Bryan movelist (Tekken 7): Difference between revisions

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(→‎Throws: fix active frames on generic throws)
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Line 4: Line 4:
== Rage ==
== Rage ==
{{Sticky|{{MoveDataHeader}}}}
{{Sticky|{{MoveDataHeader}}}}
{{MoveData|
{{Move7
|block=-22
|block=-22
|id=Bryan-R.df+1+2
|id=Bryan-R.df+1+2
Line 18: Line 18:
* Auto Taunt after hit, cannot be canceled}}
* Auto Taunt after hit, cannot be canceled}}
}}
}}
{{MoveData|
{{Move7
|block=+6c
|block=+6c
|id=Bryan-R.b+1+2
|id=Bryan-R.b+1+2
Line 35: Line 35:
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{MoveInherit7|Generic-1
|block=+1
|id=Bryan-1
|id=Bryan-1
|name=Jab
|input=1
|damage=7
|hit=+8
|target=h
|startup=i10
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* Alternate input:
Line 49: Line 42:
** Sway.1}}
** Sway.1}}
}}
}}
{{MoveData|
{{Move7
|block=-2
|block=-2
|id=Bryan-1,2
|id=Bryan-1,2
|parent=Bryan-1
|name=One Two Punch
|name=One Two Punch
|inputLead=1
|input=,2
|input=,2
|damageLead=7
|damage=,8
|damage=,8
|hit=+5
|hit=+5
|targetLead=h
|target=,h
|target=,h
|startupRoot=i10
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-1,2,1
|id=Bryan-1,2,1
|parent=Bryan-1,2
|name=One Two Body Blow
|name=One Two Body Blow
|inputLead=1,2
|input=,1
|input=,1
|ch=[[Bryan combos#Staples|+64a]]
|ch=[[Bryan combos#Staples|+64a]]
|damageLead=7,8
|damage=,18
|damage=,18
|hit=+6
|hit=+6
|targetLead=h,h
|target=,m
|target=,m
|startupLead=i10
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH
Line 81: Line 68:
* Move can be delayed 10f}}
* Move can be delayed 10f}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-1,2,3
|id=Bryan-1,2,3
|parent=Bryan-1,2
|name=One Two Low Kick
|name=One Two Low Kick
|inputLead=1,2
|input=,3
|input=,3
|ch=[[Bryan combos#Mini-combo|+14a]]
|ch=[[Bryan combos#Mini-combo|+14a]]
|damageLead=7,8
|damage=,15
|damage=,15
|hit=+2
|hit=+2
|targetLead=h,h
|target=,L
|target=,L
|startupRoot=i10
|notes=Combo from 1st and 2nd CH
|notes=Combo from 1st and 2nd CH
}}
}}
{{MoveData|
{{Move7
|block=-3
|block=-3
|id=Bryan-1,2,4
|id=Bryan-1,2,4
|parent=Bryan-1,2
|name=One Two High Kick
|name=One Two High Kick
|inputLead=1,2
|input=,4
|input=,4
|damageLead=7,8
|damage=,24
|damage=,24
|hit=+21a (+12)
|hit=+21a (+12)
|targetLead=h,h
|target=,h
|target=,h
|startupRoot=i10
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* {{Tailspin}}
* Combo from 1st and 2nd CH}}
* Combo from 1st and 2nd CH}}
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-1,4
|id=Bryan-1,4
|parent=Bryan-1
|name=Lair's Dance (2)
|name=Lair's Dance (2)
|inputLead=1
|input=,4
|input=,4
|damageLead=7
|damage=,14
|damage=,14
|hit=+4
|hit=+4
|targetLead=h
|target=,h
|target=,h
|startupRoot=i10
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-1,4,2
|id=Bryan-1,4,2
|parent=Bryan-1,4
|name=Lair's Dance (3)
|name=Lair's Dance (3)
|inputLead=1,4
|input=,2
|input=,2
|ch=[[Bryan combos#Staples|+53a]]
|ch=[[Bryan combos#Staples|+53a]]
|damageLead=7,14
|damage=,18
|damage=,18
|hit=+4
|hit=+4
|targetLead=h,h
|target=,h
|target=,h
|startupRoot=i10
|notes={{Plainlist|
|notes={{Plainlist|
* Same move as b+2
* Same move as b+2
Line 145: Line 120:
* 1,4,2,1,4 is called "Cremation" in-game}}
* 1,4,2,1,4 is called "Cremation" in-game}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-1,4,3
|id=Bryan-1,4,3
|parent=Bryan-1,4
|name=Jab to Double Spin Kick
|name=Jab to Double Spin Kick
|inputLead=1,4
|input=,3
|input=,3
|damageLead=7,14
|damage=,15
|damage=,15
|hit=+1
|hit=+1
|targetLead=h,h
|target=,m
|target=,m
|startupRoot=i10
|notes=Combo from 2nd CH
|notes=Combo from 2nd CH
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-1,4,3,3
|id=Bryan-1,4,3,3
|parent=Bryan-1,4,3
|name=Running Blind
|name=Running Blind
|inputLead=1,4,3
|input=,3
|input=,3
|ch=[[Bryan combos#Mini-combos|+17a]]
|ch=[[Bryan combos#Mini-combos|+17a]]
|damageLead=7,14,15
|damage=,18
|damage=,18
|hit=+7
|hit=+7
|targetLead=h,h,m
|target=,h
|target=,h
|startupRoot=i10
|notes=Combo from 3rd CH
|notes=Combo from 3rd CH
}}
}}
{{MoveData|
{{Move7
|block=+1
|block=+1
|id=Bryan-2
|id=Bryan-2
Line 184: Line 153:
|startup=i10
|startup=i10
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-2,3
|id=Bryan-2,3
|parent=Bryan-2
|name=PK Combination
|name=PK Combination
|inputLead=2
|input=,3
|input=,3
|damageLead=10
|damage=,14
|damage=,14
|hit=+6
|hit=+6
|targetLead=h
|target=,m
|target=,m
|startupRoot=i10
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* +16a (+7) from 1st CH}}
* +16a (+7) from 1st CH}}
}}
}}
{{MoveData|
{{Move7
|block=-4
|block=-4
|id=Bryan-3
|id=Bryan-3
Line 210: Line 176:
|startup=i16
|startup=i16
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-3,2
|id=Bryan-3,2
|parent=Bryan-3
|name=Mid Kick to Rush (2)
|name=Mid Kick to Rush (2)
|inputLead=3
|input=,2
|input=,2
|damageLead=14
|damage=,11
|damage=,11
|hit=+1
|hit=+1
|targetLead=m
|target=,m
|target=,m
|startupRoot=i16
|notes=Combo from 1st CH
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{Move7
|block=-9
|block=-9
|id=Bryan-3,2,1
|id=Bryan-3,2,1
|parent=Bryan-3,2
|name=Mid Kick to Rush (3)
|name=Mid Kick to Rush (3)
|inputLead=3,2
|input=,1
|input=,1
|damageLead=14,11
|damage=,10
|damage=,10
|hit=+2
|hit=+2
|targetLead=m,m
|target=,m
|target=,m
|startupRoot=i16
|notes=Combo from 2nd hit
|notes=Combo from 2nd hit
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-3,2,1,2
|id=Bryan-3,2,1,2
|parent=Bryan-3,2,1
|name=Mid Kick to Rush
|name=Mid Kick to Rush
|inputLead=3,2,1
|input=,2
|input=,2
|damageLead=14,11,10
|damage=,14
|damage=,14
|hit=+19a (+10)
|hit=+19a (+10)
|targetLead=m,m,m
|target=,m
|target=,m
|startupRoot=i16
|notes=Combo from 3rd CH
|notes=Combo from 3rd CH
}}
}}
{{MoveData|
{{Move7
|block=-11
|block=-11
|id=Bryan-3,2,1,4
|id=Bryan-3,2,1,4
|parent=Bryan-3,2,1
|name=Gatling Combination
|name=Gatling Combination
|inputLead=3,2,1
|input=,4
|input=,4
|damageLead=14,14,10
|damage=,12
|damage=,12
|hit=+0
|hit=+0
|targetLead=m,m,m
|target=,L
|target=,L
|startupRoot=i16
|notes=Combo from 3rd CH
|notes=Combo from 3rd CH
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-3,3
|id=Bryan-3,3
|parent=Bryan-3
|name=Anaconda
|name=Anaconda
|inputLead=3
|input=,3
|input=,3
|damageLead=14
|damage=,13
|damage=,13
|hit=+6
|hit=+6
|targetLead=m
|target=,h
|target=,h
|startupRoot=i16
|notes=Combo from 1st CH
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-3,3,2
|id=Bryan-3,3,2
|parent=Bryan-3,3
|name=Anaconda Bite
|name=Anaconda Bite
|inputLead=3,3
|input=,2
|input=,2
|damageLead=14,13
|damage=,20
|damage=,20
|hit=[[Bryan combos#Staples|+43a (+33)]]
|hit=[[Bryan combos#Staples|+43a (+33)]]
|targetLead=m,h
|target=,h
|target=,h
|startupRoot=i16
|startup=i22~23
|startup=i22~23
|notes={{Plainlist|
|notes={{Plainlist|
Line 297: Line 245:
* Same move as f,n,b+2}}
* Same move as f,n,b+2}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-3,3,4
|id=Bryan-3,3,4
|parent=Bryan-3,3
|name=Anaconda Rage
|name=Anaconda Rage
|inputLead=3,3
|input=,4
|input=,4
|damageLead=14,13
|damage=,25
|damage=,25
|hit=+37a (-21)
|hit=+37a (-21)
|targetLead=m,h
|target=,m
|target=,m
|startupRoot=i16
|startupRoot=i16
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-4
|id=Bryan-4
Line 322: Line 268:
|tot=38
|tot=38
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-4,3
|id=Bryan-4,3
|parent=Bryan-4
|name=Double Spin Tomahawk (2)
|name=Double Spin Tomahawk (2)
|inputLead=4
|input=,3
|input=,3
|damageLead=15
|damage=,12
|damage=,12
|hit=+2
|hit=+2
|targetLead=h
|target=,m
|target=,m
|startupRoot=i12
|startup=i24~25
|startup=i24~25
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-4,3,4
|id=Bryan-4,3,4
|parent=Bryan-4,3
|name=Double Spin Tomahawk
|name=Double Spin Tomahawk
|inputLead=4,3
|input=,4
|input=,4
|ch=[[Bryan combos#Staples|+63a (+43)]]
|ch=[[Bryan combos#Staples|+63a (+43)]]
|damageLead=15,12
|damage=,16
|damage=,16
|hit=+14a (+5)
|hit=+14a (+5)
|targetLead=h,m
|target=,m
|target=,m
|startupRoot=i12
|startup=i25~26
|startup=i25~26
|notes={{Tailspin}}
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=-9~-8
|block=-9~-8
|id=Bryan-4,3,4*
|id=Bryan-4,3,4*
|parent=Bryan-4,3
|name=Double Spin Tomahawk (Hold)
|name=Double Spin Tomahawk (Hold)
|inputLead=4,3
|input=,4*
|input=,4*
|ch=[[Bryan combos#Staples|+63a (+43)]]
|ch=[[Bryan combos#Staples|+63a (+43)]]
|damageLead=15,12
|damage=,25
|damage=,25
|hit=+35a (+9)
|hit=+35a (+9)
|targetLead=h,m
|target=,m
|target=,m
|startupRoot=i12
|startup=i40~41
|startup=i40~41
|notes={{Tailspin}}
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-4,3,f+4
|id=Bryan-4,3,f+4
|parent=Bryan-4,3
|name=Triple Spin Kick
|name=Triple Spin Kick
|inputLead=4,3
|input=,f+4
|input=,f+4
|ch=[[Bryan combos#Staples|+31a (+21)]]
|ch=[[Bryan combos#Staples|+31a (+21)]]
|damageLead=15,12
|damage=,18
|damage=,18
|hit=+6
|hit=+6
|targetLead=h,m
|target=,h
|target=,h
|startupRoot=i12
|startup=i24~25
|startup=i24~25
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-1+2
|id=Bryan-1+2
Line 395: Line 329:
|notes={{Homing}}
|notes={{Homing}}
}}
}}
{{MoveData|
{{Move7
|block=-1
|block=-1
|id=Bryan-1+2,1
|id=Bryan-1+2,1
|parent=Bryan-1+2
|name=Snake Bite
|name=Snake Bite
|inputLead=1+2
|input=,1
|input=,1
|damageLead=16
|damage=,16
|damage=,16
|hit=+6
|hit=+6
|targetLead=m
|target=,h
|target=,h
|startupRoot=i17~18
|startup=i23~24
|startup=i23~24
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-14
|block=-14
|id=Bryan-1+2,2
|id=Bryan-1+2,2
|parent=Bryan-1+2
|name=Snake Pit
|name=Snake Pit
|inputLead=1+2
|input=,2
|input=,2
|ch=[[Bryan combos#Staples|+57a]]
|ch=[[Bryan combos#Staples|+57a]]
|damageLead=16
|damage=,20
|damage=,20
|hit=+51a (+20)
|hit=+51a (+20)
|targetLead=m
|target=,m
|target=,m
|startupRoot=i17~18
|startup=i26~27
|startup=i26~27
|notes=Combo from 1st hit with 10f delay
|notes=Combo from 1st hit with 10f delay
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-3+4
|id=Bryan-3+4
Line 443: Line 371:
== f ==
== f ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-f+2
|id=Bryan-f+2
Line 453: Line 381:
|startup=i15
|startup=i15
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-f+2,1
|id=Bryan-f+2,1
|parent=Bryan-f+2
|name=Right Left to Spin Kick (2)
|name=Right Left to Spin Kick (2)
|inputLead=f+2
|input=,1
|input=,1
|damageLead=10
|damage=,12
|damage=,12
|hit=+1
|hit=+1
|targetLead=m
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-f+2,1,4
|id=Bryan-f+2,1,4
|parent=Bryan-f+2,1
|name=Right Left to Spin Kick
|name=Right Left to Spin Kick
|inputLead=f+2,1
|input=,4
|input=,4
|damageLead=10,12
|damage=,20
|damage=,20
|hit=+3d
|hit=+3d
|targetLead=m,m
|target=,m
|target=,m
|startupRoot=i15
|startup=i18~19
|startup=i18~19
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=+0
|block=+0
|id=Bryan-f+3
|id=Bryan-f+3
Line 495: Line 417:
|notes={{Knee}}
|notes={{Knee}}
}}
}}
{{MoveData|
{{Move7
|block=-9
|block=-9
|id=Bryan-f+4
|id=Bryan-f+4
Line 505: Line 427:
|startup=i18
|startup=i18
}}
}}
{{MoveData|
{{Move7
|block=-13c
|block=-13c
|id=Bryan-f+4,1
|id=Bryan-f+4,1
|parent=Bryan-f+4
|name=Boa Crusher
|name=Boa Crusher
|inputLead=f+4
|input=,1
|input=,1
|damageLead=10
|damage=,10
|damage=,10
|hit=[[Bryan combos#Staples|+40a (+32)]]
|hit=[[Bryan combos#Staples|+40a (+32)]]
|targetLead=m
|target=,m
|target=,m
|startupRoot=i18
|startup=i25~26
|startup=i25~26
|notes=Combo from 1st hit with 6f delay
|notes=Combo from 1st hit with 6f delay
}}
}}
{{MoveData|
{{Move7
|block=+8
|block=+8
|id=Bryan-f+1+2
|id=Bryan-f+1+2
Line 532: Line 451:
|notes={{Elbow}}
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-f+1+4
|id=Bryan-f+1+4
Line 546: Line 465:
== df ==
== df ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-df+1
|id=Bryan-df+1
Line 556: Line 475:
|startup=i15
|startup=i15
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-DF+1,1
|id=Bryan-DF+1,1
|parent=Bryan-df+1
|name=Vulcan Cannon (2)
|name=Vulcan Cannon (2)
|inputLead=DF+1
|input=,1
|input=,1
|damageLead=8
|damage=,2
|damage=,2
|hit=-4
|hit=-4
|targetLead=m
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit with delay
|notes=Combo from 1st hit with delay
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-DF+1,1,1
|id=Bryan-DF+1,1,1
|parent=Bryan-DF+1,1
|name=Vulcan Cannon (3)
|name=Vulcan Cannon (3)
|inputLead=DF+1,1
|input=,1
|input=,1
|damageLead=8,2
|damage=,2
|damage=,2
|hit=-4
|hit=-4
|targetLead=m,m
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit with delay
|notes=Combo from 1st hit with delay
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-DF+1,1,1,1
|id=Bryan-DF+1,1,1,1
|parent=Bryan-DF+1,1,1
|name=Vulcan Cannon
|name=Vulcan Cannon
|inputLead=DF+1,1,1
|input=,1
|input=,1
|damageLead=8,2,2
|damage=,2
|damage=,2
|hit=-4
|hit=-4
|targetLead=m,m,m
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit with delay
|notes=Combo from 1st hit with delay
}}
}}
{{MoveData|
{{Move7
|block=-15
|block=-15
|id=Bryan-df+1,2
|id=Bryan-df+1,2
|parent=Bryan-df+1
|name=Double Body Blow
|name=Double Body Blow
|inputLead=df+1
|input=,2
|input=,2
|ch=+14a (+5)
|ch=+14a (+5)
|damageLead=8
|damage=,20
|damage=,20
|hit=+1
|hit=+1
|targetLead=m
|target=,m
|target=,m
|startupRoot=i15
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
Line 618: Line 525:
** DF+1,1,1,1,2}}
** DF+1,1,1,1,2}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-df+2
|id=Bryan-df+2
Line 629: Line 536:
|notes={{Elbow}}
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-4
|block=-4
|id=Bryan-df+2,1
|id=Bryan-df+2,1
|parent=Bryan-df+2
|name=Blackout Combo
|name=Blackout Combo
|inputLead=df+2
|input=,1
|input=,1
|damageLead=12
|damage=,11
|damage=,11
|hit=+8
|hit=+8
|targetLead=m
|target=,h
|target=,h
|startupRoot=i13
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-df+2,3
|id=Bryan-df+2,3
|parent=Bryan-df+2
|name=Blackout Trap
|name=Blackout Trap
|inputLead=df+2
|input=,3
|input=,3
|ch=[[Bryan combos#Staples|+59a]]
|ch=[[Bryan combos#Staples|+59a]]
|damageLead=12
|damage=,20
|damage=,20
|hit=+54a (+23)
|hit=+54a (+23)
|targetLead=m
|target=,m
|target=,m
|startupRoot=i13
|notes=Combo from 1st CH with delay
|notes=Combo from 1st CH with delay
}}
}}
{{MoveData|
{{Move7
|block=-26
|block=-26
|id=Bryan-df+3
|id=Bryan-df+3
Line 671: Line 572:
|notes={{Homing}}
|notes={{Homing}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-df+4
|id=Bryan-df+4
Line 687: Line 588:
== d ==
== d ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{MoveInherit7|Generic-d+1
|block=-5
|id=Bryan-d+1
|id=Bryan-d+1
|name=Crouch Jab
|notes={{Plainlist|
|input=d+1
* Alternate input db+1
|damage=5
* Transition to r24 with f
|hit=+6
* Transition input can be delayed 16f}}
|target=s
|startup=i10
|crush=cs4~
|recv=r FC
|notes=Alternate input db+1
}}
}}
{{MoveData|
{{Move7
|block=-2
|block=-2
|id=Bryan-d+2
|id=Bryan-d+2
Line 711: Line 606:
|notes={{Elbow}}
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-d+2,3
|id=Bryan-d+2,3
|parent=Bryan-d+2
|name=Python Crush
|name=Python Crush
|inputLead=d+2
|input=,3
|input=,3
|ch=[[Bryan combos#Staples|+32a (+18)]]
|ch=[[Bryan combos#Staples|+32a (+18)]]
|damageLead=14
|damage=,21
|damage=,21
|hit=+16a (-1)
|hit=+16a (-1)
|targetLead=m
|target=,m
|target=,m
|startupRoot=i14~15
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
* Combo from 1st CH with 12f delay}}
* Combo from 1st CH with 12f delay}}
}}
}}
{{MoveData|
{{Move7
|block=-11
|block=-11
|id=Bryan-d+3
|id=Bryan-d+3
Line 739: Line 631:
|notes=
|notes=
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-d+3,2
|id=Bryan-d+3,2
|parent=Bryan-d+3
|name=Quick Low Screw Punch
|name=Quick Low Screw Punch
|inputLead=d+3
|input=,2
|input=,2
|damageLead=10
|damage=,22
|damage=,22
|hit=+35a (+9)
|hit=+35a (+9)
|targetLead=l
|target=,h
|target=,h
|startupRoot=i16
|notes=Combo from 1st CH
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{Move7
|block=-11
|block=-11
|id=Bryan-d+4
|id=Bryan-d+4
Line 763: Line 652:
|startup=i15
|startup=i15
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-d+1+2
|id=Bryan-d+1+2
Line 780: Line 669:
* Alternate input FC.1+2}}
* Alternate input FC.1+2}}
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-d+1+2,3
|id=Bryan-d+1+2,3
|parent=Bryan-d+1+2
|name=Hammer Driver Hatchet
|name=Hammer Driver Hatchet
|inputLead=d+1+2
|input=,3
|input=,3
|ch=[[Bryan combos#Mini-combos|+22a]]
|ch=[[Bryan combos#Mini-combos|+22a]]
|damageLead=10,15
|damage=,20
|damage=,20
|hit=+5
|hit=+5
|targetLead=m,m
|target=,l
|target=,l
|startupRoot=i17 i35
|startup=i27~28
|startup=i27~28
|notes=Same move as Sway.3
|notes=Same move as Sway.3
}}
}}
{{MoveData|
{{Move7
|block=+7
|block=+7
|id=Bryan-d+1+2~2
|id=Bryan-d+1+2~2
|name=Snake Bomb
|name=Snake Bomb
|inputLead=d+1+2
|input=~d+1+2~2
|input=~2
|damage=24
|damage=24
|hit=[[Bryan combos#Staple|+53a]]
|hit=[[Bryan combos#Staple|+53a]]
Line 807: Line 692:
|startup=i45
|startup=i45
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-d+3+4
|id=Bryan-d+3+4
Line 818: Line 703:
|startup=i19
|startup=i19
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-d+3+4,2
|id=Bryan-d+3+4,2
|parent=Bryan-d+3+4
|name=Side Low Knucke Whip
|name=Side Low Knucke Whip
|inputLead=d+3+4
|input=,2
|input=,2
|damageLead=15
|damage=,23
|damage=,23
|hit=+14a (-3)
|hit=+14a (-3)
|targetLead=l
|target=,m
|target=,m
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH
Line 837: Line 719:
== db ==
== db ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-db+2
|id=Bryan-db+2
Line 847: Line 729:
|startup=i15~17
|startup=i15~17
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-db+3
|id=Bryan-db+3
Line 861: Line 743:
|notes=
|notes=
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-db+4
|id=Bryan-db+4
Line 873: Line 755:
|recv=r FC
|recv=r FC
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-db+1+2
|id=Bryan-db+1+2
Line 886: Line 768:
== b ==
== b ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=+4
|block=+4
|id=Bryan-b+1
|id=Bryan-b+1
Line 898: Line 780:
|notes={{Elbow}}
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-b+2
|id=Bryan-b+2
Line 911: Line 793:
|notes=Alternate input 1,4,2
|notes=Alternate input 1,4,2
}}
}}
{{MoveData|
{{Move7
|block=+0
|block=+0
|id=Bryan-b+2,1
|id=Bryan-b+2,1
|parent=Bryan-b+2
|name=Double Back Knuckle
|name=Double Back Knuckle
|inputLead=b+2
|input=,1
|input=,1
|damageLead=18
|damage=,17
|damage=,17
|hit=[[Bryan combos#Staples|+55a]]
|hit=[[Bryan combos#Staples|+55a]]
|targetLead=h
|target=,h
|target=,h
|startupRoot=i17
|notes={{Plainlist|
|notes={{Plainlist|
* Move can be delayed
* Move can be delayed
Line 930: Line 809:
** CD.4,1}}
** CD.4,1}}
}}
}}
{{MoveData|
{{Move7
|block=-9
|block=-9
|id=Bryan-b+2,1,2
|id=Bryan-b+2,1,2
|parent=Bryan-b+2,1
|name=Hands of Doom
|name=Hands of Doom
|inputLead=b+2,1
|input=,2
|input=,2
|damageLead=18,17
|damage=,22
|damage=,22
|hit=+41d (-17)
|hit=+41d (-17)
|targetLead=h,h
|target=,h
|target=,h
|startupRoot=i17
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-b+2,1,4
|id=Bryan-b+2,1,4
|parent=Bryan-b+2,1
|name=Wolf Bite
|name=Wolf Bite
|inputLead=b+2,1
|input=,4
|input=,4
|damageLead=18,17
|damage=,21
|damage=,21
|hit=+40a (+14)
|hit=+40a (+14)
|targetLead=h,h
|target=,m
|target=,m
|startupRoot=i17
|startup=i30~31
|startup=i30~31
|crush=js16~
|crush=js16~
Line 961: Line 834:
* Same move as b+2,4}}
* Same move as b+2,4}}
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-b+2~f+1
|id=Bryan-b+2~f+1
|inputLead=b+2
|input=b+2~f+1
|input=~f+1
|damage=17
|damage=17
|hit=[[Bryan combos#Staples|+55a]]
|hit=[[Bryan combos#Staples|+55a]]
Line 972: Line 844:
|notes=Same move as b+2,1
|notes=Same move as b+2,1
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-b+2,4
|id=Bryan-b+2,4
|parent=Bryan-b+2
|name=Wolf Call
|name=Wolf Call
|inputLead=b+2
|input=,4
|input=,4
|damageLead=18
|damage=,21
|damage=,21
|hit=+40a (+14)
|hit=+40a (+14)
|targetLead=h
|target=,m
|target=,m
|startupRoot=i17
|startup=i30~31
|startup=i30~31
|crush=js16~
|crush=js16~
Line 990: Line 859:
* Same move as b+2,1,4}}
* Same move as b+2,1,4}}
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-b+3
|id=Bryan-b+3
Line 1,001: Line 870:
|notes=Transition to +12g CD with f_df
|notes=Transition to +12g CD with f_df
}}
}}
{{MoveData|
{{Move7
|block=-4
|block=-4
|id=Bryan-b+3,2
|id=Bryan-b+3,2
|parent=Bryan-b+3
|name=Front Kick to Rush (2)
|name=Front Kick to Rush (2)
|inputLead=b+3
|input=,2
|input=,2
|damageLead=12
|damage=,12
|damage=,12
|hit=+7
|hit=+7
|targetLead=m
|target=,h
|target=,h
|startupRoot=i19
|notes=Combo from 1st CH
|notes=Combo from 1st CH
}}
}}
{{MoveData|
{{Move7
|block=-9
|block=-9
|id=Bryan-b+3,2,1
|id=Bryan-b+3,2,1
|parent=Bryan-b+3,2
|name=Front Kick to Rush (3)
|name=Front Kick to Rush (3)
|inputLead=b+3,2
|input=,1
|input=,1
|damageLead=12,12
|damage=,10
|damage=,10
|hit=+2
|hit=+2
|targetLead=m,h
|target=,m
|target=,m
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd hit
* Combo from 2nd hit
* Same move as 3,2,1}}
* Same move as 3,2,1}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-b+3,2,1,2
|id=Bryan-b+3,2,1,2
|parent=Bryan-b+3,2,1
|name=Front Kick to Rush
|name=Front Kick to Rush
|inputLead=b+3,2,1
|input=,2
|input=,2
|damageLead=14,11,10
|damage=,14
|damage=,14
|hit=+19a (+10)
|hit=+19a (+10)
|targetLead=m,m,m
|target=,m
|target=,m
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd or 3rd CH
* Combo from 2nd or 3rd CH
* Same move as 3,2,1,2}}
* Same move as 3,2,1,2}}
}}
}}
{{MoveData|
{{Move7
|block=-11
|block=-11
|id=Bryan-b+3,2,1,4
|id=Bryan-b+3,2,1,4
|parent=Bryan-b+3,2,1
|name=Run for Cover
|name=Run for Cover
|inputLead=b+3,2,1
|input=,4
|input=,4
|damageLead=14,14,10
|damage=,12
|damage=,12
|hit=+0
|hit=+0
|targetLead=m,m,m
|target=,L
|target=,L
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd or 3rd CH
* Combo from 2nd or 3rd CH
* Same move as 3,2,1,4}}
* Same move as 3,2,1,4}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-b+3,4
|id=Bryan-b+3,4
|parent=Bryan-b+3
|name=Front Kick to Feint Knee
|name=Front Kick to Feint Knee
|inputLead=b+3
|input=,4
|input=,4
|damageLead=12
|damage=,18
|damage=,18
|hit=-1
|hit=-1
|targetLead=m
|target=,m
|target=,m
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
Line 1,080: Line 934:
* Move can be delayed 12f}}
* Move can be delayed 12f}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-b+3,1+2
|id=Bryan-b+3,1+2
|parent=Bryan-b+3
|name=Front Kick to Double Hammer
|name=Front Kick to Double Hammer
|inputLead=b+3
|input=,1+2
|input=,1+2
|ch=[[Bryan combos#Mini-combos|+20d]]
|ch=[[Bryan combos#Mini-combos|+20d]]
|damageLead=12
|damage=,25
|damage=,25
|hit=+4c
|hit=+4c
|targetLead=m
|target=,m
|target=,m
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 8f delay
* Combo from 1st CH with 8f delay
Line 1,098: Line 949:
* Transition to FC with D}}
* Transition to FC with D}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-b+4
|id=Bryan-b+4
Line 1,110: Line 961:
|notes={{Knee}}
|notes={{Knee}}
}}
}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-b+1+4
|id=Bryan-b+1+4
Line 1,123: Line 974:
== u ==
== u ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-12
|block=-13
|id=Bryan-ub+1
|id=Bryan-ub+3
|name=Jumping Knuckle
|input=ub+1
|damage=12
|hit=-1
|target=m
|startup=i18
|crush=js9~
|notes={{Plainlist|
* Alternate input:
** u+1
** uf+1}}
}}
{{MoveData|
|block=-12
|id=Bryan-ub+2
|name=Hook
|input=ub+2
|damage=17
|hit=+9
|target=h
|startup=i15~16
|notes={{Plainlist|
* Alternate input:
** u+2
** uf+2}}
}}
{{MoveData|
|block=-13
|id=Bryan-ub+3
|name=Jumping Kick
|name=Jumping Kick
|input=ub+3
|input=ub+3
Line 1,164: Line 986:
|crush=js9~
|crush=js9~
}}
}}
{{MoveData|
{{Move7
|block=-19
|block=-19
|id=Bryan-ub+4
|id=Bryan-ub+4
Line 1,175: Line 997:
|crush=js9~
|crush=js9~
}}
}}
{{MoveData|
{{Move7
|block=-16
|block=-16
|id=Bryan-ub+1+2
|id=Bryan-ub+1+2
Line 1,186: Line 1,008:
|notes=1st is -7 on hit, -18 on block, if 2nd whiffs (rare)
|notes=1st is -7 on hit, -18 on block, if 2nd whiffs (rare)
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-ub+1+2,1
|id=Bryan-ub+1+2,1
|parent=Bryan-ub+1+2
|name=Gatling Rush (3)
|name=Gatling Rush (3)
|inputLead=ub+1+2
|input=,1
|input=,1
|ch=-3
|ch=-3
|damageLead=5,2
|damage=,2
|damage=,2
|hit=-3
|hit=-3
|targetLead=m,m
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-16
|block=-16
|id=Bryan-ub+1+2,1,2
|id=Bryan-ub+1+2,1,2
|parent=Bryan-ub+1+2,1
|name=Gatling Rush (4)
|name=Gatling Rush (4)
|inputLead=ub+1+2,1
|input=,2
|input=,2
|ch=-6
|ch=-6
|damageLead=5,2,2
|damage=,2
|damage=,2
|hit=-6
|hit=-6
|targetLead=m,m,m
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-26
|block=-13
|id=Bryan-ub+1+2,(1,2(x4)),1
|id=Bryan-ub+1+2,1,2,1
|name=Gatling Rush (11)
|parent=Bryan-ub+1+2,1,2
|inputLead=ub+1+2,(1,2(x4))
|name=Gatling Rush (5)
|input=,1
|input=,1
|ch=-15
|ch=-3
|damageLead=5,2(x9)
|damage=,2
|damage=,2
|hit=-15
|hit=-3
|targetLead=m(x10)
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-35
|block=-16
|id=Bryan-ub+1+2,(1,2(x4)),1,4
|id=Bryan-ub+1+2,1,2,1,2
|name=Gatling Rush
|parent=Bryan-ub+1+2,1,2,1
|inputLead=ub+1+2,(1,2(x4)),1
|name=Gatling Rush (6)
|input=,4
|input=,2
|damageLead=5,2(x10)
|ch=-6
|damage=,14
|damage=,2
|hit=-15a (-24)
|hit=-6
|targetLead=m(x11)
|target=,m
|notes=Combo from 1st hit
}}
{{Move7
|block=-13
|id=Bryan-ub+1+2,1,2,1,2,1
|parent=Bryan-ub+1+2,1,2,1,2
|name=Gatling Rush (7)
|input=,1
|ch=-3
|damage=,2
|hit=-3
|target=,m
|target=,m
|startupRoot=i15
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st hit}}
}}
}}
{{MoveData|
{{Move7
|block=+0
|block=-16
|id=Bryan-u+3
|id=Bryan-ub+1+2,1,2,1,2,1,2
|name=Rolling Driver
|parent=Bryan-ub+1+2,1,2,1,2,1
|input=u+3
|name=Gatling Rush (8)
|damage=15
|input=,2
|hit=[[Bryan combos|+31a (+21)]]
|ch=-6
|target=m
|damage=,2
|startup=i27~28
|hit=-6
|crush=js9~
|target=,m
|notes=Alternate input uf+3
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-13
|id=Bryan-u+4
|id=Bryan-ub+1+2,1,2,1,2,1,2,1
|name=Orbital Heel Kick
|parent=Bryan-ub+1+2,1,2,1,2,1,2
|input=u+4
|name=Gatling Rush (9)
|damage=21
|input=,1
|hit=[[Bryan combos#Staples|+26a]]
|ch=-3
|target=m
|damage=,2
|startup=i24~26
|hit=-3
|crush=js9~
|target=,m
|tot=48
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-17
|block=-16
|id=Bryan-u+3+4
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2
|name=Jumping Side Kick
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1
|input=u+3+4
|name=Gatling Rush (10)
|damage=25
|input=,2
|hit=+14a (+4)
|ch=-6
|target=m
|damage=,2
|startup=i21
|hit=-6
|crush=js9~
|target=,m
|notes=Alternate input uf+3+4
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-26
|id=Bryan-uf+4
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1
|name=Orbital Heel Kick
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1,2
|input=uf+4
|name=Gatling Rush (11)
|damage=22
|input=,1
|hit=[[Bryan combos#Staples|+26a]]
|ch=-15
|damage=,2
|hit=-15
|target=,m
|notes=Combo from 1st hit
}}
{{Move7
|block=-35
|id=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1,4
|parent=Bryan-ub+1+2,1,2,1,2,1,2,1,2,1
|name=Gatling Rush
|input=,4
|damage=,14
|hit=-15a (-24)
|target=,m
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st hit}}
}}
{{Move7
|block=+0
|id=Bryan-u+3
|name=Rolling Driver
|input=u+3
|damage=15
|hit=[[Bryan combos|+31a (+21)]]
|target=m
|target=m
|startup=i24~26
|startup=i27~28
|crush=js9~
|crush=js9~
|tot=48
|notes=Alternate input uf+3
}}
}}
{{MoveData|
{{Move7
|block=-11
|block=-5
|id=Bryan-uf,n,4
|id=Bryan-u+4
|name=Delayed Rising Toekick
|name=Orbital Heel Kick
|input=uf,n,4
|input=u+4
|damage=21
|hit=[[Bryan combos#Staples|+26a]]
|target=m
|startup=i24~26
|crush=js9~
|tot=48
}}
{{Move7
|block=-17
|id=Bryan-u+3+4
|name=Jumping Side Kick
|input=u+3+4
|damage=25
|damage=25
|hit=[[Bryan combos#Staples|+34a (+24)]]
|hit=+14a (+4)
|target=m
|target=m
|startup=i23~25
|startup=i21
|notes=js9~
|crush=js9~
|notes=Alternate input uf+3+4
}}
}}
 
{{Move7
== Motion input ==
|block=-5
{{MoveDataHeader}}
|id=Bryan-uf+4
{{MoveData|
|name=Orbital Heel Kick
|block=-9
|input=uf+4
|id=Bryan-f,F+2
|damage=22
|hit=[[Bryan combos#Staples|+26a]]
|target=m
|startup=i24~26
|crush=js9~
|tot=48
}}
{{MoveInherit7|Generic-uf,n,4
|id=Bryan-uf,n,4
|hit=[[Bryan combos#Staples|+34a (+24)]]
}}
 
== Motion input ==
{{MoveDataHeader}}
{{Move7
|block=-9
|id=Bryan-f,F+2
|name=Mach Breaker
|name=Mach Breaker
|input=f,F+2
|input=f,F+2
Line 1,320: Line 1,195:
|crush=pc6~
|crush=pc6~
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-f,F+3
|id=Bryan-f,F+3
Line 1,332: Line 1,207:
|notes={{Tailspin}}
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=+11g
|block=+11g
|id=Bryan-f,F+3*
|id=Bryan-f,F+3*
Line 1,346: Line 1,221:
* Auto Taunt after hit}}
* Auto Taunt after hit}}
}}
}}
{{MoveData|
{{Move7
|block=-9c
|block=-9c
|id=Bryan-f,F+4
|id=Bryan-f,F+4
Line 1,360: Line 1,235:
* {{Tailspin}}}}
* {{Tailspin}}}}
}}
}}
{{MoveData|
{{Move7
|block=-7
|block=-7
|id=Bryan-f,n,b+2
|id=Bryan-f,n,b+2
Line 1,371: Line 1,246:
|tot=45
|tot=45
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-b,df+4
|id=Bryan-b,df+4
Line 1,383: Line 1,258:
|notes=Cancel with b for 26f total
|notes=Cancel with b for 26f total
}}
}}
{{MoveData|
{{Move7
|block=-19
|block=-19
|id=Bryan-b,B+4
|id=Bryan-b,B+4
Line 1,396: Line 1,271:
|notes=Usually hits on i24 on a standing opponent
|notes=Usually hits on i24 on a standing opponent
}}
}}
{{MoveData|
{{Move7
|block=+9
|block=+9
|id=Bryan-f,f,F+3
|id=Bryan-f,f,F+3
Line 1,411: Line 1,286:
== Crouch ==
== Crouch ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{MoveInherit7|Generic-hFC.1
|block=-5
|id=Bryan-hFC.1
|id=Bryan-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|hit=+6
|target=s
|startup=i10
|crush=cs1~
|recv=r FC
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* Alternate input:
** hFC.db+1
** hFC.db+1
** hFC.df+1
** hFC.df+1
* Transition to standing with F}}
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
}}
{{MoveData|
{{MoveInherit7|Generic-hFC.2
|block=-4
|id=Bryan-hFC.2
|id=Bryan-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|hit=+7
|target=s
|startup=i11
|crush=cs1~
|recv=r FC
|notes=Alternate input hFC.db+2
|notes=Alternate input hFC.db+2
}}
}}
{{MoveData|
{{MoveInherit7|Generic-hFC.3
|block=-17
|id=Bryan-hFC.3
|id=Bryan-hFC.3
|name=Crouch Side Kick
|input=hFC.3
|damage=12
|hit=-3
|target=L
|startup=i16
|crush=cs1~
|recv=r FC
|notes=Alternate input hFC.db+3
|notes=Alternate input hFC.db+3
}}
}}
{{MoveData|
{{MoveInherit7|Generic-hFC.4
|block=-15
|id=Bryan-hFC.4
|id=Bryan-hFC.4
|name=Crouch Spin Kick
|input=hFC.4
|damage=10
|hit=-4
|target=l
|startup=i12
|crush=cs1~
|recv=r FC
|notes=Alternate input hFC.db+4
|notes=Alternate input hFC.db+4
}}
}}
{{MoveData|
{{Move7
|block=-9
|block=-9
|id=Bryan-FC.df+2
|id=Bryan-FC.df+2
Line 1,478: Line 1,318:
|notes={{Elbow}}
|notes={{Elbow}}
}}
}}
{{MoveData|
{{Move7
|block=-8
|block=-8
|id=Bryan-FC.df+2,1
|id=Bryan-FC.df+2,1
|parent=Bryan-FC.df+2
|name=Snake Rampage
|name=Snake Rampage
|inputLead=FC.df+2
|input=,1
|input=,1
|damageLead=12
|damage=,25
|damage=,25
|hit=+34a (+8)
|hit=+34a (+8)
|targetLead=m
|target=,h
|target=,h
|startupRoot=i13
|startup=i22~23
|startup=i22~23
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,496: Line 1,333:
* Move can be delayed}}
* Move can be delayed}}
}}
}}
{{MoveData|
{{Move7
|block=-17
|block=-17
|id=Bryan-FC.df+3
|id=Bryan-FC.df+3
Line 1,508: Line 1,345:
|recv=r FC
|recv=r FC
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-FC.df+4
|id=Bryan-FC.df+4
Line 1,524: Line 1,361:
== WS ==
== WS ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-16
|block=-16
|id=Bryan-ws1
|id=Bryan-ws1
Line 1,535: Line 1,372:
|notes=Alternate input CD.1
|notes=Alternate input CD.1
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-ws2
|id=Bryan-ws2
Line 1,546: Line 1,383:
|notes=[[Bryan combos#Staples|+31a (+21)]] on sides and back
|notes=[[Bryan combos#Staples|+31a (+21)]] on sides and back
}}
}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-ws2,b+2
|id=Bryan-ws2,f+2
|parent=Bryan-ws2
|name=Fisherman's Slam
|name=Fisherman's Slam
|inputLead=ws2
|input=,f+2
|input=,b+2
|damageLead=18
|damage=,25
|damage=,25
|hit=[[Bryan combos#Staples|+54a]]
|hit=[[Bryan combos#Staples|+54a]]
|targetLead=m
|target=,t
|target=,t
|startupRoot=i19
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input ws2,f+2
* Alternate input ws2,b+2
* Available only as combo from 1st hit on front}}
* Available only as combo from 1st hit on front}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-ws3
|id=Bryan-ws3
Line 1,576: Line 1,410:
* Alternate input CD.3}}
* Alternate input CD.3}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-ws3,4
|id=Bryan-ws3,4
|parent=Bryan-ws3
|name=Double High Knee Kick
|name=Double High Knee Kick
|inputLead=ws3
|input=,4
|input=,4
|ch=+29g
|ch=+29g
|damageLead=18
|damage=,25
|damage=,25
|hit=+4
|hit=+4
|targetLead=m
|target=,m
|target=,m
|startupRoot=i12
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
Line 1,594: Line 1,425:
* Move can be delayed}}
* Move can be delayed}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-ws4
|id=Bryan-ws4
Line 1,604: Line 1,435:
|startup=i11~12
|startup=i11~12
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-ws1+2
|id=Bryan-ws1+2
Line 1,615: Line 1,446:
|notes=Mostly connects on i11 due to range
|notes=Mostly connects on i11 due to range
}}
}}
{{MoveData|
{{Move7
|block=-16
|block=-16
|id=Bryan-ws3+4
|id=Bryan-ws3+4
Line 1,628: Line 1,459:
== SS ==
== SS ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-ss1
|id=Bryan-ss1
Line 1,640: Line 1,471:
|notes={{Tailspin}}
|notes={{Tailspin}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-ss2
|id=Bryan-ss2
Line 1,650: Line 1,481:
|startup=i20~21
|startup=i20~21
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-ss2,3
|id=Bryan-ss2,3
|parent=Bryan-ss2
|name=Shock & Awe
|name=Shock & Awe
|inputLead=ss2
|input=,3
|input=,3
|ch=[[Bryan combos#Staples|+44a]]
|ch=[[Bryan combos#Staples|+44a]]
|damageLead=20
|damage=,20
|damage=,20
|hit=+5
|hit=+5
|targetLead=m
|target=,l
|target=,l
|startupRoot=i20~21
|startup=i27~28
|startup=i27~28
|notes=Move can be delayed
|notes=Move can be delayed
Line 1,669: Line 1,497:
== CD ==
== CD ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-qcf
|id=Bryan-qcf
Line 1,687: Line 1,515:
* Alternate input d,df,n}}
* Alternate input d,df,n}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-CD.2
|id=Bryan-CD.2
Line 1,697: Line 1,525:
|startup=i15~16
|startup=i15~16
}}
}}
{{MoveData|
{{Move7
|block=-11
|block=-11
|id=Bryan-CD.2,1
|id=Bryan-CD.2,1
|parent=CD.2
|name=Cross Bazooka
|name=Cross Bazooka
|inputLead=CD.2
|input=,1
|input=,1
|damage=26
|damage=26
|hit=+33a (+18)
|hit=+33a (+18)
|targetLead=h
|target=,m
|target=,m
|startupRoot=i15~16
|startup=i15~16
|startup=i15~16
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-CD.4
|id=Bryan-CD.4
Line 1,722: Line 1,548:
|startup=i18
|startup=i18
}}
}}
{{MoveData|
{{Move7
|block=+0
|block=+0
|id=Bryan-CD.4,1
|id=Bryan-CD.4,1
|parent=Bryan-CD.4
|name=Snake Spin Mach Breaker (2)
|name=Snake Spin Mach Breaker (2)
|inputLead=CD.4
|input=,1
|input=,1
|damageLead=13
|damage=,14
|damage=,14
|hit=[[Bryan combos#Staples|+55a]]
|hit=[[Bryan combos#Staples|+55a]]
|targetLead=m
|target=,h
|target=,h
|startupRoot=i18
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH
Line 1,741: Line 1,564:
* CD.4,1,4 is called "Snake Spin Middle Kick" in-game}}
* CD.4,1,4 is called "Snake Spin Middle Kick" in-game}}
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-CD.1+2
|id=Bryan-CD.1+2
Line 1,757: Line 1,580:
== Sway ==
== Sway ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-qcb
|id=Bryan-qcb
Line 1,773: Line 1,596:
* Buffer to SS with d}}
* Buffer to SS with d}}
}}
}}
{{MoveData|
{{Move7
|block=-9
|block=-9
|id=Bryan-Sway.2
|id=Bryan-Sway.2
Line 1,784: Line 1,607:
|notes=May look like an elbow, but it's not
|notes=May look like an elbow, but it's not
}}
}}
{{MoveData|
{{Move7
|block=-9c
|block=-9c
|id=Bryan-Sway.2,4
|id=Bryan-Sway.2,4
|parent=Bryan-Sway.2
|name=Smash and Mach Kick
|name=Smash and Mach Kick
|inputLead=Sway.2
|input=,4
|input=,4
|ch=[[Bryan combos#Staples|+60a (+40)]]
|ch=[[Bryan combos#Staples|+60a (+40)]]
|damageLead=16
|damage=,25
|damage=,25
|hit=[[Bryan combos#Mini-combos|+15a]]
|hit=[[Bryan combos#Mini-combos|+15a]]
|targetLead=m
|target=,h
|target=,h
|startupRoot=i15~16
|startup=i22~25
|startup=i22~25
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,802: Line 1,622:
* Combo from 1st hit with 11f delay}}
* Combo from 1st hit with 11f delay}}
}}
}}
{{MoveData|
{{Move7
|block=-13
|block=-13
|id=Bryan-Sway.3
|id=Bryan-Sway.3
Line 1,813: Line 1,633:
|startup=i19~20
|startup=i19~20
}}
}}
{{MoveData|
{{Move7
|block=-12
|block=-12
|id=Bryan-Sway.4
|id=Bryan-Sway.4
Line 1,826: Line 1,646:
== Taunt ==
== Taunt ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-1+3+4
|id=Bryan-1+3+4
Line 1,844: Line 1,664:
* Cannot be done out of backdash or sidestep - results in 1+3 throw}}
* Cannot be done out of backdash or sidestep - results in 1+3 throw}}
}}
}}
{{MoveData|
{{MoveInherit7|Bryan-f+2
|id=Bryan-TNT.f+2
|name=Neo Stomach Combination (1)
|input=TNT.f+2
}}
{{MoveInherit7|Bryan-f+2,1
|id=Bryan-TNT.f+2,1
|parent=Bryan-TNT.f+2
|name=Neo Stomach Combination (2)
}}
{{Move7
|block=-161
|block=-161
|id=Bryan-TNT.f+2,1,4
|id=Bryan-TNT.f+2,1,4
|parent=Bryan-TNT.f+2,1
|name=Neo Stomach Combination (3)
|name=Neo Stomach Combination (3)
|inputLead=TNT.f+2,1
|input=,4
|input=,4
|damageLead=10,12
|damage=,16
|damage=,16
|hit=?
|hit=?
|targetLead=m,m
|target=,m
|target=,m
|startupRoot=i15
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
Line 1,861: Line 1,688:
* Unsafe on hit due to Auto Taunt}}
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=-160
|block=-160
|id=Bryan-TNT.f+2,1,4,2
|id=Bryan-TNT.f+2,1,4,2
|parent=Bryan-TNT.f+2,1,4
|name=Neo Stomach Combination (4)
|name=Neo Stomach Combination (4)
|inputLead=TNT.f+2,1,4
|input=,2
|input=,2
|damageLead=10,12,16
|damage=,5
|damage=,5
|hit=?
|hit=?
|targetLead=m,m,m
|target=,h
|target=,h
|startupRoot=i15
|startupRoot=i15
Line 1,878: Line 1,703:
* Unsafe on hit due to Auto Taunt}}
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=-153
|block=-153
|id=Bryan-TNT.f+2,1,4,2,1
|id=Bryan-TNT.f+2,1,4,2,1
|parent=Bryan-TNT.f+2,1,4,2
|name=Neo Stomach Combination (5)
|name=Neo Stomach Combination (5)
|inputLead=TNT.f+2,1,4,2
|input=,1
|input=,1
|damageLead=10,12,16,5
|damage=,5
|damage=,5
|hit=?
|hit=?
|targetLead=m,m,m,h
|target=,h
|target=,h
|startupRoot=i15
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
Line 1,895: Line 1,717:
* Unsafe on hit due to Auto Taunt}}
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=-155
|block=-155
|id=Bryan-TNT.f+2,1,4,2,1,4
|id=Bryan-TNT.f+2,1,4,2,1,4
|parent=Bryan-TNT.f+2,1,4,2,1
|name=Neo Stomach Combination (6)
|name=Neo Stomach Combination (6)
|inputLead=TNT.f+2,1,4,2,1
|input=,4
|input=,4
|damageLead=10,12,16,5,5
|damage=,10
|damage=,10
|hit=?
|hit=?
|targetLead=m,m,m,h,h
|target=,m
|target=,m
|startupRoot=i15
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
Line 1,912: Line 1,731:
* Unsafe on hit due to Auto Taunt}}
* Unsafe on hit due to Auto Taunt}}
}}
}}
{{MoveData|
{{Move7
|block=+4
|block=+4
|id=Bryan-TNT.f+2,1,4,2,1,4,2
|id=Bryan-TNT.f+2,1,4,2,1,4,2
|parent=Bryan-TNT.f+2,1,4,2,1,4
|name=Neo Stomach Combination
|name=Neo Stomach Combination
|inputLead=TNT.f+2,1,4,2,1,4
|input=,2
|input=,2
|damageLead=10,12,16,5,5,10
|damage=,28
|damage=,28
|hit=+8a (+7)
|hit=+8a (+7)
|targetLead=m,m,m,h,h,m
|target=,h
|target=,h
|startupRoot=i15
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
{{MoveData|
{{Move7
|block=+4
|block=+4
|id=Bryan-TNT.ub+1+2,​(1,​2(x9)),1,4
|id=Bryan-TNT.ub+1+2,​(1,​2(x9)),1,4
|name=Neo Gatling Rush
|name=Neo Gatling Rush
|inputLead=TNT.ub+1+2,(1,​2(x9)),1
|input=TNT.ub+1+2,(1,​2(x9)),1,4
|input=,4
|damage=5,2(x20),21
|damageLead=5,2(x20)
|damage=,21
|hit=+32a (+6)
|hit=+32a (+6)
|targetLead=m(x21)
|target=m(x21),m
|target=,m
|startup=i15
|startupRoot=i15
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
* On block it ends with high punch}}
* On block it ends with high punch}}
}}
}}
{{MoveData|
{{Move7
|block=+4
|block=+4
|id=Bryan-TNT.f,F+2
|id=Bryan-TNT.f,F+2
Line 1,956: Line 1,769:
== Other ==
== Other ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=+0
|block=+0
|id=Bryan-wr1+2
|id=Bryan-wr1+2
Line 1,970: Line 1,783:
== Throws ==
== Throws ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{Move7
|block=-3
|block=-3
|id=Bryan-1+3
|id=Bryan-1+3
Line 1,983: Line 1,796:
* Throw break 1 or 2}}
* Throw break 1 or 2}}
}}
}}
{{MoveData|
{{Move7
|block=-3
|block=-3
|id=Bryan-f+1+3
|id=Bryan-f+1+3
Line 1,996: Line 1,809:
* Same throw as 1+3}}
* Same throw as 1+3}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-2+4
|id=Bryan-2+4
Line 2,009: Line 1,822:
* Throw break 1 or 2}}
* Throw break 1 or 2}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-f+2+4
|id=Bryan-f+2+4
Line 2,022: Line 1,835:
* Same throw as 2+4}}
* Same throw as 2+4}}
}}
}}
{{MoveData|
{{Move7
|block=-3
|block=-3
|id=Bryan-Left throw
|id=Bryan-Left throw
Line 2,035: Line 1,848:
* Throw break 1}}
* Throw break 1}}
}}
}}
{{MoveData|
{{Move7
|block=-3
|block=-3
|id=Bryan-Right throw
|id=Bryan-Right throw
Line 2,045: Line 1,858:
|startup=
|startup=
}}
}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-Back throw
|id=Bryan-Back throw
Line 2,058: Line 1,871:
* 40 damage and wallsplat if hits a wall}}
* 40 damage and wallsplat if hits a wall}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-f,F+1+2
|id=Bryan-f,F+1+2
Line 2,072: Line 1,885:
* Side switch sometimes on hit and break}}
* Side switch sometimes on hit and break}}
}}
}}
{{MoveData|
{{Move7
|block=-6
|block=-6
|id=Bryan-FC.df,d,df+1+2
|id=Bryan-FC.df,d,df+1+2
Line 2,085: Line 1,898:
* Side switch sometimes}}
* Side switch sometimes}}
}}
}}
{{MoveData|
{{Move7
|block=
|block=
|id=Bryan-b+1+3
|id=Bryan-b+1+3
Line 2,101: Line 1,914:
* +35 on successful parry}}
* +35 on successful parry}}
}}
}}
{{MoveData|
{{Move7
|block=-10
|block=-10
|id=Bryan-P.2
|id=Bryan-P.2 (Mach Breaker)
|name=Parry to Mach Breaker
|name=Parry to Mach Breaker
|input=P.2
|input=P.2
Line 2,115: Line 1,928:
*  {{fl|Steve}} can evade with B}}
*  {{fl|Steve}} can evade with B}}
}}
}}
{{MoveData|
{{Move7
|block=-5
|block=-5
|id=Bryan-P.2
|id=Bryan-P.2 (Right Body Blow)
|name=Parry to Right Body Blow
|name=Parry to Right Body Blow
|input=P.2
|input=P.2

Revision as of 11:40, 19 September 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
+5d
i20
pc8~
  • Alternate input R.FC.df+1+2
  • Auto Taunt after hit, cannot be canceled
Rage Drive

R.b+1+2

m
30
+6c
i18~19
Elbow
  • +35d on airborne hit
  • Auto Taunt after hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
t27 r17
  • Alternate input:
    • f+1
    • Sway.1
One Two Punch

1,2

h,​h
7,​8
-2
+5
Combo from 1st hit
One Two Body Blow

1,​2,1

h,​h,​m
7,​8,​18
-6
+6
  • Combo from 1st CH
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 10f
One Two Low Kick

1,​2,3

h,​h,​L
7,​8,​15
-12
+2
Combo from 1st and 2nd CH
One Two High Kick

1,​2,4

h,​h,​h
7,​8,​24
-3
+21a (+12)
Tailspin
  • Combo from 1st and 2nd CH
Lair's Dance (2)

1,4

h,​h
7,​14
-7
+4
Combo from 1st hit
Lair's Dance (3)

1,​4,2

h,​h,​h
7,​14,​18
-7
+4
  • Same move as b+2
  • 1,4,2,1,2 is called "Lair's Dance" in-game
  • 1,4,2,4 is called "Whipping Fury" in-game
  • 1,4,2,1,4 is called "Cremation" in-game
Jab to Double Spin Kick

1,​4,3

h,​h,​m
7,​14,​15
-10
+1
Combo from 2nd CH
Running Blind

1,​4,​3,3

h,​h,​m,​h
7,​14,​15,​18
-7
+7
Combo from 3rd CH
Right Jab

2

h
10
+1
+7
i10
PK Combination

2,3

h,​m
10,​14
-10
+6
  • Combo from 1st hit
  • +16a (+7) from 1st CH
Back Spin Middle Kick

3

m
14
-4
+7
i16
Mid Kick to Rush (2)

3,2

m,​m
14,​11
-10
+1
Combo from 1st CH
Mid Kick to Rush (3)

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
Combo from 2nd hit
Mid Kick to Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
Combo from 3rd CH
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
Combo from 3rd CH
Anaconda

3,3

m,​h
14,​13
-6
+6
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
i22~23
  • Combo from 2nd CH
  • Same move as f,n,b+2
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37a (-21)
i16
High Kick

4

h
15
-7
+6
i12
t38
Double Spin Tomahawk (2)

4,3

h,​m
15,​12
-10
+2
i24~25
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
i25~26
Tailspin
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-9~-8
+35a (+9)
i40~41
Tailspin
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
i24~25
Snake Pit (1)

1+2

m
16
-7
+6
i17~18
Homing
Snake Bite

1+2,1

m,​h
16,​16
-1
+6
i23~24
Combo from 1st hit
Snake Pit

1+2,2

m,​m
16,​20
-14
+51a (+20)
i26~27
Combo from 1st hit with 10f delay
Middle Side Kick

3+4

m
20
-13
+54a (+23)
i18
t50 r33

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Left to Spin Kick (1)

f+2

m
10
-10
+1
i15
Right Left to Spin Kick (2)

f+2,1

m,​m
10,​12
-10
+1
Combo from 1st hit
Right Left to Spin Kick

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3d
i18~19
Combo from 1st hit
Knee Strike

f+3

m
18
+0
+4
i16~18
t45
Knee
Boa Crusher (1)

f+4

m
10
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
i25~26
Combo from 1st hit with 6f delay
Sidestep Elbow

f+1+2

h
22
+8
i22~23
t50
Elbow
Gravity Blow

f+1+4

m!
21
-12
i28

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Body Blow

df+1

m
8
-5
+1
i15
Vulcan Cannon (2)

,1

,​m
,​2
-10
-4
Combo from 1st hit with delay

Error querying parent: Move with id = 'Bryan-df+1' not found. If you've added 'Bryan-df+1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Vulcan Cannon (3)

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
Combo from 1st hit with delay
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
Combo from 1st hit with delay
Double Body Blow

,2

,​m
,​20
-15
+1
+14a (+5)
  • Combo from 1st hit
  • Alternate input:
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2

Error querying parent: Move with id = 'Bryan-df+1' not found. If you've added 'Bryan-df+1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Blackout Combo (1)

df+2

m
12
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+8
Combo from 1st hit
Blackout Trap

df+2,3

m,​m
12,​20
-13
+54a (+23)
Combo from 1st CH with delay
Snake Edge

df+3

L
27
-26
i29~30
cs6~
r FC
Homing
Wolf's Tail

df+4

m
23
-6
i22~24
Homing
Tailspin

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

d+1

s
5
-5
+6
i10
cs4~
t34 r24 FC
  • Alternate input db+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Elbow Smash

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
Knee
  • Combo from 1st CH with 12f delay
Quick Left Low Kick

d+3

l
10
-11
+0
i16
Quick Low Screw Punch

d+3,2

l,​h
10,​22
-7
+35a (+9)
Combo from 1st CH
Low Kick

d+4

L
13
-11
+0
i15
Hammer Drive

d+1+2

m,​m
10,​15
-10
+3
i17 i35
cs6~
  • Cancel 2nd and transition to +10g CD with f
  • Cancel 2nd and transition to +8 Sway with b
    • Cannot buffer sidestep with d
  • 1st is -17 on hit if 2nd whiffs (rare)
  • Alternate input FC.1+2
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
i27~28
Same move as Sway.3
Snake Bomb

~d+1+2~2

m
24
+7
i45
Side Low

d+3+4

l
15
-12
-1
+4
i19
Side Low Knucke Whip

d+3+4,2

l,​m
15,​23
-12
+14a (-3)
  • Combo from 1st CH
  • Cancel and transition to -12 FC with DB

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper Kick

db+3

L
11
-12
-1
+4
i16~17
cs6~
r FC
Crouch Shin Kick

db+4

l
7
-13
-2
i12
cs4~
r FC
Crash Impact

db+1+2

m,​h
14,​25
-13
+12a (+11)
i15 i27

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow
Right Back Knuckle

b+2

h
18
-7
+4
i17
t43
Alternate input 1,4,2
Double Back Knuckle

b+2,1

h,​h
18,​17
+0
  • Move can be delayed
  • Cancel to +2 SS with d_u
  • Alternate input:
    • b+2~f+1
    • CD.4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​17,​22
-9
+41d (-17)
Wolf Bite

b+2,​1,4

h,​h,​m
18,​17,​21
-5
+40a (+14)
i30~31
js16~
Tailspin
  • Same move as b+2,4

b+2~f+1

h
17
-5
i29
Same move as b+2,1
Wolf Call

b+2,4

h,​m
18,​21
-5
+40a (+14)
i30~31
js16~
Tailspin
  • Same move as b+2,1,4
Front Kick

b+3

m
12
-7
+4
i19
Transition to +12g CD with f_df
Front Kick to Rush (2)

b+3,2

m,​h
12,​12
-4
+7
Combo from 1st CH
Front Kick to Rush (3)

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
  • Combo from 2nd hit
  • Same move as 3,2,1
Front Kick to Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a (+10)
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,2
Run for Cover

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
-11
+0
  • Combo from 2nd or 3rd CH
  • Same move as 3,2,1,4
Front Kick to Feint Knee

b+3,4

m,​m
12,​18
-12
-1
Knee
  • Combo from 1st CH with 9f delay
  • Move can be delayed 12f
Front Kick to Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
  • Combo from 1st CH with 8f delay
  • Move can be delayed 12f
  • Transition to FC with D
Knee Break

b+4

m
18
-10
i16
t45
Knee
Meteor Smash

b+1+4

m!
45
+7a
i53

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Kick

ub+3

m
18
-13
-2
+18a (+8)
i18
js9~
Rising Toekick

ub+4

m
10
-19
-8
i15~17
js9~
Gatling Rush (2)

ub+1+2

m,​m
5,​2
-16
-6
i15 i27
1st is -7 on hit, -18 on block, if 2nd whiffs (rare)
Gatling Rush (3)

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
-3
Combo from 1st hit
Gatling Rush (4)

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
-6
Combo from 1st hit
Gatling Rush (5)

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
-3
Combo from 1st hit
Gatling Rush (6)

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
-6
Combo from 1st hit
Gatling Rush (7)

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
-3
Combo from 1st hit
Gatling Rush (8)

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
-6
Combo from 1st hit
Gatling Rush (9)

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
-3
Combo from 1st hit
Gatling Rush (10)

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
-6
Combo from 1st hit
Gatling Rush (11)

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
-15
Combo from 1st hit
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
Knee
  • Combo from 1st hit
Rolling Driver

u+3

m
15
+0
i27~28
js9~
Alternate input uf+3
Orbital Heel Kick

u+4

m
21
-5
i24~26
js9~
t48
Jumping Side Kick

u+3+4

m
25
-17
+14a (+4)
i21
js9~
Alternate input uf+3+4
Orbital Heel Kick

uf+4

m
22
-5
i24~26
js9~
t48
Delayed Hopkick

uf,n,4

m
25
-11~-9
i23~25
js9~30 fs31~33
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
32
-9
+41d (-17)
i13
pc6~
Slash Kick

f,F+3

m
25
-13
+28a (-7)
+39a (-7)
i22~23
Tailspin
Slash Kick (Hold)

f,F+3*

m
33
+11g
i34~35
Tailspin
  • Wall crush on block +13g
  • Auto Taunt after hit
Mach Kick

f,F+4

h
32
-9c
i16~19
Homing
Tailspin
Jet Uppercut

f,n,b+2

h
20
-7
i14~15
t45
Wedge Driver

b,df+4

l
25
-13
+14g
i29
Cancel with b for 26f total
Flying Knee Kick

b,B+4

M
24
-19
-1d
i21~33
js18~
r FUFT
Usually hits on i24 on a standing opponent
Snake Slash

f,f,F+3

m
30
+9
+13a (+3)
i22~25
js3~
Alternate input wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate input:
    • hFC.db+1
    • hFC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
t34 r23 FC
Alternate input hFC.db+2
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
t49 r33 FC
Alternate input hFC.db+3
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
t46 r34 FC
Alternate input hFC.db+4
Snake Rampage (1)

FC.df+2

m
12
-9
+4
i13
Elbow
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
i22~23
Tailspin
  • Combo from 1st hit with delay
  • Move can be delayed
Crouch Spin Kick

FC.df+3

L
12
-17
-3
i16
cs1~
r FC
Northern Cross

FC.df+4

m
21
-10
+13g
i15~16
cs1~
Tailspin

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
-16
i15~16
Alternate input CD.1
Right Upper

ws2

m
18
-10
+1
i19
+31a (+21) on sides and back
Fisherman's Slam

ws2,f+2

m,​t
18,​25
  • Alternate input ws2,b+2
  • Available only as combo from 1st hit on front
High Knee Kick

ws3

m
18
-10
+4
i12
Knee
  • Alternate input CD.3
Double High Knee Kick

ws3,4

m,​m
18,​25
-10
+4
+29g
Knee
  • Alternate input CD.3,4
  • Move can be delayed
Toe Smash

ws4

m
16
-6
+5
i11~12
Short Upper

ws1+2

m
12
-5
+6
i10~11
Mostly connects on i11 due to range
Rise Spin Kick

ws3+4

h
28
-16
+15a (+5)
i16

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellraiser

ss1

h
23
-5
i17~18
t47
Tailspin
Shell Shock

ss2

m
20
-6
+18a (+9)
i20~21
Shock & Awe

ss2,3

m,​l
20,​20
-13
+5
i27~28
Move can be delayed

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

cs
r CD
  • Recovers in FC after CD
  • Cancel to SS with u
  • Cannot go to SS with d
  • Alternate input d,df,n
Cross Bazooka (1)

CD.2

h
18
-6
+4
i15~16
Cross Bazooka

,1

,​m
26
-11
+33a (+18)
i15~16
Combo from 1st hit

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Snake Spin Mach Breaker (1)

CD.4

m
13
-5
+1
+3
i18
Snake Spin Mach Breaker (2)

CD.4,1

m,​h
13,​14
+0
  • Combo from 1st CH
  • Cancel to -5 SS with d_u
  • Same move as b+2,1
  • CD.4,1,2 is called "Snake Spin Mach Breaker" in-game
  • CD.4,1,4 is called "Snake Spin Middle Kick" in-game
Requiem

CD.1+2

m
28
-12
+11a (+2)
i15~16
Wall Bounce
Elbow

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r Sway
  • Cancel to SS with u
  • Buffer to SS with d
Smash

Sway.2

m
16
-9
+6
i15~16
May look like an elbow, but it's not
Smash and Mach Kick

Sway.2,4

m,​h
16,​25
-9c
i22~25
Tailspin
  • Combo from 1st hit with 11f delay
Hatchet Kick

Sway.3

l
23
-13
+5
i19~20
Kickoff

Sway.4

M
23
-12
i17~18

Taunt

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r TNT
Knee
  • Cancel with any move or direction
  • Cancellable before 32f or after laugh
  • If cancelled after laugh, TNT is still active
  • Can be done only from standing or forward dash
  • Cannot be done out of backdash or sidestep - results in 1+3 throw
Neo Stomach Combination (1)

TNT.f+2

m
10
-10
+1
i15
Neo Stomach Combination (2)

TNT.f+2,1

m,​m
10,​12
-10
+1
,i10
Combo from 1st hit
Neo Stomach Combination (3)

TNT.f+2,​1,4

m,​m,​m
10,​12,​16
-161
?
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (4)

TNT.f+2,​1,​4,2

m,​m,​m,​h
10,​12,​16,​5
-160
?
i15
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (5)

TNT.f+2,​1,​4,​2,1

m,​m,​m,​h,​h
10,​12,​16,​5,​5
-153
?
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination (6)

TNT.f+2,​1,​4,​2,​1,4

m,​m,​m,​h,​h,​m
10,​12,​16,​5,​5,​10
-155
?
  • Combo from 1st hit
  • Auto Taunt after hit, cannot be canceled
  • Unsafe on hit due to Auto Taunt
Neo Stomach Combination

TNT.f+2,​1,​4,​2,​1,​4,2

m,​m,​m,​h,​h,​m,​h
10,​12,​16,​5,​5,​10,​28
+4
+8a (+7)
Combo from 1st hit
Neo Gatling Rush

TNT.ub+1+2,(1,​2(x9)),1,4

m(x21),​m
5,​2(x20),​21
+4
+32a (+6)
i15
Knee
  • On block it ends with high punch
Neo Mach Breaker

TNT.f,F+2

h
44
+4
+23a (+6)
i13
pc6~12

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

wr1+2

M
24
+0
+14a (+23)
i18~36
js
Cannot iwr1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
+2d
i12~14
Floor Break
  • Throw break 1 or 2
Gravity Brain Buster

f+1+3

t
35
-3
+2d
i15~17
Homing
  • Same throw as 1+3
Guillotine

2+4

t
35
-6
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

f+2+4

t
35
-6
+0d
i15~17
Homing
  • Same throw as 2+4
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
Knee Blast

Right throw

t
40
-3
+6d
Neck Throw

Back throw

t
60
+1d
  • Throws opponent at a 180+ degree angle clockwise (backwards and then some)
  • 40 damage and wallsplat if hits a wall
Anaconda Assassin

f,F+1+2

t
40
-6
+10d
i12
Floor Break
  • Throw break 1+2
  • Side switch sometimes on hit and break
Chains of Misery

FC.df,d,df+1+2

t
45
-6
+1d
i11
  • Throw break 1+2
  • Side switch sometimes
Parry

b+1+3

ps2~10
t35
  • Alternate input b+2+4
  • Parries high or mid punches
  • +35 on successful parry
Parry to Mach Breaker

P.2

h
30
-10
+40d (-18)
i13~14
  • Available only if left punch was parried
  • Auto Taunt after hit
  •  Steve can evade with B
Parry to Right Body Blow

P.2

m
22
-5
+7
i15
Available only if right punch was parried

External links