Heihachi movelist: Difference between revisions

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m (fixed notation again)
(→‎df: df+3,1+2,qcf+1 has also a timing to it)
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* Jail from 1st attack
* Jail from 1st attack
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
** Last button should be input as late as possible?
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Revision as of 18:25, 15 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).

Heat

All moves do chip damage on block
A Heat Dash can be used when a Heat Engager hits or is blocked

Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Enraged Tettsui Otoshi

H.2+3

m,​m
50
+10
+0d
i15
r36
Heat Smash
Reversal Break
Floor Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Eight Thunder Kami Slayer

H.2+3,F

m
50
+10
-2d
i15
r36
Heat Smash
Reversal Break
Balcony Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Thunderous Battering Ram

H.db+1+2

M
25
+0
+0a (-17)
i30
pc7~29
t80 r50
Tornado
Reversal Break
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
Rending Battering Ram
RAI.3,2

d+3,H.2

M,​SM
25,​25
+0
-10a (-20)
,i30
t105 r50
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Consumes remaining Heat time
Sometimes written H.d+3,2
Soaring Anvil Smasher

uf+4,1

m,​M
17,​30
+2
+5a
,i25~30
t97 r40
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
  • Combo from 1st hit
Sometimes written H.uf+4,1
Shadow Step

H.b,b,n,3+4

r30
  • Consumes all of the remaining Heat time
  • Tremendous backwards travel
Firestarter
H.FUJ.2+4

H.FUJ.1+3

t
15
+8
i18
r42 RAI
  • Cancel RAI transition with B
  • Consumes remaining Heat time
  • Throw is unbreakable
Charging Hard

H.d+1+2,P

t
35
i11
ps19~40
  • Parries high or mid punches or kicks
  • Regain health on a successful parry
  • Partially uses remaining heat tiem
Sometimes written
  • FUJ.P
  • H.FUJ.P
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation

n

Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-5
+6
,i10
t44 r24
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​16
-17
+19a (+9)
,i18
t75 r37
Balcony Break
  • Combo from 1st hit with 12f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t43 r22
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t50 r33
  • Combo from 1st hit
  • Enter FUJ -9 +4 r30 with D on frame 22

1,​2,2~1

h,​h,​m
5,​8,​20
-11
+6
,i13
t79 r30
  • Combo from 2nd CH
  • Cancel to SS -5 -16 with D_U
Demon Executioner Volley

1,​2,​2~1,1+2

h,​h,​m,​m
5,​8,​20,​24
-13
+11a (+2)
,i26
t111 r34
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
Wailing Demon Otoko Geri

1,​2,4

h,​h,​h
5,​8,​21
-9
+16g
+52a
,i22~23
t77 r33
Tornado
  • Combo from 2nd CH with 2f delay
  • Opponent recovers crouching

1,b+2

h,​m
5,​17
-2
+8
,i22
t65 r30
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
  • Move can be delayed 7f
  • Enter FUJ r30 with D
Demon Massacre

1,​b+2,1

h,​m,​m
5,​17,​20
-15
+30a (+20)
,i35~39
js38~61
t104 r30
  • Combo from 2nd CH
Demon Basara

1,​b+2,2

h,​m,​m
5,​17,​17
-13
+6c
,i25~26
t98 r36
Spike
Head
  • Combo from 2nd hit
Demon Lair

1,​b+2,4

h,​m,​m
5,​17,​30
+5
+30a (+9)
,i39
js17~39
t115 r41
Balcony Break
  • Chip damage on block

2

h
10
+0
-1
i11
t30 r19
Dogenkotsu

2,2

h,​m
10,​13
-8
+3c
,i22
t66 r33
Spike
  • Combo from 1st hit with 2f delay

3

m
10
-4
+1
i15
t44 r29
Byakko Gekishin

3,2

m,​m
10,​10
-13
-2
,i22~23
t70 r31
  • Combo from 1st hit with 1f delay
  • Enter FUJ -2 +9 r25 with D
Otoko Geri

4

h
21
-9
+16g
+52a
i15~16
t49 r33
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Demon Scissors
ws4~3

4~3

M
25
-11a
+21a
i35~37
  • js10~37
  • fs38~
t65 r28 FUFT
Spike
Demon Breath

1+2

m
25
-10
+24a (+14)
i12
t44 r32
Balcony Break

f

f+2

h
13
-9
+2
i15~16
t43 r27
Tensu Gekishin

f+2,2

h,​m
13,​10
-13
-2
,i22~23
t74 r31
  • Combo from 1st hit with 4f delay
  • Enter FUJ -2 +9 r25 with D

f+2~1

m
20
-11
+6
i13
t51 r30
  • Cancel to SS with D_U
Demon Shout Volley

f+2~1,1+2

m,​m
20,​24
-13
+11a (+2)
,i26
t83 r34
Balcony Break
  • Combo from 1st hit
Lightning Crush

f+3

m
10
-5
+9
i18~20
t48 r28
Knee
  • Enter FUJ -2 +12 r25 with D
Right Splits Kick

f+4

m
20
+4
+7c
+26d
i19~20
t47 r27
Spike
  • Enter FUJ r27 with D
  • +15c against a crouching opponent
Chrome Dome

f+1+2

h
15
-14
+14c
i12
t45 r33
Spike
Head
Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f

df

df+1

m
10
-5
+7
i13~14
t36 r22
Muso Palm Strike

df+1,1

m,​h
10,​8
-2
+4
,i15
t50 r21
  • Combo from 1st hit
Muso Tekken

df+1,2

m,​m
10,​20
-13
+3
,i21
t72 r36
  • Combo from 1st hit
True Muso Tekken

df+1,2*

m,​m
10,​28
+1
+32a (+11)
,i38~39
t86 r37
Reversal Break
Balcony Break
  • Chip damage on block
Zenith Muso Tekken

df+1:2*

m,​m
10,​23
-9
+19a (+14)
,i28~29
r36
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

df+2

m
8
-7
+4
i13~14
t39 r25
Reverse Muso Renken

df+2,1

m,​m
8,​20
-17
+12a (+5)
,i20~21
t72 r38
  • Combo from 1st hit

df+3

m
10
-6
+5
i15~16
t40 r24
Knee

df+3,1+2

m,​h,​m,​m
10,​3,​3,​3
-15
-4
,i14 i9 i8
t93 r39
  • Jail from 1st attack
Gokotai Rampage

df+3,​1+2,1

m,​h,​m,​m,​m
10,​3,​3,​3,​25
-15
+20a (+15)
,i22~23
t106 r34
  • Balcony break on airborne hit
  • Jail from 1st attack
  • Powered up input df+3,1+2,qcf+1 (5 additional damage)
    • Last button should be input as late as possible?

df+4

m
10
-6
+5
i13~14
t38 r24
Rapid Crush Combo

df+4,2

m,​m
10,​23
-12
+9a (+0)
+55a
,i20
t70 r35
Balcony Break
  • Combo from 1st hit with 9f delay

d

Hammer Punch

d+1

m
12
-9
+2
i16
t44 r28
Spike
  • Enter FC r28 with D
Hammer Beating

d+1,2

m,​m
12,​14
-9
+9
+35a (+28)
,i27~28
t73 r28
  • Combo from 1st hit with 2f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Enter RAI -5 +13 r24 with F
Jichinsai

d+3

M
25
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
  • Fujin
  • Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f
Lightning Hammer

d+1+4

m!
50
+18a
i60
t101 r41

db

Eishomon

db+2

L
25
-18
+6c
i23~25
cs8~
t54 r29 FC
Spike
Sacred Tree Fell

db+3

L
10
-13
-2
i16
t48 r32

b

b+1

m
12
-9
+4
i14~15
t45 r30
Oni Yarai

b+1,4

m,​m
12,​24
-13
+7a
i22~23
,js24~
t80 r40
Tornado
Knee
  • Combo from 1st hit with 12f delay
  • Move can be delayed 10f
Rashomon

b+2

m
20
+2
+7
i22~23
t70 r34
  • Balcony break on airborne hit
  • Chip damage on block
True Rashomon

b+2*

m
30
+5
+29a (+21)
i39~40
r34
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Enter RAI +8 +32a (+24) r27 with F
Zenith Rashomon

b:2*

m
23
+6
+24a (+14)
i29~30
r31
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

b+3

h
14
-9
+2
i14~15
t42 r27
Homing
Hooking Crescent Thrust

b+3,2

h,​h
14,​20
-1
+8
,i20
t45 r25
  • Combo from 1st hit with 4f delay
Hooking Crescent Kick

b+3,3

h,​m
14,​25
-12c
+3a
,i22~26
t59 r33
Spike
  • Combo from 1st hit with 4f delay
Indra's Kick

b+4

m
27
-8
+30a (+4)
i18~19
t65 r46
Balcony Break
  • Chip damage on block
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry

u

Skull Rupture

ub+2

h
25
-6
+40d (-18)
i18~19
ps5~12
t52 r33
  • Parries mid or high punches
  • Attack is guaranteed after a successful parry
Balcony Break
Demon's Wings
  • ub+1
  • u+1

uf+1

m
25
-13
+14a (+5)
i24~25
pc7~23
t60 r35
Balcony Break
  • -8 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
u+2

uf+2

m
16
-9
+4
i19
t52 r33
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
  • ub+3
  • u+3

uf+3

m
17
-10
-10a (-20)
i28~29
js9~
t65 r36
Balcony Break
  • 2nd hit available only on hit or block
Hell Axle
  • ub+3,4
  • u+3,4

uf+3,4

m,​m
17,​20
+4
+30a (+23)
,i20~21
,js1~
t83 r34
Strong Aerial Tailspin
Balcony Break
  • Chip damage on block
  • Unavailable on whiff
Wind Slicer
  • ub+4
  • u+4

uf+4

m
17
-9
+43a
i24~26
  • js9~29
  • fs31~32
t48 r22
Homing
Balcony Break

Motion Input

Demon God Fist

f,F+2

M
22
-16
+37a (+27)
i19~21
t54 r33
Tornado
Left Splits Kick

f,F+3

m
21
-3c
+56a
i20~22
t50 r28
Spike
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Leaping Side Kick

f,f,F+3

m
28
+6
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Ascension Upper

FC.df+2

m
17
-14
+37a (+27)
i15
t52 r37
Tornado
Crouching Dragon Kick

FC.df+4

L
16
-23
+4c
i19~21
cs1~
t60 r39 FC
  • On clean hit: +17a and 20 damage

WS

Quick Iron Fist

ws1

m
17
-14
+35d (+27)
i13~14
t43 r29
Balcony Break
Dark Thrust

ws2

m
20
-8
+8
+14c
i18
t50 r32
  • Balcony break on airborne hit

ws3

m
10
-11
+0
i18~19
t48 r29
Holy Demon Cross

ws3,1+2

m,​m
10,​20
-9
+13a (+4)
,i22
t72 r32
Balcony Break
  • Combo from 1st hit

ws4

m
13
-3
+8
i11~12
t33 r21
Tsunami Kick

ws4,4

m,​m
13,​16
-15
+0c
,i15
t64 r37
Spike
  • Combo from 1st hit
  • Enter FUJ -9 +6c r31 with D

CD (Wind God Step)

Wind God Step

f,n,d,df

r3?
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Sometimes written CD

f,n,d,df,UF

  • js1~21
  • fs22~24
r27
  • Unable to act from frames 3~27
Thunder God Fist

f,n,d,df+1

m
30
-15
+30a (+20)
i19~21
  • js19~40
  • fs41~43
t53 r32
  • Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Sometimes written TGF
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,d,df#1

M
33
-11
+26a (+16)
i19~21
  • js19~40
  • fs41~43
t57 r36
  • 9 chip damage on block
Sometimes written
  • OTGF
  • ETGF
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,df#1

M
38
-11
+25a (+15)
i19~21
  • js19~40
  • fs41~43
t57 r36
  • 11 chip damage on block
Sometimes written
  • OTGF
  • ETGF
Wind God Fist

f,n,d,df+2

h
20
-10
+39a (+29)
i11~12
t40 r28
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Sometimes written WGF
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+39a (+29)
i11~12
t36 r24
  • Chip damage on block
  • Can be performed without the d input: f,n,df#2
Sometimes written
  • EWGF
  • Electric
Bone Splinter Kick

f,n,d,df+3

m
30
+11g
+31a (+10)
i27~28
js5~28
t66 r38
Tornado
Balcony Break
  • Chip damage on block
Earth Scraper Kick

f,n,d,DF+3

L
24
-23
+28a
i33~34
js5~28
t75 r41

f,n,d,DF+4

L
15
-23
+8c
+28a
i16~17
t49 r32

f,​n,​d,​DF+4,4

L,​L
15,​10
-10
+3c
+26a
,i24
t75 r35
Spinning Demon

f,​n,​d,​DF+4,​4,4

L,​L,​L
15,​10,​8
-10
+3c
+26a
,i24
t99 r35
Spinning Demon Thunder God Fist

f,​n,​d,​DF+4,​4,​4,1

L,​L,​L,​m
15,​10,​8,​20
-15
+25a (+18)
,i23~24
,js?~
  • Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Bell-Ringer

f,​n,​d,​DF+4,​4,​4,3

L,​L,​L,​h
15,​10,​8,​30
+9
+45a
,i25~28
,js17~
r38
Balcony Break
  • Chip damage on block
  • Can be performed after any number of f,n,d,DF+4 lows

f,​n,​d,​DF+4,​4,​4,n+4

L,​L,​L,​m
15,​10,​8,​10
-3
+8
,i24~25
r21
  • Can be performed after any number of f,n,d,DF+4 lows
Spinning Demon Tsunami Kick

f,​n,​d,​DF+4,​4,​4,​n+4,4

L,​L,​L,​m,​m
15,​10,​8,​10,​20
-15
+0c
,i15
r37
Spike
  • Combo from 4th hit
  • Enter FUJ -9 +6c r31 with D
  • Can be performed after any number of f,n,d,DF+4 lows

RAI (Thunder God's Kamae)

The stance name is temporary until the community decides on one.

Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f
Hidden Thunder God Fist

RAI.1

M
38
-11
+12a (+2)
i17~18
  • js17~43
  • fs44~46
t68 r49
  • Gains Reversal Break during Warrior Instinct
Thunder Cutter

RAI.2

h
25
+10
+51a
i17~18
t52 r34
Strong Aerial Tailspin
Homing
Guard Break
  • Chip damage on block
Jichinsai

RAI.3

M
30
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
Raijin Spinning Demon

RAI.4

L
15
-23
+8c
+28a
i19~20
t52 r32
  • Links to f,n,d,DF+4 extensions
Thunder Broken Toy
RAI.2+4

RAI.1+3

t
30
+0d
i15~16
t55 r39
  • Unbreakable
  • 42 damage on a wall splat

FUJ (Wind God's Kamae)

The stance name is temporary until the community decides on one.

  • Fujin
  • Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f

FUJ.1

h
13
-4
+7
i12~13
t35 r22
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation
Wind God Tettsui

FUJ.1,2

h,​m
13,​24
-13
+13a
,i21~22
t73 r36
Balcony Break
Spike
  • Combo from 1st hit with 8f delay
  • Input can be delayed 9f
  • Move can be delayed 7f
Hidden Wind God Fist

FUJ.2

m
20
-10
+75a (+59)
i15~16
t48 r32
Tornado
  • Chip damage on block

FUJ.3

m
17
-10
-10a (-20)
i28~29
js8~
t65 r36
Balcony Break
  • 2nd hit available only on hit or block
Wind God Hell Axle

FUJ.3,4

m,​m
17,​20
+4
+30a (+23)
,i20~21
,js1~
t83 r34
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Unavailable on whiff
Wind God Geta Stomp

FUJ.4

L
20
-14
-4
+12g
i18~19
t51 r32
Spike
Tengu's Wings

FUJ.1+2

m
25
-13
+6a (-3)
i18~19
pc7~17
t57 r38
Homing
Balcony Break
  • -7 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
Fire Starter
FUJ.2+4

FUJ.1+3

t
15
+7
i18
t46 r28
Homing
  • Unbreakable
Fujin > Wind God Step

FUJ.DF

r8 CD
  • Low parry on frames ?~?
  • Doesn't require a just frame input for Electric or Omen Thunder God Fist

WAR (Warrior Instinct)

The stance name is temporary until the community decides on one.

Mishima Style Ultimate Technique: Warrior Instinct

1+4

SL
[10;10]
+2
+21g
i17
t45 r28 WAR
Reversal Break
Balcony Break
  • Can only be used once per match
  • Ultimate Count 3 required to use
  • Opponent recovers crouching on hit
  • Cannot cause a K.O
Ultimate Flash Punch Combo

1,​1,WAR.2

h,​h,​m
5,​6,​20
-17
28a (+2)
,i18
t55 r37
Balcony Break
  • Combo from 1st hit with 12f delay
  • Chip damage on block
Sometimes written WAR.1,1,2
Ultimate Demon Basara

1,​b+2,WAR.2

h,​m,​m
5,​17,​22
-13
23a (+13)
,i25~26
t99 r36
Reversal Break
Balcony Break
Head
  • Combo from 2nd hit
  • Chip damage on block
  • Erases opponent's recoverable health on hit
  • +42d on airborne hit
Sometimes written WAR.1,b+2,2
Ultimate Demon Breath

WAR.1+2

m
34
-10
+32a (+24)
i12
t44 r32
Balcony Break
  • Chip Damage on block
Ultimate Muso Renken

df+2,WAR.1

m,​m
8,​20
-17
+66a (+50)
,i20~21
t72 r37
Tornado
  • Combo from 1st hit
  • Chip Damage on block
Sometimes written WAR.df+2,1
Ultimate Demon God Fist

WAR.f,F+2

M
30
-16
+37a (+27)
i19~21
t54 r33
Tornado
  • Chip Damage on block
Ultimate Splits Kick

WAR.f,F+3

m
25
+1
+56a
i20~22
t50 r28
Spike
  • Chip Damage on block
Ultimate Spinning Demon
RAI.4

WAR.f,n,d,DF+4

L
17
-14
+8c
+28a
i16~17
t49 r32
  • No stagger on block
  • Links to f,n,d,DF+4 extensions
Ultimate Hidden Thunder God Fist

WAR.RAI.1

M
42
-8
+12a (+2)
i17~19
js17~
t68 r49
Reversal Break
  • Chip damage on block
Ultimate Hidden Wind God Fist

WAR.FUJ.2

m
24
-3
+75a (+59)
i15~16
t48 r32
Tornado
Reversal Break
  • Chip damage on block

Others

Mishima Style Ultimate Technique - Tempest Dragon God Fist

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Auger

2+3+4

r50
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nail Beating

SS.2

m
20
-9
+9
+36a (+28)
i23~24
t52 r28
  • Enter RAI -5 +13 r24 with F
Geta Stomp

OTG.d+4

L
30
-14
-3a (-11)
i19~20
t51 r32
Spike

Throws

Neck Breaker

1+3

t
35
-3
-1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Jumping Powerbomb

2+4

t
35
+0d
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
  • Side switch on break
  • Heihachi recovers BT on break
Guillotine Chop

Left throw

t
40
-3d
  • Throw break 1
Freefall

Right throw

t
45
-4d
Floor Break
  • Throw break 2
Atomic Drop

Back throw

t
60
+0d
  • Unbreakable
Stonehead

uf+1+2

t
35
+0
+26a (+7)
i12
t39 r27
Balcony Break
  • Throw break 1+2
  • Side switch on break
Headbutt Clash

uf+1+4

t
30
-6
+28d (-30)
i12 i48
t39 r27
Balcony Break
  • Throw break 1+2
  • Headbutt can be reversed with input 1 or 2 or 3 or 4
  • Works on Male characters only?

10 Strings

External Links