m (Move RA to others) |
m (โโCrouch) |
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|tracksLeft= | |tracksLeft= |
Revision as of 16:02, 30 January 2024
Azucena |
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Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
n
1,1
- Combo from 1st hit
- Transition to LIB on hit only
1,2
- Combo from 1st hit with 4f delay
- Can transition to BT with B
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 10f
3,2
- Combo from 1st hit with 5f delay
- Input can be delayed 10f delay
3,3
- Combo from 1st hit with 6f delay
4,3
- Balcony Break on CH
- Combo from 1st CH with 8f delay
- Input can be delayed 12f
f
f+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 8f
f+2,1,4
- Combo from 2nd CH with 10f delay
f+3,2
- Combo from 1st hit with 8f delay
f+4,4
- Combo from 1st hit
f+4,4~3
f+1+2
- Frame advantage is +0 if an attack is absorbed
df
df+1,4
- Combo from 1st hit with 8f delay
- Jail from 1st block with 1f delay
df+1,4,1
- Combo from 2nd CH with 7f delay
- Input can be delayed 8f delay
df+1,4,1~2
df+4,1
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
d
d+2,3
- Combo from 1st hit with 7f delay
d+3,3
- Combo from 1st CH with 7f delay
- Input can be delayed 10f
d+3,3,4
- Combo from 2nd CH with 10f delay
d+4,1
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
d+4,1~2
db
db+3,4
- Combo from 1st CH
db+3+4
- Backswing blow
b
b+1,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 9f
- Chip damage on block
H.b+1,1,2,F
- Chip damage on block
H.b+2,F
- Chip damage on block
b+4,3,4
- Combo from 2nd CH with 10f delay
b+4,3,4,3
- Combo from 2nd CH with 6f delay
- Combo from 3rd hit with 2f delay
- Input can be delayed 6f
uf
uf+1
- Punch Sabaki
- Alternate input: ub+1, u+1
uf+3,4
- Alternate input: ub+3,4, u+3,4
uf+4
- Alternate input: ub+4, u+4
Motion Input
f,F+3+4
- Chip damage on block
- Can recover BT with B
f,f,F+3,2
- Jail from 1st attack
- Chip damage on block
WS
ws1
ws4,1,3
- Combo from 2nd CH with 7f delay
- Input can be delayed 10f
BT
BT.1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 4f delay
- Input can be delayed 10f
BT.1,4
- Combo from 1st hit
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
- Will not combo if the kick impacts on i25
BT.2:2
BT.4,3
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
- Only hits grounded up close
LIB (Libertador)
f+3+4
- Parries all high/low attacks
- Cancel to r20 with DB
f+3+4*
- Regenerates heat
- Heat meter won't disappear, even if it fully depletes
H.f+3+4
- Parries all high/low attacks
- Cancel to r20 with DB
LIB,P (Low)
H.LIB,P (High)
- Regenerates heat
- Restores recoverable health
H.LIB,P (Low)
- Regenerates heat
- Restores recoverable health
LIB.1,2
- Combo from 1st hit with 6f delay
- Input can be delayed 9f
- Chip damage on block
H.LIB.1,2,F
- Chip damage on block
LIB.3,1
- Combo from 1st CH with 7f delay
- Input can be delayed 8f
LIB.4,1
LIB.4,1,2
- Combo from 2nd CH with 1f delay
- Input can be delayed 10f
LIB.4,2
- Combo from 1st hit with 5f delay
LIB.1+2
js20~30
fs31~33- Cancel to r20 BT with B
LIB.3+4
- Chip damage on block
- Frame advantage is +0 if an attack is absorbed
LIB.d+4,4
- Combo from 1st hit
LIB.F
- Parries all high/low attacks
- Regenerates heat with each step
LIB.U_D
- Parries all high/low attacks
- Regenerates heat with each step
LIB.uf+1
- Punch Sabaki
- Alternate Input: LIB.b,โโb+1
,P
Error querying parent: Move with id = 'Azucena-LIB.uf+1' not found. If you've added 'Azucena-LIB.uf+1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
LIB.uf+1+2
- Throw break 1+2
- Side switch
H.LIB.d+3+4
- Regenerates heat
- Restores recoverable health
Others
R.df+1+2
- Rage Art
- Damage increases with lower health
- Removes recoverable health on hit
1+3+4*
- Regenerates heat
- Heat meter won't disappear, even if it fully depletes
(Back to wall).b,b,UB
Throws
uf+1+2
- Throw break 1+2
- Can side switch on hit
d+1+2
- Transition to throw on front hit only
- 18 damage to Azucena when blocked
- r41 FC on whiff
FC.1+2,2,1,2,1
- Throw break 1 or 2
- Alternate Input: 1,2,1,2
10 Hit Combo
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
4 | h | 15 | i12~13 | -8~-7 | +3~+4 | |
1 | h | 11 | i21~22 | -2~-1 | +4~+5 | Hit |
4 | L | 8 | i26~27 | -17~-16 | -6~-5 | CH |
1 | h | 5 | i27~28 | -6~-5 | -10~-9 | CH |
2 | h | 10 | i26~27 | -13~-12 | -19~-18 | CH |
3 | L | 7 | i25 | -25 | -14 | CH |
3 | m | 8 | i23 | -28 | -17 | |
1 | h | 10 | i23 | -16 | -7 | |
3[1] | m | 9 | i23~27 | -21~-17 | -16~-12 | Hit |
2 | h | 24 | i10~12 | -22~-20 | +21a (-5)[2] | Hit |