m (→GEN (Genjitsu): removed an unneeded comma) |
m (→IZU (Izumo): removed an unneeded comma) |
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Line 2,572: | Line 2,572: | ||
|target=,h | |target=,h | ||
|damage=,26 | |damage=,26 | ||
|startup= | |startup=i23~24 | ||
|block=-4~-3 | |block=-4~-3 | ||
|hit=+30a (+20) | |hit=+30a (+20) | ||
Line 2,597: | Line 2,597: | ||
|target=,m | |target=,m | ||
|damage=,20 | |damage=,20 | ||
|startup= | |startup=i24 | ||
|block=-13 | |block=-13 | ||
|hit=+6a | |hit=+6a | ||
Line 2,706: | Line 2,706: | ||
|target=,M | |target=,M | ||
|damage=,15 | |damage=,15 | ||
|startup= | |startup=i19~20 | ||
|block=-14~-13 | |block=-14~-13 | ||
|hit=+14a (+3) | |hit=+14a (+3) |
Revision as of 04:52, 14 August 2024
Jun |
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Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Restores 32 recoverable on hit (16 on block)
- Chip damage (8,9) on block
H.GEN.2+3
- Ends heat
- Restores 12 recoverable (6 on block)
- Chip damage (4,12) on block
f+2,1+2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 18 damage to self (12 recoverable)
- Available only on hit or block
IZU.3
- Jail from 1st attack
MIA.2
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
- Unparryable
Rage
Input
df+1+2
- Rage Art
- Removes opponent recoverable health on hit
n
Input
1,1
- Restores 2 health and 2 recoverable on hit
1,2,2
- Combo from 2nd CH with 5f delay
- Jail from 2nd block with 1f delay
- Restores 2 health on hit
1,2,4
- Combo from 2nd CH with 3f delay
- Input can be delayed 9f
2,1,4,1
- Combo from 3rd CH
- Input can be delayed 10f
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
2,1,4,3
- Combo from 3rd CH with 5f delay
- Input can be delayed 10f
2,1,1+2
- Combo from 2nd CH with 9f delay
3+4
- 3rd hit available only as combo from 2nd hit
- Can recover in r22 FC with D on whiff
- Deals 12 damage to self (8 recoverable)
1+4
- Jail from 1st attack
- CH advantage listed is for the 2nd hit
1+4,2,4
1+4,2,d+4
1+4,3,1
1+4,3,4
f
Input
f+2,1+2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 18 damage to self (12 recoverable)
- Available only on hit or block
f+3,2
- Combo from 1st hit with 5f delay
- Restores 2 health on hit
f+3,4
- Combo from 1st hit with 5f delay
f+1+2
- Transition to r20 MIA on hit only
- Deals 6 damage to self (4 recoverable)
- Unparryable
f+2+3
- Punch sabaki
- Crumple stun launcher (+51a) on parry effect
df
Input
df+2,1+2
- Combo from 1st hit
- Chip damage (4) on block
- Deals 24 damage to self (16 recoverable)
- Available only on hit or block
df+3+4,4
d
Input
d+1+2
- Chip damage (11) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
d+3+4
db
Input
db+1,1,1+2
- Combo from any hit
- Restores 4 health and 4 recoverable
- Unparryable
db+4,4
- Combo from 1st CH
- Transition to r22 FC with D
db+4,4,4
- Transition to r22 FC with D
db+4,1+4
- Combo from 1st hit
- Links to 1+4 extensions
- Alternate inputs:
- db+4,4,1+2
- db+4,4,4,1+2
- CH advantage listed is for the last hit
b
Input
b+1
- Cancel to r14 FC with D
- Transition to attack throw on CH, 22 damage
- Opponent recovers FDFA on CH
b+2,1~F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
b+2,1~B
- Restores 2 recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
b+2,1,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
b+2,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
b+2,1,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
b+2,2
b+3,2
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
b+3,4
- Links to db+4 extensions
- Can recover in r22 FC with D
b+4,2
b+3+4
- Frame advantage is -8 if an attack is absorbed
u
Input
uf+1
- Jail from 1st attack
- Deals 12 damage to self (8 recoverable)
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
uf+2
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
uf+3
uf+4,3
- Combo from 1st hit
- Transition to r17 MIA on hit only
- 3rd hit available only as combo from 2nd hit
- 3rd hit deals 12 damage to self (8 recoverable)
uf+3+4
- Alternate inputs: ub+3+4, u+3+4
Motion Input
Input
f,F+2~F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
f,F+2~B
- Restores 2 recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
f,F+2,2
- Combo from 1st hit with 8f delay
- Aerial Tornado
f,F+2,3
f,F+3,3+4
- Chip damage on block
- Interrupt with i11 from 1st block
f,F+1+2
- Chip damage (6) on block; +5 chip damage in Heat
- Deals 6 damage to self (4 recoverable)
f,f,F+3
- Chip damage on block
- Alternate input: ub,b+3
Crouch
Input
FC.3+4
- Can recover in r22 FC with D
FC.3+4,3
- Can recover in r22 FC with D
FC.df+1
- Deals 18 damage to self (12 recoverable)
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
FC.df+3
- Clean hit +10a, 15 damage
- Opponent recovers FDFA on CL
WS
Input
ws1,1~F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
ws1,1~B
- Restores 2 recoverable health with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
ws1,1,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
ws1,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage on block
- Deals recoverable self-damage when not in Heat
ws1,1,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
ws1,4
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
ws1,4,2
- Combo from 2nd CH
ws1,4,1+2
- Combo from 2nd CH
IZU (Izumo)
Input
IZU.1,1
- Combo from 1st hit with 6f delay
- Restores 1 health on hit
- Restores 1 additional recoverable on hit
IZU.1,2
- Combo from 1st hit with 5f delay
- Input can be delayed 6f
IZU.2
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
IZU.3
- Jail from 1st attack
H.IZU.3,F
- Jail from 1st attack
IZU.4,1
- Combo from 1st hit
- Chip damage on block
- Deals 18 damage to self (12 recoverable)
IZU.1+2
- Frame advantage is -6 if an attack is absorbed
IZU.f+1+2
- Only i13 or faster attacks guaranteed on CH
GEN (Genjitsu)
Input
f+3+4
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
f+3+4,P (Low)
- Restores 14 health and 14 recoverable
- Opponent recovers FDFA
f+3+4,P (Throw)
- Restores 8 health and 8 recoverable
- Opponent recovers FUFA (sideways)
GEN.2
- Transitions to attack throw on front hit only, otherwise knockdown
- Deals 12 damage to self (8 recoverable)
- Frame advantage is -9 if an attack is absorbed
- Chip damage on block if an attack is absorbed
GEN.3,2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
H.GEN.2+3
- Ends heat
- Restores 12 recoverable (6 on block)
- Chip damage (4,12) on block
MIA (Miare)
Input
b+1+2
- Restores 2 recoverable with each pulse
- Transition to r30 with u_d
- Cancel to r15 with DB
MIA.1
- Chip damage (12) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
MIA.2
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
- Unparryable
H.MIA.2,F
- Chip damage (22) on block
- Unparryable
MIA.F
- Cancel to r18 FC with D
- Parries low punches or kicks
- Parries throws
Others
Input
SS.2
- Restores 3 health and 3 recoverable on hit
SS.1+2
- Jail from 1st attack
- Combo from 1st hit
- Recovery listed is for the last hit
b+1+3
- Alternate input: b+2+4
- Parries mid or high punches or kicks
(Back to wall).b,b,UB
Throws
Input
FC.db+1+2
- Throw break 1+2
- Opponent can tech roll to reduce the landing damage
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws1 | h | 14 | i12~13 | -6~-5 | +5~+6 | |
1 | h | 7 | ,i15~16 | -9~-8 | +2 | Hit |
1+4 | SL,h | 5,8 | ,i14 i17 | -12 | -1 | CH, |
2 | h | 6 | ,i19 | -12 | -1 | Hit |
1 | m | 6 | ,i21~22 | -18~17 | -2~-1 | CH |
2 | h | 7 | ,i23~24 | -16~-15 | -11~-10 | CH |
4 | L | 10 | ,i21~22 | -37~-36 | -1~+0 | |
4 | m | 13 | ,i16~18 | -25~-24 | +1a (+0) | Hit |
3 | m | 20 | ,i28~30 | -13~-12 | +8a | Hit |