(ââWS: frames on hit) |
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Line 1,520: | Line 1,520: | ||
|damageLead=12 | |damageLead=12 | ||
|damage=,20 | |damage=,20 | ||
|hit= | |hit=+20a (+11) | ||
|targetLead=m | |targetLead=m | ||
|target=,h | |target=,h |
Revision as of 09:24, 1 May 2023
Fahkumram (Tekken 7) |
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Movelist & frame data (Tekken 8) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive 1
R.3,4~3+4
m,l,h
11,10,10
- Alternate input:
- R.f+3,2,4~3+4
- R.ws2,4~3+4
Rage Drive 2
R.4,3~3+4
h,l,h
14,10,10
- Alternate input:
- R.1,2,4,3~3+4
- R.2,4,3~3+4
- R.d+3,4,3~3+4
Rage Drive 3
R.uf+3+4
m,t
27,3,7
+1
-4d
i15
fs15~
- Throw only comes out on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,2,1,4
h,h,m,m
7,8,15,23
-11
+8
i10
- Wall crush on hit +20g
- Combo from 3rd hit
- Can be delayed 14f
- Combo can be delayed 11f from hit
1,2,4,4
h,h,h,l,t
7,8,16,18,20
-16
-5
+1d
i10
- Throw only comes out on CH
- Combo from 2nd hit
2,4,4
h,h,l,t
8,16,18,20
-16
-5
+1d
i12
- Throw only comes out on CH
- Combo from 2nd hit
3,1,4,4
m,h,m,m
11,12,14,23
-15
+9a (+0)
i13
- Combo from 3rd hit
- Can be delayed 11f
- Combo can be delayed 11f from hit
3,4
m,m
11,18
- Combo from 1st CH
- Can be delayed 7f
- Combo can be delayed 7f from CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+3,2,1
m,m,h
18,16,20
-5
+24a (+15)
i17~18
- Combo from 2nd hit
- Can be delayed 6f
- Combo can be delayed 6f from hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+2,1
m,m
10,22
-13c
+13a
i15~16
- Combo from 1st hit
- Can be delayed 6f
- Combo can be delayed 6f from hit
df+2,3
m,h
10,11
- Combo from 1st hit
- Can be delayed 1f
- Combo can be delayed 1f from hit
df+4,3
m,h
15,20
-9
+22a (+13)
i16~17
- Combo from 1st hit
- Can be delayed 10f
- Combo can be delayed 10f from hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+3,4,4
l,h,l,t
11,16,18,20
-16
-5
+1d
i16
- Throw only comes out on CH
- Combo from 2nd hit
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws1,2
m,h
12,20
-9
+20a (+11)
i13~14
- Combo from 1st hit
- Can be delayed 13f
- Combo can be delayed 9f from hit
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
(Back to wall).b,b,ub
m
25
Taunt
10 strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
db+2 | m | 16 | i16~17 | -10 | +1 | |
2 | m | 16 | -13 | +1 | ||
3 | l | 7 | -20 | -9 | ||
4 | h | 8 | -20 | -8 | ||
3 | h | 8 | -22 | -9 | ||
4 | m | 10 | -21 | -10 | ||
3 | m | 10 | -18 | -2 | ||
2 | m | 15 | -20 | a | ||
3 | l | 10 | -26 | d | ||
2 | m | 20 | -30 | d |