js20~53 fs54~56
t71 r32
Heat Engager
Balcony Break
  • Jail from 1st attack
Zuiun Renkyaku > Heat Dash

H.IZU.3,F

m,​h
10,​16
+5~+6
+36a (+26)
i16~15 i14~15
js20~44
r27
  • Jail from 1st attack

IZU.4

L
15
-37~-36
-1c~+0c
+23a
i21~22
cs13~
t59 r37 FC
Wakeikazuchi - Misogi

IZU.4,1

L,​M
15,​15
-14~-13
+14a (+3)
,i19~20
,js22~38 fs39~41
t57 r37
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
Mihikarioroshi

IZU.1+2

M
24
-12~-11
+19a
i21~22
pc8~20
t52 r30
Spike
  • Frame advantage is -6 if an attack is absorbed
Dianthus Garden

IZU.f+1+2

m
21
-9~-8
+2~+3
+23
i16~17
t49 r32
Homing
  • Only i13 or faster attacks guaranteed on CH

GEN (Genjitsu)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Genjitsu

f+3+4

ps1~40
t55 r16 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws
Amaterasu

f+3+4,P (Low)

t
4,​2,​2,​2,​2,​2,​2,​2,​2
+0d
t210
  • Restores recoverable health
  • Opponent recovers FDFA
Throw Reversal

f+3+4,P (Throw)

t
40
+0d
t120
Rurikoukai

GEN.1

L
22
-13~-12
+3c~+4c
+26a
i20~21
cs11~
t52 r31 FC
Kazama Style Spirit

GEN.2

m,​t
16,​32
-13~-12
+0d
i16~17
pc8~
t51 r34
  • Transitions to attack throw on front hit only, otherwise knockdown
  • Deals recoverable self-damage when not in Heat
  • Frame advantage is -9 if an attack is absorbed
  • Chip damage on block if an attack is absorbed

GEN.3

M
14
-4c~-1c
+4c~+7c
i17~20
t48 r28
Spike
Getsuun Renken

GEN.3,2

M,​M
14,​20
-9
+33a (+18)
,i24
t56 r32
  • Combo from 1st hit
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Nichiun

GEN.4

h
24
+4~+6
+26a (+17)
i26~28
js16~33 fs34~36
t50 r22
Homing
Balcony Break
Yomotsu Mihashira

H.GEN.2+3

l,​m
14,​28
-14
+33 (+5)
i20 i26
Heat Smash
  • Ends heat

MIA (Miare)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Miare

b+1+2

t100 r10 MIA
  • Restores recoverable health with each pulse
  • Transition to r30 with u_d
  • Cancel to r15 with DB
Ame-no-Sakahoko

MIA.1

M
30
-9~-8
+72a (+56)
i24~25
t56 r31
Tornado
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Ame-no-Nuboko

MIA.2

sm
30
-20
+26a (+0)
i16
t56 r40
Heat Engager
Balcony Break
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Ame-no-Nuboko > Heat Dash

H.MIA.2,F

sm
30
+5
+36a (+26)
i16
t56 r40
  • Chip damage on block
  • Unparryable
Izumo Strike

MIA.1+2

h
17
+6~+7
+11~+12
+20c~+21c
i23~24
t63 r40 IZU
Homing
Genjitsu

MIA.F

ps1~40
t55 r16 GEN
  • Cancel to r18 FC with D
  • Parries low punches or kicks
  • Parries throws

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kasanegasumi

SS.2

m
27
-9
+14a (+5)
+34d (+26)
i16
t47 r31
Balcony Break
Tornado
Kagura

SS.4

m
20
+6~+8
+8c~+10c
i18~20
t47 r27
Heat Engager
Spike
Kagura > Heat Dash

H.SS.4,F

m
20
+5~+7
+67a (+50)
i18~20
r27
Sankouchou

SS.1+2

h,​h,​m
7,​9,​18
-4
+7c~+8c
i16 i17 i15~16
t76 r25 FC
Homing
Spike
  • Jail from 1st attack
  • Combo from 1st hit
  • Recovery listed is for the last hit
Ki Charge

1+2+3+4

t65 r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
Attack Reversal

b+1+3

ps5~12
t45
  • Alternate input: b+2+4
  • Parries mid or high punches or kicks

b+1+3,P

t
7,​8,​10
+0d
t131
  • Opponent recovers FDFT
Back Handspring

UB,b

js10~41 fs42~44
t50

(Back to wall).b,b,UB

m
21
+4c~+6c
+22
i39~41
fs5~13 js14~33 fs34~36
t54 r26


Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shiho Nage

1+3

t
35
+0
+0d
i12~14
t39 r25
  • Throw break 1 or 2
Katanuki

2+4

t
35
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch
Cloud Taste

Left throw

t
40
-3
+0d
  • Throw break 1
  • Can side switch on hit
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
Twisted Limbs

Back throw

t
50
+7d
  • Unbreakable
  • Side switch
White Mountain

df+2+3

t
40
-6
-6d
i12
t39 r27
  • Throw break 2
Floor Break
Riai

uf+1+2

t
40
-6
+0d
i12
t39 r27
Throw break 1+2
Falling Rain

FC.db+1+2

t
15,​15,​15
-6
+56a (+28)
i11~12
t39 r27
  • Throw break 1+2
  • Opponent can tech roll to reduce the landing damage
Tsukuyomi

IZU.1+4

t
35
-6
+0d
i14
t39 r25
  • Throw break 1+2
  • Alternate input: IZU.2+3

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ws1 h 14 i12~13 -6~-5 +5~+6
1 h 7 ,i15~16 -9~-8 +2 Hit
1+4 SL,h 5,8 ,i14 i17 -12 -1 CH,
2 h 6 ,i19 -12 -1 Hit
1 m 6 ,i21~22 -18~17 -2~-1 CH
2 h 7 ,i23~24 -16~-15 -11~-10 CH
4 L 10 ,i21~22 -37~-36 -1~+0
4 m 13 ,i16~18 -25~-24 +1a (+0) Hit
3 m 20 ,i28~30 -13~-12 +8a Hit

External Links