mNo edit summary |
(moves) |
||
Line 5: | Line 5: | ||
{| class="wikitable" | {| class="wikitable" | ||
| {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint ( | | {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint (JGSP)}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}} | | {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}} | ||
Line 51: | Line 51: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
{{BB}} | |||
* Combos from 1st hit. | |||
}} | }} | ||
}} | }} | ||
Line 166: | Line 168: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Shifts to | * Shifts to JGSP on block. | ||
}} | }} | ||
}} | }} | ||
Line 288: | Line 290: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
}} | |||
}} | |||
{{Move | |||
|id=King-1,2,1,d+2+3 | |||
|parent=King-1,2,1 | |||
|input=,d+2+3 | |||
|name=Palm Strike Uppercut > V Driver | |||
|target=h,h,m,t | |||
|damage=35 | |||
|startup=i10~i28 | |||
|block= | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cannot throw break | |||
* Crouch throw. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-2 | |||
|parent= | |||
|input=2 | |||
|name= | |||
|target=h | |||
|damage=10 | |||
|startup=i10 | |||
|block=+1 | |||
|hit=+7 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-2,1 | |||
|parent=King-2 | |||
|input=,1 | |||
|name=Right Jab > Uppercut | |||
|target=h,m | |||
|damage=10,15 | |||
|startup=i10~i23 | |||
|block=-3 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combo from 1st hit. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2 | |||
|parent= | |||
|input=1+2 | |||
|name= | |||
|target=m | |||
|damage=17 | |||
|startup=i18 | |||
|block=-11 | |||
|hit=-1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Shifts into backturn. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2,1 | |||
|parent=King-1+2 | |||
|input=,1 | |||
|name=Head Spinner | |||
|target=m,m | |||
|damage=17,21 | |||
|startup=i18~i22 | |||
|block=-13 | |||
|hit=+12 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-1+2,3 | |||
|parent=King-1+2 | |||
|input=,3 | |||
|name=Brutal Sting | |||
|target=m,h | |||
|damage=17,25 | |||
|startup=i18~i24 | |||
|block=-3 | |||
|hit=+12 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Tornado}} | |||
}} | }} | ||
}} | }} | ||
== f == | == f == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=King-f+2 | |||
|parent= | |||
|input=f+2 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i15 | |||
|block=-11 | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2,1 | |||
|parent= | |||
|input=f+2,1 | |||
|name=Elbow Impact | |||
|target=m,h | |||
|damage=12,25 | |||
|startup=i15~i18 | |||
|block=-9 | |||
|hit=+17 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{HeatEngager}} | |||
{{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+2,d+1,2 | |||
|parent= | |||
|input=f+2,d+1,2 | |||
|name=Jaguar Smash Combo | |||
|target=m,m,m | |||
|damage=12,15,16 | |||
|startup=i15~i22 | |||
|block=-15 | |||
|hit=+27 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+3 | |||
|parent= | |||
|input=f+3 | |||
|name=Front Kick | |||
|target=m | |||
|damage=18 | |||
|startup=i15 | |||
|block=-8 | |||
|hit=+1 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+3,1+2 | |||
|parent= | |||
|input=f+3,1+2 | |||
|name=Front Kick > DDT | |||
|target=m,t | |||
|damage=18,20 | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+3 | |||
|parent= | |||
|input=f+3 | |||
|name=Rolling Sobat | |||
|target=m | |||
|damage=25 | |||
|startup=i18 | |||
|block=-8 | |||
|hit=+12 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
{{Homing}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-f+1+2 | |||
|parent= | |||
|input=f+1+2 | |||
|name=Shadow Lariat | |||
|target=h | |||
|damage=23 | |||
|startup=i16 | |||
|block=+0 | |||
|hit=+10 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
Line 309: | Line 595: | ||
== WS == | == WS == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
== | == JGST (''Jaguar Step'') == | ||
{| class="wikitable" | |||
| {{MoveDataIcon|color=blue|Numbers in (brackets) indicate powered up version.}} | |||
|} | |||
{{Move | |||
|id=King-3+4 | |||
|parent= | |||
|input=3+4 | |||
|name=Jaguar Step | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and falls down onto his back after 6th spin. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGST.1 | |||
|parent= | |||
|input=JGST.1 | |||
|name=Jaguar Step > Hook | |||
|target=h | |||
|damage=21(25) | |||
|startup=i17 | |||
|block=-7(-1) | |||
|hit=+47 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Crumples | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGST.2 | |||
|parent= | |||
|input=JGST.2 | |||
|name=Jaguar Step > Hammer | |||
|target=m | |||
|damage=15(18) | |||
|startup=i11 | |||
|block=-9(-2) | |||
|hit=+12 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Forces Crouch | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGST.3 | |||
|parent= | |||
|input=JGST.3 | |||
|name=Jaguar Step > Sobat | |||
|target=m | |||
|damage=23(27) | |||
|startup=i22 | |||
|block=-5(-1) | |||
|hit=+21 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGST.3,2+3 | |||
|parent= | |||
|input=JGST.3,2+3 | |||
|name=Jaguar Step > Sobat & Press | |||
|target=m,m | |||
|damage=23,16 | |||
|startup=i22~i42 | |||
|block=-16 | |||
|hit=+2 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGST.4 | |||
|parent= | |||
|input=JGST.4 | |||
|name=Jaguar Step > High Kick | |||
|target=h | |||
|damage=40(42) | |||
|startup=i17 | |||
|block=+8(+15) | |||
|hit=+5(+10) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Chip damage on block. | |||
* {{GuardBreak}} (Powered up) | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGST.df+4 | |||
|parent= | |||
|input=JGST.df+4 | |||
|name=Jaguar Steep > Mid Kick | |||
|target=m | |||
|damage=30(36) | |||
|startup=i18 | |||
|block=-16(+9) | |||
|hit=+5 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{BB}} | |||
}} | |||
}} | |||
{{MoveDataHeader}} | |||
== JGSP (''Jaguar Sprint'') == | |||
{{Move | |||
|id=King-f+3+4 | |||
|parent= | |||
|input=f+3+4 | |||
|name=Jaguar Sprint | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGSP.1 | |||
|parent= | |||
|input=JGSP.1 | |||
|name=Running Elbow Smash | |||
|target=m | |||
|damage=21 | |||
|startup=i16 | |||
|block=-8 | |||
|hit=+39 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Partially uses remaining Heat time. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGSP.2 | |||
|parent= | |||
|input=JGSP.2 | |||
|name=Jaguar Axe | |||
|target=h | |||
|damage=26 | |||
|startup=i18 | |||
|block=+3 | |||
|hit=+4 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Chip damage on block. | |||
* Partially uses remaining Heat time. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGSP.3 | |||
|parent= | |||
|input=JGSP.3 | |||
|name=Sprint K. | |||
|target=m | |||
|damage=30 | |||
|startup=i22 | |||
|block=-9 | |||
|hit=+11 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{Homing}} | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGSP.4 | |||
|parent= | |||
|input=JGSP.4 | |||
|name=Dashing Low Drop Kick | |||
|target=l | |||
|damage=20 | |||
|startup=i20 | |||
|block=-21 | |||
|hit=+0 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGSP.1+3 | |||
|parent= | |||
|input=JGSP.1+3 | |||
|name=Rapid King Onslaught | |||
|target=t | |||
|damage=45 | |||
|startup=i23 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
{{HeatEngager}} | |||
* Partially restores remaining Heat time during Heat. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-JGSP.2+3 | |||
|parent= | |||
|input=JGSP.2+3 | |||
|name=Diving Body Press | |||
|target=m,t | |||
|damage=20,15 | |||
|startup=i21 | |||
|block=-16 | |||
|hit=-5 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw only comes out when hit from the front at close range. | |||
}} | |||
}} | |||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
== Others == | == Others == |
Revision as of 16:29, 1 February 2024
King |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Muscle Armor > Emerald Elbow
db+1+2,2
m,m
15,25
-9
+35
i15
Power Crush
- Only first input has armour.
Rapid King Onslaught
JGS.1+2
t
45
i23
- Cannot throw break.
- Restores some Heat Gauge in Heat.
Freedom Face Buster
d+1+4
t
35
i12
- Cannot throw break.
- Crouch throw.
- Restores some Heat Gauge in Heat.
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Palm Strike > Head Jammer
1,2,2+4
h,hh,h,t
5,155,15,30
+1
i10~i30
- Throw break 2
Palm Strike > V Driver
1,2,d+2+4
h,hh,h,t
5,1527
+1
i27
- Cannot throw break.
- Crouch throw.
Palm Strike Uppercut > Suplex
1,2,1,2+4
h,h,mh,h,m,t
5,15,105,15,10,40
+0
i10~26
Palm Strike Uppercut > V Driver
1,2,1,d+2+3
h,h,mh,h,m,t
5,15,1035
+1
i10~i28
- Cannot throw break
- Crouch throw.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
JGST (Jaguar Step)
Jaguar Step
3+4
- Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and falls down onto his back after 6th spin.
Jaguar Step > High Kick
JGST.4
h
40(42)
+8(+15)
+5(+10)
i17
- Chip damage on block.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
JGSP (Jaguar Sprint)
Jaguar Sprint
f+3+4
- Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time.
Jaguar Axe
JGSP.2
h
26
+3
+4
i18
- Chip damage on block.
- Partially uses remaining Heat time.
Rapid King Onslaught
JGSP.1+3
t
45
i23
- Partially restores remaining Heat time during Heat.
Diving Body Press
JGSP.2+3
m,t
20,15
-16
-5
i21
- Throw only comes out when hit from the front at close range.
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes