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{{Move | {{Move | ||
|id=King-1,2 | |id=King-1,2 | ||
|parent= | |parent=King-1 | ||
|input= | |input=,2 | ||
|name=Palm Strike | |name=Palm Strike | ||
|target=h,h | |target=h,h | ||
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{{Move | {{Move | ||
|id=King-1,2,2+4 | |id=King-1,2,2+4 | ||
|parent= | |parent=King-1,2 | ||
|input= | |input=,2+4 | ||
|name=Palm Strike > Head Jammer | |name=Palm Strike > Head Jammer | ||
|target=h,h,t | |target=h,h,t | ||
Line 228: | Line 228: | ||
{{Move | {{Move | ||
|id=King-1,2,d+2+4 | |id=King-1,2,d+2+4 | ||
|parent= | |parent=King-1,2 | ||
|input= | |input=,d+2+4 | ||
|name=Palm Strike > V Driver | |name=Palm Strike > V Driver | ||
|target=h,h,t | |target=h,h,t | ||
Line 251: | Line 251: | ||
{{Move | {{Move | ||
|id=King-1,2,1 | |id=King-1,2,1 | ||
|parent= | |parent=King-1,2 | ||
|input= | |input=,1 | ||
|name=Palm Strike Uppercut | |name=Palm Strike Uppercut | ||
|target=h,h,m | |target=h,h,m | ||
Line 271: | Line 271: | ||
{{Move | {{Move | ||
|id=King-1,2,1,2+ | |id=King-1,2,1,2+4 | ||
|parent= | |parent=King-1,2,1 | ||
|input=,2+4 | |||
|name=Palm Strike Uppercut > Suplex | |name=Palm Strike Uppercut > Suplex | ||
|target=h,h,m,t | |target=h,h,m,t |
Revision as of 12:18, 1 February 2024
King |
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Movelist & frame data (Tekken 8) |
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Heat
Gives armour during Jaguar Sprint (JGS)
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Restores some Heat Gauge after certain throws
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db+1+2,2
- Only first input has armour.
JGS.1+2
- Cannot throw break.
- Restores some Heat Gauge in Heat.
d+1+4
- Cannot throw break.
- Crouch throw.
- Restores some Heat Gauge in Heat.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
1,2,2+4
- Throw break 2
1,2,d+2+4
- Cannot throw break.
- Crouch throw.
1,2,1,2+4
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
JGS (Jaguar Sprint)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.