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m (Add move data headers) |
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== Heat == | == Heat == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id= | |id= | ||
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== n == | == n == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Hwoarang-1 | |id=Hwoarang-1 | ||
Line 43: | Line 41: | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
== u == | == u == | ||
<!-- includes ub, u and uf moves --> | {{MoveDataHeader}}<!-- includes ub, u and uf moves --> | ||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== RFF (''Right Stance'') == | == RFF (''Right Stance'') == | ||
{{MoveDataHeader}} | |||
== LFS (''Left Flamingo'') == | == LFS (''Left Flamingo'') == | ||
{{MoveDataHeader}} | |||
== RFS (''Right Flamingo'') == | == RFS (''Right Flamingo'') == | ||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
<!-- includes Rage Art --> | {{MoveDataHeader}}<!-- includes Rage Art --> | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== 10 Strings == | == 10 Strings == | ||
== External Links == | == External Links == |
Revision as of 00:11, 31 January 2024
Hwoarang |
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Movelist & frame data (Tekken 8) |
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Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
RFF (Right Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
LFS (Left Flamingo)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
RFS (Right Flamingo)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.