m (→NSS: Fixed NSS input) |
(Prettifying) |
||
Line 78: | Line 78: | ||
* Bullet time 20f on hit | * Bullet time 20f on hit | ||
* Bullet time 10f on block | * Bullet time 10f on block | ||
* Weapon}} | * {{Weapon}}}} | ||
}} | }} | ||
Line 114: | Line 114: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Move can be delayed 3f | *Move can be delayed 3f | ||
*Weapon | *{{Weapon}} | ||
*Combo from 1st hit with 2f delay | *Combo from 1st hit with 2f delay | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 151: | Line 151: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Move can be delayed 2f | *Move can be delayed 2f | ||
*Tailspin | *{{Tailspin}} | ||
*Weapon | *{{Weapon}} | ||
*Combo from 1st CH with 2f delay | *Combo from 1st CH with 2f delay | ||
*Cancel to r15 with b on frames 10-15}} | *Cancel to r15 with b on frames 10-15}} | ||
Line 210: | Line 210: | ||
|hit=+16a (+7a) | |hit=+16a (+7a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Tailspin | *{{Tailspin}} | ||
*Move can be delayed 5f | *Move can be delayed 5f | ||
*Combo from 1st CH with 2f delay}} | *Combo from 1st CH with 2f delay}} | ||
Line 343: | Line 343: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Input can be delayed 4f | *Input can be delayed 4f | ||
*Tailspin | *{{Tailspin}} | ||
*Combo from 1st CH [[Yoshimitsu combos#Staples|+58a (+41a)]] | *Combo from 1st CH [[Yoshimitsu combos#Staples|+58a (+41a)]] | ||
*Combo from 2nd CH}} | *Combo from 2nd CH}} | ||
Line 360: | Line 360: | ||
|hit=[[Yoshimitsu_combos|+22a]] | |hit=[[Yoshimitsu_combos|+22a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4}} | *Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4}} | ||
}} | }} | ||
Line 376: | Line 376: | ||
|hit=[[Yoshimitsu_combos|+29a]] | |hit=[[Yoshimitsu_combos|+29a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4}} | *Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4}} | ||
}} | }} | ||
Line 392: | Line 392: | ||
|hit=+0~18 | |hit=+0~18 | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+16~34]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+16~34]] | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 427: | Line 427: | ||
|ch=-59a | |ch=-59a | ||
|recv=r30 | |recv=r30 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 478: | Line 478: | ||
|hit=+14g | |hit=+14g | ||
|ch=[[Yoshimitsu combos#Staples|+66a (+46a)]] | |ch=[[Yoshimitsu combos#Staples|+66a (+46a)]] | ||
|notes=Tailspin | |notes={{Tailspin}} | ||
}} | }} | ||
Line 511: | Line 511: | ||
|hit=+16a (+7a) | |hit=+16a (+7a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Tailspin | *{{Tailspin}} | ||
*Homing | *{{Homing}}}} | ||
}} | }} | ||
Line 566: | Line 566: | ||
|block=-9 | |block=-9 | ||
|hit=+11a (+2a) | |hit=+11a (+2a) | ||
|notes= | |notes={{WB}} | ||
}} | }} | ||
Line 584: | Line 584: | ||
|ch=[[Yoshimitsu combos#Staples|+51a]] | |ch=[[Yoshimitsu combos#Staples|+51a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | *{{FB}}}} | ||
}} | }} | ||
Line 672: | Line 672: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Input can be delayed 2f | *Input can be delayed 2f | ||
*Tailspin | *{{Tailspin}} | ||
*Combos from 1st CH | *Combos from 1st CH | ||
*Can transition into db+2 string at i15}} | *Can transition into db+2 string at i15}} | ||
Line 747: | Line 747: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Combos from 1st | *Combos from 1st | ||
*Weapon | *{{Weapon}} | ||
*Spike | *{{Spike}} | ||
*Input can be held to transition to d+1*}} | *Input can be held to transition to d+1*}} | ||
}} | }} | ||
Line 769: | Line 769: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Combos from 1st | *Combos from 1st | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 841: | Line 841: | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+6a]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+6a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 859: | Line 859: | ||
|hit=+0 | |hit=+0 | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+5a]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+5a]] | ||
|notes=Spike | |notes={{Spike}} | ||
}} | }} | ||
Line 876: | Line 876: | ||
*Constantly realigns while charging | *Constantly realigns while charging | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 894: | Line 894: | ||
*Constantly realigns while charging | *Constantly realigns while charging | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 912: | Line 912: | ||
*Constantly realigns while charging | *Constantly realigns while charging | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 930: | Line 930: | ||
*Constantly realigns while charging | *Constantly realigns while charging | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 948: | Line 948: | ||
*Constantly realigns while charging | *Constantly realigns while charging | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 966: | Line 966: | ||
*Constantly realigns while charging | *Constantly realigns while charging | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 982: | Line 982: | ||
|block=-9 | |block=-9 | ||
|hit=+0 | |hit=+0 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 1,000: | Line 1,000: | ||
|hit=+17a (+8a) | |hit=+17a (+8a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Tailspin | *{{Tailspin}} | ||
*Weapon | *{{Weapon}} | ||
*Combo from 1st}} | *Combo from 1st}} | ||
}} | }} | ||
Line 1,020: | Line 1,020: | ||
|hit=+10g | |hit=+10g | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Tailspin | *{{Tailspin}} | ||
*Combo from 1st}} | *Combo from 1st}} | ||
}} | }} | ||
Line 1,040: | Line 1,040: | ||
|ch=[[Yoshimitsu_combos#Staples|+28a (+22a)]] | |ch=[[Yoshimitsu_combos#Staples|+28a (+22a)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Combo from 1st | *Combo from 1st | ||
*In 1SS Transition to r30 NSS with 2+3}} | *In 1SS Transition to r30 NSS with 2+3}} | ||
Line 1,060: | Line 1,060: | ||
|hit=+8a (+1a) | |hit=+8a (+1a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Combo from CH 2nd}} | *Combo from CH 2nd}} | ||
}} | }} | ||
Line 1,080: | Line 1,080: | ||
|ch=[[Yoshimitsu_combos#Staples|+43a]] | |ch=[[Yoshimitsu_combos#Staples|+43a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Spike | *{{Spike}} | ||
*Weapon | *{{Weapon}} | ||
*Combo from CH 2nd}} | *Combo from CH 2nd}} | ||
}} | }} | ||
Line 1,129: | Line 1,129: | ||
|hit=-37 | |hit=-37 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*60 self damage during 1st recovery frame}} | *60 self damage during 1st recovery frame}} | ||
}} | }} | ||
Line 1,157: | Line 1,157: | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+7]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+7]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Spike | *{{Spike}} | ||
}} | }} | ||
}} | }} | ||
Line 1,176: | Line 1,176: | ||
|hit=+11a | |hit=+11a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Combo from 1st | *Combo from 1st | ||
*Can be delayed for 20 frames | *Can be delayed for 20 frames | ||
Line 1,841: | Line 1,841: | ||
|block=-19 | |block=-19 | ||
|hit=+12a (+2a) | |hit=+12a (+2a) | ||
|notes=Spike | |notes={{Spike}} | ||
}} | }} | ||
Line 1,856: | Line 1,856: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Punishable on close hit with FUFT 3 | *Punishable on close hit with FUFT 3 | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 1,885: | Line 1,885: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Punishable on close hit with FUFT 3 | *Punishable on close hit with FUFT 3 | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 1,902: | Line 1,902: | ||
|ch=[[Yoshimitsu_combos#Staples|+45a]] | |ch=[[Yoshimitsu_combos#Staples|+45a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 1,930: | Line 1,930: | ||
|ch=[[Yoshimitsu_combos#Staples|+45a]] | |ch=[[Yoshimitsu_combos#Staples|+45a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 1,947: | Line 1,947: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Cancel early to r26 with B (earliest cancel -16a) | *Cancel early to r26 with B (earliest cancel -16a) | ||
*Weapon | *{{Weapon}} | ||
*Possible to double-hit}} | *Possible to double-hit}} | ||
}} | }} | ||
Line 1,977: | Line 1,977: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Cancel early to r26 with B (earliest cancel -16a) | *Cancel early to r26 with B (earliest cancel -16a) | ||
*Weapon | *{{Weapon}} | ||
*Possible to [[Yoshimitsu_combos#Staples|double-hit]]}} | *Possible to [[Yoshimitsu_combos#Staples|double-hit]]}} | ||
}} | }} | ||
Line 2,014: | Line 2,014: | ||
|block=+4 | |block=+4 | ||
|hit=+20 | |hit=+20 | ||
|notes=Spike | |notes={{Spike}} | ||
}} | }} | ||
Line 2,033: | Line 2,033: | ||
*Can be floated out of invisibility frames | *Can be floated out of invisibility frames | ||
*Incredibly linear | *Incredibly linear | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,051: | Line 2,051: | ||
|ch=[[Yoshimitsu_combos#Staples|+50a]] | |ch=[[Yoshimitsu_combos#Staples|+50a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Spike | *{{Spike}} | ||
}} | }} | ||
}} | }} | ||
Line 2,069: | Line 2,069: | ||
|hit=+5c | |hit=+5c | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+15a]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+15a]] | ||
|notes=Spike | |notes={{Spike}} | ||
}} | }} | ||
Line 2,088: | Line 2,088: | ||
|ch=[[Yoshimitsu_combos#Staples|+24a]] | |ch=[[Yoshimitsu_combos#Staples|+24a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Cancels to r27 FC with d on frame 27}} | *Cancels to r27 FC with d on frame 27}} | ||
}} | }} | ||
Line 2,124: | Line 2,124: | ||
|hit=[[Yoshimitsu_combos#Mini-Combos|+22a]] | |hit=[[Yoshimitsu_combos#Mini-Combos|+22a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Homing | *{{Homing}} | ||
*Alternate input u+4 | *Alternate input u+4 | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,141: | Line 2,141: | ||
|hit=[[Yoshimitsu_combos#Staples|+30a]] | |hit=[[Yoshimitsu_combos#Staples|+30a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Cancel to r34 DGF with 1+2 on frames 1-34 | *Cancel to r34 DGF with 1+2 on frames 1-34 | ||
*Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92. | *Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92. | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,161: | Line 2,161: | ||
*Range listed is when Yoshimitsu will fully sideswitch to deliver the attack | *Range listed is when Yoshimitsu will fully sideswitch to deliver the attack | ||
*input during frames 1-31 of uf+1+2 | *input during frames 1-31 of uf+1+2 | ||
*Weapon | *{{Weapon}} | ||
*Cancel to r27 DGF with 1+2 | *Cancel to r27 DGF with 1+2 | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,179: | Line 2,179: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*input during frames 1-31 of uf+1+2 | *input during frames 1-31 of uf+1+2 | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,196: | Line 2,196: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*input during frames 35-60 of uf+1+2 | *input during frames 35-60 of uf+1+2 | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,221: | Line 2,221: | ||
|block=-15 | |block=-15 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Spike | *{{Spike}} | ||
*On hit, jumps backward | *On hit, jumps backward | ||
*Transitions to r28 IND with d3+4 (or NSS d1+2) | *Transitions to r28 IND with d3+4 (or NSS d1+2) | ||
Line 2,300: | Line 2,300: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Can transition to d+1*,n | *Can transition to d+1*,n | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,319: | Line 2,319: | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+5a]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+5a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,338: | Line 2,338: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*On hit jumps backward | *On hit jumps backward | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,358: | Line 2,358: | ||
*Evades mid attacks from frames ?-? | *Evades mid attacks from frames ?-? | ||
*Incredibly linear | *Incredibly linear | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,445: | Line 2,445: | ||
*Cannot be buffered | *Cannot be buffered | ||
*Visually similar to f,F+3+4 | *Visually similar to f,F+3+4 | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,462: | Line 2,462: | ||
|hit=[[Yoshimitsu_combos#Staples|+30a]] | |hit=[[Yoshimitsu_combos#Staples|+30a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Cancels to r? BT DGF with 1+2 | *Cancels to r? BT DGF with 1+2 | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,481: | Line 2,481: | ||
|hit=+4 | |hit=+4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,499: | Line 2,499: | ||
|hit=+4 | |hit=+4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,517: | Line 2,517: | ||
|hit=[[Yoshimitsu_combos#Staples|+24a]] | |hit=[[Yoshimitsu_combos#Staples|+24a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Cancels to r? DGF with 1+2 | *Cancels to r? DGF with 1+2 | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,537: | Line 2,537: | ||
*Cannot be buffered | *Cannot be buffered | ||
*Visually similar to f,F+1+2 | *Visually similar to f,F+1+2 | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,591: | Line 2,591: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Cannot be buffered | *Cannot be buffered | ||
*Weapon | *{{Weapon}} | ||
*60 self-damage during 1st recovery frame | *60 self-damage during 1st recovery frame | ||
*NSS f,F+1+4 will always cancel into Confusion}} | *NSS f,F+1+4 will always cancel into Confusion}} | ||
Line 2,610: | Line 2,610: | ||
|hit=-69a | |hit=-69a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*185 self-damage during 1st recovery frame}} | *185 self-damage during 1st recovery frame}} | ||
}} | }} | ||
Line 2,635: | Line 2,635: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Cannot be buffered | *Cannot be buffered | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 2,664: | Line 2,664: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Cannot be buffered | *Cannot be buffered | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 2,682: | Line 2,682: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Can be buffered | *Can be buffered | ||
*Weapon | *{{Weapon}} | ||
*Can transition to r37 KIN with 1+2}} | *Can transition to r37 KIN with 1+2}} | ||
}} | }} | ||
Line 2,721: | Line 2,721: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Can be buffered | *Can be buffered | ||
*Weapon | *{{Weapon}} | ||
*Tailspin}} | *{{Tailspin}}}} | ||
}} | }} | ||
Line 2,755: | Line 2,755: | ||
*Typically +1c when hit as a tech catch | *Typically +1c when hit as a tech catch | ||
*Can be buffered | *Can be buffered | ||
*Weapon | *{{Weapon}} | ||
*Spike 2nd and 3rd}} | *{{Spike}} 2nd and 3rd}} | ||
}} | }} | ||
Line 2,772: | Line 2,772: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Can be buffered | *Can be buffered | ||
*Spike}} | *{{Spike}}}} | ||
}} | }} | ||
Line 2,826: | Line 2,826: | ||
*Opponent off-axis on hit | *Opponent off-axis on hit | ||
*Yoshimitsu sideturned on break | *Yoshimitsu sideturned on break | ||
* | *{{FB}} | ||
}} | }} | ||
}} | }} | ||
Line 2,846: | Line 2,846: | ||
*Opponent off-axis on hit | *Opponent off-axis on hit | ||
*Yoshimitsu sideturned on break | *Yoshimitsu sideturned on break | ||
* | *{{FB}} | ||
}} | }} | ||
}} | }} | ||
Line 2,900: | Line 2,900: | ||
*Throw break 1+2 | *Throw break 1+2 | ||
*Position switch on break | *Position switch on break | ||
* | *{{FB}}}} | ||
}} | }} | ||
Line 2,916: | Line 2,916: | ||
|hit=-8 | |hit=-8 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Spike | *{{Spike}} | ||
*16 damage -16a against airborne opponent | *16 damage -16a against airborne opponent | ||
*19 damage -13a (-23a) against a grounded opponent}} | *19 damage -13a (-23a) against a grounded opponent}} | ||
Line 2,963: | Line 2,963: | ||
|ch=[[Yoshimitsu_combos#Staples|+49a]] | |ch=[[Yoshimitsu_combos#Staples|+49a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Homing | *{{Homing}} | ||
*Tailspin | *{{Tailspin}} | ||
*Transitions to r26 KIN with 1+2 | *Transitions to r26 KIN with 1+2 | ||
*Transitions to r28 MED with 3+4}} | *Transitions to r28 MED with 3+4}} | ||
Line 3,050: | Line 3,050: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Combos from 1st | *Combos from 1st | ||
*Tailspin}} | *{{Tailspin}}}} | ||
}} | }} | ||
Line 3,083: | Line 3,083: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Combos from 1st | *Combos from 1st | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 3,173: | Line 3,173: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Combos from 1st | *Combos from 1st | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 3,215: | Line 3,215: | ||
|block=-15 | |block=-15 | ||
|hit=[[Yoshimitsu_combos#Staples|+22a]] | |hit=[[Yoshimitsu_combos#Staples|+22a]] | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 3,230: | Line 3,230: | ||
|hit=[[Yoshimitsu_combos#Staples|+29a]] | |hit=[[Yoshimitsu_combos#Staples|+29a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Alternate input: NSS FC d+1+2}} | *Alternate input: NSS FC d+1+2}} | ||
}} | }} | ||
Line 3,319: | Line 3,319: | ||
|ch=[[Yoshimitsu_combos#Staples|+30a]] | |ch=[[Yoshimitsu_combos#Staples|+30a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Homing | *{{Homing}} | ||
*Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}} | *Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}} | ||
}} | }} | ||
Line 3,448: | Line 3,448: | ||
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]] | |ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Tailspin | *{{Tailspin}} | ||
*Leads into f+2 extensions}} | *Leads into f+2 extensions}} | ||
}} | }} | ||
Line 3,479: | Line 3,479: | ||
|hit=+3 | |hit=+3 | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+38a]] | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 3,542: | Line 3,542: | ||
|crush=js1~27 | |crush=js1~27 | ||
|recv=r29 | |recv=r29 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 3,586: | Line 3,586: | ||
|crush=js1~ | |crush=js1~ | ||
|recv=r28 | |recv=r28 | ||
|notes=Tailspin | |notes={{Tailspin}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 3,609: | Line 3,609: | ||
*Transitions to attack throw on front hit (air hit OK) | *Transitions to attack throw on front hit (air hit OK) | ||
*Attack throw recovers standing | *Attack throw recovers standing | ||
* | *{{FB}}}} | ||
}} | }} | ||
Line 3,626: | Line 3,626: | ||
|recv=r30 DGF | |recv=r30 DGF | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Tailspin | *{{Tailspin}} | ||
*Homing | *{{Homing}} | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 3,666: | Line 3,666: | ||
*Can be canceled at any time into another FLE move | *Can be canceled at any time into another FLE move | ||
*After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken | *After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken | ||
*Weapon}} | *{{Weapon}}}} | ||
}} | }} | ||
Line 3,945: | Line 3,945: | ||
|crush=cs1~ fs1~ | |crush=cs1~ fs1~ | ||
|recv=r28 | |recv=r28 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 3,961: | Line 3,961: | ||
|recv=r32 | |recv=r32 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Spike | *{{Spike}} | ||
*Alternate input: NSS.IND.1+2}} | *Alternate input: NSS.IND.1+2}} | ||
}} | }} | ||
Line 4,108: | Line 4,108: | ||
|block=-12 | |block=-12 | ||
|hit=-1 | |hit=-1 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,125: | Line 4,125: | ||
|block=-9 | |block=-9 | ||
|hit=+7 | |hit=+7 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,151: | Line 4,151: | ||
|block=-14 | |block=-14 | ||
|hit=[[Yoshimitsu_combos#Staples|+26a (+16a)]] | |hit=[[Yoshimitsu_combos#Staples|+26a (+16a)]] | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,167: | Line 4,167: | ||
|block=-18s | |block=-18s | ||
|hit=-1a | |hit=-1a | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,184: | Line 4,184: | ||
|hit=-1a | |hit=-1a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Combos from 1st}} | *Combos from 1st}} | ||
}} | }} | ||
Line 4,216: | Line 4,216: | ||
|ch=[[Yoshimitsu_combos#Staples|+49a]] | |ch=[[Yoshimitsu_combos#Staples|+49a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Homing | *{{Homing}} | ||
*Tailspin | *{{Tailspin}} | ||
*Transitions to r26 KIN with 1+2 | *Transitions to r26 KIN with 1+2 | ||
*Transitions to r28 MED with 3+4}} | *Transitions to r28 MED with 3+4}} | ||
Line 4,234: | Line 4,234: | ||
|hit=[[Yoshimitsu_combos#Mini-Combos|+11a]] | |hit=[[Yoshimitsu_combos#Mini-Combos|+11a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Floor break final hit | *Floor break final hit | ||
*Combos from any hit | *Combos from any hit | ||
Line 4,251: | Line 4,251: | ||
|block=-15 | |block=-15 | ||
|hit=[[Yoshimitsu_combos#Staples|+22a]] | |hit=[[Yoshimitsu_combos#Staples|+22a]] | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,265: | Line 4,265: | ||
|block=-15 | |block=-15 | ||
|hit=[[Yoshimitsu_combos#Staples|+29a]] | |hit=[[Yoshimitsu_combos#Staples|+29a]] | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,281: | Line 4,281: | ||
|ch=[[Yoshimitsu_combos#Mini-Combos|+38a]] | |ch=[[Yoshimitsu_combos#Mini-Combos|+38a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Cancels into r16 FC with d on frame 16}} | *Cancels into r16 FC with d on frame 16}} | ||
}} | }} | ||
Line 4,343: | Line 4,343: | ||
|hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]] | |hit=[[Yoshimitsu_combos#Staples|+30a (+20a)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Combos from 1st}} | *Combos from 1st}} | ||
}} | }} | ||
Line 4,374: | Line 4,374: | ||
|hit=[[Yoshimitsu_combos#Mini-Combos|+6a]] | |hit=[[Yoshimitsu_combos#Mini-Combos|+6a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Weapon | *{{Weapon}} | ||
*Backswing blow}} | *Backswing blow}} | ||
}} | }} | ||
Line 4,477: | Line 4,477: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Can transition to d*1,n | *Can transition to d*1,n | ||
*Weapon | *{{Weapon}} | ||
* | *{{FB}}}} | ||
}} | }} | ||
Line 4,495: | Line 4,495: | ||
|block=-7 | |block=-7 | ||
|ch=+5a | |ch=+5a | ||
|notes= | |notes={{FB}} | ||
}} | }} | ||
Line 4,633: | Line 4,633: | ||
|recv=r33 | |recv=r33 | ||
|hit=-4 | |hit=-4 | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,649: | Line 4,649: | ||
|recv=r52 | |recv=r52 | ||
|hit=+27a? | |hit=+27a? | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,665: | Line 4,665: | ||
|recv=r50 | |recv=r50 | ||
|hit=+6a | |hit=+6a | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,882: | Line 4,882: | ||
|recv=r73 | |recv=r73 | ||
|hit=-17a | |hit=-17a | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Line 4,898: | Line 4,898: | ||
|recv=r30 | |recv=r30 | ||
|hit=-58a | |hit=-58a | ||
|notes=Weapon | |notes={{Weapon}} | ||
}} | }} | ||
Revision as of 06:24, 25 June 2023
Yoshimitsu (Tekken 7) |
---|
Movelist & frame data (Tekken 8) |
---|
NSS
No Sword Stance (NSS) refers to Yoshimitsu sheathing his left-hand sword. Yoshimitsu's default state at the start of the round is having the sword unsheathed (One Sword Stance, AKA 1SS). This movelist will specify when moves recover in a different state. This movelist will also mark moves as requiring 1SS or NSS accordingly by prefixing the input with 1SS or NSS.
Input
Rage
Input
R.b+1+2
R.ub+1+4
- Rage armor absorbs 80% damage
- Attack only done if a move is absorbed
- Startup from when a move is absorbed
- Attack can't be interrupted but can whiff
- Damage increases with lower health
R.f,n,d,df+1+2
- Hit vs BT +13a (+3a)
- Bullet time 20f on hit
- Bullet time 10f on block
n
Input
1SS.1,1
- Move can be delayed 3f
- Combo from 1st hit with 2f delay
1SS.2,1
- Move can be delayed 2f
- Combo from 1st CH with 2f delay
- Cancel to r15 with b on frames 10-15
NSS.2,1
- Jail from 2nd attack
- Combo from 1st hit
2,2
- Transition to r20 KIN with 1+2
- Jail from 1st attack
2,3
- Move can be delayed 5f
- Combo from 1st CH with 2f delay
2,d+3
- Move can be delayed 2f
- Combo from 1st hit with 2f delay
3
3~4
- 4f input window
- 2nd hit tracks sidewalk right at +7
- Transition to r18 DGF with 1SS.U
- Combo from 1st hit
4~3
4
- Cancel to 1+4 with 1+4 on frames 1-2
4,4,4
- Input can be delayed 4f
- Combo from 1st CH +58a (+41a)
- Combo from 2nd CH
1SS.1+4
- Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4
NSS.1+4
- Alternate input: b+1+4, f+1+4, DB+1+4, DF+1+4, ws1+4
1SS.1+2+3+4,b,n,f,n,u,n,d+1+4
NSS.1+2+3+4,b,n,f,n,u,n,d+1+4
1+2+3+4,b,n,f,n,u,n,d+3+4
f
Input
f+2,db+2
- Input can be delayed 2f
- Connect to db+2 extensions
f+3,3
f+3,4
- 35f delay from 1st attack, easily interrupted
- Knee
1SS.f+3+4
- Floor break 3rd hit
- Transition to FLE on hit
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
df
Input
df+1,2
- Input can be delayed 2f
- Combos from 1st CH
- Can transition into db+2 string at i15
df+1,4
- Input can be delayed 2f
- Combos from 1st
- Jails
df+2
- On hit +4s against crouching opponent
- On CH launches crouching opponent
1SS df+3,1
- Combos from 1st
- Input can be held to transition to d+1*
df+1+2,2
- Move can be delayed 8f
- Combos from 1st with 1f delay
d
Input
1SS.d+1*(1),n
- Constantly realigns while charging
- Can be canceled with b*
1SS.d+1*(2),n
- Constantly realigns while charging
- Can be canceled with b*
1SS.d+1*(3),n
- Constantly realigns while charging
- Can be canceled with b*
1SS.d+1*(4),n
- Constantly realigns while charging
- Can be canceled with b*
1SS.d+1*(5),n
- Constantly realigns while charging
- Can be canceled with b*
1SS.d+1*(6),n
- Constantly realigns while charging
- Can be canceled with b*
1SS.d+2,1
- Combo from 1st
d+2,2
- Combo from 1st
- In 1SS Transition to r30 NSS with 2+3
1SS.d+2,2,1
- Combo from CH 2nd
1SS.d+2,2,d+1
- Combo from CH 2nd
d+3
1SS.d+1+4
- 60 self damage during 1st recovery frame
db
Input
1SS.db+1,1
- Combo from 1st
- Can be delayed for 20 frames
- Delay does not change timing of the attack
DB+2,2,2,2
DB+2,2,2,2,2
- Combo from 4th
- Combo from CH 3rd
DB+2,2,2,2,2,2
DB+3,3,3,3
DB+3,3,3,3,3
DB+3,3,3,3,3,3
DB+3,3,3,3,3,4
- Alternate inputs:
- DB+3,3,4
- DB+3,3,3,4
- DB+3,3,3,3,4
db+1+2
- Continues as long as db is held
- Transition to r25 standing releasing db
BDS.3
b
Input
b+1,1
- Combos from 1st
- Can transition to Spinning Evade with b+3 or b+4
b+1,1,1
- Combos from 1st
- Can transition to Spinning Evade with b+3 or b+4
b+1,1,1,1
- Combos from CH 3rd
- Can transition to Spinning Evade with b+3 or b+4
b+1,1,1,1,1
- Combos from CH 3rd
- Combos from 4th
- Can transition to Spinning Evade with b+3 or b+4
b+1,1,1,1,1,1
- Combos from CH 3rd
- Combos from 4th
b+1,1,1,db+3
- Alternate inputs:
- b+1,db+3 (Combos)
- b+1,1,db+3 (Combos)
b+1,1,1,DB+3,3
- Transition to r? IND with d+3+4
- Alternate inputs:
- b+1,DB+3,3 (Combos)
- b+1,1,DB+3,3
b+1,1,1,DB+3,3,3
- Alternate inputs:
- b+1,DB+3,3,3
- b+1,1,DB+3,3,3
b+1,1,1,DB+3,3,4
- Alternate inputs:
- b+1,DB+3,3,4
- b+1,1,DB+3,3,4
b+2
1SS.b+2,1
- Combos from CH 1st
- Transition to r30 KIN with 1+2
NSS.b+2,1
- Combos from CH 1st
- Transition to r30 KIN with 1+2
b+3
- 5 self-damage
- Recover r25 standing with f,f
- Alternate input b+4
- Evades jabs at -6 (-7 for b+4)
b+3,3
- Recovery is listed from initial spin
- 5 self-damage
- Alternate input b+4,4
b+3,3,3
- Recovery is listed from initial spin
- 5 self-damage
- Alternate input b+4,4,4
b+3,3,3,3
- Recovery is listed from initial spin
- 5 self-damage
- Alternate input b+4,4,4,4
b+3,3,3,3,3
- Recovery is listed from initial spin
- 5 self-damage
- Alternate input b+4,4,4,4,4
b+3,3,3,3,3,3
- Recovery is listed from initial spin
- 5 self-damage
- Alternate input b+4,4,4,4,4,4
ub
Input
1SS.ub+1+2
- Punishable on close hit with FUFT 3
NSS.ub+1+2
- Punishable on close hit with FUFT 3
u~ub+1+2
- Punishable on close hit with FUFT 3
1SS.ub+1+2,n+1
- Cancel early to r26 with B (earliest cancel -16a)
- Possible to double-hit
NSS.ub+1+2,n+1
- Cancel early to r26 with B (earliest cancel -8a (-34a))
u~ub+1+2,n+1
- Cancel early to r26 with B (earliest cancel -16a)
- Possible to double-hit
u
Input
u+3+4
- Evades mid attacks from frames ?-?
- Can be floated out of invisibility frames
- Incredibly linear
uf
uf+2
- Cancels to r27 FC with d on frame 27
uf+3
- Can evade jabs at frames 5-7
- Knee
uf+4
- Alternate input u+4
1SS.uf+1+2
- Cancel to r34 DGF with 1+2 on frames 1-34
- Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92.
1SS.uf+1+2,b
- Range listed is when Yoshimitsu will fully sideswitch to deliver the attack
- input during frames 1-31 of uf+1+2
- Cancel to r27 DGF with 1+2
1SS.uf+1+2,d
- input during frames 1-31 of uf+1+2
1SS.uf+1+2>d
- input during frames 35-60 of uf+1+2
uf+3+4
- On hit, jumps backward
- Transitions to r28 IND with d3+4 (or NSS d1+2)
- in 1SS Transitions to r28 FLE with d1+2
uf+3+4,3+4
- On hit, jumps backward
- Combos from 1st +7a (+0a)
uf+3+4,b+1
- On hit, jumps backward
- Combo from 1st hit vs grounded
- Combo from 1st hit
uf+3+4,b+1,4
- Combos from 1st (requires wall)
1SS.uf+3+4,b+1,4,d+1
- Can transition to d+1*,n
NSS.uf+3+4,b+1,4,d+1
uf+3+4,b+1,3+4
- On hit jumps backward
uf+3+4,u+3+4
- Evades mid attacks from frames ?-?
- Incredibly linear
Motion Input
f,F+2:2
- Transitions to attack throw only on front hit (air hit OK)
- Restore 4 health and transition to r108bt IND with d3+4
f,F+3
- Cannot be buffered
- Transitions to r26 KIN with 1+2
f,F+4
- Cannot be buffered
- Knee
f,F+1+2
- Cannot be buffered
- Visually similar to f,F+3+4
1SS.f,F+1+2,ub+1+2
- Cancels to r? BT DGF with 1+2
1SS.f,F+1+2,ub+1+2,d
1SS.f,F+1+2,ub+1+2>d
1SS.f,F+1+2,ub+1+2,b
- Cancels to r? DGF with 1+2
f,F+3+4
- Cannot be buffered
- Visually similar to f,F+1+2
f,F+3+4,1+2
- Tremendous forward travel
- Combos from 1st
f,F+3+4,1+2,3+4
- Tremendous forward travel
- Combos from 1st and 2nd
1SS f,F+1+4
- Cannot be buffered
- 60 self-damage during 1st recovery frame
- NSS f,F+1+4 will always cancel into Confusion
1SS f,F+1+4,F
- 185 self-damage during 1st recovery frame
b,B+1+4,B
- Cannot be buffered
1SS f,n,d,df+1
- Can be buffered
- Can transition to r37 KIN with 1+2
NSS f,n,d,df+1
- Can be buffered
- Can transition to r37 KIN with 1+2
f,n,d,df+2
- Can be buffered
f,f,F+3
1SS qcf+1
- 1st and 2nd hits connect only vs airborne opponent
- Typically +1c when hit as a tech catch
- Can be buffered
Throw
1+3
- Throw break 1 or 2
- Position switch on hit or break
f+1+3
- Throw break 1 or 2
- Position switch on hit or break
2+4
- Throw break 1 or 2
- Position switch on hit
- Opponent off-axis on hit
- Yoshimitsu sideturned on break
f+2+4
- Throw break 1 or 2
- Position switch on hit
- Opponent off-axis on hit
- Yoshimitsu sideturned on break
qcf+2
- 35 damage as a backthrow
- Yoshimitsu recovers 16 health
- Throw break 1+2
- On break:
- -Opponent recovers 22 health (35 on backthrow)
- -Yoshimitsu loses 16 health
qcb,f+2
- Unbreakable
- Opponent recovers 26 health
- Yoshimitsu loses 35 health
qcb+1+2
- Throw break 1+2
- Position switch on break
Grounded Opponent
1SS.OTG.u+1
- 16 damage -16a against airborne opponent
- 19 damage -13a (-23a) against a grounded opponent
SS
SS.4
- Transitions to r26 KIN with 1+2
- Transitions to r28 MED with 3+4
WS
ws1,1,1,1
ws1,2
- Combos from 1st
1SS.ws2,1
- Combos from 1st
NSS.ws2,1,2
- Combos from CH 2nd
- Elbow Hit
NSS.ws2,1,3
- Combos from CH 2nd
FC
FC.d+1
- Alternate input
- FC.db+1
- FC.df+1
- Transition to r24 with f
- Transition input can be delayed 16f
1SS.FC.DF+1
NSS.FC.DF+1,2
- Alternate input: NSS.FC.b+1,2
- Combos from 1st
BT
Input
DGF
DGF.3+4
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing
FLE
Input
FLE.n
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
FLE.2
- Side switches on close hit
- Alternate input: FLE.1~df+3+4
FLE.u+3+4
- Tech roll to r33 FC on frames ?-?
- Bullet time 10 frames on hit
FLE.d
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n)
FLE.d
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n
FLE.f
- In WFL from frames 20-50
- Cancel into FLE.f,f with f within 19 frames
WFL.3
WFL.3 (Close Hit)
- Range listed is for Clean Hit property
- Goes into Attack Throw only on front hit.
FLE.f,f
- Sometimes combos into FLE.n
- Combos from 1st
IND
Input
IND.n
- Recovers 3 health on frame 30
- Can be canceled into other IND moves
NSS.IND.1
- Alternate input: NSS.IND.1+2
IND.2
IND.3,3+4
IND.3+4*
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
IND.f
IND.b
KIN
Input
1+2
- Alternate inputs: FC.df+1+2 1SS.FC.d+1+2, FC.db+1+2
- Parries mid or high punches or kicks
1SS.KIN.2,1+2*
- Combos from 1st
KIN.4
- Transitions to r26 KIN with 1+2
- Transitions to r28 MED with 3+4
KIN.1+2
- Floor break final hit
- Combos from any hit
- Realigns between hits
1SS.KIN.f+1
- Cancels into r16 FC with d on frame 16
NSS.KIN.f+1
KIN.f+2
- Wall crush on block +11g
1SS.KIN.b+2,1
- Combos from 1st
NSS.KIN.b+2,1
MED
Input
MED.n
- May be canceled into another MED move
- at 26-28 frames into the animation:
- Recovers successively more health
- +1 health (1st pulse)
- +2 health (2nd pulse)
- +3 health (3rd onward)
MED.f
- Can be canceled into a backturned attack
- Can be canceled into instant while standing
MED.b
- Can be canceled into a backturned move
- Can be canceled into instant while standing
MED.u
MED.d
1SS.MED.3,d+1
- Can transition to d*1,n
NSS.MED.3,d+1
MED.1+2
10 String
Input
1SS.1,2,1,4
1SS.1,2,1,4,4
1SS.1,2,1,4,4,4
1SS.1,2,1,4,4,4,1
1SS.1,2,1,4,4,4,1,1
1SS.1,2,1,4,4,4,1,1,1
1SS.1,2,1,4,4,4,1,1,1,1
1SS.1,2,1,4,2
1SS.1,2,1,4,2,2
1SS.1,2,1,4,2,2,2
1SS.1,2,1,4,2,2,2,4
1SS.1,2,1,4,2,2,2,4,1
1SS.1,2,1,4,2,2,2,4,1,1
NSS.1,2,1
NSS.1,2,1,4
NSS.1,2,1,4,4
4,4,2
4,4,2,2
- Combos from 1st CH
- Combos from 3rd hit
4,4,2,2,1SS.1
4,4,2,2,1SS.1,1
4,4,2,2,NSS.1
4,4,2,2,NSS.1,1