Fahkumram movelist: Difference between revisions

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(→‎df: link df+4,3~3 combo)
(..4,3~1 frames on hit and combo link)
Line 239: Line 239:
|damageLead=7,8,16
|damageLead=7,8,16
|damage=,20
|damage=,20
|hit=[[Fahkumram combos|?]]
|hit=[[Fahkumram combos#Staples|+52a]]
|targetLead=h,h,h
|targetLead=h,h,h
|target=,h
|target=,h
Line 342: Line 342:
|damageLead=8,16
|damageLead=8,16
|damage=,20
|damage=,20
|hit=[[Fahkumram combos|?]]
|hit=[[Fahkumram combos#Staples|+52a]]
|targetLead=h,h
|targetLead=h,h
|target=,h
|target=,h
Line 562: Line 562:
|damageLead=14
|damageLead=14
|damage=,20
|damage=,20
|hit=[[Fahkumram combos|?]]
|hit=[[Fahkumram combos#Staples|+52a]]
|targetLead=h
|targetLead=h
|target=,h
|target=,h
Line 1,023: Line 1,023:
|damageLead=11,16
|damageLead=11,16
|damage=,20
|damage=,20
|hit=[[Fahkumram combos|?]]
|hit=[[Fahkumram combos#Staples|+52a]]
|targetLead=l,h
|targetLead=l,h
|target=,h
|target=,h

Revision as of 11:17, 8 April 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+3+4

m
55
-22
-3d
i20
pc8~
Rage Drive 1

R.3,4~3+4

m,​l,​h
11,​10,​10
-12
i13
Tailspin
Rage Drive 1

R.f+3,​2,4~3+4

m,​l,​h
19,​17,​10,​10
-12
i17
Tailspin
Rage Drive 1

R.ws2,4~3+4

m,​l,​h
14,​10,​10
-12
i16
Tailspin
Rage Drive 1

R.1,​2,​4,3~3+4

h,​h,​h,​l,​h
7,​8,​17,​10,​10
-12
i10
Tailspin
Rage Drive 1

R.2,​4,3~3+4

h,​h,​l,​h
8,​17,​10,​10
-12
i12
Tailspin
Rage Drive 1

R.4,3~3+4

h,​l,​h
15,​10,​10
-12
i12
Tailspin
Rage Drive 1

R.d+3,​4,3~3+4

l,​h,​l,​h
12,​17,​10,​10
-12
i16
Tailspin
Rage Drive 2

R.uf+3+4

m,​t
27,​3,​7
+1
d
i15
fs15~
  • Throw only comes out on hit
Floor Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10

1,1

h,​m
7,​16
-7
+4
i10
Floor Break
  • Combo from 1st CH

1,2

h,​h
7,​8
-2
+5
i10
Combo from 1st hit

1,​2,1

h,​h,​m
7,​8,​15
-10
+3
i10
Can be delayed 12f

1,​2,​1,4

h,​h,​m,​m
7,​8,​15,​23
-11
+8
i10
  • Wall crush on hit +20g
  • Combo from 3rd hit
  • Can be delayed 14f
  • Combo can be delayed 11f from hit

1,​2,4

h,​h,​h
7,​8,​16
-9
+6
Can be delayed 2f

1,​2,​4,3

h,​h,​h,​h
7,​8,​16,​16
-7
+6
i10
Combo from 3rd hit

1,​2,​4,3~1

h,​h,​h,​h
7,​8,​16,​20
-4
i10
Tailspin

1,​2,​4,3~4

h,​h,​h,​m
7,​8,​16,​20
-5
+11g
i10

1,​2,​4,3~4*

h,​h,​h,​m
7,​8,​16,​25
i10
  • Wall splat on block

1,​2,​4,4

h,​h,​h,​l,​t
7,​8,​16,​18,​20
-16
-5
+1d
i10
  • Throw only comes out on CH
  • Combo from 2nd hit

1,4

h,​h
7,​17
-8
+3
i10
Combo from 1st hit

2

h
8
+0
+7
i12

2,4

h,​h
8,​16
-9
+6
i12

2,​4,3

h,​h,​h
8,​16,​16
-7
+6
i12
Combo from 2nd hit

2,​4,3~1

h,​h,​h
8,​16,​20
-4
i12
Tailspin

2,​4,3~4

h,​h,​m
8,​16,​20
-5
+11
i12

2,​4,3~4*

h,​h,​m
8,​16,​25
i12
  • Wall splat on block

2,​4,4

h,​h,​l,​t
8,​16,​18,​20
-16
-5
+1d
i12
  • Throw only comes out on CH
  • Combo from 2nd hit

3

m
11
-9
+2
i13
t41 r28

3,1

m,​h
11,​12
-3
+4
i13
Combo from 1st CH

3,​1,2

m,​h,​h
11,​12,​20
+0
+8
i13
i16
  • Combo from 2nd CH
  • Can be delayed

3,​1,4

m,​h,​m
11,​12,​14
-15
+1
i13

3,​1,​4,4

m,​h,​m,​m
11,​12,​14,​23
-15
d
i13
  • Combo from 3rd hit
  • Can be delayed 11f
  • Combo can be delayed 11f from hit

3,​1,d+4

m,​h,​l
11,​12,​15
-16
-5
+10g
i13
  • Combo from 2nd CH

3,4

m,​m
11,​18
-12
+1
d
i13
  • Combo from 1st CH
  • Can be delayed 7f
  • Combo can be delayed 7f from CH

3,4~3

m,​m
11,​25
-7
+4
i13

3,4~3*

m,​m
11,​25
+14
i13
  • Wall splat on block

3,4~4

m,​h
11,​25
+6
i13
Homing
Tailspin

4

h
14
-9
+6
i12
t39 r27

4,3

h,​h
14,​16
-7
+6
i12
Combo from 1st hit

4,3~1

h,​h
14,​20
-4
i12
Tailspin

4,3~4

h,​m
14,​20
-5
+11g
i12

4,3~4*

h,​m
14,​25
i12
  • Wall splat on block

4,4

h,​l,​t
14,​15,​20
-16
-5
+1d
i12
  • Throw only comes out on CH
  • Combo from 1st hit

3+4

m
20
-11
d
i18~19

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
-8
+3
i12~13

f+2,1

h,​h
13,​20
-12
d
i12~13
Combo from 1st hit

f+3

m
18
-7
+4
+4a
i17~18

f+3,2

m,​m
18,​16
-12
-1
i17~18
Combo from 1st CH

f+3,​2,1

m,​m,​h
18,​16,​20
-5
d
i17~18
  • Combo from 2nd hit
  • Can be delayed 6f
  • Combo can be delayed 6f from hit

f+3,​2,4

m,​m,​m
18,​16
-12
+6
d
i17~18
Combo from 2nd hit

f+3,​2,4~3

m,​m,​m
18,​16,​25
-7
+4
i17~18

f+3,​2,4~3*

m,​m,​m
18,​16,​25
+14
i17~18
  • Wall splat on block

f+3,​2,4~4

m,​m,​h
18,​16,​25
+6
i17~18
Homing
Tailspin

f+1+2

m
21
-7
d
i21~22
Wall Bounce

f+3+4

m
30
-12c
d
i25
pc8~
Floor Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+4
i13~14
t37 r24

df+1,2

m,​h
10,​17
-3
+6
i13~14
Combo from 1st hit

df+1,2~1

m,​m
10,​20
-3
d
i13~14

df+1,4

m,​m
10,​23
-13
d
i13~14
Homing
Tailspin
  • Combo from 1st CH
  • Can be delayed

df+1,4~1

m,​m
10,​20
-3c
+7c
i13~14
Floor Break

df+1,4~3

m,​l
10,​15
-23
-4
i13~14

df+1,​4~3,2

m,​l,​m
10,​15,​23
-23
d
i13~14
Launches if 2nd hit missed

df+2

m
10
-7
+4
i15~16

df+2,1

m,​m
10,​22
-13c
d
i15~16
Floor Break
  • Combo from 1st hit
  • Can be delayed 6f
  • Combo can be delayed 6f from hit

df+2,3

m,​h
10,​11
-12
i15~16
  • Combo from 1st hit
  • Can be delayed 1f
  • Combo can be delayed 1f from hit

df+3

l
15
-13
-2
i20~21

df+4

m
15
-8
+8
i16~17
t43 r27

df+4,3

m,​h
15,​20
-9
d
i16~17
  • Combo from 1st hit
  • Can be delayed 10f
  • Combo can be delayed 10f from hit

df+4,3~3

m,​m
15,​20
+1c
i16~17
Floor Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
18
-5
+8c
i18~19
t48 r30 FC
Floor Break

d+2

s
12
-9
+2
i12
cs4~
? FC

d+3

l
11
-16
-5
i16

d+3,4

l,​h
11,​16
-9
+6
i16
Combo from 1st CH

d+3,​4,3

l,​h,​h
11,​16,​16
-7
+6
i16
Combo from 2nd hit

d+3,​4,3~1

l,​h,​h
11,​16,​20
-4
i16
Tailspin

d+3,​4,3~4

l,​h,​m
11,​16,​20
-5
+11g
i16

d+3,​4,3~4*

l,​h,​m
11,​16,​25
i16
  • Wall splat on block

d+3,​4,4

l,​h,​l,​t
11,​16,​18,​20
-16
-5
+1d
i16
  • Throw only comes out on CH
  • Combo from 2nd hit

d+4

l
15
-16
-5
+10g
i14

d+3+4

h
15
-17
+0c
i18~22
  • ps3~10
  • js11~
  • Parries high/mid punches
Floor Break

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
16
-10
+1
i16~17
10 hit starter

db+2,2

m,​m
16,​16
-13
+1
i16~17
  • 10 hit starter
  • Combo from 1st hit

db+4

l
19
-15
+4c
i21~22

db+3+4

m
25
-9
d
i30~31

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
20
-15
i14~15

b+2

h
15
-15
-6
i14~15

b+2,1

h,​h
15,​20
-9
d
i14~15
Combo from 1st hit

b+2,1*

h,​m
15,​25
+14
i14~15
  • Wall splat on block

b+2,3

h,​l
15,​23
-14
+2c
d
i14~15
Combo from 1st hit

b+3

h
27
-7
d
i16~17
t51 r35
Homing
Tailspin

b+4

m
14
-5
+6
i14

b+4,3

m,​m
14,​14
-10
+1
i14
Combo from 1st hit

b+4,​3,2

m,​m,​m
14,​14,​21
-13
+17a
i14

b+1+4

m!
50
d
i60

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
20
-5
i28
js9~
t58 r30

uf+1

m
20
-5
i28
js9~
t58 r30
Floor Break
  • Alternate input: u+1

uf+2

h
20
-8
+10g
i18
pc7~

ub+3

m
18
-8
+23a (+13)
i23
js9~

uf+3

m
20
-8
+23a (+13)
i23
js9~
Alternate input: u+3

uf+4

h
25
-6
+23a (+14)
i20
js9~
  • Alternate input:
    • ub+4
    • u+4

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-9
+0
i15~16

f,​F+2,1

m,​m
18,​22
-14
d
i15~16
Combo from 1st hit

f,F+3

m
25
+5
+10a (+1)
+42a (-5)
i25~26

f,F+4

m
25
-13
d
i22~23
Homing
Tailspin

f,F+4~1

m
20
-3s
+7c
i39~40
Floor Break

f,F+4~3

l
15
-23
-4
i37~38

f,​F+4~3,2

l,​m
15,​23
-23
d
Launches if 2nd hit misses

f,F+1+2

m
22
-15
i18~19

b,f+4

h
20
+6
i18~19
t57 r39

f,f,F+3

m
30
+9~+14g
d
i19~24
js3~

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+4
i13~14
t36 r23

ws1,2

m,​h
12,​20
-9
d
i13~14
  • Combo from 1st hit
  • Can be delayed 13f
  • Combo can be delayed 9f from hit

ws2

m
13
-9
+7
i16~17

ws2,4

m,​m
13,​20
-10
+6
i16~17
Combo from 1st hit

ws2,4~3

m,​m
13,​20
-7
+4
i16~17

ws2,4~3*

m,​m
13,​25
+14
i16~17
  • Wall splat on block

ws2,4~4

m,​h
13,​25
+6
i16~17
Homing
Tailspin

ws3

m
20
-13
i15~16
fs15~

ws4

m
20
-6
+5
i11~12

FC.df+3

l
15
-23
-4
i19~20
cs1~

FC.df+3,2

l,​m
15,​23
-23
d
i19~20
cs1~
Launches if 1st hit misses

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss4

m
20
-13
i15~16 (~24)
js9~

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1+2

h
40
-3
-3d
i12
  • Throw break 1+2
  • Wallsplat

b+3+4

40
d
ps3~10
t45
  • Parries high/mid kicks
  • Wallsplat

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+2+3

t55
Taunt

10 strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
db+2 m 16 i16~17 -10 +1
2 m 16 -13 +1
3 l 7 -20 -9
4 h 8 -20 -8
3 h 8 -22 -9
4 m 10 -21 -10
3 m 10 -18 -2
2 m 15 -20 a
3 l 10 -26 d
2 m 20 -30 d

External links