m (โโCrouch) |
m (replaced JGSP notation with JGR) |
||
Line 5: | Line 5: | ||
{| class="wikitable" | {| class="wikitable" | ||
| {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint ( | | {{MoveDataIcon|color=blue|Gives armour during Jaguar Sprint (JGR)}} | ||
|- | |- | ||
| {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}} | | {{MoveDataIcon|color=blue|Restores some Heat Gauge after certain throws}} | ||
Line 102: | Line 102: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.1+2 | ||
|parent= | |parent= | ||
|input= | |input=JGR.1+2 | ||
|name=Rapid King Onslaught | |name=Rapid King Onslaught | ||
|target=t | |target=t | ||
Line 168: | Line 168: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Shifts to | * Shifts to JGR on block. | ||
}} | }} | ||
}} | }} | ||
Line 775: | Line 775: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Shifts to | * Shifts to JGR on hit. | ||
* Hold b to cancel | * Hold b to cancel JGR. | ||
}} | }} | ||
}} | }} | ||
Line 894: | Line 894: | ||
}} | }} | ||
}} | }} | ||
== | == JGS (''Jaguar Step'') == | ||
{| class="wikitable" | {| class="wikitable" | ||
| {{MoveDataIcon|color=blue|Numbers in (brackets) indicate powered up version.}} | | {{MoveDataIcon|color=blue|Numbers in (brackets) indicate powered up version.}} | ||
Line 944: | Line 944: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.1 | ||
|parent= | |parent= | ||
|input= | |input=JGS.1 | ||
|name=Jaguar Step > Hook | |name=Jaguar Step > Hook | ||
|target=h | |target=h | ||
Line 966: | Line 966: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.2 | ||
|parent= | |parent= | ||
|input= | |input=JGS.2 | ||
|name=Jaguar Step > Hammer | |name=Jaguar Step > Hammer | ||
|target=m | |target=m | ||
Line 988: | Line 988: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.3 | ||
|parent= | |parent= | ||
|input= | |input=JGS.3 | ||
|name=Jaguar Step > Sobat | |name=Jaguar Step > Sobat | ||
|target=m | |target=m | ||
Line 1,010: | Line 1,010: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.3,2+3 | ||
|parent= | |parent= | ||
|input= | |input=JGS.3,2+3 | ||
|name=Jaguar Step > Sobat & Press | |name=Jaguar Step > Sobat & Press | ||
|target=m,m | |target=m,m | ||
Line 1,031: | Line 1,031: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.4 | ||
|parent= | |parent= | ||
|input= | |input=JGS.4 | ||
|name=Jaguar Step > High Kick | |name=Jaguar Step > High Kick | ||
|target=h | |target=h | ||
Line 1,055: | Line 1,055: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGS.df+4 | ||
|parent= | |parent= | ||
|input= | |input=JGS.df+4 | ||
|name=Jaguar Steep > Mid Kick | |name=Jaguar Steep > Mid Kick | ||
|target=m | |target=m | ||
Line 1,075: | Line 1,075: | ||
}} | }} | ||
}} | }} | ||
== | == JGR (''Jaguar Sprint/Jaguar Run'') == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move | ||
Line 1,100: | Line 1,100: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.1 | ||
|parent= | |parent= | ||
|input= | |input=JGR.1 | ||
|name=Running Elbow Smash | |name=Running Elbow Smash | ||
|target=m | |target=m | ||
Line 1,121: | Line 1,121: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.2 | ||
|parent= | |parent= | ||
|input= | |input=JGR.2 | ||
|name=Jaguar Axe | |name=Jaguar Axe | ||
|target=h | |target=h | ||
Line 1,144: | Line 1,144: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.3 | ||
|parent= | |parent= | ||
|input= | |input=JGR.3 | ||
|name=Sprint K. | |name=Sprint K. | ||
|target=m | |target=m | ||
Line 1,167: | Line 1,167: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.4 | ||
|parent= | |parent= | ||
|input= | |input=JGR.4 | ||
|name=Dashing Low Drop Kick | |name=Dashing Low Drop Kick | ||
|target=l | |target=l | ||
Line 1,188: | Line 1,188: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.1+3 | ||
|parent= | |parent= | ||
|input= | |input=JGR.1+3 | ||
|name=Rapid King Onslaught | |name=Rapid King Onslaught | ||
|target=t | |target=t | ||
Line 1,211: | Line 1,211: | ||
{{Move | {{Move | ||
|id=King- | |id=King-JGR.2+3 | ||
|parent= | |parent= | ||
|input= | |input=JGR.2+3 | ||
|name=Diving Body Press | |name=Diving Body Press | ||
|target=m,t | |target=m,t | ||
Line 1,231: | Line 1,231: | ||
}} | }} | ||
}} | }} | ||
== CD (''Beast Step'') == | == CD (''Beast Step/Crouch Dash'') == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move |
Revision as of 10:16, 3 February 2024
King |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Muscle Armor > Emerald Elbow
db+1+2,2
m,m
15,25
-9
+35
i15
Power Crush
- Only first input has armour.
Rapid King Onslaught
JGR.1+2
t
45
i23
- Cannot throw break.
- Restores some Heat Gauge in Heat.
Freedom Face Buster
d+1+4
t
35
i12
- Cannot throw break.
- Crouch throw.
- Restores some Heat Gauge in Heat.
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Palm Strike > V Driver
1,2,d+2+4
h,h,t
27
+1
i27
- Cannot throw break.
- Crouch throw.
Palm Strike Uppercut > V Driver
1,2,1,d+2+3
h,h,m,t
35
+1
i10~i28
- Cannot throw break
- Crouch throw.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Frankensteiner
df+3+4
s
15,30
-12~-18
+18d
i28
- Throw only when close
- Recovers in FUFT if throw failed
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chupacabra > Olympia Slam
b+2,4
h,m,t!
16,18,20
-8
+0
i14~i21
- Only shifts to throw on hit.
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Crusher
uf+3+4
m
23
+25
i22
Power Crush
- Shifts to JGR on hit.
- Hold b to cancel JGR.
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomache Smash
f,f,n,2
l
17
-13
+7
t!
i18
high crush
- Shifts to 35 damage throw on counter hit.
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
JGS (Jaguar Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step
3+4
- Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and shifts to FUFT after 6th spin.
Jaguar Step > High Kick
JGS.4
h
40(42)
+8(+15)
+5(+10)
i17
- Chip damage on block.
JGR (Jaguar Sprint/Jaguar Run)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Sprint
f+3+4
- Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time.
Jaguar Axe
JGR.2
h
26
+3
+4
i18
- Chip damage on block.
- Partially uses remaining Heat time.
Rapid King Onslaught
JGR.1+3
t
45
i23
- Partially restores remaining Heat time during Heat.
Diving Body Press
JGR.2+3
m,t
20,15
-16
-5
i21
- Throw only comes out when hit from the front at close range.
CD (Beast Step/Crouch Dash)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Anger Of The Beast
R.df+1+2
m
10,3,25,7
-15
+0d
i20
Power Crush
- Erases opponent's recoverable health on hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Giant Swing
f,b,db,d,df,f+1
h
- 1 throw break.
- If done quickly with all inputs, will "blue spark" and deal more damage.
Tijuana Twister
f,b,db,d,df,f+2
h
- 2 throw break.
- If done quickly with all inputs, will "blue spark" and deal more damage.