Feng punishers (Tekken 7): Difference between revisions

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{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | Standing
|
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
!Note
|-
|-
| rowspan="3" | -10
| rowspan="3" | -10
| 1,2,2 || 26 || +3
| 1,2,2 || 26 || +3
|
|-
|-
| 1,2,2,B || 26 || +5 BT
| 1,2,2,B || 26 || +5 BT
|
|-
|-
| 1,3<ref>1,3 leaves opponent closer than 1,2,2</ref> || 24 || +6
| 1,3<ref>1,3 leaves opponent closer than 1,2,2</ref> || 24 || +6
|
|-
|-
| -12
| -13 || b+1+2 || 33 || +19a (+14a)
|b+4
|14
| +2
|Mid
|-
|-
| -13 || b+1+2 || 33 || +19a (+14a)
| -15 || uf+4<ref>uf+4 range is short so you often can only get shoulder.</ref> || 15 ([[Feng combos#Staples|?]]) || +33a (+23)
|
|-
|-
| -15 || uf+4<ref>uf+4 range is short so you often can only get shoulder.</ref>|| 15 ([[Feng combos#Staples|?]]) || +33a (+23)
| -18 || f+4 || 18 ([[Feng combos#Staples|?]]) || +52a
|
|-
|-
| -15
| -19 || f+1+2 || 28 ([[Feng combos#Staples|?]]) || +58a (+38)
|d/f+4,3
|34
| +13
|Range
|-
|-
| -16
| -21 || f+3,4 || 30 ([[Feng combos#Staples|?]]) || +33a (+23)
|d/b+1,4
|35
| +24(+15)
|Range
|-
|  -18 || f+4 || 18 ([[Feng combos#Staples|?]]) || +52a
|
|-
|  -19 || f+1+2 || 28 ([[Feng combos#Staples|?]]) || +58a (+38)
|Range
|-
-21 || f+3,4 || 30 ([[Feng combos#Staples|?]]) || +33a (+23)
|Range
|-
| -23
|uf,n,4
|25 ([[Feng combos#Staples|?]])
| +34a (+24a)
|
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|
|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
|
|-
|-
| -11 || ws4 || 18 || +7
| -11 || ws4 || 18 || +7
|
|-
|-
| -13 || ws1,2 || 29 || +1
| -13 || ws1,2 || 29 || +1
|
|-
|-
| -15 || ws3 || 20 ([[Feng combos#Staples|?]]) || +33a (+23)
| -15 || ws3 || 20 ([[Feng combos#Staples|?]]) || +33a (+23)
|
|-
|-
| -18 || FC.df+2 || 25 ([[Feng combos#Staples|?]]) || +56a
| -18 || FC.df+2 || 25 ([[Feng combos#Staples|?]]) || +56a
|
|-
|-
| -23 || uf,n,4 || 25 ([[Feng combos#Staples|?]]) || +34a (+24a)
| -23 || uf,n,4 || 25 ([[Feng combos#Staples|?]]) || +34a (+24a)
|
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|
|-
|-
| -10 || 2,4,1 || 38 || +13a (+4)
| -10 || 2,4,1 || 38 || +13a (+4)
|
|-
|-
| -15
| -16 || 3,3,4 BT.f+3 || 80 || +5a (-3)
|d/f+4,2,1+2
|52
| +16(+9)
|
|-
-16 || 3,3,4 BT.f+3 || 80 || +5a (-3)
|
|-
| -17
|b+2,3,4,2
|53
| -6
|
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|
|-
|-
| -16 || db+3 || 11 || -4a (-12)
| -16 || db+3 || 11 || -4a (-12)
|
|-
|-
| -20 || d+2 || 13 || -1a (-9)
| -20 || d+2 || 13 || -1a (-9)
|
|-
|-
| rowspan="2" | -24
| rowspan="2" | -24
| OTG.d+3+4 || 19 || -2a (-10)
| OTG.d+3+4 || 19 || -2a (-10)
|
|-
|-
| qcf+1 || 18 || -3a (-11)
| qcf+1 || 18 || -3a (-11)
|
|-
|-
| -33 || BT.3 || 24 || +5a (-3)
| -33 || BT.3 || 24 || +5a (-3)
|
|-
|-
| rowspan="2" | -34
| rowspan="2" | -34  
| 4~3 || 20 || +5a (-3)
| 4~3 || 20 || +5a (-3)
|
|-
|-
| f,F+3 || 24 || +5a (-3)
| f,F+3 || 24 || +5a (-3)
|
|}
|}


Line 136: Line 72:
|-
|-
| 1,3 || i10 || 2.32 || 24 || -5/-23<ref>Duckable high.</ref> || High
| 1,3 || i10 || 2.32 || 24 || -5/-23<ref>Duckable high.</ref> || High
|-
|b+4
|i12
|2.18
|14
| -9
|Mid
|-
|-
| b+1+2 || i13<ref>At range ~2.5, b+1+2 connects on frame 14.</ref> || 2.75 || 33 || -19 || Mid
| b+1+2 || i13<ref>At range ~2.5, b+1+2 connects on frame 14.</ref> || 2.75 || 33 || -19 || Mid

Revision as of 19:20, 2 November 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3[1] 24 +6
-13 b+1+2 33 +19a (+14a)
-15 uf+4[2] 15 (?) +33a (+23)
-18 f+4 18 (?) +52a
-19 f+1+2 28 (?) +58a (+38)
-21 f+3,4 30 (?) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 (?) +33a (+23)
-18 FC.df+2 25 (?) +56a
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-10 2,4,1 38 +13a (+4)
-16 3,3,4 BT.f+3 80 +5a (-3)
Grounded opponent
-16 db+3 11 -4a (-12)
-20 d+2 13 -1a (-9)
-24 OTG.d+3+4 19 -2a (-10)
qcf+1 18 -3a (-11)
-33 BT.3 24 +5a (-3)
-34 4~3 20 +5a (-3)
f,F+3 24 +5a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.28[3] 16 -1 High
1,3 i10 2.32 24 -5/-23[4] High
b+1+2 i13[5] 2.75 33 -19 Mid
df+3 i18 2.25 21 (?) -7 Mid
f+1+2 i19 3.23 28 (?) -9 High
f+3,4 i21 3.34 30 (?) -16 Mid
ws4 i11 2.42 18 -7 Mid
ws1,2 i13 2.82 29 -10 Mid
ws3 i15 2.38 20 (?) -12 Mid
FC.df+2 i18 2.47 25 (?) -14 Mid
  1. 1,3 leaves opponent closer than 1,2,2
  2. uf+4 range is short so you often can only get shoulder.
  3. 1,2 at tip range second hit will whiff when first connects.
  4. Duckable high.
  5. At range ~2.5, b+1+2 connects on frame 14.