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Revision as of 16:16, 30 January 2024
Dragunov |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).
Heat
Input
H.2+3
- Only 1st and 3rd hit
- Chip damage on block
- Throw on 1st hit - 50 damage
H.2+3,df+1+2
f,f,F+2,H.1+2
FC.df+1,H.1+2
n
1,1,3
- Combo from 2nd CH
- Move can be delayed
3,1,2
- Combo from 2nd CH
3,1,4
- Combo from 2nd CH
4,4
- Chip damage on block
1+2
f
f+3,3
- Combo from 1st CH
- +20 damage throw when hit from the front in close range
f+3,1+2
- Combo from 1st hit
- Chip damage on block
df
df+3
- +20 damage throw when hit from the front in close range
d
d+4,1,3
- Combo from 1st CH
- Combo from 2nd hit
db
db+2,1,2
b
b+2,1,3
- Clean hit +4
- Shift to Clipping Heel Hook on close range CH
b+4,2,1
- Combo from 1st CH
- Combo from 2nd hit with delay
b+1+3
- Parries mid and high punches and kicks
- 100% recoverable damage
- Alternate input b+2+4
u
Motion input
f,f,F+2
- Chip damage on block
- Fast input for powered up version - 30 damage
- Alternate input wr2
f,f,F+4
- Throw when hit from the front
- Alternate input wr4
Crouch
FC.df+1,4
- Available only as combo from 1st
- Just input to power up - 14 damage
WS
SNK (Sneak)
SNK.3
- Throw when CH from the front
- Called "Needle Hold" in-game
Others
df+1+2
- Rage Art
- Diminishes opponent's recoverable gauge
,3
- Throw when hit from the front
- Side switch
- Combo from 1st hit
Error querying parent: Move with id = 'Dragunov-ss2' not found. If you've added 'Dragunov-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1+2
- Combo from 1st hit
Error querying parent: Move with id = 'Dragunov-ss2' not found. If you've added 'Dragunov-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Combo from 1st hit
Error querying parent: Move with id = 'Dragunov-ss2,1+2' not found. If you've added 'Dragunov-ss2,1+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Throws
1,3,2~1+2
- Throw break 1+2
- Unbreakable during Heat
- Alternate input f,F+2~1+2
db+3~1+2
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Alternate input b+2,1,3,1+2
b+4,2,1+2
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- (Face down).1+2,1+2
- FC.df+1,H.1+2
(During enemy wall stun).f,f,F+4
- Deals maximum 32 (20) damage due to scaling
Tackle.1
- Throw break 1
- Diminishes opponent's recoverable gauge
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
3 | h | |||||
1 | h | |||||
2 | m | |||||
1 | h | |||||
1 | m | |||||
4 | L | |||||
1 | h | |||||
3 | h | |||||
2 | m |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
4 | h | |||||
1 | h | |||||
2 | m | |||||
4 | M | |||||
1+2 | m |